Difference between revisions of "Modification"
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*[[Text List of Treasure Chests]] Version 1.0 | *[[Text List of Treasure Chests]] Version 1.0 | ||
*[[Text List of Mode 7 Scenes]] Version 1.0 | *[[Text List of Mode 7 Scenes]] Version 1.0 | ||
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===Miscellaneous Resources=== | ===Miscellaneous Resources=== | ||
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*[http://chronofan.com/Black/Other/Chrono%20Trigger%20%5BSFC%5D.rar Instrument Sample Pack] | *[http://chronofan.com/Black/Other/Chrono%20Trigger%20%5BSFC%5D.rar Instrument Sample Pack] | ||
*[http://chronofan.com/Black/Other/CTInstrumentBank.rar SPC Instrument Bank] | *[http://chronofan.com/Black/Other/CTInstrumentBank.rar SPC Instrument Bank] | ||
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+ | REORGANIZE BELOW THIS LINE | ||
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+ | *[[An Introduction to Emulation]] | ||
+ | *[[Modifications (Chrono Trigger)|Completed Modifications]] | ||
+ | *[[Emulators (Chrono Trigger)|Emulators]] | ||
+ | *[[Chrono Trigger Translations|Translation Patches]] | ||
+ | *[[Tutorials (Chrono Trigger)|Tutorials]] | ||
+ | *[[Utilities (Chrono Trigger)|Utilities]] | ||
+ | *[[Utilities (PSX)|Utilities (Playstation Version)]] | ||
+ | *[[PSX ROM Notes]] | ||
===Temporal Flux=== | ===Temporal Flux=== |
Revision as of 05:36, 21 March 2016
The Modification wiki depends on volunteer contributors to add new information or tutorials. If you're interested in the Chrono series and have done some research, post on the forums or e-mail chronocompendium@gmail.com for access to edit the modification section, and we'll make sure that you can add your findings here.
THE MODIFICATION ENCYCLOPEDIA IS CURRENTLY BEING UPDATED VIA TRIPLE-TECH (MARCH 2016). ALL AREAS ARE UP TO DATE EXCEPT CHRONO TRIGGER. THIS MESSAGE WILL BE REMOVED ONCE CT IS UPDATED.
Chrono Trigger
Chrono Trigger (Japanese: クロノ・トリガー) is a 1995 SNES game and is considered to be one of the greatest games ever made, as well as one of the finest role-playing games of the 16-bit era. Owing to its success, Chrono Trigger has been investigated and hacked extensively. Temporal Flux enables whole-scale editing of scenarios, field maps, the script, and many other areas of the game, while many other utilities and translations round out the community's offerings. A leaked beta version, the Chrono Trigger Prerelease, has also garnered the attention of ROM hackers.
Numerical File List and Offsets
- Does not exist at this time on the encyclopedia. There are other attempts to organize the ROM (such as Geiger's CT offsets).
- 114B00-114BBF. Weapon palettes. 6 bytes each, 32 total. That should mean a limit of 3 colors per palette. And $00-1F is the valid range for the $0D6CEC,x index values.
Geiger's Offsets
Geiger was the first to audit the ROM of Chrono Trigger, creating a huge offsets text file that mapped the ROM. The guide is formally hosted as at his homepage. A direct link exists below:
- Chrono Trigger Database (external link)
- Chrono Trigger Data Offsets Spreadsheet (external link, intended as a companion piece)
Old Version
Direct File Access
- Info (Read this first)
- Data Format
- Event Commands
- Event Command Long Notes
- Game Notes
- Memory Locations
- NA Offsets
- Offset Long Notes
- Overworld Commands
- Overworld Command Locations
Even Older Versions
Alphabetical Topic List
- Attack Types (Long or Close Range)
- Attacks / Tech Scripts
- Breakpoint Addresses
- Character Animations Index List
- Enemy AI ("Old Document")
- Enemy AI Listings
- Enemy Attack Bytes
- Memory Locations
- Music Notes
- PSX ROM Notes
- SPC Commands
- Sprite Graphics Offsets (external link)
- Storyline Points
- Tech Data Notes (old)
- Temporal Flux Event Encyclopedia
- Temporal Flux Event Tricks
- Temporal Flux FAQ
- Text List of Locations Version 1.0
- Text List of NPCs Version 1.3
- Text List of Enemies Version 1.2
- Text List of Sound Effects Version 1.6
- Text List of Treasure Chests Version 1.0
- Text List of Mode 7 Scenes Version 1.0
Miscellaneous Resources
Event sound effects - bundled as .spcs or .wavs (no looped effects). Instructions for conversion included in the readme.
