Chrono Trigger Featured in "Boundary Break" Episode 51

2017-05-13 02:14:46
All right folks, it's time to throw on your "walk through walls" code and party like it's 1999! Check out this awesome episode of "Boundary Break," a YouTube series that delves into obscure secrets of game design as revealed by the camera's roving eye. In this episode Shesez and team explore some ingenious things the Chrono Trigger programmers did, from object pre-loading, to hidden event triggers, to hiding lots of down-and-dirty graphics work with layering. Whether you're a rank-and-file Chrono fan or a veteran member of the Chrono modding community, give this a gander -- you're sure to appreciate it, and you may even learn a thing or two!

View Boundary Break Episode 51

Special props go to Compendium member utunnels, whose Chrono Cross model viewer gets a shout-out toward the end of the episode. Thanks to Shesez and company for helping to keep interest in this franchise alive!

New site staff members

2017-01-28 16:16:17
Please welcome our newest admins: alfadorredux, Kodokami and utunnels.

Forum registration no longer requires admin approval. If your account registration has been overlooked in the last several months due to the influx of would-be Russian spammers, please try re-registering.

Summer 2016 Update

2016-07-06 21:39:55
A bevy of modification and ROM hacking news rounds out a new update! It's the...

[MODIFICATION]  The Chrono series is in its twilight. There have been no rumors of a new game, and the cease & desist order, combined with the march of time, has gutted the community; activity is at an all-time low at the Compendium. In light of these developments, the Compendium has elected to restore the modification encyclopedia and Kajar Laboratories forums. Though everything was crippled by that sad turn of events, perhaps something can continue now. Fan projects will still not be hosted—please don't submit story hacks or projects here. You can access the revived forums at this link (the interstitial Kajar Labs forum has been moved to a lower category), and the Modification page here. The dream of Zeal is alive?

[MOD NEWS]  prizvel has released the Chrono Cross debug room restoration mod, which brings the debug room back and adds extra features! Check it out here[2]  Insane Difficulty's has released both a Chrono Trigger and Chrono Cross "hardtype", making the difficulty of both games shoot through the roof. If tough battles are your RPG delight, then nirvana awaits. Check out Lavos Awakening and Time's Anguish! And speaking of this absolutely have to check out the Mega Man X hardtype here. Straight-up impressive work.  [3]  JLukas's notes on battle debug functions (supplemented by Vehek and Mauron) have been added to the encyclopedia here[4]  RY_Dumper has been added to the Chrono Cross Utilities Page[5]  A Spanish translation of Radical Dreamers has been recovered; it dates from 2011, by Dervour Traducciones. Grab it here.

[OTHER]  utunnels' fantastic browser-enabled Radical Dreamers port has been added to the Games index[2]  Check out the complete Chrono Trigger DS bestiary as ripped by utunnels here[3]  Three new COMIX have been added here courtesy of CaptainB.

[REMIXES][ 'Battle with Magus' by HeartImpaled ][ 'Punk Hairdo Kid' by HyperDuck SoundWorks ][ 'Secret of the Forest Final' by Light_of_Aether ][ 'The Dark Defender' by pu_freak ][ 'Time Has a Chill Corridor' by Valence ][DOUJINS][ Mariachi Entertainment System - Mariachi Entertainment System ][ Pixel Mixers - Clockwork - A Chrono Trigger and Chrono Cross Tribute Album ]

RD the web game

2016-07-03 08:08:07
Some screenshots.

Not much to say. It was based on Demiforce's RD script dump. Graphics and sounds are mostly game rips.

**  Open with a webkit based browser. I recommend using google chrome because I developed it using it. Other browsers will or will not have graphics glitches, I'm not sure. It is because some backgrounds are using advanced blending features, and most browsers don't have them.

** If you want to open it using your phone, the sounds are off by default. Because html5 can only play one sound at a time on a mobile device, you need to give up either bgm or sfx.

** Save and load are high experimental but you should be able to finish the game. Some backgrounds are not saved but the text part should be correct.

index.htm -- original Japanese script
rd_e.htm -- based on demiforce's translation version 1.2

Minimal playable package (without sounds): link

Play online: EN  JA

Background test page: link

Chrono Cuts music CD commencing!

Jazz Paladin
2016-06-20 20:02:57
As I wrap up my latest production (Jazzyvania : Symphonies of the Knight), I can now officially say that I am ready to move on to my next production.

I am officially dubbing this project "Chrono Cuts". At this moment, I am envisioning this to be the largest production that I have ever worked on, and as such, I am quite giddy.

