Chrono Compendium

Kajar Laboratories - Fan Works and Submissions => Chrono Trigger Modification => Topic started by: RoxSilverFox on June 06, 2008, 11:03:15 pm

Title: Playable character mod: Schala
Post by: RoxSilverFox on June 06, 2008, 11:03:15 pm
I had this idea for a mod or patch for chrono trigger but I can't mod or anything the only thing I can do is make sprites (one downside to being a mac user) and I was wondering if their was anyone who could help out with this.

My idea was to have Schala as a playable character using some of my custom sprites.

Latest Version: 5.0

http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/schalasprites5.0.png (http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/schalasprites5.0.png)

Thanks, peace out
Title: Re: Playable character mod: Schala
Post by: FaustWolf on June 07, 2008, 12:24:08 am
Interesting, is this an expansion of the sprite sheet justin3009's CT hack is utilizing? Whatever the case, definitely be sure he gets a look at these, as it might save him some work. As I recall justin was basing his Schala sprites on Lucca's clothing and movements as well. While it might not be what some CT fans would expect (i.e., flowing dress), this sprite sheet holds many good-sense practical advantages, utilizing most or possibly all of Lucca's sprite assembly. What weapon are you planning on giving her?
Title: Re: Playable character mod: Schala
Post by: Satoh on June 07, 2008, 04:45:06 am
hmm... just my opinion, but a short skirt doesn't really seem fitting for Schala... Schala struck me as a very refined young woman... (basicly, the type of girl Marle wasn't, but should have been.) The dagger I can see though. A lot of women, especially of high status, carried daggers for self defense in the middle ages--not that 12000BC is "middle" ages... but... seems fine.

(A lot of people don't know that... also some men would carry around several daggers of valuable material, for chance encounters with a woman that might need wooing... as gifts. It was sort of a gift for women men could carry around without losing face... as opposed to things like flowers and jewelry... also they were slightly less likely to be stolen...)

Rambling aside, I wouldn't mind playing Schala myself... but... idunno... that skirt just kind of... makes Schala look kind of whorish to me...doesn't bother me as much on Lucca... but then I don't use her much and she is far from refined...
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 07, 2008, 06:24:13 am
hmm... just my opinion, but a short skirt doesn't really seem fitting for Schala... Schala struck me as a very refined young woman... (basicly, the type of girl Marle wasn't, but should have been.) The dagger I can see though. A lot of women, especially of high status, carried daggers for self defense in the middle ages--not that 12000BC is "middle" ages... but... seems fine.

(A lot of people don't know that... also some men would carry around several daggers of valuable material, for chance encounters with a woman that might need wooing... as gifts. It was sort of a gift for women men could carry around without losing face... as opposed to things like flowers and jewelry... also they were slightly less likely to be stolen...)

Rambling aside, I wouldn't mind playing Schala myself... but... idunno... that skirt just kind of... makes Schala look kind of whorish to me...doesn't bother me as much on Lucca... but then I don't use her much and she is far from refined...

I suppose you're right but it'll take to darn long to modify everything, I'll give it a try but I don't think it's really worth it. Plus don't you think it would it be hard to run in a dress?
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 07, 2008, 06:24:50 am
Interesting, is this an expansion of the sprite sheet justin3009's CT hack is utilizing? Whatever the case, definitely be sure he gets a look at these, as it might save him some work. As I recall justin was basing his Schala sprites on Lucca's clothing and movements as well. While it might not be what some CT fans would expect (i.e., flowing dress), this sprite sheet holds many good-sense practical advantages, utilizing most or possibly all of Lucca's sprite assembly. What weapon are you planning on giving her?

Ah so I'm not the first to think of basing schala on lucca sprites (bummer) well tell this guy about mine and I'm giving her a dagger as a weapon I might test what a staff would look like as well I'll have those up when I'm finished.
Title: Re: Playable character mod: Schala
Post by: Satoh on June 07, 2008, 07:38:26 am
hmm... just my opinion, but a short skirt doesn't really seem fitting for Schala... Schala struck me as a very refined young woman... (basicly, the type of girl Marle wasn't, but should have been.) The dagger I can see though. A lot of women, especially of high status, carried daggers for self defense in the middle ages--not that 12000BC is "middle" ages... but... seems fine.

(A lot of people don't know that... also some men would carry around several daggers of valuable material, for chance encounters with a woman that might need wooing... as gifts. It was sort of a gift for women men could carry around without losing face... as opposed to things like flowers and jewelry... also they were slightly less likely to be stolen...)

Rambling aside, I wouldn't mind playing Schala myself... but... idunno... that skirt just kind of... makes Schala look kind of whorish to me...doesn't bother me as much on Lucca... but then I don't use her much and she is far from refined...

I suppose you're right but it'll take to darn long to modify everything, I'll give it a try but I don't think it's really worth it. Plus don't you think it would it be hard to run in a dress?


well.... I suppose... but, if it had a split down the side, one that is fairly invisible while walking or stading, you could use her stock positions, plus the extras you would need to make could be derived from them... inserting only a leg or something...

but hey, it's your thing don't let my ides hinder you.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 07, 2008, 08:23:34 am
hmm... just my opinion, but a short skirt doesn't really seem fitting for Schala... Schala struck me as a very refined young woman... (basicly, the type of girl Marle wasn't, but should have been.) The dagger I can see though. A lot of women, especially of high status, carried daggers for self defense in the middle ages--not that 12000BC is "middle" ages... but... seems fine.

(A lot of people don't know that... also some men would carry around several daggers of valuable material, for chance encounters with a woman that might need wooing... as gifts. It was sort of a gift for women men could carry around without losing face... as opposed to things like flowers and jewelry... also they were slightly less likely to be stolen...)

Rambling aside, I wouldn't mind playing Schala myself... but... idunno... that skirt just kind of... makes Schala look kind of whorish to me...doesn't bother me as much on Lucca... but then I don't use her much and she is far from refined...

I suppose you're right but it'll take to darn long to modify everything, I'll give it a try but I don't think it's really worth it. Plus don't you think it would it be hard to run in a dress?


well.... I suppose... but, if it had a split down the side, one that is fairly invisible while walking or stading, you could use her stock positions, plus the extras you would need to make could be derived from them... inserting only a leg or something...

but hey, it's your thing don't let my ides hinder you.

I guess thats a thought
Title: Re: Playable character mod: Schala
Post by: justin3009 on June 07, 2008, 08:41:25 am
Yes I saw these on DeviantArt awhile back.  I'm still tempted to hack Schala as playable...but I want to do that as the 8th character =[
Title: Re: Playable character mod: Schala
Post by: OmniUnknown on June 07, 2008, 12:36:14 pm
Is it me, or does the skirt make her look younger...?
Title: Re: Playable character mod: Schala
Post by: Satoh on June 07, 2008, 09:40:26 pm
Is it me, or does the skirt make her look younger...?

It's prtly her height, partly her build... she's a little shorter and thinner... so that may be part of it... plus she just doesn't look as distinguished...
Title: Re: Playable character mod: Schala
Post by: FaustWolf on June 07, 2008, 11:18:19 pm
There was some discussion about skirts earlier, and since I'm fascinated with character clothing, I thought I'd post these as examples of, er, sprite-skirts. Clearly Schala would need a redesign from her original sprite as she appears in Chrono Trigger, so I think it's perfectly understandable why RoxSilverFox and justin3009 went with the short skirt design -- for realism of mobility (not to mention practical sprite assembly concerns).

These are some examples to help visualize what Satoh was describing earlier, long skirts with side splits. Certainly something a sensible lady could deliver a roundhouse in.
(http://img528.imageshack.us/img528/5448/skirtexampleskn7.png)
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 08, 2008, 12:48:10 am
There was some discussion about skirts earlier, and since I'm fascinated with character clothing, I thought I'd post these as examples of, er, sprite-skirts. Clearly Schala would need a redesign from her original sprite as she appears in Chrono Trigger, so I think it's perfectly understandable why RoxSilverFox and justin3009 went with the short skirt design -- for realism of mobility (not to mention practical sprite assembly concerns).

These are some examples to help visualize what Satoh was describing earlier, long skirts with side splits. Certainly something a sensible lady could deliver a roundhouse in.
(http://img528.imageshack.us/img528/5448/skirtexampleskn7.png)

Yeah this is how I was thinking of having it I'll give it a try and see how it looks.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 08, 2008, 12:50:16 am
Yes I saw these on DeviantArt awhile back.  I'm still tempted to hack Schala as playable...but I want to do that as the 8th character =[

It's not possible to put an 8th playable character in though is it?
Title: Re: Playable character mod: Schala
Post by: Satoh on June 08, 2008, 12:52:05 am
Yes I saw these on DeviantArt awhile back.  I'm still tempted to hack Schala as playable...but I want to do that as the 8th character =[

It's not possible to put an 8th playable character in though is it?

Probably not without more effort than it's worth... which I believe is why he hasn't done it yet...at least I think he hasn't....

Title: Re: Playable character mod: Schala
Post by: Vehek on June 08, 2008, 12:58:26 am
Justin, Mauron, and I worked on trying to get the 8th character to work.
8th Playable Character Possible?! (Updating!) (http://www.chronocompendium.com/Forums/index.php/topic,4100.0.html)
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 08, 2008, 12:59:53 am
Yes I saw these on DeviantArt awhile back.  I'm still tempted to hack Schala as playable...but I want to do that as the 8th character =[

It's not possible to put an 8th playable character in though is it?

Probably not without more effort than it's worth... which I believe is why he hasn't done it yet...at least I think he hasn't....


Yeah you're right probably to much effort involved I was just thinking of replacing one of the other playable characters. (Robo perhaps he's just a useless tin can anyway)
Title: Re: Playable character mod: Schala
Post by: Satoh on June 08, 2008, 01:08:24 am
Never liked robo much myself really...though it might be interesting to see Schala firin' her lazor...
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 08, 2008, 01:18:07 am
Is this what was meant for the clothing?

http://rox-silver-fox.deviantart.com/art/Test-1-88011749
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 08, 2008, 01:20:19 am
Never liked robo much myself really...though it might be interesting to see Schala firin' her lazor...

Ha yeah robo's techs wouldn't make sense coming from schala, The techs would have to change
Title: Re: Playable character mod: Schala
Post by: FaustWolf on June 08, 2008, 01:24:21 am
RoxSilverFox, there is much to be said for using awesome artwork to inspire hackers to figure out whatever is needed to implement said artwork. "Sprite it, and they will come..."

In other words, if we've got a kickass Schala sprite set, I think a number of technical helpers would flock to dissecting sprite assembly. I think Geiger's NA Offset Guide has the sprite assembly data locations, so we're really just several hours' worth of experimenting away from figuring it out. In fact, I think someone already created a character sprite editor that allows the user to assign one player character's sprite assembly to another character, so at the very least the location of each player character's sprite assembly must be recorded somewhere.

Oooh, and jsondag2 has the tech editing covered. We could have Schala casting "Dreamless" in no time flat. :twisted:

EDIT: Whoa, I like the dress. I am floored by your ability to come up with that so quickly.
Title: Re: Playable character mod: Schala
Post by: Satoh on June 08, 2008, 01:32:57 am
Is this what was meant for the clothing?

http://rox-silver-fox.deviantart.com/art/Test-1-88011749

Not quite what I had in mind, but I think that would work, anyone else have an opinion...?

I'd say go with it if you think it's within your power.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 08, 2008, 01:40:09 am
RoxSilverFox, there is much to be said for using awesome artwork to inspire hackers to figure out whatever is needed to implement said artwork. "Sprite it, and they will come..."

In other words, if we've got a kickass Schala sprite set, I think a number of technical helpers would flock to dissecting sprite assembly. I think Geiger's NA Offset Guide has the sprite assembly data locations, so we're really just several hours' worth of experimenting away from figuring it out. In fact, I think someone already created a character sprite editor that allows the user to assign one player character's sprite assembly to another character, so at the very least the location of each player character's sprite assembly must be recorded somewhere.

Oooh, and jsondag2 has the tech editing covered. We could have Schala casting "Dreamless" in no time flat. :twisted:

EDIT: Whoa, I like the dress. I am floored by your ability to come up with that so quickly.

Well I don't like to leave people waiting forever
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 08, 2008, 01:46:50 am
Is this what was meant for the clothing?

http://rox-silver-fox.deviantart.com/art/Test-1-88011749

Not quite what I had in mind, but I think that would work, anyone else have an opinion...?

I'd say go with it if you think it's within your power.

Well I suppose it'd be within my power but it could take me an eternity.
Title: Re: Playable character mod: Schala
Post by: Vehek on June 08, 2008, 02:01:37 am
"Dissect" sprite assembly? What do you need to do that for?
http://www.chronocompendium.com/Forums/index.php/topic,2872.0.html
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 08, 2008, 02:17:12 am
I've edited another 5 sprites, This is gonna take forever
Title: Re: Playable character mod: Schala
Post by: MagilsugaM on June 08, 2008, 02:32:19 am
I've edited another 5 sprites, This is gonna take forever
I can help you if you want!
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 08, 2008, 02:58:54 am
I've edited another 5 sprites, This is gonna take forever
I can help you if you want!


Yes please your help would be much appreciated
Title: Re: Playable character mod: Schala
Post by: FaustWolf on June 08, 2008, 11:50:24 am
Wow, looks like Vehek already got the sprite assembly totally figured out! So whatever you come up with should be technically doable. Only thing I worry about now is Schala's tileset possibly being so large as to run into other characters' data. Hopefully that can be rectified with some pointer adjustment if needed.
Title: Re: Playable character mod: Schala
Post by: justin3009 on June 08, 2008, 11:51:14 am
The only Schala sheet I have is in her normal zealian outfit...Also, we're going to have to change her hair a bit.  It looks really strange with such a small body and BAM, a huge ass head of hair.

@FaustWolf: Sprite Assembly has been figured out for ages now xD.  And no, if she's replacing Robo, believe me you ahve a shitload of room and more.  Schala's width is only 2 maybe 3 at times, robo is 3 all the time with 4 areas of 256 blocks of 4x4...You have enough room to last you a bit.
Title: Re: Playable character mod: Schala
Post by: Satoh on June 08, 2008, 02:20:11 pm
I may at some point mess with schala's sprites, but for now my Zeal map is more important to me...
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 08, 2008, 07:26:33 pm
The only Schala sheet I have is in her normal zealian outfit...Also, we're going to have to change her hair a bit.  It looks really strange with such a small body and BAM, a huge ass head of hair.

I figure it's mainly the back views that have that huge ass effect but you're right it needs to be modified.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 08, 2008, 07:45:00 pm
So any way am I still supposed to be modifying her outfit or should I just continue to finish the battle frames?
Title: Re: Playable character mod: Schala
Post by: FaustWolf on June 08, 2008, 07:58:10 pm
Do whatever most inspires you -- I happen to think the long split skirt singularly kicks ass, but then again you've already put oodles and oodles of work into the short-skirt sprite sheet. I've done only two sprite sheet edits in my whole lifetime, and those took me several days each (but neither had the sheer number of frames that a Chrono Trigger sprite sheet has), so I can definitely appreciate how much you've already put into the currently-existing design.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 08, 2008, 08:11:05 pm
Do whatever most inspires you -- I happen to think the long split skirt singularly kicks ass, but then again you've already put oodles and oodles of work into the short-skirt sprite sheet. I've done only two sprite sheet edits in my whole lifetime, and those took me several days each (but neither had the sheer number of frames that a Chrono Trigger sprite sheet has), so I can definitely appreciate how much you've already put into the currently-existing design.

I agree it does kick ass but it's gonna take a very long time so I'll just leave it as is... for now...
Title: Re: Playable character mod: Schala
Post by: MagilsugaM on June 08, 2008, 09:10:25 pm
I can help you with skirt and you do the rest. :D
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 08, 2008, 09:45:51 pm
I can help you with skirt and you do the rest. :D

okay then
Title: Re: Playable character mod: Schala
Post by: MagilsugaM on June 08, 2008, 10:05:44 pm
Is that allright or I improve it a little bit?

[attachment deleted by admin]
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 08, 2008, 10:09:08 pm
Is that allright or I improve it a little bit?

Thats great I'm fine with it, it's better than what I'd done
Title: Re: Playable character mod: Schala
Post by: Satoh on June 08, 2008, 10:55:09 pm
Looks great to me, I wouldn't mind having a copy of the sheet when it's done if that's alright with you...

(Maybe I'll try my hand at schala for a while, my zeal is giving me a headache...)
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 08, 2008, 11:17:39 pm
Looks great to me, I wouldn't mind having a copy of the sheet when it's done if that's alright with you...

(Maybe I'll try my hand at schala for a while, my zeal is giving me a headache...)

sure it's being made for sharing any way, plus you'll get credit if you help/contribute
Title: Re: Playable character mod: Schala
Post by: MagilsugaM on June 08, 2008, 11:44:19 pm
Another update just tell me How can I make it better 8)

[attachment deleted by admin]
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 08, 2008, 11:55:32 pm
Another update just tell me How can I make it better 8)

Excellent, You're quick much quicker than me I'll combine ones I've done with yours and post it soon.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 09, 2008, 12:10:36 am
Heres we goes:  http://rox-silver-fox.deviantart.com/art/Schala-sprites-3-5-88011749 (http://rox-silver-fox.deviantart.com/art/Schala-sprites-3-5-88011749)

(I don't know how to put images in so I'll update on dA till I learn)
Title: Re: Playable character mod: Schala
Post by: MagilsugaM on June 09, 2008, 12:11:21 am
Finished.
Sorry that wasn't finished this one is finished know!

[attachment deleted by admin]
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 09, 2008, 12:16:34 am
Finished.
Sorry that wasn't finished this one is finished know!

Damn you make me download twice *shake fist* great work though
Title: Re: Playable character mod: Schala
Post by: Satoh on June 09, 2008, 12:28:36 am
I made a custom running anim for the original schala, how does it look?

EDIT:unfortunitely it only runs through the animation once for some reason...

[attachment deleted by admin]
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 09, 2008, 12:30:16 am
I made a custom running anim for the original schala, how does it look?

Thats alright, you shuld have put it on repeat forever though
Title: Re: Playable character mod: Schala
Post by: Satoh on June 09, 2008, 12:33:10 am
it was made in game maker... I just saved it as a gif... I repeated the frames in this one so you can see it...

It should run through the animation 100 times... in GM there is no repeat indefinitely option...

[attachment deleted by admin]
Title: Re: Playable character mod: Schala
Post by: MagilsugaM on June 09, 2008, 12:40:01 am
it was made in game maker... I just saved it as a gif... I repeated the frames in this one so you can see it...

It should run through the animation 100 times... in GM there is no repeat indefinitely option...

I look to hard to her to run she can fall on the ground and break a leg  :lol:
Title: Re: Playable character mod: Schala
Post by: Satoh on June 09, 2008, 12:49:41 am
it was made in game maker... I just saved it as a gif... I repeated the frames in this one so you can see it...

It should run through the animation 100 times... in GM there is no repeat indefinitely option...

I look to hard to her to run she can fall on the ground and break a leg  :lol:

In that case should I abandon my sheet entirely? There's no point in making it if it looks awkward....


EDIT: wait, I could make her float... Why not, I mean Magun can do it... He's Zealian... Schala's Zealian... they're both more powerful than Queen Zeal acording to the game... and she had some amazing powers... she may have even been a floater.... so... what do you think?
Title: Re: Playable character mod: Schala
Post by: MagilsugaM on June 09, 2008, 12:54:21 am
it was made in game maker... I just saved it as a gif... I repeated the frames in this one so you can see it...

It should run through the animation 100 times... in GM there is no repeat indefinitely option...

I look to hard to her to run she can fall on the ground and break a leg  :lol:

In that case should I abandon my sheet entirely? There's no point in making it if it looks awkward....

No you can continue It doesn't look bad It can be another alternative like swap clothes with her in some point of the game. First with yours and then she change to the other ones.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 09, 2008, 12:56:40 am
it was made in game maker... I just saved it as a gif... I repeated the frames in this one so you can see it...

It should run through the animation 100 times... in GM there is no repeat indefinitely option...

I look to hard to her to run she can fall on the ground and break a leg  :lol:

In that case should I abandon my sheet entirely? There's no point in making it if it looks awkward....

No you can continue It doesn't look bad It can be another alternative like swap clothes with her in some point of the game. First with yours and then she change to the other ones.

I like the way you think he should continue it, Perhaps I could help
Title: Re: Playable character mod: Schala
Post by: Satoh on June 09, 2008, 01:00:10 am
I like the idea of her floating like Magus, but if I do that it'll make your sheet seem out of place since she doesn't float in yours... but running anims are hard to do...(floating is the lazy man's run...)

So, the question stands... to float or not to float?
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 09, 2008, 01:03:13 am
I like the idea of her floating like Magus, but if I do that it'll make your sheet seem out of place since she doesn't float in yours... but running anims are hard to do...(floating is the lazy man's run...)

So, the question stands... to float or not to float?

Floating seems like an evil thing like Magus or a fat thing like Ozzie

I always saw Schala as a bit of an acrobat
Title: Re: Playable character mod: Schala
Post by: Satoh on June 09, 2008, 01:27:47 am
I like the idea of her floating like Magus, but if I do that it'll make your sheet seem out of place since she doesn't float in yours... but running anims are hard to do...(floating is the lazy man's run...)

So, the question stands... to float or not to float?

Floating seems like an evil thing like Magus or a fat thing like Ozzie

I always saw Schala as a bit of an acrobat

Alright, I'm doing the runing sprites now...

Alas Schala, "...Your people will never fly..."
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 09, 2008, 01:38:28 am
I figures her hair should move while she walks
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 09, 2008, 01:43:30 am
I like the idea of her floating like Magus, but if I do that it'll make your sheet seem out of place since she doesn't float in yours... but running anims are hard to do...(floating is the lazy man's run...)

So, the question stands... to float or not to float?

Floating seems like an evil thing like Magus or a fat thing like Ozzie

I always saw Schala as a bit of an acrobat

Alright, I'm doing the runing sprites now...

Alas Schala, "...Your people will never fly..."

Need any help with it?
Title: Re: Playable character mod: Schala
Post by: Satoh on June 09, 2008, 01:49:15 am
maybe... I'm not sure on your sheet were the battle: attack, idle, pull-out-weapon, etc... stuff is... I've never like the layout of those sheets... I could never figure out where things were...

anyway, here's the running down anim... (it will play through 50 times... to conserve file size...)

[attachment deleted by admin]
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 09, 2008, 01:53:51 am
maybe... I'm not sure on your sheet were the battle: attack, idle, pull-out-weapon, etc... stuff is... I've never like the layout of those sheets... I could never figure out where things were...

anyway, here's the running down anim... (it will play through 50 times... to conserve file size...)

