Text List of Mode 7 Scenes
Scene: 0 - Bike Race (R&L button rotate mode) 1 - Opening Credits 2 - Load Screen 3 - Glitched up screen 4 - Lavos crashes into the planet 5 - Get sucked into giant gate at Magus Castle (glitched version) 6 - Scene where Epoch is going to crash through Lavos 7 - "But the future refused to change", then resets game to Load Screen 8 - "But the future refused to change", then resets game to Load Screen 9 - Bike Race (R&L button rotate mode) A - Fireworks animation from ending credits B - Fireworks animation from ending credits C - Ending Credits D - Ending Credits (Super fast version) E thru 1F - Black Screen (freezes game, sometimes music still plays depending on value) 20 - Bike Race (B-button turbo mode) 21 - Opening Credits 22 - Load Screen 23 - Glitched up screen 24 - Lavos crashes into the planet 25 - Get sucked into giant gate at Magus Castle (glitched version) 40 - Bike Race cut shown in opening credits 60 - Bike Race cut shown in opening credits 70 thru 7F - Black Screen (freezes game, music still plays) 80 - Wormhole scene (long version, like when getting sent to 600 AD for the first time) 81 - Wormhole scene (short version) 82 - Wormhole scene (very short version) 83 thru 89 - Wormhole scene (long version, but with black strobing effect; used when going into Lavos Core) (89 is the highes value Scene goes under Mode: Scene)
So far I've determined 0-1F are unique scenes, and 80 and 20 are options flags. 40 is likely an option as well, but I haven't seen it used so far.
A packet at C31313 is decompressed into RAM at 7E3000, which contains most of the mode 7 code and game credits.
0-F are unique scenes. 10 is not cleared before the jump, but there aren't pointers to 10-1f, so things will crash.
I've seen 40 set in a few mode 7 sequences on the title screen, but haven't gotten that far in the code yet.
Credit data: Mostly ASCII, somewhat redundant. Three control codes, plus special routines for 0x20 (space character).
Mode 7 event command: 00-7F: Opens Mode 7 packet at 0x031313 80-8F: Wormhole scenes. 80, 81, 82, and 83 are definitely unique. 84-8F are duplicates of 83. 90-A3: Special purpose commands. Partial list in Temporal Flux. A0-A3 trigger the Color Crash event command. A4-FF: Invalid, will likely crash. Mode 7 Scenes (from packet): 80: Unknown Flag, can't be set normally. If set in the event command, will open a wormhole instead. 40: Unknown Flag, mostly seen in load screen events. Definitely seems responsible for the Jet Bike race's demo mode. 20: Unknown Flag. 10: Unused flag. Setting will cause the command to crash. 00: Jet Bike Race with boosts. ... 09: Jet Bike Race with rotation. 0A: Fireworks. 0B: Fireworks. Specific settings change based on which one is loaded. 0C: Ending Credits 0D: Ending Credits (fast) 0E: Fireworks, invalid. Will crash. 0F: Fireworks, invalid. Will crash.
I haven't confirmed 1-8 yet, but at this point I'm assuming Zakyrus's notes are accurate, except for a value of 00.