Chrono Cross Remaster and Radical Dreamers Localization Announced!

2022-02-10 02:55:49
You heard right. The Radical Dreamers localization is new, too, as spotted by our beloved Lucy Romana. Get ready to suddenly have to change the name of every Radical Dreamers character in the encyclopedia, lmao.

Here's a tweet comparing graphics: Link

But we can't leave Chrono Trigger out of this auspicious news. I'm happy to report that eezzzz has acquired another Japanese prerelease magazine! Check it out here! We'll get it on the Compendium soon. And of course, if you can translate, there are literally tons of these scans hiding Chrono Trigger development secrets, just waiting to be rendered into English...

Another Eden x Chrono Cross Collaboration

Acacia Sgt
2021-12-04 06:35:43
Full Announcement part from the Livestream video:

Incoming Another Eden x Chrono Cross Collaboration?

Acacia Sgt
2021-11-28 18:19:00
So, people looking into the data of Another Eden found an interesting discovery. Within the data they found files pertaining to a possible Symphony Collaboration Event with Chrono Cross. Since the past years Another Eden has been doing these sort of events. First with Persona 5, then with the Tales series. For long people have wondered which would be the next collaboration, and it seems we may have an answer now.

Here are the files they've found:

These Symphony Collaborations add four characters, looking over, it looks like it will be Serge, Kid, Harle, and Glenn for this. Now, this isn't exactly full proof a CC collab will be in the cards. However, the fact such files exist means the developers definitely had it in mind, so I'd say it's 95% confirmed. So... maybe we'll see, soon.

On that subject... think it might be tied to that Chrono Cross remaster?

2021 Remix Update and CT Restorations

2021-11-28 02:09:48
[OCREMIX]  [ 'The Journey to the Darkest Depths' by Schneider Souza ][ 'Terminal Funk' by Deedubs ][ 'Zeal' by ymK ][ 'Another World' by Moiré Effect,Viking Guitar,Vivian Reeves ][ 'All I Am' by Moiré Effect,Viking Guitar ][ 'Serenity and Grace' by timaeus222 ]  [COMPENDIUM]  [ 'The Girl Who Stole the Stars (Sega Genesis)' by TheLegendofRenegade ][ 'Frozen Flame (Sega Genesis)' by TheLegendofRenegade ][ 'Secret of the Forest Superloop with Rain Sounds' by Retro Revue ][ 'Longing of the Wind' by Gaspar XR ][ 'Scars of Time' by Gaspar XR ][ 'A Strange Happening' by Gaspar XR ]  [OCRWIP]  [ 'Corridors of Time' by HarlemHeat360 ][ 'Corridors of Time' by JollyPls ]

[DWELLING OF DUELS]  [ 'Fate and the Dreamer' by Ivan Hakstok ][ 'A Shot through Time' by Powellman ][ 'Another World' by Moiré Effect, SuprMelO, BluuMonk, VikingGuitar, Vivian Reeves ][ 'Beat to Relax or Battle to' by FlextoneJunkie ][ 'Metal Domes' by Harjawaldar, Ludvig, Markus ][ 'Lamppost Fantaisie' by Harpsibored ][ 'An Damhsa Laghairt' by Na Daoine Laghairt, Ian Martyn, atomic-guy, evilsonic, Andromeda ][ 'Fields of Time' by BadHairlineProductions ][ 'Schala's Theme' by BadHairlineProductions ][ 'Dancefloors of Time' by Ivan Hakstok, Sixto Sounds ][ 'Gatito's Song' by Unknown Pseudoartist ]

[OrangeC Chrono Trigger Restorations]  [ Chrono Trigger ][ Guardia Millennial Fair ][ Battle 1 ][ Manoria Cathedral ][ Boss Battle 1 ][ Robo's Theme ][ Corridors of Time ][ Undersea Palace ][ Last Battle[tssf Chrono Trigger Restorations]  [ Longing of the Wind ][ Battle 1 ][ Corridors of Time ][ Schala's Theme ][ Epoch ~ Wings that Cross Time ][ To Far Away Times ]

2021 Update! Music, Interviews, and More!

2021-11-26 21:54:49
As we simmer and boil over these Chrono Cross remaster rumors, let's check out what the community has been up to over the last several months! We'll lead things off with...