Yeah I'm gonna clean up the sheet coz it's a big mess, just updated mine it now has some weapon stances etc.
http://Rox-silver-fox.deviantart.com/art/Schala-sprites-3-5-88011749 (http://Rox-silver-fox.deviantart.com/art/Schala-sprites-3-5-88011749)

Title: Re: Playable character mod: Schala
Post by: MagilsugaM on June 09, 2008, 02:00:09 am
Why don't make her use a red knife  like a sword made out of dream stone with magic power?
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 09, 2008, 02:02:41 am
Why don't make her use a red knife  like a sword made out of dream stone with magic power?

Coz I just used grey as like a default dagger
Title: Re: Playable character mod: Schala
Post by: Satoh on June 09, 2008, 02:15:38 am
ok here is (after much toil and cursing about shadows and proportions and such) the up-running anim...

again even smaller file, it should run through about 33 times... I think.

[attachment deleted by admin]
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 09, 2008, 02:21:42 am
ok here is (after much toil and cursing about shadows and proportions and such) the up-running anim...

again even smaller file, it should run through about 33 times... I think.

Whoa that's fast
Title: Re: Playable character mod: Schala
Post by: Satoh on June 09, 2008, 02:27:43 am
ok here is (after much toil and cursing about shadows and proportions and such) the up-running anim...

again even smaller file, it should run through about 33 times... I think.

Whoa that's fast

fast, maybe... but it was hell all.... however many minutes of it... (though I only had to make one sprite and mirror it... and I'm not entirely satisfied with it... buuuuuuut.... at least you can tell she's runnin')

Now I have to make thinks like injured and sitting...
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 09, 2008, 02:44:20 am
ok here is (after much toil and cursing about shadows and proportions and such) the up-running anim...

again even smaller file, it should run through about 33 times... I think.

Whoa that's fast

fast, maybe... but it was hell all.... however many minutes of it... (though I only had to make one sprite and mirror it... and I'm not entirely satisfied with it... buuuuuuut.... at least you can tell she's runnin')

Now I have to make thinks like injured and sitting...


Okay then
Title: Re: Playable character mod: Schala
Post by: justin3009 on June 09, 2008, 08:47:28 am
(http://i187.photobucket.com/albums/x220/Xxjustin3009xX/SchalaDepressedSide.gif)(http://i187.photobucket.com/albums/x220/Xxjustin3009xX/SchalaDepressedDownUpdatre.gif)(http://i187.photobucket.com/albums/x220/Xxjustin3009xX/SchalaShakeHeadFront.gif)(http://i187.photobucket.com/albums/x220/Xxjustin3009xX/ShakeHeadSide.gif)(http://i31.tinypic.com/2l8vogm.gif)
Title: Re: Playable character mod: Schala
Post by: Satoh on June 09, 2008, 04:22:09 pm
(http://i187.photobucket.com/albums/x220/Xxjustin3009xX/SchalaDepressedSide.gif)(http://i187.photobucket.com/albums/x220/Xxjustin3009xX/SchalaDepressedDownUpdatre.gif)(http://i187.photobucket.com/albums/x220/Xxjustin3009xX/SchalaShakeHeadFront.gif)(http://i187.photobucket.com/albums/x220/Xxjustin3009xX/ShakeHeadSide.gif)(http://i31.tinypic.com/2l8vogm.gif)

Beauty mate, mind if I add those to my sheet?
Title: Re: Playable character mod: Schala
Post by: Boo the Gentleman Caller on June 09, 2008, 07:44:05 pm
I've been gone for a few days now (in Europe traveling) and just coming into all this is AWESOME!  Yeah!
Title: Re: Playable character mod: Schala
Post by: justin3009 on June 09, 2008, 11:20:38 pm
Go ahead.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 10, 2008, 01:01:46 am
(http://i187.photobucket.com/albums/x220/Xxjustin3009xX/SchalaDepressedSide.gif)(http://i187.photobucket.com/albums/x220/Xxjustin3009xX/SchalaDepressedDownUpdatre.gif)(http://i187.photobucket.com/albums/x220/Xxjustin3009xX/SchalaShakeHeadFront.gif)(http://i187.photobucket.com/albums/x220/Xxjustin3009xX/ShakeHeadSide.gif)(http://i31.tinypic.com/2l8vogm.gif)

Very awesome
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 10, 2008, 01:06:08 am
rushingwind just sent me these there was no credit on the image or anywhere to be found

http://www.rushing-wind.net/schala-sprite-sheet.PNG
Title: Re: Playable character mod: Schala
Post by: Vehek on June 10, 2008, 01:15:00 am
That's Oswego del Fuego's. He made those sprites for Crimson Echoes back when Schala was still planned as a PC.
http://www.angelfire.com/moon/dandymasher/schala.html
Title: Re: Playable character mod: Schala
Post by: VincentGAU8 on June 10, 2008, 01:22:35 am
Ive been away for quite a while now and i just saw these, and i must say that's
really great sprite work you guys have done.. :)
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 10, 2008, 01:27:48 am
That's Oswego del Fuego's. He made those sprites for Crimson Echoes back when Schala was still planned as a PC.
http://www.angelfire.com/moon/dandymasher/schala.html

Okay then
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 10, 2008, 01:28:29 am
Ive been away for quite a while now and i just saw these, and i must say that's
really great sprite work you guys have done.. :)

Why thank you  :D
Title: Re: Playable character mod: Schala
Post by: VincentGAU8 on June 10, 2008, 01:30:39 am
Ive been away for quite a while now and i just saw these, and i must say that's
really great sprite work you guys have done.. :)

Why thank you  :D

you're very much welcome.. keep up the good work
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 10, 2008, 01:31:58 am
Here's a more UNDERSTANDABLE version of my sheet Satoh said it was a mess so I cleaned it up a bit.

http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/easyread.png (http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/easyread.png)

And an animated sprite  :D

(http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/walking.gif)

I really need to do something about the hair and the head though. (Make it move as she runs/walks)
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 10, 2008, 01:32:36 am
Ive been away for quite a while now and i just saw these, and i must say that's
really great sprite work you guys have done.. :)

Why thank you  :D

you're very much welcome.. keep up the good work

We'll try
Title: Re: Playable character mod: Schala
Post by: Satoh on June 10, 2008, 01:55:53 am
Here's a more UNDERSTANDABLE version of my sheet Satoh said it was a mess so I cleaned it up a bit.

http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/easyread.png (http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/easyread.png)

And an animated sprite  :D

(http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/walking.gif)

I really need to do something about the hair and the head though. (Make it move as she runs/walks)

Ah this is certainly much better.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 10, 2008, 01:57:23 am
Here's a more UNDERSTANDABLE version of my sheet Satoh said it was a mess so I cleaned it up a bit.

http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/easyread.png (http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/easyread.png)

And an animated sprite  :D

(http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/walking.gif)

I really need to do something about the hair and the head though. (Make it move as she runs/walks)

Ah this is certainly much better.

Yeah adding the big black lines really does make it easyer aye
Title: Re: Playable character mod: Schala
Post by: MagilsugaM on June 10, 2008, 02:00:45 am
That's looks good. :)
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 10, 2008, 02:07:56 am
That's looks good. :)

what does?
Title: Re: Playable character mod: Schala
Post by: BROJ on June 10, 2008, 02:30:37 am
Me thinks he's talking about this: (http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/walking.gif)
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 10, 2008, 02:35:24 am
Me thinks he's talking about this: (http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/walking.gif)

Either that or the reorganized sheet
Title: Re: Playable character mod: Schala
Post by: VincentGAU8 on June 10, 2008, 03:31:02 am
hey, a walking sprite!! looks great to me too!!
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 10, 2008, 03:34:22 am
hey, a walking sprite!! looks great to me too!!

yeah but "the head!" is to still, still
Title: Re: Playable character mod: Schala
Post by: FaustWolf on June 10, 2008, 04:08:42 pm
That walking sprite is utter perfection. Just needs a bit of a hair bounce. What happens to her hair when she walks in Chrono Trigger as an NPC?
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 10, 2008, 06:35:36 pm
That walking sprite is utter perfection. Just needs a bit of a hair bounce. What happens to her hair when she walks in Chrono Trigger as an NPC?

Yeah thats what I mean not enough hair bounce, I've been working on it should have it done tonight (my time)
Title: Re: Playable character mod: Schala
Post by: Satoh on June 10, 2008, 11:10:59 pm
That walking sprite is utter perfection. Just needs a bit of a hair bounce. What happens to her hair when she walks in Chrono Trigger as an NPC?

Almost nothing... she walks very levelly, with great posture and such... much like any other royalty, Nadia notwithstanding...
Title: Re: Playable character mod: Schala
Post by: justin3009 on June 10, 2008, 11:36:08 pm
Too leveled.  Head needs to bob, hair needs to move
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 11, 2008, 02:38:05 am
Too leveled.  Head needs to bob, hair needs to move

agreed
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 11, 2008, 04:28:53 am
That walking sprite is utter perfection. Just needs a bit of a hair bounce. What happens to her hair when she walks in Chrono Trigger as an NPC?

Almost nothing... she walks very levelly, with great posture and such... much like any other royalty, Nadia notwithstanding...

Correction "nothing" happens with the hair
Title: Re: Playable character mod: Schala
Post by: Satoh on June 11, 2008, 08:21:05 am
could you by any chance, animate Lucca's original sheet and place it next to the Neo-Schala sprite...

I want to compare both walk animations side by side. It's a good way to determine precisely what may or may not be negligible in the final product... My guess is that not much head movement is necessary in the north/south walking animations, becase the sprite will be moving up or down the whole time... (if the head is already moving down, it won't seem like its not bobbing enough)

This works in some games, in others it doesn't... hence I need to see how much Lucca's head moves.

EDIT: Haha, you should hack an ending where Crono marries Schala instead of Marle XD;
Title: Re: Playable character mod: Schala
Post by: FaustWolf on June 11, 2008, 11:10:15 am
I'll be damned, yeah, Schala's hair moves just a bit in the left/right animation, and not at all in the north/south walking animation. Keep in mind though, that Schala's entire body sort of bobs up and down by about a pixel or so, which hides the need for extra hair animation.

BTW, there's an excellent collection of NPC animated sprites for download here:
http://www.chronocompendium.com/Term/Miscellaneous_(Chrono_Trigger).html
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 12, 2008, 03:43:40 am
could you by any chance, animate Lucca's original sheet and place it next to the Neo-Schala sprite...

I want to compare both walk animations side by side. It's a good way to determine precisely what may or may not be negligible in the final product... My guess is that not much head movement is necessary in the north/south walking animations, becase the sprite will be moving up or down the whole time... (if the head is already moving down, it won't seem like its not bobbing enough)

This works in some games, in others it doesn't... hence I need to see how much Lucca's head moves.

EDIT: Haha, you should hack an ending where Crono marries Schala instead of Marle XD;

Yeah I suppose I can do that.

Haha that would be funny Schala marrying Crono and having Marle just standing to the side
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 12, 2008, 04:34:38 am
Here you go Satoh hope that's what ya meant

(http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/lucca.gif) (http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/walking.gif)

You may have noticed I removed the antenna off the sight scope it was bugging me.
Title: Re: Playable character mod: Schala
Post by: Satoh on June 12, 2008, 05:01:14 am
Yes that's what I meant, notice how neither of their heads really moves?
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 12, 2008, 05:42:26 am
Yes that's what I meant, notice how neither of their heads really moves?

Yeah, although I could do this sorta thing

(http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/shakehead.gif)

Notice how the hair sorta looks like it's shining

I thank Justin3009 for that (used his schala heads and noticed the shine)
Title: Re: Playable character mod: Schala
Post by: Boo the Gentleman Caller on June 12, 2008, 07:33:22 am
Doesn't Crono's head turn a little left to right when he runs, similar to what Rox.SilverFox is talking about with Schala?  I can't remember for certain...  Hold on, I'm not gonna be lazy.  I'll check.

...

Never mind.  Crono sort of bobs.

Anywho, the Schala sprite is coming along quite nicely.
Title: Re: Playable character mod: Schala
Post by: justin3009 on June 12, 2008, 09:56:29 am
(http://i29.tinypic.com/2wh42tx.gif)
Title: Re: Playable character mod: Schala
Post by: FaustWolf on June 12, 2008, 10:26:23 am
justin strikes again! That looks just right.
Title: Re: Playable character mod: Schala
Post by: Yourgingerestfan on June 12, 2008, 02:35:00 pm
OMG schala ! i love her outfit her sprite her everything you have done well guys !
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 12, 2008, 06:42:06 pm
(http://i29.tinypic.com/2wh42tx.gif)

Awesome that seems to work just fine
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 12, 2008, 06:43:05 pm
Doesn't Crono's head turn a little left to right when he runs, similar to what Rox.SilverFox is talking about with Schala?  I can't remember for certain...  Hold on, I'm not gonna be lazy.  I'll check.

...

Never mind.  Crono sort of bobs.

Anywho, the Schala sprite is coming along quite nicely.

Yeah crono kinda bobs coz of his crazy hair
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 12, 2008, 06:44:34 pm
OMG schala ! i love her outfit her sprite her everything you have done well guys !

we certainly have done well, thanks
Title: Re: Playable character mod: Schala
Post by: justin3009 on June 12, 2008, 07:17:32 pm
...All I did was lower the frame by one pixel -_-...There's still some work to be done.  Personally, I think she needs to have a design alteration on her suit real quick but idk.  I'm lazy atm.
Title: Re: Playable character mod: Schala
Post by: Boo the Gentleman Caller on June 12, 2008, 07:19:19 pm
i sort of feel like her outfit is sort of drab...  it's just sort of bland.  but it still looks good!
Title: Re: Playable character mod: Schala
Post by: MagilsugaM on June 12, 2008, 07:53:58 pm
Hey looks like better know if we can move her ponytail it will look better!!
Title: Re: Playable character mod: Schala
Post by: justin3009 on June 12, 2008, 09:07:37 pm
Vouche, her outfit is really bland...needs to have something.
Title: Re: Playable character mod: Schala
Post by: MagilsugaM on June 12, 2008, 09:11:02 pm
Vouche, her outfit is really bland...needs to have something.

like belt or pendant.
Title: Re: Playable character mod: Schala
Post by: Satoh on June 12, 2008, 10:18:07 pm
Vouche, her outfit is really bland...needs to have something.

like belt or pendant.

Actually if you added a pendant that swayed back and forth as she walked, it would distract from her static hair... (examine Lucca's anim, her helmet twists a bit, but otherwise she doesn't bob at all.)
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 13, 2008, 03:07:21 am
Vouche, her outfit is really bland...needs to have something.

like belt or pendant.

Actually if you added a pendant that swayed back and forth as she walked, it would distract from her static hair... (examine Lucca's anim, her helmet twists a bit, but otherwise she doesn't bob at all.)

That might be a good idea I should try that and see how it works out
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 13, 2008, 03:23:04 am
UPDATE:

Some minor additions to the sheet

http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/easyread2.png (http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/easyread2.png)

will add a pendant or belt to her over the weekend feel free to help me
Title: Re: Playable character mod: Schala
Post by: justin3009 on June 13, 2008, 10:37:36 am
You guys really have to fix some of her facial expressions.  She's so stiff an not expressing any emotion at all.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 13, 2008, 08:14:28 pm
You guys really have to fix some of her facial expressions.  She's so stiff an not expressing any emotion at all.

Heres one expression,

(http://www.majhost.com/cgi-bin/gallery.cgi?i=1738402)

it's like a "holy crap" sorta expression
Title: Re: Playable character mod: Schala
Post by: Kebrel on June 13, 2008, 08:48:18 pm
Heres one expression,

(http://www.majhost.com/cgi-bin/gallery.cgi?i=1738402)

it's like a "holy crap" sorta expression
That is just so out of character for her.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 13, 2008, 08:49:53 pm
heres her with a pendant.
(http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/withpendant.gif)

it's a pretty crappy pendant but if it were any bigger it would look like a boulder on her neck
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 13, 2008, 08:52:26 pm
Heres one expression,

(http://www.majhost.com/cgi-bin/gallery.cgi?i=1738402)

it's like a "holy crap" sorta expression
That is just so out of character for her.

Yeah I know, I always thought that Schala would just be a quiet character that wouldn't draw attention to herself like that but I done it anyway.
Title: Re: Playable character mod: Schala
Post by: FaustWolf on June 13, 2008, 08:55:17 pm
Nice job with the pendant. I think the surprised sprite is kinda cute.
Title: Re: Playable character mod: Schala
Post by: justin3009 on June 13, 2008, 08:57:56 pm
^-- I get a big red X =[
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 13, 2008, 08:59:44 pm
Nice job with the pendant. I think the surprised sprite is kinda cute.

Thanks, I'm glad you think so
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 13, 2008, 09:01:45 pm
^-- I get a big red X =[

Ah I forgot windows has the big red x I get a blue question mark


Title: Re: Playable character mod: Schala
Post by: FaustWolf on June 13, 2008, 09:07:00 pm
The surprise expression doesn't show up on the forums for me either. I can look at the image properties and copy & paste the link, and the link to the image host seems to work fine though. The problem may be that the image doesn't have an extension, but rather only an index. You might want to try a direct link to the pic itself.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 13, 2008, 09:14:09 pm
The surprise expression doesn't show up on the forums for me either. I can look at the image properties and copy & paste the link, and the link to the image host seems to work fine though. The problem may be that the image doesn't have an extension, but rather only an index. You might want to try a direct link to the pic itself.

did this work better

(http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/omg.gif)
Title: Re: Playable character mod: Schala
Post by: FaustWolf on June 13, 2008, 11:13:01 pm
Yep, it works now.
Title: Re: Playable character mod: Schala
Post by: justin3009 on June 13, 2008, 11:38:36 pm
(http://i25.tinypic.com/b4jckj.png) - That's my schala ._.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 14, 2008, 12:44:36 am
Yep, it works now.

cool
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 14, 2008, 12:45:47 am
(http://i25.tinypic.com/b4jckj.png) - That's my schala ._.

That looks pretty awesome
Title: Re: Playable character mod: Schala
Post by: MagilsugaM on June 14, 2008, 06:47:42 am
That looks better now.
BTW I will make hair the move a little  tomorrow or the day after.
Don't worry, that sprite will look great with the work of all!!!

But how it looks now is alright.
Title: Re: Playable character mod: Schala
Post by: justin3009 on June 14, 2008, 10:28:59 am
^-- That's Schala from TI, I didn't give her huge bulging eyes as it scares me xD
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 14, 2008, 08:13:58 pm
^-- That's Schala from TI, I didn't give her huge bulging eyes as it scares me xD

Yeah bulging eyes are pretty freaky
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 14, 2008, 08:22:59 pm
That looks better now.
BTW I will make hair the move a little  tomorrow or the day after.
Don't worry, that sprite will look great with the work of all!!!

But how it looks now is alright.

Yeah but why leave it how it is when we can make it better

Anyways I'm working on the pendant at the moment so you can work on the head if ya want then I'll just cut the heads off and add em to the current ones with the pendant
Title: Re: Playable character mod: Schala
Post by: MagilsugaM on June 15, 2008, 01:35:17 am
I like the idea of her floating like Magus, but if I do that it'll make your sheet seem out of place since she doesn't float in yours... but running anims are hard to do...(floating is the lazy man's run...)

So, the question stands... to float or not to float?

Floating seems like an evil thing like Magus or a fat thing like Ozzie

I always saw Schala as a bit of an acrobat

Alright, I'm doing the runing sprites now...

Alas Schala, "...Your people will never fly..."

Why don't make her float like Slash!
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 15, 2008, 02:06:54 am
I like the idea of her floating like Magus, but if I do that it'll make your sheet seem out of place since she doesn't float in yours... but running anims are hard to do...(floating is the lazy man's run...)

So, the question stands... to float or not to float?

Floating seems like an evil thing like Magus or a fat thing like Ozzie

I always saw Schala as a bit of an acrobat

Alright, I'm doing the runing sprites now...

Alas Schala, "...Your people will never fly..."

Why don't make her float like Slash!

Um... um... *Tries to think of reason to not have Schala float*

Slash is an alien Schala isn't, sorry thats the best reason I could make up. Plus we already worked out the running/walking dilemma

(http://i29.tinypic.com/2wh42tx.gif)
Title: Re: Playable character mod: Schala
Post by: FaustWolf on June 15, 2008, 03:06:10 am
I give it two thumbs up. This is some amazing work you guys are accomplishing here!
Title: Re: Playable character mod: Schala
Post by: MagilsugaM on June 15, 2008, 03:43:35 am
Here is a little update of the hair movement but my gif file is bad if some could do it better.

http://picasion.com/pic2/ff71e3315f119a888042139d3cd7650d.gif (http://picasion.com/pic2/ff71e3315f119a888042139d3cd7650d.gif)

I put the sheet and the thing that I modified the walking/running forward.



[attachment deleted by admin]
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 15, 2008, 05:24:42 am
I give it two thumbs up. This is some amazing work you guys are accomplishing here!

Awesome and thanks
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 15, 2008, 05:26:58 am
Here is a little update of the hair movement but my gif file is bad if some could do it better.

http://picasion.com/pic2/ff71e3315f119a888042139d3cd7650d.gif (http://picasion.com/pic2/ff71e3315f119a888042139d3cd7650d.gif)

I put the sheet and the thing that I modified the walking/running forward.



the sheet looks good I haven't had a detailed look at it yet but I will soon (Gotta finish my History SA for school)
Title: Re: Playable character mod: Schala
Post by: justin3009 on June 15, 2008, 10:42:14 am
Just so you know guys.  I wouldn't continue making animations until we got her outfit finalized.  You don't want to make a whole slew of things and have to go back and redo every single one now do you?
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 15, 2008, 08:07:34 pm
Just so you know guys.  I wouldn't continue making animations until we got her outfit finalized.  You don't want to make a whole slew of things and have to go back and redo every single one now do you?

You're right, I sure don't wanna have to do that
Title: Re: Playable character mod: Schala
Post by: Boo the Gentleman Caller on June 15, 2008, 11:56:28 pm
Gosh...  Looks good thus far!  At this point I won't complain too much about the clothes.  I mean, I'm sure you guys will put something awesome together, but at this point it already looks good!
Title: Re: Playable character mod: Schala
Post by: MagilsugaM on June 16, 2008, 02:51:25 am
Just so you know guys.  I wouldn't continue making animations until we got her outfit finalized.  You don't want to make a whole slew of things and have to go back and redo every single one now do you?

You're right, I sure don't wanna have to do that

So finish the pendant thing and I get the rest.
Is that alright?
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 16, 2008, 03:08:49 am
Just so you know guys.  I wouldn't continue making animations until we got her outfit finalized.  You don't want to make a whole slew of things and have to go back and redo every single one now do you?

You're right, I sure don't wanna have to do that

So finish the pendant thing and I get the rest.
Is that alright?

