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Chrono Cross Modification / Re: Element Base Damages?
« Last post by hexhexhex on Today at 04:37:22 am »
This link by Grobycftw had a lot of the groundwork laid out for me, I just made a human-readable table.
https://www.chronocompendium.com/Forums/index.php?topic=12588.msg225023#msg225023

Unfortunately, they didn't aggregate the data in the format I have it. I popped my disc's image in a hex editor and I used those addresses and byte offsets to manually go to each element and check its damage bytes (bytes 9-10).

I then confirmed Grobycftw's findings for at least those damage bytes by plugging them into the formula and making sure the numbers were close enough to what I saw in game. Didn't do all that much testing, to be honest.

I really didn't even want things to come down to me manually fishing through a disk dump for those values if someone had already done that work because I expected it to be fairly tedious. I should have written a script for it, but I was already halfway through Green elements before I thought to.
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Chrono Cross Modification / Re: Element Base Damages?
« Last post by Kodokami on Today at 01:58:52 am »
Wow, that's really interesting. I like being able to see the little differences between the colors and between single foe vs all foes attacks.

Would you be able to walk me through how you find the numbers?
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Chrono Cross Modification / Re: Element Base Damages?
« Last post by hexhexhex on Yesterday at 02:41:25 am »
Also, it seems that HellSoul and HellBound are a 32% chance and a 64% chance respectively, but I haven't confirmed that. It's just that those numbers seem to reside in a data section for those elements that seems like it might correspond to status effects. I don't know exactly what's in those sections and haven't had time to keep investigating.


As for the variable f, I've got absolutely no clue still. I'd need to do an in-game data collection and try to fit it to the formula for each attack element. Not willing to do that anytime soon; too much work.
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Chrono Cross Modification / Re: Element Base Damages?
« Last post by hexhexhex on Yesterday at 02:36:41 am »
I managed to find what I think is the Base Damage of most of the elements (attack elements Level 1 through 6 of each color)

Name   Level   +/-   Targets   Base Damage
AquaBeam   1   7   Single Foe   12
IceLance   2   6   Single Foe   15
AquaBall   3   5   Single Foe   20
IceBlast   4   4   Single Foe   28
Deluge   5   3   All Foes   30
Iceberg   6   2   All Foes   38
            
Name   Level   +/-   Targets   Base Damage
Fireball   1   7   Single Foe   12
MagmaBomb   2   6   All Foes   10
FirePillar   3   5   Single Foe   20
MagmaBurst   4   4   Single Foe   28
Inferno   5   3   All Foes   30
Volcano   6   2   All Foes   40
            
Name   Level   +/-   Targets   Base Damage
Bushwhacker   1   7   Single Foe   12
Aerosaucer   2   6   Single Foe   15
Bushbasher   3   5   Single Foe   20
Aeroblaster   4   4   Single Foe   28
Carnivore   5   3   All Foes   30
Tornado   6   2   All Foes   38
            
Name   Level   +/-   Targets   Base Damage
Uplift   1   7   Single Foe   12
ElectroJolt   2   6   Single Foe   15
Upheaval   3   5   Single Foe   20
ElectroBolt   4   4   Single Foe   28
Earthquake   5   3   All Foes   30
ThundaStorm   6   2   All Foes   40
            
Name   Level   +/-   Targets   Base Damage
PhotonRay   1   7   Single Foe   13
Meteorite   2   6   Single Foe   16
PhotonBeam   3   5   Single Foe   22
MeteorShower   4   4   All Foes   25
HolyLight   5   3   All Foes   32
UltraNova   6   2   All Foes   42
            
Name   Level   +/-   Targets   Base Damage
GravityBlow   1   7   Single Foe   13
HellSoul   2      Single Foe   
Gravitonne   3   5   All Foes   16
HellBound   4      Single Foe   
FreeFall   5   3   Single Foe   36
BlackHole   6   2   All Foes   44
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I'm imaging a hack now where this could happen, depending on a choice the player makes. Maybe not in a first run since I'm not sure what could change the plot so early, but perhaps a choice that affects the following New Game+? Like, maybe give the player a choice at Cyrus' grave to have Frog say "I'd trade my life for you" or something. And in the following New Game+, the plot proceeds exactly as you laid out, with Cyrus instead of Glenn.

Definitely an interesting What if? scenario!
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Hey all, and welcome back to my Chrono What-If series, where I cover different what-if scenarios for all the Chrono games. This what-if is going to be an interesting one: what if Glenn sacrifised himself to save the life of Cyrus, who dies in the normal story? Well, how about we simply begin?