Masato Kato's full interview in Mas alla Tiempo has been translated by r66y, as previously noted; check it out here[RESEARCH]  If you haven't checked out our prerelease coverage page lately, stop on by. We have a ton of scans up courtesy of Reld's sleuthing, and have added placeholders for many more magazines that are yet to be obtained or properly scanned. Special credit goes out to this website for creating their massive catalogue of works.  [SHOSHINKAI]  A new addition to that page is Nintendo Power Vol. 68's coverage of the 1994 Space World event; find the page here[V-JUMP VIDEO]  We have a better rip of the 1995 V-Jump special and its interviews. We've backed it up on the Compendium (349 MB, MKV) at this link[E3]  Cross fans rejoice! Square's E3 2000 art asset disc has been recovered and dumped online, and there's some high-quality art and logos available for Chrono Cross (as well as several other RPGs). We've linked it on the new Chrono Cross Prerelease Coverage page, where you can download the ISO (with the logos in original PSD format) or access the art in a gallery.

Here's some miscellaneous news!  [TRIGGER]  For the first time in ages, the Chrono Trigger SPC archive has been updated with Reld's amazing recreations of 1) a version of Frog's theme with the intro added; 2) a better version of the Unknown Fanfare with the drum table fixed; and 3) One Sunny Day When We Met. Grab it here[THERE'S MORE...]  If you'd like to play Chrono Trigger with the full version of Frog's theme added, use this IPS patch[2]  A very high-quality scan of Toriyama's "Resting at Lucca's" artwork was made by Heritage Auctions as part of its sale through the website. We've got it on the Compendium now; check it out here[CROSS]  Kodokami brings us a mostly incomplete Chrono Cross sound effect pack, with a few effects; grab it here. If you can help us find a better pack or rip the sounds from the game, please post in the forums!  [DREAMERS]  More pictures of the old Radical Dreamers Music Box have been added to its merchandise page here, in case you were curious what it looks like up close.

[TRIGGER MODDING]  Fauntleroy's Chrono Trigger: Schala Edition is now at version 2.1! If you haven't checked it out yet, read more here[2]  From C-Dude comes Reptite Redraw, which slightly edits the Reptite sprites to match their PSX cutscene appearances.  [3]  belthegor has released a patch that removes the extra copyright text in the US version of the game's pendulum screen to match the Japanese version; find it here[4]  Lastly, phi has output a stat tab hack for Chrono Trigger which allows modification of base Stamina! Check it out here. NOTE: This patch may break when PCs level. Check out this thread for a fix.  [TRANSLATIONS]  ExtraOrdinary has finished a new Chrono Trigger translation into Arabic! Check it out here. The Turkish translation project also has a new release (version 0.6); check it out here.

[CROSS MODDING]  legaiaflame has put together a great guide for installing the Chrono Cross HD texture upscale project; check it out here[2]  Saiferoth has provided some helpful notes on working with Chrono Cross's videos, and has also alerted us to jpsxdec, a powerful tool for PSX games. Check out the work here[3]  AwesomeHairo's helpful notes on using Terminus Traduction have been added to the Utilities (PSX) page. Now I can stop randomly pinging Yazoo, heh...A helpful note has also been added at the top of that page to remind users that most PSX tools should not be run on .bin images of games.  [4]  Dark_Ansem's written a helpful guide on how to change songs played in the Steam version of Chrono Trigger; see it here[5]  Grobycftw has put together an awesome tutorial for turning Dario into a player character! I've backed it up with all his tools at this page.

