Chrono Cross Location Files and General Notes

General Information[edit]

Chrono Cross[edit]

1. In General

The world of Chrono Cross is built out of a series of rooms: locations with a single backdrop that scroll as the player moves around them. Each room can be divided up into three files containing various kinds of resources: a script.cpt, a rgfx pack, and a drp. Examination of 7 samples suggests that the drps contain graphical resources pertaining to animated sections of the background (tim textures, meshes, and in one case models) and information for using/assembling them (timinfo, types 10, 12, 16). One drp examined was empty.

2. Standard Locations

Individual rooms can be blocked together to form areas (villages, dungeons, etc.); in most cases the location files for Home World and Another World are interleaved in the same block (for instance, the ground floor of Serge's house in Arni(Home) is followed by the ground floor of the same house in Arni(Another), then by Serge's room in Arni(Home), etc.). Exceptions are few; they include the Zelbess/Invincible, the Dead Sea/Sea of Eden, and locations which either exist only in one world or are the same in both worlds, such as the Bend of Time.

Viper Manor is probably the largest single area, with ~60 rooms and nearly 200 files.

~CD2 replaces parts of the Dead Sea and some endings available only on ~CD1 with parts of Chronopolis, most of Lucca's House, and endings available only on ~CD2.

The Darkness Beyond Time has no room data as such—it consists only of a battlefield and a scripted cut-scene, both of which are probably called from the Opassa Beach fieldscript code.

Area Files TOC Index
Dream Fort Dragonia 0398-0412 0434-0448
Arni 0413-0478 0449-0514
Lizard Rock 0482-0499 0518-0535
Opassa Beach 0500-0505 0536-0541
Cape Howl 0506-0529 0542-0565
Fossil Valley 0530-0544 0566-0580
Termina 0545-0688, 0692-0694 0581-0724, 0728-0730
Shadow Forest 0698-0748 0734-0784
Viper Manor 0749-0886, 0890-0940 0785-0922, 0926-0976
Guldove 0941-1012, 1016-1018 0977-1048, 1052-1054
Hydra Marshes 1022-1081 1058-1117
Overworld Areas 1082-1099, 1106-1111 1118-1135, 1142-1147
Divine Dragon Falls 1100-1105, 1112-1117 1136-1141, 1148-1153
S.S. Invincible 1118-1144, 1148-1168 1154-1180, 1184-1204
Hermit's Hideaway 1169-1186 1205-1222
Water Dragon Isle 1187-1216 1223-1252
Mount Pyre 1223-1264 1259-1300
Fort Dragonia 1265-1360, 1373-1444 1301-1396, 1409-1480
Temporal Vortex 1445-1456 1481-1492
S.S. Zelbess 1457-1477, 1481-1492, 1496-1510 1493-1513, 1517-1528, 1532-1546
Marbule 1520-1561 1556-1597
Death's Door 1562-1564 1598-1600
Pearly Gates 1565-1567 1601-1603
Earth Dragon Isle 1568-1591 1604-1627
Isle of the Damned 1592-1615 1628-1651
Forbidden Island 1619-1630 1655-1666
Sky Dragon Island 1631-1648 1667-1684
El Nido Triangle 1661-1681 1697-1717
Gaia's Navel 1682-1705 1718-1741
Dead Sea 1706-1741 1742-1777
Fate Distortion 1745-1747 1781-1783
Sea of Eden 1754-1762 1790-1798
Chronopolis 1766-1807, 1811-1819 1802-1843, 1847-1855
Lucca's House 1820-1843 1856-1879
Terra Tower 1652-1654, 1847-1921 1688-1690, 1883-1957
Bend of Time 1925-1930 1961-1966
Chrono Cross Logo Room 1931-1933 1967-1969


3. Scenes

"Scenes" are cut-scene "locations", viewed only once per game, with strictly pre-scripted actions and dialogue. For some reason, the Radius/Garai/Masamune scene seems to be missing—either it's mislabelled, or it's embedded inside another room.

