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Magic, Elements, and Technology / Re: The relationship between Magus' magic & Time/Space
« on: October 22, 2006, 10:39:51 pm »
I was under the impression that Magus' Castle didn't all end up in one time period, and rather was ripped apart and scattered. If I had to give a reason for why Magus and the party didn't die horrible, malfunctioning-transporter-esque deaths, I'd venture a guess that the portal got less and less stable as it expanded. Cause I'd imagine that something like a whole castle popping out of thin air would cause quite a stir, and the only way we wouldn't hear about it is if it popped out after 2300 AD (even if it was in between the Prehistoric and the Dark Ages, there'd have been a legend, and besides, Gaspar probably would've mentioned it if it popped out in one piece anywhere or, and let me prefix this by saying, "yay for mangling words to account for time travel", anywhen).
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Lavos, the Planet, and other Entities / Re: An insane theory
« on: September 16, 2006, 01:37:28 pm »
In a sort of way, they are after Lavos' absorbtion of the Dragon God, but it's only that Lavos after that had power over the earth rather than that they had merged. It was a subjugation type of thing rather than a blending, and I think the planet probably resented it.
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Lavos, the Planet, and other Entities / Re: An insane theory
« on: September 09, 2006, 12:05:07 pm »
I always thought the idea was that the Earth WAS the goddess Gaia.
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Kajar Laboratories / Re: Chrono Symphony.
« on: September 07, 2006, 06:15:01 pm »
Pretty darned sweet. There are two things about it that I found odd, but hearing the music on real instruments like that was teh pwnage. It seemed like only the strings were being used (probably intentional, but it seemed like the music didn't have enough layers), and that there were gaps in the music when the strings would stop, and it seemed like some background music should've been playing then. I don't know how many people you've got, though, so it may well be totally unavoidable. Again, great work and keep at it.
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Magic, Elements, and Technology / Re: What makes someone an Innate?
« on: September 06, 2006, 09:54:22 am »
For one thing, both Steena and Direa are adherents of a religion based on the Dragon Gods as separate entities, and it is therefore just as likely that their dogma states that the Dragons were always separate and controlling their colors. As for power points, it's also evident that they had to come into existence after the islands did. That means that FATE had at least something to do with their creation. Plus, if FATE is capable of terraforming on that level, it should be no problem to weaken the planet in such a way that power leaks out (assuming an FF7-esque power source with an actual geographic location), or (assuming an ethereally located power source) since it was able to use the Flame to partition the Dragons, it should be equally possible for FATE to use the Flame to concentrate and direct the planet's energy.
EDIT: It's possible that the power spots existed at the bottom of the ocean pre-terraforming, but I find it doubtful. They couldn't have existed anywhere before Dinopolis was sent back in time, as neither they nor Elements seemed to exist in CT, and they certainly would have drawn attention. They may have come into existence spontaneously when the Dragon God suddenly existed in that timeline, which is entirely possible, but would require a massive coincidence if for more than one to exist above water in the Archipelago, and they are definitely referred to in the plural (Most of the map area in CC is water, and power spots would have appeared worldwide AND would almost be fairly rare, or else it would be places lacking power that would be interesting). And after the war, which I presume to have been a pretty quick affair from the events in the game (someone correct me if I'm wrong), the islands were created and the remaining Dragonians migrated, at which point they began using power spots to create Elements, after the Dragon God had been divided by the Flame.
I just sorta realized all that just a few moments ago, so yeah, that's why it's an edit. It really is supposed to be part of the same idea, so it goes in the same post.
EDIT: It's possible that the power spots existed at the bottom of the ocean pre-terraforming, but I find it doubtful. They couldn't have existed anywhere before Dinopolis was sent back in time, as neither they nor Elements seemed to exist in CT, and they certainly would have drawn attention. They may have come into existence spontaneously when the Dragon God suddenly existed in that timeline, which is entirely possible, but would require a massive coincidence if for more than one to exist above water in the Archipelago, and they are definitely referred to in the plural (Most of the map area in CC is water, and power spots would have appeared worldwide AND would almost be fairly rare, or else it would be places lacking power that would be interesting). And after the war, which I presume to have been a pretty quick affair from the events in the game (someone correct me if I'm wrong), the islands were created and the remaining Dragonians migrated, at which point they began using power spots to create Elements, after the Dragon God had been divided by the Flame.
