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1
Heya! I collect pretty much everything Chrono Trigger. I am in need of these pieces to complete my personal 100% collection. Any help tracking them down would be great! And rewarded!
Dots, Swirls, Lines coloring book
Magus' castle phone card - Anime Teleca
CT Cast phone card - Anime Teleca
Chrono trigger title logo phone card - Anime Teleca
Xceed 1/4 scale Magus vs Crono statue
Jogo Veio magazine number 3
La legende chrono trigger (first print), 3rd Editions publishing
CT Mature version for SNES NTSC version - I have the PAL edition
Poster - horizontal layout with forest on right two-thirds (wish I could find an image... I'm almost certain I've seen this)
Brown/tan PSX Chrono Trigger release poster
Jump Festa 2000 ticket
Square press and sticker sheet
Chrono Cinematica cd and poster
Really quite surprised with your collection. I especially like the Xceed 1/4 scale Magus vs Crono statue.

Thanks! These are the pieces Im currently missing. But I made an IG for my cataloguing. If you ever wanna check it out, its just guruofwoah.
2
Kajar Laboratories / Re: Systems programming/reverse engineering
« Last post by trig on May 22, 2024, 12:50:56 pm »
Quote from: some bot
... or the cheep-cheep sprite location.

Eventually, I want to take iq test ...
...
3
General Discussion / La FГЄte des PГЁres 2024: date, origine et cadeaux
« Last post by Allaacd on May 22, 2024, 06:37:23 am »
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4
Kajar Laboratories / Re: Systems programming/reverse engineering
« Last post by richesdrain on May 22, 2024, 02:09:54 am »
So I've been enthralled with the Rust programming language lately, which rides developers' asses to make properly working code.

Recently, I've made a proof of concept 6502 CPU emulator and accompanying disassembler in it. The NES uses the 6502 CPU and the SNES uses a CPU that builds on that. One of the features I want to add that should be easy to code is feeding in a text file that maps labels with ROM addresses. I could, with Mario Bros 1, type up a ROM map that I can then feed into my disassembler and it will label things such as the sound loading function or the cheep-cheep sprite location.

Eventually, I want to take the NES emulator and extend it into a 65C16/Ricoh 5A22 emulator that will carry the same disassembler features. Using that, I've been inspired by Geiger's Snes9X debugger and want to make something modern and more robust.
I believe the Compendium has documented the Chrono Trigger ROM locations, along with Temporal Flux. Once done, I hope to have my emulator be able to set debug breakpoints in the ROM, step through, step over, etc., complete with labels for data and functions, so the user can see exactly what assembly is being executed.

Eventual future plans may include a decompiler to C, to make it even easier.

Right now the only foreseen difficulties are the graphics. I plan to use WebGPU for the graphics
Making the disassembler more user-friendly is an excellent suggestion, such as adding a ROM map to identify certain areas within the ROM. Both the user experience and the emulator's functionality will be improved by adding debugging capabilities like breakpoints, stepping through code, and displaying labels for data and methods.
5
CHRONO CROSS: THE RADICAL DREAMERS EDITION is on sale on Steam until 25 Sep for USD $9.99. (That's CDN $13.49, eh.)
I'm about to pick it up and play through Cross for the first time ever. (Actually... this works out to be my birthday gift to myself!)
It's truly a suitable price to own a product. It's a pity that I haven't been able to buy it since it opened for sale
6
Heya! I collect pretty much everything Chrono Trigger. I am in need of these pieces to complete my personal 100% collection. Any help tracking them down would be great! And rewarded!
Dots, Swirls, Lines coloring book
Magus' castle phone card - Anime Teleca
CT Cast phone card - Anime Teleca
Chrono trigger title logo phone card - Anime Teleca
Xceed 1/4 scale Magus vs Crono statue
Jogo Veio magazine number 3
La legende chrono trigger (first print), 3rd Editions publishing
CT Mature version for SNES NTSC version - I have the PAL edition
Poster - horizontal layout with forest on right two-thirds (wish I could find an image... I'm almost certain I've seen this)
Brown/tan PSX Chrono Trigger release poster
Jump Festa 2000 ticket
Square press and sticker sheet
Chrono Cinematica cd and poster
Really quite surprised with your collection. I especially like the Xceed 1/4 scale Magus vs Crono statue.
7
Chrono Cross Modification / Re: Element Grid Growth Formula
« Last post by glennxserge on May 14, 2024, 07:59:38 pm »
Well, another year has gone by, and I finally had some time to sit down and plug away on this problem again.  Not solved yet, but I'm much closer now.

There's a bunch of weird MIPS stuff in the post battle routine that took a while to sort through, but I was able to unpack the element growth tables and verify that you can alter this table and unlock a slot anywhere in the element grid at any level, provided the character's stat block has the right mask to allow it. 

The growth tables are explicitly defined as 100 consecutive 8 byte strides.  Each 8 bytes represents one star level, with the character's growth stat at 0x03 determining which of the 8 bytes is used for their grid.  I've compiled the standard 8x8 element grid with the table values that correspond to unlocking that slot as a reference, which I'll list below.

