Chrono Cross Credits
- 1 Director
- 2 Art Director
- 3 Main Programmer
- 4 Music
- 5 Player Character Design
- 6 FIELD SECTION
- 7 BATTLE SECTION
- 8 MENU SYSTEM
- 9 CHARACTERS
- 10 FMV MOVIES
- 11 SPICE, INC.
- 12 DIGITAL MEDIA LAB, INC.
- 13 SOUND EFFECTS
- 14 SQUARE SOUNDS
- 15 Ground Control Studio
- 16 Warner Hollywood
- 17 Warner Hollywood
- 18 ENDING MOVIE LIVE FOOTAGE
- 19 NORTH AMERICAN PUBLISHER
- 20 LOCALIZATION
- 21 OPENING THEME
- 22 ENDING THEME
- 23 TESTING & DEBUGGING
- 24 QUALITY ASSURANCE
- 25 LOGOS
- 26 NETWORK ADMINISTRATION
- 27 DEVELOPMENT SUPPORT
- 28 PRODUCTION STAFF
Honne also worked on Chrono Trigger.
Player Character Design
Even System Program
Yoshii also worked on Chrono Trigger.
Even Planning & Staging
Chiba also worked on Chrono Trigger and Radical Dreamers.
Field Map ID Data
Field Map Design
3D Map Graphics
Field Map Artwork
World Map Graphics
Map Effects Graphics
CD BIOS Porgram
Kobayashi also worked on Radical Dreamers.
Monster Logic Data
Higuchi also worked on Chrono Trigger.
Playable Character Data
Character Sequence Data
Monster Sequence Data
Camera Work Programming
Polygon Model Programming
Polygon Sequence Data
Special Effects Programming
Battle Effects Graphics
Battle Map Graphics
Menu System Design
Event Items Graphics
Player Concept Design
Sub Character Design
SQUARE VISUAL WORKS
Digital Recording Engineers
DIGITAL MEDIA LAB, INC.
Sound FX Supervisor
Minekawa also worked on Chrono Trigger.
Akao also worked on Chrono Trigger and Radical Dreamers.
Game Sound Editor
Game Sound FX
Sound Editing Supervisor
Ground Control Studio
Dubbing Stage D
ENDING MOVIE LIVE FOOTAGE
Hisashi Hoshiko (PRE-X)
Masaaki Uchida (PRE-X)
Hairmake & Stylist
Kyoko Asano (BEANS)
(Cinq Deux Un)
(Sal International, Co.)
(Cinq Art, Co.)
NORTH AMERICAN PUBLISHER
Square Electronic Arts L.L.C.
SQUARE CO., LTD.
English Auto-Accent System
Richard Mark Honeywood
SQUARE SOFT, INC.
Yutaka Sano (Lead)
Shigeto "Sammy" Matsushima
-Scars of Time-
Composed & Arranged by
Acoustic Guitar & Bouzouki
Tomohika Kira (ZABADAK)
Shinobue & Shakuhachi
Electric Upright Bass
1st Violin Hijiri Kuwano
2nd Violin Izumiko Fujiie
Viola Jun Yamamoto
Cello Haruki Matsuba
Recorded & Mixed by
Recorded at Studio Greenbird
-Le Trésor Interdit-
Composed & Arranged by
Noriko Mitose (Kirche)
Tomohiko Kira (ZABADAK)
Noriko Mitose (Kirche)
Recorded & Mixed by
Recorded at Studio Greenbird
TESTING & DEBUGGING
SQUARE SOFT, INC.
Lead Product Analyst
Derek C. Smith
Assistant Lead Analysts
Troy A. Boren
Ben E. Norman
Aaron J. Adams
Bryan D. Chen
Michael D. Christoffers
Dana J. Kwon
Motokazu Ishii (Mellow)
Yukihiko Kouno (Keiz)
Maya Alias | wavefront
OPTPiX iMage Studio
Hironobu Sakaguchi was executive producer at the time, and also worked on Chrono Trigger.
