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Messages - Nangbaby

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Chrono / Gameplay Casual Discussion / What if... (Gameplay Questions)
« on: December 19, 2015, 08:37:29 am »
This might be in the wrong forum, but I couldn't quite figure out where to put this as this is pure speculation.

I know it would have been near-impossible due to hardware limitations, but what do you think Chrono Trigger would have been like had it used four party members instead of three party members. Would it have been too chaotic? What would Quad Techs look like?  What if it had also included a two-player mode like SNES Final Fantasy III?

I'm just throwing this out there. Any thoughts?

Kajar Laboratories / Re: Chrono Trigger Prequel Project finished!
« on: December 10, 2015, 01:28:30 am »
I tried to install this package and I got a warning that the program was a keylogger...did that happen for anyone else?

Chrono News / Re: Potential Chrono Trigger CD for 2017 : Ideas Wanted
« on: November 27, 2015, 04:15:38 pm »
The only thing I can think of is maybe a mashup between the old school live-action Swamp Thing series theme and Schala's theme or an English vocal arrangement of "Epilogue ~ To Good Friends" but because I'm not the most well-versed when it comes to remixes, both have probably already been done.

Yeah. If you ignore Water Dragon Isle entirely (by way of going straight through Mount Pyre), you will later find the island has been overrun by Lagoonates. You have to follow Glenn's route for this to happen.

Maybe it happens regardless if you take Glenn's route. Not sure.

Correct !
You cannot touch Water Dragon Isle at all for this to happen, when you return for the Blue Relic, all the fairies are dead ...from the Dwarves, and the Lagoonates in turn have killed the Dwarves!

I still need to see if this can happen in the 'Save Kid' route.

Since this topic has already been bumped, I would like to add that in my very first playthrough of Chrono Cross, I actually did just that and plowed through Mount Pyre, because I was stupid and didn't realize I needed to cross dimensions in order to do the needful.  I assumed it that going through the lava was like the first Final Fantasy where it was a literal trial by fire.

So when I saw the Lagoonates later in the game, I had no idea what was going on, and I definitely didn't know the fairies were saveable.

Chrono News / Re: Happy 20th North American Release, Chrono Trigger!
« on: August 24, 2015, 08:04:43 pm »
Even if there's nothing new in terms of material or news, it's still time to celebrate...


« on: June 21, 2015, 03:42:01 pm »
Well, Setsuna Meioh is Sailor Pluto, the Sailor Guardian of maybe it is code for a new Chrono game...

...or maybe I have the wrong Setsuna in mind.

Brilliant troll by Square-Enix, though.

I like that idea. Since Lavos came from space, one would think the next step would be expanding to the cosmos to see what else is out there, or even more about the origins of this being.

Site Updates / Re: Chrono Cross HD: Models in Dissidia
« on: March 05, 2015, 12:37:32 am »
The models themselves are phenomenal in how wonderful they are.

When I see how these models were implemented, my draw dropped.  It was scary how synchronous the models worked with the Dissidia characters chosen to be subbed.  If I hadn't played Dissidia, you would not have convinced me this was not an actual licensed Chrono Cross fighting game.

I mean Harle as Kuja and Kid as Zidane, aside from the voices there was not one thing off.  NOT ONE THING.

Chrono News / Re: Video Games LIVE concert featured music from CT/CC
« on: July 19, 2014, 08:36:00 pm »
I've been to VGL in years past and I can confirm that Chrono Trigger and Chrono Cross music was featured in the times I attended.  Basically it was the opening of Chrono Chross and an orchestral rendition of Frog's theme, standard stuff.

Fan Art / Re: Fanart sprites - Queen Schala Zeal
« on: February 03, 2014, 01:49:31 am »
Wow, you're really good at making custom sprites.  I'm amazed at how well you were able to make Schala's hair look from the back.

General Discussion / Re: Goku's mother has been given a name
« on: February 03, 2014, 01:42:59 am »
Actually, the first thing I thought about that name was a really bad crossover fanfic.

Chrono Apocalypse / Re: Coming Late November-December
« on: November 12, 2013, 11:13:03 am »
Nangbaby, I think you're being too modest, your work is wonderful~

I don't want to turn this thread into about me, so I should just say thank you and move on...

...but what I did isn't really isn't "work."

There are real spriters out there.  Some of them used to frequent the Compendium.  I mean, person who made the Serge and Kid sprites, or even those spriters who put a hood on Magus -- those are spriters.  They can make multiple original sprites in the Chrono Trigger style.  Many actually draw freehand, then reduce what they see into the pixels.

The files above are just recolors/pallete-swaps, found in just about every single sprite comic (shameless plug) known to man, and the hair in the side view is just partially copied and pasted from a different source.  I did draw the hair from the front, and it looks objectively worse that the copied and pasted hair from the side.  Believe me, most of the work was figuring out how to make a solid red in clothes that worked with Chrono Trigger's style, and then I looked at the Captain's cape and used that as a template for the pallete of Marle's pants.

If I were a real spriter, I would have made a good running Schala sprite animation cycle for all three perspectives.

Chrono Apocalypse / Re: Coming Late November-December
« on: November 08, 2013, 11:34:57 am »
Here's hopefully, my final effort.

There were some severe pallete issues in the previous animations.  Now all of the sprites should not only have the same (or at least very, very) similar palletes, but they should also be 13 colors (including transparency, so really 12).  I was willing to go to 16 since this was just for an animation, but it could be done in 13 for all of them, and I was surprised.

I redid the hair slightly on the first frame because of the perspective and I wanted to give it a "fuller" feel to match what is shown on the side. This is far from the best animation in the world...but I hope it will do.

No, I will NOT be doing the backside.  Doing the front was barely in my scope, and as you can see, it's not done well.

Again, I have no problem with anyone swooping in and making improvements or even making alternate versions of these.

Chrono Apocalypse / Re: Coming Late November-December
« on: November 06, 2013, 10:35:09 am »
Thanks for the praise. These sprites really more like a rough draft which someone with a better eye for detail would probably be better off finishing since I'm terrible with lighting and shading.

I'd love to do the rest of them for you, but quite frankly, drawing the loose hair for the other poses is outside my skill level. The only reason why I was able to make an attempt at the side ones was because I found an easy source (inspired by your words, by the way) to copy and paste, then edit into the shape I want. I'm a frankenspriter, not a real artist.

Now I see why Marle's hair is in a ponytail, because it's easier to show movement by reusing or sligltly altering frames when doing that anime hair-billowing visual cue.  If her hair is loose one can't just copy and paste from frame to frame. That's actual work.  :shock:

By the way, I corrected a minor issue in the previous sprite, where the pixel under Marle's right arm went missing in one of the frames.  That's been fixed.

Edit: I decided to try one of the front frames anyway.  I know her hair should really be wider than that, and the hair is atrocious, but I'm just showing you where I am as far as my skills.

Chrono Apocalypse / Re: Coming Late November-December
« on: November 03, 2013, 02:08:44 am »
Youtube maybe, if they're just movies?  Get rid of the start menu and work from there?

In the interim, I took a stab at that Marle recolor you asked for. It's bad, but it's the best I could do.

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