Code: [Select]
    Element Grid
1  2  3  4  5  6  7  8
-----------------------
02 0C 16 20 2A 34 3E 48
03 0D 17 21 2B 35 3F 49
04 0E 18 22 2C 36 40 4A
05 0F 19 23 2D 37 41 4B
06 10 1A 24 2E 38 42 4C
07 11 1B 25 2F 39 43 4D
08 12 1C 26 30 3A 44 4E
09 13 1D 27 31 3B 45 4F
These values are actually pretty easily derived, despite the game's obtuseness in how it generates them.  Given a row and column, the slot values is:
column * 10 + row + 2  //Decimal values, indexes start at 0

The table that the game generates ends up at 0x80101448 through some sort of DMA transfer, but I'm unfamiliar with doing traces of DMA requests through emulation.  There's probably some way to find where it's coming from.  That'll be my next test.  In the meantime, here's the full, 100 star level entry, that represents the element growth for all characters:

Code: [Select]
☆LV Growth Pattern Index
----------------------------------
0 FF FF FF FF FF FF FF FF   <--- 8 FF's mean the level up routine skips entirely
1 07 07 07 FF 08 08 08 07   <--- a single FF means that one growth index skips
2 11 11 11 FF 12 12 12 11
3 1B 1B 1B FF 1C FF 1C 1B
4 08 05 FF FF FF FF 26 05
5 24 0F 24 FF 09 FF 30 0F
6 12 19 FF 07 07 07 07 19
7 05 24 FF 11 11 11 11 24
8 0F FF 25 1B 1B 1B 1B FF
9 19 08 FF 25 25 25 25 08
10 25 25 FF 24 24 24 24 25
11 2E 2E 2E 05 05 05 05 2E
12 04 FF FF 2E 2E 2E 2E FF
13 23 23 FF 0F 0F 0F 0F 23
14 0E 04 FF 19 19 19 19 04
15 2F 2D 2F 2F 2F 2F 2F 2D
16 18 38 FF 04 04 04 04 38
17 09 FF FF 23 23 23 23 FF
18 38 0E 38 0E 0E 0E 0E 0E
19 03 2F FF 2D 2D 2D 2D 2F
20 0D 12 FF 18 18 18 18 12
21 2D 18 39 38 38 38 38 18
22 02 39 FF FF FF FF FF 39
23 22 FF FF 03 03 03 03 FF
24 17 1C 43 0D 0D 0D 0D 1C
25 1C 42 FF 39 39 39 39 43
26 42 03 42 22 22 22 22 03
27 13 37 05 17 17 17 17 37
28 26 22 08 FF 13 1C 42 22
29 39 26 0F FF 37 26 37 26
30 21 FF 19 FF 02 FF FF FF
31 0C 0D 12 FF 42 30 2C 0D
32 1D 41 23 FF FF 37 21 42
33 30 30 2D FF 0C 3A 41 30
34 37 17 37 FF 26 43 FF 17
35 43 02 41 FF 2C FF 36 02
36 2C FF 04 FF FF 02 2B FF
37 4C 4C 4C FF 43 42 43 4C
38 FF 3A 0E FF 30 2C 4C 3A
39 16 2C 1C FF 4C FF 3A 2C
40 3A 43 26 FF FF 4C FF 41
41 4D 21 18 FF 21 17 4B 21
42 FF 44 30 FF FF FF FF 44
43 44 0C 3A FF 4D 41 4D 0C
44 4E 36 4D FF FF FF 40 36
45 FF 4D 22 FF FF 36 35 4D
46 41 2B 2C FF FF 4D 4A 2B
47 27 4E 44 FF FF FF FF 4E
48 4B 40 FF FF FF FF FF 40
49 FF 4B FF FF FF FF FF 4B
50 FF 35 FF FF FF FF FF 35
51 FF 4A FF FF FF FF FF 4A
52 FF FF FF FF FF FF FF FF
53 FF FF FF FF FF FF FF FF
54 FF FF FF FF FF FF FF FF
55 FF FF FF FF FF FF FF FF
56 FF FF FF FF FF FF FF FF
57 FF FF FF FF FF FF FF FF
58 FF FF FF FF FF FF FF FF
59 FF FF FF FF FF FF FF FF
60 36 FF FF FF FF FF FF FF
61 FF FF FF FF FF FF FF FF
62 FF FF FF FF FF FF FF FF
63 40 FF FF FF FF FF FF FF
64 FF FF FF FF FF FF FF FF
65 FF FF FF FF FF FF FF FF
66 4A FF FF FF FF FF FF FF
67 FF FF FF FF FF FF FF FF
68 FF FF FF FF FF FF FF FF
69 3F FF FF FF FF FF FF FF
70 FF FF FF FF FF FF FF FF
71 FF FF FF FF FF FF FF FF
72 49 FF FF FF FF FF FF FF
73 FF FF FF FF FF FF FF FF
74 FF FF FF FF FF FF FF FF
75 4F FF FF FF FF FF FF FF
76 FF FF FF FF FF FF FF FF
77 FF FF FF FF FF FF FF FF
78 48 FF FF FF FF FF FF FF
79 FF FF FF FF FF FF FF FF
80 FF FF FF FF FF FF FF FF
81 FF FF FF FF FF FF FF FF
82 FF FF FF FF FF FF FF FF
83 FF FF FF FF FF FF FF FF
84 FF FF FF FF FF FF FF FF
85 FF FF FF FF FF FF FF FF
86 FF FF FF FF FF FF FF FF
87 FF FF FF FF FF FF FF FF
88 FF FF FF FF FF FF FF FF
89 FF FF FF FF FF FF FF FF
90 FF FF FF FF FF FF FF FF
91 FF FF FF FF FF FF FF FF
92 FF FF FF FF FF FF FF FF
93 FF FF FF FF FF FF FF FF
94 FF FF FF FF FF FF FF FF
95 FF FF FF FF FF FF FF FF
96 FF FF FF FF FF FF FF FF
97 FF FF FF FF FF FF FF FF
98 FF FF FF FF FF FF FF FF
99 FF FF FF FF FF FF FF FF

