Chrono Compendium

Kajar Laboratories - Fan Works and Submissions => Chrono Trigger Modification => Topic started by: justin3009 on November 22, 2008, 01:20:32 pm

Title: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on November 22, 2008, 01:20:32 pm
So, since Schala's new sprites have given me inspiration like no other, this project now started up!

My question is, how should we let her become playable?  Who should she replace?  We can't really put her as the 8th character because that's not quite done yet, so it'll have to be put over someone.

I've started on the basic sheet of her.  Some of the sprites in use though are a couple from the DS version and a few of Oswego Del Fuego's.  I asked Zeality just to make sure if it was alright if we could use those.

So yea, who should Schala replace?  How do you guys think she should be gotten?
Title: Re: Chrono Trigger - Schala Project
Post by: FaustWolf on November 22, 2008, 04:04:26 pm
I think she should become available by defeating the Dream Devourer -- use Fire, Light, Shadow, and Water magic in a particular order, then sacrifice Ayla's graphics packs to make room for Schala's.

This is so exciting! I can hardly wait to view the results!
Title: Re: Chrono Trigger - Schala Project
Post by: mav on November 22, 2008, 04:07:42 pm
I love the idea of getting her after defeating the Dream Devourer, but I'd rather see Magus go than Ayla--it'd explain how he ended up at that Dimensional Vortex. :P
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on November 22, 2008, 04:36:59 pm
Wow, that's a smart idea xD!  I was originally thinking Magus but wasn't quite sure.  That's going to be a bit of a challenge though then because we have a lot of graphics to add for him as NPC's and as battle sprites :|  Would it be possible to create an NPC that uses a horde of hero sprites as well?

Actually, we could use the 8th character somewhat.  Get the sprite assembly and the character graphics in there and have Magus's graphics in there..Yea, I think that could work.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on November 22, 2008, 09:25:20 pm
Just thought I'd post what I have of her sprite sheet.

[attachment deleted by admin]
Title: Re: Chrono Trigger - Schala Project
Post by: FaustWolf on November 22, 2008, 09:36:04 pm
You are a god amongst men. Please continue.
Title: Re: Chrono Trigger - Schala Project
Post by: Boo the Gentleman Caller on November 23, 2008, 12:32:48 am
What if you replaced her with Magus?  That just... that just seems to make more sense.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on November 23, 2008, 08:33:57 am
You might want to see the other playable Schala mod around here -- people had quite a few ideas about her skillsets, sprites, etc. You might completely disagree with everything, but it's worth a look.

Since Schala is awesome, this is absolutely amazing and yes, you rock, but a problem I have is that it would be pretty hard for Schala to fight in those flowing robes... :/ You can't really run very well in something like that, could you? Of course, she could just levitate or something, but...

Excellent job nonetheless. Also, getting her after the Dream Devourer is practical, though not practical at the same time... You've already beaten the hardest boss in the game, so you wouldn't really need her.

But bah, ignore my nitpicking. This is really cool, keep up the good work! :D Maybe RoxSilverFox (the author of the other project) could tell you some of his ideas or something...
Title: Re: Chrono Trigger - Schala Project
Post by: Boo the Gentleman Caller on November 23, 2008, 10:14:59 am
Yeah, I know there was another project just like this one going around...  RoxSilverFox was working on it with Magilmagus (or whatever his name is) and Chocobo_Fan.  They had made some pretty good sprites of Schala in an alternate costume.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on November 23, 2008, 10:23:18 am
I know about that one.  I had Schala in my own project with a custom outfit as well.  I just prefer to see her in this type of outfit because the other ones seem..I don't know.  They just don't seem right to me.  Let's just stick to this one for now and see how it goes.
Title: Re: Chrono Trigger - Schala Project
Post by: mav on November 23, 2008, 11:10:52 am
The robes definitely fit her character more, her fighting outfit was a little more realistic--you're not gonna want billowy clothing when you fight--but why not take something Square has given us? These new sprites were basically begging to be implemented into a mod.
Quote
You can't really run very well in something like that, could you? Of course, she could just levitate or something, but...
She really should be floating, right? I mean, she's so damn elegant. And the sprite in Justin's avatar just needs a wee bit of tweaking before it could be used as a floating/running sprite.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on November 23, 2008, 11:16:44 am
I implemented the 8th character patch to the "Schala Project" rom, removed all the massive changes like names and gold, and just let the sprite assembly and graphics/pointers stay.  Only reasoning for this, is so that the Magus "Monster" is still "Magus" himself.  Along with any event that holds Magus.  Hopefully it works, so I'm going to have to go through the rom and check.

Edit: Got to fix the palette for Magus.  Did we ever discuss where their palette was held?
Title: Re: Chrono Trigger - Schala Project
Post by: Chrono'99 on November 23, 2008, 11:38:57 am
Storylinewise, it would be interesting to make her recruitable only if you leave Crono dead. Basically, save her with the Time Egg instead of saving Crono. This suggestion doesn't help much codingwise though.
Title: Re: Chrono Trigger - Schala Project
Post by: mav on November 23, 2008, 12:01:40 pm
That'd be neat, in another thread (http://www.chronocompendium.com/Forums/index.php?topic=6247.0) we were discussing the implications of the Time Egg and the effect that resurrecting Crono may have had on Magus. Alas, like you said, this doesn't help with coding. I'd love to help, but I can't do much--some slight sprite editing isn't out of the question, but insertion and all that are games left best to the pros.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on November 23, 2008, 12:19:24 pm
Wow, I had that same thought when playing CT:DS but completely forgot about it.  I like that idea.  I've always thought, "Why can't they save both Crono and Schala?.."  Very nice idea Chrono'99.
Title: Re: Chrono Trigger - Schala Project
Post by: FaustWolf on November 23, 2008, 12:41:37 pm
justin, which Magus are you looking for? The playable Magus? There's lots of enemy Maguses in the ROM too. All their palette offsets and other sprite info can be found in the latest version of the Chrono Trigger Sprite Info excel sheet in the Sprite Insertion Guide thread. But I can get you the offsets you need if you like -- I'm not sure the spreadsheet makes sense to anyone else yet.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on November 23, 2008, 01:11:42 pm
The monster's Magus palette and graphics are the actual PC's Magus.  That's why I was wondering if I could move Magus's graphics somewhere else and still have it load.

Right now, it's working pretty well.  I just need the palette change, then change all the "PC Magus's" to the "Enemy".  Once that's done, the outline of the project is done.
Title: Re: Chrono Trigger - Schala Project
Post by: FaustWolf on November 23, 2008, 01:33:28 pm
Ah, you're correct -- it's only animation data that isn't shared between playable Magus and the enemy Maguses.

Here's Magus' offsets in an unheadered ROM:

Graphics Pack (Uncompressed of course): 0x120000 ~ 0x1272BF
Palette: 0x240090 ~ 0x2400A7
Sprite Assembly: 0x1C0000 ~ 0x1C27BF
Sprite Animation (Playable Magus): 0x244B00 ~ 0x244ECF
Sprite Animation (Enemy Maguses): 0x249C80 ~ 0x249D6F

Let me know if any of these address ranges are problematic, because it would reveal error in my compilation of sprite info.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on November 23, 2008, 01:53:24 pm
Is there a way to add a new palette and have Magus's Enemy point to it?  I wasn't quite sure on that..

Edit: Got it.  The palettes ended at "FC".  There was a bunch of empty space after, so I copied Magus's palette there, changed his enemy palette to FD, and BHAM, it works.  Magus's graphics are now completely repointed to empty space with a working palette.

Edit 2: Once the 8th playable character is working, we'll have to completely redo all of this to fit Magus and Schala.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on November 23, 2008, 03:10:07 pm
Double post

(http://i34.tinypic.com/behvl3.png) - Just a look into the future.
Title: Re: Chrono Trigger - Schala Project
Post by: Boo the Gentleman Caller on November 23, 2008, 03:23:18 pm
Goodbye Magus, HELLOOOOOOOO Schala!
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on November 23, 2008, 03:26:58 pm
Once I figure out how to work with Map editing and what not, I'll get to work on something.
Title: Re: Chrono Trigger - Schala Project
Post by: FaustWolf on November 23, 2008, 03:30:08 pm
Nice! Was Schala's hairband always red in her sprite, or did you change it from yellow to red justin? Excellent decision if that's the case.

I kind of like that scythe symbol at Schala's feet...
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on November 23, 2008, 03:31:38 pm
Yea, I changed it to red.  It's really strange that her hairband is red in the anime pictures while it's yellow in game.  And I'm not sure what to edit her symbol to be...Oh wait, duh, daggers.
Title: Re: Chrono Trigger - Schala Project
Post by: FaustWolf on November 23, 2008, 03:33:41 pm
Where does Schala keep her dagger(s)? Those long sleeves are good for something, I guess.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on November 23, 2008, 03:34:48 pm
The best guess would be that she has a sheath attached to her side underneath her robes.

Edit: Unless we want her to use Magic as a normal attack?
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on November 23, 2008, 04:31:17 pm
Another double post.  I'm going to apply the VWF patch and update it so it works on monster names as well.  It's going to be needed for what I have in mind.
Title: Re: Chrono Trigger - Schala Project
Post by: mav on November 23, 2008, 04:54:16 pm
Wait, is it possible to have a character use magic as a normal attack? That seems more befitting for her, but whatever.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on November 23, 2008, 05:02:40 pm
Yes it is.  If we want to make like a quick random magic tech somewhere, we probably could.  You replace the "Attack Byte" then with w/e # the tech is, and there you go.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on November 23, 2008, 06:44:07 pm
(http://i33.tinypic.com/2exbk10.png)

I think I have a possible portrait of Schala.  These are the few phases and the possible final project.

Is this okay?

Edit: There's a few pixel changes to the "Final" portrait, but as of right now, is this fine?
Title: Re: Chrono Trigger - Schala Project
Post by: FaustWolf on November 23, 2008, 07:14:34 pm
It makes Schala look healthier and not so pale, so I'm for it.
Title: Re: Chrono Trigger - Schala Project
Post by: Boo the Gentleman Caller on November 23, 2008, 07:17:18 pm
Thus far looks great!  We just need to fix those wayward pixels...

Magic for Schala works for me.  As for tech's...
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on November 23, 2008, 08:02:12 pm
(http://i36.tinypic.com/2mquo08.png) - Here it is in game.  Some colors are "slighty" changed.  I also was able to get a separate color for her earrings.
Title: Re: Chrono Trigger - Schala Project
Post by: Mauron on November 24, 2008, 12:02:37 am
Wow, nice job so far.
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on November 25, 2008, 10:04:47 pm
Question. What was with all the Lucca sprites in Schala's sheet?
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on November 25, 2008, 11:48:23 pm
I picked a random sprite sheet to place Schala over to organize her.  That's really about it.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on November 27, 2008, 02:39:54 pm
(http://i35.tinypic.com/fktt2h.png)
Title: Re: Chrono Trigger - Schala Project
Post by: FaustWolf on November 27, 2008, 02:56:42 pm
Yes please.
Title: Re: Chrono Trigger - Schala Project
Post by: Yourgingerestfan on November 27, 2008, 02:57:36 pm
ill take an order of that as well
Title: Re: Chrono Trigger - Schala Project
Post by: Boo the Gentleman Caller on November 27, 2008, 03:04:00 pm
Can I biggie size that?

Looks good, justin3009!
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on November 27, 2008, 04:00:58 pm
Walking side is implemented along with looking down.  All idle stances are as well.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on November 28, 2008, 01:52:28 pm
Front walk is almost ready.  I decided to animate the hair to make not so stiff but just now noticed that I can free up at least 7 blocks via SA.  Since this, I have more room now for animating the hair without destroying something else.

Edit: (http://i36.tinypic.com/t97ejs.png)
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on November 28, 2008, 05:00:52 pm
Justin, you are a god. O_O

Loving how this is coming out.

So she'll walk regularly, but float when she's running, like Janus does? Sounds cool. :D

Why is her affinity Shadow though? o.O Due to her personality, it should definitely be Light... Or were you just putting her portrait on Magus's status sheet?

But seriously, wow. Loving this. It looks like you're making this for the SNES version though... Shouldn't you make a DS version too? o.O Not to push you or anything.

Keep up the good work! ;) At this rate, we'll have Schala as a PC pretty soon! I can't wait! :D
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on November 28, 2008, 05:19:13 pm
I'd rather not bother hacking the DS version.  And yes, I haven't changed anything really except the sprites.  Her affinity will be different later on.
Title: Re: Chrono Trigger - Schala Project
Post by: Schala Zeal on November 28, 2008, 05:28:38 pm
How'd you nab my floating sleeping sprite then? *grins*
Title: Re: Chrono Trigger - Schala Project
Post by: mav on November 29, 2008, 01:20:41 pm
Well, I'd expect that hacking the game to add a character isn't really the same as ripping a sprite.

Anyhow it looks great, but why's she got that bluish tint to her clothes? It doesn't look bad or anything, but it's just something that caught my eye. All your graphics are good man: The status portrait, the new sprites, the red hair band, fucking fantastic. Keep it up man, you got a fan or two here.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on November 29, 2008, 02:09:12 pm
It has a bluish tint?  I don't know, seems to be the normal palette of her from what I've seen.
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on November 30, 2008, 08:53:45 am
Any ideas on what her weapon will be? Maybe she can be a samurai, like Crono, or an Edgemaster, like Frog. *snort*

EDIT:

Why is her affinity Shadow though? o.O Due to her personality, it should definitely be Light...

IMO, Dark Element would symbolize what Lavos and Corrupted Zeal did to her.

Reminds me of my character, Shadow Darkman. Went through hellish hardships, came out with the power of Darkness, and decided to use it to destroy evil. Heh heh heh heh...
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on November 30, 2008, 10:20:36 am
I'm either going to go with daggers, or create a custom tech somewhere and just have it be really weak physical damage.  I'd have to figure out to see if we can make it's damage based on physical attack though.
Title: Re: Chrono Trigger - Schala Project
Post by: Schala Zeal on November 30, 2008, 06:17:30 pm
I'm either going to go with daggers, or create a custom tech somewhere and just have it be really weak physical damage.  I'd have to figure out to see if we can make it's damage based on physical attack though.

I should have all of Mother's abilities, set aside the ability to transform into a giant head of Johnny Bravo's mom. And... this might be too much but perhaps the Dream Devourer's moves? Who knows, Lavos could've been using my spells in battle. *shrug*
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on November 30, 2008, 06:52:12 pm
Halation would be very bad idea on Schala XP.  MP Buster no.  I can't remember the rest.

Maybe that Dream Devourer tech that she starts off with, we could use that for a double tech with Magus/Schala once the 8th PC is ready?

Edit: Walking is done in all directions.  Jees that was a task...so much SA to do.

On other note, what should her icon be in the menu for weapons?
Title: Re: Chrono Trigger - Schala Project
Post by: Dark Serge on November 30, 2008, 07:40:32 pm
Just remove it I think or make it a *

Looking good so far but you might wanna redo the other character portraits as well so they match Schala
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on November 30, 2008, 07:49:28 pm
(http://i36.tinypic.com/dcsebl.png)
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on November 30, 2008, 07:54:24 pm
Justin, I'm replying to you piece by piece.

Halation would be very bad idea on Schala XP.  MP Buster no.  I can't remember the rest.

Skygate (Lightning), Life Shaver (HP goes to 1), Dark Gear (Darkness), Hexagon Mist (Water), Mystic Ray (Darkness) {that weird pink beam the Son of Sun uses.}, Laser (Darkness) {the yellow beam robots shoot out. The Buggers in the Arris Dome use it when it says "Attacked by moving object" so maybe...}, Death Kiss (Sucks HP from enemies), and that's it.

Maybe that Dream Devourer tech that she starts off with, we could use that for a double tech with Magus/Schala once the 8th PC is ready?

That sounds good. What Tech should Magus know before learning it?

Edit: Walking is done in all directions.  Jees that was a task...so much SA to do.

Ouch. Sounds like you've been through the mill.

On other note, what should her icon be in the menu for weapons?

Maybe a smaller version of Crono's katana pic?

------------------------------------------------------------------------------------

And there we go.

____________________________________________________________

(http://i36.tinypic.com/dcsebl.png)

Ooh... Nice. Can we see her in battle when she's done?
Title: Re: Chrono Trigger - Schala Project
Post by: Boo the Gentleman Caller on November 30, 2008, 08:39:02 pm
Dagger(s) would be fitting for Schala, looking at her daughter-clone Kid and all...

As for her tech's...

One should have her "seal" an enemy (or perhaps lock their tech's) - just like she sealed the Gate in the Antiquity (per Queen Zeal - long live the queen).  You know, the pyramidal type seal.
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on November 30, 2008, 08:59:41 pm
Dagger(s) would be fitting for Schala, looking at her daughter-clone Kid and all...

Ah, good point. I didn't think of that myself.

One should have her "seal" an enemy (or perhaps lock their tech's) - just like she sealed the Gate in the Antiquity ...  You know, the pyramidal type seal.

Nor did I think of that. Genius, I say.

long live the queen

-.-  Dude, she's right there.  *points to P.S.Z., the one I was referring to* Sheesh. *facepalm*
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 01, 2008, 05:32:22 pm
Curses, haven't been on the boards in a while due to playing CTDS obsessively for the last few days. >.< But anyway...

Looks pretty cool. For weapons, either a dagger or a bracelet/ring that shoots orbs of magic energy would be good, I think. (Maybe if you choose the bracelet/ring, damage could be based off of magic instead of strength? But that might be overpowered...)

For a storyline reason as to how you get her, I think it should be before the DD, like I said -- perhaps there could be a dialog branch when she's about to teleport you out of the Ocean Palace. You could either give her some power from Marle's pendant (which is fully charged, presumably). However, something goes wrong since the Ocean Palace is going boom, and she's teleported somewhere else. However, during The Fated Hour chapter, you could introduce another sidequest in 12000 BC(E) where she washes up on shore, but...something happens. If you killed Janus, she stays after the quest, but if you have Janus in the party, she joins... Or something like that. :/

(Also her affinity would still be light -- when you fight the Time Devourer in Cross, its affinity is White/Light)

Also, for her skillset, Holy Light is unfortunately no longer a good choice, seeing as the Master-at-arms uses an attack with that name. :( Also, I think I need to redo my original idea a bit...

*Restore
*Heal
*Cure
*Starfall
*Guardian (casts Protect and Barrier on one ally)
*Comet
*Arise
*[Holy/Holy Light/Whatever]

The pyramid seal is also an excellent idea that Rox discussed in his thread -- perhaps two dual techs with someone else, one that casts Protect and Barrier on the party, and one that inflicts a bunch of status ailments like Stop on all enemies.

As for having Zeal's abilities...no. She likely professed in a different magic type, and the only time we actually fight her is after she's turned into Lavos's puppet, so most of her attacks likely come from him.

Or maybe I'm just a rambling idiot and my ideas suck, I don't know. :/ I suck at coding, so I can't help you at all in that regard, Justin, but I hope this comes along well! It's going at a pretty fast pace already! :D (It would be cool if someone could do a DS version of this hack...though that's likely in the far future for now)
Title: Re: Chrono Trigger - Schala Project
Post by: Schala Zeal on December 01, 2008, 05:35:22 pm
No butter knives! God have mercy if you give me butter knives!
Title: Re: Chrono Trigger - Schala Project
Post by: Yourgingerestfan on December 01, 2008, 05:53:24 pm
Her weapon should be a rapier ....

its noble , elegant , sleek .....sounds so very similar to schala
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 01, 2008, 05:55:31 pm
Good point, Ginger.

As for her last Tech, can we give her Luminaire like Crono, or Dark Matter like Magus? The idea just came to me and I wanna see the results. Maybe give her both, to add to the twilight nature.
Title: Re: Chrono Trigger - Schala Project
Post by: FaustWolf on December 01, 2008, 05:58:28 pm
DREAMLESS. jsondag's tech editor has that covered too. Unless you'd prefer to make that the result of a double or triple tech.
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 01, 2008, 06:01:32 pm
Triple Tech. Her final (or strongest if not final) Tech plus Crono's Luminaire and Magus' Dark Matter. Fits, doesn't it?
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 01, 2008, 06:09:33 pm
Remember, she's REPLACING Magus.  So he won't even be playable in this.

I think Chrono'99 brought it up or Shinrin, but maybe when you go to revive Crono, you can get another doll to save Schala as well?  It'd require a add-on to the original scene to have Magus go and pick her up for ya, but it could work.

Weapons: Dagger and/or Magic.

Dagger:  My friend at school came up with an idea that I really never thought about.  What if she THROWS daggers for her style of weapon?

Magic: I had an idea where she has a basic field of magic on her hand, goes up to the energy, and kind of does a diagnol "slash" across them.

I don't know if they'd work, but I kind of like those ideas.

Edit: I would make it so you either save Crono or save Schala, but there's been MANY complaints about "NO CRONO?!?!?!"  Basically, they MUST have a power house otherwise they won't even try Schala.
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 01, 2008, 06:15:19 pm
What happens to Magus, then? Do we automatically fight him at North Cape, or do we skip the encounter entirely and after the Blackbird is destroyed the Black Omen rises after the Dalton battle?

As for the option to save either Crono or Schala, I would vote against that. I foresee too many complaints from people who like both Crono and Schala.

And, for the record, we need to get the 8th PC up and running so that we can have Magus back. It's just not CT without Magus in the party.

EDIT: I just remembered that the choice reminds me of a part in Mass Effect where you have to choose between two crew members, one is saved, the other dies. IMO, that will be my reasoning behind my opposition. If anything, have her survive the incident somehow and turn up after the Black Omen rises.

My idea:
After the Blackbird goes down, go to North Cape to meet Magus. You can either kill him or recruit him. Go to the Epoch and watch the Black Omen rise. Then go to the commons and find Schala. You can either recruit her now, or have her stay behind and oversee the construction of the new world. If you recruit her, Magus will remain behind. You should be allowed to switch between the two, but never have both at once.

Like it?
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 01, 2008, 06:17:11 pm
You can still choose to fight him or not.  But he won't ask you to let him join.  We still have to plan for the dialogue.  I'm just trying to get the basics setup right now for outlining and whatnot.
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 01, 2008, 06:21:57 pm
I just edited that comment, for those who might miss it.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 01, 2008, 06:28:48 pm
Still the factor that Magus won't be playable until the 8th character is ready.
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 01, 2008, 06:31:19 pm
*nod* I can accept that. However, I'd like to have my idea (in italics in that post) reviewed if possible. What I had been figuring was like when you had to pick between the girls during the Factory raid, how you had to go back to Proto Dome to switch out. Maybe we can use that mechanism to switch out Schala and Magus until the 8th character is ready?
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 01, 2008, 06:33:42 pm
I don't like the idea of her throwing daggers. Doesn't seem fitting somehow. I think she should just use a dagger normally, like Kidd does.

And Ginger, we discussed this in Rox's thread... Rapiers require a huge amount of skill and finesse. I highly doubt Schala would have the skill with such a weapon needed to use it effectively, what with her being a Zealian and their reliance on magic...

@ Shadow: Hm... Sounds workable, though I'd prefer to be able to get them both. Maybe in the first versions of the hack, then once the 8th character is finished, you could do it some other way... I don't know. However, Janus and Schala totally need to have dual techs together. (Perhaps a Light/Dark version of Antipode? Though that's jumping a bit too far ahead, I think...)

We'll have to see how the hack evolves.

@ Shadow (again -- posted the first one before your last post): The 8th character patch will be needed to have Janus playable at all... >.> Even though he may not be in the party, his character data will still need to be there, and we won't have room for having both of their data at the same time without the patch.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 01, 2008, 06:34:24 pm
No, because the 8th character would require a fully playable option of it.  It's just nowhere near ready atm.  If we could get the portrait in, and few the last few bugs then yes, we could possibly pull off a fake one.  But I don't expect this probably till the end of the year or next year.

And Dreamless WILL be a double tech between Magus and Schala, that's for certain.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 01, 2008, 06:38:55 pm
Hm, Dreamless... While interesting, it seems to be an evil-sounding attack, like Heavenly Tears, that only Lavos should have... It's a throwback to how dreams are so important in CT, and then you have Dreamless... It should have a similar animation, yes, but I think you may need to rename it... :/ But that's just nitpicking.
Title: Re: Chrono Trigger - Schala Project
Post by: Chrono'99 on December 01, 2008, 06:46:06 pm
What's Dreamless? Is this that attack with the red moon from Lavos?
Title: Re: Chrono Trigger - Schala Project
Post by: ZeaLitY on December 01, 2008, 06:48:58 pm
The Red Moon is the random status affliction Lavos tech, I think. Dreamless has some kind of rotating geometric pyramid inside a square with white and black effects.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 01, 2008, 06:54:44 pm
Yeah, Dreamless is the attack with the flashing, rotating pyramid that Lavos uses... It says it's the "ultimate magic attack". (Though ironically, that's no longer true with the introduction of the Dream Devourer, and even so, I consider Crying Heavens/Heavenly Tears to be the ultimate magic attack, as it's the only monster tech I've ever seen deal over 1000 damage... o.O)
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 01, 2008, 06:55:24 pm
http://jp.youtube.com/watch?v=5joelbzZgPI&feature=related - First attack Dream Devourer uses.
Title: Re: Chrono Trigger - Schala Project
Post by: MagilsugaM on December 01, 2008, 07:06:31 pm
There any way to choose between then?
For example if you kill Magus you get Schala and if you don't Magus joins your party ot vice-versa.
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 01, 2008, 07:07:37 pm
And Dreamless WILL be a double tech between Magus and Schala, that's for certain.

*nod* Very well. Will there be a Double Tech between Crono and Schala, or have we not reached a decision on that yet?
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 01, 2008, 07:08:50 pm
She's going to have at least 1 double tech with all party members.
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 01, 2008, 07:11:15 pm
Dagger:  My friend at school came up with an idea that I really never thought about.  What if she THROWS daggers for her style of weapon?
I'm sorry, but that is fucking awesome. If that could be implemented decently, I think it'd be real neat to watch. And maybe for critical she could just ran up and hit 'em, or something, doesn't Lucca do something like that?

As for Dreamless, I think that's an awesome tech...just because someone's tech has a negative connotation doesn't mean the character is bad, right? I mean, you're attacking an opponent, after all...


Do we need to have a Schala doll (clone, or whatever the fuck it's called) to save her? And if so, where would it be found?
She's going to have at least 1 double tech with all party members.
Sounds awesome, don't overwork yourself though.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 01, 2008, 07:15:31 pm
Probably Norstein Bekkler again.  Not sure though, might have something else in mind.
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 01, 2008, 07:28:28 pm
She's going to have at least 1 double tech with all party members.

Any Triple Techs or no?

It's good that she gets Double Techs with everyone, even Magus. This is gonna be awesome.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 01, 2008, 07:35:13 pm
More then likely.  Can't think of any right now.  And no, Luminaire, Dark Matter, and w/e her tech will not have a triple tech.  That's just massively overpowered.
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 01, 2008, 07:39:06 pm
Countering the overload of attack power by having it use only the attack power of whichever of the three fusion Techs is strongest at that time.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 01, 2008, 07:40:38 pm
(http://i38.tinypic.com/21141g3.gif) - A rather ugly but quickly made beta representation of what I meant for the magic thing.  Her hand will be covered in magic, she'll do a definite more action diagnol spin that will leave that little effect around her and disappear doing damage.  If you can catch what I'm saying.

Edit: I like the first 2 frames of it, those could work incredibly well.  Third one could as well.  The rest need to be remade.
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 01, 2008, 07:42:25 pm
Edit: I like the first 2 frames of it, those could work incredibly well.  Third one could as well.  The rest need to be remade.

Can we have it in frames plz so we know what you mean? :? <(???)
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 01, 2008, 07:44:06 pm
(http://i34.tinypic.com/2jey4i9.png)
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 01, 2008, 08:40:23 pm
Ooh, cool!

Do you think you can work her DS-exclusive sprites in there to help with spriting? If you've already done that, then kudos.

Either way, try using her DD sprites when you make her magic-using sprites.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 01, 2008, 08:59:44 pm
I am using her DD sprites.  Not in yet, but they will be used.
Title: Re: Chrono Trigger - Schala Project
Post by: Schala Zeal on December 01, 2008, 09:54:11 pm
DD?
Title: Re: Chrono Trigger - Schala Project
Post by: LatiasLord on December 01, 2008, 09:56:58 pm
It's a spoiler. Shortened version of the new final boss in CTDS.
Title: Re: Chrono Trigger - Schala Project
Post by: FaustWolf on December 01, 2008, 10:39:45 pm
We wuvs you, justin.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 01, 2008, 10:43:14 pm
I think I'll let this project be a community project.  If you guys want to add anything go right ahead and throw out there.  We'll debug it to make sure it's actually compatible and not off the scale ridiculous or overpowered.
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 01, 2008, 11:10:57 pm
It's a spoiler.

I don't believe in spoilers. What you call a spoiler is something that gives me more incentive to get into something.

Schala, DD = Dream Devourer. We use the initials for shortness.
Title: Re: Chrono Trigger - Schala Project
Post by: Schala Zeal on December 02, 2008, 12:02:39 am
ah
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 02, 2008, 09:06:18 am
http://jp.youtube.com/watch?v=sFqtflPixrY - Beta up.
Title: Re: Chrono Trigger - Schala Project
Post by: Schala Zeal on December 02, 2008, 11:19:41 am
Might want to improve my dialogue there hun. Seeing myself talk like a stubborn b*tch near the end there... not a good thing.
Title: Re: Chrono Trigger - Schala Project
Post by: Boo the Gentleman Caller on December 02, 2008, 11:34:15 am
THAT'S KICKASK!!!

What if the magic she threw looked like daggers or something?  Just a thought to combine two concepts from the last page.

And I like her dialogue... I think it's... fitting.

Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 02, 2008, 11:49:20 am
*sees the conflict in the opinions of P.S.Z. and Boo*

I'm staying neutral.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 02, 2008, 12:19:25 pm
That's not her dialogue LOL.  It's still Magus's.  I'm just getting the graphics ready for an outline of all this including some poses.  ~_~...I will need help with writing the dialogue though to make it sound Chrono Triggerish with Schala's personality.
Title: Re: Chrono Trigger - Schala Project
Post by: Schala Zeal on December 02, 2008, 01:33:27 pm
Well why not let me outline it? After all, I'm possibly the real Schala....... I have issues..
Title: Re: Chrono Trigger - Schala Project
Post by: FaustWolf on December 02, 2008, 02:34:36 pm
Grobyc: JUSTIN-YOUR-SPRITING-IS-AMAZING

Way to go man!
Title: Re: Chrono Trigger - Schala Project
Post by: Yourgingerestfan on December 02, 2008, 02:55:42 pm
The video is supreme ....Schala will always be in my party ....but she wont really be in long though seeing as when you get magus thats near the end of game :(
Title: Re: Chrono Trigger - Schala Project
Post by: Schala Zeal on December 02, 2008, 04:45:46 pm
Schala the fiend mistress. I like the sound of it!
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 02, 2008, 04:51:11 pm
Uh oh. Not good.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 02, 2008, 06:06:44 pm
You could just gameshark her in :D
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 02, 2008, 06:32:47 pm
Woah that looks awesome Justin! Love it. :D

Can't wait until this is finished. What do you think of my tech suggestions, though?

And as for dual techs...hm...

Crono + Schala: A "Light Sword"-type tech would be pretty cool, I think. Kind of difficult here, since I imagine they'll both be Light...

Janus + Schala: A non-elemental version of Antipode, Dark Bomb + Starfall and Dark Mist + Comet. And, like you said, some Dreamreaver-type thing. (Yes, it's called "Dreamreaver" now) Like I said, though, it sounds waaay too evil... It's like the Dream Devourer: It's a reference to how dreams are so important and fundamental in the Chrono universe, and then Lavos rips dreams apart... I'd say call it Grand Dream, but that's already a tech, so, uh... :/ Or just call it Dreamless/Dreamreaver if you think I sound like a prattling idiot.

Her having a ton of dual techs would be an excellent idea, I think, in counterbalance to Janus's not having any normal dual/triple techs at all...

But anyway, this is great. :D I'd help you but, like I said, I suck at coding. Keep up the good work, it's coming along pretty quickly, I think! ;)
Title: Re: Chrono Trigger - Schala Project
Post by: Schala Zeal on December 02, 2008, 06:39:38 pm
Just don't forget to add in my theme music when you switch characters in the End of Time.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 02, 2008, 06:47:11 pm
OH!  Thanks for that!  I'll do that right now.

Edit: Done
Title: Re: Chrono Trigger - Schala Project
Post by: mikeb123 on December 03, 2008, 06:29:39 pm
Couple of ideas.
Instead of Schala's magic being light or shadow, maybe it could be Prismatic. Like the armor crafted with the rainbow shell. Also, another idea of how to get her. You could put marle's pendant on schala with Crono before he sacrifices himself. This would cause the dreamstone to react when she is sent to time's eclipse and instead send her somewhere obtainable.
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 03, 2008, 07:16:05 pm
Rainbow = Light

Nice try, though.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 03, 2008, 07:26:59 pm
Prismatic in terms of Chrono Trigger isn't light.  It's every single element.
Title: Re: Chrono Trigger - Schala Project
Post by: Boo the Gentleman Caller on December 03, 2008, 07:57:53 pm
But Shadow is already much prismatic.  Unless my understanding is out of whack, Shadow is a combination of the other three elements...
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 03, 2008, 08:09:09 pm
I am?  :D

Kidding, I know what you mean.

IMO, Schala should be Light.
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 03, 2008, 08:10:16 pm
Oh Mr. Darkman, you're a riot. But I do agree that Shadow, the element, is a combination of the other three elements. And if I end up being wrong, I'll be wrong happily.