[OTHER MODIFICATION]  Encyclopedia updates have been made to: Tech Data Notes (updated with Layer 3 packets); Modification (Temporal Flux section updated with troubleshooting tip for NET 3.0);  ATB Code and Delay (new article from Pseudoarc); Enemy AI (note on what Action 12 does) by inuksuk; and SPC Commands (Drum Table) by Reld.  [CROSS]  Cross Fieldscript Notes by Grobycftw, who explained five commands; Chrono Cross shop pricing research by grobycftw; 1925-1930 Bend of Time notes by grobycftw; Game Mechanics by glennxserge and hexhexhex; Chrono Cross Enemy Stats (HP research) by glennxserge;

[MERCHANDISE]  A couple old Wayback machine links have been dug up showing Square and Digicube's online shops around the time of Chrono Cross's release: [ SquareShop ][ ShopCube[2]  Thanks to an Ebay listing, we've got better images of what the Yamaha Chrono Trigger Electone music book and diskette looked like; check it out here.

[OEKAKI]  The old Oekaki has been archived at Oekaki Archive[FAN ART]  Punch Girl Bartenders by Manly Man ][ Several pieces by Prince Janus ][ 83 Elemental Books and 84 Prophet Janus by mysticalpha ][ 'Bout to X-Strike by Ema ][ Rad-ical Dreamer by SileniaDream ]  Lastly, we have a special collection of archived works by Sakutarou556, wonderfully collected by hekset (as the original links are all dead). Find them in this thread (they've also been added to the encyclopedia).

[FAN FICTION]  Crimson Cold War: Agency by Doc Cigarette  ][  Graven and Shadows of Schala by Kitt ][ Friendlord by Prince Janus ]  [AFFILIATES]  We've added a new affiliate, Gamepad Music; go check it out!

Interview Update! Xenogears x Chrono Trigger 2 Connection Found!

2021-11-25 06:55:29
Thanks to the amazing blogspot Squareference, we've completed a massive scrub of developer tweets and Japanese interviews. We've added them all to the Compendium, though they're untranslated. As machine translation has come a long way in the last few years (especially with DeepL), I've fed some of these through to try and glean interesting insights. In the meantime, we just have to reveal that the holy grail of interviews was among them. Tetsuya Takahashi stated in June 2003 (interview here that Xenogears was originally started as Chrono Trigger 2, before changing to an original title early in development. We've heard rumors for years that this was the case (see this page), and it's exhilarating to finally have it confirmed. No doubt, we should now begin endlessly speculating which parts of Xenogears setting or plot were originally intended for Chrono Trigger 2!

All these recovered interviews and tweets have been added to Material Requiring Translation, as well as the encyclopedia. Interesting facts are highlighted below the jump. [INTERVIEWS]  [ Procyon Studio Question and Answer Forms ][ 2001 RocketBaby Yasunori Mitsuda ][ 2010 Mida Showa's Memoirs on Radical Dreamers ][ 2019 Yasunori Mitsuda CC 20th ][ 2011 Yoshiyuki Miyagawa's Chrono Cross Memoirs ][ 2008 Interview with Kenichi Nishi ][ 2007 Yoshitaka Hirota Interview ][ 2009 Keizo Kokubo Interview ][ 2014 Xenoblade Interview with Yasunori Mitsuda ][ 2014 Interview with Hironobu Sakaguchi and Yoshinori Kitase ][ 2015 Shueshia Interview with Hironobu Sakaguchi and Yuji Horii ][ 2015 Interview with Yasunori Mitsuda, 2083 ][ 2015 Famitsu Interview with Yasunori Mitsuda ][ 2016 Creative Village Interview with Hironobu Sakaguchi ][ Denfa Minico Kazuhiko Torishima Interview ][ Developer Tweets ][ Procyon Studio Q&A ]

[Dream Team]

