Recent Posts

Pages: [1] 2 3 ... 10
1
Kajar Laboratories / Re: Chrono Trigger plus 2.0
« Last post by chrono12 on Yesterday at 06:36:00 pm »
Finally available with all the cool stuff from my YouTube videos.

https://www.romhacking.net/hacks/3691/

Bro! The rom has a bug when I modify some events. she doesn't work but.
2
Awesome!  I always assume the angle of Marle's pendant causing the gate glitch being the clue to this paradox, i.e. that relationship somehow causing further anomaly to prevent Marle complete and total time-nihilation on the spot (aside from the potential resolution provided by Crono's presence, or impending arrival or whatever).  Your take is so much more holistic, and rids me of the nagging sensation that it CAN'T be that simple. 

As far as immunity because of an instance of "non-synchronization" viewing it so technically is difficult, but not disregardable.  The only synchronization, or lack of, must originate from the mechanisms of the gate:  Marle time traveled by accident, but wasn't immune to the potential because she was destined to have the pendant, BUT wasn't immune to every single possible outcome because of that.  Again it is difficult to pin, because, after that, all subsequent time travelers will be affecting synchronization in that area (era, almost a pun XD )

  I hadn't heard or read of the Dream-line viewpoint, but I will now.  Outstanding and thank you!!  ^ ^

Also, Time Bastard?  Read my own reply to my post "A late late late late Time Bastard debunk"
3
Ok, approximately 1 month after I posted this, it finally dawned on me:  the event which causes the vests to become plates, and the fact that retrieving their former forms doesn't negate the would-be Chrono Trigger from having their advanced forms.   I've read so many posts about what different scenarios are possible, so somewhere in the back of my mind I KNEW there was a hole in this, but I couldn't put my finger on it.  I guess this would show that even if there exists a relationship between the Time Traveler, the gate, and the events they change, it doesn't account for objects that can be drastically altered without time travel interference, and towards a useful end, no less.   Chrono Trigger is a masterpiece and I am humbled by the level of focus put into it.

 I should have titled this post, "an attempt to debunk the Time Bastard theory", and not have assumed the pleasantries of time travel would work in my favor.  For honesty's sake, I'll say I wasn't feeling like it was suddenly my calling to take a shot at the theory, but I absolutely admit the whole Time Bastard idea was too dark and distasteful for me to side with.  If anything, this now speculates, even if in peripheral, that there could be a drastic or ominous change certainly causing the existence of a Time Bastard scenario, even if it might only be a second instance of time travel.     
4
que delicia de rom!!!!
5
I understand the need for patching ROMs, but good skybird I hate doing it. I mess it up 75% of the time.

I know a few people on Reddit also had some trouble patching it. It could be the ROM used?
6
Hey, I tried patching it in several times and it didn't work. The file reads as corrupted no matter what I do. Is anybody else experiencing the same issue? :(
7
Chrono Trigger Modification / a doubt?
« Last post by chrono12 on August 22, 2019, 08:56:00 pm »
how can i insert letters and symbols from one rom to another? To start a translation?
8
Chrono Compendium Discussion / Re: Prerelease sprites
« Last post by Tonberry2000 on August 22, 2019, 02:08:29 pm »
Wow, that was super fast and easy. Thank you so much! Keep an eye on the site in the next few days to see them!

I keep hoping we get another ROM leak of a prototype. I want to see those scythe-armed Zombor enemies from the trading card fully ripped.
9
Chrono Trigger Modification / Re: Temporal Flux Plugins
« Last post by Mauron on August 22, 2019, 02:02:51 pm »
Warrior Workshop:
- Fixed a bug where a stat growth hack was being applied unnecessarily.
- Fixed a bug where a stat growth hack was loading incorrect values.
- Added an option to manually toggle the stat growth hack. It can be manually enabled or disabled, but if you update stat caps or change stat growth in a way that won't work in vanilla, it will be enabled for you.

If stat growth hack is checked when you open this version, you should uncheck it, and recheck it if necessary/preferred.
10
Chrono Compendium Discussion / Re: Prerelease sprites
« Last post by Boo the Gentleman Caller on August 22, 2019, 01:27:29 pm »
Sorry that we never got back to you -- I'm one of the mods here and I don't think any of the active mods regularly check email (if they even have access).

That being said, feel free! Thank you for asking and for giving us credit.
Pages: [1] 2 3 ... 10