And my goodness Justin, you're awesome. Everything looked good in that video man, well done, well done.
Title: Re: Chrono Trigger - Schala Project
Post by: Schala Zeal on December 03, 2008, 08:24:52 pm
You could put my element as 'Void'... Like in Legend of Dragoon that was the name given to the grey element for enemies like Lloyd, Melbu Frahma, Divine Dragon/Dart in Divine Dragoon form...
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 03, 2008, 08:27:50 pm
Is it really necessary to add a new element though? I thought Light or Heaven seemed fitting...I mean, I guess Schala's Void can relate to Magus's Shadow like Marle's Ice relates to Frog's Water (i.e, they're different names, but from the same group, or whatever), but wouldn't Light work too?
Title: Re: Chrono Trigger - Schala Project
Post by: Schala Zeal on December 03, 2008, 08:30:17 pm
BTW, speaking of Legend of Dragoon, I'd have to say Lloyd is pretty much desired a playable character in LoD as I am in CT. Actually, the same could be said for Seymour from FFX
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 03, 2008, 08:47:08 pm
Is it really necessary to add a new element though? I thought Light or Heaven seemed fitting...I mean, I guess Schala's Void can relate to Magus's Shadow like Marle's Ice relates to Frog's Water (i.e, they're different names, but from the same group, or whatever), but wouldn't Light work too?

Light is a rename of Crono's Lightning.

Your idea sparks another in me. Can we find a supplement for Light(ning) for Schala to have?
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 03, 2008, 08:51:15 pm
Ah, if there's one thing I like to do it's put sparks in people. I sort of forgot that Lightning has been changed to Light, but I guess you could tweak Crono's Light to better fit Schala; people used to like Heaven and Sky, this is the time to try it out, non?
Title: Re: Chrono Trigger - Schala Project
Post by: Boo the Gentleman Caller on December 03, 2008, 09:25:01 pm
Making a new element would be breaking canon.  I say just go with either Shadow or Light.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 03, 2008, 09:26:14 pm
@ Mav: Yes, that's what I said in Rox's thread... I think her attack techs should be centered around heavenly bodies. (Starfall is calling down small stars to explode and damage an enemy, Comet calls down a huge ball of light, and her last tech is a blast of holy sunlight or something... That's what I had in mind, anyway)

And yes, Schala's affinity should definitely be Light. Affinities should reflect on personalities, I think.
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 03, 2008, 09:34:07 pm
When was this supposed to be canon, Boo? This was non-canon from the start due to Schala's fate changing.
Title: Re: Chrono Trigger - Schala Project
Post by: Boo the Gentleman Caller on December 03, 2008, 09:34:50 pm
That's true... Good point.

It just seems weird to tack on a fourth element... But to each his own!
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 03, 2008, 09:36:03 pm
Actually we were gonna give Schala "Light" with the actual element being a relative, like how Ice is related to Water, and yet Marle is not listed as Ice but as Water, like Frog.

EDIT: @Chocobo_Fan

@ Mav: Yes, that's what I said in Rox's thread... I think her attack techs should be centered around heavenly bodies. (Starfall is calling down small stars to explode and damage an enemy, Comet calls down a huge ball of light, and her last tech is a blast of holy sunlight or something... That's what I had in mind, anyway)

One, no need for the @ since you can just quote if necessary. I did it to make a point.

Two, I agree with Star being her actual element. How about she use Skygate like Zeal does?
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 03, 2008, 09:38:08 pm
No no
It just seems weird to tack on a fourth element... But to each his own!
, I didn't mean to say that we should include a new element: I always considered Marle's element and Frog's element to be the same, just with different names, so couldn't Schala's element technically be the same as Crono's element, just with a different name? Basically what Darkman said, just with more words. :P

Oh and, yeah, I followed Rox's thread for quite a while--a lot of information we're going to end up needing for this project can probably be found in that topic.
Title: Re: Chrono Trigger - Schala Project
Post by: mikeb123 on December 03, 2008, 09:45:29 pm
Dark is not considered a combination of the other three elements at all.
Spekkio mentions it as an independent category when listing the magic types. I'm sure he would have mentioned it. I was thinking we could just state in the game that prism is a sub category of light, or the other way around. If we did add in a different category of magic, I think we should change Spekkio's dialogue to mention it.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 03, 2008, 09:53:04 pm
Antipode and Delta Force are Shadow. I think that's enough proof for you.

Also, I seem to recall Spekkio saying somewhere (in the Retranslation, I think) about Shadow being a combination of the others... Or was that someone in Zeal? o_o?
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 03, 2008, 10:05:02 pm
Well, here:
Quote from: Spekkio, in the Retranslation
   Magic's made up of the four powers Sky, Dark,
   Fire, and Water.
He doesn't, however, ever say that Shadow is just the other three elements, but contends that it's a rare element. So I guess we don't have a definitive answer either way...
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 04, 2008, 06:25:55 pm
Hm, I see... Could have sworn I saw it somewhere, but oh well... Like I said, Antipode and Delta Force being Shadow should be enough proof.
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 04, 2008, 06:48:34 pm
Use it on a Golem and see what you get.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 04, 2008, 07:01:47 pm
People have already tried it. (the fight against Magus is a good one, too) Also, in CTDS there's a "dojo" that lets you view information on every character tech you've seen in the game, as well as their elements.
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 04, 2008, 07:03:22 pm
Do they show demonstrations of the Tech?
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 04, 2008, 08:04:27 pm
Nope, just a screenshot, unfortunately. (Most of which are rather spoilerific, as some of them show spoiler-y bosses and Janus in the party...)
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 04, 2008, 08:24:42 pm
Oh, well. They'll live.
Title: Re: Chrono Trigger - Schala Project
Post by: mikeb123 on December 05, 2008, 11:04:47 pm
since everybody thinks we should have her techs light or heavenly, heavenly peal would be a good on to use. Dreambind could be her magic category and it could be a branch of dark since it is used by dd.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 05, 2008, 11:10:02 pm
Heavenly Tears? No no no no no. Like I said, the whole point is that Lavos is ripping apart the heavens and causing them to cry, thus the lightning bolts... Or something. Waaaay too evil for someone of the Chrono team to use.

Heavenly Peal though? o.O What's that one? And Dreambind? That doesn't exist... You must be thinking of Dreamreaver or the DD's attack "Devours dreams from a distant dimension".

Also, "Starfall" is taken as well. It's one of the DD's attacks. Nuts. It's like they knew about this project or something, and made new attacks to the names we came up with so we'd have to reorganize stuff...

Or maybe I'm just being paranoid. o.O
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 06, 2008, 12:52:44 am
I was also thinking she needed a touch of Dark b/c of the Time Devourer. I think I said so earlier in the topic.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 06, 2008, 09:22:54 am
Why? Like I said, I think it would make more sense to get her before the DD, then if you have her in your party you can get an extra scene after the battle where she gets sucked up by a black gate or something.

How about you give her some of the pendant's energy at the Ocean Palace so she has enough energy to teleport herself out as well? Justin can take it from there, I guess... (If he likes the idea)
Title: Re: Chrono Trigger - Schala Project
Post by: mikeb123 on December 06, 2008, 11:43:54 am
Dreambind is the type of magic he uses when he uses stop. Its shown as dreambind: stop
And heavenly peal was a typo. How could Lavos tear apart heaven? And besides, why couldn' she just summon the tears of heaven? Also, the dd, like the time devourer taps into Schala's magic to make itself more powerful. Who's to say that some of the magic attacks aren't hers?
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 06, 2008, 11:48:52 am
How terrible was Starfall? Even though the DD uses it, it doesn't sound too malicious, right? I mean, maybe DD tapped into some Schala's spells or something--so wouldn't it be okay if some of DD's spells were ripped off a bit? 
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 06, 2008, 12:41:56 pm
I never said Starfall was malicious, just that it was taken. It's called a "devastating physical attack" that can deal upwards of 700 damage to a single party member. In order to make new techs for Schala, you'd need to create an attack with a name...and I think that it may have issues with same-name attacks. :/ Of course, I don't have very much hacking experience myself, so I wouldn't know, but...

Dreambind: Stop? Does the DD use that? Because Lavos definitely doesn't. I checked in the Bestiary. He only has Dreamreaver. And Lavos can tear apart heaven because he's a godly parasite who's eating the planet from within? o.O I dunno. But that's what the name implies. He's causing the heavens to cry somehow.

And actually, yes, it makes sense for the DD to rip off some of Schala's spells. But unless CT doesn't have issues with identical tech names, we can't call it Starfall. (Or Holy Light, for that matter. Stupid Master-at-arms...)
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 06, 2008, 12:45:55 pm
The VWF Menu patch will be applied to this.  Since that, you can have up to 17 letter names INCLUDING * on magic techs.
Title: Re: Chrono Trigger - Schala Project
Post by: mikeb123 on December 06, 2008, 01:58:40 pm
It doesn't have to imply that it is making the heavens cry. It is stated as heanenly tears, not heaven's tears. It could even imply that it is so divine that it is heavenly. And in my bestiary, dd's techs are listed as ???.
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 11, 2008, 01:25:28 am
Bumped so that it doesn't die.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 11, 2008, 08:47:58 am
It's not dieing.  It's being made into another project ~_~
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 11, 2008, 10:49:50 am
Ah, OK. Didn't know. My bad.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 12, 2008, 06:15:19 pm
Huh? What project is it being remade into? o.O

Oh, and here are some tech ideas that are probably really stupid, but I'll throw them out there anyway... (Keep in mind that to keep up the pattern, Schala needs three dual techs with each party member, and one triple tech with each party combination)

Crono & Schala: Light Sword (Starfall + Cleave)

Crono & Schala: Light Sword II (Comet + Frenzy)

Crono & Schala: Heavenly Peal (This was stemmed from the Heavenly Tears idea. Same animation as that. Lightning + Holy Light, or Lightning + Comet if that's too powerful)

Janus & Schala: Twilight Bomb (Starfall + Dark Bomb, non-elemental; Schala calls down stars that are encased in Janus's Dark Bomb. As it explodes, the stars spread out with a flash)

Janus & Schala: Twilight Blast (Comet + Dark Mist, non-elemental; Janus summons his Dark Mist, but it stays in the center of the screen while Schala summons her Comet. When they collide, a huge explosion and flash occurs)

Janus & Schala: Divine Seal (Guardian + Dark Bomb, inflicts low damage on all enemies but causes status ailments)

Crono, Janus, Schala: Gaia's Dream (Luminaire + Dark Matter + Holy Light. Before you go "OMG THIS IS GOING TO BE WAY TOO POWERFUL!!!", it should require a difficult-to-get gemstone, perhaps Rainbow Gemstone. This is stemmed from the Dreamreaver idea, thus "Dream" in the name. Non-elemental; Janus summons a pyramid of Dark Matter similar to Lavos's pyramid-like thing he creates with Dreamreaver, only black. Right as it closes, Crono summons Luminaire, trapping the green orb of holy light stuff inside the pyramid. Then, Schala casts Holy Light, causing the pyramid to glow white and explode)

...That's all I have right now. Sorry if they seem like crazy ideas, my imagination goes crazy sometimes when I make up ideas like this. -.-;
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 12, 2008, 06:45:53 pm
Holy shit, you should be the Tech designer in the next Chrono game! (IDK if that's Brake or not)
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 12, 2008, 07:02:24 pm
You don't think they're dumb? Thanks! :) I still need to think of tons more, though... Hm...

Oh, and for the Light-elemental spellcasting animation, (You know, the little animation that appears depending on the element of the spell, like the fire that swirls around the character before they cast a fire spell) perhaps it could be similar to the sparkles that appear when casting healing magic, only pure white instead of golden/silver? Tell me what you think of that idea.

But anyway, new tech ideas:

Marle & Schala: Temporal Guardian (Haste + Guardian, Casts Barrier, Protect, and Haste on all party members)

Robo & Schala: Cure Light (Cure + Heal Beam)

Robo & Schala: Light-speed Fist (Starfall + Rapid-fire Fist, Light; Robo prepares to perform Rapid-fire Fist, but waits until Schala casts Starfall on him. He glows white, then as he punches, the screen flashes. Robo doesn't seem to have moved, although punching animation appears over the enemy)

Lucca & Schala: Flash Bang (Napalm Bomb + Starfall, attacks enemies in a circle with Light, possibly causes blindness too or something)

Lucca & Schala: Flash Bang II (Megaton Bomb + Comet, attacks all enemies with Light and causes blindness; Lucca tosses her bomb up into the air, and Schala has her Comet spell collide with it, causing a bright explosion)

Marle, Ayla, Schala: Prisim Kick (Ice + Starfall + Triple Kick, Shadow; Marle casts Ice on Ayla as she rushes up, then as she comes down, ice forms. Schala then casts Starfall, turning the ice block to shine like a prism, then shatter)

That's all for now. I'll try to come up with more. Other people can try to design some if they want too. Right now we need:

2 dual techs with Marle

1 dual tech with Robo

1 dual tech with Lucca

3 dual techs with Glenn

3 dual techs with Ayla

Triple tech with Crono and Marle

Triple tech with Crono and Lucca

Triple tech with Crono and Robo

Triple tech with Crono and Glenn

Triple tech with Crono and Ayla

Triple tech with Marle and Lucca

Triple tech with Marle and Robo

Triple tech with Marle and Glenn

Triple tech with Lucca and Robo

Triple tech with Lucca and Glenn

Triple tech with Lucca and Ayla

Triple tech with Robo and Glenn

Triple tech with Robo and Ayla

Triple tech with Glenn and Ayla

Also, an animation idea for Guardian: Schala forms the red pyramid she used to seal the Gate on a party member, then a sort of combination of Barrier and Protect happens. (the green orbs condense on the character while the large yellow circle appears, then the ending animation of Barrier occurs) You can look in Rox's thread if you want animation ideas for the three Light techs. (I gave ideas for all three of them, I think)
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 12, 2008, 07:47:47 pm
How...possible is this stuff? I mean, that's a shitload of techs, can they even be implemented easily? And what about creating animations? All that has to be hand done, right?

I don't want to be the pessimistic bastard, but we shouldn't forget the reality principle here. (BTW, those tech ideas were pretty neat, well done.)
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 12, 2008, 07:51:55 pm
They are more then likely possible, we can do most of them, it's the tech animating and stuff is a bit more difficult.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 12, 2008, 07:57:10 pm
Yeah, the animations are going to be the hardest to do... :/ Unfortunately I can't help on that very much, since I suck at spriting/coding. However, for the dual/triple techs, you can reuse a lot of current animations. Still going to be difficult, though, I'm sure... :/

And yeah, my jaw dropped when I looked at the Dojo in CTDS and realized how many need to be done to keep the pattern consistent. (Each party member except Janus has three dual techs with every other character, and a single triple tech with every party combination. I know, that's a lot. O_O;)

Glad you like them, though. :D My imagination's lost steam for now, but it'll probably be going wild tomorrow. :p

Edit: Here's another one:

Marle & Schala: Full Heal (Cure II + Heal, restores status. Animation: Marle casts Cure II on Schala, who immediately follows up with a Heal spell. Cure II sparkles fall on everyone, then the blue animation of Heal occurs.)
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 15, 2008, 01:46:37 am
OK, so it's "Cure 2 + Heal = Panacaea(sp?)" right?
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 15, 2008, 07:29:36 pm
...No. Heals everyone for Cure II's power, PLUS it restores status... Sort of like Double Cure.

Also, here's a storyline reason for how Schala survives the Ocean Palace Disaster... (It's probably really stupid, sorry if it is. Just throwing it out there)

At the Ocean Palace, after Schala says she'll teleport you out:

[Leader of party]: No, wait! Take some energy from our pendant!

*They show the pendant to Schala*

Schala: This pendant, it looks exactly like mine...

*The screen shakes, rocks fall in places*

Schala: ...but now is not the time to inquire about such things. {line break}
Hold the pendant towards me. I'll cast the spell.

*She chants, and sparkles fly to her from the pendant. However, the screen shakes again and is tinted red*

Schala: ...Ugh! I can't control it! If I teleport you now, you might-!

Magus: Just cast the spell! We'll all die anyway if we stay here!

Schala: ...

*She chants again. Everyone's teleported out, including Schala, though the screen flashes before she is teleported out.*

Later, after Crono is revived, Gaspar adds another sidequest speech:

Gaspar: ...a woman of pure heart, tortured by an incurable illness...

If you talk to Magus after, instead of saying his normal reaction to Ozzie, he says:

Magus: A woman of pure heart... No, it couldn't be...!

*The camera shows the elder's hut in Surviving Village*

(He says his normal Ozzie speech after you do the sidequest)

If you go there, Schala will be lying down on a bed in one corner of the hut. Two Earthbound and an Enlightened One are standing near her. No music plays, instead of the normal "Corridor of Time" music.*

Marle: Schala!
Lucca: Is that...Schala?
Robo: It appears that Schala is suffering from some sort of illness.
Ayla: That Schala?
Frog: Lady Schala is here...?
Magus: I-impossible...!

*Schala opens her eyes and looks at them*

Schala: Are you...the ones from the Ocean Palace? {line break}
Or is this just another hallucination?

*The party walks toward Schala*

Schala: *cough* ...Yes, it seems you truly are there... {line break}
Thank you. Without your pendant's energy, I would have- *cough*

*Depths of the Night begins playing*

Marle: Schala...!
Lucca: She seems pretty sick...
Robo: What is this? No records of this virus in my memory banks.
Frog: What foul evil has done this!?
Ayla: What wrong?
Magus: ...Schala...

Elder: Lady Schala washed up on the shore a little while after you left. However, as soon as she came here, a terrible disease broke out... {line break}
Lady Schala's magic is the only thing that can cure the foul illness. But now, it has claimed her as well...

Schala: *cough* *cough*

*Everyone turns to Schala*

Schala: I fear for the village's safety... Without me, the disease will... *cough* ...wipe out everyone. {line break}
Please, find a way to cure the disease, I beg you...

Marle: Don't worry, we'll find a way!
Lucca: We just have to find the right antibiotic...
Robo: We will try out best.
Frog: We will save you!
Ayla: No worry!
Magus: I will do anything to save you!

If you try to leave with Magus in your party, the following dialog plays out:

Schala: Wait...

*everyone turns to face Schala. She looks at Magus.*

Schala: You...you're that prophet... *cough* {line break}
"I'll do anything to save you"... Is that what you said? Or was I just hearing things?

Magus: ... {line break}
You heard true.

Schala: Thank you, then... You seem...familiar. {line break}
Are you...? *cough* *cough*

*She looks away and closes her eyes*

Schala: No...that's impossible...

*She falls asleep*

Magus: ......

*He walks towards the party*

Magus: Let us make haste. She's depending on us.

NPC dialog in the hut:

Elder: Everyone is deeply troubled. For Lady Schala's safety, and their own. {line break}
Even with her magic, she could just barely keep the disease at bay. Without her, we're doomed...

Schala: *cough* Please...find a cure...

Earthbound: Some have fled the village in hopes of escaping the plague. I hope they'll be all right in the wilderness... {line break}
It's probably better than here, though, with this dreadful plague...

Enlightened One: This disease is terrible. It can weaken, spread, and kill with unnatural swiftness. {line break}
Not only that, but it's resistant to herbal cures and healing magic alike. Only the Lady's power is strong enough to cure the sickness. {line break}
But now, she is too weak to even stand...

(Don't know what the text for the other Earthbound should be)

(Note: The BGM for the hut is now "Depths of the Night")

In the Village Commons, there's a strange-looking boulder. An Earthbound is standing near it.

Earthbound: This boulder suddenly appeared one day. There's something strange about it...

If you examine the boulder:

[Party Leader]: Hey, I think I see something...

It shakes and moves back to reveal a hole and a ladder leading down. Everyone uses their "surprised" sprite when they see this.

Marle: This must have something to do with the source of the disease! Let's go!
Lucca: This is too suspicious to pass up an investigation. Let's go!
Robo: There's something blocking my sensors down there. We should find out what it is.
Frog: Is this where the source of the plague comes from?
Ayla: Hole strange! We go down!
Magus: I sense dark energy down there... This must be the source of the plague!

They climb down and go through a short dungeon of some sort, eventually coming to a room full of Daltonites.

*"Strange Occurrences" begins to play*

Head Daltonite: Excellent! This is good news! Soon, we will rule those fools!

Daltonite: Just make sure to sterilize Pestilence afterwards, so we'll still have some people to rule over.

Head Daltonite: Yes, of course! Don't worry!

Marle: What's going on?
Lucca: What are they talking about?
Robo: I can sense the virus here. We should be careful!
Frog: Rule...? What are they trying to do?
Ayla: What they speak of?
Magus: ...!

Daltonite: Hahaha! Yes! Schala might be impervious to head on-assaults, but with something like Pestilence, victory is assured!

*The party runs up to them. Music stops.*

Marle: How dare you...! Do you have any idea how many lives you're taking!?
Lucca: Pestilence? Is that what you call this horrid plague? Trying to control it...how foolish! We'll teach you never to try something like this again!
Robo: This virus will wipe out the entire population! Do you have any idea what you're doing?
Frog: You are the source of all this evil!?
Ayla: You make people sick!? You pay!
Magus: How dare you... You think you can take Schala's life and get away with it!? I'll destroy you!

Daltonite: I-it's them! The ones who took down Dalton!

Head Daltonite: Oh really?

*"Boss Battle 1" begins to play*

Head Daltonite: So, you're the fools who would oppose Dalton's rule? Ha! You may have defeated him then, but we're a lot stronger now! You stand no chance! {line break}
Hahaha! Crush them!

A fight with the Head Daltonite and two Expert Daltonites ensures. It uses the Boss Battle 1 theme. After the fight:

*Stop music*

Head Daltonite: Gah! No! Impossible...

*The Daltonites run to the corners of the room. The Head Daltonite falls to his knees.*

Marle: Tell us how to cure Pestilence! Now!
Lucca: Give us the antidote! Now!
Robo: We need the antidote to the virus you created. Please hand it over peacefully.
Frog: Give us the cure to that horrid plague!
Ayla: Give cure! Now!
Magus: Give us the antidote to Pestilence, and I may be persuaded to spare your worthless lives.

Head Daltonite: All right! Here's the antidote! Just don't hurt us!

*He puts a vial of liquid on a table at the back of the room.*

*"Critical Moment" begins to play*

Head Daltonite: Not that it will make any difference, ha! Pestilence has probably already taken Schala's life!

[People in party]: !

*The Daltonites flee*

Marle: We have to get back to Schala!
Lucca: I hope they were lying...
Robo: We must go back, before Schala perishes!
Frog: We have no time to pursue them... We must go back!
Ayla: Raah! Evil men! But no time for that! Save Schala!
Magus: We need to save Schala immediately! Be warned that I will not hesitate to take your lives should you get in the way!

They return to the hut. Once there...

*Critical Moment" begins to play*

Marle: We have the antidote!
Lucca: The antidote is here!
Robo: We have something that should cure Schala's illness.
Frog: This antidote should cure the plague!
Ayla: We have cure! Give to Schala!
Magus: We have the antidote... I just hope it will work.

Elder: Quickly, then! Lady Schala's life is almost completely gone!

*The party runs to Schala and gives her the antidote. She opens her eyes.*

*Stop music*

Schala: Thank you... {line break}
...!

*She sits bolt upright and green mist comes out of her mouth. She falls back down, unconscious.*

Marle: What happened to Schala!?
Lucca: What is that mist?
Robo: That mist gives me the same readings as the virus! This must be Pestilence! Be careful!
Frog: What is happening!?
Ayla: What this?
Magus: Schala!

*The mist begins to condense into a large, green, Macabre-like creature. Everyone assumes a fighting stance*

*"Boss Battle 2" begins to play*

Marle: Everyone, leave quickly! We'll deal with this!
Lucca: This is the source of the disease! Run!
Robo: There can be no doubt about it! This is Pestilence! I advise you to flee from it!
Frog: We will deal with this fiend! Run!
Ayla: This Pestilence!?
Magus: So, this is the Daltonites' foul creation... A dangerous combination of science and magic. {line break}
But no matter! I will destroy it!

*The villagers leave the hut, and a fight with Pestilence ensures. The battle uses the "Boss Battle 2" theme.*

After the battle:

*Stop music*

Marle: ...Is it gone?
Lucca: That sure was strange.
Robo: That strange creature appears to have dissipated.
Frog: Have we defeated that foul thing?
Ayla: Pestilence gone? Schala safe?
Magus: ...

Schala: Ugh...

*"Schala's Theme" begins to play*

Marle: Schala?
Lucca: Are you all right?
Robo: It appears that Pestilence's hold on Schala is gone.
Frog: Are you cured?
Ayla: Schala feel good now?
Magus: Schala...

*Schala opens her eyes and looks at them*

Schala: Yes, I feel much better now... I cannot thank you enough.

If Magus is in the party, the following dialog occurs:

*Schala looks at Magus*

Schala: And you... I realize it, now that my senses are unclouded.

*pause*

Schala: It's you, isn't it, Janus?

Magus: ... {line break}
You are mistaken. I do not know of the one you speak.

Schala: No, Janus, I know it's you...

Magus: Janus is dead! I am [Magus's name] now!

Schala: ...No, Janus is not dead. How can he be, when he is right next to me at this very moment?

Magus: ...

*Magus looks away*

Magus: ...You don't understand.

*Pause. Schala closes her eyes again.*

Schala: ...I will think about this some more. I am still a bit weak, anyway. I will rest for now.

If Magus is not in the party:

Schala: However...I am still a bit weak. I will rest for today, to get my strength back.

Resume normal dialog:

Schala: You are likely tired as well. You should rest. We will speak again in the morning.

The screen goes dark, and the usual "Good Night" jingle plays. In the morning, The party heads to the hut again. Schala is waiting for them.

(The normal "Corridor of Time" music plays)

Schala: Oh, there you are. Good morning. {line break}
Could you tell me what happened while I was ill?

Marle: Followers of Dalton created Pestilence to try and kill you. They wanted to rule the village.
Lucca: Some Daltonites -- a cult of sorts centered around Dalton -- wanted to kill you so they could rule the village.
Robo: A group consisting of followers of Dalton wished to take over the village by ending your life with Pestilence.
Frog: Some followers of that fiend Dalton wished to gain control of the village by killing you.
Ayla: Daltonites try kill you! They want rule village!
Magus: Some fools -- followers of Dalton -- were trying to end your life with that foul thing so they could rule the village. {line break}
Moronic cretins, all of them.

Schala: Really!? That is troubling... {line break}
I'm worried that they'll try to strike again. I doubt they'll give up just because one of their plans was foiled.

Marle: That's probably true...
Lucca: Yes, that's a valid point... What should we do?
Robo: My programs calculate that the Daltonites have a high chance of striking again. We should try to stop them before they have the chance to try again.
Frog: You are probably right. I am worried of what might happen if they try again, as well...
Ayla: That true. Must do something!
Magus: That is likely true. We must deal with these fools at once! I will not dare risk your life again.

Schala: We should capture them the make sure they don't try anything again. {line break}
Let's head back to their lair. Maybe they're still there. {line break}
I'll come with you. Since I'm a member of the Zealian royal family, I can use powerful magic, so I'll be able to help you apprehend the Daltonites.

*Everyone nods. The naming screen comes up, and then the party switch menu; Schala must be in the party for the next section of the sidequest.*

If you go to the Epoch with Schala in your party:

Schala: I'm afraid I can't come with you. I need to stay here to oversee the village. {line break}
Please come back soon!

*The party switch menu comes up, with Schala out of the party*

You can go down the entrance to the Daltonite Lair again, fight some Daltonites, and go to the room you fought the Head Daltonite in again, where the following scene plays:

*"Strange Occurences" begins to play*

Head Daltonite: Yes, excellent. I'll follow your advice right away. This plan is sure to succeed!

Voice: Yes, good. I must go back to Headquarters now. {line break}
Carry out the plan immediately!

Marle: What was that? It didn't sound like a Daltonite...
Lucca: That voice doesn't sound like a Daltonite...strange...
Robo: My vision sensors cannot see the strange entity, though its voice does not sound like that of a regular Daltonite.
Frog: What foul fiend do we face now? I can't see it, but it doesn't sound like a Daltonite...
Ayla: What that? Not sound like Daltonite.
Magus: Strange... What could these fools be planning now?
Schala: I was right, then... {line break}
What about that strange voice? I don't think it's a Daltonite...

*The Head Daltonite turns around. Stop music.*

Head Daltonite: W-what!? You again!?

*Everyone assumes a fighting stance*

Marle: We're taking you in to assure you don't try anything else!
Lucca: You're being apprehended! We're not taking any chances with you again!
Robo: We are capturing you to make sure you do not try to harm [Schala's name] or the village again. Please come along peacefully.
Frog: Your tricks are at their end! We're capturing you to make sure no more harm is done!
Ayla: No more plans! We capture you!
Magus: My sister wishes to merely apprehend you to ensure you don't try anything again. Consider yourself lucky.
Schala: We're apprehending you so you won't harm the village again! Please come along quietly!

Head Daltonite: Oh really? Bring it on!

Daltonite: You won't succeed!

Daltonite: Hahaha! You think you can beat us?

*A battle with "Daltonite Lord" and three Expert Daltonites ensures. The battle uses the "Boss Battle 1" theme.*

After the battle:

Head Daltonite: Ugh... {line break}
Even after those enhancements I got, I still can't win...

Marle: Let's round them up before they can escape again!
Lucca: We're not taking chances this time! Quickly, get them!
Robo: We should capture them before they escape again.
Frog: Quickly! Round them up before they escape us again!
Ayla: Capture Daltonites! Quickly!
Magus: If it were up to me, I would take your pitiful lives, but [Schala's name] has other plans...
Schala: We should capture them before they can escape!

*The screen darkens, and when it brightens, we see our heroes in one of the huts, with some Daltonites and the Head Daltonite tied up with rope in a corner.*

Schala: There...that should keep them from doing anything else.

Daltonite: Ha! You really think-

Head Daltonite: Shut up, you idiot!

Daltonite: ...

Marle: What was that about?
Lucca: That sounded suspicious...
Robo: What did you mean by that?
Frog: What? This is suspicious...
Ayla: [Ayla's name] confused. What Daltonites mean?
Magus: ...I do not like the sound of this...
Schala: What are you talking about...?

Daltonite: ...... {line break}
You really think that these ropes can hold us? Hahaha! We'll bust out of these in a day!

If Magus is in the party, the following dialog occurs:

*Magus runs up to a Daltonite and whips out his scythe. Everyone uses a "surprised" sprite.*

Magus: Really? I suppose we'd better kill you to make sure you don't try anything again.

Schala: Janus! You don't have to resort to violence like that!

Magus: ...

*Pause. He puts his scythe away.*

Magus: Hmph. I suppose this is your lucky day.

Resume normal dialog:

Marle: I don't think so! Those ropes are enchanted with magic!
Lucca: ...Which is exactly why those are enchanted ropes.
Robo: Those ropes are enchanted with spells of binding. It is highly unlikely you could get out of them.
Glenn: Hah! Those ropes are magical! Nothing can get out of them!
Ayla: Ropes magic! No escape!
Magus: The ropes are enchanted with spells of binding. You cannot get out.
Schala: Those ropes are enchanted. You can't squeeze out of them, I'm afraid.

Daltonite: ...

*Schala turns to the party*

Schala: You're probably very tired from all of that. Please rest. We'll talk more in the morning.

*The screen darkens, and the normal "Good Night" jingle plays. After, if you go to the Elder's hut, you can find Schala waiting there.*

Schala: Oh, there you are. Good morning. {line break}
May I ask what you intend to do after this?

Marle: We're going to defeat Lavos!
Lucca: We're planning to defeat Lavos, to save the future.
Robo: We are planning on defeating Lavos. In the distant future, he has anihilated the planet.
Frog: To defeat the fiend Lavos!
Ayla: Defeat Lavos!
Magus: I seek revenge on Lavos.

If Magus is in the party:

*Schala turns to Magus*

Schala: Revenge on Lavos...? {line break}
Oh... I understand...

Resume normal dialog:

Schala: Defeat...Lavos? Is that even possible?

Marle: We think so.
Lucca: Nothing can stand in the way of science!
Robo: Perhaps not, but we must try anyway.
Frog: I will not die at the hands of such a fiend!
Ayla: Ayla strong! No lose!
Magus: It does not matter. I will find a way, no matter what.

Schala: Really...? That certainly seems a noble goal... I wish you luck.

Marle: Why don't you come with us?
Lucca: You should come with us!
Robo: Your magical prowess would be a great help in our quest.
Frog: Surely you are proficient with magic? You could be a great help to us!
Ayla: You come?
(Magus says nothing)

*Pause. Schala looks down.*

Schala: ...I'm afraid I can't.

*She looks up*

Schala: Even though this...Pestilence...is gone, the people will still need my help. I feel that I need to help with the construction of the new world. {line break}
I'm...sorry.

Marle: It's alright. I understand.
Lucca: Don't worry. What you're doing here is important!
Robo: Do not worry. You will be fine here.
Frog: That's alright. Your job here is important as well.
Ayla: It okay!
Magus: I cannot afford to put you in any further danger, anyway.

*The party turns to leave, but Schala stops them.*

Schala: Wait. I have something to give you... It's the least I can do to thank you.

(She gives them a "Zeal Crest", which quarters MP costs and gives a damage boost, like the Sunglasses, as well as 1 of each Capsule)

If Magus is in the party, she also says this:

Schala: Oh, and I see you still have my amulet, Janus... I discovered a way to increase the power of its protective charms.