This scenario begins once Glenn and Cyrus encounter Magus and Ozzie on the Denadoro Mountains after obtaining the Masamune. Just like in the normal story, Cyrus tries to attack Magus, but ends up getting knocked away and not even landing a scrath on the Fiendlord. As Magus prepares his spell, Cyrus warns Glenn to stay back, but he refuses. Instead, Glenn heroicly pushes Cyrus off the cliff and into the water below, sacrifising himself and taking Magus's attack. After a while, Cyrus wakes up but realizes his friend is gone. Without hesitation, he takes the Hero Medal that fell alongside him and heads back to Guardia Castle. Not much happens for a while; Cyrus tells the royalty of Glenn's passing, but he promises to defend the kingdom with his life and that Magus will pay for all he's done. However, during the ten years of 590 AD - 600 AD, Cyrus starts to feel guilty about letting Glenn die and enters a more depressive state.


The rest of the story is the same until the Naga-Ette surprise-attacks Lucca, knocking her down. Before the beast can get it's next strike in, Cyrus jumps out from behind the organ and slashes it with his sword. He immediately demands that the two head to safety, but seeing that Crono and Lucca won't budge, he reluctantly accompanies them. After slaying Yakra and saving Queen Leene, Cyrus decides to stay at the castle to ensure no harm comes to the royalty. Everything remains the same until the encounter with Ozzie on Zenan Bridge, where Cyrus is fighting alongside the other knights of Guardia. He once again decides to join the heroes and they end up fighting off all of Ozzie's minions and Zombor, just like normal. Since Cyrus already has the Hero Medal in his possession, Tata isn't involved in this part of the plot. Instead, he accompanies Crono to the Denadoro Mountains for the Masamune. Since he's already fought them, Masa and Mune simply hand over the legendary sword, which is broken, just like the original story. Not much happens until the confrontation with Magus, but Cyrus now comes along to Prehistory to find some Dreamstone.


The Fiendlord is initially confused, pondering how Cyrus has survived this long. He simply laughs and proclaims that it's time to end this fight once and for all. The fight then begins, and Magus is pretty easily defeated. This basically ends the what-if for now, as the heroes get sent to Prehistory...


Oh, also, here to answer a few questions about Cyrus in terms of gameplay:

  • Cyrus is a fire user, kinda like Lucca. So this means that there is no Water magic-user in the party.
  • Cyrus plays identical to Glenn, although he does have a few different, non frog-related Techs.
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Chrono Cross Modification / Re: Element Base Damages?
« Last post by Kodokami on March 27, 2020, 02:11:33 pm »
Here is the gamefaqs board where utunnels, the author of that page, compared his information to another author.

It looks like the variable e is the same as the variable AtkSpread in the gamefaqs equation. However, the Element List, located on page 2, that should have the information you're looking for, is a dead link now. I don't know if we have it hosted elsewhere.

I'm assuming the variable f for each Element was also located in that list.

EDIT: Actually, we have a Damage Multiplier variable listed here; however, only for Techs, not Elements. If we can gather the data again, I'd like to reorganize it all to be more uniform and easier to cross-check with utunnels Game Mechanics page.

EDIT 2: Whoops. Damage Multiplier is actually the variable atk, located under Weapon Based Tech Damage. It's unrelated to Element damage.
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Chrono Cross Modification / Re: Element Base Damages?
« Last post by Maximus on March 27, 2020, 03:36:40 am »
I would like to know it too  :(
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Kajar Laboratories / Re: Chrono Trigger - Master Quest: Thoughts and future content
« Last post by Sheiken on March 26, 2020, 07:49:06 pm »
Be it an epilogue or its own hack, events following the fall and the fate of Crono and Marle are the only real loose end left in Trigger.  I feel like they were setting up for another game with it, but we all know what happened with that.  I have many ideas as a writter for spin offs and sequels, but I lack the ability to make my own hacks or worthy fan games.

With Trials of Mana being remade and even talks of making new games to that old IP, my hope for another Chrono game has been renewed a bit.  Though I am certainly keeping my expectations in check and not holding my breath.
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Kajar Laboratories / Re: Chrono Trigger - Master Quest: Thoughts and future content
« Last post by MS04 on March 26, 2020, 07:28:23 pm »
Maybe an original add-on epilogue for the "Fall of Guardia"?


That's definitely a possibility, although I do wanna make a hack of the events afterwards and the fates of Crono and Marle.
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