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Messages - prizvel

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Chrono Cross Modification / Re: Chrono Cross Single-Disk Project
« on: September 12, 2020, 06:07:36 pm »
Question for prizvel: I think a couple years ago, I saved down the ISOs from your site. But is the site offline?

I can host them on the Compendium if you want (Chrono Cross Single Disk RU, Time's Anguish + Single disk RU, Debug Room Mod 2.5f)

Hi. The site is temporarily disabled, but I periodically work on modifications and have made great progress compared to the version from the site.
I think it would be better to publish iso after new release.
By the way, it will be in Russian, and then I will work on the English version.

At one time I was looking for prices, in particular I was interested in the price of a gold tiara, but I never found it. I can only say 99% that the price is not in the files 0197.smith_shop_goods_list.out and 0198.smith_shop_costs_list.out

Chrono Cross Modification / Re: Pip Element Grid Glitch FIX!
« on: November 28, 2019, 05:42:48 am »
This patch changes the save and load function, which is different in the EN JAP and my mod versions.
Anyway the disk that distributed Danetta this feature is still with the disk EN. You can try to patch the original EN DISK, find the differences and transfer them to the hex editor. If you can't do it, I can do it later.

Chrono Cross Modification / Pip Element Grid Glitch FIX!
« on: November 27, 2019, 01:51:21 pm »
Element Grid Glitch
Pip's character has a glitch where even if he evolves to Holy Beast or an Arch form, he loses the last two slots in his Element Grid if the Playstation console is turned off. This can be counteracted in two ways. Firstly, one can simply never turn off the Playstation. This can burn the disc, however. Secondly, one can keep two save files; one with a normal game and evolved Pip, and one with a Pip almost ready to evolve. When you boot up, load up the unevolved Pip game first, evolve him, and then load up the real game. Pip's new Element Grid will carry over. This can be done with different evolved forms to make a larger than normal Element Grid (Archangel has the largest).

Remi Negest made a patch that fixes a Pip Element Grid Glitch. The problem was due to an error saving and loading the game. Now everything is all right!
Patch supports old save if pip has not evolved yet

Chrono Cross Modification / Re: Need Help Finding Chest Content
« on: October 17, 2019, 03:54:00 pm »
The script is Packed in lzss archive, it will not be found in iso.
Here is an example of unpacking the archive

Chrono Cross Modification / Re: Need Help Finding Chest Content
« on: October 17, 2019, 08:42:39 am »
Replace this byte with 08 and you get 520. In the attachment, a file with a list of items. It's in Russian, but I've added English element names.

Somewhere I have a disks, where I changed the executable to the ones in beta and also added 0-7 rooms.

Chrono Cross Modification / Re: Need Help Finding Chest Content
« on: May 24, 2019, 10:14:36 am »
The contents of the chests are set differently in different rooms. Sometimes it is clearly defined, sometimes it is set to a variable at the beginning of the script.
For example

[10 12 02 05 02 40 ]
( var[0x212] = 0x205 )

[BB 00 12 02 ]               
00 - give (00 give, 01 take)
12 02 variable number 0x212 = iceBlust

[BB 00 12 82 ]               
00 - give (00 give, 01 take)
12 82 item number 0x212 = tornado

Chrono Cross Modification / Re: FATE scene
« on: March 21, 2019, 04:35:01 pm »
I edit the POSITION of all the characters in the fieldscript and rotate them
30 XXYY - Set rotation to YYXX(?) for current entity (complex version)

Chrono Cross Modification / FATE scene
« on: March 21, 2019, 04:01:37 pm »
What do you think, it looks better from this angle?

Also good to know that the program that dumped the fieldscript left gaps when it encountered some unknown codes.  I need to look at Danetta's updated version.

I don't know if Danetta finished it. I manually write operators from this page . It has everything except FE 6F 00.


- The code in that gap, starting after the unknown opcode FE 6F, is:

00 D9 00 80 31 80 DA FE 79 00 80 9C 82 FE 74 00
80 9D 82 FE 73 00 80 9E 82 6C 64 80

FE 6F 00 - hide all party members
D9 00 80 31 80; d9 - setup model, 00 80 -  member number 0, 31 80 - model number 0x31 (lynx)
DA wait model loading
FE 79 00 80 9C 82 Learn GlideHook
FE 74 00 80 9D 82 Learn FeralCats
FE 73 00 80 9E 82 Learn ForeverZero
6C 64 80

Chrono Cross Modification / Re: Question about summons
« on: January 06, 2019, 02:56:51 pm »
file 1975.more_unknown_executable.psx
ofset: 0x90
0c 00 63 2c replace on 00 00 03 24

info for wiki, please add.
1972.unknown_executable.psx teleporter_menu
1975.more_unknown_executable.psx   new_game_plus_items
-ofset: 0x90 (0c 00 63 2c) - del summoner elements
-ofset: 0x4f8 (26 3f 40 c0 c1 3d d6 ec da fd 58) -del items
26 - Masamune
3f - Anlazer
40 - 2Anlazer
1976.even_more_unknown_executable.psx   new_game_plus_items2_maybe

Chrono Cross Modification / Re: Question about summons
« on: January 02, 2019, 02:07:58 pm »
Exactly! You must know, don't you?

I'm also interested in this question

Chrono Cross Modification / Re: Question about summons
« on: January 01, 2019, 06:00:21 pm »
As some items such as star fragment or Mastermune.

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