*She chants and the screen glows blue*

("Schala's Amulet" is upgraded into "Holy Amulet", which gives Auto-Protect and Auto-Barrier as well as Status Immunity)

Schala: Good luck.

(If you talk to her again, she just repeats her speech about helping the villagers)

However, if you had Magus in your party during the quest, she talks to you as you board the Epoch.

Voice: Wait!

*Schala runs up to the party*

*"Schala's Theme" begins to play*

Schala: I've decided... I'm coming with you.

Marle: W-what? But I thought you said...
Lucca: Huh? But I thought you needed to help the villagers?
Robo: Why do you wish to join us now?
Frog: Don't the villagers need your help?
Ayla: ...?
Magus: Schala...!

*Schala turns to Magus*

Schala: Janus...what you said about being someone else...about Janus being dead...it's not true.

*Stop music*

Magus: No! I told you, you're wrong! You don't understand what I've done! I've lead demons to war against innocent people! I've slaughtered thousands! And even my appearance has been warped by my dark magic... All to get at Lavos! Look at me! Would you still call a bloodthirsty, vengeful demon your brother?

Schala: ...

*"The Last Day of the World"/"Depths of the Night" begins to play (depends on which one Justin thinks suits the dialog better)*

Schala: Yes. {line break}
Janus...you're the one who doesn't understand. I don't care about any of that. You're still Janus at heart. You're still my brother. {line break}
When I heard that you had been swallowed by that black portal, it was like a knife to my heart. My one hope, that you had survived...shattered. {line break}
But now... You've come back! Please, Janus... {line break}
Even if you deny it, I'll show you that the young Janus that I remember still exists! That's why I want to come with you!  Lavos destroyed everything in my life as well!

Magus: ...Very well.

*"Schala's Theme" begins to play*

Schala: Thank you! You don't know how much that means to me!

*The party-switch menu comes up*
----------------------------------------------------------------------------------------------------------------------------------------

Also, at the End of Time, if you have Schala in your party while talking to Magus, instead of his usual "I won't hesitate to take your life" speech, he should say something else. Also, Spekkio should say something when he sees her, maybe...

Spekkio: !!! {line break}
Lady [Schala's name]! Are my eyes deceiving me!? I thought you died in the Ocean Palace Disaster! {line break}
Well, anyway, she's "Light", and I don't really have anything to teach her; her magical prowess far exceeds mine!

Her dialog when the party sees Lavos's first form erupt:

Schala: What a powerful being...should we fight it?

If you answer "Flee for now":

Schala: I suppose you're right...we are not yet strong enough.

If you answer "Fight!":

*Schala assumes her fighting stance*

Schala: You're right! Even if we lose... I will fight for Mother, for Janus, for Zeal, for the entire world...!

Once Lavos's head is defeated:

Schala: That was not the true Lavos. We'll have to travel deeper...

Once they're in the shell:

Schala: Ugh... {line break}
This place is so strange...

If you crashed the Epoch:

Schala: Ugh...that was a loud crash. {line break}
It seems everyone's safe. {line break}
But the [Epoch's name]... It's...!

When you fight Lavos's second form:

Schala: Is this...Lavos's true form?

Her speech when she sees Lavos's third form:

Schala: ... {line break}
So, to you...we are nothing but wheat for the reaping...! {line break}
You monster... {line break}
You took everything from me! My family, my kingdom, my entire world...! {line break}
Yet all of that is meaningless to you! Even now, you do the same to everyone else, as well! {line break}
I won't allow this to continue...!

*She assumes a fighting stance*

Schala: Give Mother back!!

At the End of Time, if you talk to her:

Schala: Is my assistance needed?

If you pick "no":

Schala: Oh...I see... Good luck, anyway.

If you pick "yes":

Schala: I will do my best to help you!

When seeing the Dream Devourer:

Schala: W-what!? Myself...in Lavos? What is this...!?

Another thing I think Justin should add, is a scene at the end of "Dream's Epilogue" if you recruited Schala:

After we see Magus walking around in the woods, we switch back to Schala and the DD.

Schala: Forgive me, Janus. I hope you will understand... {line break}
Perhaps you will even find a way to save me...

*she looks up*

Schala: ...?

The camera shows the End of Time. The party you used to fight the DD is returning via the bucket.

Schala: What? Myself...? {line break}
...! This is...!

The camera turns back to Schala and the DD. Schala is on her knees.

Schala: No! I won't...let you...take her... {line break}
Ugh...! Lavos!!

*Schala goes back into the position she is in during the DD fight*

Schala: ... {line break}
Yes, of course. I was a fool for resisting, Lavos. {line break}
Now, banish her to the Darkness of Time! Your existence must be assured!

*Lavos roars*

The camera now shows the End of Time again. A black Gate opens up under Schala.

Schala: ...!

*Schala falls to her knees*

Schala: S-someone... Help...!

(Not sure what the party's reactions will be)

*Schala is swallowed by the Gate*

We now see a pitch-black area. Schala can dimly be seen in the middle, on her knees.

Schala: ...What is this place...?

*She stands up*

Schala: It's so dark... I can't see anything... {line break}
I can't seem to feel anything, either, even my own body...

*She falls down to her knees again*

Schala: But I know it's cold... So very, very cold...

*Lavos appears behind her, and growls.*

Schala: W-what? Who's there?

*She turns around, pauses, and begins backing away.*

Schala: No...no! {line break}
Lavos...!

*She falls to her knees and slowly begins to gravitate towards Lavos, like at the Ocean Palace. The screen goes completely black and the "scream" noise plays.*

However, she still needs dialog for the "Beyond Time" ending...

Her weapons:

Royal Dagger (initial equip, description: "A dagger used by royalty for self-defense.")
Dreamstone Dagger (sold in Surviving Village, description: "A dagger with a red blade carved from dreamstone.")
Celestial Dagger (found in a chest somewhere, Light damage, description: "A dagger imbued with the power of the heavens.")
Jeweled Knife: (ultimate weapon, (should have a special effect of some sort), description: "A knife with a hilt set with dazzling gems, once used by the gods themselves.")
Dreamweaver (DV ultimate weapon, causes sleep, 60% critical rate, description: "A dagger said to have the power to create dreams.")

Anyway, what do you think? I know it probably needs work and Justin could likely do better, but like I said, just throwing the idea out there... (This is only once the 8th Character patch is made, of course, though I think the Ocean Palace branch dialog should still happen.)
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 15, 2008, 07:44:13 pm
Holy shit...

This is good. This is really good. This beats even my idea. Two boss battles just to get Schala?

(http://i400.photobucket.com/albums/pp90/hayaji_bucket/kakashi_thumbs_up-1.jpg)
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 15, 2008, 07:45:04 pm
Pretty neat idea.  It got really strange around the pestilence area and mecha-dalton, but it was pretty well done.  I like this.

Minus the fact that we don't have 8 characters >_<...Maybe...I'll use the demo patch for now and put them in?..
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 15, 2008, 08:03:36 pm
It's for when the 8th character is done. Until it is, I guess you can try my idea at least as a tester. If I recall, you could switch between her and Janus as the 7th character. The plot device is that one stays behind to help the Last Village.
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 15, 2008, 08:14:53 pm
Neat stuff, I don't know where Mecha-Dalton came from, but overall the idea's pretty neat. My only suggestion would be to use the actual Dalton...somehow...but after a quick dialog tweak, that could work for an 8 character patch. But, like Justin noted, we don't have 8 characters...yet.

But for the 7 playable characters, you'd have to get rid of a playable Magus, right? Isn't that how you'd have to get Schala in the game? Fuck, I don't know anything.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 15, 2008, 08:21:35 pm
You're dead on Mav.  Shadow, we've said 3 times already, that will NOT work.  Your idea still requires a fully working 8th character with techs, stats, all that stuff.  None of that is really even working right now...
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 15, 2008, 08:53:44 pm
Thanks. :) And yeah, Shadow, that won't work... His data and stuff will still be there even if you're not using him, and we'd need the 8th Character Patch for that to work.

And yeah, like I said, it needs some polishing... -.-; Mecha-Dalton is the best idea I could come up with. You're free to offer more, I'm kinda bad in areas like those... I can't really think of anything better, though, sorry. :/ And yeah, Dalton himself just...wouldn't make sense. The whole point is that his golem gate sends him to the DV... And it actually sort of makes sense, since we do see some Daltonites installing the Epoch with wings and Dalton's new controls, but yeah...

Maybe a leftover Golem of some sort? Maybe the Golem Overlord... Only this time, you fight him for real. ;) Not sure how it would work... Guess it came out via a fluke again, maybe? And then the Daltonites worshiped it or something... Glad you like the general idea, though.

Pestilence is sort of...stupid, I know, but I couldn't think of anything better... :/ Ideas are welcome, as always.

Oh, and what did you think of Schala's dialog? Was it fitting, or not? (I'm going to update my huge text block with her Lavos speeches right now, by the way)
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 15, 2008, 08:54:48 pm
Yea, the dialogue did seem incredibly fitting.  I loved it.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 15, 2008, 09:15:53 pm
Added her Lavos dialog. "Give Mother back!!" might sound a bit selfish and that conflicts with her personality, but I think it works...

Also, here's the master tech list, listed as it would be in the Dojo: (I added some new ones, too)

Schala: *Restore (Restores status, including negated Status Immunity, target: single; Rainbow-colored orbs of light appear around a party member. Description: "Purge one ally of harmful status ailments.")

Schala: *Heal (Same as Glenn's)

Schala: *Cure (Same as Marle's)

Schala: *Starfall (Light, target: single; Schala chants, and white sparkles fall from the sky and crash into an enemy. Description: "Call upon the stars to smite an enemy with celestial power.")

Schala: *Guardian (Gives Protect and Barrier, target: single; A red pyramid similar to the one Schala uses to seal the Gate appears around one party member. A sort of fusion of Protect and Barrier happens: the green orbs condense, then the yellow circle of protect appears, and the ending of Barrier occurs. Description: "Call upon holy power to shield an ally from all forms of damage.")

Schala: *Comet (Light, target: all; Schala chants, and a ball of light descends from the sky. It grows bigger as it reaches the ground, and finally explodes with a brilliant flash of light. Description: "Call upon the heavens to smite enemies with celestial power.")

Schala: *Arise (Same as Marle's)

Schala: *Holy (Light, target: all; Schala chants, and a beam of light comes down from the sky in the center of the battlefield. The beam grows brighter and brighter, then there is an explosion that turns the screen white like Luminaire. Description: "Call upon the heavens to smite enemies with celestial power.")

Crono & Schala: Light Sword (Starfall + Cleave, Light, target: single; Schala casts Starfall on Crono's sword as he comes down, adding the normal Starfall animation on impact, like the other "Sword" techs. Description: "Strike foe with enchanted blade.")

Crono & Schala: Light Sword II (Comet + Frenzy, Light, target: circle; Schala casts Comet around Crono, and as he spins, the ball of light expands and explodes. Description: "Attack enemies in circle with spellblade.")

Crono & Schala: Heavenly Peal (Lightning + Holy, or Lightning + Comet if that's too powerful, Light, target: single; basically the same as the DD's version. Same animation as that, one enemy. Description: "Call down the wrath of the heavens to smite one enemy.")

Marle & Schala: Full Heal (Cure II + Heal, restores status, target: all; Marle casts Cure II on Schala, who immediately follows up with a Heal spell. Cure II sparkles fall on everyone, then the blue animation of Heal occurs. Description: "Combine healing magic to greatly heal allies.")

Marle & Schala: Temporal Guardian (Haste + Guardian, gives Haste, Protect, and Barrier, target: all; Schala casts a large Guardian spell that encases the entire party in the red pyramid, and then Marle casts Haste on the Guardian. The normal animation of a fusion of Protect and Barrier then occurs. Description: "Enable Guardian to halve wait time of allies.")

Marle & Schala: Comet Trail (Comet + Ice II, Ice, target: all; Schala and Marle cast their spells at the same time. Schala's Comet flies across the battlefield while Marle casts Ice II on it, causing it to leave a trail of ice, which freezes all enemies. Description: "Freeze a comet, creating a trail of frigid cold.")

Lucca & Schala: Flash Bang (Napalm Bomb + Starfall, Light, causes blindness, target: circle; Lucca tosses her Napalm Bomb onto an enemy while Schala casts Starfall. The two collide, causing a bright, white explosion. Description: "Blind enemies in a circle with light bomb.")

Lucca & Schala: Flash Bang II (Megaton Bomb + Comet, Light, causes blindness, target: all; Lucca tosses her Megaton Bomb up in the air while Schala casts Comet on it, causing it to explode in a magnificent flash of light. Description: "Blind enemies with powerful light bomb.")

Lucca & Schala: Sacred Protection (Guardian + Protect, gives Protect, Barrier, and Status Immunity, target: all; Schala casts a large Guardian that encases all party members, Lucca casts a large Protect on it, causing the Guardian to glow while the rest of the animation carries out. Description: "Imbue Guardian with divine protection.")

Robo & Schala: Cure Light (Cure + Heal Beam, target: all; Schala casts Cure on Robo as he uses Heal Beam. The beam he fires is white instead of blue, and causes the screen to turn white like Luminaire does)

Robo & Schala: Light-speed Fist (Starfall + Rapid-fire Fist, Light, target: single; Robo prepares to perform Rapid-fire Fist, but waits until Schala casts Starfall on him. He glows white, then as he punches, the screen flashes. Robo assumes his normal stance as if he has already done a Rapid-fire Fist, then punching animation appears over the enemy, with white fists. Description: "Imbue [Robo's name] with light, allowing him to fire weapons at light speed.")

Robo & Schala: Nova (Comet + Proximity Bomb, Light, target: circle around Robo; Schala casts a small Comet on Robo, who lets off his Proximity Bomb as the Comet hits him, causing it to explode in a flash of light. Description: "[Robo's name] explodes a blast of Light magic, causing an explosion of light around him.")

Glenn & Schala: Divine Storm (Water II + Holy, Light, target: all; Glenn begins casting Water II as Schala casts Holy Light. Glowing white rain pours down to smite enemies. Description: "Smite enemies with divine water." Idea From: Shadow D. Darkman)

Glenn & Schala: Pure Heal (Heal + Restore, restores status, target: all; Similar to Full Heal. Schala casts Restore on Glenn, who then casts Heal to spread it to everyone.)

Glenn & Schala: Holy Water (Water + Holy, Light, target: circle; Glenn casts Water, but the bubble does not pop when it reaches the enemy. Schala then casts Holy Light on it, causing a beam of light to go into the water. It glows white, and explodes. Description: "Smite enemies in a circle with divine water.")

Ayla & Schala: Star Toss (Starfall + Boulder Toss, Light, target: circle; Schala casts Starfall on Ayla, and she grabs the stars, then hurls them onto an enemy. Description: "Call down stars for [Ayla's name] to throw at enemies in a circle.")

Ayla & Schala: Comet Throw (Comet + Boulder Toss, Light, target: circle; Schala casts Comet on Ayla, who throws it onto an enemy. It explodes there. Description: "Call down a comet for [Ayla's name] to throw at enemies in a circle.")

Ayla & Schala: Greatstone (Guardian + Boulder Toss, non-elemental, target: all; Schala casts a modified version of Guardian that causes the three beams of light to condense on Ayla, causing her to glow white. The Grandstone sprite then phases into existence above her, and she hurls it at the enemies. (If we're going to have attacks inspired by Dreamreaver and Heavenly Tears, why not Grandstone as well, I thought? ;) Description: "Increase [Ayla's name]'s strength with magic, allowing her to crush enemies with a huge boulder.")

Janus & Schala: Twilight Bomb (Starfall + Dark Bomb, non-elemental, target: circle; Schala calls down stars that are encased in Janus's Dark Bomb. As it explodes, the stars spread out with a flash. Description: "Blast enemies in a circle with light and darkness.")

Janus & Schala: Twilight Blast (Comet + Dark Mist, non-elemental, target: all; Janus summons his Dark Mist, but it stays in the center of the screen while Schala summons her Comet. When they collide, a huge explosion and flash occurs. Description: "Blast all enemies with light and darkness.")

Janus & Schala: Divine Seal (Guardian + Dark Bomb, inflicts low damage on all enemies but causes status ailments, non-elemental, target: all)

Crono, Marle, Schala: Angel's Blessing (Arise + Arise + Raise, heals and casts "auto-raise", target: all; With their combined spells, Schala, Marle, and Crono call down a large angel that spreads its hands out and bathes the party in light. Description: "Summon a powerful angel to bless allies with divine protection.")

Crono, Lucca, Schala: Soul Flare (Flare + Raise + Holy, or Flare + Raise + Starfall if that's too powerful, non-elemental, target: all; Crono, Lucca, and Schala all cast at the same time, creating a turquoise Flare that explodes slowly (i.e. maybe half-second pause between each "boom") and leaves colored sparkles in its wake. Description: "Create a magical blast of spiritual energy.")

Crono, Glenn, Schala: Holy Smite/Holy Cross (Cleave + Aerial Strike + Holy, or Cyclone + Slurp Cut + Holy if that's too powerful, (use the second name in that case) Light, target: single; Schala begins casting while Glenn and Crono ready their techs. Schala casts Holy Light on both of them, causing their swords to glow white, then they rush at the enemy, causing a white explosion on contact. (If you decide to use "Holy Cross", just have Crono and Glenn do their normal X-Strike animation with white lines instead of red) Description: "Smite enemies with holy blade.")

Crono, Ayla, Schala: Dreamstone Crush (Raise + Boulder Toss + Guardian, non-elemental, target: all; Schala casts Guardian to boost Ayla's strength like with Greatstone while Crono summons a large dreamstone with Raise. Ayla hurls the dreamstone at the enemies. Description: "Summon a large dreamstone and increase [Ayla's name]'s strength so she can hurl it at enemies.")

Marle, Lucca, Schala: Trinity (Fire II + Ice II + Comet, Shadow, target: all; Everyone combines their spells in the middle of the battlefield, creating a white orb that expands and explodes as it glows red, blue, and white, ending with a flash. Description: "Blast enemies with three powerful spells.")

Marle, Glenn, Schala: Starlight (Arise + Heal + Starfall, Light, heals allies, damages enemies, target: all; Schala casts Starfall as Marle casts Arise, causing the screen to go dark and stars to cover the background, like a starlit night sky. Glenn then casts Heal, causing a slow flash of light. When it clears, healing sparkles appear around the party and white, Starfall sparkles appear around enemies. (Not sure if it's possible to attack and heal at the same time, but if CC could do it, then maybe...) Description: "Call upon the stars to smite enemies and heal allies.")

Marle, Ayla, Schala: Prisim Kick (Ice + Starfall + Triple Kick, Light, target: single; Marle casts Ice on Ayla as she rushes up, then as she comes down, ice forms. Schala then casts Starfall, turning the ice block to shine like a prism, then shatter)

Lucca, Robo, Schala: Supernova (Flare + Proximity Bomb + Starfall, Light, target: all; Robo jumps to the center of the battlefield and Schala casts Starfall on him as he lets off a Proximity Bomb, causing the stars to explode into light as Lucca casts Flare on them, causing a huge explosion of light. Description: "[Robo's name] blasts stars while [Lucca's name] increases their power with Flare.")

Lucca, Glenn, Schala: Blazing Lights (Water + Fire II + Holy, Light, target: line of sight; Glenn casts Water on Schala while she casts Holy on herself, creating an orb of light. Lucca then casts Fire II on the orb, causing it to burn with white fire, and the orb flies across a line of enemies, leaving white fire and light in its wake. Description: "Create holy fire to smite enemies.")

Lucca, Ayla, Schala: Meteor (Fire + Comet + Tail Spin, Fire, target: all; Schala begins casting Comet while Ayla jumps to the center of the battlefield and begins using Tail Spin as Lucca casts Fire on her. Schala's Comet arrives as Ayla spins and intensifies the fire, turning it into a whirlwind of flame around her. The inferno jumps up to burn Schala's Comet, turning it into a large, flaming meteor. It falls, causing a huge fiery explosion. Description: "Burn a comet, transforming it into a flaming sphere of destruction.")

Robo, Ayla, Schala: Grand Slam (Starfall + Cat Attack + Robo Tackle, Light, target: single; Schala casts Starfall on Ayla and Robo, covering them in sparkles, then they dash forward and slam into an enemy with a short flash on contact. Description: "Smash enemy with celestial energy." Idea from: mav)

Glenn, Ayla, Schala: Comet Strike (Aerial Strike + Boulder Toss + Comet, Light, target: line of sight; Schala casts Comet on Glenn as he runs and jumps onto Ayla, who hurls him across the battlefield as he trails explosions of light. Description: "Imbue [Glenn's name] with light magic and hurl him through enemies.")

Crono, Janus, Schala: Gaia's Dream (Luminaire + Dark Matter + Holy, non-elemental, target: all. Before you go "OMG THIS IS GOING TO BE WAY TOO POWERFUL!!!", it should require a difficult-to-get gemstone, perhaps a "Rainbow Gemstone". This is stemmed from the Dreamreaver idea, thus "Dream" in the name. Non-elemental; Janus summons a pyramid of Dark Matter similar to Lavos's pyramid-like thing he creates with Dreamreaver, only black. Right as it closes, Crono summons Luminaire, trapping the green orb of holy light stuff inside the pyramid. Then, Schala casts Holy Light, causing the pyramid to glow white and explode. Flashes of various time periods occur, then a bright, slow flash happens, similarly to what happens when you defeat Lavos. Description: "Unleash an enormous output of magic power, summoning the planet's energy to smite enemies.")

We still need:

Triple tech with Crono and Robo

Triple tech with Marle and Robo

Triple tech with Robo and Glenn

(Note: this will be updated when I have more ideas/get suggestions)
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 15, 2008, 10:01:33 pm
Well, it's the basic script outline that matters most, if you ask me, perhaps you guys could consult various members at the board to try and get a better grasp on her (and all playable characters') personality.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 15, 2008, 10:10:54 pm
Yeah, that would probably be a good idea... Sigh, though, I'm done for today... -.-; I'll see what I can do tomorrow.
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 15, 2008, 10:14:06 pm
You've done enough work for now: your contributions to this thread are a great springboard for this project. Let that brain of yours recover.
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 15, 2008, 10:32:34 pm
Dual Tech: Glenn and Schala

Divine Storm (Jp: Haiduro Sutorumu or "Hydro Storm")

Targets: All enemies

Schala - Holy Light; Glenn - Water 2

Kinda like Holy Water as Chocobo described above, except the water rains down on all enemies.

(Inspired by a similar attack in Castlevania: Portrait of Ruin.)
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 16, 2008, 12:07:00 am
Interesting, but unfortunately, Schala already has three dual techs with Glenn, and that's the max...

(Going to add some stuff to my original text block, check back in a few minutes)
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 16, 2008, 12:13:58 am
*looks at the three for which one he likes least*

I'd say get rid of Fallen Star. It's kinda like a derivative of Starfall except for one enemy. Pure Heal and Holy Water are cool Techs.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 16, 2008, 06:03:01 am
'Kay, done. What we really need are triple techs, though. Dual techs are almost finished. Also, here's an idea for what the text before the 8th Character Patch:

After fighting/not fighting Magus at North Cape, if you go to a hut, the villagers will say stuff about how Schala washed up on shore. If you go there, you can find her standing near the Elder.

Schala: Are you the ones from the Ocean Palace...? {line break}
You are... I see. {line break}
Thank you. Without the pendant's energy, I would have been trapped there... {line break}
I see you have also gotten rid of Dalton. Thank you for that as well. Now these people can live in peace. {line break}
What do you wish to do now?

Marle: [Crono's name]...
Lucca: I don't know anymore. [Crono's name]...the loss of him hit us pretty hard.
Robo: Everyone seems dispirited now that [Crono's name] is gone.
Frog: I don't know what to do. Now that [Crono's name] is gone...
Ayla: [Ayla's name] not know. [Crono's name] gone.

Schala: ... {line break}
I see... I am sorry for your loss as well. {line break}
Actually...

*Pause*

Schala: If I recall, Gaspar, the Guru of Time, was researching something... {line break}
His studies were very complicated, so I didn't understand much, but I believe he was trying to look into discarded timelines... {line break}
He succeeded, to an extent. He was working on something, a "Time Egg", I believe he called it. It had very strange temporal qualities. {line break}
However...it wasn't finished before he was banished by Lavos. {line break}
But, if anyone knows something about reviving [Crono's name], it would be Gaspar. You should look for him. {line break}
That strange vehicle, it matches Belthasar's designs for the Wings of Time... I'm sure you can find him, wherever that may be.

Marle: Thank you! We'll try our best!
Lucca: Reviving the dead? I don't know... But then again, I never believed in magic either before I started on this strange quest... {line break}
It's the only hope we have, we'll do out best to follow it through.
Robo: Everyone seems happier now that they have hope again!
Frog: Reviving him...? Very well. We'll give it a try.
Ayla: Let's go! Find Gaspar! Revive [Crono's name]!

As you go to leave:

Schala: Wait.

*She walks up to the party. "Schala's Theme" begins to play.*

Schala: What brought you to Zeal in the first place? What are you trying to do?

(They say the same things as in my earlier text block, Schala as well, minus the part about her joining)

Schala: Why don't I come with you? I hate Lavos as well. I would be glad to fight him with you. {line break}
I'm from the Zealian royal family, so I can use powerful magic. I won't be a burden on you.

Marle: It may be a bit dangerous... But yes, you can come! We need all the help we can get!
Lucca: Are you sure? It'll be dangerous... But I'm sure your magic is powerful. You should be all right.
Robo: Our chances of successfully defeating Lavos will be higher if you join us.
Frog: It will be a dangerous journey... But if you wish, I will not disagree with you.
Ayla: Lavos strong! Need as much help we can!

*Schala nods*

Schala: Thank you.

*The renaming/party switch menu comes up*
-----------------------------------------------------------------------------------------------------------------------------------------

Oh, and since some of you didn't like the Mecha-Dalton idea, what do you think I should do instead? The Golem Overlord, maybe? The first boss battle shouldn't be too hard, though, since Pestilence is supposed to be the big, hard boss. I think a watered-down Golem Overlord would be interesting, though, and it would make sense that the Daltonites would make it their leader in place of Dalton.

Edit: Added a new tech to the tech list.

Edit 2: Added Schala's single techs to the tech list.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 16, 2008, 08:52:45 am
I like it.  Some changes will be made a bit to go with their personalities more, but I like it.

Also, I thought I'd let this little thing slip

(http://i35.tinypic.com/33pge3d.png) - This is the ending image I plan to put in.
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 16, 2008, 10:15:36 am
Nice pic, Justin! :)

I thought the Mecha-Dalton boss was pretty neat. I think the decision on whether or not to scrap him should lie with you.
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 16, 2008, 03:48:28 pm
Mecha-Dalton is neat, I admit, but is it fitting? Something truly bad should come about after the Ocean Palace Incident; something related to the Ocean Palace or something. Or we could use this as an opportunity to explain what happened to the people of Zeal after OP...you'd expect many of them to have grown embittered by all this.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 16, 2008, 05:28:21 pm
Yes, true... Not even the Golem Overlord would work, in that case, though... Hmm. :/ I wonder what could be used...? Ideas are welcome, as always. (Some triple tech ideas would be nice, too)

Oh, and I updated my main script block. I added some stuff. You may want to look at it.

Nice pic, by the way. :)
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 16, 2008, 07:05:47 pm
Read the new stuff. You're good with writing scripts.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 16, 2008, 07:25:16 pm
Thanks. Glad you like it. (Unfortunately, I suck big time at coding, spriting, etc., so I'll have to leave that stuff up to Justin and other people...)

Ideas for what to use for the first boss? Something reminiscent of Zeal... Some kind of mirror that shows your dark self...? That would work better for the second boss, though... Huh. I have no clue. :(

(Something interesting I could do would be to change the story a bit to make it so that Schala's wasting away has something to do with the mirror, or something... Sort of like Snow White, I guess. The Daltonites could have easily found a Zealian artifact like that one or something. Thoughts?)

And as always, tech ideas would be helpful, if any of you have any...
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 16, 2008, 07:32:35 pm
Cool stuff, cool stuff. My only suggestion, for the weapons at least, is that she should start out with the Royal Dagger. Otherwise, everything seemed pretty cool.

Let's see...what suggestions can I muster up...well, I'm not half as creative as you are, Chocobo, but I'd love to see some kind of nod to Kid/Chrono Cross in there. I don't know...maybe one of her techs or weapons could borrow a name from CC? We could see Prism Dagger for a weapon (or even Jeweled Knife, if we're in an RD mood). But as far as techs go, maybe something like Z-Slash as a Triple Tech, or something...although it suddenly sounds unfitting.

And I was always a fan of the way Giga Gaia looked...maybe we could see a palette-swap of him as a boss or something? I don't really know what that has to do with anything, but come on, he was awesome.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 16, 2008, 07:50:45 pm
Yeah, Giga Gaia was pretty cool... But I don't think he has any real place here. I'm for Golem Overlord as the first boss, and the mirror replacing Pestilence... I think it would make more sense. What do you think?

And no Z-Slash, sorry. Schala doesn't have any physical techs, so that's impossible. I'd rather not make too many Kid connections, as their personalities are radically different... Jeweled Knife sounds interesting, though. I'll try to put that in somewhere... (I wouldn't want it to replace Dreamweaver, though. That should be her true ultimate weapon, though Jeweled Knife could probably be her pre-DV ultimate weapon...)

And I thought that she should start with the Dreamstone Dagger since the royal family probably had dreamstone... But yeah, Royal Dagger is probably a better idea. I'll change that.

Any thoughts? Who's in favor of the Golem Overlord and Zealian Mirror replacing Mecha-Dalton and Pestilence?
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 16, 2008, 07:51:38 pm
Yeah, have the G.G. recolor as the boss the Daltonites sic on you (maybe Terra Gaia?). As for Pestilence, maybe a green Macabre (flying Reaper on Death Peak) supercharged like OP Lavos and armed with Poison and HP Down attacks.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 16, 2008, 08:01:00 pm
(Terra Gaia pretty much means "Earth Earth", I believe you meant "Tera Gaia"... :p)

An interesting idea, but again, I don't think it makes much sense. It's much more practical for the Daltonites to be following around one of Dalton's best golems instead of a random...thing.

A Macabre palette swap would be interesting, though pretty much everyone has agreed to scrap Pestilence, I think... :/ The mirror is much, much better, I think.
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 16, 2008, 08:05:43 pm
1. I meant "Terra" as in size, like the "Terra Mutant" is bigger than the "Giga Mutant"

2. Your project, your call.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 16, 2008, 08:26:27 pm
Le sigh...

Terra = Earth (in Roman, I think)

Tera = "trillion"

Giga = "billion"

Mega = "million"

"Terra" for the Tera Mutant and the Teraton Arm are mistranslations. (Which CTDS fixes, by the way)

Also, it's not my project, it's Justin's. He's the main author of this project, I'd like to hear his opinions on whether he thinks Pestilence or the Mirror is better...
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 16, 2008, 08:28:28 pm
Pestilence is best so far.  The Mirror goes against something else and makes it repetitive.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 16, 2008, 08:55:14 pm
I see...what about the Golem Overlord, though? Should I include that instead of Mecha-Dalton?

Edit: Said what form Pestilence takes in the script. (A green Macabre-like creature, perhaps without the scythe)
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 16, 2008, 09:19:40 pm
Golem Overlord would make sense if we could figure out a way on how he randomly warped there...It just seems...really bland though.  I like the idea that people said use something from the Ocean Palace disaster, but there really isn't much that you CAN use.  Golem Overlord and a random Lavos Spawn are the only 2 things that I can think of.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 16, 2008, 09:24:14 pm
Hm...true. Since the Ocean Palace was completely obliterated, there isn't really anything left to use other than a random Lavos Spawn, maybe, and that would make absolutely no sense... Do you think Golem Overlord is a better idea than Mecha-Dalton?
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 16, 2008, 09:40:38 pm
Lavos Spawn is impossible since even the first isn't even born until after 1999 A.D.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 16, 2008, 10:48:59 pm
Golem Overlord is better then Mecha Dalon for sure.
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 16, 2008, 10:55:26 pm
Righto, let's see a serious Golem with some reckoning power. But how will this Golem get there? Even though this is still a fan hack, things have to be feasible: throwing out Z-Slash made sense, since Schala isn't going to physically attack much, but we can't pull enemies/bosses senselessly. Perhaps it's time to ask around the forums--get some more member input?
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 16, 2008, 11:19:36 pm
Just assume the canon is the G.O. fell off the Blackbird.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 16, 2008, 11:47:21 pm
No.  He ran away somewhere.  We don't know where he went ._.
Title: Re: Chrono Trigger - Schala Project
Post by: Boo the Gentleman Caller on December 16, 2008, 11:54:55 pm
What about another type of Golem?  Do a quick recolor and just give it another name?  Or some time of uber-Hekran?
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 17, 2008, 08:21:42 am
Yes, how it warped there is going to be tricky... Another fluke, like at the Blackbird? Although that's kind of lame... I suppose that since it's the most powerful golem Dalton has, it probably sensed that Dalton went into the DV, so it came out of its own will to continue his regime? I think that would work...
Title: Re: Chrono Trigger - Schala Project
Post by: 9900giljerky on December 17, 2008, 08:36:31 am
It's pretty cool having fans actually contribute to a fangame. I don't have much of a imagination, and I'm not the biggest Chrono fan here, so I'll just step aside.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 17, 2008, 10:11:00 am
You can state your opinion on what you think works or not.  We need people to help with that xd
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 17, 2008, 11:07:26 am
What about another type of Golem?  Do a quick recolor and just give it another name?  Or some time of uber-Hekran?
I was thinking a recolored Golem would be fitting (hell, I'd help recolor it, if necessary). But another Heckran would be neat. We wouldn't have to call it Heckran either--we'll just rip off the sprite and recolor it: I always liked seeing color-swapped bosses...but I hate when they had the same name.
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 17, 2008, 11:49:44 am
The Tubsters from the Black Omen were fucked up IMO. Try an omni-Elemental Heckran, with a Rainbow color scheme to represent his control over all Elements.
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 17, 2008, 07:22:17 pm
Aye, as cool as Tubsters look, they're really pretty worthless. But...how exactly would you do a Rainbow color scheme? It's been a while since I've played the game--are there any existing enemies that are heavily multi-colored?
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 17, 2008, 07:24:59 pm
I'd say don't bother with a recolor. We already have the Golem Overlord, we don't need another one. (Not to mention he's the only golem we've seen that actually talks...)

