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Messages - Nangbaby

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16
Polling / Re: If you could change Chrono Cross, how would you do it?
« on: December 06, 2017, 08:00:03 pm »
Without either Toriyama or a clone of his style, there is a distinct lack of visual cohesion between Chrono Trigger and Chrono Cross. That makes it harder to treat the latter game as a sequel.

17
General Discussion / Re: God, I Miss This Place
« on: December 06, 2017, 10:18:25 am »
It takes more than determination, though. I can and have been determined to pursue countless projects in the past, but without any skill, you're just banging you head against a wall and going nowhere.

18
Polling / Re: If you could change Chrono Cross, how would you do it?
« on: December 04, 2017, 08:52:15 am »
Ugh, I accidentally hit the wrong option.

My vote  was intended to be for too many playable characters and I LIKE playable characters. Due to the battle syatem, I can understand the need for a larger than usual cast, but after going through the game a few times to catch them all, I have not even played this game on over a decade.

Making the Chrono Cross a little more obvious to get would be a runner-up.

19
General Discussion / Re: God, I Miss This Place
« on: November 16, 2017, 07:59:51 pm »
Agreed, ShogunSlug. Discord is not a magic bullet.

The real problem is two-fold. SE isn't investing into the Chrono series and those of us who still have active fondness for Chrono Trigger are old.

Without SE putting any effort into pushing the Chrono series, the flow of new fans dwindles to a trickle. Yes, gamers may know of and have even played Chrono Trigger, but the game is 20 years old, with Chrono Cross not that far behind. There may be an occasional new fan but that's it.

The other problem is that the existing fan base is older.  Invariably when you grow older you lose time for  personal pursuits. Whether it be family, work, or obligation, life gets complicated as you get older no matter how simple you want your life to be. I would love to get up in the morning, go to work, then come back to the house. However, the rate of complication in my life even as a single, childfree person means that no day I have is like that. Paying bills, going to the store, getting gas, and such nibble away at the cookie of our free time, leaving us with crumbs.

Finally, even time itself is not a substitute for possessing the skillset to create things for others to enjoy. For instance, I like looking at pixel art and rearranging it. For years, I have had the idea to create a purely for fun (non-usable, non-importable) CT-style overworld map creator. It wouldn't be like a built-in editing tool which takes existing assets and reimports them. This would be more of a casual time-wasting tool, for people to play around with, and would even let assets from different eras co-exist (want snow and a volcano on a 1000 A.D.-style map? Here you go!). I even know that for a programmer, this isn't that hard of a project, but do I have the skill to do it? Nope, and even if I had the time, since programming doesn't come intuitively to me and I have other projects of a higher priority at which I have a greater skill, this dream is just a dream.

The more people you have the more skills that you will have and the more the community will create. However without anything drawing people here, it does not matter how passionate we are as we are all slowly dying and moving on.

20
Chrono / Gameplay Casual Discussion / Re: Lavos Theme Extended?
« on: November 16, 2017, 07:22:07 pm »
Now I can't remember offhand because I'm old. Does that part play if you get a game over against Lavos? I know you get the game over interlude if you lose in other battles, but I can't remember if it held true for Lavos, and I died against that creature's forms more times than I can count.

Either way,  given that the interlude is the game over theme extended and bridged into the main Lavos theme, I can understand why players may mistakenly remember hearing this theme when playing on the SNES.

21
I had no idea the slow or poison statuses affected evasion. Even after over 20 years, there is something new to learn.

22
Kajar Laboratories / Re: Chrono Cross.... for the SNES!!?
« on: September 03, 2017, 06:20:24 pm »
Well who, really, is needed for the  story?

There are the core four, Serge, Kid, Lynx, and Harle. Harle and Kid can share a pallete if designed carefully enough.

Who else strongly contributes to the story as a playable character and can't easily.be wriiten out as a NPC?

Nikki (of the three Viper Mansion candidates he is the most connected)
Radius
Razzly
Norris
Fargo
Sprigg
Viper
Karsh
Steena

So that's 13 right there.

Luccia is a borderline case, as is Glenn. Add Grobyc, Marcy, and Zoah. And you have 18.

However, we really don't need the Dragoons as playable characters. Yeah, it's nice to reunite Fargo with his family and to have them all on the same side, but it's not necessary.  Swap Glenn for Karsh,  so there's 15 counting the borderline cast.