I just sorta realized all that just a few moments ago, so yeah, that's why it's an edit. It really is supposed to be part of the same idea, so it goes in the same post.
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Magic, Elements, and Technology / Re: What makes someone an Innate?
« on: September 05, 2006, 08:10:18 pm »
I'd say that the Chrono Cross pre-Colors would've just been the ability to use the force of nature for some goal the user had in mind. In CC, that goal was releasing Schala and could only be used for that (aside from regenerating all elements including itself, which was pretty nifty) due to gameplay reasons. The melody wasn't the result of the six elements, the melody was the result of the presence of the Chrono Cross and the planet's "music" was what awakened Schala and allowed her to break free of the Time Devourer. That make any sense?
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Lavos, the Planet, and other Entities / Re: Azala Break!
« on: September 03, 2006, 04:29:38 pm »
Kilwalas and that one Nu are about it, but I'm willing to grant that Kilwalas evolved into Mystics before I'd say Reptites did, because Mystics seem warm-blooded to me (Imps on Mt. Woe) among other things. Plus, they don't seem to have a reptilian mindset. The ones we talked to seemed to close to human to be Reptite-based anyway. The Medina mystics, and the mystics you talk to in the Cathedral seem like normal people with a job to do, rather than the cold, calculating-yet-violent Reptite sort of personality that I've always imagined they'd have (There are only three Reptites with lines in CT, and one of them is Azala, so it really is imagining).
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Magic, Elements, and Technology / Re: What makes someone an Innate?
« on: September 02, 2006, 11:33:09 pm »
Right, then. I misunderstood the game, then. Thanks. I should play it more, but I really dislike it compared to Trigger for some reason.
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Magic, Elements, and Technology / Re: What makes someone an Innate?
« on: September 02, 2006, 02:34:27 pm »
Yeah, the elements existed as a single force before, but it was FATE that partitioned them into separate colors, and that's the whole basis of having an innate anyway.
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Lavos, the Planet, and other Entities / Re: Azala Break!
« on: September 02, 2006, 02:32:12 pm »
Not really. With humans surviving, and the Ice Age happening, the environment would have been far different. The evolutionary chain that led to the Dragonians would not have survived, while (granting that the evolution theory is correct) the line that led to the Mystics may have been better adapted to cold, stealth, and the use of non-Element magic, traits that would have been meaningless in the Dragonian timeline.
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Magic, Elements, and Technology / Re: What makes someone an Innate?
« on: September 02, 2006, 12:48:36 am »
Yeah, ok. Dark Serge might've been just cause they figured that having him using white elements would be weird. Plus, I suppose it's FATE, and FATE can really do whatever it wants with the Element colors. It partitioned them, after all.
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Magic, Elements, and Technology / Re: What makes someone an Innate?
« on: August 31, 2006, 06:09:57 pm »
Yeah, but the thing about theories is that they have to be correct in all circumstances. If a theory is wrong about something, it has to be thrown out and another, better theory substituted that accounts for the anomaly.
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Magic, Elements, and Technology / Re: What makes someone an Innate?
« on: August 28, 2006, 07:55:01 pm »
I'd have to say environment is the key to determining your innate. You pick up certain personality traits from your environment, and those determine your innate, which then reinforces those personality traits. Blue seemed to have kind of inconsistent personality types, but whatever. The only problem is Lynx's body, which remains black even after the personality switch. I can't figure out what's up with that, and I hope someone smarter than me can.
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Magic, Elements, and Technology / Re: What makes someone an Innate?
« on: August 27, 2006, 08:50:38 pm »
Well, Serge could fly briefly, in his Luminaire and Flying Arrow techs. I'd guess that Lynx just was smart enough to make it last longer... as for the Innate switching or lack thereof... Lynx's body remained the same, obviously, but his mind would have been stupid to alter Serge's genes, since he needs them intact to access the Flame. So if genetics are involved, they can only be a contributing factor, not the deciding one. And the eyes? Plothole for awesome effect, I'd say.
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Magic, Elements, and Technology / Re: What makes someone an Innate?
« on: August 26, 2006, 01:54:21 pm »
It can't be genetic. Dark Serge was a Black innate, but Lynx obviously didn't screw with his genes due to the whole reason he possessed him.
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