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Messages - Nangbaby

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1
Fan Art / Re: Chrono Trigger 1000AD map Edits to 1020AD
« on: January 27, 2019, 04:03:59 pm »
This is great!

From the title I was expecting there to be a recreation of Chrono Cross's overworld with Chrono Trigger's tileset as a pure art project, but the idea of merging the two worlds visually never occurred to me.

A winner is you!

2
I voted three options.

Schala/Kid - Yes, I know Kid is Schala's clone, but it feels like Schala's story isn't truly complete. Cross raised more questions than answers and want to know precisely what happened to this girl and if she would reunite with her brother and the main cast.

Human Glenn - On one hand,  Glenn's story is completed in Chrono Trigger. Cursed knight overcomes his guilt and inadequacies to prove himself  to be the hero that he was always meant to be,  then helped to save world on top of it. On the other hand I am intrigued at the further adventures of this figure, especially since he is so renowned that he actually has people named after him 400 years later. He didn't stop being a hero but what did he do?

Reptite - In all the games, so far, the Reptites got burnt hard. Not only did Lavos wipe them out originally, preventing them from ruling the planet, but then time-travellers came and put an additional beatdown on them. Then worst yet in the timeline when they actually did evolve in line with the planet they still got corrupted. Since the protagonists are largely humans, our sympathies are supposed to lie with the cavepeople, but tis case makes a really good case that humanity ruins all it touches. I'd want more from the Reptite point of view to flesh them out from being either victims or villains.

3
Fan Art / Re: Chrono Break Trailer mockups by Im5on
« on: August 27, 2018, 06:53:43 am »
The stills and screenshots do not do this video justice.  The animation is incredible.

4
I voted for the unpopular RPG Maker option.

Hacks are wonderful ways to make fan games, but Chrono Trigger is limited in how it can be hacked at this time. As wonderful as the existing tools are...they aren't exactly easy for a novice to work with. There needs to be a way to bring in people who have ideas but who faint at seeing raw hexadecimal. Hacks also limit fan games to the relative constraints of the original game.

A Chrono Cross hack would be even more difficult and divisive, given how much of the remaining Chrono fanbase holds mixed opinions of the game.

The only way to make a fan continuance is to make something that fans can recreate. RPG Maker is the best option of the four presented.

As far as the whole "make a new IP with the same gameplay" plan, that's not a bad idea, but it you want to make a lasting fan legacy, in my opinion a Chrono Engine, one designed to not only mimic the existing Chrono Trigger game but to expand on it, would be the best idea. People could then make their own fan games, tweak the engine if possible, then move from there

We also lack actual doers -- coders who can put the game together. We've seen a dozen projects fall because everyone wants to be an idea man but no one wants to really get their hands dirty with coding and assembly (and I blame myself for being guilty of this at times).

It is true the community lacks doers, but that's more of a lack of skill, not necessarily a lack of willingness to do the work. I'm not a coder and even though I have an idea for a very simple task and conceptually know what needs to be done, I am aware if I were to dedicate all of my free time to it, it would take months. Therefore it would not be an efficient use of my time to work on a tiny project, especially when it would take people days at worst.

Besides, unless you go the hacking route there isn't any need for assembly. (Bad joke, I know.).

5
General Discussion / Re: Important Differences
« on: July 29, 2018, 04:59:04 am »
It could be worse. I have absolutely no musical ability or knowledge at all (I never could grasp reaing sheet music...it was too abstract for me) and because of this, I have relaxed boundaries as to what is melodically possible. That sounds nice, except whn you have a remix of Schala's theme fused with Bloody Tears from Castlevania stuck in your head and aren't sure if you imagined hearing it one time  and it became an ear worm or if you imagined it outright but can't reproduce it.

6
Personally speaking, I love Chrono Trigger's setup for combining attacks, encouraging players to experiment around to see what attacks from which characters can work. I know the game was always popular, so it baffles me that no one ever thought to use it again after this.

Also, I think having to prove I'm not a robot and answer two trivia questions about the game in order to post is a little much.

I remember having to answer questions like that to join other fan forums. In a spam-filled world, it's an unfortunate reality.

As for why no one ever duplicated Chrono Trigger's system...probably because it is hard to duplicate, and only SquareEnix would have the source code...and they might not even have it any more.

It's telling that to this day, there is still no Chrono Engine that could be used to create similar games. With Chrono Trigger you not only have to worry about area of effect of character abilities or even all of the different combination of techs (factorials of the number of cast members), you also have to worry about individualized enemy behavior.

Unless we attract the fans with the skills, time, and drive to dedicate themselves to making a game -- or at least an engine -- with a Chrono-like system, it isn't going to happen. And if diehard Chrono fans won't do it, game developers definitely aren't going to bother with re-using a system from a nearly 25 year old game.

I'd love for it to happen, but I've accepted it won't happen.

7
Characters, Plot, and Themes / Re: Was Crono Supposed to Die?
« on: January 19, 2018, 08:23:57 am »
Back to the original topic, I don't know if killing off Crono permanenly would be a gpod idea,  but I will admit that having him die and not be replaced would serve as an interesting meaning of the title itself.

Instead of the Chrono Trigger being the egg, Crono would be the trigger for the party to go on.

