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Messages - maggiekarp

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It's alright, I get messed up all the time with the "Magil is in love with Riddel" game script options. I don't think I asked about this one because I heard somewhere there's dialogue in the DS version of Trigger that made Magus/Lucca canon and really didn't want it to be true  :evil:

it's okay in fanfics but ugh don't put that in the gaaaaame

Lavos, the Planet, and other Entities / Lavos, Mutants, and Evolution
« on: June 06, 2012, 11:22:42 pm »
So like did Lavos make the mutants in 2300AD and the Black Omen or were they deformed by his energy, like radiation or chemically?


Quote from: John Cheese
The patent we're freaking out over was filed by Sony way back in 2006 and modified about a year ago, and it does in fact spell out how while playing, your game would slow down and give you warnings before displaying a TV-style commercial. Then, when the game resumes, it would "rewind" your progress just slightly so you wouldn't be coming back exactly where you left off and fuck everything up. Though anyone who has ever touched a game knows that it will absolutely fuck you up.

What they don't spell out is what type of games these would be used in (if it's ever even used at all), and that's pretty important, because from a logical standpoint, it seems to me like they're setting themselves up for the free-to-play market. It's the only method they can use to compete with the ridiculously lucrative "dollar app" market, and aside from charging for in-game perks and products the way Facebook does, in-game commercials seems to be the most logical way to make money off of them. If you think a company can just throw out a game for free without collecting at least some form of revenue in return, you need to stop reading this article and come back when you have some hair on your ass.

This idea isn't new by any means. Pull up virtually any flash game on the Net, and you'll see it in action -- and this is the type of setting I believe they're going for with this patent. No, I don't predict you'll see them interrupting your multiplayer face-sniping matches just as your crosshairs center on your friend's balls, because Sony prefers that the Molotov cocktail content of their offices remain under a certain percentage. They didn't just start making games last year -- they understand that gamers would riot in the goddamn street with a change like that. Or at least say "This is bullshit" every time an ad pops up, while continuing to buy and play their games like they've always done.

Characters, Plot, and Themes / Re: Magil and Kid
« on: May 28, 2012, 02:53:32 pm »
Ah, that makes sense more for the scenario to come back to life-essence-drained bodies anyway. Sounds like the translators put in the fire stuff to make people draw the orphanage connection anyway...

But the interaction of Kid and Magil while Lucca was alive and the years up to their meeting Serge are still a mystery to me :I

I hear that they're making it so you always have to be online when playing a game, even if it's single-player stuff.

But I guess this will mean a new type of Game Shark/Ad Block hybrid baby's in the works

Chrono Compendium Discussion / Re: Anyone use tumblr?
« on: May 26, 2012, 07:52:41 pm »

I sell chrono and chrono accessories

Characters, Plot, and Themes / Re: Magil and Kid
« on: May 26, 2012, 12:42:32 pm »
Totally forgot that I like the thanaka idea. Island sunscreen!

Reviving this thread because I have questions about why Kid was staying with Lucca if Magil knew who she was in the first place.

This is from the "Shea's Light" storyline, but seems like some of it could easilly be used for Lucca's orphanage.
Quote from: Radical Dreamers
While Kid is lost in thought, Magil takes me aside and explains the rest to
me, alone...

"Kid, still a child at the time, was raised by the holy sisters in their
However, one day, one of the sisters was summoned to Lynx's mansion. Kid
waited day after day, but the sister did not return.
After some time had passed, Kid secretly sneaked out of the temple,
determined to find out what had happened.
She made it almost all the way to Viper Manor, alone and unprepared. She was
still just a child, after all.
But then, she heard an explosion, back in the direction of her hometown. She
looked back and saw fires everywhere, engulfing the only home she ever knew.
Someone had set fire to her entire village, including the temple.
Forgetting the mansion for the time being, she ran back to town, but Kid was
the only survivor.
Back then, I was a regular visitor of the temple. One day, I came to where
the town had been, and came across this sight. All the village had burnt to
the ground, and there appeared to be no survivors. But, following my
intuition, I searched and searched.
And there, among all the cinders and bodies, crouched a tiny, trembling
little girl.
After I took Kid under my wing, it was an entire year before she spoke
again. Ever since then, I haven't seen her cry a single time..."