Yeah, yeah I'm nearly done
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 16, 2008, 06:51:24 am
http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/pendant.png (http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/pendant.png)

There we have it, but I deleted the side views with the pendant because they didn't look right. (They were to "Look I have a green chest" sort of thing)
Title: Re: Playable character mod: Schala
Post by: FaustWolf on June 17, 2008, 02:38:46 am
The spriteset is coming along extremely well, I'd say. Wish I had the kind of spriting skills you guys do.
Title: Re: Playable character mod: Schala
Post by: MagilsugaM on June 17, 2008, 02:48:46 am
I will replace some heads now!
 :lol:
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 17, 2008, 03:12:47 am
I will replace some heads now!
 :lol:

Okay, that almost sounded evil  :lol:
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 17, 2008, 05:04:33 am
The spriteset is coming along extremely well, I'd say. Wish I had the kind of spriting skills you guys do.

Thank you for your support  :D
Title: Re: Playable character mod: Schala
Post by: Boo the Gentleman Caller on June 17, 2008, 09:19:35 am
Just a cheerleader stopping by to say GO GO GOOOO!!!
Title: Re: Playable character mod: Schala
Post by: justin3009 on June 17, 2008, 09:53:21 am
Once the final outfit is ready and setup (Which I hope this isn't just a recolor of lucca with a few pixels added on), then i'll start working on the sheet and cutting out flaws and what not.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 17, 2008, 06:11:54 pm
Once the final outfit is ready and setup (Which I hope this isn't just a recolor of lucca with a few pixels added on), then i'll start working on the sheet and cutting out flaws and what not.

Yep, but I need ideas of how to modify it (what to add) so any ideas anyone?
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 17, 2008, 06:13:26 pm
Just a cheerleader stopping by to say GO GO GOOOO!!!

Wooo, high five
Title: Re: Playable character mod: Schala
Post by: justin3009 on June 18, 2008, 01:14:30 am
She's really stiff, needs more movement of clothing or hair.  Some poses have no emotion, alot seem to be off..Bit harsh, but it's best to get those out there in the open
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 18, 2008, 03:16:31 am
She's really stiff, needs more movement of clothing or hair.  Some poses have no emotion, alot seem to be off..Bit harsh, but it's best to get those out there in the open

Hmm very true but I have to wait for MagilsugaM to finish the hair before I modify the clothing, emotion etc coz if I don't we end up with an enormous confusing mess left for me to clean up.
Title: Re: Playable character mod: Schala
Post by: Eternal Myst on June 18, 2008, 06:27:14 pm
Nice job guys.The sprites looks great. :D
Title: Re: Playable character mod: Schala
Post by: Gemini on June 18, 2008, 07:16:02 pm
A little help to make everything fully compatible with the SNES hardware limits and the game engine: image 1 (http://i239.photobucket.com/albums/ff233/Geminimewtwo/sarah.png), image 2 (http://i239.photobucket.com/albums/ff233/Geminimewtwo/sarah2.png).
These sprite sheets use 16 colors in total (sorry, had to remove those logos and portrait to have a clean palette), even tho they are pretty much identical to the one MagilsugaM posted. I couldn't really remember how CT used to store colors for characters and their weapons, so I made two sheets. The first one uses 2 colors for the weapon and 13 for the character (plus transparency, which is never stored anywhere in the ROM since it's redundant), while second one uses 3 colors for the weapon (it's in the png palette, but not actually used - check the last color, pure black rgb000) and 12 for the character.
Title: Re: Playable character mod: Schala
Post by: justin3009 on June 18, 2008, 09:00:46 pm
Yea 2 for weapon 1 transparency the rest are character colors.
Title: Re: Playable character mod: Schala
Post by: Vehek on June 18, 2008, 11:08:55 pm
I always thought it was 3 colors for weapon and 12 for the character. The offset guide says 12 colors each for the PC/NPC/Enemy palettes.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 19, 2008, 02:42:31 am
well I don't know anything about all of this color stuff so don't blame me  :lol:
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 19, 2008, 02:42:59 am
Nice job guys.The sprites looks great. :D

thanks
Title: Re: Playable character mod: Schala
Post by: Gemini on June 19, 2008, 11:09:20 am
Either of "my" sheets works then. :D
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 20, 2008, 07:40:42 am
Personally I don't think we should worry too much about color until we completely finish the sprites
Title: Re: Playable character mod: Schala
Post by: justin3009 on June 20, 2008, 10:46:04 am
I still think it'd be best to get the finalized sprite ready so you have a base to go with.
Title: Re: Playable character mod: Schala
Post by: Daniela on June 20, 2008, 07:09:24 pm
Awesome, I can't wait to play this =D

I've always wanted to play as Schala in Chrono Trigger, and it will soon be a reality =D

I saw two other threads on here too: one about getting six-character names for characters, and another for an 8th character slot; these would greatly help if you want to put Schala in =/

(When I was going to put Schala in, I was going to replace Lucca =P)
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 20, 2008, 07:24:19 pm
Awesome, I can't wait to play this =D

I've always wanted to play as Schala in Chrono Trigger, and it will soon be a reality =D

I saw two other threads on here too: one about getting six-character names for characters, and another for an 8th character slot; these would greatly help if you want to put Schala in =/

(When I was going to put Schala in, I was going to replace Lucca =P)

Yeah I've always wanted to see it happen too.

Why would you replace Lucca her techs are killer I'd replace Robo he's weak and has weak techs
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 20, 2008, 07:27:51 pm
I still think it'd be best to get the finalized sprite ready so you have a base to go with.

I suppose, there's gonna be a lot more modifying though once MagilsugaM is finished with the heads (if he ever finishes LOL I think he must have died in the process)
Title: Re: Playable character mod: Schala
Post by: MagilsugaM on June 21, 2008, 06:32:31 am
I still think it'd be best to get the finalized sprite ready so you have a base to go with.

I suppose, there's gonna be a lot more modifying though once MagilsugaM is finished with the heads (if he ever finishes LOL I think he must have died in the process)

Sorry a been very bussy with Exams at the school and now I have work experience LOL.

So I couldn't do anything now I can tomorrow I will do it!!!

Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 21, 2008, 06:48:48 am
I still think it'd be best to get the finalized sprite ready so you have a base to go with.

I suppose, there's gonna be a lot more modifying though once MagilsugaM is finished with the heads (if he ever finishes LOL I think he must have died in the process)

Sorry a been very bussy with Exams at the school and now I have work experience LOL.

So I couldn't do anything now I can tomorrow I will do it!!!



Okay I understand, I've had a lot of exams and crap lately myself and it's a real pain in the rear I'm finished now though thank goodness.
Title: Re: Playable character mod: Schala
Post by: Gemini on June 22, 2008, 02:11:18 am
Personally I don't think we should worry too much about color until we completely finish the sprites
Having an almost finalized palette should make everything faster, though. The original sprite sheet was using like 84 unique colors and some things were a little hard to reduce to 16 colors. O_o
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 22, 2008, 04:58:53 am
Personally I don't think we should worry too much about color until we completely finish the sprites
Having an almost finalized palette should make everything faster, though. The original sprite sheet was using like 84 unique colors and some things were a little hard to reduce to 16 colors. O_o

Well I hope MagilsugaM read the last 100 posts coz he's editing the sheet atm and If he didn't I'll have to bring it back to 16 colors when he's done. But thank you for your efforts on the colors it must have been a real pain in the arse.
Title: Re: Playable character mod: Schala
Post by: justin3009 on June 22, 2008, 04:51:50 pm
Did the sheet have her portrait on there?  If so, that's why.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 22, 2008, 06:39:01 pm
Did the sheet have her portrait on there?  If so, that's why.

Yeah it did it also had the different bed sprites
Title: Re: Playable character mod: Schala
Post by: justin3009 on June 22, 2008, 06:47:27 pm
Exactly.  The portrait itself had like a billion colors along with the bed, that's why the sheet color was up more.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 23, 2008, 02:52:19 am
Exactly.  The portrait itself had like a billion colors along with the bed, that's why the sheet color was up more.

yeah exactly
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 25, 2008, 02:27:02 am
I still think it'd be best to get the finalized sprite ready so you have a base to go with.

I suppose, there's gonna be a lot more modifying though once MagilsugaM is finished with the heads (if he ever finishes LOL I think he must have died in the process)

Sorry a been very bussy with Exams at the school and now I have work experience LOL.

So I couldn't do anything now I can tomorrow I will do it!!!



Okay I understand, I've had a lot of exams and crap lately myself and it's a real pain in the rear I'm finished now though thank goodness.

Hey, if ya want you can give me what you've done and I'll finish it, I have tonnes of free time atm you're probably still busy with work etc so just keep in mind that I'm here... doing nothing... LOL :lol:
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 25, 2008, 06:28:33 am
I was meaning to do a sketch of Schala in her new outfit for a while to show what I intended it to look like but hadn't done it coz I'm a lazy arse but I got bored so here.

here's pencil version: http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/picture_7.png (http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/picture_7.png)

and here's the color version: http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/picture_6_copy.png (http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/picture_6_copy.png)

Hahaha suffer in my horrid photoshop coloring skill (too lazy to tone it might do that later on) mwahahahaha, no seriously.

EDIT: I personally think I made her look to young
Title: Re: Playable character mod: Schala
Post by: justin3009 on June 25, 2008, 10:44:25 am
Seems rather bland, but i'll see what I can whip up.

Edit: You guys really need to work on how many colors were on the sheet.  There was like 5 different colors for each Schala sprite.  And there's also random pixels just placed on her...

Edit 2:...It also seems like in her front stance, her head is off of her neck ._.

Edit 3: Here's what I did for her outfit...based off the image mostly.(http://i32.tinypic.com/2llks21.png)
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 25, 2008, 06:55:44 pm
Seems rather bland, but i'll see what I can whip up.

Edit: You guys really need to work on how many colors were on the sheet.  There was like 5 different colors for each Schala sprite.  And there's also random pixels just placed on her...

Edit 2:...It also seems like in her front stance, her head is off of her neck ._.

Edit 3: Here's what I did for her outfit...based off the image mostly.(http://i32.tinypic.com/2llks21.png)

Heh, Thats because bland is my middle name...

Reply to edit 1: Gemini already so kindly fixed the color issue

Reply to edit 2: Indeed

Reply to edit 3: Awesome, I think with the stripes there's no need for the pendant. I thinks we need to go for that.
Title: Re: Playable character mod: Schala
Post by: FaustWolf on June 25, 2008, 06:58:03 pm
That is a kickarse Schala design right there.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 25, 2008, 07:00:57 pm
That is a kickarse Schala design right there.

So you think it's worth fixing the sheet with these yet?
Title: Re: Playable character mod: Schala
Post by: Boo the Gentleman Caller on June 25, 2008, 07:30:41 pm
I do.  That's a an extremely tasteful Schala sprite.  It's a good mesh of Schala as extremely "conservative" and "mild" and her "letting her hair down".  I REALLY like it.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 25, 2008, 07:37:30 pm
I do.  That's a an extremely tasteful Schala sprite.  It's a good mesh of Schala as extremely "conservative" and "mild" and her "letting her hair down".  I REALLY like it.

Then it's agreed it shall be done

Justin3009's awesomeness + my free time = ...well we'll see it soon  :lol:
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 25, 2008, 09:10:50 pm
UPDATE:

Just to let you all know there's still over 16 colors on the sprite sheet, From my count there's roughly 30 odd colors I'm still trying to tone it down but it's a pain in the arse.

Also heres what I got so far

http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/goldness.png (http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/goldness.png)

Title: Re: Playable character mod: Schala
Post by: Schala Zeal on June 26, 2008, 12:59:36 am
I actually tried the IPS patch that replaces Luuca with Schala, but it didn't work very well for me. Lucca ended up as a flickering gritty brown box mixed with a brownscale, chopped up girl sprite and her original self. One look at it made me look at it like...ick.

I actually came across those sprites and wanted to insert them in my CT ROM copy using TF but being as I couldn't find a single sprite editor all day, let alone save the sprite sheet to my documents folder, I've been trying to seek assistance.

No, I wasn't going to distribute it to the public, let alone mooch up all the credit. I just wanted to make it for myself and give a copy of it to my ex for his 22nd birthday.
Title: Re: Playable character mod: Schala
Post by: Schala Zeal on June 26, 2008, 01:04:03 am
I actually tried the IPS patch that replaces Luuca with Schala, but it didn't work very well for me. Lucca ended up as a flickering gritty brown box mixed with a brownscale, chopped up girl sprite and her original self. One look at it made me look at it like...ick.

I actually came across those sprites and wanted to insert them in my CT ROM copy using TF but being as I couldn't find a single sprite editor all day, let alone save the sprite sheet to my documents folder, I've been trying to seek assistance.

No, I wasn't going to distribute it to the public, let alone mooch up all the credit. I just wanted to make it for myself and give a copy of it to my ex for his 22nd birthday.

EDIT: To be specific, I mean justin3009's patch really. Not to single him out or anything, just want to avoid confusion if there've been multiple attempts at this.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 26, 2008, 02:07:37 am
I actually tried the IPS patch that replaces Luuca with Schala, but it didn't work very well for me. Lucca ended up as a flickering gritty brown box mixed with a brownscale, chopped up girl sprite and her original self. One look at it made me look at it like...ick.

I actually came across those sprites and wanted to insert them in my CT ROM copy using TF but being as I couldn't find a single sprite editor all day, let alone save the sprite sheet to my documents folder, I've been trying to seek assistance.

No, I wasn't going to distribute it to the public, let alone mooch up all the credit. I just wanted to make it for myself and give a copy of it to my ex for his 22nd birthday.

Just if you do make a patch make sure you tell me I want to try it to see how the sprites look in action
Title: Re: Playable character mod: Schala
Post by: Schala Zeal on June 26, 2008, 02:10:52 am
I actually tried the IPS patch that replaces Luuca with Schala, but it didn't work very well for me. Lucca ended up as a flickering gritty brown box mixed with a brownscale, chopped up girl sprite and her original self. One look at it made me look at it like...ick.

I actually came across those sprites and wanted to insert them in my CT ROM copy using TF but being as I couldn't find a single sprite editor all day, let alone save the sprite sheet to my documents folder, I've been trying to seek assistance.

No, I wasn't going to distribute it to the public, let alone mooch up all the credit. I just wanted to make it for myself and give a copy of it to my ex for his 22nd birthday.

Sure thing!

Just if you do make a patch make sure you tell me I want to try it to see how the sprites look in action
Title: Re: Playable character mod: Schala
Post by: FaustWolf on June 26, 2008, 02:11:40 am
Schala Zeal, do know if justin's patch was meant for a headered v. an unheadered ROM? Have you tried patching to both?
Title: Re: Playable character mod: Schala
Post by: justin3009 on June 26, 2008, 10:08:05 am
I put in huge caps UNHEADERED ROM ONLY ._.''
Title: Re: Playable character mod: Schala
Post by: Schala Zeal on June 26, 2008, 02:25:19 pm
I put in huge caps UNHEADERED ROM ONLY ._.''

Oh poop....
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 29, 2008, 07:52:56 pm
Another update sorry this is taking forever, I've been busy lately.

http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/goldness2.png (http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/goldness2.png)

There's still a long way to go with this... "sigh"
Title: Re: Playable character mod: Schala
Post by: MagilsugaM on June 29, 2008, 07:59:35 pm
I am back to bussiness!! Holydays!!!

As soon as you finish give me that so I don't cut heads anymore. :lol:
Title: Re: Playable character mod: Schala
Post by: Schala Zeal on June 29, 2008, 08:05:47 pm
Another update sorry this is taking forever, I've been busy lately.

http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/goldness2.png (http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/goldness2.png)

There's still a long way to go with this... "sigh"

Me likey!
Title: Re: Playable character mod: Schala
Post by: MagilsugaM on June 29, 2008, 09:52:08 pm
There is like a white thing on the sprite on here... In the shoulder she has something
It does't look bad but your r gonna take it out? Applying that will take ages...

EDIT: I can't attach any file Whatever! >.<
         
          An Error Has Occurred!
The upload folder is full. Please try a smaller file and/or contact an administrator
Title: Re: Playable character mod: Schala
Post by: Schala Zeal on June 29, 2008, 10:20:55 pm
I do.  That's a an extremely tasteful Schala sprite.  It's a good mesh of Schala as extremely "conservative" and "mild" and her "letting her hair down".  I REALLY like it.

Well normally I keep my hair up and out from covering my face. It's also a nightmare to shampoo and rinse it...
Title: Re: Playable character mod: Schala
Post by: justin3009 on June 29, 2008, 10:36:19 pm
Quote
Well normally I keep my hair up and out from covering my face. It's also a nightmare to shampoo and rinse it...

^-....Lol'd hard.
Title: Re: Playable character mod: Schala
Post by: Schala Zeal on June 29, 2008, 10:43:31 pm
Quote
Well normally I keep my hair up and out from covering my face. It's also a nightmare to shampoo and rinse it...

^-....Lol'd hard.

Hehe, epic ^_^
Title: Re: Playable character mod: Schala
Post by: justin3009 on June 30, 2008, 12:24:56 am
Woah edit your posts bud o.o..
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 30, 2008, 12:40:00 am
Woah edit your posts bud o.o..

It's kinda messed up but there you go "LOOK DOWN FURTHER"
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 30, 2008, 12:44:07 am
Another update sorry this is taking forever, I've been busy lately.

http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/goldness2.png (http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/goldness2.png)

There's still a long way to go with this... "sigh"

Me likey!

Glad ya do XD
Quote
Well normally I keep my hair up and out from covering my face. It's also a nightmare to shampoo and rinse it...

^-....Lol'd hard.

Hehe, epic ^_^

Epic indeed
There is like a white thing on the sprite on here... In the shoulder she has something
It does't look bad but your r gonna take it out? Applying that will take ages...

EDIT: I can't attach any file Whatever! >.<
         
          An Error Has Occurred!
The upload folder is full. Please try a smaller file and/or contact an administrator

The white thing? you mean her earings?


I am back to bussiness!! Holydays!!!

As soon as you finish give me that so I don't cut heads anymore. :lol:

Okay, I'm gonna get right into it now and I'll hopefully get it done today

Title: Re: Playable character mod: Schala
Post by: Schala Zeal on June 30, 2008, 03:49:15 am
Okay, RSF. I just got my own GameBoy Advance ROM making kit -- not hacking, but able to make it, as in code it and then upload it to a cartridge.

I have a ton of resources that I'll be playing around with. I'm still a wee bit off from making my first test ROM for GBA, but in the long term, I'm hoping to initiate a project for Chrono Trigger Advance, which will have a few earnable extras such as Schala as an eighth character.

I think your sprites would be pretty swell to use.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on June 30, 2008, 03:59:22 am
Okay, RSF. I just got my own GameBoy Advance ROM making kit -- not hacking, but able to make it, as in code it and then upload it to a cartridge.

I have a ton of resources that I'll be playing around with. I'm still a wee bit off from making my first test ROM for GBA, but in the long term, I'm hoping to initiate a project for Chrono Trigger Advance, which will have a few earnable extras such as Schala as an eighth character.

I think your sprites would be pretty swell to use.

Coolness, I always thought that Chrono Trigger should be on GBA or DS, So good luck with that :)
Title: Re: Playable character mod: Schala
Post by: Schala Zeal on June 30, 2008, 04:21:12 am
Okay, RSF. I just got my own GameBoy Advance ROM making kit -- not hacking, but able to make it, as in code it and then upload it to a cartridge.

I have a ton of resources that I'll be playing around with. I'm still a wee bit off from making my first test ROM for GBA, but in the long term, I'm hoping to initiate a project for Chrono Trigger Advance, which will have a few earnable extras such as Schala as an eighth character.

I think your sprites would be pretty swell to use.

Coolness, I always thought that Chrono Trigger should be on GBA or DS, So good luck with that :)

Well for GBA I have the compiler, runtime kit, and the game toolkit for it. For Nintendo DS I just have the compiler and runtime kit. There are kits for GameCube and Wii floating around but they don't have much support.
Title: Re: Playable character mod: Schala
Post by: Schala Zeal on June 30, 2008, 06:41:53 am
Argh! Come on, isn't there any tutorials on Pascal GBA programming??
Title: Re: Playable character mod: Schala
Post by: justin3009 on June 30, 2008, 11:31:28 am
Best thing to do is download a crapload of games and just look at the source code and mess with them a little.  This can show you wtf they're doing.
Title: Re: Playable character mod: Schala
Post by: Schala Zeal on June 30, 2008, 06:57:11 pm
Best thing to do is download a crapload of games and just look at the source code and mess with them a little.  This can show you wtf they're doing.

Well all the tutorials are in C++ and I have GBA kit for Pascal...
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on July 01, 2008, 01:40:28 am
Finished it now, MagilsugaM you're free to go wild with replacing heads now.

http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/goldness3.png (http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/goldness3.png)

oh and the sprite in the corner was something I was just messing around with when I was finished so you can delete that if you want.
Title: Re: Playable character mod: Schala
Post by: Schala Zeal on July 01, 2008, 02:26:09 am
Finished it now, MagilsugaM you're free to go wild with replacing heads now.

http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/goldness3.png (http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/goldness3.png)

oh and the sprite in the corner was something I was just messing around with when I was finished so you can delete that if you want.

Once again RSF, you provide the most excellent sprite resources *downloads a backup to flash drive*
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on July 01, 2008, 02:38:30 am
Finished it now, MagilsugaM you're free to go wild with replacing heads now.

http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/goldness3.png (http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/goldness3.png)

oh and the sprite in the corner was something I was just messing around with when I was finished so you can delete that if you want.

Once again RSF, you provide the most excellent sprite resources *downloads a backup to flash drive*

Well that's my job  :D and so you know they aren't entirely finished yet MagilsugaM still has to do stuff on the heads. Then after that I finalize it, get rid of all the non required colors fix up any errors (There's one still on it, can you see it) and then it's done.
Title: Re: Playable character mod: Schala
Post by: MagilsugaM on July 01, 2008, 03:12:34 am
Finished it now, MagilsugaM you're free to go wild with replacing heads now.

http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/goldness3.png (http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/goldness3.png)

oh and the sprite in the corner was something I was just messing around with when I was finished so you can delete that if you want.

Once again RSF, you provide the most excellent sprite resources *downloads a backup to flash drive*

Well that's my job  :D and so you know they aren't entirely finished yet MagilsugaM still has to do stuff on the heads. Then after that I finalize it, get rid of all the non required colors fix up any errors (There's one still on it, can you see it) and then it's done.

I will need to start again  the finished head were not on 16 colors  :lol:
But is only the running and walking sprites...

EDIT: Here it is...

http://img374.imageshack.us/my.php?image=goldness3withhairan3.png (http://img374.imageshack.us/my.php?image=goldness3withhairan3.png)
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on July 01, 2008, 03:52:24 am
Finished it now, MagilsugaM you're free to go wild with replacing heads now.

http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/goldness3.png (http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/goldness3.png)

oh and the sprite in the corner was something I was just messing around with when I was finished so you can delete that if you want.

