Recent Posts

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Chrono Cross Modification / Re: Need Help Finding Chest Content
« Last post by Grobycftw on Yesterday at 06:45:13 pm »
Hi guys me again, I was just wondering if you could post for me the compiled script of
CD0-050-Lizard Rock Entrance (Home)
with the value 520 instead of 519
That would really be helpful!

*Oh and today I was able to confirm that Vehek was right
in CD0-050-Lizard Rock Entrance (Home) -> 0x005C: var[0x0498] = 519   , is Fireball (0007)
CD0-329-Fort Dragonia Northeast Third Area (Home) -> 0x0046: var[0x045E] = 530  , is Tornado (0012)
CD0-148-Viper Manor Bluffs Final Ascent (Another) -> 0x00DF: var[0x04CA] = 540   , is Meteorite (001C)

so it all make sense when looking at the Element list. :o



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Kajar Laboratories / Re: Chrono Trigger - The Radical Dream: Update #1
« Last post by MS04 on Yesterday at 05:15:03 pm »
Who did? Hmm...
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Kajar Laboratories / Re: Chrono Trigger - The Radical Dream: Update #1
« Last post by Mauron on Yesterday at 05:12:59 pm »
Who let that Mauron do things? >_>
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Kajar Laboratories / Re: Chrono Trigger - The Radical Dream: Update #1
« Last post by MS04 on Yesterday at 10:40:47 am »
Thanks! I am going pretty fast in terms of progress.
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Looking great so far! You're making ninja fast progress!
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Kajar Laboratories / Chrono Trigger - The Radical Dream: Update #1
« Last post by MS04 on Yesterday at 07:49:38 am »
Hey all!

If you have read my last post, I am working on the ROM hack Chrono Trigger - The Radical Dream, a new story taking place in the Radical Dreamers timeline that shows how Magus became the mysterious mage Magil.

Well, I'm happy to report everything's going smoothly and that I'd like to talk about some new things original to this hack:

The first is a brand new character named Cid (yes, his name is a FF reference), who is leading an expedition in 12000BC to study the remnants of Zeal that have been popping up around the world during this time. He'll mainly be prominent during the beginning part of the game that takes place in 12000BC. After that, he will mainly stay in the Last Village commons due to events that happen later on. For his sprite, the unused version of Melchior in a grey robe is used.

The second thing isn't a character, but a minigame: a Chrono-series quiz show! There are 3 tiers of difficulty with 5 questions each, and each tier has 3 random rewards you can earn. The prizes get better the harder the difficulty, so put your brain to the test! (Oh, and don't cheat, please?)

The third thing is about the demo. Now, I don't have a release planned but it will only stop once you have Frog/Glenn in your party, so it may be a little short.


I'm almost done now, but I would like to thank Mauron for what help she's given me with learning a little more about hacking CT. If you stumble onto this post Mauron, thanks!

Well, that's all for now. How about some more screenshots, maybe?


By the way, feel free to ask questions about the hack!
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Chrono Trigger Modification / Re: Temporal Flux tutorial videos.
« Last post by trig on October 15, 2019, 06:16:20 pm »
There's no upper limit, right? Can't it be somewhat of a rolling series? Thanks for your work.
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Chrono Trigger Modification / Re: Temporal Flux tutorial videos.
« Last post by Boo the Gentleman Caller on October 15, 2019, 09:32:31 am »
I'm not the core user of TF, but what you've proposed looks solid from my end.
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Chrono Trigger Modification / Re: Temporal Flux tutorial videos.
« Last post by Zakyrus on October 14, 2019, 10:42:46 pm »
Nothing? Are you sure because I'm still taking requests after I start the video series however they will dwindle and optimize choice please cast your choices now....

... once I begin it won't be as easy and I will start a poll of what I might consider to add in later episodes.
... however right now on you get the choice of what you want... do you want a new dungeon or is there a certain cutscene type you would like to see that you don't know how to do or is there some bug that you would like to see how to get around or whatever let me know I can tell you how to figure that out at least and we'll work through it together in the videos haha. Until then video one is going to be released soon....
-Z

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Chrono Trigger Modification / Re: Help with overworld tiles?
« Last post by Zakyrus on October 14, 2019, 10:40:22 pm »
What IHBP said ....it sounds confusing at first, but it's actually pretty simple.

You click on the exit and position it (by coords...sort of like with Locations), and there is a slight offset of we're how far up the solidity tile you have to go'...however,  it's best if you actually copy and paste a tile of a similar exit type rather than try to create a new "tile" fro'm scratch.

If that still doesn't make sense I will post this in my first video of the tutorial series are temporal flux I promise I will have it out within a week.

-Z
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