Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - prizvel

Pages: 1 2 3 [4] 5 6 ... 8
46
Chrono Cross Modification / Re: CHRONO CROSS ELEMENTS INVESTIGATION THREAD
« on: December 05, 2016, 04:00:52 pm »

The name of the objects stored in the executable, in order

47
Chrono Cross Modification / Re: Chrono Cross Hard Hack
« on: November 28, 2016, 03:45:58 am »
utunnels Yes, you wrote to me:
Quote
If you can manage to give him a weapon, then the rest is possible. You can remove the masamune from his second texture, the change the bytes behind 0x68c0 to below:

00 04 00 04 00 00 00 00 00 00 00 00 07 00 00 00

I didn't test it in game, this is how it looks in blender:


However if you want to make a masamune model, there must be a tool to convert models.

But I have not tested it, my goal was to retrieve the Masamune

48
Chrono Cross Modification / Re: Chrono Cross Hard Hack
« on: November 26, 2016, 01:54:54 pm »
Great. I see you're registered on compedium. Welcome)
(My acc "chrono mania" in youtobe )

49
Chrono Cross Modification / Re: CHRONO CROSS ELEMENTS INVESTIGATION THREAD
« on: November 26, 2016, 07:16:51 am »
hey, anyone know how to make Recharge have infinite use? And able to put at any level?
0019.element_data_for_menu.out + 2541.element_data_for_battle.out
https://www.chronocompendium.com/Term/2541.html

50
About Doppelgangers list, I'm not sure, but maybe the list is created only in memory, from file https://www.chronocompendium.com/Term/2535.html
Quote
0xA6 The monster is Doppelgangable if and only if the high bit is //not// set.

51
That's ok! Your English is better than my speaking your language! BTW, what is your native language?
Russian

52
itoikenza sorry for mistakes in text, my English is not very good. :D

53
800E581E 0001 - Second walkground
801039E0 0001 - Time egg in serge room
How to use:
1. Start new game and go to big double door
2. Before movie activate chit code 801039E0 0001 and go to Serge room
3. After receiving time egg deactivate code 801039E0 or set value 0
4. Activate chit code 800E581E 0001 and go to the beach.

If activate only chit 800E581E 0001, Serge and other save characteristics from the dream.

54
Chrono News / Re: Chrono Сross Modification
« on: November 15, 2016, 02:08:19 pm »
Nothing new ?
I'm a little rest from Chrono cross :) Now bear all the project files in a single-disc version, because two disks are no longer comfortable working

55
Chrono Cross Modification / Re: Remodel the Einlanzer?
« on: September 27, 2016, 09:08:10 am »

Oh how I long for Steena to dual wield Einlanzer & Masamune... One in each hand... haha! wish said Item to be named: "Einlanzer&Masamune"
I would be SOOOOOOO.... satisfied with a dual of just Einlanzer & dual Masamune for any sword wielder!! Yes, even Pierre. plus, Spectral Staff turned into a Masamune, for Radius!

Please make said, into an Über .ppf for me? utunnels?
Not sure you can make two different swords. Glenn had one sword twice duplicated. Besides, even if you put Steena second sword, her animation is not appropriate to attack two swords

56
Chrono Cross Modification / Re: Chrono Cross Toolsets
« on: September 26, 2016, 12:43:47 pm »
I see, thank you very much. I'm trying to add animation in the room, but the animations in the DRP file. Later I will tell about the test result

57
Chrono Cross Modification / Re: Chrono Cross Toolsets
« on: September 26, 2016, 12:28:29 pm »
drp.exe has been added.
Usage is the same as cpt.exe

How to unpack? unpackdrp is not required?

58
Chrono Cross Modification / Re: Chrono Cross Toolsets
« on: September 26, 2016, 06:47:13 am »
https://drive.google.com/open?id=0B5GvuiubpnUZYi1DMUk2R0pNZkk

By the way, I had a unpackcpt.exe and a cpt.exe in this folder, which I used to test the weapon pack (.weap files).

Usage:
Drag and drop the .weap (or maybe other cpt file) on unpackcpt.exe to unpack it.

Drag and drop all output files onto cpt.exe to repack it (the file will be save to outut.cpt).

Note, on windows, it seems the file order is determined by the first file you dragged, so it is safe to select the first one of all files.

Oh, thank you, I'm tired of counting everything in the hex editor

59
Chrono Cross Modification / Re: Chrono Cross Toolsets
« on: September 26, 2016, 05:53:51 am »
I'll see what I can do when I get home.
Maybe files and list.txt is a better solution, if not all characters can be used to name a file.

Maybe. I recently came across a file named "1" (31 00 00 00)

60
Chrono Cross Modification / Re: Chrono Cross Toolsets
« on: September 26, 2016, 04:31:08 am »
utunnels If you have time, could you make a tool to pack/unpack drp? Your unpackdrp good, but it ignores unreadable characters. It would be nice if the name of the decompressed file looked like this: "01.000a.7A697A31.zip1" where:
01 - the number of the file
000a - file type
7A697A31 - file name byte(7A 69 7A 31 - for packing with the same name)
zip1 - file name

I'd love to do it myself, but I don't know any programming language :oops:

Pages: 1 2 3 [4] 5 6 ... 8