So for example, if you wanted Serge to unlock the most upper right slot in his grid at star level 1, after defeating the Komodo dragon boss, you'd change the first byte on line 2 from 0x07 to 0x48.  Like this:
Code: [Select]
1 48 07 07 FF 08 08 08 07
That's the short of it, but if anyone knows how the DMA stuff works, I'd love a pointer.  no$psx does spit out some debug TTY messages for when the DMA transfers happen and which interrupts get set, I just don't know how to interpret it yet.  Getting a little further here will help me figure out where the table comes from, and hopefully mean we can more easily modify it. 

Edit: Oh and I've compiled this info in a google doc that has a little better formatting.  It can be found here-> https://docs.google.com/spreadsheets/d/1uWDsskF8QeLrxV0DXz-7It5X9FZosdwmdJ9F1sUKYn0/edit?usp=drive_link
8
Chrono Cross Modification / Re: How to extract NPC overworld model & texture
« Last post by glennxserge on May 14, 2024, 05:53:50 pm »
Woah, great work GrobycFTW !  That must have taken a while to figure out. 
I always wanted Miguel to be a playable character.  I'll have to try it out, and it gives me a good reason to give the purple cat tools another shot (I always run into some problem when I've tried).
9
General Discussion / Re: Let's Play 2024 - Chrono Trigger
« Last post by Chris Cruz on May 11, 2024, 01:07:42 pm »
Hey, Booster!

I know it seems Im takin HELLA long w/Trigger but I just have the Rainbow Shell left to do and its off to the Ocean Palace. I have to pick up sommore sealed chests too. I was thinkin abt it today and I know it seems like Im playing a lot of games at the same time but this playthrough of Chrono has been really meaningful to me I dunno if its bec of all our talks in this thread too but: its helped me become a better me. It reminded me of a time where I was careless as a child is but everything seemed to always just work out for me. I just needed that carefree feeling or thinking back. Ive started to do the push-ups everynight now and all the pain I had in my neck is now gone and upper shoulders, it was really all due to me just being I dunno maybe still depressed and being a lifer just laying about not taking care of myself. This might seem random but CT helped me do stretches on my bed that eventually got that knot out of the leftside of my neck, I rem one night I didnt crack but I crunched and WRENCHED!!! my neck to the right and that spot finally disappeared so Ill always remember CT and our talks about exercise, getting older, etc. I dont want to talk to other guys abt it. Youre a really cool guy and you remind me to take care of myself now that Im living all alone by myself. Namaste ::bows::

Im tryna finish Atelier Escha & Logy, tbh I just wanna go back and platinum the first game Rorona cause I want a PS3 plat lol. Im tryna get thru Steins;gate VNs are easy I just click X really fast through it half-reading just getting the gist. And on-for Switch I tried out Luigis Mansion 3- I wanted to get your thoughts on it cause my friends on Discord dont really play Switch too much and you seem to be versed init. The vacuum is so much fun to play with just sucking everything on the screen. Ive kinda put away LUNAR: SSH cause the music lulls me to sleep like a siren

He secured the goods. My Dad and his friend got a PS5 Slim wDiscdrive in Manila today I cant wait to try it out. I foresee myself getting super obsessed about video games from now on I just feel that excitement in my veins again. Id love to know what titles youre into, esp NON-JRPG since Im so curious

Anyway Have a good one!
10
Heya! I collect pretty much everything Chrono Trigger. I am in need of these pieces to complete my personal 100% collection. Any help tracking them down would be great! And rewarded!

Dots, Swirls, Lines coloring book
Magus' castle phone card - Anime Teleca
CT Cast phone card - Anime Teleca
Chrono trigger title logo phone card - Anime Teleca
Xceed 1/4 scale Magus vs Crono statue
Jogo Veio magazine number 3
La legende chrono trigger (first print), 3rd Editions publishing
CT Mature version for SNES NTSC version - I have the PAL edition
Poster - horizontal layout with forest on right two-thirds (wish I could find an image... I'm almost certain I've seen this)
Brown/tan PSX Chrono Trigger release poster
Jump Festa 2000 ticket
Square press and sticker sheet
Chrono Cinematica cd and poster
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