Recent Posts

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Oh crap. If I had a copy I would also be willing to help seed.
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I am recently falling in LOVE with Chrono and the world. I have found both versions of the torrrent but also am lacking the ability to download due to seeds. I know this thread is depricated but if there is ANYONE out there that can seed me up, I will literally keep my seed up until my computer dies.

Any help would be greatly appreciated. Thank you everyone for making this awesome community!~


this is one of the biggest and comprehensive music collections of all time, the version that Zeality sent out for christmas has 0 seeds (I'm at 98% complete) and the other one which is 1995-2008 only has 4 seeds including myself. The two have a lot of overlapping content but they do have some unique content so it is important to seed BOTH of them.

If those of you who have downloaded and enjoyed these music compilations could start seeding them again, and even upload them to new sites to get more exposure that would be great. As soon as I get 100% on both torrents I am going to upload a torrent of them combined to several torrent sites that I know of and am just trying to get them alive and going again so many people can enjoy them, especially with the release of crimson echoes, a big shot in the arm to the chrono series, just around the corner. It would be good to have these torrents ready and seeded for returning fans.

thank you for your time.

~Panzer88
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Chrono Trigger Modification / Re: Mode 7 research
« Last post by Zakyrus on Yesterday at 11:44:08 am »
This is excellent news, great work Mauron!

~Z
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Fan Art / Re: Radical Dreamers Lynx manor in Chrono Trigger style
« Last post by Sailor Phantom on Yesterday at 01:41:37 am »
That's sexy as all get out! How did you assemble this, btw... In photoshop or something (using the tilesets)?

Aw, thanks. ^_^  Nope, I used MS Paint Program. And yes, i used tile sets from https://www.spriters-resource.com/snes/chronotrigger/
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Fan Art / Re: Radical Dreamers Lynx manor in Chrono Trigger style
« Last post by Acacia Sgt on December 11, 2019, 11:53:22 pm »
Oh, that's neat.  :D
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Fan Art / Re: Radical Dreamers Lynx manor in Chrono Trigger style
« Last post by Boo the Gentleman Caller on December 11, 2019, 11:52:34 pm »
That's sexy as all get out! How did you assemble this, btw... In photoshop or something (using the tilesets)?
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Fan Art / Re: Radical Dreamers Lynx manor in Chrono Trigger style
« Last post by trig on December 11, 2019, 10:01:38 pm »
I love it!
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Fan Art / Radical Dreamers Lynx manor in Chrono Trigger style
« Last post by Sailor Phantom on December 11, 2019, 08:49:02 pm »
So a while back I thought about the RD manor and how someone had made a simple map for easier navigation. I then thought of making it with the CT sprites but only recently decided to do it. Everything here is made from existing CT sprites, except the mouth of truth, it's a combination of different heads as well as my own creation. And the Frozen flame, but all colors are all game exclusive.



I really like how all the rooms turned out but the clocktower store room... Yeah... I did what I could there. But otherwise I am satisfied. ^_^
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Chrono Trigger Modification / Re: Mode 7 research
« Last post by Mauron on December 09, 2019, 02:46:50 pm »
Credit data: Mostly ASCII, somewhat redundant. Three control codes, plus special routines for 0x20 (space character).

Mode 7 event command:
00-7F: Opens Mode 7 packet at 0x031313
80-8F: Wormhole scenes. 80, 81, 82, and 83 are definitely unique. 84-8F are duplicates of 83.
90-A3: Special purpose commands. Partial list in Temporal Flux. A0-A3 trigger the Color Crash event command.
A4-FF: Invalid, will likely crash.

Mode 7 Scenes (from packet):
80: Unknown Flag, can't be set normally. If set in the event command, will open a wormhole instead.
40: Unknown Flag, mostly seen in load screen events. Definitely seems responsible for the Jet Bike race's demo mode.
20: Unknown Flag.
10: Unused flag. Setting will cause the command to crash.

00: Jet Bike Race with boosts.
...
09: Jet Bike Race with rotation.
0A: Fireworks.
0B: Fireworks. Specific settings change based on which one is loaded.
0C: Ending Credits
0D: Ending Credits (fast)
0E: Fireworks, invalid. Will crash.
0F: Fireworks, invalid. Will crash.

I haven't confirmed 1-8 yet, but at this point I'm assuming Zakyrus's notes are accurate, except for a value of 00.

Edit: Found a couple more details.
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(Psst...

Don't know if I'm allowed to link to it, but KH Insider also has the soundtrack.)
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