Also, I'm about to update the tech list. Check back in a few minutes.
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 17, 2008, 07:37:06 pm
Well, if it's a recolor it doesn't have to be the same Golem Overlord. Heck, it could be an all new Golem, right? Golem...well, I don't know what ranks higher than Overlord, but I'm sure we could come up with something.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 17, 2008, 07:41:43 pm
I don't see why we'd need to, just the Golem Overlord is fine. We'd need to find an explanation for how it got there anyway, right?

Also, I finished updating the tech list. Tell me what you think.
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 17, 2008, 07:55:19 pm
My goodness, Schala's gonna be a force to reckon with. I don't have too many suggestions, regarding the tech list--coming up with these final triple techs is gonna be a challenge.

And I think the reason they wanted to pick someone other than Golem Overlord is so we wouldn't have to come up with a way for the creature to have randomly appeared and disappeared: you bring in some random Golem, people already see the connection, you kill it off and no harms done to the canon.

EDIT: You know what...I don't know how much sense it would make if a Golem was behind all this instead of Mecha-Dalton...I mean, it's a very man-made-sounding problem. If the disease/plague/pestilence just randomly occurred and some neerdowells took advantage of the situation, for whatever reason, and the Golem just happened to another goon for you to fight, then maybe its inclusion could make sense, otherwise it needs to be some kind of humanoid problem.

For instance, the plague randomly occurs naturally, but these Daltonites use it as an attempt to engineer fear and control over the already disheveled masses. There is no known cure, but Schala or someone comes up with something, Crono and co. have to go fight some baddies and do a little fetch quest, and voila a cure is made, and the hold of the Daltonites is eradicated.


Blah, I'll leave the ideas up to you.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 17, 2008, 08:22:11 pm
It wasn't naturally occuring, that was the impression I was trying to give... They found a weak virus and enhanced it with powerful negative magic, then let it loose in hopes of getting Schala.

Although that sounds pretty stupid, doesn't it? Hm... Your idea sounds a bit better, I suppose, minus the fetch quest part... I imagine they have an emergency antidote in case it gets out of control. Maybe we could combine them; it's a naturally occurring plague that Schala eventually managed to cure, (thus why all humans don't die out...) but the Daltonites instead decided to enhance it with magic and try to get it to purposefully target Schala. From there, it's pretty much the same as I described...

You think Mecha-Dalton's better than a random golem? o.O Very well, he stays.

Also, forgot a couple triple techs that have now been added. Ayla's use of Tail Spin in Meteor might be a bit stupid, but I hope you'll accept it...
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 17, 2008, 08:40:57 pm
Oh, I wasn't suggesting that you said it was naturally occurring, but if it were we could get around some of the intricacies of all this. Mecha-Dalton makes sense with the way it's currently written, and he definitely makes more sense than Golem, but overall he's a little...out of place. I guess I just want for us to basically find a way to do this without Mecha-Dalton or Golem being the mastermind. We could include a Golem as a boss, but perhaps the Daltonites could be behind the plot on their own. The basic idea you wrote is great, we just need to tweak it a bit.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 17, 2008, 08:45:56 pm
Yeah, I tried to give the impression that the Daltonites were behind the main thing... After all, a robot doesn't have a mind of its own, so the Datonites must have come up with it on their own.

How do you suggest I tweak it? (I'm bad at script polishing, if you couldn't tell... -.-;)
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 17, 2008, 09:31:39 pm
Well, like you said, Mecha-Dalton isn't necessarily a mind of his own, so just scrap him. He could be replaced with another Daltonite, we'll just call him "Head Daltonite" for now, but for all intents and purposes all the Daltonites are basically the same.

I don't think we need a rewrite or anything, we'll just replace instances of "voice" and "Mecha-Dalton" with "Head Daltonite", the Head Daltonite will be the one who provides the vial of liquid and suggests that it's too late, or whatnot.


Personally I wish Schala had a bigger role in all this, I think we should utilize the desire for players to want her and extend her usefulness as long as possible. That, however, will probably result in too many script changes.



Man, I'm making too many suggestions--we had this train of thought going well till I derailed it.
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 17, 2008, 09:34:09 pm
You didn't derail it. Your feedback is much appreciated. :)
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 17, 2008, 09:40:54 pm
Yeah, don't worry, feedback is appreciated. I'd like to have Schala play a bigger role as well, but I think having her be inflicted with a life-threatening illness is more dramatic and gut-wrenching, especially for Janus... He thinks that she's going to be saved at the Ocean Palace when she gets enough energy to teleport herself out... Then the spell goes wrong and she ends up in the middle of the ocean. Then, he finds that she has washed up on shore... Only to have fallen under a life-threatening disease. And even after she joins, Janus thinks she's safe and sound, then the DD sends her to the DBT...

Janus's life really sucks. :(

And on second thought, yes, the idea that the Daltonites would just randomly make a robot of Dalton is kind of dumb... I'll change it to the "Head Daltonite", though Mecha-Dalton has more of a "coolness factor". (Though less logical...)

Edit: Script updated. Still need some triple tech ideas, please give me ideas if you have any...
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 17, 2008, 09:57:01 pm
Yeah, don't worry, feedback is appreciated. I'd like to have Schala play a bigger role as well, but I think having her be inflicted with a life-threatening illness is more dramatic and gut-wrenching, especially for Janus...
True true...I just think Schala needs to some how be active in all this...I mean, let's say  other villagers were being affected in huge numbers and she was the only source for their cure, but then she became afflicted. With Schala losing out to this plague of sorts, the villagers went to someone else--and eventually find solace in the Daltonites (who created the problem, so they should have the solution). Once Crono and co. find out, they decide to save Schala, but in a fit they end up killing the Daltonites and are left with one vile, while Schala and others are succumbing to the illness. So they save Schala, and now she's become the start of a new solution, you just have to re-engineer the potion or something.

That's just some nonsense I pulled out of my head, but I just think having a playable Schala means she should be more heavily incorporated into saving the day...
And on second thought, yes, the idea that the Daltonites would just randomly make a robot of Dalton is kind of dumb... I'll change it to the "Head Daltonite", though Mecha-Dalton has more of a "coolness factor". (Though less logical...)
It was neat as hell, I loved the idea of a robot Dalton--had a good ol' Scifi feel to it.

Anyway, I'll continue to provide suggestions, but everyone needs to come up with some way to make this work--I'll just add some thunder to the brainstorms we already have going on. :>
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 17, 2008, 10:00:14 pm
Unfortunately, now we're getting into derailing... :/ (Not that you're TEH WORST PERSON EVAR for doing so, just saying...) That would require pretty major changes, which would heavily screw with my script...

Gah, I don't know! >.< Any opinions, Justin?

(I changed the Daltonite lair encounter to include the Head Daltonite instead of Mecha-Dalton, by the way)

Edit: Oh, wait... The whole point is that the Daltonites want to rule, not kill everyone. They'd sterilize Pestilence once Schala is dead, so your idea doesn't work, sorry... :/
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 17, 2008, 10:03:25 pm
I'm just kinda watching...So, no.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 17, 2008, 10:07:42 pm
Curses. >.< It's your project though, aren't you concerned with what the final product is going to be? Or are you just going to do the coding and more technical stuff? o.O?
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 17, 2008, 10:14:49 pm
You should offer up your opinion, Justin. This IS your project, after all.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 17, 2008, 10:19:09 pm
It seems to be fine right now.  It still seems somewhat off, but I can point it.
Title: Re: Chrono Trigger - Schala Project
Post by: Boo the Gentleman Caller on December 17, 2008, 10:30:00 pm
I say nay to mecha-Dalton.  Makes me think of Metal Sonic, Mecha Godzilla, and all the other mecha/mech/zoid/android/metal related twins out there.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 17, 2008, 10:42:07 pm
(http://i41.tinypic.com/c5lbc.jpg) - VWF (http://i44.tinypic.com/bdmgbm.jpg) - Normal

Which should I go with?  If I want to change item descriptions and stuff, I'm forced to go with VWF font...
Title: Re: Chrono Trigger - Schala Project
Post by: Romana on December 17, 2008, 10:45:27 pm
The Mecha-Dalton idea sounds so perfectly 'Dalton cheesy', I think it could work.

And I'd say VWF.
Title: Re: Chrono Trigger - Schala Project
Post by: FaustWolf on December 17, 2008, 10:45:54 pm
The VWF font makes the player squint a bit, or at least me. However, if you want to be absolutely faithful to the DS version it's the way to go.
Title: Re: Chrono Trigger - Schala Project
Post by: Boo the Gentleman Caller on December 17, 2008, 10:47:33 pm
The first font is a little too thin.  Is there an in between?

I prefer the right hand simply because it's easier to read, but the left font is actually great.  I am partial to thin font.  I only choose the right one because of readability.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 17, 2008, 10:52:56 pm
I'd have to find one.  I don't think I have any bigger fonts ._.

Edit: Found a FF9 font.  It seems that it could fit well.
Title: Re: Chrono Trigger - Schala Project
Post by: Shee on December 17, 2008, 10:59:21 pm
Just for the record...I'm a fan of everything Dalton.
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 17, 2008, 11:06:28 pm
VWF where necessary, and Normal for everything else.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 17, 2008, 11:07:55 pm
That's not possible.  Changing the VWF and font would change it all.
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 17, 2008, 11:36:41 pm
Crap. Oh well, I tried.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 17, 2008, 11:49:55 pm
(http://i40.tinypic.com/2m3kcw3.png) - Here's the FF9 font.  I really didn't even bother aligning everything perfectly because I'm not sure if this is what should be it.  I think it's actually pretty good.  Not too fat, not too thin.
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 17, 2008, 11:56:32 pm
Can you bold it a bit?
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 17, 2008, 11:58:03 pm
"Bold" it?  I don't quite see how you can bold a in-game font O_o
Title: Re: Chrono Trigger - Schala Project
Post by: Boo the Gentleman Caller on December 18, 2008, 12:12:50 am
The FF9 font is PERFECT.  In my opinion that is pure gold.  Pure platinum.  Pure buckyspheres.
Title: Re: Chrono Trigger - Schala Project
Post by: FaustWolf on December 18, 2008, 12:42:08 am
Pure buckeyes. Will the FF9 font accomodate CT:DS' new item descriptions and so forth?
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 18, 2008, 12:48:37 am
It'll fit with any of the normal font, but any of the item/tech names will be a separate font.

(http://i42.tinypic.com/33xf2g3.png) - Fixed the font shadowing so it's not so...scattered.  The VWF is set as well.  Just gotta change the grammatical symbols.  It's SOO much spacier now D:

(http://i44.tinypic.com/nq1qww.png) - Tech names altered and the VWF font working =p
Title: Re: Chrono Trigger - Schala Project
Post by: FalconHit on December 18, 2008, 02:54:42 am
That FF9 font is pretty killer, much nicer than the DS font.
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 18, 2008, 09:12:11 am
In the second screenshot, the font for the Tech names looks like it came right out of CTDS.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 18, 2008, 09:21:52 am
Because it did ^_~
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 18, 2008, 09:29:49 am
(http://www.freewebs.com/zeldasign/o rly.bmp)
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 18, 2008, 09:36:09 am
That was a pointless post, and yes, it is.  I'm planning to use this among other things for something later on.
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 18, 2008, 09:53:58 am
Schala: ...Now, banish her to the Darkness Beyond Time!

Just noticed this. Shouldn't it be the Darkness Of Time? Just saying because that's what it's called in CC.
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 18, 2008, 11:24:38 am
Or you could use whatever it was called in CTDS--Time's Eclipse? And I've always been a fan of the font used in the original CT, but that final screenshot looks pretty damn good Justin, well done.

I was rereading the script that Chocobo wrote...and I think it works pretty well as is. I'd like to see Schala have a more active role at some point, but if it's too hard to incorporate I'll quit suggesting it.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 18, 2008, 12:15:28 pm
Schala can have a more active role.  It really shouldn't be too hard.
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 18, 2008, 01:36:48 pm
Good to hear--I mean, a playable Schala is just such a good opportunity for Chrono fans. Personally, I don't just want those fans to get the chance to play as her, I want them to have the desire to use her.

Anyhow, Chocobo, you seem to be the mind behind the script of all this, how would you extend her playability? I mean, getting to play as her is cool, but at one point whoever is playing this game should need to use her.
Title: Re: Chrono Trigger - Schala Project
Post by: utunnels on December 18, 2008, 01:48:48 pm
You prefer CTDS's font?
Don't you think it is too small?
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 18, 2008, 02:09:12 pm
Or you could use whatever it was called in CTDS--Time's Eclipse?

"Time's Eclipse" is a mistranslation.
Title: Re: Chrono Trigger - Schala Project
Post by: Romana on December 18, 2008, 02:21:44 pm
The FF9 font is excellent.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 18, 2008, 03:39:38 pm
Yeah, the FF9 font looks pretty good. Better than the original font, anyway. We can add more text like this, woo! :D

(Oh, and note that we'll need the six-letter name patch to display Schala's full name. Is it possible to make stats and names VWF as well?)

How can you make it so Schala plays a bigger role, Justin? I'm open to ideas, my part is nearly done.

And dah, are we going to use the Head Daltonite or Mecha-Dalton? >.< Justin's decision is pretty much final, so, uh, what do you think we should use, Justin?

Updated the tech list with two new techs, and I'm about to change DD Schala's line to "Darkness of Time", since that's the more accurate translation. (Though "Darkness Beyond Time" sounds cooler. :p) And yes, Time's Eclipse is a mistranslation. (I have to commend Tom Slattery for doing a good job on the rest of the game, but he did a very poor job with the new ending, I think...)

Edit: Changed the line, and also did a bit of script polishing. I also gave ideas for where her weapons could be found.
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 18, 2008, 04:26:16 pm
I thought we decided on Head Daltonite--less sprite work, doncha know. And I guess to give Schala a bigger role you could have her "temporarily" join you after she's cured and gives her little dialog about how she can't join you. After that the team goes and apprehends the Daltonites or something, then she goes on with her dialog about he she wants to join the team. Then again, I'm not Justin, maybe he'll give you a better idea.

Oh and what's Pestilence gonna look like in-battle form? Recolor of an existing enemy or a whole new thing? Is it still mist-like, or is it some kind of monstrosity.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 18, 2008, 04:30:36 pm
Head Daltonite it is then. Apprehending the Daltonites... Why didn't I think of that before! >.< Okay, sure, she can join you temporarily to apprehend the Daltonites, then she leaves, then IF YOU HAD JANUS IN YOUR PARTY DURING THE QUEST, she joins when you leave in the Epoch.

Also, what do people think of the new techs?
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 18, 2008, 05:29:08 pm
Gaia's Dream sounds ridiculously powerful, but all the techs sound pretty decent. I'm trying to see what current triple techs exist, so we can get a better idea for some of the leftovers...Maybe for her triple tech with Crono and Robo you could have it be another defensive tech? It could play out similar to Life Line (http://www.chronocompendium.com/Term/Triple_Techs.html#Life_Line), just substitute Marle's Life 2 with Guardian, or something--good luck naming that one. I'll see if I can come up with a couple more...she just has so many techs, it's getting intense.

EDIT: For triple tech with Marle and Glenn: Ice 2, Frog Squash, Comet. Call it Ice Age or something.

I'm terrible at this--don't use 'em if they're half as bad as I think they are.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 18, 2008, 05:34:38 pm
Omega Flare is ridiculously powerful as well, though with a gemstone (and it should be difficult to get, maybe a hidden chest in some difficult dungeon...) it can be excused, hopefully. :p

(Oh, what if you could find a way under the ocean and explore, say, the Zeal ruins? That would be an interesting sidequest, perhaps a good way to place the Jeweled Knife and the Rainbow Gemstone... It shouldn't just be in the chest though. Perhaps a difficult optional boss somewhere in the dungeon has it...)

Also, we already have Angel's Blessing, I don't think we need another Lifeline copy... :/

Ice Age sounds...interesting, though we need a better name. Also, replace Frog Squash with Water II.
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 18, 2008, 05:39:18 pm
Yeah, some kind of Zeal Dungeon (http://www.chronocompendium.com/Term/Image:Zeal_Dungeon_CTP.png.html) would be neat--and it'd be a neat hideout for the Daltonites as well. Fill it up with some good treasure and enemies, and that'd be one hell of a quest.

I gotta admit, after rereading your techs, I have some serious respect for you--it's no easy task to come up with techs, give 'em a good name, and make them...not ridiculous.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 18, 2008, 05:48:01 pm
Okay, I have an idea of sorts... Add apprehending the Daltonites, maybe yet another boss, perhaps the Golem Overlord... Then, if you go into a secret room or something, you can find an old Skyway... If Schala's in your party, she can activate it, and stepping on it brings you under the sea to the Zeal Ruins, and...stuff happens from there. Should be pretty interesting and related to Zeal, perhaps I can use the mirror idea there...

Edit: Whoops, I already have a triple tech with Marle and Glenn. (Starlight) Though it would be interesting to have a Water version of Meteor...
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 18, 2008, 06:15:01 pm
I think we need another boss, so I'm all for it--and this may be a way to explain the Golem Overlord some more, so that sounds good too. Hopefully adding the Zeal Ruins won't mean too much coding or work for Justin and whoever is doing the hacking...if it's not too much work, then yeah, it'd be a good side-side-quest.

Here's a possible triple tech with Crono and Robo: Cyclone, Guardian, Laser Spin. It'd basically be a Guardian for all allies.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 18, 2008, 06:15:45 pm
I thought we decided on not using the mirror?  And yes please, Daltonites is by far the best choice.
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 18, 2008, 06:27:10 pm
True, true: the mirror might complicate the existing storyline we're trying to go with. Honestly, apprehending the Daltonites should be the complete focus. Going through a brand new dungeon will add enough to the side-quest, once some new dialog is added.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 18, 2008, 06:41:24 pm
Oh! I know. Instead of having the Daltonite's lair leading to the Zeal Ruins, you go to the place you fought the Head Daltonite and apprehend some of them. Everyone seems content, Schala says her whole ending dialog, and you can get her to join the party. Then, if you talk to the people at Surviving Village, they say they think something's suspicious with the Daltonites or something. If you go back to the Daltonites' Lair, you can find the deactivated Skyway. If Schala's with, she activates it, and it takes you to the Zeal Ruins, the true lair of the Daltonites. There's a side passage their that leads to Zeal's treasury, but it's guarded by the mirror, who's an optional boss, and only does funky stuff like create dark clones of the characters and use life draining spells and whatnot. If you defeat it, you can access the treasury, which contains the Jeweled Knife and Rainbow Gemstone. (among other things) Then, at the end of the dungeon, you face off against the Golem Overlord/Mecha-Dalton, completing the quest. (Maybe there can be a flashback sequence from Schala's time in Zeal, if it's not too much trouble...)

What do you think of that idea? Also, I updated the tech list with descriptions for almost all of the techs. (Still need a few more Triples, though) However, Guardian for all allies wouldn't make sense, since Temporal Guardian and Sacred Protection already do that, plus giving an added bonus...

(Oh, and once the tech list is complete, I'd really like it if someone could do a tech-by-tech review of it... It would take a long time, I know, but it would really help and give lots of good feedback... If it's not too much trouble, of course.)

Well, I'll get back to writing script for the new Daltonite addition.
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 18, 2008, 06:54:07 pm
Heh, we're overworking you and I'm starting to feel bad. Anyhow, that all sounds pretty decent--but let's hold off on the Mirror though...but having an optional boss guarding the treasure sounds like a good idea. Otherwise everything you mentioned seemed perfect.

I'm looking at some leftover techniques...you could do a combination including Spincut and Laser Spin for a triple tech. I don't know which of Schala's techs you wanna toss in there...if you use Holy it might end up too close to Holy Cross or Holy Smite. And I don't really know how Comet would fit in to all that.

EDIT: I'll just start throwing tech ideas out there, feel free to reject/accept any of 'em:
Schala, Ayla, Robo: Starfall, Tail Spin, Robo Tackle (or Rocket Punch or Uzzi Punch)--Grand Slam.
Schala, Glenn, Robo: ...
 
You know what, I'll just leave the techs up to you and whoever else has a knack for this kind of thing.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 18, 2008, 07:41:29 pm
What's wrong about the mirror? What better way to ward off intruders than themselves? My idea is that it's a magical Zealian artifact that was created to guard the treasury. It scanned people looking into the mirror. If they were able to pass, (the royal family, for example) it let them through, but if they didn't have authorization, it scanned their DNA and created a copy of them using magic. The battle would consist of the mirror randomly spawning dark clones of the characters similar to the Shades, but with lower stats and using copies of the characters' attacks. The clones would sort of "defend" the mirror, so you couldn't target it without destroying the clones first. (Unless you used a multi-targeting attack or something...) The mirror itself would use a ton of Shadow, draining, and status ailment spells. I think it would be pretty interesting, and you'd get good rewards from it too. :D

Also, I added the apprehension of the Daltonites.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 18, 2008, 07:47:44 pm
Because it goes against some other planning.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 18, 2008, 07:53:31 pm
What are you talking about? What planning does it go against? o.O

(Also, can I re-post the tech list? It's getting annoying to go back six pages to look at it...)

Oh, and what do you think should play for Schala's final speech right before she joins? The Last Day of the World, or Depths of the Night? I think that The Last Day of the World is more fitting, but it's your decision...

Edit: (Justin PM'ed me) So, we can't use the mirror... What should we use as the treasury guardian, then? I think it should still be something that has to do with Zeal... Maybe some kind of warding spell that summons something? Still don't know, though... :/

Edit 2: Justin replied and said a remnant of the Mammon Machine, maybe... But that wouldn't work, since it's in the Black Omen... :/
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 18, 2008, 11:13:41 pm
Grand Slam is good, mav.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 19, 2008, 07:30:09 am
Yeah, it's actually pretty good. Added.

Just three more to go... So close and yet so far! D:
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 19, 2008, 10:41:34 am
(http://i44.tinypic.com/33tj6na.png) - All items are renamed to the DS version with their appropriate descriptions.  Along with all techs.

Edit: (http://i39.tinypic.com/23wkvft.png) - That's done as well...No idea on how to make it not say weapon. 3FB310  3FB4F3  PTR     N       States whether an item is "Item" "Weapon" "Armor" "Accessory" 2008.12.19

(http://i40.tinypic.com/2vbmyyh.png)
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 19, 2008, 11:14:04 am
How is it that you can have both pieces of the broken Grandleon and have the Grandleon itself at the same time?

j/w
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 19, 2008, 11:22:08 am
Used a item editor to cheat in every item in game to check them out.  Don't worry about it.
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 19, 2008, 12:24:21 pm
Not worried. That's pretty cool. :)
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 19, 2008, 12:45:22 pm
(Also, can I re-post the tech list? It's getting annoying to go back six pages to look at it...)
Please do, I was about to suggest the same thing.
Grand Slam is good, mav.
Many thanks man. Looking through the tech lists on the Encyclopedia made that easier for me to come up with. :)

And as far as the treasure guardian goes, maybe you could just use those hologram/clone things--like what you see in Magus's castle and the Black Omen--you can keep that idea of intruders having to battle themselves for the treasure. It's your call.

And when Schala meets DD, she needs to have a huge sense of desperation and sadness--that's what's hinted at when Schala gives her final dialog to Magus in CTDS. This'd need some huge effort; the depth of character here is just phenomenal.

Triple Tech for ideas Schala, Crono, Robo:
Starfall, Cyclone (or Lightning I or II), Volt (or Laser Spin if using Crono's Lightning). Some kind of night/storm technique. Twilight? Nightfall? Vesper? Tempest? Lodestar? Heaven's Thunder? Fuck, I suck at names.

Holy, Cyclone, Laser Spin. You could call it Sword Saint or something--it'd basically be like Rocket Roll + Holy.

Comet, Cyclone, Laser Spin. Meteor Shower. Meteors, of course, are pieces of comet that enter the atmosphere. I'm pretty certain that comets are also made up of ice, rock, and debris, for future reference.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 19, 2008, 03:42:39 pm
First things first, I'll repost the master tech list: (Along with three new techs! :D Also, I updated Soul Flare's animation)

Schala: *Restore (Restores status, including negated Status Immunity, target: single; Rainbow-colored orbs of light appear around a party member. Description: "Purge one ally of harmful status ailments.")

Schala: *Heal (Same as Glenn's)

Schala: *Seal (Light, causes status ailments, target: single; Schala chants and the red pyramid she used to seal the Tyranno Lair Gate appears around an enemy. They flash and use their "damaged" sprite, then the pyramid disappears. Description: "Seal foe with divine power.")

Schala: *Starfall (Light, target: single; Schala chants, and white sparkles fall from the sky and crash into an enemy. Description: "Call upon the stars to smite an enemy with celestial power.")

Schala: *Comet (Light, target: all; Schala chants, and a ball of light descends from the sky. It grows bigger as it reaches the ground, and finally explodes with a brilliant flash of light. Description: "Call upon the heavens to smite enemies with celestial power.")

Schala: *Guardian (Gives Protect and Barrier, target: single; A red pyramid similar to the one Schala uses to seal the Gate appears around one party member. A sort of fusion of Protect and Barrier happens: the green orbs condense, then the yellow circle of protect appears, and the ending of Barrier occurs. Description: "Call upon holy power to shield an ally from all forms of damage.")

Schala: *Arise (Same as Marle's)

Schala: *Holy (Light, target: all; Schala chants, and a beam of light comes down from the sky in the center of the battlefield. The beam grows brighter and brighter, then there is an explosion that turns the screen white like Luminaire. Description: "Call upon the heavens to smite enemies with celestial power.")

Crono & Schala: Light Sword (Starfall + Cleave, Light, target: single; Schala casts Starfall on Crono's sword as he comes down, adding the normal Starfall animation on impact, like the other "Sword" techs. Description: "Strike foe with enchanted blade.")

Crono & Schala: Light Sword II (Comet + Frenzy, Light, target: circle; Schala casts Comet around Crono, and as he spins, the ball of light expands and explodes. Description: "Attack enemies in circle with spellblade.")

Crono & Schala: Heavenly Peal (Lightning + Holy, or Lightning + Comet if that's too powerful, Light, target: single; basically the same as the DD's version. Same animation as that, one enemy. Description: "Call down the wrath of the heavens to smite one enemy.")

Marle & Schala: Full Heal (Cure II + Heal, restores status, target: all; Marle casts Cure II on Schala, who immediately follows up with a Heal spell. Cure II sparkles fall on everyone, then the blue animation of Heal occurs. Description: "Combine healing magic to greatly heal allies.")

Marle & Schala: Comet Trail (Comet + Ice II, Ice, target: all; Schala and Marle cast their spells at the same time. Schala's Comet flies across the battlefield while Marle casts Ice II on it, causing it to leave a trail of ice, which freezes all enemies. Description: "Freeze a comet, creating a trail of frigid cold.")

Lucca & Schala: Flash Bang (Napalm Bomb + Starfall, Light, causes blindness, target: circle; Lucca tosses her Napalm Bomb onto an enemy while Schala casts Starfall. The two collide, causing a bright, white explosion. Description: "Blind enemies in a circle with light bomb.")

Lucca & Schala: Flash Bang II (Megaton Bomb + Comet, Light, causes blindness, target: all; Lucca tosses her Megaton Bomb up in the air while Schala casts Comet on it, causing it to explode in a magnificent flash of light. Description: "Blind enemies with powerful light bomb.")

Lucca & Schala: Sacred Protection (Guardian + Protect, gives Protect and Barrier, target: all; Schala casts a large Guardian that encases all party members, Lucca casts a large Protect on it, causing the Guardian to glow while the rest of the animation carries out. Description: "Imbue Guardian with divine protection.")

Robo & Schala: Healing Light (Heal + Heal Beam, target: all; Schala casts Heal on Robo as he uses Heal Beam. The beam he fires is white instead of blue, and causes the screen to turn white like Luminaire does)

Robo & Schala: Light-speed Fist (Starfall + Rapid-fire Fist, Light, target: single; Robo prepares to perform Rapid-fire Fist, but waits until Schala casts Starfall on him. He glows white, then as he punches, the screen flashes. Robo assumes his normal stance as if he has already done a Rapid-fire Fist, then punching animation appears over the enemy, with white fists. Description: "Imbue [Robo's name] with light, allowing him to fire weapons at light speed.")

Robo & Schala: Nova (Comet + Proximity Bomb, Light, target: circle around Robo; Schala casts a small Comet on Robo, who lets off his Proximity Bomb as the Comet hits him, causing it to explode in a flash of light. Description: "[Robo's name] explodes a blast of Light magic, causing an explosion of light around him.")

Glenn & Schala: Divine Storm (Water II + Holy, Light, target: all; Glenn begins casting Water II as Schala casts Holy Light. Glowing white rain pours down to smite enemies. Description: "Smite enemies with divine water." Idea From: Shadow D. Darkman)

Glenn & Schala: Pure Heal (Heal + Restore, restores status, target: all; Similar to Full Heal. Schala casts Restore on Glenn, who then casts Heal to spread it to everyone.)

Glenn & Schala: Holy Water (Water + Holy, Light, target: circle; Glenn casts Water, but the bubble does not pop when it reaches the enemy. Schala then casts Holy Light on it, causing a beam of light to go into the water. It glows white, and explodes. Description: "Smite enemies in a circle with divine water.")

Ayla & Schala: Star Toss (Starfall + Boulder Toss, Light, target: circle; Schala casts Starfall on Ayla, and she grabs the stars, then hurls them onto an enemy. Description: "Call down stars for [Ayla's name] to throw at enemies in a circle.")

Ayla & Schala: Comet Throw (Comet + Boulder Toss, Light, target: circle; Schala casts Comet on Ayla, who throws it onto an enemy. It explodes there. Description: "Call down a comet for [Ayla's name] to throw at enemies in a circle.")

Ayla & Schala: Greatstone (Guardian + Boulder Toss, non-elemental, target: all; Schala casts a modified version of Guardian that causes the three beams of light to condense on Ayla, causing her to glow white. The Grandstone sprite then phases into existence above her, and she hurls it at the enemies. (If we're going to have attacks inspired by Dreamreaver and Heavenly Tears, why not Grandstone as well, I thought? ;) Description: "Increase [Ayla's name]'s strength with magic, allowing her to crush enemies with a huge boulder.")

Janus & Schala: Twilight Bomb (Starfall + Dark Bomb, non-elemental, target: circle; Schala calls down stars that are encased in Janus's Dark Bomb. As it explodes, the stars spread out with a flash. Description: "Blast enemies in a circle with light and darkness.")

Janus & Schala: Twilight Blast (Comet + Dark Mist, non-elemental, target: all; Janus summons his Dark Mist, but it stays in the center of the screen while Schala summons her Comet. When they collide, a huge explosion and flash occurs. Description: "Blast all enemies with light and darkness.")

Janus & Schala: Black Wind (Dark Mist + Arise, inflicts high damage on all enemies and may cause instant death and/or other status ailments, Shadow, target: all; Janus casts Dark Mist, but it's smaller than usual and stays in the center of the screen while Schala casts Arise on it. The angels spread out, and the Dark Mist blows across the screen. Description: "Attack enemies with the Black Wind of death.")

Crono, Marle, Schala: Angel's Blessing (Arise + Arise + Raise, heals and casts "auto-raise", target: all; With their combined spells, Schala, Marle, and Crono call down a large angel that spreads its hands out and bathes the party in light. Description: "Summon a powerful angel to bless allies with divine protection.")

Crono, Lucca, Schala: Soul Flare (Flare + Raise + Holy, or Flare + Raise + Starfall if that's too powerful, non-elemental, target: all; Schala casts Holy/Starfall on Lucca, who glows with a white aura. Crono casts Raise on her, and she unleashes a turquoise Flare that explodes slowly, (i.e. maybe half-second pause between each "boom") leaves colored sparkles in its wake, and tints the screen blue. Description: "Create a magical blast of pure spiritual energy.")

Crono, Robo, Schala: Flash Frenzy (Frenzy + Rapid-fire Fist + Starfall, Light, causes Confuse, target: all; Crono and Robo dash around the battlefield bashing/slicing stuff while Schala begins casting Starfall. When she casts it, stars fly everywhere across the screen, there's a flash, and everyone returns to their normal positions.)

Crono, Glenn, Schala: Holy Smite/Holy Cross (Cleave + Aerial Strike + Holy, or Cyclone + Slurp Cut + Holy if that's too powerful, (use the second name in that case) Light, target: single; Schala begins casting while Glenn and Crono ready their techs. Schala casts Holy Light on both of them, causing their swords to glow white, then they rush at the enemy, causing a white explosion on contact. (If you decide to use "Holy Cross", just have Crono and Glenn do their normal X-Strike animation with white lines instead of red) Description: "Smite enemies with holy blade.")

