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Messages - prizvel

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Chrono Cross Modification / Re: Remaking Lynx battle idle animation
« on: December 22, 2018, 04:58:36 pm »
Not so simple. The enemy Linx model is different.
By the way about file numbers. We came to the conclusion that it was correct to number the files by the number in the file table. With this approach, all files on both disks have the same number. Also, this approach greatly simplifies the modification.

Chrono Cross Modification / Re: Raydiation...
« on: October 31, 2018, 04:43:56 am »
Elements scripts perhaps the most unexplored part of the CC.

This is definitely an earlier build than the normal version. Differences were found only in the executable file, in the files of the rooms differences have not yet found.

Is it the very first byte? Or what? If so, can i just delete it? And save the file, with one less byte?
I was unpacking weap manually, so don't know if decpt unpack any cpt except the rooms files

"not a cpt file...." "invalid number of sections...."
As long as I remember, the weap file has one null entry in the header. You can manualy edit heder, but I have not tested this

PurpleCatTools v0.3 is missing the .bat files. You used in the video.
Yes, I wrote them myself, so in the video I show what is written in them.

Haha! Yeah! i am getting ready to do it right now! Should be done by end of today!
You're crazy) but if so, please upload the result))

In table ~5000 records. I do not thought that someone wants to do it manually. For my single disk, I used the script for Excel, but even with him it took me a long time

The Table of Contents (hereafter TOC) is literally the most important file to work with for purposes of Chrono Cross modification. It is essentially a giant pointer table that the game engine uses to determine where every file begins and ends, and occupies 12 sectors beginning at sector 24 (offset 0xc000 in an ISO, offset 0xdcc8 in a BIN).
The TOC entries have a four byte stride and can be presented thus:
S = "Logical Sector"; 2.5-byte little-endian pointer indicating the sector boundary on which the file begins.
F = "Flag"; the first bit of this nybble will be set if and only if this TOC entry is a duplicate of the next real record.
BB = Number of zeroed buffer bytes between the end of the file and the next sector boundary, divided by 8.
For instance, the entry for file 0001 is 4E 01 00 F7. To find the starting location of this file in a CD image, we first reverse the first 2.5 bytes (yielding 0x0014e) then multiply the result by 2048 for an ISO image (= 0xa7000) or by 2354 for a BIN (= 0xbff3c, then add an additional 24 to account for the sector header, giving a final total of 0xbff54).
It is possible to write a program, but I'm not a programmer

prizvel. can this be done to Danetta's Single.bin?
Yes, if you have tablefile from single.bin. In the PurpleCatTool folder is a table of the original disks. For mod disks need a new table.
i think there will be a conflict with disk 2 battles...
There will be no conflict. Just this procedure should be done for each disk separately

Chrono Cross Modification / Re: Chrono Cross Single-Disk Project
« on: August 30, 2017, 09:38:19 am »
Hey, thank you soo much for making this. But there is a problem that keeps occuring. The game crashes everytime I talk to Belthasar in Terra Tower. Is there any way to fix this?  :cry:

What emulator are you using?  Can you give me your save?

Chrono Cross Modification / Re: Chrono Cross Single-Disk Project
« on: July 28, 2017, 04:28:55 pm »
Where's Danetta?
Nice Question, the last time we talked with him more than six months ago.

Chrono Cross Modification / Re: Chrono Cross Single-Disk Project
« on: May 26, 2017, 03:37:25 pm »
As long as this works with the enemy editor in interested.
enemy editor can edit only enemy characteristics and doppelganger list. Battlescripts
I edited manually.
To work with sing iso in enemy editor, need change the address enemydata in list1.txt and remake patch

Chrono Cross Modification / Re: Chrono Cross Single-Disk Project
« on: May 21, 2017, 05:00:35 pm »
1. When Dario counterattack, his move points not reset
2 Criosphinx can't be killed with a yellow plate.

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