Author Topic: Nightmare975's motherf***ing BSNES playthrough  (Read 871 times)

nightmare975

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Re: Nightmare975's motherf***ing BSNES playthrough
« Reply #15 on: May 05, 2009, 09:35:56 pm »
Perhaps another Agent be on the Ocean Palace side?

BTW, Magus gets pwnd twice in a row, not cool man, not cool.

Crono is a dick and Truce Canyon fucked up.
« Last Edit: May 05, 2009, 10:00:09 pm by nightmare975 »

Agent 12

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Re: Nightmare975's motherf***ing BSNES playthrough
« Reply #16 on: May 06, 2009, 01:23:18 am »
uh.......I'm going to work on the assumption that is a bsnes issue and not a rom issue or someone would have reported it.....

--JP

nightmare975

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Re: Nightmare975's motherf***ing BSNES playthrough
« Reply #17 on: May 06, 2009, 02:19:34 am »
Got a different ROM, Lucca's house loads fine. And I'll assume that Truce Canyon will as well.

 :picardno

EDIT:I love the new color scheme.
« Last Edit: May 06, 2009, 02:22:22 am by nightmare975 »

Agent 12

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Re: Nightmare975's motherf***ing BSNES playthrough
« Reply #18 on: May 06, 2009, 03:01:21 am »
still....overall good news :) bsnes is 100% compatible now.

Yea the colors are nice....as is that robo picture ( darkken is so awesome).

--JP

nightmare975

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Re: Nightmare975's motherf***ing BSNES playthrough
« Reply #19 on: May 06, 2009, 03:11:18 am »
still....overall good news :) bsnes is 100% compatible now.

Yea the colors are nice....as is that robo picture ( darkken is so awesome).

--JP

Don't be so sure yet, I'm only on "Murmurs of Red", something may come up sooner or later.

By the way, when talking to 605 Robo, could we have 605 Robo make a comment about Crono's dialogue, like "Crono, you appear to be unusually chatty than when I left you." or something to the effect.

EDIT: When saving the magic tunnel, game lists it in Present era.

Also, What the fuck happened here?
« Last Edit: May 06, 2009, 05:24:21 am by nightmare975 »

Agent 12

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Re: Nightmare975's motherf***ing BSNES playthrough
« Reply #20 on: May 06, 2009, 07:24:13 pm »
hrm, can someone debug room through zsnes to there and see if it repros.  Nightmare are you using the private build?  This usually happens when we use "blank tiles" that aren't the upper left tile.  and then later change that blank tile to something else and suddenly....it's not blank :)

also.....is that a text box or just the map?

--JP

Zephira

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Re: Nightmare975's motherf***ing BSNES playthrough
« Reply #21 on: May 06, 2009, 07:46:43 pm »
Something like lolwut.PNG also happens at the end of Crono's flame dungeon, during the Lavos battle. Didn't notice anything like that in Marle's or Magus' dungeon.

nightmare975

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Re: Nightmare975's motherf***ing BSNES playthrough
« Reply #22 on: May 06, 2009, 08:09:12 pm »
also.....is that a text box or just the map?

--JP

Textbox, I don't even get to hear his explaination on the Frozen Flame. :(

Agent 12

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Re: Nightmare975's motherf***ing BSNES playthrough
« Reply #23 on: May 06, 2009, 08:11:51 pm »
oh jeepers it was the text box????

Were you using a certain style or default?  Do you still have an srm or save state?

--JP

nightmare975

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Re: Nightmare975's motherf***ing BSNES playthrough
« Reply #24 on: May 06, 2009, 08:16:40 pm »
oh jeepers it was the text box????

Were you using a certain style or default?  Do you still have an srm or save state?

--JP

No I don't, I kinda accidentally saved right after (accidentally because I was attempting to make a new save, but I fucked up) and BSNES doesn't have savestates. I was using the default style.

BTW, what the fuck is flying around in the Reptile future?

Also, what happened to that enemy? I know for a fact that it used to be orange.
« Last Edit: May 06, 2009, 09:23:45 pm by nightmare975 »

Chrono'99

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Re: Nightmare975's motherf***ing BSNES playthrough
« Reply #25 on: May 06, 2009, 09:54:46 pm »
The flying things are dusts from the ruined 2300 AD in CT, but I left them in because they look like shots or laser blasts; since the Reptites and robots are at war, this fits the situation.

Agent 12

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Re: Nightmare975's motherf***ing BSNES playthrough
« Reply #26 on: May 06, 2009, 09:58:56 pm »
The enemy color was me being creative with palettes :(

--JP

nightmare975

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Re: Nightmare975's motherf***ing BSNES playthrough
« Reply #27 on: May 06, 2009, 10:10:41 pm »
The enemy color was me being creative with palettes :(

--JP

Was this one deliberate or an accidental result? I'm just wondering.

Agent 12

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Re: Nightmare975's motherf***ing BSNES playthrough
« Reply #28 on: May 07, 2009, 02:00:09 am »
haha....deliberate....(hangs head)

--JP

nightmare975

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Re: Nightmare975's motherf***ing BSNES playthrough
« Reply #29 on: May 07, 2009, 02:08:31 am »
haha....deliberate....(hangs head)

--JP

It's cool dude, we all tried things with this hack.

BTW, what is the average level for people on the Emerald Dream II? I want to know if I'm too weak or too strong.