Author Topic: The Mapping Thread  (Read 54141 times)

Agent 12

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Re: Maps that can still be worked on
« Reply #60 on: July 27, 2006, 12:48:28 pm »
Maps added to "new maps" section"  I suppose I'll make the beta of them if noone else wants to work on them.

--jp

nightmare975

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Re: Maps that can still be worked on
« Reply #61 on: July 27, 2006, 01:45:52 pm »
I'll start on Truce Canyon later today.

nightmare975

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Re: Maps that can still be worked on
« Reply #62 on: July 29, 2006, 10:56:49 pm »
BTW, whats a good map to replace?

Agent 12

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Re: Maps that can still be worked on
« Reply #63 on: July 29, 2006, 11:48:05 pm »
hm...Map BD, {17C} should be fine.  It's Algetty.

--jp

Agent 12

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Re: Maps that can still be worked on
« Reply #64 on: July 30, 2006, 02:59:39 pm »
just in case you haven't started yet I made a little bit of the map.  Check it out at {17c} of this patch.

--jp

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nightmare975

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Re: Maps that can still be worked on
« Reply #65 on: July 30, 2006, 03:48:09 pm »
The Prehistoric forest is tough to make a multi-level place with. :lol:

Agent 12

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Re: Maps that can still be worked on
« Reply #66 on: July 31, 2006, 02:27:01 pm »
yea, but Truce Canyon wasn't really multi leveled (atleast not in the sense that you can walk in the same spot on two levels).  Do you have an estimated time before you finish this map it'd be really awesome if I could have it by the time I get home from work.

--jp

Kae

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Re: Maps that can still be worked on
« Reply #67 on: July 31, 2006, 07:14:11 pm »
I should hopefully be getting a bit of spare time soon here and there amidst my other online and real-life obligations. I'd like to pick up updating existing maps if everyone's okay with that. While I have a couple in my mind that I want to work with, does anyone else have maps they'd like to see improved in detail and overall quality? If so, please provide an address {###} to them. :)

Agent 12

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Re: Maps that can still be worked on
« Reply #68 on: July 31, 2006, 08:20:15 pm »
{19B}--->{19F} These are the Ocean Palace Ruins..There wasn't much I could think of to do.  I put statues in the "lava" and added lightning NPC's


{02F}   This is the new SanDorino Plains, take creative licensing, but please force them to use the bridge because I have it trigger an event, also take note that a hole appears in the middle of the plains after recruiting frog so leave that open.  Even if you want to change the tile set, I realized I didn't like it to late...It's a very simple map but can still be improved drastically.

When it comes to cleaning up these 2 should be primary. 

--jp

nightmare975

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Re: Maps that can still be worked on
« Reply #69 on: July 31, 2006, 08:47:12 pm »
I have Truce canyon finished.

If you want to clean it up, please do so.

I hate this tileset, it's so ugly. :x

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Agent 12

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Re: Maps that can still be worked on
« Reply #70 on: July 31, 2006, 09:06:02 pm »
There is no need to put yourself down there Nightmare.  That map is 10x better than what I can do.  It'll work great (I couldn't get a river in there no matter how hard I tried.

I'll make the truce canyon portal room and we'll get started on the next chapter of our game.

--jp

Agent 12

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Re: Maps that can still be worked on
« Reply #71 on: August 01, 2006, 07:39:03 pm »
ARGH. ...I need someone else to look at this map.  I thought I understood priority but apparantly I was wrong.  .....Can someone try doing the solidity/priority for {17c} of this patch.  It's nightmare's Truce canyon with my portal room at the bottom.

Here's what I can see....it looks like tile (1D, 11)'s local priority settings set the local priority settings of every tile around it.....

EDIT:  Yup...definately if you make (1d,11) Sprite over L1/L2 then every tile on the map gets that same setting....

--jp

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« Last Edit: August 01, 2006, 07:43:37 pm by jsondag2 »

nightmare975

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Re: Maps that can still be worked on
« Reply #72 on: August 01, 2006, 11:41:26 pm »
I made the medical center. :D

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Agent 12

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Re: Maps that can still be worked on
« Reply #73 on: August 02, 2006, 01:01:42 am »
{185}  Pallete=2, L1/2=2

Nice work yet again nightmare

--jp

Chrono'99

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Re: Maps that can still be worked on
« Reply #74 on: August 02, 2006, 05:29:08 pm »
A post just to let know that I'm currently tweaking the Singing Mountain Caves. I've replaced the empty rectangular room with a sort of hall with a Reptite sculpture (looks a bit like the Vision Serpent/Dragon God :) ). I had to move some coordinates in the events too but nothing is broken.

2 rooms out of the 4 are not finished so I'm not posting a patch yet (just a picture).

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