Kyoko Yamashita also oversaw the localization department during development, though he is uncredited.
I was in charge of the battle effects, and I was so busy, I didn't even have time to tend to my butt hairs. Just kidding! (About the butt hairs) But let me tell you about my goatee. It's not like I dye the bristles, but there's some red hair mixed in there. See? Black hair, black hair, red hair, red hair, black hair, red hair...
Oh, Tsuyoshi! The player's finally here. Man, we sure waited a long time! I thought you might have called it quits. What? There's something you'd like to discuss? Mix jello...with... And a bomber jack will appear... To place a rubber band on your cup...? What on earth are you talking about!? Listen, you're not getting any younger, so stop playing games all the time and spend some time with your daughter.
Rrrrargh! Rule #1 about making games! Keep on dreaming to find the right idea! Rule #2! Work up a burning passion to make your idea into reality! Rule #3! Show love for your work! That's all! Rrrrargh!
Kung fu... is awesome.
Whom do you want me to impersonate? (Pick a number206 1-43) ZeaLitY00~
I work at SQUARE in Tokyo where I "live" with the Chrono Cross team. I was the Localization Director, the Localization Programmer, and one of the translators. One interesting feature of this game is its automatic accent generation ability. Without this system... all the text for the 43 main characters wouldn't have fit into the game, making an English version impossible! I created an English auto-accent system where we could just write the plain translation and... leave it up to the program to convert it real-time into the "voice" of whoever's speaking at the time. So... I am also responsible for all those funny speech impediments that we're sure drove you crazy! But I bet you never realized they were auto- generated, right? Anyway, see you later, Serge!
'"Sammy"' (Shigeto Matsushima):
Hi! I'm one of the Localization Specialists at SQUARESOFT who worked on the US version of Chrono Cross. First off, congratulations on clearing the game and finding this room! I hope you've enjoyed the world of Chrono Cross and its strange... (Ahem!)...'"unique"' inhabitants. As our Localization Director, Richard, mentioned, this game would not have been possible without his auto-accent system. Having more than 40 main characters was a challenge to us, and it was hard to keep characterization consistent throughout the game. But overall, we managed to give each of them distinct characteristics, without sacrificing consistency in the common lines. The same lines you saw when you played with one party combination will appear differently if you take different members to the same location. Try it out! If you've enjoyed the game, send your donations to yours truly at P.O. Box... Just kidding!!! But seriously, please tell your friends about this game, and invite them into the wonderful world of Chrono Cross! Thanks!
'"Teddy"' (Yutaka Sano):
Shake it, baby!!! Erk it! [Room] Noriko Saito: Well, I think I'll play again. This time, I'm taking a different character along! Chrono Cross is so much fun! There are so many characters to choose from!
I was in charge of the field map. I hope you enjoyed the world of Chrono Cross. Keep on playing to find all the hidden field maps!
I handled the battle animation, sometimes... I worked really hard, sometimes... I slept, sometimes... I was frustrated, sometimes... Well, I guess we're finished, or not...? Next time, I hope to improve the animation, or not...? In any case, I plan to live a lovely life for now.
Many people come and go. Which brings me to the following: '"As long as time and space is in accord with me, then everything is fine."' This is what the other me is saying. That's how I felt about the project. I'm glad I was able to meet the other me.
Alright! Chrono Cross is complete! Good job, everyone! Good job to me, too! It was really great working with the Chrono Cross team. Teamwork is a beautiful thing. I was also happy about the average age of the team members being so high. Born in 1967, I'm starting to worry about my waist size. [Room] Masahiro Kabe: Thanks a lot for playing Chrono Cross. Hope to see you again, somewhere...
This music seems so distant, yet so close... From dream, long ago... They remind me of a season. How I was able to meet and accomplish something. I hope to meet again. A message I leave behind... '"Thank you."'