In summary I expect this to be around 80 songs from Chrono Trigger and Chrono Cross. Although I had originally estimated a release year of 2017, this may end up being 2018 depending on the circumstances, as this is quite a huge undertaking given my preference to use real instruments as opposed to samples as much as I can.

Ideally speaking, I would like for this to be released on CD as well as the more modern digital formats. However, this does mean rather steep licensing costs, which I anticipate to be an excess of $10,000 USD if I am successful. Rather than clogging this message with the messy details of production, I will just leave this particular aspect contained to the following link, where you can look at a more comprehensive explanation if so desired :

Alternatively, I may just release the music in small digital waves (Chrono Cuts volume 1, 2, etc...) as a means of funding the CD's gradually. I am undecided in the meantime as to whether or not the CD's are even a viable option for me, as much as I would like to be able to produce these. Don't get me wrong, I absolutely love the idea hiring an artist to produce a full-scale art book or some such thing, but the costs are indeed very inhibiting.

I am not a fan of Kickstarters for my own work (see notes in above link for a detailed explanation), but if you want an idea of what this project may sound like when completed, I highly recommend you check out my previous Chrono recordings on avenues such as iTunes, Spotify, Amazon, or even consider checking out the CD (First Journey : Video Game Grooves) that they derive from.

Jazz Paladin -- Corridors of Time
Jazz Paladin -- Schala's Theme
Jazz Paladin -- Gato's Song

Here we go! Wish me luck!

Planned outage complete

2016-05-11 07:02:26
Welcome to the new server

Chrono Сross Debug Room

2016-05-03 19:16:29
This version includes the deleted from the official release debug room. Since the original script of the room was only in Japanese, the script had to be rewritten from scratch, using the remnants of debug code from other rooms. Also in the room added other capabilities: view the endings of the game, listening to game music, video, add any item or element. (idea borrowed from the ps version of Chrono Trigger, where such functions were in the system file). As well as in Chrono trigger, these options are available only after beating the game. To control for the passage, to the NPC in time warp added a custom dialog that tells the percent of the game. When the percentage is equal to 100, the NPC will offer to be in the debug room.

Chrono Сross Modification

2016-03-14 15:29:07
Me and Danetta currently developing a big modification for Chrono Cross. This mod will affect almost every aspect of the original game.
The list inludes, but not limited to:
  • Heavy improvements of enemies' battle logic. Every aspect of battle system should be worth to use.
  • Rebalancing old items and adding new ones.
  • Rebalancing elements and their status effects.
  • Bug fixes.
  • Single disk - it's still discussed, but there is a lot of pros, read more there:
  • "Wait" Indicator for Battle:
  • Some of the characters will be able to re-join the Lynx after transform, some characters will be able to join earlier.
  • New optional battles.

Time Rock Orchestra is back!

2016-03-13 06:13:47
After nearly two years of absence, I have started making high quality Chrono Trigger OST remakes again. My latest release is Frog's Theme! You can listen to it here:

Also, I will keep taking requests. Thanks to everyone who has followed me so far!

2016 Spring Update!

2016-03-08 21:24:04
It's been a year, but another update has been compiled with some juicy translation news (though not nearly enough to reduce the behemoth Material Requiring Translation backlog). We've also got a bevy of remixes and new fan albums and doujins, as well as a showcase of some other special fanworks linked below. Note that this update will be followed by moving the modification encyclopedia back to the Compendium (I know you've heard that before, but it will be done before March is out his time). The administrators of Triple Tech will find a new use for the site, but in the meantime, the Kajar Labs forum is restored here and all our known ROM hacking information is coming back to the Compendium's encyclopedia. So let's get going!

[CT TRANSLATION]  shmuplations, the prolific translator, has allowed us to link to the shmuplations website's Chrono Trigger page, which features three interviews from the GSLA archive (including Kazuhiko Aoki, Takashi Tokita, Yoshinori Kitase, Hironobu Sakaguchi, Masato Kato, Akihiko Matsui, Katsuhisa Higuchi, and Yasuhiko Kama). These are top-notch translations; check them out here. shmuplations is steadily translating an incredible body of work and releasing tons of never-before-seen information from Japanese publications to English-speaking fans. Be sure to support the cause by hitting up their Patreon here! There are some pretty amazing takeaways about CT's development in those translations, by the way (including Sakaguchi basically straight up confirming Time Traveler's Immunity was a planned feature; don't miss this.  [2]  In case you missed it, RyogaMasaki updated the unpointed Chrono Trigger prerelease translation file last year with a few tweaks based on an updated kanji table. Check it out here. It's always fascinating when progress is made on this, as we're reading some of the earliest text to be put into the game.  [3]  We really need to give a shout-out to Legends of Localization for their three great Chrono Trigger articles. Check them out! [ How Do You Save Lucca's Mom in the Japanese Version? - How Does Frog Talk in the Japanese Version? - Final Fantasy IV, Secret of Mana, and Chrono Trigger Had a Connection ] And speaking of that last interview, it corroborates the Swedish magazine interviews from years ago that Seiken Densetsu 2 (Secret of Mana) was originally developed as "Chrono Trigger", intended for the unrealized SNES-CD add-on. When the hardware project was canceled, "Chrono Trigger" became Secret of Mana, and a new project was developed under the Chrono Trigger title (what we know and love today). Thanks for the second source (and of course, thanks to Chrono'99 for tracking down this information years ago).  [4]  Acacia Sgt found a snippet from V-Jump magazine (most likely the January 1995 issue) revealing that Biggs and Wedge truly are the same characters from FF6, just transported to the Chrono Trigger universe. Find the Q&A here. If someone could get an actual scan of the page, it'd be great!

