Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - prizvel

Pages: [1] 2 3 ... 8
1
Somewhere I have a disks, where I changed the executable to the ones in beta and also added 0-7 rooms.

2
Chrono Cross Modification / Re: Need Help Finding Chest Content
« on: May 24, 2019, 10:14:36 am »
The contents of the chests are set differently in different rooms. Sometimes it is clearly defined, sometimes it is set to a variable at the beginning of the script.
For example

[10 12 02 05 02 40 ]
( var[0x212] = 0x205 )

[BB 00 12 02 ]               
bb - RECEIVE_ITEM
00 - give (00 give, 01 take)
12 02 variable number 0x212 = iceBlust

[BB 00 12 82 ]               
bb - RECEIVE_ITEM
00 - give (00 give, 01 take)
12 82 item number 0x212 = tornado

3
Chrono Cross Modification / Re: FATE scene
« on: March 21, 2019, 04:35:01 pm »
I edit the POSITION of all the characters in the fieldscript and rotate them
Quote
25 TTUU VVWW XXYY ZZ - ~SET_POSITION_UNSIGNED
26 TTUU VVWW XXYY ZZ - ~SET_POSITION_SIGNED
30 XXYY - Set rotation to YYXX(?) for current entity (complex version)
https://www.chronocompendium.com/wiki/index.php/Chrono_Cross_Fieldscript_Notes

4
Chrono Cross Modification / FATE scene
« on: March 21, 2019, 04:01:37 pm »
What do you think, it looks better from this angle?
https://youtu.be/wW8mJz5EAXY

5
Also good to know that the program that dumped the fieldscript left gaps when it encountered some unknown codes.  I need to look at Danetta's updated version.

I don't know if Danetta finished it. I manually write operators from this page https://www.chronocompendium.com/Term/Chrono_Cross_Fieldscript_Notes.html . It has everything except FE 6F 00.

6

- The code in that gap, starting after the unknown opcode FE 6F, is:

00 D9 00 80 31 80 DA FE 79 00 80 9C 82 FE 74 00
80 9D 82 FE 73 00 80 9E 82 6C 64 80




FE 6F 00 - hide all party members
D9 00 80 31 80; d9 - setup model, 00 80 -  member number 0, 31 80 - model number 0x31 (lynx)
DA wait model loading
FE 79 00 80 9C 82 Learn GlideHook
FE 74 00 80 9D 82 Learn FeralCats
FE 73 00 80 9E 82 Learn ForeverZero
6C 64 80

7
Chrono Cross Modification / Re: Question about summons
« on: January 06, 2019, 02:56:51 pm »
https://www.chronocompendium.com/Term/1967-1977.html
file 1975.more_unknown_executable.psx
ofset: 0x90
0c 00 63 2c replace on 00 00 03 24

info for wiki, please add.
1972.unknown_executable.psx teleporter_menu
1975.more_unknown_executable.psx   new_game_plus_items
-ofset: 0x90 (0c 00 63 2c) - del summoner elements
-ofset: 0x4f8 (26 3f 40 c0 c1 3d d6 ec da fd 58) -del items
26 - Masamune
3f - Anlazer
40 - 2Anlazer
...etc
1976.even_more_unknown_executable.psx   new_game_plus_items2_maybe

8
Chrono Cross Modification / Re: Question about summons
« on: January 02, 2019, 02:07:58 pm »
Exactly! You must know, don't you?

I'm also interested in this question

9
Chrono Cross Modification / Re: Question about summons
« on: January 01, 2019, 06:00:21 pm »
As some items such as star fragment or Mastermune.

10
Chrono Cross Modification / Re: Remaking Lynx battle idle animation
« on: December 22, 2018, 04:58:36 pm »
Not so simple. The enemy Linx model is different.
 3209.battle_model_Lynx_scythe.mdl
 3434.battle_model_Lynx.mdl
P.S.
By the way about file numbers. We came to the conclusion that it was correct to number the files by the number in the file table. With this approach, all files on both disks have the same number. Also, this approach greatly simplifies the modification.

11
Chrono Cross Modification / Re: Raydiation...
« on: October 31, 2018, 04:43:56 am »
Elements scripts perhaps the most unexplored part of the CC.

12
This is definitely an earlier build than the normal version. Differences were found only in the executable file, in the files of the rooms differences have not yet found.







13
Is it the very first byte? Or what? If so, can i just delete it? And save the file, with one less byte?
I was unpacking weap manually, so don't know if decpt unpack any cpt except the rooms files

14
"not a cpt file...." "invalid number of sections...."
As long as I remember, the weap file has one null entry in the header. You can manualy edit heder, but I have not tested this

15
PurpleCatTools v0.3 is missing the .bat files. You used in the video.
Yes, I wrote them myself, so in the video I show what is written in them.

Pages: [1] 2 3 ... 8