Battle sound effects - this archive includes all the battle sound effect, such as Luminaire exploding or Lightning 2 firing off. The naming process is currently incomplete.
Instrument Sample Pack and SPC bank:
REORGANIZE BELOW THIS LINE
- An Introduction to Emulation
- Completed Modifications
- Emulators
- Translation Patches
- Tutorials
- Utilities
- Utilities (Playstation Version)
- PSX ROM Notes
Temporal Flux
Temporal Flux is a spectacular editor that can work with dialogue, locations, and overworlds, and in the future will be the vehicle for editing everything in the game. A plugin architecture lets editors add their own functionality to the program. Get the latest version and plugin architecture here. A backup for 3.01 is available here with a plugin architecture 1.00 backup here.
Before consulting Kajar Laboratories or tutorials, check out Chickenlump's Temporal Flux guide. Updated in 2007, it can get you on your feet in no time. Download it here.
Microsoft .NET Framework 3.0 is required for Temporal Flux to run. The .NET Framework can be obtained through Windows Update. After installation, return to Windows Update to download any available .NET patches. A downloadable version, Microsoft .NET Framework Version 3.0 Redistributable, is available on Microsoft's .NET download page. If possible, use Windows Update instead as it will take into account your Windows version and language.
- Temporal Flux Event Encyclopedia
- Temporal Flux Event Tricks
- Temporal Flux FAQ
- Text List of Locations Version 1.0
- Text List of NPCs Version 1.3
- Text List of Enemies Version 1.2
- Text List of Sound Effects Version 1.6
- Text List of Treasure Chests Version 1.0
- Text List of Mode 7 Scenes Version 1.0
Also of interest are the CT Sound Effect Pack and Instrument Bank. The first contains all sound effects in the game; the instrument bank contains 'Morning Sunlight' with each instrument as the lead. These packs allow you to test out sounds and instruments before adding them in or changing music with Temporal Flux.
- CT Instrument Bank
- CT Sound Effect Pack
- CT Battle Sound Effect Pack
- Chrono Trigger sample pack thanks to JCE3000GT
- Chrono Trigger Sample Pack
Chrono Trigger - Music Library
The library has been translated into English and French by Terminus Traduction (who also translated Chrono Cross and Radical Dreamers into French).
Chrono Cross
Chrono Cross (Japanese: クロノ・クロス) is the 2000 sequel to Chrono Trigger. Released for the original PlayStation, it has been extensively hacked, mainly since the late 00s. Event coding, model changing, and field map editing are among the frontiers of Chrono Cross modification.
Numerical File List and Offsets
Chrono Cross, released late in the PlayStation's life, was subject to clever data obfuscation by Square. Obfuscation in this sense—the art of hiding data—means at the simplest level that, if you put Chrono Cross in your hard drive, you can't browse directories and view individual assets, like character models and textures. Instead, the game disc is compiled as a unified whole with an index file at the beginning which the PlayStation / Chrono Cross read to find files and operate. In 2002, Terminus Traduction (specifically, Yazoo, Nemesis, and Manz) successfully audited Chrono Cross and wrote a set of utilities for extracting its data. The first tools (Chrono Cross Hacking Tools) were authored by Yazoo and dump the entire game's assets. The second set of tools (Chrono Cross Translation Tools) are heavily-modified versions of Yazoo's tools primarily coded by Nemesis and his team. They are specifically geared to dump assets (such as text, scripts, images with text, and video captions) needed for translation.
All Chrono Cross file dumpers to date assign each file a four-digit number according to its position in the toc (see boot.dat)—0000 is the first file listed in the toc, and so on. There is no single accepted convention for numbering the subfiles of compound filetypes, so I've used the briefest one, which I invented for Purple Cat Tools, where 0009.000 is the first subfile of file 0009, 3760.003.005 is the sixth subfile of the fourth subfile of file 3760, and so on.