Once again RSF, you provide the most excellent sprite resources *downloads a backup to flash drive*

Well that's my job  :D and so you know they aren't entirely finished yet MagilsugaM still has to do stuff on the heads. Then after that I finalize it, get rid of all the non required colors fix up any errors (There's one still on it, can you see it) and then it's done.

I will need to start again  the finished head were not on 16 colors  :lol:
But is only the running and walking sprites...

EDIT: Here it is...

http://img374.imageshack.us/my.php?image=goldness3withhairan3.png (http://img374.imageshack.us/my.php?image=goldness3withhairan3.png)

Don't worry I'll deal with the colors later you just do the heads
Title: Re: Playable character mod: Schala
Post by: MagilsugaM on July 01, 2008, 08:10:28 pm
Finished it now, MagilsugaM you're free to go wild with replacing heads now.

http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/goldness3.png (http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/goldness3.png)

oh and the sprite in the corner was something I was just messing around with when I was finished so you can delete that if you want.

Once again RSF, you provide the most excellent sprite resources *downloads a backup to flash drive*

Well that's my job  :D and so you know they aren't entirely finished yet MagilsugaM still has to do stuff on the heads. Then after that I finalize it, get rid of all the non required colors fix up any errors (There's one still on it, can you see it) and then it's done.

I will need to start again  the finished head were not on 16 colors  :lol:
But is only the running and walking sprites...

EDIT: Here it is...

http://img374.imageshack.us/my.php?image=goldness3withhairan3.png (http://img374.imageshack.us/my.php?image=goldness3withhairan3.png)

Don't worry I'll deal with the colors later you just do the heads

Is in 16 colors now I did it again is finished....
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on July 01, 2008, 08:36:06 pm

Is in 16 colors now I did it again is finished....

Yeah I just checked in photoshop and there's still countless shades of black and countless shades of white but there are only 16 colors so I'll dispose of the blacks and whites, okay
Title: Re: Playable character mod: Schala
Post by: MagilsugaM on July 01, 2008, 08:41:56 pm
Ok
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on July 01, 2008, 08:46:05 pm
Ok

here it is exactly 16 colors including black and white

http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/goldness3withhairan3-1.png (http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/goldness3withhairan3-1.png)


Title: Re: Playable character mod: Schala
Post by: justin3009 on July 01, 2008, 09:15:32 pm
May I ask wtf Schala is doing on the far left side.  Looks like she's running around in mid air Xd
Title: Re: Playable character mod: Schala
Post by: Schala Zeal on July 01, 2008, 09:19:06 pm
May I ask wtf Schala is doing on the far left side.  Looks like she's running around in mid air Xd

You didn't know I could do that? ^_^
Title: Re: Playable character mod: Schala
Post by: Schala Zeal on July 01, 2008, 09:28:19 pm
By the way, I don't see any differences with goldness3.png and goldness3withhairan.png

It's a lot of sprites to look through though. And here I thought Where's Waldo was challenging...
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on July 01, 2008, 09:43:10 pm
May I ask wtf Schala is doing on the far left side.  Looks like she's running around in mid air Xd

Man few posts back I said 'bout that, I was just screwin round with it never finished what I originally intended to do with it

By the way, I don't see any differences with goldness3.png and goldness3withhairan.png

It's a lot of sprites to look through though. And here I thought Where's Waldo was challenging...

http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/goldness3withhairan3-1.png

Dis ones important the others we were just trying to make it look like hair moved while she ran and we got it back to exactly 16 colors.

*Throws brick in the air and catches it in mouth and swallows it*
Title: Re: Playable character mod: Schala
Post by: MagilsugaM on July 02, 2008, 12:21:04 am
I modified the running sprites only is hard to see but when she runs the hair bounce in her back.
Title: Re: Playable character mod: Schala
Post by: Schala Zeal on July 02, 2008, 12:35:55 am
I modified the running sprites only is hard to see but when she runs the hair bounce in her back.

*runs around shrugging* laleelaleela...
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on July 02, 2008, 01:15:11 am
I modified the running sprites only is hard to see but when she runs the hair bounce in her back.

*runs around shrugging* laleelaleela...

Ooh! can I join in?
Title: Re: Playable character mod: Schala
Post by: Schala Zeal on July 02, 2008, 01:17:20 am
I modified the running sprites only is hard to see but when she runs the hair bounce in her back.

*runs around shrugging* laleelaleela...

Ooh! can I join in?

*grabs his hand and swings him around violently* wee! ^_^
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on July 02, 2008, 01:33:21 am
I modified the running sprites only is hard to see but when she runs the hair bounce in her back.

*runs around shrugging* laleelaleela...

Ooh! can I join in?

*grabs his hand and swings him around violently* wee! ^_^

Wee!
Title: Re: Playable character mod: Schala
Post by: justin3009 on July 02, 2008, 10:35:07 am
Dorks Xd

Edit: Please you guys really need to work on the expressions.  Way too dull, and overused amount of the same frame.  It's honestly not that hard to make a hide shake side to side or up and down..
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on July 02, 2008, 08:14:15 pm
Dorks Xd

Edit: Please you guys really need to work on the expressions.  Way too dull, and overused amount of the same frame.  It's honestly not that hard to make a hide shake side to side or up and down..

be patient I'm workin on it man
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on July 12, 2008, 08:30:51 pm
Okay I've been absent a lot lately due to relatives visiting so I haven't done much on the sprites I will continue today though.


EDIT: heres a few minor additions I'm still doing more don't worry

http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/schalasprites4.0.png (http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/schalasprites4.0.png)

Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on July 19, 2008, 08:41:38 pm
Where'd you all bugger off too?

meh...
Title: Re: Playable character mod: Schala
Post by: BROJ on July 19, 2008, 08:43:57 pm
Waiting for an update probably... don't lose heart, though! :)
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on July 19, 2008, 09:32:36 pm
Waiting for an update probably... don't lose heart, though! :)

just making sure
Title: Re: Playable character mod: Schala
Post by: Yourgingerestfan on July 20, 2008, 08:42:23 am
im lookin forward to this ! :D
Title: Re: Playable character mod: Schala
Post by: MagilsugaM on July 20, 2008, 06:40:53 pm
SO you move de head a little bit in some frames but you leave what I did.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on July 20, 2008, 06:50:24 pm
SO you move de head a little bit in some frames but you leave what I did.

I didn't leave what you did
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on July 20, 2008, 11:20:43 pm
im lookin forward to this ! :D

Yeah but we need "PROGRAMMER!"...

Hmm I thought yelling it would work oh wells
Title: Re: Playable character mod: Schala
Post by: justin3009 on July 21, 2008, 01:08:35 am
Not hard to sprite assembly that stuff ~_~
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on July 25, 2008, 10:05:27 pm
Progress is kinda slow right now so if anyone could give me ideas for the sprites it would be a bloody awesome help.
Title: Re: Playable character mod: Schala
Post by: justin3009 on July 26, 2008, 12:47:38 pm
And this is where I get stuck on most of my sprites.  I have no idea what the hell else to do for poses.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on July 27, 2008, 03:23:21 am
And this is where I get stuck on most of my sprites.  I have no idea what the hell else to do for poses.

yeah *sigh*
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on August 04, 2008, 05:44:47 am
Ideas guys come on help me out it's so friggen hard to give emotion to a character who doesn't really... well have any if you know what I MEAN! (Schala being a rather quiet girl and all)

*
Title: Re: Playable character mod: Schala
Post by: Yourgingerestfan on August 04, 2008, 01:54:47 pm
perhaps her grasping her pendant and looking like shes thinking or upset
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on August 05, 2008, 02:40:30 am
perhaps her grasping her pendant and looking like shes thinking or upset

that might work, thanks  :D
Title: Re: Playable character mod: Schala
Post by: Yourgingerestfan on August 05, 2008, 10:21:25 am
you could also have her angry with her hands on her hips
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on August 05, 2008, 11:41:31 pm
you could also have her angry with her hands on her hips

LOL I couldn't picture that but what the hell
Title: Re: Playable character mod: Schala
Post by: Yourgingerestfan on August 12, 2008, 03:56:12 am
you could also have one of her squatting down on the floor if shes scared or even kneeling if shes suprised (shes over emotional lol )

btw hows progress ?
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on August 12, 2008, 10:52:37 pm
you could also have one of her squatting down on the floor if shes scared or even kneeling if shes suprised (shes over emotional lol )

btw hows progress ?

That sounds like a good idea.

Progress: I've added 6 more sprites to the sheet, so progress = SLOW!
Title: Re: Playable character mod: Schala
Post by: Yourgingerestfan on August 13, 2008, 03:39:54 am
hey 6 more sprites is good !
your making good progress !

one with her face a bit red like shes blushing then with her hands placed on her cheeks could work well !
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on August 13, 2008, 05:35:51 am
hey 6 more sprites is good !
your making good progress !

one with her face a bit red like shes blushing then with her hands placed on her cheeks could work well !

I can't give her red cheeks coz I can only have a certain amount of colors  :( whos idea was that anyway
Title: Re: Playable character mod: Schala
Post by: Yourgingerestfan on August 13, 2008, 05:57:42 am
whos idea was that anyway

whats that mean ?

well instead of making her cheeks red just have her put her hands on her cheeks because shes embarrased
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on August 13, 2008, 07:19:19 am
whos idea was that anyway

whats that mean ?

well instead of making her cheeks red just have her put her hands on her cheeks because shes embarrased

I mean a sprite can only have a certain amount of colors thats why I said whos idea was that anyway
Title: Re: Playable character mod: Schala
Post by: Yourgingerestfan on August 13, 2008, 08:09:05 am
ok lol hope to see your sprites soon :)
Title: Re: Playable character mod: Schala
Post by: Yourgingerestfan on August 22, 2008, 05:12:59 pm
any progress on this ? i hope so :) !
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on August 22, 2008, 06:10:37 pm
any progress on this ? i hope so :) !

Yeah I've been ill with bronchitis lately and can't really concentrate on the computer for very long coz I get a headache but any way I am still slowly making progress so don't worry.
Title: Re: Playable character mod: Schala
Post by: Yourgingerestfan on August 23, 2008, 04:06:40 am
okie dokie no rush i hope you get better ! :)
Title: Re: Playable character mod: Schala
Post by: Kilfer on August 23, 2008, 06:19:20 am
Bronchitis sucks soooo much ass dude, ugh. Takes forever to get rid of to.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on August 23, 2008, 09:09:02 pm
Bronchitis sucks soooo much ass dude, ugh. Takes forever to get rid of to.

I know its so damn annoying I've had it for like two and a half weeks now and I'm only just starting to get better
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on August 23, 2008, 09:42:03 pm
Here's version 4.1 finally done http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/schalasprites4.1.png (http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/schalasprites4.1.png)

Not much change yet again but still I have made minor progress so be happy.
Title: Re: Playable character mod: Schala
Post by: Yourgingerestfan on August 24, 2008, 04:09:10 am
WOW they are so great !! whichever game uses those as sprites is going to be very lucky
the sprites are really good :)
Title: Re: Playable character mod: Schala
Post by: Chocobo_Fan on August 24, 2008, 10:10:20 pm
Hi! I love this idea! Schala is awesome and I always thought she should have been a playable character. Unfortunately, I'm terrible at both scripting/hacking and spriting, so I can't help you, except as a random crazed fan. :p Really great idea, though, can't wait to see it in action. (Schala would actually be perfect for a "Light" spell alignment. I was always wondering why they didn't put in a Holy spell in CT. (I imagine that Luminare is Ultima, and Flare is..well, Flare, but Holy was strangely absent) I think it could also be a good idea to make an Earth spell alignment to counter Lightning...but eh. You can cross that bridge when you get to it) Excellent work so far, though! I don't like the idea of replacing any characters, though. :( All of them are good, unlike in CC, where a lot of characters sucked and were redundant and you only ever used a handful of them GAH WHAT WAS SQUARE THINKING?! >:( It's tricky to do an eighth character, though, if the 8th character mod thread is anything to go by... That "Chrono Trigger Advance" thing sounds really cool, though, can't wait for it. :D Ironically, it will likely be better than CT DS, since it's a non-profit thing, not SE milking a fanbase for all that they're worth for the upteenth time. T.T But yeah, the sprites look great. It's a legitimate problem that you can't really run/fight in great, flowing robes like Schala's... :p I like your idea better. It's 12000 B.C., so she can't just wear normal pants and such like Marle can. :/ Also, I can't view the version 4.1 sprites for some reason. I just get an "error -- page failed to load" thing. Know what's causing this...? I'm using Windows by the way. Oh, also, a suggestion: I noticed for the "casting magic" sprites you seem to use Lucca's twirling-around sprites. I think it would be better if you did something like her Zeal sprite, where she holds her hands out and chants. Maybe. :/ You decide. Have fun with this! It's a real talent you've got, I wish I was as good as you. (Ugh, I'm a TERRIBLE artist, sigh... -.-) Keep up the good work, though. Can't wait to see this in action. :)

Oh, and it actually does make sense to include Schala as a playable character, or at least have her in another game, as it *SPOILERZ FOR CHRONO CROSS AND CHRONO TRIGGER!* doesn't make any sense that the Gate at PD-1 would send her to the DBT. For one thing, it was a time portal, not a dimensional portal, so it wouldn't make sense... *END SPOILERZ FOR CHRONO CROSS!* Secondly, it seems to be strongly hinted that she went into 12,000 B.C. as Gaspar (the first to fall into a Gate) went to the End of Time, Belthazar (the second) went to 2300 AD, Melchior went to 1000 AD, and Janus went to 600 AD. Schala was the last to fall in, so logically, that means that she either went to 12000 BC (most likely...) or 65,000,000 BC. (Since she was technically already in 12000 BC, she might go to 65 mil instead, but...) Or maybe my memory's a bit rusty and I miscalculated something. :/ Whatever. That's my stance on this. But this isn't really the place to be talking about storyline issues, so I'll stop now. *END CHRONO TRIGGER SPOILERZ!*

P.S. How do you add those little banner thingies under your posts like "Schala fan" and "Nu"? Sorry for my ignorance, I'm new here... -.-;
Title: Re: Playable character mod: Schala
Post by: Yourgingerestfan on August 25, 2008, 05:00:28 am
find the user bar you want upload to imageshack and the copy the code it gives you into your sig ! thats all there is to it .
Title: Re: Playable character mod: Schala
Post by: Chocobo_Fan on August 25, 2008, 09:58:45 am
Ugh, imageshack... Tsk. No banner thingies for me, then, I guess. :( I don't understand imageshack very well, I can't seem to do anything there. But thanks anyway. :)
Title: Re: Playable character mod: Schala
Post by: Zakyrus on August 25, 2008, 12:25:02 pm
Ugh, imageshack... Tsk. No banner thingies for me, then, I guess. :( I don't understand imageshack very well, I can't seem to do anything there. But thanks anyway. :)

find the user bar you want upload to imageshack and the copy the code it gives you into your sig ! thats all there is to it .

In summary...
Just find on the main page where you click "browse" to upload an image.
Click the checkbox that removes the "size" tag.
Hit "Host it!"
Copy the text tag for the image link and place that code into your signature for your Compendium user profile.

/cake

I could make a tutorial for you but I'm going to use imageshack to host it!  :lol:
Title: Re: Playable character mod: Schala
Post by: Yourgingerestfan on August 25, 2008, 12:28:06 pm
thanks zak im not too good at explaining :)

oh and rox are you going to make your own game using these sprites or you giving them to one of the hack projects ?
Title: Re: Playable character mod: Schala
Post by: Schala Zeal on August 25, 2008, 02:34:04 pm
Nice birthday gift for me Rox... Three days late, but hey, worth the wait! ^^
Title: Re: Playable character mod: Schala
Post by: Chocobo_Fan on August 25, 2008, 08:47:02 pm
Oh, just so I'm actually contributing to the discussion...

Yeah, making surprised/angry/embarrassed sprites for Schala is going to be hard... :( None of them seem fitting for her...she seemed very emotionless somehow. She's very quiet, and seems to keep all her emotions carefully bottled up all the time...and we only see her for a very small chunk of the game, sadly, so there's not a lot we can tell about her. :/ I just can't picture her with the eye-bulge thing like with the other six. Perhaps do something like with Janus? (I remember his "surprised" sprite was very different from the others'... I think he just looked away or something... I'm sure you can do something similar with Schala. Try analyzing Janus's sprites, perhaps) Hm. Keep up the good work, though! :)
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on August 26, 2008, 02:11:13 am
Hi! I love this idea! Schala is awesome and I always thought she should have been a playable character. Unfortunately, I'm terrible at both scripting/hacking and spriting, so I can't help you, except as a random crazed fan. :p Really great idea, though, can't wait to see it in action. (Schala would actually be perfect for a "Light" spell alignment. I was always wondering why they didn't put in a Holy spell in CT. (I imagine that Luminare is Ultima, and Flare is..well, Flare, but Holy was strangely absent) I think it could also be a good idea to make an Earth spell alignment to counter Lightning...but eh. You can cross that bridge when you get to it) Excellent work so far, though! I don't like the idea of replacing any characters, though. :( All of them are good, unlike in CC, where a lot of characters sucked and were redundant and you only ever used a handful of them GAH WHAT WAS SQUARE THINKING?! >:( It's tricky to do an eighth character, though, if the 8th character mod thread is anything to go by... That "Chrono Trigger Advance" thing sounds really cool, though, can't wait for it. :D Ironically, it will likely be better than CT DS, since it's a non-profit thing, not SE milking a fanbase for all that they're worth for the upteenth time. T.T But yeah, the sprites look great. It's a legitimate problem that you can't really run/fight in great, flowing robes like Schala's... :p I like your idea better. It's 12000 B.C., so she can't just wear normal pants and such like Marle can. :/ Also, I can't view the version 4.1 sprites for some reason. I just get an "error -- page failed to load" thing. Know what's causing this...? I'm using Windows by the way. Oh, also, a suggestion: I noticed for the "casting magic" sprites you seem to use Lucca's twirling-around sprites. I think it would be better if you did something like her Zeal sprite, where she holds her hands out and chants. Maybe. :/ You decide. Have fun with this! It's a real talent you've got, I wish I was as good as you. (Ugh, I'm a TERRIBLE artist, sigh... -.-) Keep up the good work, though. Can't wait to see this in action. :)

Oh, and it actually does make sense to include Schala as a playable character, or at least have her in another game, as it *SPOILERZ FOR CHRONO CROSS AND CHRONO TRIGGER!* doesn't make any sense that the Gate at PD-1 would send her to the DBT. For one thing, it was a time portal, not a dimensional portal, so it wouldn't make sense... *END SPOILERZ FOR CHRONO CROSS!* Secondly, it seems to be strongly hinted that she went into 12,000 B.C. as Gaspar (the first to fall into a Gate) went to the End of Time, Belthazar (the second) went to 2300 AD, Melchior went to 1000 AD, and Janus went to 600 AD. Schala was the last to fall in, so logically, that means that she either went to 12000 BC (most likely...) or 65,000,000 BC. (Since she was technically already in 12000 BC, she might go to 65 mil instead, but...) Or maybe my memory's a bit rusty and I miscalculated something. :/ Whatever. That's my stance on this. But this isn't really the place to be talking about storyline issues, so I'll stop now. *END CHRONO TRIGGER SPOILERZ!*

P.S. How do you add those little banner thingies under your posts like "Schala fan" and "Nu"? Sorry for my ignorance, I'm new here... -.-;

Hmmm *Takes thoughts and what not into concideration*

I think the only logical way for Schala to be brought in as a playable character is for the party to create a paradox while saving her, but still we all love paradoxes right?

thanks zak im not too good at explaining :)

oh and rox are you going to make your own game using these sprites or you giving them to one of the hack projects ?

I plan on making my own it I figure out how or get a few people together with hacking powers, but other hack projects can use them at their own pleasure as long as they give me and the other contributers credit.

Nice birthday gift for me Rox... Three days late, but hey, worth the wait! ^^

Heh, also here's a picture I drew of Schala about a million years ago based on my sprites http://fc04.deviantart.com/fs32/i/2008/189/e/9/Princess_Zeal_by_Rox_silver_fox.png (http://fc04.deviantart.com/fs32/i/2008/189/e/9/Princess_Zeal_by_Rox_silver_fox.png)


Oh, just so I'm actually contributing to the discussion...

Yeah, making surprised/angry/embarrassed sprites for Schala is going to be hard... :( None of them seem fitting for her...she seemed very emotionless somehow. She's very quiet, and seems to keep all her emotions carefully bottled up all the time...and we only see her for a very small chunk of the game, sadly, so there's not a lot we can tell about her. :/ I just can't picture her with the eye-bulge thing like with the other six. Perhaps do something like with Janus? (I remember his "surprised" sprite was very different from the others'... I think he just looked away or something... I'm sure you can do something similar with Schala. Try analyzing Janus's sprites, perhaps) Hm. Keep up the good work, though! :)

You're right, I'll look into this further (That made me sound kinda like professional business person)
Title: Re: Playable character mod: Schala
Post by: Chocobo_Fan on August 26, 2008, 08:31:18 am
(That made me sound kinda like professional business person)

Haha, good for you. :D

And I'm sure that you could just make another fan-game in-between CT and CC, sort of like what Crimson Echoes plans to do. (And the poor confusing Chrono line really needs one in my opinion...) One of the scenes could be Janus (the Magus Janus, I just like to call them by their real names) is searching around and finds her in 12000 BC, like logic suggests. Then, the course of the game plays out, (perhaps she could undo Glenn's curse, due to her healing magic and the fact that her magic power rivals Janus's...) and at the end, perhaps Lavos, even though he's a shadow of his former self, can somehow interact with the world, and eventually succeeds and sucks Schala into the DBT, setting up things for CC. (Perhaps he sucks the rest of the party in as well, though; it would be cool to fight one of those fights where you're fighting an enemy, but one of your allies is also helpless and on the enemy side, but targetable. So no spamming Luminare/Dark Matter/whatever!)