[CC TRANSLATION]  Thanks to rin-uzuki of Ramsus-kun Scanlations, we have translations for the Chrono Cross Bandai Card Game! Check them out here[2]  The Japanese script dump of Chrono Cross is now available on the Scripts page. There's a direct download here. Many thanks to utunnels for dumping this a couple years back.

[CHRONO CROSS]  Thanks to Fortranm and the Early Hydra Marshes glitch, a player on Chrono Cross's NG+ mode can recruit 40 characters in a single go. Check out the addendum to the glitch here[2]  prizvel took the debug room data from Square's Preview and reinserted functionality into NTSC Chrono Cross. Check out an amazing video of the debug commands in action here[3]  Jiseng So, the prolific video game OST uploader on Youtube, has a new video for Chrono Cross and used the Compendium's art assets to help put it together. Check it out here. Many things to JS for all the great work on Youtube (I use their videos all the time).  [4]  I've finally added the results of utunnels's investigation into beta Chrono Cross textures and character stances from the demo disc. Check them out here (characters section).

[OTHER FAN WORK]  Fuee, the artist of the Magus fan art used for Chrono Trigger: Prophet's Guile, got a wild spark to revisit that piece and has created a new version here. Many thanks for submitting! It's a timeless design.  [2]  Next up is a video from Fledge Rondo illustrating the leitmotif found throughout CT/CC's music. Check it out here, and be sure to watch until the end for how it all ties together.  [3]  Pa has made an exhaustive spreadsheet of other games worked on by the developers of Chrono Trigger. It's been hosted in the Downloads section, and you can also grab it here. Thanks a ton for the great work!  [4]  kinnikuchu wanted to show off their Crono mod for DBZ Tenkachi 3; check it out here[5]  Michael Barrington made an Unreal Engine 3D version of the Millennial Fair last November. Check it out here. What could have been, eh?

[MISC]  The Merchandise page has been updated with three unknown items at the bottom. Check it out here and definitely comment if you can identify some of these.  [2]  Redslash has pointed out that Janus, written in Greek, is rendered as "Ἰανός". Coincidentally, if you squint really hard, it looks like Lavos!  [3]  minet360 has brought to our attention "Chronicles - Documenting the Articulation of Culture in Video Games" an open source online book that examines Chrono Trigger and the Japanese culture imbued within it as well as the subsequent North American culture that altered it. Check it out here.

[FANFICTION]  Error has submitted a wonderful piece of fanfiction about the origin of the Gurus. Check it out here[2]  skylark has updated To the Sea of a Dreams with a story-within-a-story named On the Road to Bliss.