The magnificent story of the planet has ended, and a new journey unfolds. At the end of the eternal journey is... ......Anyway, there are so many sub-events in this game, you won't be able to see all of them the first time around. The course of action you take and the choices you make may reveal new events. Play the heck out of Chrono Cross!
Phew... Looks like we finally made it. What kept me going was envisioning the expression on your face while you played the game. Did you enjoy it? ZeaLitYOf course I did! ZeaLitYIt was awesome!
Really... I'm glad to hear that! Thank you very much for playing. But I'm not too sure about the name Serge... Well, I hope you're looking forward to our next project!
Hello, everybody! Just like in the original, I was in charge of the events for Chrono Cross. This time around, there were lots of characters. (How many did you all get?) It was a really difficult task for me to come up with that many events. But since all the characters had their own unique personality and style, it made my work a lot of fun. Who did you all like? My favorite is...a secret. [Room]
I did all the character animations. Like the character you're controlling now! And a whole bunch of deadly ones! I'm sorry if they were over your head! I hope there was at least one character you liked. Well, see ya!
I made all the various creatures of this world. And there were plenty, let me tell you! Actually, the character you're controlling now, and the others around you, all started off as one tiny little gray box. Well, I hope to see you again in another world! Bye!
Hey, how's it goin'!? I was in charge of magic and other effects. Man, am I burned out... My memories of the summer of 1999... I was at the beach...in my dreams... It was a nice, amusing dream, except... for the sea of blood... Heh heh... And lastly, here's some advice to all my friends, young and old! Don't cast any magic with your nose pressed against the TV screen!
I did some battle effects and worked on Pip's design. I joined the team midway, but I feel good about what I accomplished. Some of my memorable moments were watching the sunrise and fireworks outside our office window, and a late night trip to the video store in Ebisu to rent '"Flamenco."' I need to add variety to my daily routine. Do you think we'll meet again?
Why did we have so many characters? That's what I kept asking myself when I was drawing all of them... Oh well... [Room]
Pure darkness... Oh, how beautiful. Mwa hahahah hah...
Don't shy away from darkness. You must face it. Mwa hahahah hah...
I'm responsible for the monster animation. To anyone who wins battles with ease: How about some monster-watching by using the Defend command? You might see a power move you've never seen before. But I won't take responsibility if you see the words GAME OVER by doing so. Take care.
We're finally done. Aaaah, I can sleep in peace. Hey, you should get some rest, too, you know that? Good night...... and RESET...
Thanks for playing. I really mean it.
I worked really hard on the movies. So hard, in fact, that I got blisters on my fingers from all the texturing. We all worked really hard on them, so be sure to watch them! [Second Lobby]
It's important to push when you can't pull.
There are many people in various places. You act differently towards many. You're always searching for yourself. What kind of '"you"' do you like? And what kind of '"you"' do you want to be? I hope you find the right '"you."' Good luck to you. ...... This is according to specification!
I made a lot of monsters. Over 100, actually! But because they're monsters, every one of them will be defeated. That's kinda sad, really... They didn't do anything wrong. Don't tell me you... Nah, you wouldn't do such a terrible thing. .................. You didn't...did you...?
Dad, mom, grandma, brother, sister, Oka-chan, Keiji-son, Shin-chan, Gorota, Nori-chan, Mon-chan, Shimamo-chan, ...Ummm, and everyone else... And to all of you who played Chrono Cross: I did it! Yeah! I did it!
Thanks for playing all the way through. Did you enjoy it? Anyone who's confused should play again. Anyone who wants to know about the sequel... Wait 2 more years... Just kidding.
Heee... I really like him... That '"man with the goatee."' Dressed in black, on a southern island! What? He's too hairy? He's bald under that hat!? ..................Heee! That's what I like about him!
[System] It's completely locked. (Editor's note: There's nothing behind it.) [Room]
Call me Funky. I bought a new pair of jeans because my other ones have a hole. What do you think?