But that's far off. Just focus on the sprites for now. :) Also, I forgot to say this before, but a dagger doesn't seem very fitting for Schala... It gives the thief/assassin look, which doesn't fit her at all. A bow or a staff, perhaps? Both would likely be plausible weapons in Zeal times... but you can stick with the dagger sprites for now, if you wish. And you're still working on the body, correct? I'd get that done first. :) You can cross that bridge when you get to it. (I like using that phrase... o.O)

P.S. Oh, and I just noticed: That "Chrono Trigger Advance" thing sounds a lot like the "Chrono Trigger +" project going on around here. Perhaps you could try to implement some of your ideas into that? (The very least they could do is have a happy ending where Janus finds Schala after a long time of searching...then she gets *spoilers* eaten by Lavos and turned into the Time Devourer, but...you can leave that part out. :p (And yes, it looks like Schala is the TD, as its innate is White/Light and the targeting thing says it's female. I'm pretty sure Lavos is stated as being male, plus he'd be Red/Fire or Black/Dark, not White/Light) *end spoilers*)
Title: Re: Playable character mod: Schala
Post by: Yourgingerestfan on August 26, 2008, 09:53:36 am
actually a dagger is very fitting as royalty could easily carry it around to protect them selves
Title: Re: Playable character mod: Schala
Post by: Chocobo_Fan on August 26, 2008, 10:12:18 am
True, actually. It would be easier to carry around than a big, bulky bow and quiver, or a staff taller than she is. Eh... I just don't think it's fitting for her. But Rox is making the sprites, not me. So I'll just go with the flow. :)
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on August 26, 2008, 10:07:12 pm
True, actually. It would be easier to carry around than a big, bulky bow and quiver, or a staff taller than she is. Eh... I just don't think it's fitting for her. But Rox is making the sprites, not me. So I'll just go with the flow. :)

I was originally gonna give her a staff but it always looked like a bulky ass stick so in the end she inherited the dagger. I could try her with a short sword but I don't think thats a very good idea considering the two playable characters that already wield swords in CT.
Title: Re: Playable character mod: Schala
Post by: Boo the Gentleman Caller on August 26, 2008, 10:11:45 pm
I think a dagger IS fitting for Schala...  After all, her daughter-clone IS Kid, who also uses a dagger...
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on August 27, 2008, 12:51:05 am
I think a dagger IS fitting for Schala...  After all, her daughter-clone IS Kid, who also uses a dagger...

Yeah there was that reason too but I didn't wanna bring it up
Title: Re: Playable character mod: Schala
Post by: Chocobo_Fan on August 27, 2008, 07:56:22 am
Yes, that's true, but how was kid at all like Schala in CC? She seemed like a completely different person. And the reason she had a dagger was a thief, not necessarily because Schala was skilled with them.

But meh. Daggers are easier to animate, even if it's not 100% fitting. :p Janus uses a scythe, but he's a special case... Do we see anyone else using weapons? Zeal doesn't use one, I think. So it would be tricky to try and figure out something for Schala. :/ It's true that they'd be easy to conceal and carry around, though, so she could definitely use one.

You could try a bow, possibly, (it would sort-of make sense since she's Marle's ancestor or something) but that would probably just be way too hard as well... (Though you could have her "passive" battle stance just having the bow pointing down with an arrow in it, then she shoots when she attacks, but...dagger would definitely be simpler...) Eh. Do what you wish. :)
Title: Re: Playable character mod: Schala
Post by: Boo the Gentleman Caller on August 27, 2008, 09:07:25 am
Quote
Yes, that's true, but how was kid at all like Schala in CC? She seemed like a completely different person. And the reason she had a dagger was a thief, not necessarily because Schala was skilled with them.

As true as that is, my explanation is simple: gameplay mechanics in a role-playing game.  Tying the two characters together and weaving a common battle stance acts as a homage to the other character, if only at face value.  Players appreciate nods to precursor games, simple enough.

Besides, seeing as WHEN Schala is added into Chrono Trigger as another character, there's no telling what has transpired (events-wise).  So the mod COULD provide a simple enough explanation that may not be perfect, but at least viable.
Title: Re: Playable character mod: Schala
Post by: Chocobo_Fan on August 27, 2008, 06:54:43 pm
Hm, that's a good point. And like I said, it's not totally implausible, as it's a simple weapon that's easy to conceal. Schala most likely relies on her magic way more, anyway, so she'd probably use the most convenient weapon she can use, which would be a dagger. Like you said, royalty use them for defense, and it's not as hard to use as, say, a bow.

Also, a small mess-up earlier in the topic, about Schala being good for a "Light" alignment: Crono's Lightning alignment is actually a censorship thing. In Japan many of his attacks were Heaven themed, and the element was called "Sky". So Schala could simply be another "Sky" person, (Similarly to how we have two non-aligned members, Ayla and Prometheus, and two Water members, Glenn and Marle) which you could rename to Light. Giving her Holy as a tribute to Final Fantasy would be nice too. (Although is Crono's Luminaire supposed to be a fusion of Holy and Ultima or something? I haven't played the retranslation, so I don't know. V's played it, though. He might shed some light)
Title: Re: Playable character mod: Schala
Post by: Boo the Gentleman Caller on August 27, 2008, 07:38:53 pm
Originally the alignment WAS Heaven, and it was definitely changed to "Lightning" in the NA version in order to avoid any potentially religiously-inclined attention backlash.  As for Crono's Luminaire spell, it was originally called "Shining" in Japanese, so the exact nature of the attack is obviously more inclined to be Holy/Light-based (equivalent to the White Element in Chrono Cross; after all, Serge can also use Luminaire and it is a White Innate attack).

As for Schala, I think it's up for grabs if she would be Heaven/Lightning or Shadow.  I've heard arguments for both and neither was that strong.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on August 28, 2008, 04:46:57 am
Everyone I'm gonna stick to daggers for weapons for now unless someone comes up with some totally kick arse idea and I think for Schala using Lightning magic would work good.

*Grins Loudly*
Title: Re: Playable character mod: Schala
Post by: Chocobo_Fan on August 28, 2008, 07:30:00 am
She isn't Lighting, though, she'd be Light. Only her attacks would be more light-based than sky/heaven-based like Crono's. Sort of like how Glenn uses water spells and Marle uses ice.

We should focus on sprites first, though. How are they coming along?
Title: Re: Playable character mod: Schala
Post by: Boo the Gentleman Caller on August 28, 2008, 09:03:15 am
Well if you're going to stick to the American canon, it would still be called "Lightning" element, it would just so happen that the attacks would be more light-based.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on August 29, 2008, 12:20:11 am
She isn't Lighting, though, she'd be Light. Only her attacks would be more light-based than sky/heaven-based like Crono's. Sort of like how Glenn uses water spells and Marle uses ice.

We should focus on sprites first, though. How are they coming along?

I didn't say she was lightning I just said it would work good besides there is no actual light magic used in Chrono Trigger there was only lightning, fire, water and shadow. Anyway the sprites are going good thanks for asking  :D
Title: Re: Playable character mod: Schala
Post by: Yourgingerestfan on August 29, 2008, 03:13:00 am
i think schala could use a rapier its fast elegant and fit for royalty
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on August 29, 2008, 05:48:47 am
i think schala could use a rapier its fast elegant and fit for royalty

That might be a good idea, good thinking
Title: Re: Playable character mod: Schala
Post by: Chocobo_Fan on August 29, 2008, 09:46:38 pm
No... Rapiers require a lot of finesse and training. Like I said, Zealians wouldn't bother with that stuff. They'd rely on their magic far more. I just can't picture Schala wielding one. Daggers sound way better.
Title: Re: Playable character mod: Schala
Post by: justin3009 on August 29, 2008, 10:01:45 pm
Schala would either be using a dagger, or use her own magic to shoot beams of magic or something.  A dagger really does seem to be the most fit weapon.
Title: Re: Playable character mod: Schala
Post by: Boo the Gentleman Caller on August 29, 2008, 10:07:57 pm
In Star Ocean one character named Marvel used a strange magic/physical attack "sphere".  It was a floating sphere that she used to attack enemies.  Something like that would be appropriate, I think.
Title: Re: Playable character mod: Schala
Post by: Chocobo_Fan on August 29, 2008, 10:17:55 pm
YES! EXACTLY! That would make sense... I was thinking something like a magic bracelet that shoots energy beams from her hands, maybe? Although, wouldn't that count as "magic"? It's hard to call that a "regular physical attack". Dagger is simpler and gets rid of these problems... Would probably be tough to animate, too. It's a very good idea, though.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on August 30, 2008, 02:47:01 am
Yeah I'll just stick to the dagger I did attempt the rapier but it didn't look right plus Chocobo_Fan is probably right the rapier does require a lot of physical fitness.
Title: Re: Playable character mod: Schala
Post by: Yourgingerestfan on August 30, 2008, 03:35:46 am
ok .
dagger would look good as well best of luck as always :D
Title: Re: Playable character mod: Schala
Post by: Boo the Gentleman Caller on August 30, 2008, 01:31:14 pm
Hey, I'm all for the dagger!
Title: Re: Playable character mod: Schala
Post by: Chocobo_Fan on August 31, 2008, 02:29:39 pm
Yeah, good job Rox. You're doing great. :) You're way better than me. (Technically, that's not saying much, because I fail at life, but... :p Good job, still) Can't wait to see these sprites in action! ;)
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on September 03, 2008, 06:51:36 am
Three and a half cheers for the dagger...
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on September 09, 2008, 03:11:39 am
Status Report:

I haven't done anymore on the Sprites lately because I've been tied down by school work (boringness) although I am gonna take some time today and dick around with the sprites in game maker but I probably won't be adding anymore sprites for another two weeks so please bare with my lack of activity.

-Rox-
Title: Re: Playable character mod: Schala
Post by: Yourgingerestfan on September 09, 2008, 03:18:52 am
ive got boring school as well first day back and i got coursework :(
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on September 09, 2008, 04:03:47 am
ive got boring school as well first day back and i got coursework :(

Bugger, I only have two weeks left then I'm on holidays
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on September 18, 2008, 06:47:38 pm
Only one day left till I start spriting again,
Title: Re: Playable character mod: Schala
Post by: Yourgingerestfan on September 19, 2008, 03:09:15 am
yippee !!! im bogged down with exams all week
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on September 22, 2008, 07:37:21 pm
Okay so I'm finishing off the battle sprites once that's done that should be it.
Title: Re: Playable character mod: Schala
Post by: Chocobo_Fan on September 22, 2008, 09:35:34 pm
Sweet! Can't wait to see it. Excellent job Rox! :D
Title: Re: Playable character mod: Schala
Post by: Yourgingerestfan on September 23, 2008, 03:12:23 am
wow your progress has been really quick !! best of luck as usual !
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on September 23, 2008, 05:43:14 am
Sweet! Can't wait to see it. Excellent job Rox! :D

wow your progress has been really quick !! best of luck as usual !

Thank you both of you
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on October 01, 2008, 12:46:13 am
4.2 is now live!

http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/schalasprites4.2.png (http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/schalasprites4.2.png)

Title: Re: Playable character mod: Schala
Post by: Yourgingerestfan on October 01, 2008, 02:56:17 am
brilliant the best schala sprites ive ever seen
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on October 01, 2008, 03:50:36 am
brilliant the best schala sprites ive ever seen

Heh, yeah but there aint too many around though
Title: Re: Playable character mod: Schala
Post by: Boo the Gentleman Caller on October 01, 2008, 09:37:15 am
coooool!  now if someone could just implement this into a mod...
Title: Re: Playable character mod: Schala
Post by: Chocobo_Fan on October 01, 2008, 09:56:29 am
WOAH ROX THESE ARE AMAZING!!! O_O I love these sprites! They, fit Schala near-perfectly! Awesome job! Even the emotions are well-done! (I thought it would be tricky, but I like how you didn't make them as ridiculously over-exaggerated like the other characters' eye-bulges, etc.) I'd like to see it split into sections again so I can understand them a bit better, but these are really looking good! I think we could implement those sprites right away! (Oh, and I also love the dagger for some reason. It's a tiny weapon and it looks like she's only fighting in self-defense, not with a giant sword of doom that's going to slice you to bits viciously) I'm a bit confused with her spellcasting sprites, though. It looks like she has her hands to together like she's praying, then spreads them out and twirls like Lucca? That could actually work... :) I think you should have her raise her hands to the sky like Crono does, rather than how Lucca spreads them out...but that's just me.

Now all you need to do is design some Light spells... :/ (It would have to be with a patch that renamed Crono's "Lightning" affinity to "Sky" or "Heaven" as well, since she could be the second "Heaven" character...) Still, excellent job! :D
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on October 02, 2008, 07:14:24 am
coooool!  now if someone could just implement this into a mod...

Yeah I know, I think I should start a new forum to gather modders and what not so that this can get underway.

WOAH ROX THESE ARE AMAZING!!! O_O I love these sprites! They, fit Schala near-perfectly! Awesome job! Even the emotions are well-done! (I thought it would be tricky, but I like how you didn't make them as ridiculously over-exaggerated like the other characters' eye-bulges, etc.) I'd like to see it split into sections again so I can understand them a bit better, but these are really looking good! I think we could implement those sprites right away! (Oh, and I also love the dagger for some reason. It's a tiny weapon and it looks like she's only fighting in self-defense, not with a giant sword of doom that's going to slice you to bits viciously) I'm a bit confused with her spellcasting sprites, though. It looks like she has her hands to together like she's praying, then spreads them out and twirls like Lucca? That could actually work... :) I think you should have her raise her hands to the sky like Crono does, rather than how Lucca spreads them out...but that's just me.

Now all you need to do is design some Light spells... :/ (It would have to be with a patch that renamed Crono's "Lightning" affinity to "Sky" or "Heaven" as well, since she could be the second "Heaven" character...) Still, excellent job! :D

I'll do one last update to the sprites and add in any thoughts given by anyone here on the compendium throughout the next 6 days (till next wednesday, I like wednesdays)

I think a good spell for her to use would be lavos cores 'crying heavens hidden bellow' it looks so powerful and looks more like a sky/heaven/light spell but I'd have to come up with some others, (suggestions welcome)
Title: Re: Playable character mod: Schala
Post by: Chocobo_Fan on October 02, 2008, 05:20:24 pm
Crying Heavens is actually just the same graphic as Crono's Lightning, just with the attack power turned up really, really high. o_o Her level 3 ultimate spell could be "Holy", though, as a tribute to FF. (Like Flare and Luminaire/*cough*Ultima*cough*) You'd need custom graphics for that, though...but I'm sure it wouldn't be too much trouble for experienced hackers. :) This is really coming along well! (Sadly, Schala will be a pretty redundant character, since we already have Marle for our white mage, but...then again, we have Lucca as a black mage, but Magus is way better than her, so it might work out... We'll worry about that later though)

Oh, and sorry I didn't mention this before, but congrats on the avatar, Rox! It looks pretty cool. :)
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on October 02, 2008, 09:29:47 pm
Crying Heavens is actually just the same graphic as Crono's Lightning, just with the attack power turned up really, really high. o_o Her level 3 ultimate spell could be "Holy", though, as a tribute to FF. (Like Flare and Luminaire/*cough*Ultima*cough*) You'd need custom graphics for that, though...but I'm sure it wouldn't be too much trouble for experienced hackers. :) This is really coming along well! (Sadly, Schala will be a pretty redundant character, since we already have Marle for our white mage, but...then again, we have Lucca as a black mage, but Magus is way better than her, so it might work out... We'll worry about that later though)

Oh, and sorry I didn't mention this before, but congrats on the avatar, Rox! It looks pretty cool. :)

is it the same graphic? I could have sworn it was an epic looking bolt compared to Crono's oh well probably just my mind playing tricks on me, as it does.

oh and thanks :D
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on October 02, 2008, 10:30:04 pm
This makes it easier to read and stuff

http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/schalasprites4.3.png (http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/schalasprites4.3.png)

Title: Re: Playable character mod: Schala
Post by: Yourgingerestfan on October 03, 2008, 03:07:04 am
yes that makes it eaiser to see much better !
Title: Re: Playable character mod: Schala
Post by: Chocobo_Fan on October 03, 2008, 06:21:35 pm
Hm...for some reason, they look smaller and therefore harder to see now, but that may just be me/my crappy Vista. Looks pretty good! It's still a bit hard to see what they are all for exactly, but it'll do. Maybe you could make short animations so we can see the frames in action? Since seeing frozen frames is, in all honesty, nowhere near as interesting as seeing the actual animations... :/ But oh well.

And LOL at your new sig, Rox. ^_^ Tsk, pity I suck at spriting so I can't help...

As for Crying Heavens... It's been a while since I've fought Lavos, so my memory may be screwing with me, (it really likes doing that... >.>) but yeah, I'm pretty sure it's just the generic "Lightning" animation. Maybe with a thicker bolt, possibly. Try fighting Lavos yourself. Maybe that'll help. (I'm currently playing the Retranslation and I just owned Magus at his castle, so I'm still a ways off from Lavos)
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on October 04, 2008, 01:43:59 am
Hm...for some reason, they look smaller and therefore harder to see now, but that may just be me/my crappy Vista. Looks pretty good! It's still a bit hard to see what they are all for exactly, but it'll do. Maybe you could make short animations so we can see the frames in action? Since seeing frozen frames is, in all honesty, nowhere near as interesting as seeing the actual animations... :/ But oh well.

And LOL at your new sig, Rox. ^_^ Tsk, pity I suck at spriting so I can't help...

As for Crying Heavens... It's been a while since I've fought Lavos, so my memory may be screwing with me, (it really likes doing that... >.>) but yeah, I'm pretty sure it's just the generic "Lightning" animation. Maybe with a thicker bolt, possibly. Try fighting Lavos yourself. Maybe that'll help. (I'm currently playing the Retranslation and I just owned Magus at his castle, so I'm still a ways off from Lavos)

Yeah I'll make some animations soon I gotta work out how to do it though coz I recently updated photoshop and the animation toolbar changed so I'll need to play around with it.

yeah, I had that animated sprite on my comp for ages and I never remember using it so I did :D

BTW, you're closer to Lavos than me I just started a new game and I'm not even up to the dragon tank yet LOL
Title: Re: Playable character mod: Schala
Post by: Chocobo_Fan on October 04, 2008, 08:24:32 am
Ah... Are you playing the retranslation? If you haven't, you should. It gave me a good excuse to replay the game. :p And I'm also busy playing other games and stuff at the moment, so I probably won't play more for a while. And I still have about 3-4 chapters left to go... (The pre-historic arc, then the Zeal arc and all its mini-arcs and stuff, (Zeal is loooooong) then the "Fated Hour" sidequests...) But yeah. It's looking pretty good, at any rate. :) I really can't wait to see this in action. Maybe a sub-game about the mysteries of Zeal, possibly with Janus/Schala as main characters... But that's a while off, like I said.

Good luck! :)
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on October 04, 2008, 09:55:11 am
Ah... Are you playing the retranslation? If you haven't, you should. It gave me a good excuse to replay the game. :p And I'm also busy playing other games and stuff at the moment, so I probably won't play more for a while. And I still have about 3-4 chapters left to go... (The pre-historic arc, then the Zeal arc and all its mini-arcs and stuff, (Zeal is loooooong) then the "Fated Hour" sidequests...) But yeah. It's looking pretty good, at any rate. :) I really can't wait to see this in action. Maybe a sub-game about the mysteries of Zeal, possibly with Janus/Schala as main characters... But that's a while off, like I said.

Good luck! :)

Yeah I might have to rush through CT before the 23rd, after the 23rd I might be mysteriously absent from the internet for a while for some... unknown reason *cough*

Also I think your idea about making a sub game is probably going to be a lot easier than modding the game itself and will probably be easier due to the fact that the story would have to be completely altered, explaining paradoxes and what not, I do like paradoxes and all but they're too... complicating.
Title: Re: Playable character mod: Schala
Post by: Chocobo_Fan on October 04, 2008, 04:51:11 pm
Actually, it's more of a paradox right now, as the gates that Lavos conjures at PD-1 that send the Gurus, Janus, and Schala to different times are NOT DIMENSIONAL GATES! THEY'RE TIME GATES!!! How does a time gate send you to a different dimension?! >:( I like my theory better. (Schala gets sent to 12,000 BC, (it fits the pattern) Janus eventually finds her, then something happens to send her to the DBT, but we don't know what, because Squeenix felt like being jerks and don't want us to know what happened in the 20-year gap. >:( Grr)

But yeah, you can worry about that later. :p I think these sprites are pretty good, try animating them so we can see what they look like in action, and if they're good, (most likely) then you or someone else can start working on her new spell animations. Or something. Since you were able to make that little animation in your sig, it shouldn't be too tough, I hope.

Oh, and no need to rush through CT: just go on YouTube and look for some clips of the Lavos battle. You should be able to see Crying Heavens.

And besides, I don't think that's a good spell for her, actually, since it's a lighting spell, and also note the word Crying. I think that's supposed to signify that Lavos is feeding off of the planet's despair or something. o.O Just create something that's bright, flashy, and white and call it Holy for her ultimate skill, would be my advice. (Perhaps do something similar to Kingdom Hearts: Chain of Memories. If you haven't played it, Holy looks like a huge pillar of light rising out of the ground. Or maybe that could be her level 2 spell...eh)
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on October 05, 2008, 03:04:38 am
Status Report:

I worked out how to animate with my updated version of photoshop, it's actually a lot more efficient than my previous version. Any way I'll animate some sprites as requested and post them soon.

-Rox-
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on October 05, 2008, 06:01:04 am
Here's a couple animated sprites:

(http://www.majhost.com/gallery/Roxsilverfox/icons/atkrunanim.gif) (http://www.majhost.com/gallery/Roxsilverfox/icons/climbinganim.gif) (http://www.majhost.com/gallery/Roxsilverfox/icons/walkrun.gif) (http://www.majhost.com/gallery/Roxsilverfox/icons/runanim.gif)

Enjoy!

Title: Re: Playable character mod: Schala
Post by: Yourgingerestfan on October 05, 2008, 08:15:27 am
there really nice
i especially like the first one
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on October 05, 2008, 08:45:07 am
there really nice
i especially like the first one

Heh, yeah the first one is her running with a dagger
Title: Re: Playable character mod: Schala
Post by: Chocobo_Fan on October 05, 2008, 11:25:21 am
Looks pretty cool Rox! :D Yeah, this is definitely good. *gives cookie* You deserve it! ;) The next step will be working on her spells, but this is pretty good as it is! :)

Now if only I wasn't terrible at programming, I might actually be able to mod this in... >.> Oh well. There are plenty of other hackers out there that can do the job.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on October 05, 2008, 05:59:47 pm
Looks pretty cool Rox! :D Yeah, this is definitely good. *gives cookie* You deserve it! ;) The next step will be working on her spells, but this is pretty good as it is! :)

Now if only I wasn't terrible at programming, I might actually be able to mod this in... >.> Oh well. There are plenty of other hackers out there that can do the job.

*eats cookie* Delicious, I'm gonna start on the spells as soon as I can find some magic sprite sheets... if there is any
Title: Re: Playable character mod: Schala
Post by: Zakyrus on October 06, 2008, 04:12:03 pm
Here's a couple animated sprites:

(http://www.majhost.com/gallery/Roxsilverfox/icons/atkrunanim.gif) (http://www.majhost.com/gallery/Roxsilverfox/icons/climbinganim.gif) (http://www.majhost.com/gallery/Roxsilverfox/icons/walkrun.gif) (http://www.majhost.com/gallery/Roxsilverfox/icons/runanim.gif)

Enjoy!