File Number | Name/Content | Filetype |
N/A | boot.dat | N/A |
0000-0007 | executables | exe, text |
0008-0016 | Misc. | cpt, drp, atim, unknown |
0017-0024 | Main menu stuff | drp, tbt, unknown |
0025-0074 | PC menu strip portraits | tim |
0075-0125 | PC menu info packs | cpt |
0126-0189 | Key item menu images | tim |
0190 | Key item descriptions | tbt |
0191-0202 | Shop and misc menu stuff | tim, drp, unknown |
0203 | (partial duplicate of 0017) | drp |
0204-0307 | PC overworld models and textures | mdl, tim |
0308-0331 | PC disguise and boat overworld models | mdl, tim |
0332-1966 | Room data | script.cpt, drp, rgfx |
1967-1977 | Misc. | drp, cpt, tim, exe, unknown |
1978-1992 | Dialogue frames | tim |
1993-2084 | Dialogue portraits | tim |
2085-2272 | PC overworld animations | anim |
2273-2408 | Music | minst, mseq |
2409-2413 | unknown | |
2414-2415 | (duplicates of 2313, 2314) | minst, mseq |
2416 | Combat menu | drp |
2417-2517 | Battlefields | drp |
2518-2542 | Misc. stat and battle data | cpt, lzss, unknown |
2543-3054 | Battle scripts | bscr |
3055-3210 | PC battle models and weapons | cpt, mdl, weap |
3211-3690 | Enemy battle models and weapons | cpt, mdl, weap |
3691-3707 | Enemy weapon models | mesh |
3708-3759 | PC small strip portraits | tim |
3760-3811 | PC battle animations | drp |
3812-3971 | Enemy battle animations | drp |
3972-5597 | Elements | eins, drp, egfx |
5598- | Videos | video |
- Special Note: The information in this wiki was compiled by the coolest purple cat this side of the timestream. Technical discoveries brought to you by the Chrono modding community.
File Types
anim | Model animations. |
atim | The ~TIM-like texture used for battle models. |
bscr | Battlefield script |
cpt | A file consisting of several other files mashed together |
drp | A file consisting of several other files mashed together |
egfx | Element graphics(?) pack. |
eins | Element instructions(?) pack. |
exe | PSX executable code. |
Fieldscript File | Fieldscript |
lzss | Compressed file. |
mdl | A 3D model. |
mesh | Generic mesh |
minst | Music instrument sample. |
mseq | Music sequence. |
rgfx | A room graphics pack (.cpt). Contains background images and NPC model textures. |
script.cpt | Room dialogue script and misc. resources |
tbt | Text file with leading pointer table |
tim | Classic TIM texture. |
timinfo | Information on slicing, mirroring, etc. a texture. |
video | A movie file. |
weap | A weapons model/texture pack (cpt format). |
Files with unique content formats or files whose content is not understood are usually given the .out extension (some subfiles from drps have been assigned .tHH, where HH is a hex representation of a drp type byte, instead.)
For the old, deprecated file structure page, see Chrono Cross File Structure.
Alphabetized Topic List
- Animations: format; PC overworld files; PC battle files; enemy battle files; see also Models
- Battlescript
- CDs: About Cross CDs, CD Sectors
- Combat: Backdrops; Menu; see also Battlescript, Elements and Techs, Enemies, Weapons
- Demo version
- Debug mode
- Dialogue: Frames; Portraits; see also Locations
- Elements and Techs: Shops; files, formats (egfx, eins)
- Enemies: Enemy Models (files, format); Enemy Actions; Stats also see NPCs
- Fieldscript
- Forging: Materials; Smith's Shop
- Gameshark codes
- Items: Key Items (images, descriptions); Equippable; see also Forging: Materials, Elements and Techs
- Locations: files and general information, formats (rgfx, script.cpt); see also Walkmesh, Fieldscript
- Menus: Main menu; PC Status; PC Portrait; New Game; see also Items
- Models: format; PC Field Files; PC Field Disguise Files; PC Combat Files; Enemy Combat Files
- Monsters: See Enemies
- Music: files, formats (minst, mseq)
- NPCs: see Locations, Models, Enemies
- PCs: Portraits (menu, dialogue, small menu); Stats, initial (dream, normal); Menu info; see also Models.
- Program: files, format
- Relative Alphabet
- Shops: Trading Post, see also Forging, Elements and Techs
- Videos: files, format
- Walkmesh
- Weapons: PC weapon packs; Enemy Weapons (models, packs); model format; pack format
Tutorials and Guides
Miscellaneous Resources
- Chrono Cross Sample Pack thanks to JCE3000GT
Utilities and Tools
Translations and Hacks
Radical Dreamers
Radical Dreamers (Japanese: Radical Dreamers –盗めない宝石–, "The Unstolen Jewel") is a 1996 side story or gaiden to Chrono Trigger. A text adventure, it has not received the same amount of attention as the other games in the series for obvious reasons. The main focus of ROM hackers has been to enable translation of this work, which was never made available outside Japan.
Numerical File List and Offsets
Does not exist at this time.
Alphabetical Topic List
Miscellaneous Resources
- Radical Dreamers Instrument Samples thanks to JCE3000GT
Utilities and Tools
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