Crono, Ayla, Schala: Dreamstone Crush (Raise + Boulder Toss + Guardian, non-elemental, target: all; Schala casts Guardian to boost Ayla's strength like with Greatstone while Crono summons a large dreamstone with Raise. Ayla hurls the dreamstone at the enemies. Description: "Summon a large dreamstone and increase [Ayla's name]'s strength so she can hurl it at enemies.")

Marle, Lucca, Schala: Trinity (Fire II + Ice II + Comet, Shadow, target: all; Everyone combines their spells in the middle of the battlefield, creating a white orb that expands and explodes as it glows red, blue, and white, ending with a flash. Description: "Blast enemies with three powerful spells.")

Marle, Robo, Schala: Prismatic Beam (Laser Spin + Ice + Comet, Light, target: all; Marle freezes Robo, then Schala casts Comet on him. The ice shimmers and disappears, but Robo now glows white. He jumps up in the air and a giant, rainbow colored laser is fired down and sweeps across the battlefield.)

Marle, Glenn, Schala: Starlight (Arise + Heal + Starfall, Light, heals allies, damages enemies, target: all; Schala casts Starfall as Marle casts Arise, causing the screen to go dark and stars to cover the background, like a starlit night sky. Glenn then casts Heal, causing a slow flash of light. When it clears, healing sparkles appear around the party and white, Starfall sparkles appear around enemies. (Not sure if it's possible to attack and heal at the same time, but if CC could do it, then maybe...) Description: "Call upon the stars to smite enemies and heal allies.")

Marle, Ayla, Schala: Prism Kick (Ice + Starfall + Triple Kick, Light, target: single; Marle casts Ice on Ayla as she rushes up, then as she comes down, ice forms. Schala then casts Starfall, turning the ice block to shine like a prism, then shatter)

Lucca, Robo, Schala: Supernova (Flare + Proximity Bomb + Starfall, Light, target: all; Robo jumps to the center of the battlefield and Schala casts Starfall on him as he lets off a Proximity Bomb, causing the stars to explode into light as Lucca casts Flare on them, causing a huge explosion of light. Description: "[Robo's name] blasts stars while [Lucca's name] increases their power with Flare.")

Lucca, Glenn, Schala: Blazing Lights (Water + Fire II + Holy, Light, target: line of sight; Glenn casts Water on Schala while she casts Holy on herself, creating an orb of light. Lucca then casts Fire II on the orb, causing it to burn with white fire, and the orb flies across a line of enemies, leaving white fire and light in its wake. Description: "Create holy fire to smite enemies.")

Lucca, Ayla, Schala: Meteor (Fire + Comet + Tail Spin, Fire, target: all; Schala begins casting Comet while Ayla jumps to the center of the battlefield and begins using Tail Spin as Lucca casts Fire on her. Schala's Comet arrives as Ayla spins and intensifies the fire, turning it into a whirlwind of flame around her. The inferno jumps up to burn Schala's Comet, turning it into a large, flaming meteor. It falls, causing a huge fiery explosion. Description: "Burn a comet, transforming it into a flaming sphere of destruction.")

Robo, Glenn, Schala: Holy Frog Smash (Frog Squash + Holy + Cure Beam, Light, partially affected by Glenn's remaining HP, target: all; Robo uses Cure Beam on Glenn while Schala casts Holy on him. He glows white, then jumps into the center of the screen. The screen flashes, and Glenn turns into a white-tinted version of the frog he summons in Frog Squash. He jumps around, leaving explosions of light/sparkles in his wake, then jumps back to the center of the screen. Beams of light shoot out from him, the screen flashes, and Glenn reverts to his normal form. All enemies turn white and use their "damaged" sprite while the attack happens. Description: "Turn [Glenn's name] into a holy frog and have him smite foes.") (Name sucks. Need new one)

Robo, Ayla, Schala: Grand Slam (Starfall + Cat Attack + Robo Tackle, Light, target: single; Schala casts Starfall on Ayla and Robo, covering them in sparkles, then they dash forward and slam into an enemy with a short flash on contact. Description: "Smash enemy with celestial energy." Idea from: mav)

Glenn, Ayla, Schala: Comet Strike (Aerial Strike + Boulder Toss + Comet, Light, target: line of sight; Schala casts Comet on Glenn as he runs and jumps onto Ayla, who hurls him across the battlefield as he trails explosions of light. Description: "Imbue [Glenn's name] with light magic and hurl him through enemies.")

Lucca, Janus, Schala: Eclipse (Dark Mist + Fire + Holy, or Dark Bomb + Fire + Holy if that's too powerful, Shadow, target: all; Schala begins casting Holy, and an orb of white light appears in the sky. Lucca casts Fire on it, causing it to burn with white fire, then Janus casts his spell, causing it to darken. The screen darkens, and beams of darkness shoot down upon enemies. Description: "Create a magical eclipse, blasting foes with dark energy.")

Crono, Janus, Schala: Gaia's Dream (Luminaire + Dark Matter + Holy, non-elemental, target: all, requires Rainbow Gemstone. This is stemmed from the Dreamreaver idea, thus "Dream" in the name. Non-elemental; Janus summons a pyramid of Dark Matter similar to Lavos's pyramid-like thing he creates with Dreamreaver, only black. Right as it closes, Crono summons Luminaire, trapping the green orb of holy light stuff inside the pyramid. Then, Schala casts Holy Light, causing the pyramid to glow white and explode. Flashes of various time periods occur, then a bright, slow flash happens, similarly to what happens when you defeat Lavos. Description: "Unleash an enormous output of magic power, summoning the planet's energy to smite enemies.")

And we can't use the mirror, or any clone boss, for that matter... (I'll PM you)

Oh, and should I re-post the script as well? It's getting annoying to have to go back seven pages to change that, too.

Edit: YES! ALL TECHS ARE DONE! WOOOO!!! :D :D :D

Edit 2: Scratch that, we still need a dual tech with Marle. :/
Title: Re: Chrono Trigger - Schala Project
Post by: Yourgingerestfan on December 19, 2008, 04:29:12 pm
You really have a great imagination ....and i love every single one !

i like the description for heavenly peal ...but dont like the spelling ...cant it be heavenly zeal ? (just a little suggestion :) )
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 19, 2008, 05:38:08 pm
...Why would it be Heavenly Zeal...? That name makes no sense. "Peal" means a loud sound, usually referring to the sound that bells make. "Heavenly Peal" means there's a loud sound coming from the heavens, or something. Also, it's an attack the DD uses.

Edit: Polished up the techs a bit.
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 19, 2008, 11:05:39 pm
The name Heavenly Peal is a wee bit strange, if you ask me...It's the Peal part that sound unfitting. But other word choices sound too negative: Heavenly Crash, Heaven's Thunder, Heaven's Roar, Heaven's Rumble, etc. Prismatic Beam sounds kinda strange too--wouldn't Prism Beam be better? Or Photon something.

By the way, shouldn't it be "Prism Kick" not "Prisim Kick"?


Maybe we should wait till we have all the techs down before we try and rename 'em.
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 20, 2008, 12:59:45 am
"Prisim Kick" is an apparent fuck-up in the retranslation.
Title: Re: Chrono Trigger - Schala Project
Post by: Yourgingerestfan on December 20, 2008, 07:19:35 am
Oh now you explained what "peal" means it sounds more fitting although the word is a bit weird
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 20, 2008, 08:33:47 am
Wow, I can't believe I didn't notice that... -.-; It's changed to Prism Kick. I must have thought that since it's pronounced "prys-im", but... Blargh. >.< I can't believe I didn't see it.

What's wrong with Heavenly Peal and Prismatic Beam? Thunder is extremely loud, and it's thunder coming from the heavens, thus Heavenly Peal. The DD uses it, why not the team? Also, Prismatic Beam sounds better than Prism Beam or Rainbow Beam to me...

And does anyone mind if I re-pose the script block? Since I'm going to need to update it with the Zeal ruins soon...
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 20, 2008, 10:43:48 am
Go for it.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 20, 2008, 10:46:00 am
They can use what they want.  Hell, Slash has Fire Sword and I believe someone has Ice Sword in there as well.  Also, we should cut down on all the buffs and healing a bit.  With what she has right now, that's severely overpowered and will completely ruin the balance.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 20, 2008, 10:51:15 am
Hm, true... It makes sense that she'd have healing and stuff, though, since I imagine that's the magic she'd want to focus on so she could help people...

Heal and Cure on someone who is going to have a Magic stat on par with Janus's is overpowered, though... And she's got Arise and Guardian too... :/

(Poor Marle's going to become completely useless with Schala on the team... o.O)

What do you suggest we should do to balance things, Justin? Pathetically crappy stamina and strength?

(Also, she should actually have Magic slightly lower than Janus's, since in Zeal, someone says that Janus possesses magic power even greater than Schala's...)
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 20, 2008, 10:53:45 am
I agree with your suggestion at the balance, Chocobo, seeing as she's not as cut out for fighting as, say, Glenn.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 20, 2008, 10:57:16 am
Here's the script block:

At the Ocean Palace, after Schala says she'll teleport you out:

Branch dialog:

->Do nothing
->Give energy from pendant

If you pick choice 2:

[Leader of party]: No, wait! Take some energy from our pendant!

*They show the pendant to Schala*

Schala: This pendant, it looks exactly like mine...

*The screen shakes, rocks fall in places*

Schala: ...but now is not the time to inquire about such things. {line break}
Hold the pendant towards me. I'll cast the spell.

*She chants, and sparkles fly to her from the pendant. However, the screen shakes again and is tinted red*

Schala: ...Ugh! I can't control it! If I teleport you now, you might-!

Magus: Just cast the spell! We'll all die anyway if we stay here!

Schala: ...

*She chants again. Everyone's teleported out, including Schala, though the screen flashes before she is teleported out.*

Later, after Crono is revived, Gaspar adds another sidequest speech:

Gaspar: ...a woman of pure heart, tortured by an incurable illness...

If you talk to Magus after, instead of saying his normal reaction to Ozzie, he says:

Magus: A woman of pure heart... No, it couldn't be...!

*The camera shows the elder's hut in Surviving Village*

(He says his normal Ozzie speech after you do the sidequest)

If you go there, Schala will be lying down on a bed in one corner of the hut. Two Earthbound and an Enlightened One are standing near her. No music plays, instead of the normal "Corridor of Time" music.*

Marle: Schala!
Lucca: Is that...Schala?
Robo: It appears that Schala is suffering from some sort of illness.
Ayla: That Schala?
Frog: Lady Schala is here...?
Magus: I-impossible...!

*Schala opens her eyes and looks at them*

Schala: Are you...the ones from the Ocean Palace? {line break}
Or is this just another hallucination?

*The party walks toward Schala*

Schala: *cough* ...Yes, it seems you truly are there... {line break}
Thank you. Without your pendant's energy, I would have- *cough*

*Depths of the Night begins playing*

Marle: Schala...!
Lucca: She seems pretty sick...
Robo: What is this? No records of this virus in my memory banks.
Frog: What foul evil has done this!?
Ayla: What wrong?
Magus: ...Schala...

Elder: Lady Schala washed up on the shore a little while after you left. However, as soon as she came here, a terrible disease broke out... {line break}
Lady Schala's magic is the only thing that can cure the foul illness. But now, it has claimed her as well...

Schala: *cough* *cough*

*Everyone turns to Schala*

Schala: I fear for the village's safety... Without me, the disease will... *cough* ...wipe out everyone. {line break}
Please, find a way to cure the disease, I beg you...

Marle: Don't worry, we'll find a way!
Lucca: We just have to find the right antibiotic...
Robo: We will try out best.
Frog: We will save you!
Ayla: No worry!
Magus: I will do anything to save you!

If you try to leave with Magus in your party, the following dialog plays out:

Schala: Wait...

*everyone turns to face Schala. She looks at Magus.*

Schala: You...you're that prophet... *cough* {line break}
"I'll do anything to save you"... Is that what you said? Or was I just hearing things?

Magus: ... {line break}
You heard true.

Schala: Thank you, then... You seem...familiar. {line break}
Are you...? *cough* *cough*

*She looks away and closes her eyes*

Schala: No...that's impossible...

*She falls asleep*

Magus: ......

*He walks towards the party*

Magus: Let us make haste. She's depending on us.

NPC dialog in the hut:

Elder: Everyone is deeply troubled. For Lady Schala's safety, and their own. {line break}
Even with her magic, she could just barely keep the disease at bay. Without her, we're doomed...

Schala: *cough* Please...find a cure...

Earthbound: Some have fled the village in hopes of escaping the plague. I hope they'll be all right in the wilderness... {line break}
It's probably better than here, though, with this dreadful plague...

Enlightened One: This disease is terrible. It can weaken, spread, and kill with unnatural swiftness. {line break}
Not only that, but it's resistant to herbal cures and healing magic alike. Only the Lady's power is strong enough to cure the sickness. {line break}
But now, she is too weak to even stand...

(Don't know what the text for the other Earthbound should be)

(Note: The BGM for the hut is now "Depths of the Night")

In the Village Commons, there's a strange-looking boulder. An Earthbound is standing near it.

Earthbound: This boulder suddenly appeared one day. There's something strange about it...

If you examine the boulder:

[Party Leader]: Hey, I think I see something...

It shakes and moves back to reveal a hole and a ladder leading down. Everyone uses their "surprised" sprite when they see this.

Marle: This must have something to do with the source of the disease! Let's go!
Lucca: This is too suspicious to pass up an investigation. Let's go!
Robo: There's something blocking my sensors down there. We should find out what it is.
Frog: Is this where the source of the plague comes from?
Ayla: Hole strange! We go down!
Magus: I sense dark energy down there... This must be the source of the plague!

They climb down and go through a short dungeon of some sort, eventually coming to a room full of Daltonites.

*"Strange Occurrences" begins to play*

Head Daltonite: Excellent! This is good news! Soon, we will rule those fools!

Daltonite: Just make sure to sterilize Pestilence afterwards, so we'll still have some people to rule over.

Head Daltonite: Yes, of course! Don't worry!

Marle: What's going on?
Lucca: What are they talking about?
Robo: I can sense the virus here. We should be careful!
Frog: Rule...? What are they trying to do?
Ayla: What they speak of?
Magus: ...!

Daltonite: Hahaha! Yes! Schala might be impervious to head on-assaults, but with something like Pestilence, victory is assured!

*The party runs up to them. Music stops.*

Marle: How dare you...! Do you have any idea how many lives you're taking!?
Lucca: Pestilence? Is that what you call this horrid plague? Trying to control it...how foolish! We'll teach you never to try something like this again!
Robo: This virus will wipe out the entire population! Do you have any idea what you're doing?
Frog: You are the source of all this evil!?
Ayla: You make people sick!? You pay!
Magus: How dare you... You think you can take Schala's life and get away with it!? I'll destroy you!

Daltonite: I-it's them! The ones who took down Dalton!

Head Daltonite: Oh really?

*"Boss Battle 1" begins to play*

Head Daltonite: So, you're the fools who would oppose Dalton's rule? Ha! You may have defeated him then, but we're a lot stronger now! You stand no chance! {line break}
Hahaha! Crush them!

A fight with the Head Daltonite and two Expert Daltonites ensures. It uses the Boss Battle 1 theme. After the fight:

*Stop music*

Head Daltonite: Gah! No! Impossible...

*The Daltonites run to the corners of the room. The Head Daltonite falls to his knees.*

Marle: Tell us how to cure Pestilence! Now!
Lucca: Give us the antidote! Now!
Robo: We need the antidote to the virus you created. Please hand it over peacefully.
Frog: Give us the cure to that horrid plague!
Ayla: Give cure! Now!
Magus: Give us the antidote to Pestilence, and I may be persuaded to spare your worthless lives.

Head Daltonite: All right! Here's the antidote! Just don't hurt us!

*He puts a vial of liquid on a table at the back of the room.*

*"Critical Moment" begins to play*

Head Daltonite: Not that it will make any difference, ha! Pestilence has probably already taken Schala's life!

[People in party]: !

*The Daltonites flee*

Marle: We have to get back to Schala!
Lucca: I hope they were lying...
Robo: We must go back, before Schala perishes!
Frog: We have no time to pursue them... We must go back!
Ayla: Raah! Evil men! But no time for that! Save Schala!
Magus: We need to save Schala immediately! Be warned that I will not hesitate to take your lives should you get in the way!

They return to the hut. Once there...

*Critical Moment" begins to play*

Marle: We have the antidote!
Lucca: The antidote is here!
Robo: We have something that should cure Schala's illness.
Frog: This antidote should cure the plague!
Ayla: We have cure! Give to Schala!
Magus: We have the antidote... I just hope it will work.

Elder: Quickly, then! Lady Schala's life is almost completely gone!

*The party runs to Schala and gives her the antidote. She opens her eyes.*

*Stop music*

Schala: Thank you... {line break}
...!

*She sits bolt upright and green mist comes out of her mouth. She falls back down, unconscious.*

Marle: What happened to Schala!?
Lucca: What is that mist?
Robo: That mist gives me the same readings as the virus! This must be Pestilence! Be careful!
Frog: What is happening!?
Ayla: What this?
Magus: Schala!

*The mist begins to condense into a large, green, Macabre-like creature. Everyone assumes a fighting stance*

*"Boss Battle 2" begins to play*

Marle: Everyone, leave quickly! We'll deal with this!
Lucca: This is the source of the disease! Run!
Robo: There can be no doubt about it! This is Pestilence! I advise you to flee from it!
Frog: We will deal with this fiend! Run!
Ayla: This Pestilence!?
Magus: So, this is the Daltonites' foul creation... A dangerous combination of science and magic. {line break}
But no matter! I will destroy it!

*The villagers leave the hut, and a fight with Pestilence ensures. The battle uses the "Boss Battle 2" theme.*

After the battle:

*Stop music*

Marle: ...Is it gone?
Lucca: That sure was strange.
Robo: That strange creature appears to have dissipated.
Frog: Have we defeated that foul thing?
Ayla: Pestilence gone? Schala safe?
Magus: ...

Schala: Ugh...

*"Schala's Theme" begins to play*

Marle: Schala?
Lucca: Are you all right?
Robo: It appears that Pestilence's hold on Schala is gone.
Frog: Are you cured?
Ayla: Schala feel good now?
Magus: Schala...

*Schala opens her eyes and looks at them*

Schala: Yes, I feel much better now... I cannot thank you enough.

If Magus is in the party, the following dialog occurs:

*Schala looks at Magus*

Schala: And you... I realize it, now that my senses are unclouded.

*pause*

Schala: It's you, isn't it, Janus?

Magus: ... {line break}
You are mistaken. I do not know of the one you speak.

Schala: No, Janus, I know it's you...

Magus: Janus is dead! I am [Magus's name] now!

Schala: ...No, Janus is not dead. How can he be, when he is right next to me at this very moment?

Magus: ...

*Magus looks away*

Magus: ...You don't understand.

*Pause. Schala closes her eyes again.*

Schala: ...I will think about this some more. I am still a bit weak, anyway. I will rest for now.

If Magus is not in the party:

Schala: However...I am still a bit weak. I will rest for today, to get my strength back.

Resume normal dialog:

Schala: You are likely tired as well. You should rest. We will speak again in the morning.

The screen goes dark, and the usual "Good Night" jingle plays. In the morning, The party heads to the hut again. Schala is waiting for them.

(The normal "Corridor of Time" music plays)

Schala: Oh, there you are. Good morning. {line break}
Could you tell me what happened while I was ill?

Marle: Followers of Dalton created Pestilence to try and kill you. They wanted to rule the village.
Lucca: Some Daltonites -- a cult of sorts centered around Dalton -- wanted to kill you so they could rule the village.
Robo: A group consisting of followers of Dalton wished to take over the village by ending your life with Pestilence.
Frog: Some followers of that fiend Dalton wished to gain control of the village by killing you.
Ayla: Daltonites try kill you! They want rule village!
Magus: Some fools -- followers of Dalton -- were trying to end your life with that foul thing so they could rule the village. {line break}
Moronic cretins, all of them.

Schala: Really!? That is troubling... {line break}
I'm worried that they'll try to strike again. I doubt they'll give up just because one of their plans was foiled.

Marle: That's probably true...
Lucca: Yes, that's a valid point... What should we do?
Robo: My programs calculate that the Daltonites have a high chance of striking again. We should try to stop them before they have the chance to try again.
Frog: You are probably right. I am worried of what might happen if they try again, as well...
Ayla: That true. Must do something!
Magus: That is likely true. We must deal with these fools at once! I will not dare risk your life again.

Schala: We should capture them the make sure they don't try anything again. {line break}
Let's head back to their lair. Maybe they're still there. {line break}
I'll come with you. Since I'm a member of the Zealian royal family, I can use powerful magic, so I'll be able to help you apprehend the Daltonites.

*Everyone nods. The naming screen comes up, and then the party switch menu; Schala must be in the party for the next section of the sidequest.*

If you go to the Epoch with Schala in your party:

Schala: I'm afraid I can't come with you. I need to stay here to oversee the village. {line break}
Please come back soon!

*The party switch menu comes up, with Schala out of the party*

You can go down the entrance to the Daltonite Lair again, fight some Daltonites, and go to the room you fought the Head Daltonite in again, where the following scene plays:

*"Strange Occurences" begins to play*

Head Daltonite: Yes, excellent. I'll follow your advice right away. This plan is sure to succeed!

Voice: Yes, good. I must go back to Headquarters now. {line break}
Carry out the plan immediately!

Marle: What was that? It didn't sound like a Daltonite...
Lucca: That voice doesn't sound like a Daltonite...strange...
Robo: My vision sensors cannot see the strange entity, though its voice does not sound like that of a regular Daltonite.
Frog: What foul fiend do we face now? I can't see it, but it doesn't sound like a Daltonite...
Ayla: What that? Not sound like Daltonite.
Magus: Strange... What could these fools be planning now?
Schala: I was right, then... {line break}
What about that strange voice? I don't think it's a Daltonite...

*The Head Daltonite turns around. Stop music.*

Head Daltonite: W-what!? You again!?

*Everyone assumes a fighting stance*

Marle: We're taking you in to assure you don't try anything else!
Lucca: You're being apprehended! We're not taking any chances with you again!
Robo: We are capturing you to make sure you do not try to harm [Schala's name] or the village again. Please come along peacefully.
Frog: Your tricks are at their end! We're capturing you to make sure no more harm is done!
Ayla: No more plans! We capture you!
Magus: My sister wishes to merely apprehend you to ensure you don't try anything again. Consider yourself lucky.
Schala: We're apprehending you so you won't harm the village again! Please come along quietly!

Head Daltonite: Oh really? Bring it on!

Daltonite: You won't succeed!

Daltonite: Hahaha! You think you can beat us?

*A battle with "Daltonite Lord" and three Expert Daltonites ensures. The battle uses the "Boss Battle 1" theme.*

After the battle:

Head Daltonite: Ugh... {line break}
Even after those enhancements I got, I still can't win...

Marle: Let's round them up before they can escape again!
Lucca: We're not taking chances this time! Quickly, get them!
Robo: We should capture them before they escape again.
Frog: Quickly! Round them up before they escape us again!
Ayla: Capture Daltonites! Quickly!
Magus: If it were up to me, I would take your pitiful lives, but [Schala's name] has other plans...
Schala: We should capture them before they can escape!

*The screen darkens, and when it brightens, we see our heroes in one of the huts, with some Daltonites and the Head Daltonite tied up with rope in a corner.*

Schala: There...that should keep them from doing anything else.

Daltonite: Ha! You really think-

Head Daltonite: Shut up, you idiot!

Daltonite: ...

Marle: What was that about?
Lucca: That sounded suspicious...
Robo: What did you mean by that?
Frog: What? This is suspicious...
Ayla: [Ayla's name] confused. What Daltonites mean?
Magus: ...I do not like the sound of this...
Schala: What are you talking about...?

Daltonite: ...... {line break}
You really think that these ropes can hold us? Hahaha! We'll bust out of these in a day!

If Magus is in the party, the following dialog occurs:

*Magus runs up to a Daltonite and whips out his scythe. Everyone uses a "surprised" sprite.*

Magus: Really? I suppose we'd better kill you to make sure you don't try anything again.

Schala: Janus! You don't have to resort to violence like that!

Magus: ...

*Pause. He puts his scythe away.*

Magus: Hmph. I suppose this is your lucky day.

Resume normal dialog:

Marle: I don't think so! Those ropes are enchanted with magic!
Lucca: ...Which is exactly why those are enchanted ropes.
Robo: Those ropes are enchanted with spells of binding. It is highly unlikely you could get out of them.
Glenn: Hah! Those ropes are magical! Nothing can get out of them!
Ayla: Ropes magic! No escape!
Magus: The ropes are enchanted with spells of binding. You cannot get out.
Schala: Those ropes are enchanted. You can't squeeze out of them, I'm afraid.

Daltonite: ...

*Schala turns to the party*

Schala: You're probably very tired from all of that. Please rest. We'll talk more in the morning.

*The screen darkens, and the normal "Good Night" jingle plays. After, if you go to the Elder's hut, you can find Schala waiting there.*

Schala: Oh, there you are. Good morning. {line break}
May I ask what you intend to do after this?

Marle: We're going to defeat Lavos!
Lucca: We're planning to defeat Lavos, to save the future.
Robo: We are planning on defeating Lavos. In the distant future, he has anihilated the planet.
Frog: To defeat the fiend Lavos!
Ayla: Defeat Lavos!
Magus: I seek revenge on Lavos.

If Magus is in the party:

*Schala turns to Magus*

Schala: Revenge on Lavos...? {line break}
Oh... I understand...

Resume normal dialog:

Schala: Defeat...Lavos? Is that even possible?

Marle: We think so.
Lucca: Nothing can stand in the way of science!
Robo: Perhaps not, but we must try anyway.
Frog: I will not die at the hands of such a fiend!
Ayla: Ayla strong! No lose!
Magus: It does not matter. I will find a way, no matter what.

Schala: Really...? That certainly seems a noble goal... I wish you luck.

Marle: Why don't you come with us?
Lucca: You should come with us!
Robo: Your magical prowess would be a great help in our quest.
Frog: Surely you are proficient with magic? You could be a great help to us!
Ayla: You come?
(Magus says nothing)

*Pause. Schala looks down.*

Schala: ...I'm afraid I can't.

*She looks up*

Schala: Even though this...Pestilence...is gone, the people will still need my help. I feel that I need to help with the construction of the new world. {line break}
I'm...sorry.

Marle: It's alright. I understand.
Lucca: Don't worry. What you're doing here is important!
Robo: Do not worry. You will be fine here.
Frog: That's alright. Your job here is important as well.
Ayla: It okay!
Magus: I cannot afford to put you in any further danger, anyway.

*The party turns to leave, but Schala stops them.*

Schala: Wait. I have something to give you... It's the least I can do to thank you.

(She gives them a "Zeal Crest", which quarters MP costs and gives a damage boost, like the Sunglasses, as well as 1 of each Capsule)

If Magus is in the party, she also says this:

Schala: Oh, and I see you still have my amulet, Janus... I discovered a way to increase the power of its protective charms.

*She chants and the screen glows blue*

("Schala's Amulet" is upgraded into "Holy Amulet", which gives Auto-Protect and Auto-Barrier as well as Status Immunity)

Schala: Good luck.

(If you talk to her again, she just repeats her speech about helping the villagers)

However, if you had Magus in your party during the quest, she talks to you as you board the Epoch.

Voice: Wait!

*Schala runs up to the party*

*"Schala's Theme" begins to play*

Schala: I've decided... I'm coming with you.

Marle: W-what? But I thought you said...
Lucca: Huh? But I thought you needed to help the villagers?
Robo: Why do you wish to join us now?
Frog: Don't the villagers need your help?
Ayla: ...?
Magus: Schala...!

*Schala turns to Magus*

Schala: Janus...what you said about being someone else...about Janus being dead...it's not true.

*Stop music*

Magus: No! I told you, you're wrong! You don't understand what I've done! I've lead demons to war against innocent people! I've slaughtered thousands! And even my appearance has been warped by my dark magic... All to get at Lavos! Look at me! Would you still call a bloodthirsty, vengeful demon your brother?

Schala: ...

*"The Last Day of the World"/"Depths of the Night" begins to play (depends on which one Justin thinks suits the dialog better)*

Schala: Yes. {line break}
Janus...you're the one who doesn't understand. I don't care about any of that. You're still Janus at heart. You're still my brother. {line break}
When I heard that you had been swallowed by that black portal, it was like a knife to my heart. My one hope, that you had survived...shattered. {line break}
But now... You've come back! Please, Janus... {line break}
Even if you deny it, I'll show you that the young Janus that I remember still exists! That's why I want to come with you!  Lavos destroyed everything in my life as well!

Magus: ...Very well.

*"Schala's Theme" begins to play*

Schala: Thank you! You don't know how much that means to me!

*The party-switch menu comes up*

After, some of the NPCs in Surving Village say some things:

Enlightened One: I'm worried about those Daltonites... I fear they might still be up to something. {line break}
Perhaps you should go down to their lair again and check?

Earthbound: Thank you for rounding up the Daltonites. However... {line break}
There were so few of them. Surely that's not their entire force? It seems suspicious...

Earthbound by the entrance to the Daltonite Lair: I still feel a bad vibe coming from this hole... Are they truly gone? {line break}
I don't know... Perhaps you should go down and check?

If you head back into the Daltonite Lair again, there are no enemies, but if you go to the room where you fought the Head Daltonite, you'll see a Daltonite near the top-right corner of the room.

Daltonite: !!

*He dashes through a secret passage in the wall*

Marle: What? A Daltonite? I thought we got them all!
Lucca: How strange... Are there some Daltonites that escaped?
Robo: That was odd. We should follow him to see if any escaped.
Frog: One of those fiends? I thought they were all gone? {line break}
We should follow him!
Ayla: Daltonite? [Ayla's name] thought they all captured! We follow!
Magus: What!? I thought we got all of them... {line break}
We should follow him.
Schala: A Daltonite? That's odd... Were there some we missed?

In the secret room, there's a deactivated Skyway.

Marle: A Skyway! Does it still work?
Lucca: One of the Skyways survived? I doubt it still works, though...
Robo: Strange... The Skyway appears to be functional, but turned off somehow.
Frog: A Skyway!? Did that Daltonite escape through here?
Ayla: Skyway? Daltonite escape through here?
Magus: So, a Skyway survived... That Daltonite must have escaped through here.
Schala: A Skyway, but it's deactivated... Perhaps the Daltonite escaped through here?

*The party goes onto the Skyway, but the usual "The way is shut" message appears.*

If Schala is not in the party:

Marle: So, it doesn't work... How did the Daltonite escape, then?
Lucca: Is it broken? No, it couldn't be... This must be how the Daltonite escaped.
Robo: It is as my sensors say. Are the Daltonites able to activate and deactivate Skyways?
Frog: So, it's deactivated... This is perplexing.
Ayla: Skyway broken?
Magus: So, we can't follow them...

If Schala was recruited and Magus is in the party, but Schala is not:

*The party begins to leave*

Magus: Wait.

*The party turns to him*

Magus: I was never taught how to manage Skyways, but [Schala's name] was... We should show this to her. Maybe she can activate it.

If Schala is in the party:

Schala: Somehow the Daltonites must have figured out how to activate and deactivate Skyways...

*She walks around and looks at the Skyway*

Schala: I think I can make it work again. Just a minute...

*She chants, and the screen glows blue*

Schala: It should work now. Let's go!

The party uses the Skyway, and they are transported under the ocean, into the Zeal Ruins. The BGM is "Zeal Palace"

Marle: Is this...Zeal? It's still intact?
Lucca: Zeal!? I wonder what part of it this is...
Robo: It appears that the Zeal Palace has remained partially intact.
Frog: Is this...the kingdom of Zeal? I thought it was completely destroyed...
Ayla: This...Zeal? It still here?
Magus: ...Zeal!? It looks like this is the Palace... How did it survive?

Schala: Zeal!? This is the Palace, I think... {line break}
I wonder how it survived its fall?

*She turns to the party*

Schala: I have to stay... Please take me with you!

*The party switch menu comes up. Schala must be in the party for this section*

Not sure about what the specifics of the interior should be, but midway though, there's a side passage that leads to a door surrounded by magic circles.

If Magus is in the party:

Magus: So, the treasury survived...

Resume normal dialog:

*Schala walks towards a magic circle*

Schala: This is the royal treasury... A lot of powerful magical artifacts were stored here.

*She turns to the party*

Schala: They won't be doing anyone much good here, so we should go in and see how much is still there...

*She turns back to the door*

Schala: I should go first, though. There's a warding spell that only lets members of the royal family through.

*She walks towards the door, but as she touches the magic circle in front of the door, it flashes.*

Schala: Aaah...!

*She jumps back*

Schala: What? I should have been able to pass...

*An large, angelic figure with glowing red eyes, a blood-stained robe, and black wings phases into existence in front of the door. Schala pulls out her dagger.*

Schala: Be careful! It's very powerful!

A battle with the Fallen Angel occurs. It uses the "Zeal Palace" theme. After its defeat...

Schala: That should be it...we should be able to pass now.

The party can now go through the door. Inside are a bunch of chests, two of which contain the Jeweled Knife and the Rainbow Gemstone.

Once the party gets to the throne room, they find either Mecha-Dalton or the Golem Overlord there, along with some Daltonites.

Golem Overlord/Mecha-Dalton: I see our guests have arrived!

Marle: So, you're the true leader of the Daltonites!
Lucca: I see...the Head Daltonite wasn't the real leader, was he?
Robo: You must be the true leader of the Daltonites!
Frog: You're the Daltonites' real leader?
Ayla: You real Daltonite leader?
Magus: So, you're the true mastermind behind these schemes... {line break}
I'll destroy you! You won't lay a finger on my sister ever again!