Totally kickass.  :shock:
Title: Re: Playable character mod: Schala
Post by: justin3009 on October 06, 2008, 10:44:55 pm
(http://i37.tinypic.com/303a7op.gif) - Running would look like this.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on October 07, 2008, 03:58:34 am
Here's a couple animated sprites:

(http://www.majhost.com/gallery/Roxsilverfox/icons/atkrunanim.gif) (http://www.majhost.com/gallery/Roxsilverfox/icons/climbinganim.gif) (http://www.majhost.com/gallery/Roxsilverfox/icons/walkrun.gif) (http://www.majhost.com/gallery/Roxsilverfox/icons/runanim.gif)

Enjoy!



Totally kickass.  :shock:

Thanks  :D

(http://i37.tinypic.com/303a7op.gif) - Running would look like this.

Nice, the one I did was going from walking to running, but my speeds are all buggered up
Title: Re: Playable character mod: Schala
Post by: justin3009 on October 07, 2008, 08:49:37 am
No one exactly does walking to running using all frames.  They use 2 frames of walking, run frame, then 2 frames of walking, then running.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on October 07, 2008, 10:30:08 pm
No one exactly does walking to running using all frames.  They use 2 frames of walking, run frame, then 2 frames of walking, then running.

Yeah
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on October 10, 2008, 05:48:56 am
What now... (http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/fallasleep.gif) *falls asleep while standing?*
Title: Re: Playable character mod: Schala
Post by: Chocobo_Fan on October 12, 2008, 07:23:42 pm
Oh yeah! You know how Crono's "Heaven" magic uses lightning? Well, we can make Schala's spells revolve around celestial bodies! Level 1 spell could be based on stars, level 2 moon, and level 3 could be a giant sun beam that expands and flashes, looking like Holy from Chain of Memories. :D What do you think of it Rox?
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on October 13, 2008, 02:42:39 am
Oh yeah! You know how Crono's "Heaven" magic uses lightning? Well, we can make Schala's spells revolve around celestial bodies! Level 1 spell could be based on stars, level 2 moon, and level 3 could be a giant sun beam that expands and flashes, looking like Holy from Chain of Memories. :D What do you think of it Rox?

Sounds good
Title: Re: Playable character mod: Schala
Post by: Yourgingerestfan on October 13, 2008, 03:18:25 am
that does sound good
Title: Re: Playable character mod: Schala
Post by: Chocobo_Fan on October 13, 2008, 12:56:21 pm
And as for the animation beforehand, (you know, the converging blue sparkles for Ice, swirling yellow sparks for Lightning...etc.) it could look like a healing magic spell, (large yellow sparkles swirling) but make it white instead of yellow. That would work. For her level 1 spell, there could simply be white sparkles that fall from the sky onto an enemy, and for Holy, (level 3) see my post script. Not sure about level 2...but it should have to do with the moon.

Now, we just need to wait until they're ready with that 8th character patch... :/

P.S. Has anyone ever played Chain of Memories? If not, here (http://www.youtube.com/watch?v=THRoj58-dZc) is a good video of Holy in action. (Spoilerz for CoM, though) Something like that, only it expands, the screen goes white, (like Luminaire) and there's a flash at the end. (like Dark Matter)
Title: Re: Playable character mod: Schala
Post by: Yourgingerestfan on October 13, 2008, 02:50:24 pm
holy in that vid is just a beam of light i always thought it would be a spiral of light .
perhaps her level 2 might be a heal or buff tech related to the moon like harle from chrono cross ?
Title: Re: Playable character mod: Schala
Post by: Chocobo_Fan on October 13, 2008, 09:35:12 pm
Erm...no. Remember, those won't be her only three skills. She could definitely have a buff spell. (Perhaps she could have Haste, Protect, and Magic Barrier? That would be cool...)

Maybe her skills would look something like this:

*Cure
*[star spell -- "Starfall"? "Starlight"?]
*Heal
*Protect
*Magic Barrier
*[moon spell]
*Haste
*Life 2
*Holy

That might work. I'd have to check the max number of skills a character can have... I think this is within boundaries. (I hope, anyway)

And what do you mean by "spiral of light"? Please explain. What don't you like about my Holy idea? I'm a bit obsessed with pillars of light, (I think they look really, really, cool. :p) so that's why I immediately thought of CoM Holy. Your idea might look better though.
Title: Re: Playable character mod: Schala
Post by: justin3009 on October 13, 2008, 10:03:53 pm
Well if you want differenciation between Cure and Heal.

Do like *"Restore" (Esuna, unused.  Copy stats from Pre-Release)
*Moon Flare?
*Heal
*Protect
*Magic Barrier
*Lunar Light?
*Something other then Haste...Doesn't seem right
*Life 2
*More appropriate name
Title: Re: Playable character mod: Schala
Post by: Chocobo_Fan on October 13, 2008, 10:30:20 pm
Oooh, Esuna! Cool, we'll use that. And maybe she could have Heal 2 instead of Haste... Though she should get it earlier. And it really should be "Holy", as a tribute to FF. (like Flare) Plus, the sun is, like, holy and stuff in some cultures... As for her first spell, it shouldn't be "Moon Flare", since it's star-based. I think "Starfall" would be okay.

Oh! Idea! For her level 2, she could jump into the center, (like Crono's Thundaga/Lightning 2) a small beam of light could fall down on her, and then beams of light shoot out from her across the screen. (A reference to how moonlight is reflected sunlight, maybe...) Still no clue on a name, though. :/

Maybe she could learn a buff spell that raises stats of the party temporarily? Hm...
Title: Re: Playable character mod: Schala
Post by: Boo the Gentleman Caller on October 13, 2008, 11:17:32 pm
Remember how she sealed the gate to 12000 BC in that reddish pyramid thing?  One spell should be something like that.

And Holy...?  As great as Final Fantasy is, I don't feel a nod to FF is necessarily in order in the Chronoverse.  That's like putting James Bond in Halo because they're both first person shooters.  Or something like that.  I guess it's nohe t a big deal, but I feel like the Chronoverse and Final Fantasy should be kept separate.  Just my opinion, doesn't mean it's right, though!
Title: Re: Playable character mod: Schala
Post by: MagilsugaM on October 14, 2008, 01:58:55 am
Holy Light

Title: Re: Playable character mod: Schala
Post by: Yourgingerestfan on October 14, 2008, 02:53:50 am
holy light :)

i like the red pyramid idea perhaps that shields the party from physical attacks ?
or can stop the enemy using magic ?
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on October 14, 2008, 05:47:47 am
Remember how she sealed the gate to 12000 BC in that reddish pyramid thing?  One spell should be something like that.

And Holy...?  As great as Final Fantasy is, I don't feel a nod to FF is necessarily in order in the Chronoverse.  That's like putting James Bond in Halo because they're both first person shooters.  Or something like that.  I guess it's nohe t a big deal, but I feel like the Chronoverse and Final Fantasy should be kept separate.  Just my opinion, doesn't mean it's right, though!

I rather like the idea of her having the red pyramid thing as a spell it could be like what Yourgingerestfan suggested, it seals an enemy up or something, stopping them from attacking or using spells or something.
Title: Re: Playable character mod: Schala
Post by: Chocobo_Fan on October 14, 2008, 10:38:58 pm
Hm... Yeah, actually, the red pyramid seal should be used... Perhaps a fusion of Protect and Magic Barrier on the party? ...Hey, it could be a double tech with Janus, maybe! That would be pretty cool! :D (I can't believe I didn't think of that before...they should definitely have a double tech together)

Holy Light sounds fine.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on October 15, 2008, 12:48:49 am
Hm... Yeah, actually, the red pyramid seal should be used... Perhaps a fusion of Protect and Magic Barrier on the party? ...Hey, it could be a double tech with Janus, maybe! That would be pretty cool! :D (I can't believe I didn't think of that before...they should definitely have a double tech together)

Holy Light sounds fine.

Yeah thats a pretty good idea a double tech would definitely be awesome
Title: Re: Playable character mod: Schala
Post by: Chocobo_Fan on October 15, 2008, 05:24:42 pm
Or, the pyramid could be a seal attack on enemies... I like the idea of it being like the Lock All tech that Rubble uses. Perhaps inflicting Stop as well, sort of like Areis's (sp?) Seal Evil limit break from FFVII. I do think it should be a protection spell too, though.

And maybe a spell like Holy Healing from CC? Heals the party for a lot, and removes status ailments... She could have that instead of Haste, definitely.

I'm a bit sad that Schala will be pretty redundant, since there's already Marle, but then again Janus was a redundant of Lucca and that worked out okay...we'll have to see.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on October 17, 2008, 08:41:22 pm
Probably a bit early to ask about this but what do you guys think the story should be for this?
Title: Re: Playable character mod: Schala
Post by: Chocobo_Fan on October 18, 2008, 10:05:01 am
Um, maybe she doesn't get sent to the DBT by the TIME Gate, instead to somewhere in 12,000 BCE, like all logic dictates? And then Lavos did some freaky time/dimension-warping mumbo jumbo and sent her to the DBT at the end of whatever new fan hack game you're planning or whatever.

We can worry about that later though. For now, just concern yourself with the spells. ;)
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on October 19, 2008, 02:12:41 am
Um, maybe she doesn't get sent to the DBT by the TIME Gate, instead to somewhere in 12,000 BCE, like all logic dictates? And then Lavos did some freaky time/dimension-warping mumbo jumbo and sent her to the DBT at the end of whatever new fan hack game you're planning or whatever.

We can worry about that later though. For now, just concern yourself with the spells. ;)

Yeah, it's rather hard to do spells though coz their ain't to much to work from (no spell sprite sheets)
Title: Re: Playable character mod: Schala
Post by: Zakyrus on October 19, 2008, 05:43:11 pm
Comet.
Title: Re: Playable character mod: Schala
Post by: Chocobo_Fan on October 19, 2008, 06:54:47 pm
Hm...interesting, but we don't really need it... We only have three main skills, and the three main celestial bodies are generally the stars, sun, and moon, so her attack spell should be ordered like that... I do like the idea of fitting some sort of comet spell in there somewhere, though I'm not sure where or what it would be.
Title: Re: Playable character mod: Schala
Post by: Yourgingerestfan on October 20, 2008, 03:11:54 am

Comet.

it sounds simple and i like it 
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on October 20, 2008, 06:45:50 am

Comet.

it sounds simple and i like it 

Giant ice cube comes and hits enemy in face or in Schala's case a giant ball of light, I actually do like that, seriously
Title: Re: Playable character mod: Schala
Post by: ChronoSuper on October 20, 2008, 02:22:31 pm
Giant ice cube= Megacryometeor.
Title: Re: Playable character mod: Schala
Post by: Chocobo_Fan on October 20, 2008, 05:57:08 pm
Actually, yeah, we could have that instead of my lunar spell idea, so it could be her level 2.

Or level 1 if you don't like Starfall, but something like a comet feels more fitting for level 2 I think...
Title: Re: Playable character mod: Schala
Post by: FalconHit on October 21, 2008, 12:12:06 am
I think worrying about spell names/types/graphics and things of that nature is a bit to premature at this point in time.
Title: Re: Playable character mod: Schala
Post by: MagilsugaM on October 21, 2008, 02:10:46 am
Giant ice cube= Megacryometeor.

Ha! badass name. I love it!
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on October 21, 2008, 02:37:05 am
Giant ice cube= Megacryometeor.

Ha! badass name. I love it!

I agree but personally I think it's a bit long
Title: Re: Playable character mod: Schala
Post by: justin3009 on October 21, 2008, 09:11:48 am
Quote
Giant ice cube= Megacryometeor.
No

Quote
I think worrying about spell names/types/graphics and things of that nature is a bit to premature at this point in time.
- I'll vouch for this one as well.  That's what happens on a lot of my projects, I worry more about graphics and names then story.  Work on the story first guys, it'll pay off on the long run.
Title: Re: Playable character mod: Schala
Post by: ChronoSuper on October 21, 2008, 12:40:50 pm
Megacryometeors are real: http://en.wikipedia.org/wiki/Megacryometeor (http://en.wikipedia.org/wiki/Megacryometeor)

Quote
Giant ice cube= Megacryometeor.
No

 :x
Title: Re: Playable character mod: Schala
Post by: Chocobo_Fan on October 21, 2008, 05:35:18 pm
Hm...  I think the story reason's planned out enough for now. In some CT: CE-like hack, everyone goes on another adventure, and eventually, Janus finds Schala. (in 12000 BCE, or whatever the time would be at that point, probably something like 11995 BCE or something) Eventually they join the party and...stuff. I'm not too good with this stuff, I'm sure Rox would be better at it. -.-;

(Sorry Justin, but...) And I was thinking...her skillset might look something like this:

*Restore
*Heal
*Starfall
*Bless (increases stats of one party member, though that might be difficult to code)
*Sacred Protection (Protect + Magic Barrier on all party members)
*Comet
*[Holy Healing]
*Pray (Not sure what this should do... Restores a small amount of MP to everyone except her? Though that could be overpowered...)
*Holy Light

Edit: the limit's eight techs, apparently. I got rid of Cure, but I'm not sure what other spell I should get rid of. Pray or Bless? Pray, probably, since that's likely the most overpowered, but... Opinions?

Though Justin does have a point... If you don't want to work on the spells, Rox, then maybe you could work on the story or something. :/ I'm no expert on the matter though.
Title: Re: Playable character mod: Schala
Post by: Yourgingerestfan on October 21, 2008, 05:41:38 pm
personally  I think she should only have heal as a healing tech as not to take that aspect of frog/marle away

My story idea ; the story is set at EXACTLY THE SAME TIME as chrono trigger

ocean palace events ..........Schala winds up in 600ad shortly after chrono rescues marle from yakra

She stumbles around the town , amazed by the growing plants she overhears that 3 young travellers (chrono lucca marle) headed to truce canyon ..she gets there but sadly they enter the gate and it seals up .......
She is attacked by several monsters faints and is taken to the castle where she is looked after as she is thought be a noble she hears about the man Magus and his magic she tries to head there and is accompanied by frog who takes her as far as the cave before magus castle it is open .....Schala enters ; it closes Frog cant get in

Schala traverses Magus castle and just when she encounters him a time gate appears sending her to 2300 ad ........at that exact same moment chrono and the party return to 600 ad and the battle against the mystics begins.......

It may sound like a very short idea but its a draft and there may be more quests to get to the that point seeing as zenan bridge was destroyed who fixed it ? and maybe schala and frog went in an underwater cavern (where whirlpool is in 1000ad) to the southern part of the continent !

That is not my finished idea just tell me what you think  :)

i was thinking
in 600ad she can be accompanied by frog
and in 2300ad can be accompanied by a new robo called ..........?
final area should be zeal where just after chrono/magus/original schala has left ...the current schala fights against queen zeal who uses lavos power to send schala to the DBT

more ideas to come ?
Title: Re: Playable character mod: Schala
Post by: justin3009 on October 21, 2008, 06:29:05 pm
Techs are limited to 8.  I know it's possible to extend that, it was written down I think in the 8th character topic, but it'd be a little strange for 1 person to have 9-12 techs while the others have 8.
Title: Re: Playable character mod: Schala
Post by: Chocobo_Fan on October 21, 2008, 06:37:00 pm
Hm... Interesting, but doesn't sound quite right... Also, she shouldn't have be sent to 600 CE, but 12000 BCE. (If you look at the order the people are swallowed, Gaspar is first, Belthasar is second, Melchior is third, and Janus is fourth. See a pattern here? Then Schala would get swallowed fifth, presumably, and since she technically is in PD-1 and not 12000 BCE, the time gate would send here there) Plus, I don't think time gates can travel through Time-Error, so I doubt that she'd be able to go to that point in the first place. What transpires there, though, I don't know... I like the idea of her coming to 600 CE and trying to get to Janus, though. I doubt Zeal would be able to banish her, though... Only Lavos himself could do that, likely. You don't see Zealians running around traveling through time/dimension anywhere. (Although they can presumably teleport through space, as seen with the Skyways...) I like the idea of her fighting Zeal, and then Lavos erupts and she's sent to PD-1 along with the Crono crew, and then...something happens? She should only get banished after the events of CT, though, since Lavos has no need for her until he's been banished...

Bah, I suck at this. -.-; Or maybe someone could make a hack and have her be the eighth PC. (I was hearing someone talking about that somewhere...) I like that idea a lot, personally. But an original hack would be nice too.

Eight huh? Good-bye Cure and Pray/Bless then. I feel like Schala would specialize in Heal more than Cure anyway...I think she'd want to heal more people rather than heal one person. Or something. At any rate, editing time! :D
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on October 22, 2008, 12:59:33 am
I'll try to think up a logical story for her, Personally I think it would be more logical for her to be sent to 65,000,000 BC since technically she is already in 12000 BC or it could simply send her several years into the future from 12000. I dunno I'll come up with something, and people please continue to give ideas for the story coz your ideas might be better than mine.
Title: Re: Playable character mod: Schala
Post by: Yourgingerestfan on October 22, 2008, 03:42:14 am
Hm... Interesting, but doesn't sound quite right... Also, she shouldn't have be sent to 600 CE, but 12000 BCE. (If you look at the order the people are swallowed, Gaspar is first, Belthasar is second, Melchior is third, and Janus is fourth. See a pattern here? Then Schala would get swallowed fifth, presumably, and since she technically is in PD-1 and not 12000 BCE, the time gate would send here there) Plus, I don't think time gates can travel through Time-Error, so I doubt that she'd be able to go to that point in the first place. What transpires there, though, I don't know... I like the idea of her coming to 600 CE and trying to get to Janus, though. I doubt Zeal would be able to banish her, though... Only Lavos himself could do that, likely. You don't see Zealians running around traveling through time/dimension anywhere. (Although they can presumably teleport through space, as seen with the Skyways...) I like the idea of her fighting Zeal, and then Lavos erupts and she's sent to PD-1 along with the Crono crew, and then...something happens? She should only get banished after the events of CT, though, since Lavos has no need for her until he's been banished...

Oki Doki
1.Schala could be sent anywhere doesnt have to be 12000
2.These gates would be able to travel through time error ? Lavos created these he is all powerful !
3.If your talking about Zeal creating the gate to send her to the dbt ; its kinda logical seeing as lavos is taking over her.

In my oppinion year 600 is the way to go as thats where the main quest of chrono starts it can also be where schalas quest starts
CONTINUING ON  FROM MY IDEA ~!....

In Year 2300 she winds up in one of the domes as she begins to leave she meets some travellers who tell her that a group of three people just headed to the factory...she battles through the mutant areas with the help of a Robo Robot ....she enters the area with the jet bike and they refuse to let her past .....she heads to the sewers when she finally gets to belthasars lab ....the robo look alike turns into a nu !. Belthasar congratz the nu for guiding schala as he knew she would come ......they hug and she finds out about everything ....She asks Belthasar how to get back to Zeal its time to confront her mother
Belth explains how he is building a time travel ship and how he can also create time gates .........an upgrade of the invention "Miss Ashtear made" she steps in and hey presto ......650000.Noooo ! Schala discovered she had warped into a castle as she looked out the window 3 pteradactyls flew nearby ........as schala looked around she saw dinosaurs she fought them and heard a ruckus upstairs as chrono and co fought azala .......Schala tried to make it upstairs but she was too late !!! BAMMMM lavos hit the planet ......she was asleep recovering for 2 days ........she headed to the crater .....the gate was sealed from the other side ..she could open it as the other she sealed it off to zeal we go !!!

Title: Re: Playable character mod: Schala
Post by: FalconHit on October 22, 2008, 06:20:00 am
Hm...  I think the story reason's planned out enough for now. In some CT: CE-like hack, everyone goes on another adventure, and eventually, Janus finds Schala. (in 12000 BCE, or whatever the time would be at that point, probably something like 11995 BCE or something) Eventually they join the party and...stuff. I'm not too good with this stuff, I'm sure Rox would be better at it. -.-;

(Sorry Justin, but...) And I was thinking...her skillset might look something like this:

*Restore
*Heal
*Starfall
*Bless (increases stats of one party member, though that might be difficult to code)
*Sacred Protection (Protect + Magic Barrier on all party members)
*Comet
*[Holy Healing]
*Pray (Not sure what this should do... Restores a small amount of MP to everyone except her? Though that could be overpowered...)
*Holy Light

Edit: the limit's eight techs, apparently. I got rid of Cure, but I'm not sure what other spell I should get rid of. Pray or Bless? Pray, probably, since that's likely the most overpowered, but... Opinions?

Though Justin does have a point... If you don't want to work on the spells, Rox, then maybe you could work on the story or something. :/ I'm no expert on the matter though.

Is every single tech she has going to be elementally based? Is the goal to make the most overpowered uber-extra side-quest character there is? This list is kind of wonky, one healing spell, one full party healing spell, 3 other support spells, and some crazy ultimate heaven luminare...

If anything is too powerful it would be a shield plus barrier spell. what exactly would create any kind of in game suspense if by the time we get Schala in the party everyone has pretty awesome armor, then on top of that she can cast barrier AND shield meaning what little damage the party does accumulate is cut to a third. The fact that it's on ALL party member's is pretty outlandish as well. She needs to be powered way down from this, otherwise you run the risk of making other characters with support spells severely under-powered (read MARLE) . An 8th character is cool, but not when they wind up completely overshadowing other characters thus making them useless.
Title: Re: Playable character mod: Schala
Post by: justin3009 on October 22, 2008, 09:36:29 am
*Restore (Esuna)
*Heal (Heal medium 1 party member)
*Starfall
*Holy Light
*Magic Barrier
*Comet
*Dark Matter (Light Matter? - I think she should have something that's kind of with Magus as well...since they are blood related.  If I recall, I remember seeing a rumor years and years ago of "OMFG SCHALA PLAYABLE" and it had a spell listing.  I'll see if I can find that and show you what it said. )

Quote
Chrono Trigger Hint: Recruit Schala
To have Schala as a party member, fight her mother in an optional battle. Go and clear the game. Select New Game Plus and reach the same part where you fight Schala's mother and opt to flee from the battle.

Now, when the city falls, an island will appear. Go there and you will find Schala crying, and she says she has no where to go, and asks to join you.

*Fire 2
*Water 2
*Lightning 2
*Prism Bomb - Like a Dark Bomb, but instead has that red - orange - yellow mix tone of the Rainbow Shell, I have no idea of what they did.
*Magic Wall
*Prism Mist - This one is just awesome to see.
*Rainbow Hole - Same effect that Black Hole with Rainbow background.
*Prism Matter

Pretty cheap and ugly things, but interesting.
Title: Re: Playable character mod: Schala
Post by: tushantin on October 22, 2008, 10:05:02 am
 :lol: Agreed with Falcon there.