But in this scenario Magil didn't have any connection to Kid beyond visiting the magic temple every now and again. So why would he entrust Lucca with her upbringing and not be around when tragedy struck?

I ended up filling in holes with what I knew from Chrono Cross, mostly Kid's subconscious time-traveling power when she's in real danger. Since Kid would only be able to save herself, not Lucca or any of her friends in such a terrible situation, it could have made a temporal distortion around the entire orphanage that Magil would have been unable to break through.

As for why Magil wasn't completely in charge of Kid, he could have been too late in discovering her identity and at that time she and Lucca were more sisters than he was her brother. I can easilly imagine that scenario, "No way you're getting Kid, she's my baby now, go screw". And well, Magus is the guy who sucks plus he's got depression, maybe he realized he wouldn't be much help to a little girl and just poked in every now and again. I like it that way cause it's more Piccolo angst than "WAH I'M ERASING MY MEMORIES" JRPG angst.

Chrono / Gameplay Casual Discussion / Re: Replace Korcha...UGH...
« on: May 09, 2012, 12:06:14 am »
The game wants you to have a bad relationship with Kid because of the original plotted ending where she joins Schala and Lavos to become the ultimate force of enmity

But yeah Macha's nice and sassy

Chrono / Gameplay Casual Discussion / Re: anti-theories
« on: May 03, 2012, 01:28:59 pm »
Woolsey didn't want to do Chrono Cross not because he had moved on from localizations, but because "that shit is stank"

Chrono / Gameplay Casual Discussion / Re: anti-theories
« on: May 01, 2012, 09:01:07 pm »
When I was little I thought the Ozzie's in a pickle joke was funny because he's green.

Schala's the entity

Chrono / Gameplay Casual Discussion / Re: anti-theories
« on: April 29, 2012, 08:42:50 pm »
Although not obese by any means, Marle is actually somewhat overweight due to her sweet tooth and between-meal snacking. It doesn't impact her health significantly since she also exercises and eats her veggies, but it does explain why so white a girl can still have such a delightfully fine caboose.


Chrono / Gameplay Casual Discussion / Re: anti-theories
« on: April 24, 2012, 09:42:36 pm »
Leena is Crono and Marle's daughter. The red and gold circle on her hairband is the pendant, which stopped being green after Doreen left it.
: ;_;

Chrono / Gameplay Casual Discussion / Re: anti-theories
« on: April 23, 2012, 02:08:58 pm »
Scientifically speaking, a planet probably wouldn't care too much about humanity one way or the other. For a real world example, even if we wiped out the entire human race in a very ecologically bad way, after a few hundred or thousand years the surface of the Earth would be just fine and could sustain life. For a canon example, look at what Mother Brain has to say about the planet eventually recovering.

Although that really throws the Entity=the Planet theory...

I like to go with the original Trigger explanation for Lavos's control over evolution. It cultivated humans, it didn't invent them. Plus there's the blatant plot hole of Ayla with the Cross explanation.

Chrono / Gameplay Casual Discussion / Re: CHRONO COMIX
« on: April 19, 2012, 08:40:47 pm »

Chrono / Gameplay Casual Discussion / Re: anti-theories
« on: April 19, 2012, 05:45:47 pm »
Sorry for double-post

Kid in Radical Dreamers has white hair because she has partial albinism. This has an effect on her eyesight, which is why she relies on Magil for nearly all exploration and exposition in the game. Glasses stores remind her too much of Lucca so she never goes to one :(

Janus never went down to the Earthbound village until Schala brought him during Chrono Trigger. His "what a filthy hovel" line wasn't him being an asshole, he was just surprised at how different it was, especially since Schala loved to visit it so much.

Ozzie, Flea, and Slash each represent a suppressed trauma or part of Magus's personality. Flea is the gender confusion he experienced from having no real masculine role-model and being raised by/aspiring to be like Schala (hence the dress). Slash is a mixture of the dark things he had to do to rise to power (Dark Arts Swordsman. Uses corpses.) and a skewed sense of soldier honor (Frog solo ending). Ozzie is body image issues (Janus was a porkchop) and the feelings of being worthless (and he is, in a cosmic sense).

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