Area Files TOC Index
Wazuki takes Serge to Chronopolis 0479-0481 0515-0517
Karsh thinks of Riddel 0689-0691 0725-0727
Sailing to Viper Manor 0695-0697 0731-0733
Belthasar explains dimensions 0887-0889 0923-0925
Discussion in Guldove after Viper Manor 1013-1015 1049-1051
Orlha battles Porre soldiers 1019-1021 1055-1057
Fargo reminisces 1145-1147 1181-1183
Water Dragon Isle Campfire 1217-1219 1253-1255
Angry Fairies 1220-1222 1256-1258
Crystal activations in dragon tear chamber (Home) 1361-1363 1397-1399
Crystal activations in dragon tear chamber (Another) 1364-1366 1400-1402
Nikki tells Kid about Magical Dreamers aboard Zelbess 1367-1369 1403-1405
Devas find injured General Viper 1370-1372 1406-1408
Heading out to Marbule to fight dreams 1478-1480 1514-1516
Nikki's concert 1493-1495 1529-1531
Rowing the Zelbess 1511-1513 1547-1549
Magical Dreamers stage opens up 1514-1516 1550-1552
Demi-human helps Fargo cheat 1517-1519 1553-1555
Karsh battles Dario 1616-1618 1652-1654
Terra Tower summit teleporter platform 1649-1651 1685-1687
Terra Tower summit Frozen Flame 1655-1657 1691-1693
Terra Tower summit Frozen Flame closeup 1658-1660 1694-1696
Entering the Dead Sea 1742-1744 1778-1780
The Sky Dragon drops the party off near Marbule 1748-1750 1784-1786
FATE destroys the Dead Sea 1751-1753 1787-1789
Wazuki and Serge at Chronopolis 1763-1765 1799-1801
Lynx declares himself FATE 1808-1810 (~CD2) 1844-1846
Rescued Kid outside orphanage 1844-1846 (~CD2) 1880-1882
Sailing to Terra Tower 1922-1924 1958-1960
Schala's ending monologue 1934-1936 1970-1972
Chronopolis fights Dinopolis 1937-1939 1973-1975
Day of Lavos 1940-1942 1976-1978
Dinopolis 1943-1945 1979-1981
Sky Dragon rescue at Leene Square 1946-1948 1982-1984


4. Alternative Endings

Alternative Endings: any ending other than the basic "good" one. The Developers' Ending and Return of the Downtrodden are found only on ~CD2, and most of the others are only on ~CD1.

Area Files TOC Index
General Kid 1796-1804 1832-1840
Onward, Dragoons! 1808-1810, 1832-1840 1844-1846, 1868-1876
The True Hero 1811-1813, 1826-1831, 1841-1843 1847-1849, 1862-1867, 1877-1879
Magical Dreamers 1814-1819, 1961-1963 1850-1855, 1997-1999
New Beginnings 1844-1849 1880-1885
The Darkened Fate 1949-1957 1985-1993
A Career Change 1958-1960, 1964-1966 1994-1996, 2000-2002
Developers' Ending 1718-1747 (~CD2) 1754-1783
Return of the Downtrodden 1709-1717 (~CD2) 1745-1753


5. Miscellaneous

Presumably, it's something about background image display or camera action that causes the Game Over screen to need to have a location defined for it.

Area Files TOC Index
Title Screen 0356-0358 0392-0394
Game Over Screen 0359-0361 0395-0397
Opening demo 0362-0397 0398-0433


6. Removed rooms

These rooms are the removed rooms 0-7 which, under the Debug Mode, cause crashes and/or black screens. These probably made up the entire multi-room debug area.

As these files are empty, each is exactly one sector long, beginning at sector 7092 and ending at 7115.

Name from script Files TOC Index
Debug room 0332-0334 0368-0370
Kato's room 0335-0337 0371-0373
Miyakawa's room 0338-0340 0374-0376
Kigoshi's room 0341-0343 0377-0379
Saito's room 0344-0346 0380-0382
Uchimichi's room 0347-0349 0383-0385
Yoshii's room 0350-0352 0386-0388
Chiba's room 0353-0355 0389-0391

From: Modification