Author Topic: Chrono Trigger - Schala Project (Community Project)  (Read 44547 times)

mav

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Re: Chrono Trigger - Schala Project (Community Project)
« Reply #585 on: January 15, 2009, 03:07:24 pm »
Very cool! Everything seemed to go together quite well...although the line about removing the curse on Glenn seems out of place, but if that's how it was originally, I don't see a need to change it.

I can't stop grinning.

Mauron

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Re: Chrono Trigger - Schala Project (Community Project)
« Reply #586 on: January 15, 2009, 03:28:27 pm »
Nice job.

Chocobo_Fan

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Re: Chrono Trigger - Schala Project (Community Project)
« Reply #587 on: January 15, 2009, 04:10:20 pm »
Wow, great job, Justin! I'm overjoyed to see my script make its way into the game! And yes, the line about Glenn's curse becoming undone did seem a little out of place... :/ But ah well. Looking really good so far, I can't wait until Schala actually becomes playable! :D

(Oh, and I liked my dialog for her reaction to Crono's death/revival so much that I think the Pestilence quest should be available before Death Peak, so she can have both reactions. It'll mean that poor Janus won't get a sidequest speech from Gaspar, but oh well. :p The Pestilence quest pretty much IS his end-game sidequest...)

mav

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Re: Chrono Trigger - Schala Project (Community Project)
« Reply #588 on: January 15, 2009, 04:29:12 pm »
Wow, great job, Justin! I'm overjoyed to see my script make its way into the game! And yes, the line about Glenn's curse becoming undone did seem a little out of place... :/
You know what, looking at CT's script I see the line just sittin' right there...Frog says, "Cyrus, I hath avenged thee!", and Magus responds "Defeat me, and you will break the curse on Frog." I don't know if Woolsey fucked up, but that seems really strange. Although...in the Excel sheet for the retranslation Magus's line is placed right after he says "But you shall not defeat me easily!"

It's your call, Justin.

Schala Zeal

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Re: Chrono Trigger - Schala Project (Community Project)
« Reply #589 on: January 15, 2009, 04:59:06 pm »
*lowers head* That was depressing to watch...

Chocobo_Fan

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Re: Chrono Trigger - Schala Project (Community Project)
« Reply #590 on: January 15, 2009, 05:09:29 pm »
Well, it's still canon that he lives, plus you'll need him if you want Schala on your team...

justin3009

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Re: Chrono Trigger - Schala Project (Community Project)
« Reply #591 on: January 15, 2009, 05:13:33 pm »
I'm going to bump that line to when you choose yes to fight him.  I think it was suppose to be for there...it is horribly out of place where it's at now.

- Better
« Last Edit: January 15, 2009, 05:29:49 pm by justin3009 »

Chocobo_Fan

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Re: Chrono Trigger - Schala Project (Community Project)
« Reply #592 on: January 15, 2009, 05:50:19 pm »
Ah yes, much better. Good job, Justin!

(Still, though, I don't like how the v's look... It's like they're italicized or something... But feh, I'll live...)

Schala Zeal

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Re: Chrono Trigger - Schala Project (Community Project)
« Reply #593 on: January 15, 2009, 05:54:27 pm »
Hey, don't pick on the Italians so much will ya? Hehe

Chocobo_Fan

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Re: Chrono Trigger - Schala Project (Community Project)
« Reply #594 on: January 15, 2009, 05:55:47 pm »
...? o_O I said ITALICIZED, not "Italianized"... o_O

You know, when you put the [ i ] tags around words? Like "v"?

Schala Zeal

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Re: Chrono Trigger - Schala Project (Community Project)
« Reply #595 on: January 15, 2009, 05:58:39 pm »
I know, just being silly. They sound similar and I had to take the opportunity.

mav

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Re: Chrono Trigger - Schala Project (Community Project)
« Reply #596 on: January 15, 2009, 09:06:48 pm »
Hey, do we need another status portrait? I just found out that I can feed images through a program of mine and convert 'em to 2, 4, 8, 16, 32, 64, 128, or 256 colors.

Although we already have what's basically Schala's only portrait already converted...but I'm laying the option out there.

Chocobo_Fan

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Re: Chrono Trigger - Schala Project (Community Project)
« Reply #597 on: January 15, 2009, 09:57:05 pm »
Well, she still need a miniaturized portrait for the save screen. (Rox made one, I believe, you may want to check it out) Other than that, I don't think she needs any other portraits, no.

justin3009

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Re: Chrono Trigger - Schala Project (Community Project)
« Reply #598 on: January 15, 2009, 10:01:00 pm »

mav

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Re: Chrono Trigger - Schala Project (Community Project)
« Reply #599 on: January 16, 2009, 12:19:46 pm »
Aye, in the first video posted we got to see the save portrait (which looks great, by the way).

Here's basically what happens if I take Princess Schala Zeal's avatar, shrink it to 48x48, and feed it through the program:

But when I look at it...it doesn't look like 16 colors...
« Last Edit: January 16, 2009, 12:51:11 pm by mav »