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Chrono / Gameplay Casual Discussion / Just for fun...(Youtube video)
« Last post by BFG on Today at 01:58:54 am »
I posted a video waaaay back in 2007 of Magus soloing Lavos.  Vid wasn't great quality and I didn't take it too seriously since it was a level 99 cakewalk.  But it WAS fun.  That was back when I was active on this site and some of my PAR code findings, including the ones that made that possible, are rattling around here somewhere.

Anyway, there's a meme going around currently that uses a track from Metal Gear: Revengeance to spice up various awe-inspiring video game scenes.  It seemed to fit pretty well so I gave it a shot.  Hope someone enjoys.
Chrono Trigger Modification / Re: Temporal Flux tutorial videos.
« Last post by Zakyrus on July 02, 2022, 07:21:04 am »
Triple post.  :picardno

Tutorial 1 Bonus video:

Custom Item Icons!!

Chrono Trigger Modification / Re: Temporal Flux tutorial videos.
« Last post by Zakyrus on July 01, 2022, 11:25:20 pm »
Bonus video b showing the inclusion of text icons(like "{Ultimate Blade} ATOM EDGE" or a potion icon for the tonic item..coming soon!

As well as tutorial 2 which will show events as well as important new graphics by the custom and how to make a cutscene and some other cool miscellaneous s***! Such as the scavenger hunt and a new cutscene!

Finished Eiyuden Chronicle: Rising (aka a spiritual successor to the Genso Suikoden series). It's a short-to-medium length prequel game to Eiyuden Chronicle: Hundred Heroes, which is coming out next year. I wasn't a fan of the combat system at first (I am not so good with the in-real-time combat and the fast reflexes) but I think it's starting to grow on me. Which probably doesn't mean much since it looks like the combat system will be different in Hundred Heroes.

The story works for a prequel, nothing too deep, a nice preview of what is to come. I enjoyed the characters and their interactions. The soundtrack is wonderful of course. The quests... well, I'm mixed on them. I'm just tired of way too many quests in games in general. On the one hand, some of the quests can get repetitive, but on the other hand, the quests do stop after a while AND there is a way to make them go faster: Hit Start to access your quest, mark it as active, then go to the location. Once you're at the location, hit Start to access your map. If the quest is active, it'll show where you actually need to go. (The only exception is if you're gathering generic materials like lumber or ore, since those are scattered across dungeons.)

Forgot to mention I also finished Xenoblade Chronicles 2 and its prequel game Torna ahead of Xenoblade 3. The blade system was interesting, but I wish they didn't make certain access points dependable on the blades you rolled for. And I know some people like Tiger Tiger but that was a hard pass from me. The combat system was mostly the same in Torna with the exception of switching between blade and driver, but I liked it better in Torna. I did enjoy the story in both games. I know we know what happens between Torna and the main game, but I do wish we had gotten to see a little more post-battle with the, ah, blade eater and random ambushes I will not mention.

I was thinking of trying the FF7 remake next, or at least the part that's available now. (I do have other games in the backlog, but when has that ever stopped me?  :? )
Hey sorry for the dbl post.

I just beat Breath of Fire IV. 38:54. (again, PS1 on PS3) It felt good to finally knock this one out as itís always been nagging at me to finish it for so so many years now. Iíve always liked the Breath of Fire series itís constantly-consistently been there with me as a kid. Overall I enjoyed II and III the most although 4 was really fun too.

Right now, I guess Iíll try popping in BoF: Dragon Quarter and see how I like it. Cheers everyone!!
not QA related, but they advertised cross in FFBE
Chrono Trigger Modification / Re: Temporal Flux Plugins
« Last post by Zakyrus on June 24, 2022, 10:00:41 pm »
Hey can we have like a beta test of hex-idize?

There's a really awesome because I'm about to make tutorial three for the 13th time and I have to include some of the plugins that you have because they're awesome and we'll reference the stuff we can make a fortune!


Haha just kidding but seriously.

Chrono Trigger Modification / Re: Temporal Flux Plugins
« Last post by Zakyrus on June 23, 2022, 06:06:49 pm »
I've been very slow on hacking stuff lately, but I'll at least respond to a few of these.

- Hi-Tech: I'll look into the MP costs for the menu and implement them.
- Friendcrafter: Working on Update enemy being triggered with CTRL+S and ALT+S, had some slight issues to work out with other code. Animation is another big step, I'll worry about that whenever I get around to a full sprite assembly plugin.
- Hexadecimal display: Everything changes, with a few exceptions. There are certain strings that I can't change at runtime. These are displayed as both hexadecimal and decimal unless they fall into the second category, numbers used by Temporal Flux. Any value you see in the main program will always be in hexadecimal, and for clarity they are kept as is with a 0x prefix in decimal mode.


But original at nice maping and almost bullseye music?? Are that really go hiatus or?
Fan Art / Re: CHRONO TRIGGER ~ An Epic Tribute Poster
« Last post by EgyLynx on June 23, 2022, 03:31:10 pm »
Ooh, where that founded?
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