Author Topic: The Mapping Thread  (Read 47204 times)

Agent 12

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Re: Maps that can still be worked on
« Reply #30 on: June 28, 2006, 09:05:04 pm »
Nightmare those maps look amazing, that was exactly what I was thinking for the shrine.  Keep up the great work!

--jp

Agent 12

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Re: Maps that can still be worked on
« Reply #31 on: June 29, 2006, 06:00:05 pm »
Updated First post to include 1 AD locations and removed maps Nightmare finished.  Keep up the good work all.

--jp

nightmare975

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Re: Maps that can still be worked on
« Reply #32 on: July 14, 2006, 02:30:31 pm »
Here, this is 1999 AD from Justin's old project Threads of Time. See if you like it for CE.

[attachment deleted by admin]
« Last Edit: July 14, 2006, 11:25:29 pm by nightmare975 »

Chrono'99

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Re: Maps that can still be worked on
« Reply #33 on: July 14, 2006, 02:42:37 pm »
I thought 1999 AD was in a Reptite timeline in CE?

Agent 12

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Re: Maps that can still be worked on
« Reply #34 on: July 14, 2006, 03:06:06 pm »
I'll look at it when I get off work, but to answer the question, yes 1999 is only inhabited Robots and Reptites.  If someone knows how to edit the dome tiles to make them look reptitish go ahead.

--jp

justin3009

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Re: Maps that can still be worked on
« Reply #35 on: July 14, 2006, 04:34:47 pm »
It's really easy.  Just decompress the 1999 AD Domes.

I believe it's 04824F.  IF it's unheadered rom it's 04804F.  I'll try to work on this later.  As i'm about to beat CC for the second time in like 6 years >_>

nightmare975

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Re: Maps that can still be worked on
« Reply #36 on: July 15, 2006, 04:15:50 pm »
I made a simple Vanguard Post for 602 AD.

[attachment deleted by admin]

Chrono'99

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Re: Maps that can still be worked on
« Reply #37 on: July 15, 2006, 04:26:19 pm »
Simple? That's really great actually!

nightmare975

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Re: Maps that can still be worked on
« Reply #38 on: July 15, 2006, 04:35:01 pm »
Thanks! :D Well, now I have to find a new map with leftover space.

Note: The picture doesn't show you, but there are two rooms; the highlighted one and the one to the right of it. The highlighted one hasn't been solidified and neither have the stairs set up.

EDIT:These two maps take the place of Manoria Kitchen and Manoria Study, If you guys a re planning to use those, then whoops. :)
« Last Edit: July 15, 2006, 07:00:39 pm by nightmare975 »

Agent 12

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Re: Maps that can still be worked on
« Reply #39 on: July 15, 2006, 07:12:38 pm »
Nightmare, what tileset and pallete  number is that?

--jp
« Last Edit: July 15, 2006, 07:14:12 pm by jsondag2 »

nightmare975

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Re: Maps that can still be worked on
« Reply #40 on: July 15, 2006, 07:31:58 pm »
Tileset is 5 & 7 and the Pallete is also 7

[attachment deleted by admin]

Agent 12

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Re: Maps that can still be worked on
« Reply #41 on: July 16, 2006, 10:31:36 pm »
I'd like to put precedence on making atleast a temporary 1002 Reptite Overworld.  I believe the latest patch already has the 65 MIL tileset hacked into it so use that rom and make a .flux file. I can't continue the coding till we get one.


--jp

justin3009

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Re: Maps that can still be worked on
« Reply #42 on: July 16, 2006, 11:12:48 pm »
OH!  Woops!  You wanted the domes from 1999 AD to seem reptite like?  Like what do you mean.  Still use the domes or make them seem more....Prehistoric like the tents from 65,000,000 BC.  I was going to try working on that but I forgot >_>

Agent 12

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Re: Maps that can still be worked on
« Reply #43 on: July 16, 2006, 11:25:33 pm »
Maybe make the "glass" seem more like sea shells or rocks or something?

--jp

nightmare975

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Re: Maps that can still be worked on
« Reply #44 on: July 16, 2006, 11:56:58 pm »
Go for an organic look. :D