Schala: So, the Head Daltonite wasn't the true leader... {line break}
We've come to crush your cult once and for all! I won't let you harm the village!

Daltonite: Hahaha! You think you can stop [Golem Overlord/Mecha-Dalton]? He's far more powerful than anything you've encountered before!

Golem Overlord/Mecha-Dalton: Hehehe! I'll enjoy crushing you, you pathetic worms!

A fight with the Golem Overlord/Mecha-Dalton and two Expert Daltonites occurs. The fight uses the "Boss Battle 1" theme. After the fight...

Golem Overlord/Mecha-Dalton: What!? No!

Marle: Give up! Your cult is destroyed!
Lucca: Stop fighting! It's pointless! It's time for your cult to end!
Robo: You are defeated. Your cult is no more. Please submit peacefully.
Frog: Hah! You won't harm anyone now! Your cult is destroyed!
Ayla: You lose! We win! Stop fighting!
Magus: How pathetic... Your cult has now reached its end. You won't ever harm [Schala's name] again!

*Schala walks forward*

Schala: Stop this! It's over! Disband your cult and live peacefully!

Golem Overlord/Mecha-Dalton: Ugh...! No! We won't submit to you!

*"Boss Battle 2" begins to play*

Golem Overlord/Mecha-Dalton: Tera Gaia! Crush them!!

*The floor under them cracks, and a pallette swap of Giga Gaia emerges from the water. It roars, and a fight with it occurs. It uses the "Boss Battle 2" theme.*

After the battle...

Schala: ... {line break}
So, it's finally over...

*A sparkle twinkles by the throne*

Schala: ...? {line break}
What's that...?

*She walks over to it and picks it up. Stop music.*

Schala: ...! {line break}
Th-the Dreamer's Star!

Marle: Dreamer's Star? What's that?
Lucca: The Dreamer's Star... Another Zealian artifact?
Robo: No record of such an artifact in my memory banks. What could this be?
Frog: Dreamer's Star? Is that some magical artifact?
Ayla: Dreamer's Star? What that?
Magus: Impossible...! The Dreamer's Star!?

*Schala turns to the party*

Schala: The Dreamer's Star is an ancient artifact. It was around even before Zeal was founded. {line break}
Like the Sun Stone, it used the power of the planet. {line break}
It can grant wishes. In fact, it was this star that helped raise Zeal into the heavens. {line break}
However, its power was completely used up by that wish...

*She puts the Dreamer's Star away*

Schala: I wonder why the Daltonites had it... Perhaps they were trying to charge it up again.

Marle: The power to grant wishes? That's pretty powerful! {line break}
What would you use it for, [Schala's name]?
Lucca: That's incredibly powerful... What a shame it was used up. {line break}
If it was still charged...what would you use it for?
Robo: The Dreamer's Star must have been packed with tremendous energy! {line break}
If you could use it, what would you use it for, [Schala's name]?
Frog: The power to grant wishes...
*he closes his eyes, then opens them*
Frog: It's a pity its energy is gone. {line break}
What would you have used it for?
Ayla: Wish-granting? That powerful magic! {line break}
What would [Schala's name] wish for?
Magus: Ah, yes, I remember hearing about it... So long ago... {line break}
It's completely useless now, but I must ask...what would you wish for, [Schala's name]?

*Schala turns away and looks down*

Schala: If I had a wish...

*Pause. She turns back to the party.*

Schala: ...I...don't know. I'll have to think about it some more. {line break}
Anyway, that was quite exausting... You are probably tired. Let's head back to the village and rest.

*The screen fades to black, and then shows an Earthbound hut during the night. The other party members are asleep, but Schala is awake.*

Schala: If I had a wish...

*She takes out the Dreamer's Star*

Schala: ... {line break}
Mother...

*The screen brightens, then when it dims again, Schala is in a place with a background like the night sky, like the background when Flea fights you. Schala looks around.*

Schala: !! {line break}
But, I thought that...

*She looks north.*

Schala: ...!

*The camera pans north, and we see Queen Zeal standing there. "Depths of the Night" begins to play. Schala walks towards Zeal.*

Zeal: Schala...

Schala: Mother... {line break}
But, isn't the Dreamer's Star...

Zeal: It no longer has the power to grant your wish fully. {line break}
But...it can bring me here for a short time.

Schala: Then...you can't stay?

Zeal: I'm sorry, but... I'm afraid not. {line break}
While I'm here, please listen to me.

*pause*

Zeal: You must defeat Lavos. That's the only way that I will be truly freed.

Schala: ... {line break}
Lavos...

Zeal: I'm...sorry I can't stay with you longer, Schala, but... {line break}
The Dreamer's Star is losing its energy. It can't hold me here any longer...

Schala: Mother...!

Zeal: Good luck, my daughter...

*The screen flashes again, and Schala is in the Earthbound hut again.*

Schala: ... {line break}
Mother...

*pause*

Schala: I'll do it. I'll defeat Lavos. I have to.

(You then recieve the Dreamer's Star for use as an accessory. I'm not entirely sure what it should do. If it's possible for it to have different effects depending on who it's equipped by, I think it should do that... If not, maybe 25% MP costs, Status Immunity/Critical Rate up?)
----------------------------------------------------------------------------------------------------------------------------------------

Also, at the End of Time, if you have Schala in your party while talking to Magus, instead of his usual "I won't hesitate to take your life" speech, he should say something else. Also, Spekkio should say something when he sees her, maybe...

Spekkio: !!! {line break}
Lady [Schala's name]! Are my eyes deceiving me!? I thought you died in the Ocean Palace Disaster! {line break}
Well, anyway, she's "Light", and I don't really have anything to teach her; her magical prowess far exceeds mine!

Her dialog when the party sees Lavos's first form erupt:

Schala: What a powerful being...should we fight it?

If you answer "Flee for now":

Schala: I suppose you're right...we are not yet strong enough.

If you answer "Fight!":

*Schala assumes her fighting stance*

Schala: You're right! Even if we lose... I will fight for Mother, for Janus, for Zeal, for the entire world...!

Once Lavos's head is defeated:

Schala: That was not the true Lavos. We'll have to travel deeper...

Once they're in the shell:

Schala: Ugh... {line break}
This place is so strange...

If you crashed the Epoch:

Schala: Ugh...that was a loud crash. {line break}
It seems everyone's safe. {line break}
But the [Epoch's name]... It's...!

When you fight Lavos's second form:

Schala: Is this...Lavos's true form?

Her speech when she sees Lavos's third form:

Schala: ... {line break}
So, to you...we are nothing but wheat for the reaping...! {line break}
You monster... {line break}
You took everything from me! My family, my kingdom, my entire world...! {line break}
Yet all of that is meaningless to you! Even now, you do the same to everyone else! {line break}
I won't allow this to continue...!

*She assumes a fighting stance*

Schala: Give Mother back!!

At the End of Time, if you talk to her:

Schala: Is my assistance needed?

If you pick "no":

Schala: Oh...I see... Good luck, anyway.

If you pick "yes":

Schala: I will do my best to help you!

When she sees Zeal in the Black Omen Dream:

Schala: Mother...!

Right before the fight with Zeal 2 on top of the Black Dream:

*"Schala's Theme" begins to play*

Schala: Mother, please...stop this madness! Lavos will only lead you to further ruin!

Zeal: Schala! You still refuse to obey me!?

Schala: Mother...please...

Zeal: I won't bow down to you, insolent fool! Stop telling me what to do! {line break}
If you stand in my way, I'll destroy you!

Schala: ...

*The battle then plays to Schala's Theme. Whoever is the closest to the top of the party order, Janus or Schala, says their speech first. The battle plays to the theme of whoever goes last.*

When seeing the Dream Devourer:

Schala: W-what!? Myself...in Lavos? What is this...!?

Another thing I think Justin should add, is a scene at the end of "Dream's Epilogue" if you recruited Schala:

After we see Magus walking around in the woods, we switch back to Schala and the DD.

Schala: Forgive me, Janus. I hope you will understand... {line break}
Perhaps you will even find a way to save me...

*she looks up*

Schala: ...?

The camera shows the End of Time. The party you used to fight the DD is returning via the bucket.

Schala: What? Myself...? {line break}
...! This is...!

The camera turns back to Schala and the DD. Schala is on her knees.

Schala: No! I won't...let you...take her... {line break}
Ugh...! Lavos!!

*Schala goes back into the position she is in during the DD fight*

Schala: ... {line break}
Yes, of course. I was a fool for resisting, Lavos. {line break}
Now, banish her to the Darkness Beyond Time! Your existence must be assured!

*Lavos roars*

The camera now shows the End of Time again. A black Gate opens up under Schala.

Schala: ...!

*Schala falls to her knees*

Schala: S-someone... Help...!

(Not sure what the party's reactions will be)

*Schala is swallowed by the Gate*

We now see a pitch-black area. Schala can dimly be seen in the middle, on her knees.

Schala: ...What is this place...?

*She stands up*

Schala: It's so dark... I can't see anything... {line break}
I can't seem to feel anything, either, even my own body...

*She falls down to her knees again*

Schala: But I know it's cold... So very, very cold...

*Lavos appears behind her, and growls.*

Schala: W-what? Who's there?

*She turns around, pauses, and begins backing away.*

Schala: No...no! {line break}
Lavos...!

*She falls to her knees and slowly begins to gravitate towards Lavos, like at the Ocean Palace. The screen goes completely black and the "scream" noise plays.*

However, she still needs dialog for the "Beyond Time" ending...

Her weapons:

Royal Dagger (initial equip, description: "A dagger used by royalty for self-defense.")
Dreamstone Dagger (sold in Surviving Village, description: "A dagger with a red blade carved from dreamstone.")
Celestial Dagger (found in a chest somewhere, Light damage, description: "A dagger imbued with the power of the heavens.")
Jeweled Knife: (ultimate weapon, (should have a special effect of some sort), description: "A knife with a hilt set with dazzling gems, once used by the gods themselves.")
Dreamweaver (DV ultimate weapon, causes sleep, 60% critical rate, description: "A dagger said to have the power to create dreams.")

New Armor:

Heavenly Robe (chest in Zeal Ruins, 25% MP costs, description: "A robe woven with the power of the heavens." Female only)

New Accessories:

Zeal Crest (25% MP costs, 25% damage boost, description: "A breech engraved with the crest of Zeal." Equippable by everyone)
Dreamer's Star (Not sure what it should do yet, description: "A beatiful star-shaped trinket that could once grant wishes." Equippable by everyone)
Rainbow Gemstone (Enables triple tech "Gaia's Dream", description: "A gemstone that sparkles with every color of the rainbow." Equippable by Crono, Janus, and Schala)

Yeah, actually, if her stamina is so crappy that she can die from, say, Grandstone in a single hit, that might be workable... Even with the Regal Gown, she'd still be taking ~700 damage or so... (Although that could get annoying after a while) Her Magic stats would be really good, though, of course.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 20, 2008, 11:14:08 am
Lower her magic a tad bit.  Remove the one that heals the entire party, keep the one that heals entirely.  Dim down on the protection techs, protect and barrier at once is just wayy to over-powered.  I'd say give her Barrier because of the magic damage...plus for right now, she IS replacing Magus.  So it'd make it still balanced.  I would expect her stamina to be on par or just a slightly lower then Magus's because of the beating she's been taking her entire life...that would definitely build it up.  Her strength should be low.  Probably 5-6 stats above Marle or on par with Lucca.

Edit: Love the dialogue.
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 20, 2008, 11:40:42 am
So did I.
Title: Re: Chrono Trigger - Schala Project
Post by: Yourgingerestfan on December 20, 2008, 12:10:21 pm
Chocobo fan you were born to write for schala :)
loved every moment of it
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 20, 2008, 12:24:40 pm
I think Guardian makes sense, she should protect people...

Also, I imagine she'd want to focus on healing multiple people than one person for more...

I could get rid of Cure though.

Gah, I hate this. >.< Balancing issues are...annoying. It's your project, though, Justin, do whatever you want with it.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 20, 2008, 12:50:18 pm
Well...I guess we could remove Cure and use the one that heals everyone...I'm trying to stray from her for being the massive buff person because then that will make Marle COMPLETELY useless...
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 20, 2008, 12:56:01 pm
Actually, no. Marle still has Haste, which Schala doesn't have.

(And also, Lucca becomes completely useless until you're on a NG+ when you get Janus, yet...)

Bah, whatever. I think that Schala should still be a good barrier mage... What should we put in to replace Cure?
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 20, 2008, 12:57:46 pm
Give her Lucca's Protect, or Janus' Magic Wall/Barrier.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 20, 2008, 12:59:37 pm
Maybe another offensive attack.  She only has what...2?  And they're both incredibly powerful.  Maybe a weaker one to start off with.
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 20, 2008, 01:25:43 pm
What's wrong with Heavenly Peal and Prismatic Beam? Thunder is extremely loud, and it's thunder coming from the heavens, thus Heavenly Peal. The DD uses it, why not the team? Also, Prismatic Beam sounds better than Prism Beam or Rainbow Beam to me...
They don't sound bad...it's just that the word choice sounds a little strange. If the word peal has already thrown someone off, then you can expect a ton of people to think of a different meaning for the word. At first glance I though it said Peel, and I wouldn't be too surprised if other people expect it to be some kind of Life Shaver or something. Prismatic Beam isn't too bad, it makes sense. And they description of the tech does properly correspond to the way a prism works so, I guess it's fine. But look, we should be open to some more tech names, if you ask me, the more it sounds like something from the Chrono series, the better.

Maybe another offensive attack.  She only has what...2?  And they're both incredibly powerful.  Maybe a weaker one to start off with.
I agree--she needs another offensive attack. And if my lame attempts at coming up with techniques told me anything, it's that her offensive magic is just ridiculously amazing. She needs a weak white element-type spell, something like Chrono Cross's Photon Ray.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 20, 2008, 02:10:20 pm
She does, though -- Starfall. It's a level 1 Light spell, much like Crono's Lightning.
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 20, 2008, 02:19:03 pm
Hmmm...I guess it was the description that through me off--but you know the techs better than any of us, so I guess she's good on a weak offensive tech. So what tech should she have? She has three physical attacks, compared to Marle, who has two. Schala could use an offensive status-inflicting tech, she has nothing like that, right? Like Provoke or Hypno Wave.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 20, 2008, 02:25:24 pm
What? Schala, like Janus, has all-magic techs. A status-inflicting one would be interesting, though that may make Divine Seal less unique... Ah well.
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 20, 2008, 02:29:27 pm
Well, Divine Seal is for all targets, right? It could be something simple, like Slow on one target or something. Or it could be something a little more magic-related, like an opposite version of Magus's Magic Wall, where you'd lower an enemy's Magic Defense (although that might be a little too good).
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 20, 2008, 02:31:31 pm
Make a moderate strong spell that hits all enemies like Lightning 2 or Water II.
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 20, 2008, 02:34:12 pm
Isn't Comet a moderately strong spell? And it attacks all enemies, at that.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 20, 2008, 02:38:06 pm
Yeah, Comet practically is Lightning II...

Something that only hits one enemy for less statuses... Yeah, I think that would work. I'll have to think about it a bit.
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 20, 2008, 02:50:58 pm
If we're replacing Cure, then Cure Light (Schala and Robo) will need to replaced...And we still need a tech for Frog and Robo. Honestly, I can't think of one...I mean, I'd like to see a modified Blade Toss (Slurp Cut and Laser Spin), but I don't know which of Schala's techs you could incorporate or what the hell you'd name it.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 20, 2008, 02:55:23 pm
Maximum Laser? - Schala and Frog enchant Robo with Magic,.  The Beam is much larger and glows from blue to light.  I have no idea.
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 20, 2008, 03:00:20 pm
Water I (or II), Holy, Laser Spin--Holy Mist? Fuck me, this one's tough.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 20, 2008, 03:01:59 pm
Light Water Light/Shadow...hmm....
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 20, 2008, 03:38:00 pm
Hmmm...we could do something with Frog Squash, it'd a a summoning technique, like Grand Dream...but who would it summon? I mean, look at the techs used for Grand Dream: Life 2, Frog Squash, Cure Beam...Life 2 and Cure Beam aren't even offensive, they just charge up Frog's sword or something. And the technique wouldn't even be phenomenally strong: it all depends on Frog's HP.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 21, 2008, 05:02:08 pm
Updated her techs: Got rid of Cure, replaced it with Seal, which is basically Divine Seal on one enemy. Also, I got rid of Divine Seal and replaced it with something I think is far better - Black Wind. ;) May be a bit overpowered, but...

Also, all I did was change Cure Light to Healing Light. (Heal + Heal Beam) No problem. Still need a dual tech with Robo and Glenn, though... :/
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 21, 2008, 06:02:06 pm
Schala and Glenn

Healing Shower

Schala - Heal; Glenn - Water 2

Similar to Divine Storm. Heals moderate amount of HP and cures negative status ailments.

-----------------------------------------------------------------------------------------

Schala and Robo

Light-Speed Tackle

Schala - Starfall; Robo - Robo Tackle

Tackle foes and blinding speeds for massive damage.

(Yay! They both work! :D)
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 21, 2008, 07:41:21 pm
Um, both of those are practically copies of current techs, Shadow... Also, I already have all the dual techs, we don't need more. All I need now is a triple tech with Robo and Glenn...

Also, huge update to the script block. (I added the Zeal Ruins. :D) You may want to check it out.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 21, 2008, 07:50:29 pm
Not bad.  Maybe the Wishing Star could have a name change, but I like the ideas.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 21, 2008, 07:54:30 pm
What do you suggest I change it to?
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 21, 2008, 08:01:40 pm
Not entirely sure...Maybe something with Dream in it?  I really don't know.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 21, 2008, 08:04:34 pm
Dreamer's Star, maybe? :/ (Or Dreamer's Wish... I don't know)

Hm... Dreaming Star? Necklace of Dreams? o.O
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 21, 2008, 08:06:57 pm
Dream Reviver?
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 21, 2008, 08:58:37 pm
No, that doesn't really make much sense... It doesn't revive dreams, it makes them real...

Dreamer's Star sounds like the best to me right now.

Also, I finally figured out a tech for Glenn, Robo, and Schala! WOOHOO!!! :D Finally, it's done! You might find it a little stupid, but... :/ Now would be an excellent time for an in-depth review of every tech, if it's not too much trouble. (I'd highly appreciate it; feedback is very helpful to me) I still need a couple of descriptions, but oh well...
Title: Re: Chrono Trigger - Schala Project
Post by: cald on December 21, 2008, 10:35:38 pm
Um, just to poke my head in where it may not belong... how about Dream Bringer?  Or simply Dream Star, instead of Dreamer's Star?
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 21, 2008, 10:37:25 pm
Gives me an idea for a dual tech.

Schala and Crono

Soul Bond

Schala - Araise; Crono - Raise

If both fall, one is chosen at random and is revived with full HP.

(IDK where it came from, but Justin's thought of calling the Wishing Star "Dream Reviver" made it come out.)
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 21, 2008, 10:49:45 pm
@ Shadow: Eh... I don't know... That sounds pretty weird and would be a pain (if not impossible) to code... Also, we already have all the techs. I'm not taking tech suggestions anymore, sorry.

Dream Star... I don't know... Dreamer's Star has a better...ring to it, you know?

Everyone say which one they like best. I think Dreamer's Star is the best... What does everyone else think?
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 21, 2008, 11:51:30 pm
First things first, I'll repost the master tech list: (Along with three new techs! :D Also, I updated Soul Flare's animation)

Schala: *Restore (Restores status, including negated Status Immunity, target: single; Rainbow-colored orbs of light appear around a party member. Description: "Purge one ally of harmful status ailments.")

Schala: *Heal (Same as Glenn's)

Schala: *Seal (Light, causes status ailments, target: single; Schala chants and the red pyramid she used to seal the Tyranno Lair Gate appears around an enemy. They flash and use their "damaged" sprite, then the pyramid disappears. Description: "Seal foe with divine power.") - ?  What status ailment?

Schala: *Starfall (Light, target: single; Schala chants, and white sparkles fall from the sky and crash into an enemy. Description: "Call upon the stars to smite an enemy with celestial power.") - I like it.

Schala: *Guardian (Gives Protect and Barrier, target: single; A red pyramid similar to the one Schala uses to seal the Gate appears around one party member. A sort of fusion of Protect and Barrier happens: the green orbs condense, then the yellow circle of protect appears, and the ending of Barrier occurs. Description: "Call upon holy power to shield an ally from all forms of damage.") - I'd expect this to be her final or 2nd to final tech.  This is severely overpowered at this level she'd get it.

Schala: *Comet (Light, target: all; Schala chants, and a ball of light descends from the sky. It grows bigger as it reaches the ground, and finally explodes with a brilliant flash of light. Description: "Call upon the heavens to smite enemies with celestial power.") - Not bad.  We'll probably rework these later.

Schala: *Arise (Same as Marle's) - Maybe we can edit it so it revives every ally that's dead and restores a tidbit of their life?  Makes it so it's not horribly overpowered but makes it so you have a chance of dieing as well.

Schala: *Holy (Light, target: all; Schala chants, and a beam of light comes down from the sky in the center of the battlefield. The beam grows brighter and brighter, then there is an explosion that turns the screen white like Luminaire. Description: "Call upon the heavens to smite enemies with celestial power.") - Hmm..

Crono & Schala: Light Sword (Starfall + Cleave, Light, target: single; Schala casts Starfall on Crono's sword as he comes down, adding the normal Starfall animation on impact, like the other "Sword" techs. Description: "Strike foe with enchanted blade.") - I knew this was coming, I like the idea.

Crono & Schala: Light Sword II (Comet + Frenzy, Light, target: circle; Schala casts Comet around Crono, and as he spins, the ball of light expands and explodes. Description: "Attack enemies in circle with spellblade.") - I like it

Crono & Schala: Heavenly Peal (Lightning + Holy, or Lightning + Comet if that's too powerful, Light, target: single; basically the same as the DD's version. Same animation as that, one enemy. Description: "Call down the wrath of the heavens to smite one enemy.") - Good

Marle & Schala: Full Heal (Cure II + Heal, restores status, target: all; Marle casts Cure II on Schala, who immediately follows up with a Heal spell. Cure II sparkles fall on everyone, then the blue animation of Heal occurs. Description: "Combine healing magic to greatly heal allies.") - Yea...Could work.

Marle & Schala: Temporal Guardian (Haste + Guardian, gives Haste, Protect, and Barrier, target: all; Schala casts a large Guardian spell that encases the entire party in the red pyramid, and then Marle casts Haste on the Guardian. The normal animation of a fusion of Protect and Barrier then occurs. Description: "Enable Guardian to halve wait time of allies.") - No.  Overpowered beyond hell.  Haste, Guardian, Protect, Barrier all at once?  No way.  Maybe Haste and Barrier, but not all 4.  That's insane.

Marle & Schala: Comet Trail (Comet + Ice II, Ice, target: all; Schala and Marle cast their spells at the same time. Schala's Comet flies across the battlefield while Marle casts Ice II on it, causing it to leave a trail of ice, which freezes all enemies. Description: "Freeze a comet, creating a trail of frigid cold.") - I was thinking that they both cast it.  Marle's Ice and Schala's Light features go up into the air, you see a Icey comet that smashes the ground and hits all enemies with the "Ice I" graphic.

Lucca & Schala: Flash Bang (Napalm Bomb + Starfall, Light, causes blindness, target: circle; Lucca tosses her Napalm Bomb onto an enemy while Schala casts Starfall. The two collide, causing a bright, white explosion. Description: "Blind enemies in a circle with light bomb.") - I like it.

Lucca & Schala: Flash Bang II (Megaton Bomb + Comet, Light, causes blindness, target: all; Lucca tosses her Megaton Bomb up in the air while Schala casts Comet on it, causing it to explode in a magnificent flash of light. Description: "Blind enemies with powerful light bomb.") - Pointless to have a blind all.  Maybe change this to something else.

Lucca & Schala: Sacred Protection (Guardian + Protect, gives Protect, Barrier, and Status Immunity, target: all; Schala casts a large Guardian that encases all party members, Lucca casts a large Protect on it, causing the Guardian to glow while the rest of the animation carries out. Description: "Imbue Guardian with divine protection.") - Drop something and it'd be fine.

Robo & Schala: Healing Light (Heal + Heal Beam, target: all; Schala casts Heal on Robo as he uses Heal Beam. The beam he fires is white instead of blue, and causes the screen to turn white like Luminaire does) - Works.

Robo & Schala: Light-speed Fist (Starfall + Rapid-fire Fist, Light, target: single; Robo prepares to perform Rapid-fire Fist, but waits until Schala casts Starfall on him. He glows white, then as he punches, the screen flashes. Robo assumes his normal stance as if he has already done a Rapid-fire Fist, then punching animation appears over the enemy, with white fists. Description: "Imbue [Robo's name] with light, allowing him to fire weapons at light speed.") - Very nice.

Robo & Schala: Nova (Comet + Proximity Bomb, Light, target: circle around Robo; Schala casts a small Comet on Robo, who lets off his Proximity Bomb as the Comet hits him, causing it to explode in a flash of light. Description: "[Robo's name] explodes a blast of Light magic, causing an explosion of light around him.") - Nice.

Glenn & Schala: Divine Storm (Water II + Holy, Light, target: all; Glenn begins casting Water II as Schala casts Holy Light. Glowing white rain pours down to smite enemies. Description: "Smite enemies with divine water." Idea From: Shadow D. Darkman) - Could work.

Glenn & Schala: Pure Heal (Heal + Restore, restores status, target: all; Similar to Full Heal. Schala casts Restore on Glenn, who then casts Heal to spread it to everyone.) - There's a lot of these same techs...

Glenn & Schala: Holy Water (Water + Holy, Light, target: circle; Glenn casts Water, but the bubble does not pop when it reaches the enemy. Schala then casts Holy Light on it, causing a beam of light to go into the water. It glows white, and explodes. Description: "Smite enemies in a circle with divine water.") - I like this a lot.

Ayla & Schala: Star Toss (Starfall + Boulder Toss, Light, target: circle; Schala casts Starfall on Ayla, and she grabs the stars, then hurls them onto an enemy. Description: "Call down stars for [Ayla's name] to throw at enemies in a circle.") - Nice.

Ayla & Schala: Comet Throw (Comet + Boulder Toss, Light, target: circle; Schala casts Comet on Ayla, who throws it onto an enemy. It explodes there. Description: "Call down a comet for [Ayla's name] to throw at enemies in a circle.") - Nice

Ayla & Schala: Greatstone (Guardian + Boulder Toss, non-elemental, target: all; Schala casts a modified version of Guardian that causes the three beams of light to condense on Ayla, causing her to glow white. The Grandstone sprite then phases into existence above her, and she hurls it at the enemies. (If we're going to have attacks inspired by Dreamreaver and Heavenly Tears, why not Grandstone as well, I thought? ;) Description: "Increase [Ayla's name]'s strength with magic, allowing her to crush enemies with a huge boulder.") - I like it.

Janus & Schala: Twilight Bomb (Starfall + Dark Bomb, non-elemental, target: circle; Schala calls down stars that are encased in Janus's Dark Bomb. As it explodes, the stars spread out with a flash. Description: "Blast enemies in a circle with light and darkness.") - This would look totally kick ass if we get this to work out properly.

Janus & Schala: Twilight Blast (Comet + Dark Mist, non-elemental, target: all; Janus summons his Dark Mist, but it stays in the center of the screen while Schala summons her Comet. When they collide, a huge explosion and flash occurs. Description: "Blast all enemies with light and darkness.") - Interesting.

Janus & Schala: Black Wind (Dark Mist + Arise, inflicts high damage on all enemies and may cause instant death and/or other status ailments, Shadow, target: all; Janus casts Dark Mist, but it's smaller than usual and stays in the center of the screen while Schala casts Arise on it. The angels spread out, and the Dark Mist blows across the screen. Description: "Attack enemies with the Black Wind of death.") - I saw this coming.  I like the idea.  Maybe we could work it out to look better.

Crono, Marle, Schala: Angel's Blessing (Arise + Arise + Raise, heals and casts "auto-raise", target: all; With their combined spells, Schala, Marle, and Crono call down a large angel that spreads its hands out and bathes the party in light. Description: "Summon a powerful angel to bless allies with divine protection.") - Isn't this like Life-Line?

Crono, Lucca, Schala: Soul Flare (Flare + Raise + Holy, or Flare + Raise + Starfall if that's too powerful, non-elemental, target: all; Schala casts Holy/Starfall on Lucca, who glows with a white aura. Crono casts Raise on her, and she unleashes a turquoise Flare that explodes slowly, (i.e. maybe half-second pause between each "boom") leaves colored sparkles in its wake, and tints the screen blue. Description: "Create a magical blast of pure spiritual energy.") - Interesting.

Crono, Robo, Schala: Flash Frenzy (Frenzy + Rapid-fire Fist + Starfall, Light, causes Confuse, target: all; Crono and Robo dash around the battlefield bashing/slicing stuff while Schala begins casting Starfall. When she casts it, stars fly everywhere across the screen, there's a flash, and everyone returns to their normal positions.) - This is cool.

Crono, Glenn, Schala: Holy Smite/Holy Cross (Cleave + Aerial Strike + Holy, or Cyclone + Slurp Cut + Holy if that's too powerful, (use the second name in that case) Light, target: single; Schala begins casting while Glenn and Crono ready their techs. Schala casts Holy Light on both of them, causing their swords to glow white, then they rush at the enemy, causing a white explosion on contact. (If you decide to use "Holy Cross", just have Crono and Glenn do their normal X-Strike animation with white lines instead of red) Description: "Smite enemies with holy blade.") - Neat

Crono, Ayla, Schala: Dreamstone Crush (Raise + Boulder Toss + Guardian, non-elemental, target: all; Schala casts Guardian to boost Ayla's strength like with Greatstone while Crono summons a large dreamstone with Raise. Ayla hurls the dreamstone at the enemies. Description: "Summon a large dreamstone and increase [Ayla's name]'s strength so she can hurl it at enemies.") - She loves to throw rocks.

Marle, Lucca, Schala: Trinity (Fire II + Ice II + Comet, Shadow, target: all; Everyone combines their spells in the middle of the battlefield, creating a white orb that expands and explodes as it glows red, blue, and white, ending with a flash. Description: "Blast enemies with three powerful spells.") - I like it.  It's like Delta Force except with the 3 female casters ^_^

Marle, Robo, Schala: Prismatic Beam (Laser Spin + Ice + Comet, Light, target: all; Marle freezes Robo, then Schala casts Comet on him. The ice shimmers and disappears, but Robo now glows white. He jumps up in the air and a giant, rainbow colored laser is fired down and sweeps across the battlefield.) - Neat.

Marle, Glenn, Schala: Starlight (Arise + Heal + Starfall, Light, heals allies, damages enemies, target: all; Schala casts Starfall as Marle casts Arise, causing the screen to go dark and stars to cover the background, like a starlit night sky. Glenn then casts Heal, causing a slow flash of light. When it clears, healing sparkles appear around the party and white, Starfall sparkles appear around enemies. (Not sure if it's possible to attack and heal at the same time, but if CC could do it, then maybe...) Description: "Call upon the stars to smite enemies and heal allies.") - Could work

Marle, Ayla, Schala: Prism Kick (Ice + Starfall + Triple Kick, Light, target: single; Marle casts Ice on Ayla as she rushes up, then as she comes down, ice forms. Schala then casts Starfall, turning the ice block to shine like a prism, then shatter) - Neat

Lucca, Robo, Schala: Supernova (Flare + Proximity Bomb + Starfall, Light, target: all; Robo jumps to the center of the battlefield and Schala casts Starfall on him as he lets off a Proximity Bomb, causing the stars to explode into light as Lucca casts Flare on them, causing a huge explosion of light. Description: "[Robo's name] blasts stars while [Lucca's name] increases their power with Flare.") - Nice.

Lucca, Glenn, Schala: Blazing Lights (Water + Fire II + Holy, Light, target: line of sight; Glenn casts Water on Schala while she casts Holy on herself, creating an orb of light. Lucca then casts Fire II on the orb, causing it to burn with white fire, and the orb flies across a line of enemies, leaving white fire and light in its wake. Description: "Create holy fire to smite enemies.") - Nice

Lucca, Ayla, Schala: Meteor (Fire + Comet + Tail Spin, Fire, target: all; Schala begins casting Comet while Ayla jumps to the center of the battlefield and begins using Tail Spin as Lucca casts Fire on her. Schala's Comet arrives as Ayla spins and intensifies the fire, turning it into a whirlwind of flame around her. The inferno jumps up to burn Schala's Comet, turning it into a large, flaming meteor. It falls, causing a huge fiery explosion. Description: "Burn a comet, transforming it into a flaming sphere of destruction.") - Now this is cool.

Robo, Glenn, Schala: Holy Frog Smash (Frog Squash + Holy + Cure Beam, Light, partially affected by Glenn's remaining HP, target: all; Robo uses Cure Beam on Glenn while Schala casts Holy on him. He glows white, then jumps into the center of the screen. The screen flashes, and Glenn turns into a white-tinted version of the frog he summons in Frog Squash. He jumps around, leaving explosions of light/sparkles in his wake, then jumps back to the center of the screen. Beams of light shoot out from him, the screen flashes, and Glenn reverts to his normal form. All enemies turn white and use their "damaged" sprite while the attack happens. Description: "Turn [Glenn's name] into a holy frog and have him smite foes.") - Hm..

Robo, Ayla, Schala: Grand Slam (Starfall + Cat Attack + Robo Tackle, Light, target: single; Schala casts Starfall on Ayla and Robo, covering them in sparkles, then they dash forward and slam into an enemy with a short flash on contact. Description: "Smash enemy with celestial energy." Idea from: mav) - Neat.

