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31
Chrono Cross Modification / Re: Chrono Cross Single-Disk Project
« on: August 30, 2017, 09:38:19 am »Hey, thank you soo much for making this. But there is a problem that keeps occuring. The game crashes everytime I talk to Belthasar in Terra Tower. Is there any way to fix this?
What emulator are you using? Can you give me your save?
32
Chrono Cross Modification / Re: Chrono Cross Single-Disk Project
« on: July 28, 2017, 04:28:55 pm »Where's Danetta?Nice Question, the last time we talked with him more than six months ago.
33
Chrono Cross Modification / Re: Chrono Cross Single-Disk Project
« on: May 26, 2017, 03:37:25 pm »As long as this works with the enemy editor in interested.enemy editor can edit only enemy characteristics and doppelganger list. Battlescripts
I edited manually.
To work with sing iso in enemy editor, need change the address enemydata in list1.txt and remake patch
data\enemydata.bin=15ae25c9
data\enemydata.lzs=15ab4cd4
data\treasure.lzs=0x16a91c
34
Chrono Cross Modification / Re: Chrono Cross Single-Disk Project
« on: May 21, 2017, 05:00:35 pm »
1. When Dario counterattack, his move points not reset
2 Criosphinx can't be killed with a yellow plate.
2 Criosphinx can't be killed with a yellow plate.
35
Chrono Cross Modification / Re: Chrono Cross Single-Disk Project
« on: May 19, 2017, 08:09:17 am »What's the text file though? Do I need it to play?This is the file table. It will come in handy if someone wants to modify the disk.
36
Chrono News / Re: Chrono Сross Modification
« on: May 17, 2017, 06:30:28 am »How's the Kid blue hair patch progressing? CD2 availability yet?Sorry for not having replied. I put single disk version(https://www.chronocompendium.com/Forums/index.php?topic=10836.msg224698#msg224698), I will make a patch for it.
37
Chrono Cross Modification / Re: Chrono Cross Single-Disk Project
« on: May 11, 2017, 08:13:45 am »
Chrono Cross single disk. There are errors on the iso, so we will call it a beta version.
Known problems:
*In the video where the Serge is flying to the terra tower there is no sound
Changes:
*All data from disk2 added to disk1.
*fix Viper tech bug in Termina
*fix Dario battel logic
*fix Criosphinx battel logic
Download: https://drive.google.com/open?id=0B2xNMW7TdGFfalNWeFRadnlLdFU
Please test it.
Known problems:
*In the video where the Serge is flying to the terra tower there is no sound
Changes:
*All data from disk2 added to disk1.
*fix Viper tech bug in Termina
*fix Dario battel logic
*fix Criosphinx battel logic
Download: https://drive.google.com/open?id=0B2xNMW7TdGFfalNWeFRadnlLdFU
Please test it.
38
Chrono Trigger Modification / Re: Full version CT
« on: March 01, 2017, 05:20:51 am »
Perhaps I'll try from DS in SNES. It should be easier... probably
39
Chrono Trigger Modification / Re: Full version CT
« on: February 28, 2017, 08:58:49 am »How different is the rom coding? How easy is it to expand a ps1 rom(if necessary)?In Chrono cross I have no problems. But with the trigger I don't know yet
40
Chrono Trigger Modification / Full version CT
« on: February 28, 2017, 06:36:57 am »
What do you think, is it possible to transfer new content from the DS version to the PS1 version?
42
Chrono Cross Modification / Re: not used location
« on: December 25, 2016, 04:04:29 pm »
Thank's. Mb in demo the pier was in a different place
43
Chrono Cross Modification / Re: help me speed up regular battle loading.
« on: December 24, 2016, 06:50:54 pm »
room files: https://www.chronocompendium.com/Term/Chrono_Cross_Location_Files_and_General_Notes.html
fieldscript.lzss in cpt pack (4th file)
Need:
1. unpack cpt
2. decompress fieldscript
3. edit fieldscript
4. compress fieldscript to lzss
5. replace cpt file in the image
fieldscript.lzss in cpt pack (4th file)
Need:
1. unpack cpt
2. decompress fieldscript
3. edit fieldscript
4. compress fieldscript to lzss
5. replace cpt file in the image
44
Chrono Cross Modification / not used location
« on: December 24, 2016, 03:32:07 am »
Hi. Saw this in the demo. Someone can translate this?
45
Chrono Cross Modification / Re: help me speed up regular battle loading.
« on: December 23, 2016, 03:13:05 am »
And to do this you must edit each of the ~500 fieldscripts separately.