1.
The Lemonade Kid at Leene's Square has a buggy menu.3.
The Telepod is still at Leene's Square after five years? I think
Lucca would have taken it down once the Millennial Fair was over. She
also probably would have continued its development, time permitting
(and pun intended), in which case it probably would have found useful
application in Guardia by now.4.
When the King says "Take your seats, Gentlemen" to the Porrean
envoys, there aren't actually any chairs at the table. (Note to JP: change it to "Take your positions, gentlemen"5. I would recommend the "Tyrano Lair" music in lieu of the
"Underground Sewer" for the meeting with the Porreans. (Note: tackle this after Lord J completes the playthrough in case he feels Tyrano Lair would be overused)
6.
Superfluous line break on "Something just isn't right with those
two" at the meeting with the Porreans.7. Perhaps a little more drama prior to the breaking of the Time Egg?
8. The Crimson Echoes title screen, in what looks like a Zealish hall,
is a bit understated. I expected some kind of event to happen, but
it's just an empty room. The music doesn't fit with that.
9.
When the point-of-view switching to Magus, Magus has all of the
items that Crono had, even though they haven't interacted yet. There's
really no reason for Magus to have cakes and postcards, or even the
tonics and shelters that Crono had.10.
What was the Elder of the First Village doing following Magus, and
how was he unafflicted by whatever was wounding or enervating Magus?11. I don't mean to be a pessimist, but how likely is it that the
villagers in the First Village would still be so optimistic and
untroubled after five years in a very harsh environment following a
catastrophe that undoubtedly killed most of the people in the world?
12. I also notice that the Zealish are still dressed in their
glittering robes. Five years of living in the muck should have left
their clothes as tattered and raggedy as those of the erstwhile
Earthbound.
13. A snappily-dressed person in the leftmost hut of Mist Village says
of the crashed cities of Zeal "They don't serve much else use," which
is grammatically improper.
14. He then says that his notes will probably be lost "long after I
die," but the meaning seems to be "soon after I die," or perhaps "not
long after I die."
15.
It's hard to speak with Sargon without walking over the wealstone.16.
The wealstone "HP / MP Restored" message comes up too easily,
sometimes appearing twice in one crossing. It also tends to obscure
the player's view of Magus and Magus' path.17.
The Beast Forest is, in my opinion, much too difficult. It took
all of my tonics and mid tonics just to get to the boss, whereupon I
then proceeded to get my ass handed to me royally. I withdrew to the
perimeter of the forest and spent a long time grinding my way up
several levels higher. At Level 7, the area was no problem, but it
took a long time to grind up to Level 7. I know some players like
having to do that, but I don't, especially right at the beginning.18. Dalton's Dungeon was well-balanced given the time that I had spent
leveling up for the Beast Forest. It might make sense to start Magus
out at Level 5 or 6, to cut down on the difficulty of the two initial
dungeons.
19. The brief Ocean Palace music when Dalton shows up at the end of
the dungeon probably isn't necessary.
20.
Missing period after "I am formally known as Mother Brain v2.8"21.
When Montcrief is talking about the "automobile," the word
"weapon" should be plural.22. Perhaps the music at the Porre Camp could be the "Keeper's Dome" music.
23.
William Ishita's (Spekkio) music should keep playing until the
party leaves the room, and the dialogue with him should be more
substantial in order to build up some dramatic anticipation.
24.
The sentence by the person in Fiona's Shrine at nightfall who says
she is on her way to Truce is cut off.25. The lines of the Guardia soldier in Fiona's Shrine have some
spotty punctuation.
26.
When the party goes to sleep in Fiona's Shrine, the sleepy music
is cut off before it finishes.27.
In the following scene, where the Engineer is talking about "The
future is now!" perhaps the music could be "Gato's Theme." Or, for a
slightly darker mood, there could be no music until the end of the
scene, with "Sealed by a Mysterious Force" playing as he hammers the
tank, and no second rendition of "Goodnight" as the scene returns to
the adventurers in the shrine.28. It feels as though something more should have happened during the
night, be it with the party, or out in the forest, or back at the
Porrean camp.
29. Given the difficulty curve so far, the tank battle at Zenan Bridge
could actually be beefed up a little bit, perhaps by increasing the
tank's difficulty, or tripling the number of armored guards that go in
after the tank is destroyed--and giving them a commander or other
miniboss.
30. It's kind of cute that the person at the top of the castle who is
"about to ask for a raise" is right next to a 500 gp treasure chest
that Marle immediately loots. I hope her paycheck comes from another
chest.
31.
It may not be a bug, but when reporting to King Guardia upon first
arriving at the castle after fighting the tank, he doesn't say
anything.32. The Chef in the castle reminds me of somebody. =)
33.
There is a superfluous line break in Belthasar's line, "He
apparently retrieved Lucca's gate key and used it to travel here."34. The battle to save the reactor is too easy.
35.
After securing the reactor, Belthasar mentions the blue gates
having appeared two years ago. Doesn't he mean five years ago?36.
The message with the guy who says that mall duty rules appears
twice instead of just once.37. That is one ghetto-looking mall, by the way. No good tilesets?
38. The huge domed city nearest Chronopolis has no name and can't be entered.
39. I might be getting confused here, but Chronopolis looks to be
located on one of the main continents, near Choras. Isn't it supposed
to be out in El Nido, on the Comet Islands?
40. "Agent 12" in the Sunken Palace could use some grammar cleanup.
Also, the agent says that the teleporter is only working one-way, but
your party is able to sell items as well as buy them.
41. T
he Ocean Palace music doesn't actually fit with the Sunken Palace
very well. I might suggest something like "At the Bottom of Night."42. One of the Deceased in the Sunken Palace room with the Xocotl Suit
treasure chest seems to be messed up.
43. Magus' and Schala's dialogue is a little stilted. Then again, I
guess Frog set a precedent in the original Chrono Trigger, eh?
44.
There's an extra line break in the latest Chronopolis News Uplink
message, the one about the robot activist.45. The Kajar scientist in the reactor room has a verb tense
disagreement when he mentions that Chronopolis would have been
discovered had its power failed.
46.
One of the operators in the reactor room says "don't" when it
should be "doesn't"; i.e., the central regime doesn't expect to find
anything.47. Cake stealing scene = win
48.
The person at the Inn in Truce in 605 A.D. who says that Glenn
should be near Denadoro has his sentence cut off.