Attack Types

0x0CF63C determines if long range attacks are possible. A value of 00 allows both ranged and melee attacks.

Characters are always checked in the same order: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus.

  • 0x0D4000 - Ranged attack animations.
  • 0x0D4007 - Melee attack animations.
  • 0x0D400E - Critical attack animations.

You can change these bytes to other values for player techs as well, though not all work. Value 33 is fun to use. Smile

Also, while I'm here, I found out how to change each of the character's menu Element graphic. Change Crono to Fire, or Shadow, etc..

  • 00 - Lightning
  • 02 - Shadow
  • 04 - Water
  • 06 - Fire
  • 08 - Blank
  • 0x02A2C6 - Crono
  • 0x02A2C7 - Marle
  • 0x02A2C8 - Lucca
  • 0x02A2C9 - Robo
  • 0x02A2CA - Frog
  • 0x02A2CB - Ayla
  • 0x02A2CC - Magus
  • 0x02A2B0-0x02A2CF - Bottom of the Magic Headers + Palette

I think the effect used for long distance attacks is dependent on the weapon you are holding, so swords would give sword slashes flying across the screen (a cool effect anyway).

From: Offsets (Chrono Trigger)