Glenn, Ayla, Schala: Comet Strike (Aerial Strike + Boulder Toss + Comet, Light, target: line of sight; Schala casts Comet on Glenn as he runs and jumps onto Ayla, who hurls him across the battlefield as he trails explosions of light. Description: "Imbue [Glenn's name] with light magic and hurl him through enemies.") - Could work.

Lucca, Janus, Schala: Eclipse (Dark Mist + Fire + Holy, or Dark Bomb + Fire + Holy if that's too powerful, Shadow, target: all; Schala begins casting Holy, and an orb of white light appears in the sky. Lucca casts Fire on it, causing it to burn with white fire, then Janus casts his spell, causing it to darken. The screen darkens, and beams of darkness shoot down upon enemies. Description: "Create a magical eclipse, blasting foes with dark energy.") - Nice.

Crono, Janus, Schala: Gaia's Dream (Luminaire + Dark Matter + Holy, non-elemental, target: all, requires Rainbow Gemstone. This is stemmed from the Dreamreaver idea, thus "Dream" in the name. Non-elemental; Janus summons a pyramid of Dark Matter similar to Lavos's pyramid-like thing he creates with Dreamreaver, only black. Right as it closes, Crono summons Luminaire, trapping the green orb of holy light stuff inside the pyramid. Then, Schala casts Holy Light, causing the pyramid to glow white and explode. Flashes of various time periods occur, then a bright, slow flash happens, similarly to what happens when you defeat Lavos. Description: "Unleash an enormous output of magic power, summoning the planet's energy to smite enemies.") - Not sure if we could do the time period swapping...Odd enough, those are techs used by Lavos.  The thing is, they don't appear correctly on any map except the Tesseract.
Title: Re: Chrono Trigger - Schala Project
Post by: Katie Skyye on December 22, 2008, 12:23:47 am
I'm sorry...to me, Holy Frog Smash sounds ridiculous. The attack is cool, but the name...? Hm...

I don't know if the alternatives are any better, but I cracked up laughing when I read 'Holy Frog Smash,' so...:

Holy Frog Smite?
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 22, 2008, 12:30:26 am
It's two different Techs, Katie. Schala's "Holy" spell and Glenn's "Frog Smash" attack.
Title: Re: Chrono Trigger - Schala Project
Post by: Acacia Sgt on December 22, 2008, 01:31:41 am
That's a lot of triple techs...

Wait, not only Crono but now Schala too will have triple techs for every posible not-including-Magus party combination?
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 22, 2008, 06:02:37 am
Every character has a triple tech with every party combination, not just Crono...

Also, yeah, Temporal Guardian is a bit overpowered...hm... I'll get rid of it and have Sacred Protection just give Protect and Barrier to everyone. That leaves one tech with Marle though... :/ Also, what if I make her tech growth go Starfall -> Comet -> Guardian? Would that work? And I'm not entirely sure about what status ailments Seal should inflict... Definitely Stop, but some other stuff would be good too...
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 22, 2008, 11:23:20 am
Holy Frog Smash sounds a wee bit strange...Frog Squash is a good basis for a summoning tech, and what we have now isn't bad at all--it reminds me of Frog Flare--but you could do a really kick ass summon with it too, like Grand Dream.

And I was reading Justin's commentary on the techs, and I pretty much agree with everything he's said: some of these Protect/Barrier techs are ridiculously good and have the potential to make an almost unbeatable party, and a lot of her double and triple techs are a little repetitive: she has so many curing and protecting techs, and I don't really know how you'd fix that. But other than that, everything's looking good--the script is looking fantastic, I'm gonna do a quick read-through of the original CT script (we don't have a CTDS script yet, right?) and see if we can get Magus's lines even closer to the original script.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 22, 2008, 11:29:44 am
Divine Frog?
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 22, 2008, 11:56:54 am
Or maybe Toad Smash?
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 22, 2008, 08:51:33 pm
Toads =/= Frogs. I don't know where you got that from.

Divine Frog Smite, maybe...? (It fits, exactly seventeen characters)

And hey, Cure Wind and Cure Wave are practically the same thing. It's okay to have a little repetition sometimes. But yes, all three positive statuses on the whole party is just too much... Like I said, got rid of Temporal Guardian, and changed Sacred Protection to only give Barrier and Protect.

(Also, I'm not sure if you noticed, but I added some text for her when she sees Zeal in the Black Dream. It's after the main script block, in the "assorted" text down at the bottom)
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 22, 2008, 09:51:45 pm
It's a synonym, I'm not expecting you to use every suggestion--but words can jog ideas. Frog Smash doesn't sound too good, but Toad Smash has a better sound to it, accuracy aside. Do we even need the word Frog in it? The tech-name doesn't necessarily have to mention the Frog, the description can.

You guys don't like the idea of it summoning a different creature, as opposed to a giant frog? Grand Dream uses Masamune, so why can't we have a new summoned creature?
Dream Star... I don't know... Dreamer's Star has a better...ring to it, you know?
Eh, I think Dream Star sounds a lot better. I like the name Lodestar, but that's really got a whole 'nother meaning to it. Honestly, some techs need new names...but it seems like you're pretty stuck on what you've chosen, so whatever.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 22, 2008, 10:05:09 pm
We should take this slowly.  Let's re-work single techs first, then once we have what we think will work, move onto to double techs.  I think we're moving a bit to fast here.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 22, 2008, 10:07:32 pm
Good idea. What do you guys think of her tech growth going Restore -> Heal -> Seal -> Starfall -> Comet -> Guardian -> Arise -> Holy?
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 22, 2008, 10:11:19 pm
So where do the "Level 2" techs start? On Comet or...what?
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 22, 2008, 10:15:10 pm
Restore to Starfall are "level 1" techs, I suppose... Since Comet is officially a "level 2" spell, that and Guardian can be considered "level 2s"... And then Arise and Holy for "level 3s".

Or is that not what you meant at all? o.O
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 22, 2008, 10:17:14 pm
I believe that works for an order.
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 22, 2008, 10:17:46 pm
Restore to Starfall are "level 1" techs, I suppose... Since Comet is officially a "level 2" spell, that and Guardian can be considered "level 2s"... And then Arise and Holy for "level 3s".

Or is that not what you meant at all? o.O
No, no, that's exactly what I was asking. I figured Guardian was where level 3 would start, but you're the boss.

Can we also use this name to finalize tech names, or should we hold off on that?
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 22, 2008, 10:19:49 pm
What do you mean by "finalizing"? o.O I think they sound good... But others may have objections.
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 22, 2008, 10:29:23 pm
*sorely tempted to do the Ace Attorney OBJECTION! thing*

Must... not... imitate... Phoenix... Wright...
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 23, 2008, 12:10:48 am
Hah, thankfully we're not in a pseudo-court of law.
What do you mean by "finalizing"? o.O I think they sound good... But others may have objections.
Finalize, as in come up with the names of techs that will basically go into the hack. Like whether we're choosing Holy Smite or Holy Cross (I'm partial to the latter) and what'll replace Holy Frog Smash, if anything. Or if anyone has any leftover name objections--Heavenly Peal, for instance, was up for debate, thankfully it's grown on me, but I'm sure there are others too (Light-speed Fist hasn't grown on me, sadly). And since Justin left commentary on the techs, I thought now would be the time to look into those as well.

Sorry if I sound like I'm trying to make last minute changes or interrupt the flow of things, that's definitely not my intention.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 23, 2008, 12:23:07 am
Definitely not interrupting anything.  Hell, I haven't even worked on this hack much yet because of other parts of hacks going on.  I want to throw this into the DS version hack, but maybe I should separate this into it's own little thing first.  Once we have some of this finalized, I'll get to hacking them in.
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 23, 2008, 12:50:38 pm
Your call man, but the chances are that we'll need to work out more than a handful of bugs and kinks here and there.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 23, 2008, 12:55:08 pm
Since vacation starts tomorrow...technically today for me because I had no choice but to call myself in, I'll get to work on this.  I'm okay with event editing, I can get some of the complicated stuff, but I don't know how to work with memory values very well.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 23, 2008, 02:06:09 pm
Double post.  Applied the VWF Menu font patch, fixed a few bugs, updated the attack icon and am now going to rename her items and possibly use a couple of the unused ones if needed.  I'll edit my post as soon as I believe I have it ready.

Edit: The DS events will NOT be included in this separate rom hack for specific reasons.
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 23, 2008, 02:09:05 pm
Edit: The DS events will NOT be included in this separate rom hack for specific reasons.

Those reasons being...?
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 23, 2008, 03:03:40 pm
Double post.  Applied the VWF Menu font patch, fixed a few bugs, updated the attack icon and am now going to rename her items and possibly use a couple of the unused ones if needed.  I'll edit my post as soon as I believe I have it ready.
My God man, you're one helluva guy, don't overwork yourself.

Those reasons being...?
I assume that there'll be a lot of hacking to add both this and the new DS events into the game. Space-wise, it could be an issue, but then again, I don't really know the logistics of all this. In any event, too much new material may outshine the features of the Schala project all together, right?
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 23, 2008, 03:26:27 pm
Too separate projects and releasing the Schala Project would kill the DS event hacking.  Plus, the DS event hacking has evolved into something much more.  The only event that will be displayed in this hack will be Time's Eclipse.  Everything else, no.
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 23, 2008, 03:46:17 pm
Sounds sensible enough. Which translation will we be using though? Not that any of this matters too much--the Schala project isn't going to be canon or anything.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 23, 2008, 03:54:37 pm
Keeping the original translation with the new DS dialogue.  We're probably going to have to warp the dialogue a bit to make it seem like it was already present.

On another note, I copied every single bit of DS event coding into the Schala project, removed all extra maps, palettes, events etc...and now it's just the Schala project but with the VWF font.  Also, I had to cut Dreamstone Dagger down to Dreamstone Blade.  It can only fit up to that far, the r will be cut of if we use dagger.

Edit: Sleep isn't a status infliction that can be used.

Damage Can Vary - Wonder Shot
1.5x hit on Magic Enemies - Masamune?
2x hit on Magic Enemies - Masamune II?
Attack up when ally falls - One of Magus's Scythes
Cuts enemy's HP by 1/2 - Not sure, but we will not use this.  Overpowered much.
Attack changes below 10 HP - Crisis Arm
Stop
Slow
Stop on Machines
Chaos
Random Chaos?
4x damage at critical
9999 Hit damage on critical

I'm giving Dreamweaver "Slow" for now.  It makes a little bit of sense.  Stop would be bad...Chaos would be the opposite of it.
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 23, 2008, 04:20:43 pm
Dreamstone Blade doesn't sound bad at all, and it'd look better than Dreamstone Dagge or DreamstoneDagger. Slow sounds good too--does it do slow every time, or is it random?
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 23, 2008, 05:28:13 pm
Random, I'd presume. Also, Dreamstone Blade sounds fine. However, Masamune and Masamune II don't deal extra damage to magic enemies. (Check the Retranslation - also, the DS retranslation doesn't have it saying that either)

Oh, and I think it would be good if you used the more accurate text for Dream's Epilogue. (Someone translated it more accurately somewhere on the CTDS forum, search around there and you should find it)

(Sucks that Sleep won't work, Slow is fine though)

Is everyone okay with her single techs? Can we finalize those? After that, we can begin polishing her dual and triple techs...

Love how this is coming along! Great job, Justin! :D Sorry I can't help with the coding.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 23, 2008, 06:30:49 pm
(http://i43.tinypic.com/kaiqes.png) - I REALLY had to cut-down on the length of the descriptions..so don't scream at me.

Edit: Yes, Dreamweaver is an unused item made to be used only by Schala.
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 23, 2008, 06:51:44 pm
The only event that will be displayed in this hack will be Time's Eclipse.  Everything else, no.

OK, nvm. I thought you weren't gonna touch the new stuff in CTDS at all. As long as the events at Time's Eclipse stay, we're fine.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 23, 2008, 06:55:34 pm
(http://i40.tinypic.com/200vgcy.png) - Was trying to see if I could create a new Magic Header that said "Light"...apparently not.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 23, 2008, 07:22:53 pm
Hm... Is it possible for them to just be symbols, like in CTDS? That would make life a lot easier... :/

And bah, don't worry on having to cut down the descriptions. If it needs slight editing to fit, that's fine.

And wow, great job so far, Justin! :D You've made some pretty good progress!

(Why can't you make a new element header, though? Are the current ones hard-coded in? The Retranslation managed to change Crono's "Lightning" into "Sky", so I imagine it would be possible to change it to that, as well...)
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 23, 2008, 07:29:05 pm
Do you need an image for that, or how does it work? And, a lot of the descriptions for the techs are gonna be lengthy...What's the character limit on that? And you're doing brilliantly Justin, I really envy your skills.

Is everyone okay with her single techs? Can we finalize those? After that, we can begin polishing her dual and triple techs...
I think the single techs are ready to roll: they sound fine, the levels of 'em seem appropriate, and the principles of 'em seem pretty damn decent. The descriptions might need to be rewritten, and since we're not using the DS translation, I'll look up the descriptions from the original release and see if the ones Chocobo came up with will fit.

By the way, is that the dagger icon beside the words Jeweled Knife? Everything looks amazing so far, phenomenal work, Justin.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 23, 2008, 07:38:59 pm
I'm talking about ADDING new ones, not editing existing graphics.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 23, 2008, 07:55:00 pm
You mean actually adding a bar that says "Light" and has a different background? That will probably be difficult, yeah... I don't think you should, though. Marle and Glenn don't have separate element icons, yet they technically use different ones, and Schala's "Light" is going to have the same effects battle-wise as Crono's "Sky" magic.

But bah, your project, your call. I don't really have the right to complain, seeing as I am EPIC FAIL at coding. :/ What you've done so far truly is phenomenal, excellent job.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 23, 2008, 07:58:24 pm
I'm thinking of switching them with the DS versions symbols...but they seemed rather cheap.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 23, 2008, 08:16:49 pm
Yeah, they kinda did... I hate it when games use icons like that. I get confused as to what's what a lot. :/

Is it possible to change the "Lightning" banner with a one with a white-and-yellow background and make it say "Light"? Or did you already try that?

It is, at the very least, possible to shorten it to "Light", using that image, as the Retranslation has proved...
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 23, 2008, 08:20:57 pm
X_X...And I went ahead and imported the symbols.  But yea, I could change it to light.
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 23, 2008, 08:22:49 pm
Keep the symbols. It shows the connection to CTDS (through Time's Eclipse)
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 23, 2008, 08:32:16 pm
(http://i40.tinypic.com/20ubjw8.png) - All imported.
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 23, 2008, 09:04:52 pm
Nice! :D
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 23, 2008, 09:17:54 pm
(http://i39.tinypic.com/339knjo.png) - Since Shadow wasn't being used, decided to try making an "Ice" one.  I just used Marle's Ice crystals when casting...didn't turn out to well, I think.

Edit: (http://i40.tinypic.com/2pqqtd0.png) - Alternative?
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 23, 2008, 09:35:38 pm
Gonna be specific on her Element?

I like the first one. Looks most like Ice.
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 23, 2008, 09:39:14 pm
The second one's a little tough to decipher due to the background color, but they both look pretty decent. I've never seen these icons, as I don't have CTDS, but the two you provided look pretty cool to me.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 23, 2008, 09:47:56 pm
Hm, I think you should keep it to the droplet symbol... It's too much of a hassle to make different icons for what's basically the same element, I think.

Looking awesome though. I know I should probably be asking this in the VWF thread, but is it possible to make the stats VWF too? They look sort of out-of-place... :/ Especially the "Lv" thing. It looks really squished... :/ Is it possible to make the level number VWF, too? That might help make things look less squished...

But bah, what do I know. Do what you want, I have no right to complain. x_x
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 23, 2008, 09:50:04 pm
No.  I've tried.  The VWF either completely overwrites the words completely, or it replaces them with item names.  They're stuck that way.
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 23, 2008, 09:52:49 pm
Can you space the "Lv" out, though?
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 23, 2008, 10:00:42 pm
I think it looks fine--even the text for Lv. It looks more squished due to the bulkiness of the stars, but overall people will get it anyway.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 23, 2008, 10:12:42 pm
If you want it to look like ChronoLV99 then yes, we can move it.  Otherwise it's stuck like that.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 23, 2008, 10:57:39 pm
Yeah, it actually looks less squished if it actually has a space between them. :p What about the stat names, though...? In one of the VWF patches I believe you spelled out "Magic Defense" with the VWF patch... I suppose it would look weird, though, with the names for the stats in VWF and the numbers in bold... Your choice, either way.

Definitely looks really good, though! Great job so far!
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 23, 2008, 11:18:24 pm
It looks fine until you go to the tech or item menu.

Edit: How should we re-write this NPC's dialogue?

"Hey mister, is this your cat?{null}" - If Magus is in party.  It's an earthbound child after the tidal wave.  I'm pretty certain everyone knows Schala... I'm not good at this sort of thing.  Maybe something like "Schala, is this your cat?"  But...I think they know its hers.  Well maybe.  Not sure.

Edit: Schala suggested this "Hey {Magus}, this cat seems to like you.{null}"
Title: Re: Chrono Trigger - Schala Project
Post by: kingslime80 on December 24, 2008, 02:42:12 am
So, does this mean that the patch will only be for the DS version?  That's a pity... I was looking forward to playing it.   :cry:
Title: Re: Chrono Trigger - Schala Project
Post by: BROJ on December 24, 2008, 03:10:53 am
So, does this mean that the patch will only be for the DS version?  That's a pity... I was looking forward to playing it.   :cry:
Heh... quite the opposite, my friend.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 24, 2008, 12:41:21 pm
Everything SHOULD be fine in the Schala Project now.  I might do a quick run through the entire game with all stats/items and whatnot to make sure it's working properly on every map.  Once certain, the real event hacking will be going.  Although, we'll have to move quite a bit of events outside the 3FFFFF boundary itself...I still have to do the 8th character hacking in there as well, but that really doesn't want to work.
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 24, 2008, 02:31:10 pm
Everything seems excellent so far, and holding off on the 8th character patch is no big deal. But as far as dialog goes, will Frog's lines need to be rewritten in the script that Chocobo wrote?
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 24, 2008, 02:34:45 pm
Probably... :/ I hate him speaking in Old English, but until Justin adds the DS translation, they'll need to be converted.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 24, 2008, 02:35:24 pm
Possibly.  I'm very tempted to convert his lines to the original way it should be.  But, we'll try to keep it the way it was in the original SNES version if possible.  Make it blend in a bit.

On another note, there's only 1 bug that I've found but it's present in EVERY CT rom that I have.  When you try to talk to the elder chief in 65,000,000 in the Trading Post Ioka Hut event 170, you get stuck and can't move or anything.  I've checked even a fresh rom of CT and compared it, there's no difference in coding or anything.  It just doesn't work.

The only thing left right now is to put in a partial 8th character patch to load Magus's sprites up somewhere else.  Then we can start on the actual coding.

PS: We won't be adding the DS translation. X_X
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 24, 2008, 03:51:08 pm
You should. I think the only difference between this and CTDS should be the fact that the Lost Sanctum and Dimensional Vortices won't be included.

If anything, use the SFX and music from the SNES version.
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 24, 2008, 04:17:42 pm
Eh, if people want to play a CTDS hack, they should go find one--this is a CT hack, it'll be played on an SNES emulator and it's for the fans, I doubt they'll gripe over translation issues.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 24, 2008, 05:19:19 pm
Since adding the VWF patch, I went through and found the bug that won't let it work...downside to it, if I change it then the names/techs won't appear in the menu =/...
Title: Re: Chrono Trigger - Schala Project
Post by: Mauron on December 24, 2008, 05:23:27 pm
Have you played around with adding new techs yet? In my experience that has not gone well.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 24, 2008, 05:35:49 pm
What? Why shouldn't you add the new translation? It's a seriously big thing. It got most (if not all) of the stuff the Retranslation got. There's a ton of stuff Ted's translation missed. I think it would be a good idea to use the better translation.

(Besides, this is a DS -> SNES hack right? It should include the new translation, I think...)

But that's just me...
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 24, 2008, 05:47:51 pm
No, this isn't the DS > SNES hack.  This will be a completely separate hack because there more then likely won't be enough room to add anything else.  Adding the translation would take awhile.  We can't even do that when the outline itself is bugging up like no other.

I haven't added new techs or anything yet...but It never went well when I tested.
Title: Re: Chrono Trigger - Schala Project
Post by: ZeaLitY on December 24, 2008, 07:23:49 pm
No, this isn't the DS > SNES hack.  This will be a completely separate hack because there more then likely won't be enough room to add anything else.  Adding the translation would take awhile.  We can't even do that when the outline itself is bugging up like no other.

CE never really cleaned out unused CT locations, and despite all our added content (the patch is over a megabyte now), there's still over a full megabyte and a half of free space in the expanded ROM. I was getting worried at one point about filling up all the space, but it looks like the sky's the limit.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 25, 2008, 01:11:21 pm
I decided what what I'm going to do to get the 8th character graphics working.

Going to find a fresh completely clean ROM and apply the 8th character patch.  Revert the entire patch until it's graphics (it's probably easier to add the graphics but I'd rather do it this way to make sure that it's working).  Apply the VWF routine from the old rom with the items and everything.  Get the graphics and the palette ready.  During all of this, set Magus's graphics to that of the 8th character for his Enemy and watch them every time I change something.

After that, to get the actual coding, going to have to move EVERY event that has Schala's new dialogue in it moved to the end of the rom so it doesn't corrupt and kill something else.
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 25, 2008, 01:20:02 pm
Sounds like a plan--good luck, cap'n. Is there anything else that needs to be taken care of at this point, hacking aside?
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 25, 2008, 06:29:39 pm
Ideas on map construction.  I am whole-heartedly not a mapper.  I have no ideas on how they should look.
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 25, 2008, 06:33:52 pm
I was thinking that we could do a knockoff of the Zeal Dungeon (http://www.chronocompendium.com/Term/Zeal_Dungeon_(CTP).html)--since it's not too large and it has that 12,000BC style.
Title: Re: Chrono Trigger - Schala Project
Post by: Mauron on December 25, 2008, 06:44:48 pm
Justin, where exactly have you been sticking the new graphics and related data? My tech stuff has been at 5F0000-5F4xxx so far (with the tech descriptions having to be dragged along, at least for now. >_<).
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 25, 2008, 06:52:31 pm
Magus's graphics is at like 410380.  Sprite Assembly is a little bit below that.  All item names and whatnot are in the huge 32k byte empty space area along with a few others.  There's some random data at the end of the at like 400000 to 410000 that randomly pertains to the 8th character and VWF font...But everything graphically related is being pushed outside of the boundaries themselves
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 25, 2008, 07:00:32 pm
Double post, but what the fuck.

When I run ZSNES with the VWF Font, the item names show up incorrectly and only as "y" on everything including techs, but when running SNES9X, the item names show up 100% fine...What the hell?
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 25, 2008, 07:55:37 pm
I guess we can only make it SNES9X Exclusive for now.
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 25, 2008, 08:44:54 pm
You'd be losing one helluva crowd by doing that, but if that's the only way to deal with this, I guess there's no choice...
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 25, 2008, 09:04:39 pm
Makes no sense at all..
Title: Re: Chrono Trigger - Schala Project
Post by: Vehek on December 25, 2008, 09:11:09 pm
How are you running it with the VWF font? Give me details.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 25, 2008, 09:27:22 pm
It's basically the same thing as the patch I posted, except there's some areas that were moved.  The menu font routine is placed in a very very small empty slot somewhere near the beginning, I never actually labeled it in the rom so I'm not entirely sure but it was a very tiny block of empty space.  The Font itself is above the actual in-game font.  No problems occurred there.  The item/tech names are held in the 32k byte area along with their pointers.

The 8th character is the same as before, except it's reverted so only graphics appear.  They're both in the 41-430000 range.  The problem I see is in 4005E4.  I really have no idea what this little junk of data does, but it controls something with the 8th character and VWF font.  You change something there, it kills the other.

Edit: Huh?  It's not that area anymore...

Edit 2: Might be 408000, let me check..


Edit 3: 40FC94 to 40FFFF seems to be where the issue is held..
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 25, 2008, 10:45:44 pm
Makes no sense at all..

Keep it exclusive to that emulator until you fix the ZNES prob.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 26, 2008, 10:34:28 am
(http://i44.tinypic.com/2aj8k8z.gif) - Slashing?
(http://i39.tinypic.com/2uzcg3r.png) - Schala Thinking
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 26, 2008, 12:19:46 pm
Nice--the first one is two frames, right? They both look really good though man, I love the thinking sprite. How's the sprite sheet been going, by the way?
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 26, 2008, 12:24:31 pm
3 frames.  One she's tilted over on the side grasping the dagger, last 2 are her slash frames.

Sprite sheet is going well.  I've been holding off on it because I want to get the outlining of this stuff done, but since it's bugged right now, I'll continue on her spriting.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 27, 2008, 06:19:55 pm
Slight update.  I still haven't been able to fix that annoying bug, but I'm thinking of flipping the 8th character's location and Schala's location.  Since Schala is probably going to need more room for everything, I'll put HER at the end of the rom and leave Magus where he is.
Title: Re: Chrono Trigger - Schala Project
Post by: Schala Zeal on December 27, 2008, 06:26:39 pm
Have me talk in binary! ^_^

Frog: "How is thoust doing this eve?"
Schala: 01101010100 101010101001010
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 27, 2008, 06:45:09 pm
*snort* Good one! What's it mean, though?
Title: Re: Chrono Trigger - Schala Project
Post by: BROJ on December 28, 2008, 01:46:08 am
Have me talk in binary! ^_^

Frog: "How is thoust doing this eve?"
Schala: 01101010100 101010101001010
0001001010100110001101100011011011110110000001000101110010010100

First one to translate gets a cookie!
Title: Re: Chrono Trigger - Schala Project
Post by: HyperNerd on December 28, 2008, 03:26:53 am
&#166;66&#246;\&#8221;

Where is my cookie, punk!!!
Title: Re: Chrono Trigger - Schala Project
Post by: BROJ on December 28, 2008, 01:10:17 pm
&#166;66&#246;\&#8221;

Where is my cookie, punk!!!
Wrong!  8) (Hint: It's one word plus something else.)
Title: Re: Chrono Trigger - Schala Project
Post by: HyperNerd on December 28, 2008, 01:55:52 pm
I have to find a better Binary translater...
Title: Re: Chrono Trigger - Schala Project
Post by: utunnels on December 28, 2008, 01:57:21 pm
Hello:)

var str = "0001001010100110001101100011011011110110000001000101110010010100";
var res = "";
for(var i=0; i<str.length/8; i++)
{
    var bytestr = "";
    for(var j=7; j>=0; j--)
       bytestr += str.charAt(i*8+j);
    var code = parseInt(bytestr, 2);
   res += String.fromCharCode(code)
}
alert(res);
Title: Re: Chrono Trigger - Schala Project
Post by: BROJ on December 28, 2008, 02:25:08 pm
Hello:)

var str = "0001001010100110001101100011011011110110000001000101110010010100";
var res = "";
for(var i=0; i<str.length/8; i++)
{
    var bytestr = "";
    for(var j=7; j>=0; j--)
       bytestr += str.charAt(i*8+j);
    var code = parseInt(bytestr, 2);
   res += String.fromCharCode(code)
}
alert(res);
Shees... I did mine by hand, but whatever -- here's your cookie(you're missing a space, BTW :wink:)
(http://bloodyreaverofjudgement.googlepages.com/cookie.png)
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 28, 2008, 02:27:53 pm
Tracked down the very tidbits of the data that ends up weird...40FF52 to 40FFDF

Here's the data listed for each rom.

8th character
----------------------------------------------------------
FF FF FE FF FD FF FC FF FB FF FB FF FA FF FA FF FA FF FB FF FB FF FC FF FD FF FE FF FF FF FF 00 00 01 00 02 00 03 00 04 00 05 00 05 00 06 00 06 00 06 00 05 00 05 00 04 00 03 00 02 00 01 00 00 00 FF FF FE FF FD FF FC FF FB FF FB FF FA FF FA FF FA FF FB FF FB FF FC FF FD FF FE FF FF FF 43 33 41 43 54 45 00 00 00 00 00 00 00 00 00 00 43 48 52 4F 4E 4F 20 54 52 49 47 47 45 52 20 20 20 20 20 20 20 20 35 02 0D 03 01 33 00 73 87 9C 78


VWF Font
----------------------------------------------------------
06 06 04 05 05 07 04 07 03 07 02 06 00 05 FA FF FA FF FB FF FB FF FC FF FD FF FE FF FF FF 00 00 01 00 02 00 03 00 04 00 05 00 05 00 06 00 06 00 06 00 05 00 05 00 04 00 03 00 02 00 01 00 00 00 06 06 04 05 05 07 04 07 03 07 02 06 00 05 FA FF FA FF FB FF FB FF FC FF FD FF FE FF FF FF 43 33 41 43 54 45 00 00 00 00 00 00 00 00 00 00 43 48 52 4F 4E 4F 20 54 52 49 47 47 45 52 20 20 00 00 00 00 00 15 02 0D 03 01 33 00 73 87 84 70


Edit: It's a 1 byte change that does it.  40FFD5 - 35 (8th character)     40FFD5 - 15 (VWF Font)

Edit 2: Vehek, should I send an IPS patch of both projects so you can check them out?
Title: Re: Chrono Trigger - Schala Project
Post by: Vehek on December 28, 2008, 03:51:24 pm
Do you really need the 8th character patch? If you just need Magus' graphics to stay, you could just add another pointer to the graphics pointers.
Title: Re: Chrono Trigger - Schala Project
Post by: Schala Zeal on December 28, 2008, 05:22:39 pm
I don't know anything else about binary than numbers and boolean structures.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 28, 2008, 05:49:59 pm
Alright, I'm taking this one bit at a time and it's freaking out.

2425B5 - The new Pointer for the Sprite Assembly I believe should be E8...242300 to 2425B4 is 693 bytes.  Divide by 3 turns to be 231.  Converting that to Hex is E7.  I put the new sprite assembly one byte ahead so it'll be E8.  The data is at 419080.  Copied Magus's SA there and it FREAKS OUT.  It's doing what it did with the 8th character.  I think it stops reading beyond a point so it won't get it?  Not sure..
Title: Re: Chrono Trigger - Schala Project
Post by: Vehek on December 28, 2008, 06:09:56 pm
What exactly is the thing it's doing with both this situation and the 8th character?
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 28, 2008, 06:36:34 pm
The 8th character, the graphics are completely scrambled and won't load.  With this, the graphics load SOMEWHAT...but it's incomprehensibly scrambled.

Right now, I removed the 8th character which seemed nice.  Also another thing, if I repoint the graphics to the graphics at the end of the rom, they turn to Ayla's for some reason.  Pretty certain their Ayla's...It's only a little tidbit then some randomly scrambled graphics.
Title: Re: Chrono Trigger - Schala Project
Post by: Vehek on December 28, 2008, 07:01:14 pm
Did you remember to use my sprite code hack?
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 28, 2008, 07:08:53 pm
I applied that and it didn't help one wink.
Title: Re: Chrono Trigger - Schala Project
Post by: Vehek on December 28, 2008, 07:28:36 pm
The new sprite assembly set after the original ones should be $E7.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 28, 2008, 07:30:11 pm
Didn't help at all.  Tried applying the patch and changed to E7 and did it without the patch and it doesn't work right.  I'm pretty certain the SA is Magus's too..

Edit: Well, it DID help somewhat.  It was actually seeing more of Magus's graphics, but still horribly scrambled.  Actually, checking again, it's picking up Crono AND Magus...The hell?

(http://i40.tinypic.com/23j5t2g.png)
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 28, 2008, 07:54:51 pm
What's that? The Fiendlord battle?
Title: Re: Chrono Trigger - Schala Project
Post by: HyperNerd on December 28, 2008, 07:57:32 pm
FFFFFFIIIIIIEEEEENNNNNDDDDLLLOOOORRRDDD!!!!!

Anyways, this looks promising.
Title: Re: Chrono Trigger - Schala Project
Post by: BROJ on December 28, 2008, 07:58:46 pm
What's that? The Fiendlord battle?
It's the first Magus battle.
Title: Re: Chrono Trigger - Schala Project
Post by: Shadow D. Darkman on December 28, 2008, 08:01:49 pm
FFFFFFIIIIIIEEEEENNNNNDDDDLLLOOOORRRDDD!!!!!

:picardno

Look at the pic, Hyper.

EDIT: @BROJ

It's the first Magus battle.

I know. Since playing CTDS, I call it the Fiendlord Battle.

[attachment deleted by admin]
Title: Re: Chrono Trigger - Schala Project
Post by: Vehek on December 28, 2008, 10:16:48 pm
This is strange. Did you copy all of Magus' sprite assembly?
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 28, 2008, 10:42:33 pm
Yep, every little bit of it.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 30, 2008, 12:39:41 pm
I redownloaded the Sprite Code Hack and the thing that made me laugh was at the fact that it actually made it worse for the graphics to load up...