White/Black
Red
Black
Blue
Green
Green
Yellow
Blue
Green
Yellow
Green
White
Black
Black

Four Greens is too mich, so Razzly's got to go. Sprigg's ability would be impossible to program, so down to 13, but there needs  to be a second Red element usee, especially since Kid woild be out of the picture for so long. Janice, Miki, or Draggy would probably be my three top.choices.

Yeah, I know this is all abritrary, but I'm just idly musing.

23
Kajar Laboratories / Re: Chrono Cross.... for the SNES!!?
« on: September 02, 2017, 11:11:07 pm »
Ah, okay. Thanks for the clarification. While it was still an incredible achievement lost, at least I can rest easier knowing someone didn't have a CC battle system replacement working in CT that just disappeared from the Internet like that Goku sprite I continually complain about (it has been, like, 13 years at this point).

24
Kajar Laboratories / Re: Sutible RPG Maker for CT fan game
« on: August 30, 2017, 12:17:20 am »
This is a necrobump, but it is related to the topic.

Someone finally made a CT-like Battle System for RPG Maker.

Obviously, it's an approximation and not the exact thing, but it's functionally close and actually offers more possibilities from a gameplay perspective.

25
Kajar Laboratories / Re: Chrono Cross.... for the SNES!!?
« on: July 19, 2017, 05:57:53 pm »
It's topics like these that make me realize a Chrono Trigger engine would be of more use than dealing with the constraints of the SNES.

On the other hand, cutting down CC's cast is a welcome idea. Is there really any point to Funguy, for instance?
 Literally half the cast is fodder and one could easily pare down the playable characters to 18 without blinking and to a more economical 12 with creative editing.

Edit: As to not double post, I do remember someone experimenting with this idea years ago. They got to the point where they had sprites of Grobyc and two other characters. That person even recreated the element system in battle and uploaded a video to prove it. However, the video was unlisted to prevent prying eyes from looking at it.

Now I can't find the video at all. Does anyone else remember this?

26
It can be taken as a mere premonition.

Or taken more darkly, the majority of the dream itself is a nightmarish subversion of future-telling dreams, with it starting out as wish-fulfillment, with the real foreshadowing being that Crono can't wake up, indicating that this future is NOT to be.

27
Fitting that he used the DS version.  Way to make Guardia great again.  :picardno

Then again, that Trump is president is proof that Lavos doesn't exist. Any entity bent on guiding human evolution and erupting at its peak wouldn't let someone that incompetent into office.

28
Chrono Compendium Discussion / Security Certficate Expired
« on: April 22, 2017, 03:12:22 pm »
My browser is reporting that the security certificate associated with this domain name has expired.

I'm not sure if it's happening to anyone else. 

29
General Discussion / Re: God, I Miss This Place
« on: December 17, 2016, 08:27:42 pm »
As someone who was never a hardcore member of this community, I am surprised to find myself in such agreement with the original poster.

I remember when there were spriters galore around here and how fan sprites of Chrono Trigger characters were as common as dirt. There were people not just creating art and remixes, but discussing theories in depth.

At the same time, the busy nature of this place turned me off it early on. Because most of the members knew more bout the game than I ever would, I never really got into this place until after it suffered it's own Day of Lavos (and then only well after the event).

It's weird in how even without any significant other or offspring, that over the years, my life has just gotten so busy that I don't even have time to play my absolute favorite games.  It's reassuring to learn it isn't just me; life has a way of draining us all.

30
I'm late to the party, apologies for posting in a dormant thread, but I could not help myself once I found that there was recent activity on this project. I realize that the good people working on this are probably excellent spriters as well as experts with Temporal Flux, and that there are technical issues to sort out, but if sprite and animations are still a major obstacle, I would like to offer to help. I totally get it if the major players here want to keep this among themselves, no hard feelings. I am excited to see some movement on this (even if the last post is months old.)


If you have graphical skills and the technical skills necessary to make CT-compatible sprites, please don't wait for permission.

Not only have most of the spriters and pixel artists moved on, but anything you can add could be used by the entire community if you were willing to allow it. We need more content!  MOOOOOORE!

I say this as someone who still thinks of that Chrono Trigger-style fan sprite animation of SSJ Goku that I found but never saved and has been lost to the Internet...it only exists in my head at this point.

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