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Messages - Bauglir

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History, Locations, and Artifacts / Re: The Masamune
« on: August 26, 2006, 01:29:59 pm »
Alright, then. Kind of odd, isn't it? I wonder where Lynx put it in Another...

Yeah, I've gotta go with Occam's Razor. A wizard did it. That's my explanation of it.

Magic, Elements, and Technology / Re: Grobyc's StrongArm
« on: August 26, 2006, 01:10:27 am »
Well, this thing wouldn't have just been misplaced. Wherever it was left, the whole area would have been abandoned for whatever reason, leaving no time to get the weapon to safety. Wherever it was is now ruins. No need for Zealian ruins at all.

History, Locations, and Artifacts / Re: The Masamune
« on: August 26, 2006, 12:38:25 am »
The Masamune acting as a seal was the same one Dario used. If you'll recall, it was left on the Isle of the Damned, when Lynx appeared and retrieved it. Radius also states, "The Masamune only returned to its true owner!" when Dario reclaims it. So that doesn't solve the problem.

Always thought it was Lavos, myself. I figure, they had to have built the fort some time after the Time Crash, since it seems to be a fairly well integrated piece of the main El Nido island. After the battle with Chronopolis, there were obviously survivors, and it may be that some were able to learn about Lavos via their connection to the planet, which would explain why that demo that Serge got included it. Besides, Dragonia seemed to be built along more mechanical and less biological guidelines than Terra Tower, suggesting that the Dragonian's technology had been strongly influenced by that of the humans.

History, Locations, and Artifacts / Re: The Masamune
« on: August 24, 2006, 09:35:55 pm »
Quick question that I probably just missed. If the timeline split, then where's the second Masamune? Home World's is accounted for via Radius and Dario, but what about Another's Masamune? At least, I think Radius killed Garai and Dario lived in Home World. Did Serge's death just negate the bringing of the sword to the archipelago entirely?

BTW, sorta off-topic, about the Dragon God-Dragon Tear thing, it looked to me like the Dragon God made another one when it reformed, as there was a blue orb forming in its mouth in that FMV, that seemed to me like it had the lattice pattern of the DT on it (Could just've been me, though).

Crimson Echoes / Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« on: August 23, 2006, 10:29:44 pm »
Playing through, and noticed that on Denadoro, all of the corner tiles (IE, the ones that have diagonal land with a transparency behind it) are tinted a bright yellow. The maps seem like they need to be bordered by something in some cases; in the original CT, there was always some actual object keeping you from walking off the map, even if it was just some apparently insanely thick trees, whereas in this it just seems like, in some cases, you should be able to keep going, but can't (examples are the Beasts Forest and the Patio in the Vanguard Headquarters). Finally, the stone walls seem to repeat too much too quickly, and seem to be pretty sloppy. They don't look like the same wall, they look like someone took a picture of part of the wall and repeated it. The Reptite's Lair would make a nice thing to work from to fix it, I think. Finally, Magus' text was good, but I think he took up the Elder's quest way too easily, that doesn't seem very Magus-y. And the whole Magus passing out and then being found by the Elder seems a little... eh, contrived is the best word I think. Other than that and what's already been mentioned, the plot seems pretty solid, and there's some great work graphical work here. Great job on that Zeal guy at the end there.

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