Chrono Cross Enemy Battle Animation Files
Normal non-boss enemies such as the Beach Bum, the Lagoonate, and Ketchop, have single-layer drp files: there are no nested drps, which means that all the subfiles (minst, mseq, anim, and types 10, 12, 16, and 26) will be at the top level. (Interestingly, among these three, only the Beach Bum posessed any type 16s, and the Lagoonate's file did not appear to contain a minst. All of them posessed exactly one type 26 named atk.out, just as the PC animation files do.)
Boss monsters, such as Miguel and the Earth Dragon, have a two-level structure: most subfiles remain at the top level, but all type 10s are placed inside a nested drp.
~PCs acting as enemies (Radius, the Dragoon Devas, etc.) have files that are structurally identical (and in all tested cases, bytewise-identical as well) to the files they use as ~PCs.
Note that all animation files are present on both ~CDs, even when the corresponding model is not included.
(If you're having trouble finding an enemy in the list below, try checking the location where it first appeared. Also, the files are sort-of in story order.)
|Files||Monsters from location...|
|3812-3826||Lizard Rock, Cape Howl, Fossil Valley|
|3827-3851||Shadow Forest and Viper Manor(Another)|
|3852-3869||Hydra Swamp(Another), S.S. Invincible, Water Dragon Isle|
|3870-3887||Mount Pyre, Fort Dragonia(Another), Temporal Vortex|
|3888-3908||Viper Manor(Home), Isle of the Damned, Dead Sea|
|3909-3930||Dragons' domains, and misc.|
|3931-3945||Sea of Eden, Chronopolis, Fort Dragonia(Home), El Nido Triangle|
|3957-3971||Misc. (mostly bosses)|