8
General Discussion / Re: God, I Miss This Place
« on: December 12, 2017, 11:09:00 am »
I've gotten decent at 65816 ASM, but you can't practically make a game using that anymore. 22 years ago, sure, but not today.

That sounds like an interesting plan. Any chance you could throw it together?


You can make a homebrew SNES game, and given that people have been injecting roms into  NES and SNES classic this still may be a viable distribution method for a brand new game.

9
Polling / Re: If you could change Chrono Cross, how would you do it?
« on: December 06, 2017, 08:00:03 pm »
Without either Toriyama or a clone of his style, there is a distinct lack of visual cohesion between Chrono Trigger and Chrono Cross. That makes it harder to treat the latter game as a sequel.

10
General Discussion / Re: God, I Miss This Place
« on: December 06, 2017, 10:18:25 am »
It takes more than determination, though. I can and have been determined to pursue countless projects in the past, but without any skill, you're just banging you head against a wall and going nowhere.

11
Polling / Re: If you could change Chrono Cross, how would you do it?
« on: December 04, 2017, 08:52:15 am »
Ugh, I accidentally hit the wrong option.

My vote  was intended to be for too many playable characters and I LIKE playable characters. Due to the battle syatem, I can understand the need for a larger than usual cast, but after going through the game a few times to catch them all, I have not even played this game on over a decade.

Making the Chrono Cross a little more obvious to get would be a runner-up.

12
General Discussion / Re: God, I Miss This Place
« on: November 16, 2017, 07:59:51 pm »
Agreed, ShogunSlug. Discord is not a magic bullet.

The real problem is two-fold. SE isn't investing into the Chrono series and those of us who still have active fondness for Chrono Trigger are old.

Without SE putting any effort into pushing the Chrono series, the flow of new fans dwindles to a trickle. Yes, gamers may know of and have even played Chrono Trigger, but the game is 20 years old, with Chrono Cross not that far behind. There may be an occasional new fan but that's it.

The other problem is that the existing fan base is older.  Invariably when you grow older you lose time for  personal pursuits. Whether it be family, work, or obligation, life gets complicated as you get older no matter how simple you want your life to be. I would love to get up in the morning, go to work, then come back to the house. However, the rate of complication in my life even as a single, childfree person means that no day I have is like that. Paying bills, going to the store, getting gas, and such nibble away at the cookie of our free time, leaving us with crumbs.

Finally, even time itself is not a substitute for possessing the skillset to create things for others to enjoy. For instance, I like looking at pixel art and rearranging it. For years, I have had the idea to create a purely for fun (non-usable, non-importable) CT-style overworld map creator. It wouldn't be like a built-in editing tool which takes existing assets and reimports them. This would be more of a casual time-wasting tool, for people to play around with, and would even let assets from different eras co-exist (want snow and a volcano on a 1000 A.D.-style map? Here you go!). I even know that for a programmer, this isn't that hard of a project, but do I have the skill to do it? Nope, and even if I had the time, since programming doesn't come intuitively to me and I have other projects of a higher priority at which I have a greater skill, this dream is just a dream.

The more people you have the more skills that you will have and the more the community will create. However without anything drawing people here, it does not matter how passionate we are as we are all slowly dying and moving on.

13
Chrono / Gameplay Casual Discussion / Re: Lavos Theme Extended?
« on: November 16, 2017, 07:22:07 pm »
Now I can't remember offhand because I'm old. Does that part play if you get a game over against Lavos? I know you get the game over interlude if you lose in other battles, but I can't remember if it held true for Lavos, and I died against that creature's forms more times than I can count.

Either way,  given that the interlude is the game over theme extended and bridged into the main Lavos theme, I can understand why players may mistakenly remember hearing this theme when playing on the SNES.

14
I had no idea the slow or poison statuses affected evasion. Even after over 20 years, there is something new to learn.

15
Kajar Laboratories / Re: Chrono Cross.... for the SNES!!?
« on: September 03, 2017, 06:20:24 pm »
Well who, really, is needed for the  story?

There are the core four, Serge, Kid, Lynx, and Harle. Harle and Kid can share a pallete if designed carefully enough.

Who else strongly contributes to the story as a playable character and can't easily.be wriiten out as a NPC?

Nikki (of the three Viper Mansion candidates he is the most connected)
Radius
Razzly
Norris
Fargo
Sprigg
Viper
Karsh
Steena

So that's 13 right there.

Luccia is a borderline case, as is Glenn. Add Grobyc, Marcy, and Zoah. And you have 18.

However, we really don't need the Dragoons as playable characters. Yeah, it's nice to reunite Fargo with his family and to have them all on the same side, but it's not necessary.  Swap Glenn for Karsh,  so there's 15 counting the borderline cast.

White/Black
Red
Black
Blue
Green
Green
Yellow
Blue
Green
Yellow
Green
White
Black
Black

Four Greens is too mich, so Razzly's got to go. Sprigg's ability would be impossible to program, so down to 13, but there needs  to be a second Red element usee, especially since Kid woild be out of the picture for so long. Janice, Miki, or Draggy would probably be my three top.choices.

Yeah, I know this is all abritrary, but I'm just idly musing.

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