This actually kind of reminds me of what SE did with the FF6 IOS/Steam port. When you open it up and look at the files, you can see that the game itself is actually running off the Japanese GBA rom and just uses an internal system to overlay the new graphics and text calls.
Because of the shortcuts they used to port it, a bunch of the GBA FF6 mods work on it.
...If this is the case with the FFC Chrono Trigger SFC, (running it's base off the CT SNES rom) then we may be able to apply SNES (non-script/graphic) mods to the playstation edition.