Author Topic: Playable character mod: Schala  (Read 34771 times)

RoxSilverFox

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Re: Playable character mod: Schala
« Reply #405 on: November 28, 2008, 03:38:54 am »
Soooooo...

Schala Zeal

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Re: Playable character mod: Schala
« Reply #406 on: November 28, 2008, 03:53:18 am »
What width/height would be appropriate to enlarge your sprites considerably, so they aren't itty bitty little things.

RoxSilverFox

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Re: Playable character mod: Schala
« Reply #407 on: November 28, 2008, 07:33:24 am »
What width/height would be appropriate to enlarge your sprites considerably, so they aren't itty bitty little things.

About 300% of normal size. I'd give you an image but my internet is being a prick right now so, sorry.

FaustWolf

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Re: Playable character mod: Schala
« Reply #408 on: November 28, 2008, 12:53:27 pm »
Rox, what were you going to use Temporal Flux for? Ever get it working?

Vehek

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Re: Playable character mod: Schala
« Reply #409 on: November 28, 2008, 03:16:44 pm »
RoxSilverFox, what did you try with the .NET framework?

RoxSilverFox

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Re: Playable character mod: Schala
« Reply #410 on: November 28, 2008, 07:23:30 pm »
Rox, what were you going to use Temporal Flux for? Ever get it working?

I was pretty much just gonna mess around with it for a bit and work out how to use it and no I didn't get it to work

RoxSilverFox, what did you try with the .NET framework?

Downloading it! LOL that's where it didn't work.

Schala Zeal

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Re: Playable character mod: Schala
« Reply #411 on: November 28, 2008, 07:39:04 pm »
Visual Studio 2008 should take care of that for you. You can get C#/VB.NET express editions from Microsoft.

Schala Zeal

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Re: Playable character mod: Schala
« Reply #412 on: November 28, 2008, 10:35:57 pm »
Oh, before I forget, I'm currently doing animations of your sprites. ^_^

RoxSilverFox

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Re: Playable character mod: Schala
« Reply #413 on: November 29, 2008, 12:57:54 am »
Visual Studio 2008 should take care of that for you. You can get C#/VB.NET express editions from Microsoft.

Oh, before I forget, I'm currently doing animations of your sprites. ^_^

Cool, I'll check out this Visual Studio 2008 shiznit soon (I'd do it now but there's a lightning storm going on outside)

Schala Zeal

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Re: Playable character mod: Schala
« Reply #414 on: November 29, 2008, 03:17:50 am »
Don't let the Thunder God steal your belly button!

Also, I can't seem to find a giggling animation in the sheet. There's several so, if there is one I might've overlooked it.

Here's the walking animation. (Is this the walking animation? It looks more like skipping across the ground)

http://s228.photobucket.com/albums/ee284/cmeurin/?action=view&current=animation.gif

RoxSilverFox

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Re: Playable character mod: Schala
« Reply #415 on: November 29, 2008, 04:04:00 am »
Don't let the Thunder God steal your belly button!

Also, I can't seem to find a giggling animation in the sheet. There's several so, if there is one I might've overlooked it.

Here's the walking animation. (Is this the walking animation? It looks more like skipping across the ground)

http://s228.photobucket.com/albums/ee284/cmeurin/?action=view&current=animation.gif

The thunder god can try but he'll fail epically, you know me being the result of some sort of time fusion thingy  :lol:

Yeah, Try moving the sprite up on every second phase of the animation it looks better, less stiff and all that. I think we have one laying around somewhere here on this forum.

Schala Zeal

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Re: Playable character mod: Schala
« Reply #416 on: November 29, 2008, 05:19:58 am »
Cool, and is there a laughing sprite? I've scanned the sheet numerous times. Oh! And I noticed there's no sitting sprites. (used when the party enters the ruins of Tyranno Lair in 600 AD, you can sit on the throne, followed by the character laughing a bit)

RoxSilverFox

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Re: Playable character mod: Schala
« Reply #417 on: November 29, 2008, 07:48:44 am »
Cool, and is there a laughing sprite? I've scanned the sheet numerous times. Oh! And I noticed there's no sitting sprites. (used when the party enters the ruins of Tyranno Lair in 600 AD, you can sit on the throne, followed by the character laughing a bit)

Oh yeah I'll make those sprites over the next few days before I travel down south for a week to visit my relatives and stuff  :D

justin3009

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Re: Playable character mod: Schala
« Reply #418 on: November 29, 2008, 12:54:12 pm »
You forgot the 2nd of walking, then on the frame where her leg is extended the most, you move her down 1 pixel.

Schala Zeal

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Re: Playable character mod: Schala
« Reply #419 on: November 29, 2008, 01:07:40 pm »
You forgot the 2nd of walking, then on the frame where her leg is extended the most, you move her down 1 pixel.

Me or RSF?