Author Topic: The Mapping Thread  (Read 44132 times)

Agent 12

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Re: Maps that can still be worked on
« Reply #90 on: August 05, 2006, 06:11:38 pm »
Wow chrono 99......yet again you amaze me (I even emailed Geiger for help........whooops).  ......sigh I spent hours on this and you finished it in like half an hour haha.

In my temporal flux I called it "Reptite Truce Canyon".  We really need to look at how many OW location names we have left so we can pick names.  I.E.  Proto dome is still open...but I overwrote Magus Castle.


EDIT:  By the way I forgot to mention that forest location at 1002 Reptite AD (it's kind of hard to see it's bottom rightt) is suppose to have a picture of the "vision serpant" in the tiles.....didn't come out great but I'm willing to bet you can clean it up.
--jp
« Last Edit: August 05, 2006, 06:23:03 pm by jsondag2 »

Agent 12

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Re: Maps that can still be worked on
« Reply #91 on: August 06, 2006, 01:56:46 pm »
I completely revamped the first page.  I'm pretty sure that includes every map for the rest of the game.  After we make these we'll add rooms to our existing dungeons to make them larger.  Or add more houses to our towns.      This is exciting.

--jp

ZeaLitY

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Re: Maps that can still be worked on
« Reply #92 on: August 06, 2006, 09:25:06 pm »
Can we make the outpatient / medical center futuristic? It'd be hard to explain away the 1000 A.D. tileset and lack of medical equipment. Also, we really wouldn't need the waiting chairs, since the family of one of Belthasar's staff probably couldn't come visit.

Vehek

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Re: Maps that can still be worked on
« Reply #93 on: August 06, 2006, 09:31:34 pm »
It's probably possible to hack a tileset to use both futuristic tiles and bed tiles. I don't know how to though.

Edit-I've started on changing stuff at 361C00, where data for tilesets is, to figure out what what groups of tiles are used.
« Last Edit: August 06, 2006, 09:48:25 pm by Vehek »

Agent 12

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Re: Maps that can still be worked on
« Reply #94 on: August 06, 2006, 09:38:19 pm »
Hm, there is a valid point there with the tileset thing.  Nightmare, would maybe you can redo it in the blackbird tileset?  It's probably possible to creatively use them to make beds.  If you can do it on the same map in the same area that'd be awesome. It's location {185} on the lastest patch.

EDIT:  Vehek has a point, the blackbird tileset hasn't been used yet and it would certainly be useful cause we need locations for chronopolis now AND the reptite future could make use of it

--jp
« Last Edit: August 06, 2006, 09:43:44 pm by jsondag2 »

ZeaLitY

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Re: Maps that can still be worked on
« Reply #95 on: August 06, 2006, 09:45:17 pm »
Yeah, the mall will be Blackbird, too. At least the main hallway and some shops.

nightmare975

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Re: Maps that can still be worked on
« Reply #96 on: August 06, 2006, 10:34:18 pm »
Been down in Santa Cruz, sorry.

I'll try to change the Medical to the Blackbird tileset, but I thought Lucca's house tileset would do the trick.

I'll finish it today, Monday at most. It's kinda late here.

EDIT: Oh my god! I didn't realize you set it up as normal 1000 ad tileset! It's supposed to be Lucca's house's tile set!
« Last Edit: August 06, 2006, 10:41:57 pm by nightmare975 »

Agent 12

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Re: Maps that can still be worked on
« Reply #97 on: August 06, 2006, 11:00:43 pm »
HAHA oh my gosh that looks SO MUCH BETTER.. I was like....wow they must like fish?  Um you can probably hold off on redoing that map (there's plenty of others to work on thouh).  Let's see what Zeality has to say.

That seriously look so much better.  From now on we should probably either say what pallette/tilesets or atleast post a picture.  .....Sorry about that nightmare.

I worked on making beds out of blackbird tilesets (we'll still have to mix up the tilesets at some point) and got the attached creations.

That still is pretty funny though.

Edit:  Here's  what it was suppose to look like


--jp

[attachment deleted by admin]
« Last Edit: August 06, 2006, 11:02:58 pm by jsondag2 »

ZeaLitY

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Re: Maps that can still be worked on
« Reply #98 on: August 06, 2006, 11:28:19 pm »
Oh, yeah that looks great. I'll spruce it up by making it no so obviously 1000 A.D. (just basically removing the window) and maybe adding some more technology. If anyone gets the chance, experiment with making a conference table out of the Blackbiard (or future, or anything).

ZeaLitY

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Re: Maps that can still be worked on
« Reply #99 on: August 07, 2006, 02:44:42 pm »
1002 still looks bad, maybe because everything is crammed in there. Perhaps if someone could expand it...

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ZeaLitY

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Re: Maps that can still be worked on
« Reply #100 on: August 07, 2006, 02:45:24 pm »
The rest of the Flux:

[attachment deleted by admin]

nightmare975

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Re: Maps that can still be worked on
« Reply #101 on: August 12, 2006, 04:14:28 am »
I was wondering, what do you want the Robot Factory to look like?

Agent 12

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Re: Maps that can still be worked on
« Reply #102 on: August 12, 2006, 12:06:11 pm »
I'll do the conveyer belt room.  The rest will really be up to you.  Use Geno Dome tileset....Hm I suppose you should make the first room be "blockable" by a single reptite (so that it'll be easy for me to make it inaccessible at first.

try to go for 3-4 rooms....maybe a more "supervisory" room?  Might be hard with that tile set.  and put a main "labor room" with a conveyer belt in the middle.

--jp

Agent 12

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Re: Maps that can still be worked on
« Reply #103 on: August 12, 2006, 12:26:59 pm »
sorry for double post but I want to make sure this is seen.  If you haven't already started working and are going to use map 85 please apply this flux first.  It's a basic room I made for the conveyer belt room so I can mess with coding.

--jp

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TheOutlaw

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Re: Maps that can still be worked on
« Reply #104 on: August 14, 2006, 06:44:57 pm »


Touched up the top of 1200 beast forest to make it look more natural
a quick simple task

Question: San Dorino plains is there any concept idea or set concept for the finalized version, if I could get some feedback on what was wanted out od San dorino plains I could jump into that.

currently editing the lava rooms; 19C, 19D, 19E
19C

We could probably edit the sprites of the statues themselves to make them look damaged. Other than that i feel something should be put in the middle, which is why the wlakway was made ni the middle. That can be left open for discussion.
for some reason the map won't save....

And now i've hit a bump in the road, i'll be away from my compa from 7pm tonight till wednesday, my parents are dropping mybro off at college and they want me to stay with people, man do i wish i still had my laptop.
« Last Edit: August 14, 2006, 09:37:02 pm by TheOutlaw »