* Principal brainstorming by the Dream Team was held at a "Chrono Trigger Training Camp" at the ANA Hotel in Roppongi (now the ANA Intercontinental Hotel Tokyo), where they decided the final boss would be a parasite on the planet.
* Akira Toriyama drew the original key art, and then the look and feel of the game was fleshed out afterwards by Square. Toriyama's editor, Kazuhiko Torishima, joked that Hironobu Sakaguchi was originally upset with this approach, but realized it would work well.
* Torishima takes credit for nudging the team with the original idea of time travel, which Yuji Horii eagerly pushed for. Sakaguchi remarked to him that he wanted the game to be a perfect fusion of Final Fantasy and Dragon Quest.
* Sakaguchi insisted that party members would remain "the same people" even if they were out of the party when you changed time, paving the way for "Time Traveler's Immunity" as a story concept!
* Hironobu Sakaguchi held daily morning huddles and strove to have the teams spend an hour lunch with each other outside the office each day; he remarked that Chrono Trigger's development was very stressful.
* Part of this arose from Sakaguchi's merger of the Chrono Trigger team with Final Fantasy 6's team (after FF6's release), which caused tension, as the FF6 team was exhausted and close to burnout after working on that game.
* Torishima (Toriyama's editor) notes that he was perceived as a shadowy figure who was feeding ideas to both Square and Enix, and disputes rumors in the Japanese press about him taking illicit royalties from the sales of their games.
* Interestingly, Torishima (Toriyama's editor) states that at one point, Sakaguchi had a mostly finished ROM, which Torishima rejected. Sakaguchi discarded it and had the team rebuild the Chrono Trigger concept from scratch.
* It's easy to assume that the discarded ROM was the "24-bit" version with the radically different overworld, but the fact that this version was shown at V-Jump 1994 makes the discarded version seem like an even earlier build. This is an extremely mysterious story.

[Other Developers]

* Per Shinichiro Okaniwa's tweet (he worked on field graphics), Chrono Trigger was to be called "Grand Dream", with the heroes all coming from other planets destroyed by Lavos, who in their last moments sent the heroes into the dimensional seas to find their way to the Chrono Trigger planet. The game would have also required the party to defeat Lavos simultaneously in each era.
* We know from other translated interviews that Secret of Mana had the "Chrono Trigger" codename first before it was transferred to the game we know and love, lending credence to an alternate working title.
* Kenichi Nishi, field map designer for CT, spent a year at Square with nothing to work on until suddenly being thrust onto the Dream Team.
* Yoshitaka Hirota experimented with a vocoder to create Robo's voice.
* When the developers were planning the player characters' personalized dialogue in response to events, Masato Kato took over all of Magus's reactions while Takashi Tokita did Frog's.
* Keizo Kokubo developed event code system for Chrono Trigger, internally known as "Active Time Event Language" (ATEL) and later used for FF7.
* Side note: this is why Chrono Trigger DS and the Steam version have "atel_XXXX.dat" naming conventions. (Thanks Mauron.)
* Based on inference, the subquest where Lucca saves her mother's legs was added last in the development cycle by Yoshinori Kitase. A Marle subplot was also added by Tokashi Takita, but the interview does not identify which event.
* Mida Showa came up with the idea for the Mirror of Whispers in Radical Dreamers.
* Tetsuya Takahashi, Graphics Director for Chrono Trigger, states in June 2003 that Xenogears was originally the sequel to Chrono Trigger! After development difficulties, the team requested (and Sakaguchi approved) a change to an original title.
* Yoshiyuki Miyagawa states that Chrono Cross's engine was retooled to become the engine for Final Fantasy 11.

[Yasunori Mitsuda]

Here's what we gleaned about Yasunori Mitsuda. A lot of these points come from the godlike 2083 interview. Seriously, kudos to 2083 for asking all the right questions!