My opinion:
Magic may be driven by nature but don't forget how powerful Schala actually is. Meaning, she's just as capable to do massive damage. But when speaking of balancing the party, FalconHit does have a point. Speaking of, almost everyone in the party is capable of attacking multiple enemies at the same time and dealing great damage single handedly. Marle's healing may be great, but she can't heal multiple party members unless done a double/triple tech. Frog may heal multiple party members, but his healing just isn't good enough. If we borrow the Final Fantasy tradition, what the party lacks is a good barrier mage and I believe Schala is qualified enough. And it does make sense why Schala would be a good character to have in a party while making other characters just as useful. But then the party would be perfect. Too perfect. Bosses would snap like a twig, ya know. Hmm but it does give a lot of advantage to fight even more pumped up ultra fantastic super dynamic horrid chaotic bosses. xD More fun! And perhaps Schala and Magus would have a double tech. But both their magic highly conflict each other.

As for where and how to find her, hmmmmm.... You're right. Almost every fan-hack/game features Magus finding Schala. But Magus being too emotional kinda makes me... *spews* Perhaps the reason why Masato didn't have Magus finally meet Schala again as himself was because of that thought. Janus wasn't too emotional with Schala but always prefered her around, that is imaginable. But it's kinda inconceivable when someone like him meets his dear sister after such a long time. In CT, Magus seemed to be more fixated on destroying Lavos than finding Schala. And these things indeed make things quite complicated....

Worst case scenario: Magus singing emotional 80's songs

Title: Re: Playable character mod: Schala
Post by: justin3009 on October 22, 2008, 11:00:24 am
Well...You could make it so when Schala sends out the party from, I believe, was the Ocean Palace?  They decide to act against it and somehow gave her strength to send everyone including herself out.  Which would give some new dialect between the crew and Schala.  Then it'd expand with Gaspar and Crono's mom.  Also, new dialogue with the Earthbounds.  Last bit would probably be when she encounters Lavos.  Well...then there's the ending where somehow she gets thrown into the DBT.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on October 24, 2008, 02:46:17 am

Oki Doki
1.Schala could be sent anywhere doesnt have to be 12000
2.These gates would be able to travel through time error ? Lavos created these he is all powerful !
3.If your talking about Zeal creating the gate to send her to the dbt ; its kinda logical seeing as lavos is taking over her.

In my oppinion year 600 is the way to go as thats where the main quest of chrono starts it can also be where schalas quest starts
CONTINUING ON  FROM MY IDEA ~!....

In Year 2300 she winds up in one of the domes as she begins to leave she meets some travellers who tell her that a group of three people just headed to the factory...she battles through the mutant areas with the help of a Robo Robot ....she enters the area with the jet bike and they refuse to let her past .....she heads to the sewers when she finally gets to belthasars lab ....the robo look alike turns into a nu !. Belthasar congratz the nu for guiding schala as he knew she would come ......they hug and she finds out about everything ....She asks Belthasar how to get back to Zeal its time to confront her mother
Belth explains how he is building a time travel ship and how he can also create time gates .........an upgrade of the invention "Miss Ashtear made" she steps in and hey presto ......650000.Noooo ! Schala discovered she had warped into a castle as she looked out the window 3 pteradactyls flew nearby ........as schala looked around she saw dinosaurs she fought them and heard a ruckus upstairs as chrono and co fought azala .......Schala tried to make it upstairs but she was too late !!! BAMMMM lavos hit the planet ......she was asleep recovering for 2 days ........she headed to the crater .....the gate was sealed from the other side ..she could open it as the other she sealed it off to zeal we go !!!



Good idea perhaps the robot she ends up teaming with is Atropos before it ends up corrupted by the mother brain
Title: Re: Playable character mod: Schala
Post by: Yourgingerestfan on October 24, 2008, 04:03:44 am
yes and it could also show you how she got corrupted by the brain
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on October 24, 2008, 09:49:38 am
yes and it could also show you how she got corrupted by the brain

yes, so true that
Title: Re: Playable character mod: Schala
Post by: Yourgingerestfan on October 24, 2008, 03:57:33 pm
So is everyone for schalas story happening at the same time as chronos ?

Title: Re: Playable character mod: Schala
Post by: Chocobo_Fan on October 24, 2008, 08:26:29 pm
Sorry I haven't bee posting recently, but...

Why in the name of the gods would the pattern be broken though? It makes no sense to have this pattern of EoT -> 2300 -> 1000 -> 600 be broken. She's the fifth, so she should be sent to 12000 BCE. Also, her traveling through Time-Error sounds just as wacky as her traveling to the DBT. You'd need a five-dimensional Gate for that, and those do not exist in CT, otherwise you'd have Crono and Co. traveling all through Time-Error and things would get really wacky. Gates are four-dimensional punctures, not five-dimensional.

It sounds interesting in its own right, Ginger, but doesn't really hold water, I'm afraid. A reunion with Balthasar would be cool, though. (And possibly the other two Gurus...?)

I'd prefer it if she was simply an extra character you got. Maybe if you got Janus, during the Fated Hour there was a 12000 BCE quest (that thing needs an end-game quest...it doesn't have one, does it?) where the people are rebuilding the villages and there's a healer woman or something running around. If you have Janus at the end of the quest, he'll recognize she's Schala, and she joins after some scenes. You could still get something cool even if you don't have Janus, though. Perhaps getting her would enable another ending where after Lavos kicks the bucket, as a last desperate attempt, he rends a hole in dimension instead of time, and sucks Schala in. Then we're all set up for CC.

And, uh, Janus is pretty obsessed with Schala... >.> If you don't kill him and get the Epoch ending, you can see him roaming around some mountains in 12000 BCE, presumably searching for Schala. Now that he's gotten revenge, he needs a new goal to drive him, and it seems to make sense for it to be his search for Schala. (I haven't played RD and I know it's not cannon, but doesn't he come to 1020 CE in it because of Kidd-Schala? So that implies he is, in fact, searching for her)

Hm... "Holy Healing" could be toned down, maybe just make it Heal 2. Since her magic prowess is higher than Glenn's, it should heal for more. And I do agree with tushantin, there should be a barrier mage. Schala seems fitting for that, and I'm all for super-ultra-awesome bosses of doom. Why would she have Dark Matter, though? Judging from her personality, (And I'm about 99.9% sure that affinity is tied to personality) she'd be Heaven/Light.

And yes, double techs with Janus would definitely be both interesting and cool. ;) I'd be interested in seeing an Antipode-like attack, only with Shadow and Light. And, as stated earlier, Janus could perhaps make Schala's pyramid barrier seal enemies or something.

Rox gets the final say in all of this, though.
Title: Re: Playable character mod: Schala
Post by: Yourgingerestfan on October 25, 2008, 04:50:24 am
All gates which Schala travels through would be created by Lavos into leading her to him as a back up plan in case Chrono and co defeat him ?

as for the pattern ? I dont wike the pattern and neither does schala :) lol

It can get more intresting.....after all its only a little draft of a story
Title: Re: Playable character mod: Schala
Post by: FalconHit on October 25, 2008, 05:01:46 am
Magus being obsessed with Schala would be; find Schala first THEN defeat Lavos. But he seems more content on defeating Lavos firstly, then perhaps finding her. His revenge doesn't even really seem like it's for Schala either. It seems really selfish in this kind of "I'll show that Im stronger than you, and my mother, and do what Schala couldn't keep under wraps" kind of way, at least in Chrono Trigger.  Personally I think it best that the Cross references are kept to a minimum when it comes to CT hacks.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on October 25, 2008, 08:21:04 am
What about 1999?
Title: Re: Playable character mod: Schala
Post by: Chocobo_Fan on October 25, 2008, 12:02:33 pm
Hm... It's true that Janus puts killing Lavos first, but still, he does show an interest in searching for her, as implied in the ending.

And the Gates were created by the Entity, not Lavos... >.> The Ocean Palace ones might have been I think, but the Compendium says that is would appear that the Entity directed those Gates to fling them into certain points in time. By that logic, it should have sent Schala back to 12000 BCE, where Janus would be able to find her, as opposed to...wherever.

My argument still stands that Gates can't travel through Time-Error. You could hypothetically introduce one that could, but you'd need to have something more powerful than Lavos/Entity and have an overly complex explanation to make it work. On top of that, it seriously messes things up. Things get wacky and way too complicated for our pathetic three-dimensional minds to comprehend.

If she isn't going through Time-Error, 1999 could work. It would be pretty interesting to see what the world is like after Lavos's defeat...but it still isn't necessary; 2300 works fine, possibly even better. Plus, Balthasar's in 2300.

So wait, you prefer Ginger's idea, Rox? If so, then that's final. You can focus on that. If, by some miracle, I get into Temporal Flux maybe I can code something like what I described earlier.

We'll have to see.
Title: Re: Playable character mod: Schala
Post by: Yourgingerestfan on October 25, 2008, 01:24:17 pm
If gates are made by enitity (which they probably are )
then Lavos the worlds biggest parasite could have eaten a chunk of the entity and you are what you eat after all


hey presto he can create gates which can go through time error
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on October 26, 2008, 01:54:31 am
My personal thought is to have her end up in 1999 or 2300 AD, to begin with.
Title: Re: Playable character mod: Schala
Post by: Chocobo_Fan on October 26, 2008, 09:52:29 am
The Gurus and Janus weren't sent through Time-Error... >.> Lavos mucks around with TIME, not TIME-ERROR. It's an important distinction. Gates do not let you travel through Time-Error. Not even the Ocean Palace ones.

But bah, this is pointless. Rox has already decided.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on October 27, 2008, 08:12:50 am
Further thoughts; I think 2300 AD will be better than 1999 AD coz 1999 doesn't really have any citizen sprites and what not although it doesn't have a full map either which could be useful being able to make up crazy new places and stuff,

meh, opinions anyone?
Title: Re: Playable character mod: Schala
Post by: Yourgingerestfan on October 27, 2008, 01:18:54 pm
does this mean she will start in 2300ad then go to 600ad
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on October 27, 2008, 06:47:10 pm
does this mean she will start in 2300ad then go to 600ad

Yes
Title: Re: Playable character mod: Schala
Post by: Yourgingerestfan on October 27, 2008, 06:56:54 pm
Sounds cool to me :)
Title: Re: Playable character mod: Schala
Post by: Boo the Gentleman Caller on October 27, 2008, 07:44:56 pm
That's sort of what they're doing in CE.  I know in CE Schala is in it and it helps bridge the gap between what occur at the Ocean Palace Disaster and how she ends up merging with Lavos to form the Time Devourer.

You could always do something like that, seeing as how any fan project is nothing more than fan non-canon anyway.  Have fun with it!  Just make sure it's got a good story to help explain things.

I look forward to the mod because the sprites / spell idea's are most excellent.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on November 01, 2008, 08:05:45 am
Okay, I think it should start off in Arris Dome, in the room with the computer.

Thoughts?
Title: Re: Playable character mod: Schala
Post by: Yourgingerestfan on November 01, 2008, 08:39:08 am
Is that the place where the party originally met robo ? if so no
If not thats a good place to start
Title: Re: Playable character mod: Schala
Post by: justin3009 on November 01, 2008, 11:05:52 am
Arris Dome had no portal Yourgingerestfan.  That was Bangor dome I believe...Arris dome was where they found out about 1999 AD.  I don't know guys but...just her being thrown into 2300 AD then heading to 600 AD seems a bit odd to me.  I like the starting off at 2300 AD...but 600 AD?  I think it'd be more of a reaction if you randomly encountered her at the End of Time or something.  It just seems awkward to me, but go with what you want.
Title: Re: Playable character mod: Schala
Post by: Boo the Gentleman Caller on November 01, 2008, 11:51:49 am
You could add a Time Distortion area that the team accidentally ends up in, or you could add another room to the End of Time or something.  Make make it that you actually have to do a little bit of work to get Schala.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on November 02, 2008, 01:25:54 am
Alright, are we actually gonna add her as a character or make a separate game or make it that you play as her and at some point you join up with Crono and the rest of the party?

I'm not gonna write anything until I have enough opinions/ideas
Title: Re: Playable character mod: Schala
Post by: Boo the Gentleman Caller on November 02, 2008, 11:32:33 am
Well that should depend on how much man power you have, and how much modding experience.  If you guys are familiar with Temporal Flux by all means, make a small fan game akin to Prophet's Guile.  If not, just take a stab at modding the game to add Schala to it.  Once you do that and get more familiar with Temporal Flux, you can think about expanding the content.
Title: Re: Playable character mod: Schala
Post by: justin3009 on November 02, 2008, 11:56:48 am
Adding Schala via graphics is going to take more then just throwing her graphics over someone.  You're more then likely going to have to do some Sprite Assembly, so beware of that.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on November 02, 2008, 05:34:35 pm
Can someone possibly gimme a link to somewhere I can download Temporal Flux?
Title: Re: Playable character mod: Schala
Post by: Boo the Gentleman Caller on November 02, 2008, 08:07:37 pm
http://www.chronocompendium.com/Term/Modification.html

And don't say I didn't ever do anything for you, hahaha...
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on November 03, 2008, 01:35:04 am
http://www.chronocompendium.com/Term/Modification.html

And don't say I didn't ever do anything for you, hahaha...

Bugger! the link to download it doesn't work, the damn site won't load. Does it only open with certain web browsers? if so let me know ASAP
Title: Re: Playable character mod: Schala
Post by: Boo the Gentleman Caller on November 03, 2008, 09:07:53 am
I have no clue... ask Zeality or Rasmus.
Title: Re: Playable character mod: Schala
Post by: BROJ on November 04, 2008, 01:30:05 am
Bugger! the link to download it doesn't work, the damn site won't load. Does it only open with certain web browsers? if so let me know ASAP
I tried it myself, looks like it's experiencing some TDs. A little research yielded this this]link. (http://chronofan.com/Black/Other/tf275.7z)

Cheers.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on November 04, 2008, 01:46:06 am
Bugger! the link to download it doesn't work, the damn site won't load. Does it only open with certain web browsers? if so let me know ASAP
I tried it myself, looks like it's experiencing some TDs. A little research yielded this this]link. (http://chronofan.com/Black/Other/tf275.7z)

Cheers.

Yeah I tried that one and it just came up with 8462 lines of total gibberish muck
Title: Re: Playable character mod: Schala
Post by: Mauron on November 04, 2008, 02:46:06 am
Do you have 7-Zip (http://7-zip.org)?
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on November 04, 2008, 05:51:02 pm
Do you have 7-Zip (http://7-zip.org)?

No, I'll have to look into finding a mac version unless I can figure out how to get my internet to function in XP using VMware Fusion. My dad knows how to get it running and all that anyway so I'll just ask him when he gets home.
Title: Re: Playable character mod: Schala
Post by: Mauron on November 04, 2008, 07:39:12 pm
Perhaps this (http://www.macupdate.com/info.php/id/19139) will do?
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on November 05, 2008, 12:03:45 am
Downloaded that program but when I try to download TF it still comes up with gibberish, I'd show you the first line of the gibberish but I put it in and it wouldn't show
Title: Re: Playable character mod: Schala
Post by: Vehek on November 05, 2008, 12:05:35 am
Can you use "save link target as"?
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on November 05, 2008, 12:11:00 am
Can you use "save link target as"?

Hang on I'll see,

Edit: It may have worked I'll see if I can get it to run in VMware Fusion

Edit 2: Urrgh! got it on there and it said it failed to initialize propperly
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on November 05, 2008, 12:48:38 am
Is there anything else that I need for it to run?
Title: Re: Playable character mod: Schala
Post by: Vehek on November 05, 2008, 06:26:46 pm
Do you have the .NET framework (, or possibly, something compatible)?
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on November 06, 2008, 05:35:26 am
Do you have the .NET framework (, or possibly, something compatible)?

I'll have a look into all that stuff
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on November 12, 2008, 04:44:10 am
None of the .NET shiznit worked, I guess I'm hopeless, oh well
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on November 28, 2008, 03:38:54 am
Soooooo...
Title: Re: Playable character mod: Schala
Post by: Schala Zeal on November 28, 2008, 03:53:18 am
What width/height would be appropriate to enlarge your sprites considerably, so they aren't itty bitty little things.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on November 28, 2008, 07:33:24 am
What width/height would be appropriate to enlarge your sprites considerably, so they aren't itty bitty little things.

About 300% of normal size. I'd give you an image but my internet is being a prick right now so, sorry.
Title: Re: Playable character mod: Schala
Post by: FaustWolf on November 28, 2008, 12:53:27 pm
Rox, what were you going to use Temporal Flux for? Ever get it working?
Title: Re: Playable character mod: Schala
Post by: Vehek on November 28, 2008, 03:16:44 pm
RoxSilverFox, what did you try with the .NET framework?
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on November 28, 2008, 07:23:30 pm
Rox, what were you going to use Temporal Flux for? Ever get it working?

I was pretty much just gonna mess around with it for a bit and work out how to use it and no I didn't get it to work

RoxSilverFox, what did you try with the .NET framework?

Downloading it! LOL that's where it didn't work.
Title: Re: Playable character mod: Schala
Post by: Schala Zeal on November 28, 2008, 07:39:04 pm
Visual Studio 2008 should take care of that for you. You can get C#/VB.NET express editions from Microsoft.
Title: Re: Playable character mod: Schala
Post by: Schala Zeal on November 28, 2008, 10:35:57 pm
Oh, before I forget, I'm currently doing animations of your sprites. ^_^
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on November 29, 2008, 12:57:54 am
Visual Studio 2008 should take care of that for you. You can get C#/VB.NET express editions from Microsoft.

Oh, before I forget, I'm currently doing animations of your sprites. ^_^

Cool, I'll check out this Visual Studio 2008 shiznit soon (I'd do it now but there's a lightning storm going on outside)
Title: Re: Playable character mod: Schala
Post by: Schala Zeal on November 29, 2008, 03:17:50 am
Don't let the Thunder God steal your belly button!

Also, I can't seem to find a giggling animation in the sheet. There's several so, if there is one I might've overlooked it.

Here's the walking animation. (Is this the walking animation? It looks more like skipping across the ground)

http://s228.photobucket.com/albums/ee284/cmeurin/?action=view&current=animation.gif
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on November 29, 2008, 04:04:00 am
Don't let the Thunder God steal your belly button!

Also, I can't seem to find a giggling animation in the sheet. There's several so, if there is one I might've overlooked it.

Here's the walking animation. (Is this the walking animation? It looks more like skipping across the ground)

http://s228.photobucket.com/albums/ee284/cmeurin/?action=view&current=animation.gif

The thunder god can try but he'll fail epically, you know me being the result of some sort of time fusion thingy  :lol:

Yeah, Try moving the sprite up on every second phase of the animation it looks better, less stiff and all that. I think we have one laying around somewhere here on this forum.
Title: Re: Playable character mod: Schala
Post by: Schala Zeal on November 29, 2008, 05:19:58 am
Cool, and is there a laughing sprite? I've scanned the sheet numerous times. Oh! And I noticed there's no sitting sprites. (used when the party enters the ruins of Tyranno Lair in 600 AD, you can sit on the throne, followed by the character laughing a bit)
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on November 29, 2008, 07:48:44 am
Cool, and is there a laughing sprite? I've scanned the sheet numerous times. Oh! And I noticed there's no sitting sprites. (used when the party enters the ruins of Tyranno Lair in 600 AD, you can sit on the throne, followed by the character laughing a bit)

Oh yeah I'll make those sprites over the next few days before I travel down south for a week to visit my relatives and stuff  :D
Title: Re: Playable character mod: Schala
Post by: justin3009 on November 29, 2008, 12:54:12 pm
You forgot the 2nd of walking, then on the frame where her leg is extended the most, you move her down 1 pixel.
Title: Re: Playable character mod: Schala
Post by: Schala Zeal on November 29, 2008, 01:07:40 pm
You forgot the 2nd of walking, then on the frame where her leg is extended the most, you move her down 1 pixel.

Me or RSF?
Title: Re: Playable character mod: Schala
Post by: justin3009 on November 29, 2008, 02:09:43 pm
To anyone who's going to animate actually.  Just a little heads up.
Title: Re: Playable character mod: Schala
Post by: Schala Zeal on November 29, 2008, 02:55:30 pm
You forgot the 2nd of walking, then on the frame where her leg is extended the most, you move her down 1 pixel.

Well, RSF seemed to line her walking phase in a row, so please notify me where it is if he's stuck it elsewhere on the sheet.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on November 29, 2008, 07:18:58 pm
Ring a' ding, ding it's Clyde... well not really it's just Rox but anyway here's a running sprite that justin3009 made a while back. Enjoy or don't, totally your choice and all.

(http://i37.tinypic.com/303a7op.gif)

Hope ya can see how he moved the head slightly and all that.
Title: Re: Playable character mod: Schala
Post by: Schala Zeal on November 29, 2008, 08:05:39 pm
That's sprinting actually. I'm needing walking.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on November 29, 2008, 08:08:13 pm
That's sprinting actually. I'm needing walking.

Okay, I'll whip ya up a walking one
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on November 29, 2008, 08:22:49 pm
Here it be:

(http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/walk.gif)

And my epic fail attempt at laugh:

(http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/lol.gif)

Title: Re: Playable character mod: Schala
Post by: Schala Zeal on November 29, 2008, 09:29:00 pm
Thanks! I created a simple Flash animation using some modified sprites of yours. It's me standing by the Zeal throne, blinking and moving my head.

http://geocities.com/lindseymm1987/untitled-3.swf

This'll require Flash player 10
Title: Re: Playable character mod: Schala
Post by: justin3009 on November 29, 2008, 11:50:49 pm
Not bad, only problem I see is that the background is really blurry and makes the sprite stand out too much.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on November 30, 2008, 12:04:48 am
Thanks! I created a simple Flash animation using some modified sprites of yours. It's me standing by the Zeal throne, blinking and moving my head.

http://geocities.com/lindseymm1987/untitled-3.swf

This'll require Flash player 10

Schala, do you want me to resize some locations for ya so they ain't so blurry?
Title: Re: Playable character mod: Schala
Post by: Schala Zeal on November 30, 2008, 12:11:01 am
Well... What I did was extract the location with TF and .........*scratches head* hmm...yeah that'd be good.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on November 30, 2008, 12:36:43 am
Well... What I did was extract the location with TF and .........*scratches head* hmm...yeah that'd be good.

Make a list, wadda ya want? :D

EDIT: Here's where I'll upload stuff for ya http://www.majhost.com/cgi-bin/gallery.cgi?f=177097 (http://www.majhost.com/cgi-bin/gallery.cgi?f=177097)

The first one's uploaded it's entitled zplce.png
Title: Re: Playable character mod: Schala
Post by: Schala Zeal on November 30, 2008, 01:25:49 am
Hmm.... Very impressive! Although, do you think you could blow up the sprites 200% in length/width and cut out the whitespace? When I crop an image I make the image end at the tips of what's actually in the picture.

Just constructive criticism ^_^
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on November 30, 2008, 01:43:49 am
Hmm.... Very impressive! Although, do you think you could blow up the sprites 200% in length/width and cut out the whitespace? When I crop an image I make the image end at the tips of what's actually in the picture.