There's someone really scary in the sound room. I'd better make a run for it.
I'm so busy, busy, busy! I wanna take off somewhere far away on my bike.
Women must be strong and live vigorously. Are you strong?
I love Pip. That thing's so cute!
Well, whaddaya think? Great sound, eh? Watch for us on the PS2!
How did you like the music? Hmmm... What should I do next time? Anyway, I'm off on another trip! Oh yeah, the soundtrack should be out by then, so be sure to go out and buy it! See ya... [Room]
Puuushu-mura-mura! Push! Puuuuuush-Puuuuuush. See, I'm a little more pushy. No? Not at all...?
I was in charge of programming the menu and effects. I hope you enjoyed it! Boy, it sure was tough. Dealing with odd and even numbers... Huh? The flickering? Oh, it's supposed to be that way...
I programmed the visual effects. Due to the magnificent work of the designers, the quality was surprisingly excellent. I hope my programs will really add to the game so that you may further indulge in the world of Chrono Cross. I hope you feel your time playing this game was well spent. Please enjoy the extra features the second time around.
Hello. I just started working as a planner. That's why I look like this. [Red Dragon Battle]
It's no use!
I'll never win...! [Battle]
Hello, people! I'm Katsuhisa, and I'm a programmer. Unlike the artists, musicians, and scenario writers, etc., we programmers don't stand out that much, I guess. So today I thought I'd teach you folks just what a program is! Hold on while I call some of my friends! Heeeey yooouuu guuuuuysss!!!!
Hi. I'm Kazumi. Nice to meet you.
Kazumi programmed the sections that display and maneuver Polygon Models. Why don't you show 'em, Kazumi...?
That was "moving!" Who's next?
I guess that's me... You can call me Miya!
Miya wrote the program sections that manipulate "Effects"... His "Effects" look like this...
Mighty "effective," don't you think? And lastly, but not leastly, we have...
OHNO!!! No, I'm not in trouble ...that's my name!
He coded the "Special Effects" used in the battles, as well as the menu system's program. Go for it, Ohno!
Oh, and as for me... Well, I was responsible for the overall Battle Program. Why, I even wrote the data and functions that allow this image of me to talk to you like this! The artificial intelligence and logic of the monsters and other enemies was also written by yours truly.
Thanks for listening to my long speech here. Oh, and I really appreciate that you bought a copy of Chrono Cross, too! Well, until we meet again in some other game, take care and... SAYONARA! [Room]
It would make me so happy knowing that you enjoyed the game so much that you lost track of time... No, really!
Another exciting nightmare is about to end... What kind of love and dream await you around the next corner? Have faith in tomorrow and live it your way... Good luck!
Hello! I was in charge of creating the field map ID data and mask processing. If you ever run into problems like '"It's so hard to get around on this map!"', or '"The character's clipping the chair!"' It's my fau... cough... It's a feature! Huh? ID data? Mask processing? Ohhh... I hope to see you again, somewhere!
From the depths of the dark ocean bottom Gazing up at the bright world so far. What exists there? What will you find...? Heh. Just kidding. That's out of character.
So sleepy... [Room]
I drew the world map. I really worked my heart out, so it'd be great if you could play the game a number of times.
To all you item collectors out there: Were you able to get them all? I'll be doing my best!
I went all out on the art. Phew... Momentum is a powerful thing. How about it, everyone? A long vacation? I guess not.
Hey! Good job, making it this far. Aaaah... I see... Yes...yes... Sounds like you had quite an adventure... It brings a tear to my eye... I have a small present for you... Pick one. ZeaLitYGreen light ZeaLitYBlue light
Burn it, freeze it, fly it.
[DJ Demi] Which song should I play? Please enter a number! 00~ Almost! This is the limit. Enter a different number. What song, huh? Enter number, huh! ~00~ Too bad! Only up to here. Enter another number.