* Yasunori Mitsuda had been doing sound effects at Square until he talked to Hironobu Sakaguchi, who allowed him to work on Chrono Trigger.
* Mitsuda composed by printing out copies of Masato Kato's story notes, which he studied for opportunities to support events with unique songs.
* Mitsuda clarified that per Masato Kato, the true Japanese name of "Longing of the Wind" is "Kaze no shoukei" (“かぜのしょうけい”). (Unsurprisingly, this directly translates to "Longing of the Wind".)
* Mitsuda wrote "To Faraway Times" in high school in memory of a friend who passed away. To adapt it for the game, he incorporated the sound of the pendulum and the Chrono Trigger theme.
* Mitsuda chose acid jazz for the "The Brink of Time" arrangement based on inspiration from Jamiroquai. He acknowledged criticism for this style, reflecting that if Twitter had been around in 1995, he would have "gone up in flames."
* "The Brink of Time" was recorded at Studio GREENBIRD, a very large, spacious studio. The footsteps in the intro of Chrono Trigger were recorded live. At one point during the album's recording, a guitar amplifier caught fire.
* The photography for the Brink of Time's CD jacket was done in the studio. Mitsuda joked in his Procyon Q&A that any failed attempts at cooking the eggs were eaten by the studio assistant.
* Mitsuda composed the soundtrack for Radical Dreamers while working on Gun Hazard.
* Per Mitsuda, the original composition data for the Radical Dreamers soundtrack was lost by Square, and this is part of the reason why it has never been released. He also noted that he doesn't own the copyright; Square would have to do it.

PSX Era:

* Mitsuda claims that Tsuyoshi Sekito only arranged the PSX cutscene music, not the four additional tracks. These were done by the in-house composer at the company that converted Chrono Trigger to work on the Playstation. (Anyone know who that would've been? Someone at Bird Studios?)
* Mitsuda noted that due to rights issues, he could not release a guitar arrangement book for Chrono Trigger or Xenogears.
* Mitsuda composed Scars of Time to very closely match the Chrono Cross intro FMV, and considers the song arguably his most memorable.
* Mitsuda bought a guitar during the recording of Chrono Cross after being frustrated with his lack of technical ability, as he wanted the instrument to feature prominently in the soundtrack.
* Mitsuda demanded that programmers find a way to disable the "Victory" fanfare after beating Miguel in the Dead Sea, as he felt it completely destroyed the mood set by the "Prisoners of Fate" music.
* Mitsuda stated that "Lizard Rock" (Dance the Tokage) is explicitly NOT related to "Guardia Millennial Fair".
* The Radical Dreamers and Chrono Cross music boxes sold by Square was Mitsuda's idea.
* Mitsuda wanted to remove his unused tracks from Chrono Trigger DS, but Intelligent Systems overrode him, considering them too important to omit.
* The "To Faraway Times" arrangement album was originally going to feature a story about Kid written by Masato Kato, before Mitsuda decided to include Chrono Trigger tracks.

At some point in the future, I will add DeepL translations to those interview pages and get the notable facts cited in the Wikipedia articles for the games. In the meantime, we'll leave you with two other Youtube interviews that supposedly talk about the development of Chrono Trigger, as well as Chrono Break (the Another Eden video). If you know any fluent Japanese speakers willin to sit through these and give us the gist of the Chrono parts, you know where to reach us...

* アナデンまつり2018春アナザーエデン超感謝!祝リリース1周年生放送 (supposedly, Kato talks about Chrono Break on this one)
* FFXI もぎたてヴァナディール!第45回 (テスト放送付き)

Server downtime

2021-09-06 04:53:14
The site was down recently due to a server disk filling up. We've doubled the size of that volume and everything should be good to go now.

Masato Kato video interview on Another Eden and Chrono Trigger

2021-03-17 04:55:56
What was that about Another Eden having nothing to do with Trigger? In this interview that just came out yesterday he says that he is indirectly writing the story from the perspective of the future heroes from the erased timeline. Like he was doing the opposite of Chrono Trigger and having people from the future having to fix the changes time travelers from the past make.

Hell, with him not expecting to finish the trilogy Another Eden is as close as we are going to get.

Click "read more" for a transcript!!

Unseen Magus Artwork for CT's 26th! (From "The PlayStation" mag vol. 170)

2021-03-11 17:02:39
Was scrolling through Twitter this morning and found this piece of artwork I've never seen before. Seems to come from a book related to the anime cutscenes. Would love to see more of this :( (click below for full resolution:)

Here's the source:

Post has been updated with more images!