Difference between revisions of "Games"

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*[http://cc.herograw.org/Black/Publications/CrossInstructions.zip Instruction Manual]
 
*[http://cc.herograw.org/Black/Publications/CrossInstructions.zip Instruction Manual]
 
*[[Official Art (Chrono Cross)|Official Art]]
 
*[[Official Art (Chrono Cross)|Official Art]]
*[[Chrono Cross Beta|Beta Screenshots]]
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*[[Chrono Cross Beta|Beta Screenshots and Art]]
 
*[[Easter Eggs (Chrono Cross)|Easter Eggs & Secrets]]
 
*[[Easter Eggs (Chrono Cross)|Easter Eggs & Secrets]]
 
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Revision as of 18:21, 11 June 2006

Note that the scripts of all games are available at Scripts. Also note Cutscene List and Savepoint List. Want a new Chrono game? Read Chrono Break.

Chrono Trigger

Chrono Cross

Radical Dreamers


Altogether, these people were with Chrono series development throughout all three games:

  • Masato Kato (Scenario Writer, Director)
  • Yasunori Mitsuda (Music Composition & Arrangement)
  • Yasuyuki Honne (Art Direction)
  • Minoru Akao (Sound Programming)
  • Hiroki Chiba (Event Planning)
  • Kyoko Yamashita (Public Relations, Localization)

These people worked on Chrono Trigger and Chrono Cross, but not Radical Dreamers:

  • Katsuhisa Higuchi (Programming)
  • Kiyoshi Yoshii (Battle Programming)
  • Chiharu Minekawa (Sound Effects)

These people worked on Chrono Trigger and Radical Dreamers, but not Chrono Cross:

  • Eiji Nakamura (Sound Engineer)
  • Haruyuki Nishida (Battle Planning)
  • Makoto Shimamoto (Battle Planning)
  • Keitarou Adachi (Programming)

This person worked on Chrono Cross and Radical Dreamers, but not Chrono Trigger:

  • Masaki Kobayashi (Programming)