Just constructive criticism ^_^

I'll give that a shot

How big is each square on a sprite that you've resized relative to one regular pixel? (How many pixels squared?)
Title: Re: Playable character mod: Schala
Post by: Schala Zeal on November 30, 2008, 03:09:04 am
I'll give that a shot

How big is each square on a sprite that you've resized relative to one regular pixel? (How many pixels squared?)

Well put it this way. I used MS Paint to enlarge the height/width by 200%.

In the menu: Image -> Resize/Skew -> in the resize group, enter 200 in both fields.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on December 01, 2008, 02:10:01 am
I'll give that a shot

How big is each square on a sprite that you've resized relative to one regular pixel? (How many pixels squared?)

Well put it this way. I used MS Paint to enlarge the height/width by 200%.

In the menu: Image -> Resize/Skew -> in the resize group, enter 200 in both fields.

Okay try this it should fit perfectly, you can trim it and all that yourself if you want. And please save it at full size.

http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/happy_now.png (http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/happy_now.png)

Title: Re: Playable character mod: Schala
Post by: Schala Zeal on December 01, 2008, 02:21:54 am
Great start! I'll be sure to accredit you in my animations once the sprite animations are done and enlarged ^_^
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on December 01, 2008, 03:32:40 am
Great start! I'll be sure to accredit you in my animations once the sprite animations are done and enlarged ^_^

Kewlz  :D
Title: Re: Playable character mod: Schala
Post by: Schala Zeal on December 01, 2008, 07:15:03 am
If you're not too intimidated, I'd like animations (and still images where appropriate like dead or looking down) of the whole sprite list in addition to walking, giggling, talking)

I don't expect them to be done soon since it's quite a big sheet, but I have patience and confidence in you hon! ^_^
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on December 01, 2008, 08:55:24 am
If you're not too intimidated, I'd like animations (and still images where appropriate like dead or looking down) of the whole sprite list in addition to walking, giggling, talking)

I don't expect them to be done soon since it's quite a big sheet, but I have patience and confidence in you hon! ^_^

I'll give it a shot, you want em at 200%?
Title: Re: Playable character mod: Schala
Post by: Schala Zeal on December 01, 2008, 12:43:46 pm
Yep! ^^
Title: Re: Playable character mod: Schala
Post by: Shadow D. Darkman on December 01, 2008, 01:15:58 pm
*snort* Why am I not surprised?  :)  :lol:
Title: Re: Playable character mod: Schala
Post by: Schala Zeal on December 01, 2008, 02:44:59 pm
*snort* Why am I not surprised?  :)  :lol:

Because you're incredibly predictable? ^_^
Title: Re: Playable character mod: Schala
Post by: Shadow D. Darkman on December 01, 2008, 03:01:26 pm
Hmm... *thinks* IDK about that, but I won't dismiss it as false.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on December 01, 2008, 08:18:24 pm
 :shock: Oh my god a dancing Lavos *parties*
Title: Re: Playable character mod: Schala
Post by: Shadow D. Darkman on December 01, 2008, 08:38:26 pm
*facepalm* Off-topic much? I got the Dancing Lavos pic from Nexus' sig, as it is pure Win.

Back on topic. Rox, have you looked at the attempt to rewrite CT with Schala as a party member? Me and P.S.Z. have been looking at it, and it's looking good in there.
Title: Re: Playable character mod: Schala
Post by: justin3009 on December 01, 2008, 09:00:56 pm
I would say maybe we should fuse ours together, but your Schala is completely different from mine.  Plus, I'm too stubborn to give up all that work I just did ~_~
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on December 01, 2008, 09:11:42 pm
*facepalm* Off-topic much? I got the Dancing Lavos pic from Nexus' sig, as it is pure Win.

Back on topic. Rox, have you looked at the attempt to rewrite CT with Schala as a party member? Me and P.S.Z. have been looking at it, and it's looking good in there.

I'm pretty much stuck in shallow waters at the moment, coz I couldn't get TF to work on my computer.

As for Schala joining the party though I was thinking of having her join at some point while the party is in Zeal or possibly giving the choice to save her rather than Crono atop death peak, but personally I don't think that'd work so well, having to get the clone and all that, and why would they choose to save Schala instead of Crono anyway.
Title: Re: Playable character mod: Schala
Post by: justin3009 on December 01, 2008, 09:18:49 pm
Because saving Schala would have completely nulled out their cruel futures <_<..
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on December 01, 2008, 09:26:14 pm
I would say maybe we should fuse ours together, but your Schala is completely different from mine.  Plus, I'm too stubborn to give up all that work I just did ~_~

Hmmm... why not, I'm still gonna continue these sprites here as well though.
Title: Re: Playable character mod: Schala
Post by: Schala Zeal on December 01, 2008, 09:53:27 pm
Yee! ^_^
Title: Re: Playable character mod: Schala
Post by: Shadow D. Darkman on December 01, 2008, 11:09:10 pm
o.O  Uhh...
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on December 02, 2008, 08:46:17 am
Here's a minor update,

Version 4.5

http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/schalasprites4.5.png (http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/schalasprites4.5.png)

Title: Re: Playable character mod: Schala
Post by: Shadow D. Darkman on December 02, 2008, 09:37:59 am
Interesting. Using Lucca as a base does wonders. Hey, Justin, look at this!

EDIT: Typo detected.
Title: Re: Playable character mod: Schala
Post by: Schala Zeal on December 02, 2008, 11:15:30 am
I see you've included my giggling sprites. *giggles, complete with cvering my mouth with my sleeve*
Title: Re: Playable character mod: Schala
Post by: Shadow D. Darkman on December 02, 2008, 11:50:03 am
*snort*
Title: Re: Playable character mod: Schala
Post by: justin3009 on December 02, 2008, 12:17:11 pm
Lucca is indeed a good choice to base this off of though.  I did the same thing with the Schala from Time's Illusion and it does work incredibly well, so kudos for doing that.
Title: Re: Playable character mod: Schala
Post by: Zakyrus on December 02, 2008, 12:23:27 pm
Here's a minor update,

Version 4.5

http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/schalasprites4.5.png (http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/schalasprites4.5.png)



This is looking better and better... such great eye-candy!  8)
Keep it up!

~Z
Title: Re: Playable character mod: Schala
Post by: Chocobo_Fan on December 02, 2008, 07:01:11 pm
When I click on the link, it just loads a big, fat error message saying that it couldn't find the server. :(
Title: Re: Playable character mod: Schala
Post by: Shadow D. Darkman on December 02, 2008, 07:14:01 pm
When I click on the link, it just loads a big, fat error message saying that it couldn't find the server. :(

PMed it to you.
Title: Re: Playable character mod: Schala
Post by: FaustWolf on December 02, 2008, 07:19:40 pm
This is really astounding -- two superb Schala projects running at once. I am in awe of your skillz RoxSilverFox! Keep it up! :lee:
Title: Re: Playable character mod: Schala
Post by: Shadow D. Darkman on December 02, 2008, 09:06:11 pm
Yes, they are superb. Hence, my suggestion that they pool their efforts and start collab'ing it.
Title: Re: Playable character mod: Schala
Post by: Schala Zeal on December 02, 2008, 09:22:33 pm
I still need my sprite animations to do my TGWTG series.
Title: Re: Playable character mod: Schala
Post by: Shadow D. Darkman on December 02, 2008, 09:23:12 pm
I still need my sprite animations to do my TGWTG series.

What's TGWTG?
Title: Re: Playable character mod: Schala
Post by: justin3009 on December 02, 2008, 09:25:53 pm
The guy with the glasses?
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on December 02, 2008, 11:04:23 pm
Yeah I'm going away for a week but I'm taking my laptop with me so I'll work on those animations for you when I'm not visiting people and any time I can get access to internet (eg. hot spots, my brothers house) I'll post em here for ya.
Title: Re: Playable character mod: Schala
Post by: Schala Zeal on December 03, 2008, 03:24:24 am
Awesome! You have a great holiday ^_^
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on December 03, 2008, 06:23:17 am
Awesome! You have a great holiday ^_^

Thanks I will  :D
Title: Re: Playable character mod: Schala
Post by: Shadow D. Darkman on December 03, 2008, 08:38:47 am
Have a good time!  :D
Title: Re: Playable character mod: Schala
Post by: FaustWolf on December 11, 2008, 12:13:40 am
Rox, I'd like to state my intention to employ this sprite in a feature-length CT ROMhack fan project currently in early development, if you wouldn't mind that possibility.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on December 11, 2008, 12:43:52 am
Rox, I'd like to state my intention to employ this sprite in a feature-length CT ROMhack fan project currently in early development, if you wouldn't mind that possibility.

Sure go nuts
Title: Re: Playable character mod: Schala
Post by: Chocobo_Fan on December 12, 2008, 06:18:35 pm
A new ROM hack featuring playable Schala? Awesome!!! :D Can't wait!
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on December 21, 2008, 11:16:49 pm
Another minor but exciting update,

Version 4.6

http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/schalasprites4.6.png (http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/schalasprites4.6.png)
Title: Re: Playable character mod: Schala
Post by: Afinho on December 27, 2008, 03:01:43 pm
Oooh, Esuna! Cool, we'll use that. And maybe she could have Heal 2 instead of Haste... Though she should get it earlier. And it really should be "Holy", as a tribute to FF. (like Flare) Plus, the sun is, like, holy and stuff in some cultures... As for her first spell, it shouldn't be "Moon Flare", since it's star-based. I think "Starfall" would be okay.

Oh! Idea! For her level 2, she could jump into the center, (like Crono's Thundaga/Lightning 2) a small beam of light could fall down on her, and then beams of light shoot out from her across the screen. (A reference to how moonlight is reflected sunlight, maybe...) Still no clue on a name, though. :/

Maybe she could learn a buff spell that raises stats of the party temporarily? Hm...

Oh, that's kind of like Ultima's limit break in FFXII

http://www.youtube.com/watch?v=gaIWmRF0dkI

By the way just a head's up. Have you covered her battle stance, because every charachter bounces up and down as their stance.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on January 10, 2009, 06:44:24 pm
Actually the battle stances are something I completely forgot about, I should get back to em
Title: Re: Playable character mod: Schala
Post by: Schala Zeal on January 10, 2009, 06:46:27 pm
I'm deciding to use these sprites in CTSD. The game should take care of their scale automatically.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on January 11, 2009, 08:18:27 am
I'm deciding to use these sprites in CTSD. The game should take care of their scale automatically.

Coolness, better get back to the Battle sprites then, otherwise there won't be enough to work with.
Title: Re: Playable character mod: Schala
Post by: Schala Zeal on January 11, 2009, 04:00:00 pm
I do have a sequel in mind though, and well... for that I've been wanting to have sprites of me in Kid's outfit, or... something thief like.
Title: Re: Playable character mod: Schala
Post by: Schala Zeal on January 11, 2009, 06:29:58 pm
I've noticed some differences in your sprite sheets. Earlier versions not only have overworld sprites, but also the earlier spritesheets look...smoother.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on January 11, 2009, 11:58:34 pm
I've noticed some differences in your sprite sheets. Earlier versions not only have overworld sprites, but also the earlier spritesheets look...smoother.

Yeah I scrapped that layout coz apparently it was to messy for some people, personally I liked it better and I haven't made proper overworld sprites yet the earlier ones were just mess about.

By the way you know how in the overworld map when you remain idle the characters all do something (e.g. Lucca starts reading a book) what do you think Schala should do?
Title: Re: Playable character mod: Schala
Post by: Schala Zeal on January 12, 2009, 12:12:03 am
*ponders* Hmm... Fall asleep?
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on January 12, 2009, 12:15:49 am
*ponders* Hmm... Fall asleep?

Ah yes, Schala the ever so tired
Title: Re: Playable character mod: Schala
Post by: Schala Zeal on January 12, 2009, 12:24:20 am
It was in reference to me being asleep fused to Lavos. Another idea is sitting on my legs I suppose.... or possibly writing in a journal.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on January 12, 2009, 01:05:53 am
It was in reference to me being asleep fused to Lavos. Another idea is sitting on my legs I suppose.... or possibly writing in a journal.

Or maybe the Schala Dance!

(http://www.majhost.com/gallery/Roxsilverfox/icons/dancydancy.gif)

Nah, just mucking around.
Title: Re: Playable character mod: Schala
Post by: Schala Zeal on January 12, 2009, 01:07:17 am
I definately want to give you a spot on the team as the sprite developer. ^_^
Title: Re: Playable character mod: Schala
Post by: utunnels on January 12, 2009, 01:09:43 am
Or perhaps...sharpening her knife. ~*sparkle
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on January 12, 2009, 01:14:00 am
I definately want to give you a spot on the team as the sprite developer. ^_^


And I definitely want to take that position

Or perhaps...sharpening her knife. ~*sparkle

Perhaps, it's a bit hard working with that size, but I might be able to achieve that in a full sized sprite.
Title: Re: Playable character mod: Schala
Post by: Schala Zeal on January 12, 2009, 02:33:11 am
Sharpening daggers would be more of a Zappa from Cross type thing.

Heh... I'm imagining a Jean Zeal map sprite.......
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on January 12, 2009, 02:36:12 am
Heh... I'm imagining a Jean Zeal map sprite.......

My god that's psychotic
Title: Re: Playable character mod: Schala
Post by: Schala Zeal on January 12, 2009, 02:52:55 am
Well I plan to have her as a playable character.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on January 12, 2009, 03:25:31 am
Well I plan to have her as a playable character.

So I heared
Title: Re: Playable character mod: Schala
Post by: Schala Zeal on January 12, 2009, 03:38:13 am
I just got done making the laugh sound effects for Harle and mother. Both are Bekkler's laugh at a higher pitch.
Title: Re: Playable character mod: Schala
Post by: Chocobo_Fan on January 12, 2009, 08:14:11 am
Sorry this is a bit late, but for her idle overworld sprite, maybe praying or something? Sharpening her dagger would be a big no-no. Journal...I don't think so... Just praying or sitting down would be most fitting for her, I think.
Title: Re: Playable character mod: Schala
Post by: utunnels on January 12, 2009, 08:21:54 am
Yeah, sharpening knife is only a joke.
But I don't see any sign that Zeal had a religion...
Title: Re: Playable character mod: Schala
Post by: Chocobo_Fan on January 12, 2009, 08:26:01 am
Um, Lavos...? >.>

I mean, come on, they had most of the things modern society has today, I'm sure they had religion, in one form or another. And even if not, it can be a very general gesture, just hoping for their safety or whatever.
Title: Re: Playable character mod: Schala
Post by: justin3009 on January 12, 2009, 08:47:55 am
Overworld sprites are 1 frame only for idle.  Some appear to have two but it's not.
Title: Re: Playable character mod: Schala
Post by: utunnels on January 12, 2009, 09:00:52 am
Have a test: Schala is writing something.


[attachment deleted by admin]
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on January 12, 2009, 09:33:13 am
I don't think Schala was all that religious, She turned on her religious nut, mother didn't she and tried to run away but ended up caught by Dalton. Heh, anyway shows how much she gave a Lavos Spawn Shell (Rear-end (Arse(Bum))) about religion.

Not that it's importaint but speaking of Lavos shells and Lavos' in general, perhaps she could have a dagger make of a Spawn needle at some point, in fact I'm gonna jump to the conclusion that everyone thinks that would be really totally awesome and all that.
Title: Re: Playable character mod: Schala
Post by: Schala Zeal on January 12, 2009, 03:26:56 pm
*looks up from my book* I refuse to be a dagger sharpener thank you very much *goes back to reading*
Title: Re: Playable character mod: Schala
Post by: Chocobo_Fan on January 12, 2009, 05:15:04 pm
Hm, I suppose she isn't religious... But like I said, it can be a general gesture, and in all honesty, I can't really think of anything better... :/ The journal doesn't really make much sense. Praying/hoping for people's safety is more her style, I think...

Or maybe looking at her pendant or something...? :/ I don't know, this is hard...
Title: Re: Playable character mod: Schala
Post by: Yourgingerestfan on January 12, 2009, 05:25:16 pm
hmm yeah holding her pendant and looking at it would be very schala like imo
Title: Re: Playable character mod: Schala
Post by: Schala Zeal on January 12, 2009, 06:26:24 pm
I find this humorous, debating what I'd do when I'm bored.... Why not ask the real thing? Hehe
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on January 13, 2009, 11:43:22 pm
Here's what I have I combined Lucca and Marle's overworld sprites and done some other modifications to them and heres what I've come up with.
(http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/s_ovrwrld.png)

That's the idle pose for the time being... at least until our debating brings us to a final solution.
Title: Re: Playable character mod: Schala
Post by: Schala Zeal on January 14, 2009, 01:15:26 am
Great! I'll add them to CTSD. I can always change the sprites in a later release.
Title: Re: Playable character mod: Schala
Post by: utunnels on January 14, 2009, 09:18:30 am
I just got done making the laugh sound effects for Harle and mother. Both are Bekkler's laugh at a higher pitch.
When I was watching a FF6 video on youtube today, I found Kefka's laugh might be perfect for Harle. LOL
Title: Re: Playable character mod: Schala
Post by: Schala Zeal on January 14, 2009, 04:04:42 pm
*thinks* maybe I'll take his laugh and up the pitch
Title: Re: Playable character mod: Schala
Post by: Chocobo_Fan on January 14, 2009, 06:42:35 pm
@ Rox: Justin's having her look at her pendant. Maybe do that. Or have her meditating; that's far less "religious" than praying...
Title: Re: Playable character mod: Schala
Post by: Schala Zeal on January 14, 2009, 07:29:45 pm
I'm a spiritual athiest, so... I better not be praying or someone'll get hallationed *cracks knuckles*
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on January 14, 2009, 07:57:24 pm
@ Rox: Justin's having her look at her pendant. Maybe do that. Or have her meditating; that's far less "religious" than praying...

I suppose meditating would work, I'll see what I can do
Title: Re: Playable character mod: Schala
Post by: mav on January 14, 2009, 08:19:38 pm
I'm a spiritual athiest, so... I better not be praying or someone'll get hallationed *cracks knuckles*
Heh. So, you gotta be a theist to pray? It could be more of a hopeful prayer, right? And since when does Schala resort to force when she's annoyed?  8)
Title: Re: Playable character mod: Schala
Post by: Chocobo_Fan on January 14, 2009, 08:27:22 pm
@ mav: XD That was epic win. So, so true. Like I said, she doesn't have to necessarily pray to a god. It can just be a general gesture.

(I have that as an idea for her "victory dance" too, by the way. Yes, I know she probably isn't religious, but you don't need to be religious to pray! *rolls eyes*)
Title: Re: Playable character mod: Schala
Post by: Schala Zeal on January 14, 2009, 09:28:13 pm
When did I resort to violence? When I remerged with Kid and became bipolar *smirk*
Title: Re: Playable character mod: Schala
Post by: mav on January 14, 2009, 09:56:22 pm
Aye, I suppose hallations and knuckle cracking are Kid-like...

Anyhow, this project is going quite well--kudos to all of you. So what's the victory pose gonna be?
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on January 14, 2009, 10:57:50 pm
Aye, I suppose hallations and knuckle cracking are Kid-like...

Anyhow, this project is going quite well--kudos to all of you. So what's the victory pose gonna be?

Not sure about the victory pose yet, but I'll string something together, and hopefully it'll be something nice.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on January 15, 2009, 06:24:25 am
Here's an animation of her repeatedly pulling out her dagger and putting it away.

(http://www.majhost.com/gallery/Roxsilverfox/icons/knifeness.gif)

Her arm must be getting sore. '-_-
Title: Re: Playable character mod: Schala
Post by: Chocobo_Fan on January 15, 2009, 08:25:05 am
Ah, I only told Justin this idea, but I think it would be best for her to do something similar to what Aeris in FFVII does, which is just pray. (Or at least, put her hands together and bow down..) Like I said, you don't need to be religious to pray. It can be a very general gesture.

And when you think about it, she can't really do anything else, seeing as that's pretty much the only thing she can do that isn't overly show-off-y...
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on January 15, 2009, 09:35:35 am
Ah, I only told Justin this idea, but I think it would be best for her to do something similar to what Aeris in FFVII does, which is just pray. (Or at least, put her hands together and bow down..) Like I said, you don't need to be religious to pray. It can be a very general gesture.

And when you think about it, she can't really do anything else, seeing as that's pretty much the only thing she can do that isn't overly show-off-y...

Yeah, it'll probably be the easiest thing to do too coz I can just mutilate one of Marle's spell sprites, makes my job a whole lot easier... now where did I put Marle's sprite sheet? Oh, that's right the trash bin, well I'd better dig it back out.
Title: Re: Playable character mod: Schala
Post by: Chocobo_Fan on January 15, 2009, 04:16:34 pm
Oh yeah, I just noticed this, but in her dagger animation that you posted, it looks like she's stabbing herself with the dagger when she sheathes it... o_O May want to fix that. (If you can at all -- I'm not sure how you'd be able to make it more precise... Maybe give her a small sheath similar to Crono's?)
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on January 15, 2009, 07:51:55 pm
Oh yeah, I just noticed this, but in her dagger animation that you posted, it looks like she's stabbing herself with the dagger when she sheathes it... o_O May want to fix that. (If you can at all -- I'm not sure how you'd be able to make it more precise... Maybe give her a small sheath similar to Crono's?)

Haha, last night I had a vision that someone would say that and I've already gone ahead in attempt to fix it.

Better version soon, probably along with an updated sprite sheet.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on February 09, 2009, 07:11:30 am
Needed an update, it ain't much but it is version 5.0 so enjoy,

http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/schalasprites5.0.png (http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/schalasprites5.0.png)

Title: Re: Playable character mod: Schala
Post by: Schala Zeal on February 09, 2009, 04:06:20 pm
Awesome!
Title: Re: Playable character mod: Schala
Post by: MagilsugaM on March 22, 2009, 03:02:53 am
Looks good! I been away but if you need any help just tell me.
Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on March 23, 2009, 12:07:35 am
Looks good! I been away but if you need any help just tell me.

I'll keep that in mind, though I think this project is truly approaching it's final days.

Actually! if you do want to help you could perhaps work on some battle sprites or the sheathing sprite.
Title: Re: Playable character mod: Schala
Post by: MagilsugaM on March 26, 2009, 05:03:38 am
Looks good! I been away but if you need any help just tell me.

I'll keep that in mind, though I think this project is truly approaching it's final days.

Actually! if you do want to help you could perhaps work on some battle sprites or the sheathing sprite.
'
Yeah I'll see if I can.
BTW I was bored and I improved your avatar. Use this one...

Title: Re: Playable character mod: Schala
Post by: RoxSilverFox on March 26, 2009, 10:11:43 am
Looks good! I been away but if you need any help just tell me.

I'll keep that in mind, though I think this project is truly approaching it's final days.

Actually! if you do want to help you could perhaps work on some battle sprites or the sheathing sprite.
'
Yeah I'll see if I can.
BTW I was bored and I improved your avatar. Use this one...



Gnarly man, cheers!