[REMIXES I]  Oh boy, here we go...  [ Chrono Compendium ][ 'Boss Battle 1 Sega Genesis Remix' by TheLegendofRenegade ][ 'Courage and Pride (Sega Genesis Remix)' by TheLegendofRenegade ][ 'Robo's Theme (Sega Genesis Remix)' by TheLegendofRenegade ][ 'Boss Battle 1 Remix' by Marc vd Meulen ][ 'Battle with Magus' by Reuben Gingrich ][ 'Dead Sea Piano and Harp Cover' by fogfluff ][ 'Fields of Time Home World' by VMHypnotik ][ 'On the Banks of a Dream Another World' by VMHypnotik ][ 'Time's Grasslands (Sega Genesis Remix)' by TheLegendofRenegade ][ 'Time of the Dreamwatch (Sega Genesis Remix)' by TheLegendofRenegade ][ 'Scars of Time (Sega Genesis Remix)' by TheLegendofRenegade ][ 'Lost Fragments (Sega Genesis Remix)' by TheLegendofRenegade ][ OCReMix ][ 'The Depetrification of the Submerged Forest' by Zisotto ][ 'Flow of Time' by Richard Daskas ][ 'stratification' by melody ][ 'Coming Darkness' by Chris Bess, FFmusic Dj, Geoffrey Taucer ][ 'Timewarp' by Benjamin Briggs, DjjD, Giles Teskey, Jeff Ball, Krank, Luke Keever, halc ][ 'Passing Through History' by Sibling ][ Dwelling of Duels ][ 'A Song for the 90s' by Hakstok ][ 'Presagio Oscuro' by MushroomSword ][ 'Cantina Automatica' by XPRTNovice ][ 'Give Lavos a Chance' by Moire Effect (BluuMonk, SuprMelO) ][ OCReMix WIPs ][ 'Cataclysm' by Emunator ][ 'Yearnings of Figaro' by CabbitSD ][ 'Schala's Theme' by JD Harding ][ 'When Days Were Better' by Jordan 'J.B. West' Weston ][ 'Schalas Theme for Orchestra' by Josh Barron ][ 'Secret of the Forest 0.7' by Light_of_Aether ][ 'Sins of Zeal' by NyxTheShield ][ 'At the Bottom of Twilight Draft 6' by Sauraen ][ 'Far Off Promise EWI and Keyboard' by SoUnDoLe ][ 'But You're Still Hungry' by Yoshiblade ][ 'Singing Emotions Cover' by MrEitzpii ][ 'Busy Sea Town (Another Termina) WIP5a' by Two Fifty Five ][ 'Attack on Mammon (WIP)' by BMN ]

[REMIXES II][ Blue Planet ][ 'Time Egg' by AD794 ][ Smooth McGroove ][ 'Chrono Trigger Main Theme' by Smooth McGroove ][ 'Corridors of Time' by Smooth McGroove ][ 'Wandering Flame with Secret of the Forest' by Smooth McGroove ][ CelestiaX -SquareEnix Music Arrange Festival 3 ][ 'Bokura wa koko de mata mawari au -RADICAL DREAMERS-' by daijin ][ 'Guldovian Sea' by Sui ][ 'Live on Air' by poioq ][ 'Prisoners of Fate (Escape Beat)' by Juda Atikash ][ 'There's a Song' by Ryo Lion ][ 'B.C.12000' by SIEG ][ 'Battle Battle Dance' by Contranote ][ 'Blitz Off' by TEQUILA ][ 'Chrono Trigger Irregular Meter Medley' by xeno9th ][ 'Dome-16's Ruin and Jonny' by sukea96 ][ 'Dream of Chrono Trigger' by takimotosho ][ 'Excrement' by poioq ][ 'Fly High! Bobonga!' by Tomoki ][ 'Frog, a human, Magus, and Robo' by sinalpha ][ 'Gato's Theme' by masakariushi ][ 'Peaceful Skies' by aruchi ][ 'Schala's Theme' by masakariushi ][ 'Strike Right' by jun1_onod ][ 'Time Egg' by AD794 ][ 'Tyrano Lair and Boss Battle 2' by hido ][ Celestia13 10th Anniversary ][ 'Scars of Time 13endcard Mix' by 13endcard ][ 'Rirumu no Doukei' by arukaze ][ 'Schala's Theme' by zyasmine ][ 'Zeal Palace Delusion Movie Ver' by inoue

[OFFICIAL RELEASES]  [ SQUARE ENIX MUSiC SAMPLER CD Vol.10 ][ To Far Away Times - Chrono Trigger Chrono Cross Arrangement Album ][ Video Games Live - VIDEO GAMES LIVE: LEVEL 4 ARCADE BLOCK EDITION ][DOUJINS][ ALLIANCE JAPAN - FAMIPPELLA vol 1 ][ Chronicles of Time - A Premonition ][ Chronicles of Time - Chronicles of Time ][ EtlanZ - Game Music Cross Over Next ][ extracode - extra.SQUARE vol.1 ][ extracode - extra.SQUARE vol.2 ][ Ferdk - RPG Battles Vol 1 ][ Frog and Cid - Boss Chamber Music ][ Jazz Paladin - First Journey - Video Game Grooves ][ Laura Intravia - Through Time and Space - Chrono Piano Album ][ Sam Dillard - Chrono Cinematica ][ Shiryu - Shiryu's Arcade Volume 10 ][ Smooth McGroove - Smooth McGroove Remixed ][ The Greatest Bits - Chrono Trigger ][ TPR - The End of Time - Melancholy Music from Chrono Trigger ]