(http://i43.tinypic.com/34hg9ya.png)
Title: Re: Chrono Trigger - Schala Project
Post by: Vehek on December 30, 2008, 02:09:07 pm
I don't know what's going on. I guess I will have to see your patch.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 30, 2008, 02:12:39 pm
I'm guessing that something is being overwritten that shouldn't but I'm not sure.  I'll PM you the patch right now though.
Title: Re: Chrono Trigger - Schala Project
Post by: Vehek on December 30, 2008, 02:59:48 pm
I'm still not sure just what's going on, but the data it reads from the sprite assembly is not the data that's stored in the ROM.
When I view the ROM with Geiger's debugger, it shows data from 019080 at 419080.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 30, 2008, 03:09:04 pm
Woah what?  That's really weird. 
Title: Re: Chrono Trigger - Schala Project
Post by: Vehek on December 30, 2008, 03:18:09 pm
It looks like your ROM isn't considered "expanded" by emulators anymore. ZSNES calls it "Hirom" instead of "EHI" and Temporal Flux still has the "Expand ROM" option available when I open the ROM.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 30, 2008, 03:23:54 pm
Well that's odd..

Edit: Well, that's a punch in the face.  I tried applying the VWF font patch on a freshly expanded rom...doesn't work.  It's doing the whole "CANNOT FIND THE ITEM NAMES LET'S PUT A Y THERE INSTEAD!" thing again.  So I have to re-do the entire f***ing thing again ;/

Edit 2: Woah wtf?  Well, it's working now...The VWF is that is.  The Item Descriptions are a little whacky but none the less it's working.  For some reason in the old rom, when I had the pointer to like 4C 8F DB, it didn't work at all so I changed it to 1B and it did.  Now I did this and pointed it to DB and everythings working fine minus the item descriptions.  Change that little tidbit and I THINK the VWF should be fine.

Edit 3: Fixed the descriptions, tech names are messed up and overworld graphics went corrupted but that's because the data still has to be moved.  Will fix this soon enough.

Edit 4: Tech names are the last tidbit that's screwy.  Fix those and we're set.


Edit 5: All done and working correctly from what I've seen.  I hope everything works okay though =/..
Title: Re: Chrono Trigger - Schala Project
Post by: Vehek on December 30, 2008, 04:48:32 pm
By the way, Magus' sprite assembly should only be about $27B0 bytes.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 30, 2008, 04:49:14 pm
Alright.  Thanks for that.  I'll apply the patch and then change the SA.  Hopefully it'll work.

Edit: Wow.  I repointed Magus's SA to that little blob of the area near the end of the rom WITHOUT any patching at all and it's working perfectly O_O...

Edit 2: Only thing left to do is repoint the enemy graphics and SA and it SHOULD be fine.

Edit 3: Oh my god it's working XD!


Edit 4: Everything's working perfectly.

Edit 5: The only thing left is to change PC Magus to Enemy Magus in Events...which I tried and it failed horribly.
Title: Re: Chrono Trigger - Schala Project
Post by: Vehek on December 30, 2008, 05:17:47 pm
One major problem with enemy Magus is that he uses a different animation set.
Title: Re: Chrono Trigger - Schala Project
Post by: Olxlinc Twilight on December 30, 2008, 06:16:55 pm
So... what, are we trying to turn Enemy Magus into a PC or something?
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 30, 2008, 06:18:55 pm
..No.  We're giving enemy Magus his own data because if it stayed with Schala's...well you'd be fighting Schala in Magus Castle.

I'm not quite sure how to do this.  Enemy Magus definitely doesn't hold half the animations that PC Magus has.  This is why I wanted to have the 8th character a bit, it'd completely avoid all of these issues.  Well, it did when I tested it ages ago.
Title: Re: Chrono Trigger - Schala Project
Post by: Schala Zeal on December 30, 2008, 06:22:44 pm
Sounds flattering *blush*
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 30, 2008, 06:30:44 pm
Lol.  Anywho, I replaced it with the "8th Character" and it's working perfectly now.  I moved Magus Inner Sanctum to empty space, replaced the graphics with 07 07 0B AE and it's working great.  Magus and Schala are now both in game without conflictions.
Title: Re: Chrono Trigger - Schala Project
Post by: Schala Zeal on December 30, 2008, 06:31:55 pm
*reaches out with a grabby gesture like a toddler* Gimme now!! Rawr!
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 30, 2008, 06:34:01 pm
XP.  Well, we still have everything else to do.
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 30, 2008, 06:48:10 pm
For clarifications sake, by "Magus and Schala are now both in game without conflictions", you do mean that Magus is in the game as an enemy and Schala is in the game as a playable character, right?

And where'd Chocobo_Fan go? We still had some kinks to work out on the script side...
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 30, 2008, 06:54:36 pm
Yes, that's correct.
Title: Re: Chrono Trigger - Schala Project
Post by: Schala Zeal on December 30, 2008, 07:05:10 pm
Hawtness *huggles Justin*
Title: Re: Chrono Trigger - Schala Project
Post by: Olxlinc Twilight on December 30, 2008, 08:31:39 pm
There's still the question of Magus' fate after the Ocean Palace. You gonna have him die or something until the 8h character is complete?
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 30, 2008, 08:51:55 pm
No clue--the script relied heavily on Magus being alive, so do what ya want.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 30, 2008, 09:07:35 pm
Sorry I haven't been on in a while.

I believe somewhere that Justin said that you can choose to fight him or not, but he doesn't join the party if you opt not to kill him.

(I imagine you might want to have him not blabber about the Time Egg bit with his dying breath, since otherwise there would be no need for Schala to say it instead, plus everyone would be like "Dude, your brother already told us that.")

What script kinks do you need to work out? I'll be willing to help.

Also, great job, Justin! I am in awe at how quickly this is coming along! You are truly an amazing coder! :D (Or maybe I'm just saying that because, like I said, I'm EPIC FAIL at coding and am stunned by any coding feat... o_O)
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 30, 2008, 10:57:24 pm
Well, doesn't the current script need Magus's dialog/involvement to cause Schala to join in? And aren't we supposed to change Frog's dialog to Old English? And...that's it. I'll help out with the Old English, if that's what we're going with.

Did we finalize all the techs? Name-wise, strength-wise, etc?
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 30, 2008, 10:59:07 pm
I wouldn't be doing so well without Vehek's help.

Also: I'm probably going to be taking a break from this for a week or so if I don't recover much...Which I suspect won't happen to soon with what's going on.  Caught some ridiculous sickness that's been going around after my dad got it.  I suspect I'll give it to my mom and it'll full circle around the house like it did last year.

Yes, we're going with Frog's Old English and yes, you can choose to kill Magus or not, but he won't join your party afterward.
Title: Re: Chrono Trigger - Schala Project
Post by: Schala Zeal on December 30, 2008, 11:14:13 pm
So how am I obtainable? Besides dating me and getting to know me that is... *goofy smirk*
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 30, 2008, 11:16:52 pm
The scene where Schala teleports you out of the Black Omen.  I believe it's if you have Marle active in your party, Marle will react and it'll reveal the Pendant NPC sprite and Schala will realize that as well.  Marle will ask to share it's power with Schala's to get everyone out safely.  The dialogue has everything, which I think is a few pages back.
Title: Re: Chrono Trigger - Schala Project
Post by: Schala Zeal on December 30, 2008, 11:18:43 pm
*applaud* Oh how exquisite dear!
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on December 31, 2008, 08:07:26 am
Yeah, should I repost the tech list/script? It's getting covered by stuff again... o_O (Goes to show how quickly this is coming along, though, so that's good) I pictured it as just anyone, though obviously that would need a bit of tweaking... Marle would be fine, though I think you should still have the branch dialog. (Sort of like how you can tell the NPC in Zeal to burn/grow the plant, and then it affects a later sidequest...)
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 31, 2008, 10:12:00 am
Is there any breakpoint that can pinpoint in hex where NPC's are loaded?  There's a couple I need to change for Melchior in Millenial Fair and Algetty Elder's.  If I try changing them via flux, it moves the event things and overwrites the entire VWF routine completely.

Edit: (http://i43.tinypic.com/2a8ro8w.png) - Getting her basic NPC poses in game so then I can convert Schala NPC into a PC.
Edit 2: (http://i43.tinypic.com/nqtyeo.png) - Woo
Title: Re: Chrono Trigger - Schala Project
Post by: FaustWolf on December 31, 2008, 01:02:08 pm
Nice job with the hurt sprite pose!
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 31, 2008, 01:45:15 pm
Instead of just stand up to fall, it's now Stand up, Damaged, and Weakened ANIMATION.  Now I have to work on the other scenes of the Ocean Palace.
Title: Re: Chrono Trigger - Schala Project
Post by: Schala Zeal on December 31, 2008, 01:49:35 pm
Eep... *sigh* Bad memories...
Title: Re: Chrono Trigger - Schala Project
Post by: Vehek on December 31, 2008, 02:03:36 pm
Is there any breakpoint that can pinpoint in hex where NPC's are loaded?  There's a couple I need to change for Melchior in Millenial Fair and Algetty Elder's.  If I try changing them via flux, it moves the event things and overwrites the entire VWF routine completely.

Do you mean finding where the LoadNPC commands for instances of Melchior are in the ROM? I don't think there can be a breakpoint for that. Try going to the event packets and seeing if you can find a "82 01"


Is the "custom data" feature in TF capable of protecting the VWF code?
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 31, 2008, 02:24:10 pm
Oh I forgot about the custom data feature.  I'll try that out later.  And I thought Melchior's data was "82 00" in those areas, well that would explain why everythings off.
Title: Re: Chrono Trigger - Schala Project
Post by: Vehek on December 31, 2008, 02:29:16 pm
Sorry, I messed up and thought Melchior was in NPC slot 01 instead of slot 00.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 31, 2008, 02:48:53 pm
I scanned for 82 00 around it, and none of them were it.  It just color crashed the map.
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 31, 2008, 03:44:46 pm
I rewrote Frog's dialog, the text in regular boldness are from the original script, and the text bold are what I've written.
Quote
Frog: Lady Schala is here...?
Frog: Thine princess is here...?
Quote
Frog: What foul evil has done this!?
Frog: What foul evil hath done this!?
Quote
Frog: We will save you!
Frog: Worry not, we shall save thee!
Quote
Frog: Is this where the source of the plague comes from?
Frog: 'Tis the source of the plague?
Quote
Frog: Rule...? What are they trying to do?
Frog: Rule...? What doth these knaves have planned?
Quote
You are the source of all this evil!?
Frog: Thou art the source of all this evil!?
Quote
Frog: Give us the cure to that horrid plague!
Frog: Give us thine cure to that wretched plague!
Quote
Frog: We have no time to pursue them... We must go back!
Frog: We hath not the time to pursue them... We must return!
Quote
Frog: This antidote should cure the plague!
Frog: This antidote shall cureth the plague!
Quote
Frog: What is happening!?
Frog: What be this!?
Quote
Frog: We will deal with this fiend! Run!
Frog: We will deal with this fiend! Flee!
Quote
Frog: Have we defeated that foul thing?
Frog: Hath we defeated that foul thing?
Quote
Frog: Are you cured?
Frog: Thou art cured?
Quote
Frog: Some followers of that fiend Dalton wished to gain control of the village by killing you.
Frog: Dalton’s knaves wished to gain control of thine village by killing thee.
Quote
Frog: You are probably right. I am worried of what might happen if they try again, as well...
Frog: Thou art right. I am worried of what will happen should they rise again...
Quote
Frog: What foul fiend do we face now? I can't see it, but it doesn't sound like a Daltonite...
Frog: What foul fiend doth we face now? I cannot see the fiend, but it does not sound like a Daltonite...
Quote
Frog: Your tricks are at their end! We're capturing you to make sure no more harm is done!
Frog: Thine tricks are at end! We shall apprehend thee to make sure no more harm is done!
Quote
Frog: Quickly! Round them up before they escape us again!
Frog: Surround them, lest they should escape again!
Quote
Frog: What? This is suspicious...
Frog: What? ‘Tis suspicious...
Quote
Glenn: Hah! Those ropes are magical! Nothing can get out of them!
Frog: Hah! The ropes are enchanted! Thou shalt not escape!
Quote
Frog: To defeat the fiend Lavos!
Frog: To defeat the fiend Lavos!
Quote
Frog: I will not die at the hands of such a fiend!
Frog: I will not perish at the hands of such a fiend!
Quote
Frog: Surely you are proficient with magic? You could be a great help to us!
Frog: Surely thy skills art proficient. Thou could be of great help to us!
Quote
Frog: That's alright. Your job here is important as well.
Frog: ‘Tis alright. Thy job here is of great importance.
Quote
Frog: Don't the villagers need your help?
Frog: But thy villagers need thee…
Quote
Frog: One of those fiends? I thought they were all gone? {line break}
We should follow him!
Frog: One of those fiends? We cannot leave them unscathed. {line break}
Let us follow him!

Quote
Frog: A Skyway!? Did that Daltonite escape through here?
Frog: 'Tis a Skyway!? Mayhaps the Daltonite escapeth through here?
Quote
Frog: So, it's deactivated... This is perplexing.
Frog: So, ‘tis deactivated... 'Tis perplexing.
Quote
Frog: Is this...the kingdom of Zeal? I thought it was completely destroyed...
Frog: ‘Tis...the kingdom of Zeal? I knoweth not how it stands...
Quote
Frog: You're the Daltonites' real leader?
Frog: Thou art thy Daltonites' true leader?
Quote
Frog: Hah! You won't harm anyone now! Your cult is destroyed!
Frog: Hah! Thou cannot harm anyone now! Thy cult is destroyed!
Quote
Frog: Dreamer's Star? Is that some magical artifact?
Frog: Dreamer's Star? 'Tis some magical artifact?
Quote
Frog: The power to grant wishes...
*he closes his eyes, then opens them*
Frog: It's a pity its energy is gone. {line break}
What would you have used it for?
Frog: Thy power to grant wishes...
*he closes his eyes, then opens them*
Frog: ‘Tis a pity its energy is gone. {line break}
What would thee have used it for?

Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on December 31, 2008, 03:56:47 pm
Very nice.
Title: Re: Chrono Trigger - Schala Project
Post by: mav on December 31, 2008, 04:07:59 pm
Many thanks man. I meant to comment on your screenshots in that post--they're ridiculously beautiful! I mean, if you hadn't said anything, I wouldn't have known they weren't already in CT. And her injured sprite...simply amazing.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on January 01, 2009, 10:47:00 am
Got it working but then there's another bug, apparently Lavos in the Time Freeze won't do anything to Crono-_-...I went through 2 roms in temporal flux and there's no difference at all except adding animations for "Schala"..  If you go up to Lavos to touch and/or press anything, he does nothing except sit there. X_X...

Edit: Fixed.  I don't know how the hell it happened, but the X coordinates were saved into the same position as the Y coordinates...Also, some variables were | instead of &.  Weird, oh well.  It's working fine now.

Edit: Almost done with the Ocean Palace scene.  I just have to add a bunch of "IF PC # is in Slot 2 or 3, then do this" commands ~_~...

Edit 2: I need help a little bit more with dialogue.  I'm adding a little pre-string when they react each differently.

Edit 4: GOD DAMNIT!  IT OVERWROTE SOMETHING IN THE VWF TECH AREA >_<...!  I DON'T GET HOW IT DID IT WHEN EVERYTHING WAS WORKING AND POINTED AT THE END OF THE ROM! GRRR..

Edit 3: Um...slight problem here.  There's too many palettes on the scene.  So the fallen rocks turn blue..

Edit 4: I can't do the sparkles on the pendant due to above.  Plus, if I did want to do that...I'd have to do like 16 different command movements because the pendant is held by the person in slot 2...which they change their position depending on who it is.

Quote from: Marle
{Marle}: Wait!{full break}
Take energy from my pendant!{null}
- I think this is okay
Quote from: Lucca
{Lucca}: Wait!{full break}
Take energy from our pendant!{null}
- I think this is okay
Quote from: Robo
{Robo}: Just a moment!{full break}
Take energy from the pendant
we possess!{null
- Not sure
Quote from: Frog
{Frog}: Stop!{full break}
Taketh energy from our pendant!{null}
- Not sure if this is alright
Quote from: Ayla
{Ayla}: Wait!{full break}
Take power from pendant!{null}
- Something is definitely wrong.
Title: Re: Chrono Trigger - Schala Project
Post by: mav on January 01, 2009, 02:39:58 pm
I thought all the dialog you wrote was alright, but if not, you could use these:
Quote from: Robo
{Robo}: Just a moment!{full break}
Please take energy from our pendant!{null}
Honestly, I prefer yours, I can't write for Robo...but he does have that air of formality...I don't know.
Quote from: Frog
{Frog}: Halt!{full break}
Take thy energy from our pendant!{null}
Blah. Frog uses the word "thy" in place of your, I believe, so it'd pretty much be like "Take your energy from the pendant." If that makes sense.
Quote from: Ayla
{Ayla}: Wait!{full break}
You take power from pendant!{null}
Hah, Ayla's just too hard to write for, your dialog for her seemed perfect.

Maybe Chocobo_Fan can help us out with this...
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on January 01, 2009, 03:48:35 pm
The event is done and is ready.  The video is in the midst of being converted into a .avi and will probably be compressed further into an MPG but retain the same if not better quality.  I suspect the video to be up within the hour.

I might go back and re-do the event a bit more though, maybe add more rocks or something.  But I can't make the pendant appear with the rocks, it'll kill itself completely.  The best bet would be to have stars form around whoever is in slot 2 and have them circle around them into Schala's pendant.  There's not much else we can do.

Also, take notice that "MAGUS" is still Schala.  That's because I have yet to change "SCHALA:" into "MAGUS:" quite yet.  I'm afraid that it might completely throw off dialogue in the rom and kill everything.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on January 01, 2009, 05:40:14 pm
Double post.  It's taking longer then expected to get the video.  It's over the limit, so I either have to find a way to lower the time to 10 minutes instead of 11 (-_-) or split it into 2 parts.  Plus, the file size is like 200 megs.

Edit: Looks like I had to resort to WMM...I really REALLY didn't want to as it destroys the quality, but Vegas shot up the file size to no other.
Title: Re: Chrono Trigger - Schala Project
Post by: Vehek on January 01, 2009, 06:19:50 pm
Can you use another video-editing software?
Title: Re: Chrono Trigger - Schala Project
Post by: FaustWolf on January 01, 2009, 06:21:22 pm
VirtualDubMPEG might help you with splitting the file into two parts. That's what I used for the Dream Devourer CT:DS battles where I ate up oodles of time healing.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on January 01, 2009, 06:24:45 pm
http://jp.youtube.com/watch?v=XGoS88HzKv0 - Read the annotation at the beginning to see what I did.
Title: Re: Chrono Trigger - Schala Project
Post by: FaustWolf on January 01, 2009, 06:32:40 pm
That is awesome! We bask in the splendor of justin's work.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on January 01, 2009, 07:33:57 pm
Going to make a back-up of the rom and change "SCHALA:" to "MAGUS:" to see what happens.  Hopefully it doesn't kill anything.

Edit: Yea uh...If I really want a safe bet on everything, I'm going to have to move techs and items OUTSIDE of 3FFFFF range.  Why I didn't do that before?  Probably because I'm an idiot -_-
Title: Re: Chrono Trigger - Schala Project
Post by: mav on January 01, 2009, 07:58:15 pm
Whoa! Awesome stuff man, awesome stuff. It's nice to see this baby grow up so quickly. Good luck and well done.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on January 01, 2009, 08:28:41 pm
Wow, amazing job, Justin! I am in awe! O_O Love it. The new sprites are cool, though her frontal "on her knees" sprite looks a bit strange... She looks like a really small person standing up, instead of herself fallen on her knees... o_O Really cool, though. Can't wait to see more! :D

Oh, and those lines look fine, mav. I would like to see the new translation added for the DS -> SNES hack, though. It's a pretty big thing and fixes up a lot of things that the Retranslation got. Just my opinion, though.
Title: Re: Chrono Trigger - Schala Project
Post by: mav on January 01, 2009, 08:36:12 pm
Yeah, as much as I'd like to see the DS translation, but it'd just muck up the current project--too much work, right? I thought everything in the video looked proper...the sprites, the graphics, the emotions...but whatever, once we see the sprites, we'll know for sure.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on January 01, 2009, 08:44:29 pm
Which "frontal" sprites.  Kind of confuses me.  Do you mean the one where she's facing towards Queen Zeal?  If so, it's not really small.  The view of it looks small but it's actually the same size as the others.

Edit: Might be the width though.  I'll work on that.

(http://i42.tinypic.com/o524j6.png) - Fixed?
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on January 01, 2009, 08:49:35 pm
Oh, and should I repost the script/tech list so we can go over it one last time? I believe they've gotten buried again... :(

(And if they're going to add things like the new areas and stuff, I really think they should add the new translation... It's not such a big deal to Compendiumites, since pretty much everyone here has played the Retranslation, (I actually found myself saying, "It's Heated Glance, not 'The Look', you fool!" when I was fighting Flea... o_O) but to a lot of people, it's a pretty major thing... Seeing the original SNES script when I've read the infinitely better Retranslation/DS translation just makes me feel embarrassed, kind of. It's just so...ugh. But this is not the place to suggest stuff for CT: Ultimate Edition, I suppose...)

@ Justin: Gah, I meant facing away from the camera. It doesn't look like she's hunched over to me, but eh, I suppose that one's a bit hard to do... I'll be fine with it either way. :)
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on January 01, 2009, 08:54:51 pm
Oh her frontal one, that was actually from her own NPC sprites XP

Anywho, The only new areas are probably going to be the Dream Devourer bit and the spots to get Schala along with her side-quest.  I don't think anything else.

Edit: I'm going to start working on moving the Item/Tech Data again -__-...I don't see them being completely done and re-organized until 9 or 10 my time.  It's about 7 right now.  But it'll be good to do that because then we don't have to worry about the damned game overwriting the data :D
Title: Re: Chrono Trigger - Schala Project
Post by: Mauron on January 01, 2009, 09:00:47 pm
Nice job so far.

How did you record the video? When I've tried to do that in the past it hasn't worked right.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on January 01, 2009, 09:01:20 pm
There's a little thing somewhere that allows ZSNES to dump .zm# files to AVI.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on January 01, 2009, 09:01:30 pm
Oh, I know you won't be adding DS content for the Schala hack alone, but I mean for CT: Ultimate Edition.

And I know her frontal one where she faces the camera is from her NPC sprites. I mean the one opposite of that, where she's facing away from the camera. The one she has when Crono's about to be disintegrated is the only example I can think of.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on January 02, 2009, 01:01:11 am
Scroll up, I think that looks okay.  I might make it a couple pixels higher though.

Edit: Changed every tidbit of dialogue that had "{Magus}" to MAGUS: and Schala to "{Magus}".  Very thankful I moved the menu stuff, it took up every little bit of it except bout 600 bytes.  Seems everything's working fine, but I'll have to check that tomorrow in another speed run.
Title: Re: Chrono Trigger - Schala Project
Post by: mav on January 02, 2009, 11:34:40 am
Good to hear.

So do you need any new sprites? I was rereading the script and I saw that there was going to be a Giga Gaia palette swap in there. If we're still doing that, I can do the recolor, if you want me to, all I need to know is what color scheme and how it should be set up so you can easily insert it.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on January 02, 2009, 12:06:55 pm
Palette Swaps are easy.  I really don't know what color or anything it should be.  I've never been good at monster design.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on January 02, 2009, 01:31:49 pm
Some updates.

Bugs
----------------------------
Guardian when reviving bit says "gician" - Enemy Battle Message bugs.  Only a few, all fixed.
Melchior in ALGETTY ELDER'S HOUSE, MILLENIAL FAIR, MEDINA RESIDENCE are bugged
Change Melchior in Moonlight Parade
Change Schala's Pose in the Ocean Palace Time Freeze when Janus gets sucked in
Change SCHALA!! to {Magus}!! in Ocean Palace Time Freeze when Janus gets sucked in
Talking to Elder in Ioka Hut freezes game (Present in all my CT roms =/) - Massive Delay on the text

Belthasar and Janus's palettes are bad.  ??? Not sure how to solve this... Janus's palette doesn't load since Schala is a PC
Change Magus's pose when you defeat the Mammon Machine
All chests have            ! at the end
Edit the text for "BlackRock" and "GoldRock" to "Black Gemstone" and "Gold Gemstone"


Updates
----------------------------
Fixed a couple of Schala's Sprites
All "{Magus}:" is changed to MAGUS: except the ones on North Cape.
All "SCHALA:"'s are changed to {Magus}
Changed {Magus}'s Lair to Magus's Lair

Possibility
----------------------------
I might rename all the locations to their proper DS names.  Last time I did that, it destroyed the VWF, but it should be fine now.  Then again, the entire area where the VWF was held is COMPLETELY filled up now thanks to dialogue changes.  Then there's the matter of tech descriptions.

Things to do
----------------------------
Change North Cape's Data
Start on the new areas for recruiting Schala.
Change all Schala NPC's to PC's and move their event data to the end of the rom, otherwise corruption will ensue.
Algetty Elder's House
Mammon Machine Hall
Mammon Machine (Night)
Zeal Throne room
Schala's Room
Dark Ages Portal
- More will be added if there's more areas to be changed.
Title: Re: Chrono Trigger - Schala Project
Post by: Schala Zeal on January 02, 2009, 05:38:09 pm
Exactly how did you hack your DS game? What do I need to do that?
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on January 02, 2009, 06:16:31 pm
DS?  This is the SNES O_o..

Edit: Anyone know the story counter for when Schala gets kidnapped by Dalton in the Algetty Elder's house?  I need that little event to work on this =|
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on January 02, 2009, 07:24:10 pm
Oh, sorry. I saw your edit, it looks much better now.

Uh, nothing much to say, just that I'd like to know if I should repost the script/techs....

Really great though. Keep up the good work, Justin! I'm sure you and Vehek can fix the bugs! :)

(I don't know what you mean by "story counter", though... o_O)
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on January 02, 2009, 07:50:48 pm
Yes, please repost them!

Edit: Belthasar's palette is bad in the Time Freeze and Janus's palettes is bad in Time Freeze and Ocean Palace Throneroom.  ??? Not sure how to solve this... Janus's palette just doesn't work
Change Magus's pose when you defeat the Mammon Machine
All chests have            ! at the end
Edit the text for "BlackRock" and "GoldRock" to "Black Gemstone" and "Gold Gemstone"

These are the few remaining bugs left.  The last 3 are very simple, the top one...not so much.
Title: Re: Chrono Trigger - Schala Project
Post by: mav on January 02, 2009, 08:44:42 pm
Edit: Anyone know the story counter for when Schala gets kidnapped by Dalton in the Algetty Elder's house?  I need that little event to work on this =|
Well, I don't know if this is exactly what you need, but this is what was on the encyclopedia:
Quote from: Schala's Article
After the party freed Melchior and regrouped among the Earthbound, Schala noted that she had refused to help bring the Ocean Palace to full speed. Dalton then kidnapped her, threatening to kill her if anyone opposed his actions. At the Ocean Palace, Queen Zeal forced her to use the Pendant to unlock the Mammon Machine's full potential, which caused the Ocean Palace Incident. Aghast at the wild energies and dark auras erupting from the Machine, she attempted to stop it but was shocked into submission by her mother. In her last gesture, she transported Magus and the remaining party members away after Lavos killed Crono in his attempt to save her and stop the beast. This was her final appearance; she remained behind amid the collapsing palace. The only solace concerning her demise came at the ending of Chrono Trigger, when Magus noted that he would search for Schala in 12000 B.C. without fail. After defeating Lavos, it would become his life's objective.
I'll try to find a video that showcases all this, if that'd help.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on January 02, 2009, 08:47:08 pm
It's fine.  Everything's is working perfectly minus the Palette issue.  Once that little bugger's fixed, we can actually work on hacking in the new events and maps!
Title: Re: Chrono Trigger - Schala Project
Post by: mav on January 02, 2009, 08:48:35 pm
Whoa! You're flying through this man--it must be so gratifying to watch this project grow.
Title: Re: Chrono Trigger - Schala Project
Post by: Vehek on January 03, 2009, 03:11:40 am
Quote
Edit: Belthasar's palette is bad in the Time Freeze and Janus's palettes is bad in Time Freeze and Ocean Palace Throneroom.  ??? Not sure how to solve this... Janus's palette just doesn't work
In the original CT, Janus and Schala share a palette. Maybe you're hitting the palette limit?
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on January 03, 2009, 11:04:55 am
Seems after I changed Schala to a PC, Janus's palette went down the drain.  But why would Belthasar's palette shoot itself as well?  And if that's really the case..how the hell am I going to work with this?  I think I could probably re-code the event slightly so when it's Janus running up to Schala, it'll remove PC Schala and add NPC Schala, but I'm not sure how well that'd work.

Edit 2: ^-- Works like a charm ^_~

Edit 3: I'm a little confused.  I tell it to load NPC Schala and it doesn't, but apparently it does because Janus's palette is okay...But her sprite doesn't appear until AFTER Janus gets sucked in.  The hell? =/

Edit: Anyone have any ideas what Magus should say after you say no so you can't recruit him?  He's probably going to disappear off of North Cape, but I'm not sure on what to do there.
Title: Re: Chrono Trigger - Schala Project
Post by: mav on January 03, 2009, 12:13:04 pm
What does he say before the fight? I'm looking at the original CT script (and the retranslation), and I'm just confusing the shit out myself. I'll write up something, but it mind end up being repetitive...
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on January 03, 2009, 12:34:36 pm
Edit: The last bug right now is Janus's palette along with Belthasar's in the Time Freeze...if Schala loads, Janus is fixed but Schala doesn't appear on the map and Belthasar's palette goes screwy =/..

Edit 2: Vehek, do you know where the animation frame limit is?  I need to make a new animation for Schala with 6 frames for later on into the plot.


Magus: ...

Magus: Ever since Lavos's time portal stranded me in the Middle Ages...I have waited to even the score.

You interrupted me just when I had summoned Lavos to my castle.  How ironic that, having been drawn into yet another portal, I would end up in this age. 

Being from the future, my knowledge of the past enabled me to convince the Queen that I was a mighty oracle.  But no history book could have prepared me for what happened here.

Unimaginable is the power of Lavos.  Anyone who dares to oppose...it...meets certain doom.  At this rate, you too, will meet a hideous fate.  Just like that poor fool, Chrono!

Magus: He's history!  Play with fire and you get burned.

Magus: You wish to fight me?
     Yes.
     No.

Yes---> I never imagined that we would settle our score in this dusty old era.  Come, let us finish this charade!
No---> ...
Title: Re: Chrono Trigger - Schala Project
Post by: Vehek on January 03, 2009, 04:11:25 pm
The animation "frame limit" is defined by the "unconfirmed data". If there's a 00, then the animation ends at that point.
Multiply the animation # by 4 and add it to the start of the "unconfirmed" animation data to find where the frames for that animation starts.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on January 03, 2009, 04:29:59 pm
Wow.  So what I had listed in the old thread where Magus's running was, was the animation frame limit...Wow I'm an idiot.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on January 03, 2009, 04:38:29 pm
Gah, sorry I haven't been on lately. This thread just grows so fast! D: Anyway, here's the script: (I shortened some of the items' descriptions, hopefully they'll fit now)

----------------------------------------------------------------------------------------------------------------------------------------------
At the Ocean Palace, after Schala says she'll teleport you out:

Branch dialog:

Try to save everyone?
->Yes
->No

If you pick 'No', the game continues as normal. However, if you pick 'Yes':

[Leader of party]: No, wait! Take some energy from our pendant!

*They show the pendant to Schala*

Schala: This pendant, it looks exactly like mine...

*The screen shakes, rocks fall in places*

Schala: ...but now is not the time to inquire about such things. {line break}
Hold the pendant towards me. I'll cast the spell.

*She chants, and sparkles fly to her from the pendant. However, the screen shakes again and is tinted red*

Schala: ...Ugh! I can't control it! If I teleport you now, you might-!

Magus: Just cast the spell! We'll all die anyway if we stay here!

Schala: ...

*She chants again. Everyone's teleported out, including Schala, though the screen flashes before she is teleported out.*

Later, after Crono is revived, Gaspar adds another sidequest speech:

Gaspar: ...a woman of pure heart, tortured by an incurable illness...

If you talk to Magus after, instead of saying his normal reaction to Ozzie, he says:

Magus: A woman of pure heart... No, it couldn't be...!

*The camera shows the elder's hut in Surviving Village*

(He says his normal Ozzie speech after you do the sidequest)

If you go there, Schala will be lying down on a bed in one corner of the hut. Two Earthbound and an Enlightened One are standing near her. No music plays, instead of the normal "Corridor of Time" music.*

Marle: Schala!
Lucca: Is that...Schala?
Robo: It appears that Schala is suffering from some sort of illness.
Ayla: That Schala?
Frog: Lady Schala is here...?
Magus: I-impossible...!

*Schala opens her eyes and looks at them*

Schala: Are you...the ones from the Ocean Palace? {line break}
Or is this just another hallucination?

*The party walks toward Schala*

Schala: *cough* ...Yes, it seems you truly are there... {full break}
Thank you. Without your pendant's energy, I would have- *cough*

*Depths of the Night begins playing*

Marle: Schala...!
Lucca: She seems pretty sick...
Robo: What is this? No records of this virus in my memory banks.
Frog: What foul evil has done this!?
Ayla: What wrong?
Magus: ...Schala...

Elder: Lady Schala washed up on the shore a little while after you left. However, as soon as she came here, a terrible disease broke out... {full break}
Lady Schala's magic is the only thing that can cure the foul illness. But now, it has claimed her as well...

Schala: *cough* *cough*

*Everyone turns to Schala*

Schala: I fear for the village's safety... Without me, the disease will... *cough* ...wipe out everyone. {full break}
Please, find a way to cure the disease, I beg you...

Marle: Don't worry, we'll find a way!
Lucca: We just have to find the right antibiotic...
Robo: We will try out best.
Frog: We will save you!
Ayla: No worry!
Magus: I will do anything to save you!

If you try to leave with Magus in your party, the following dialog plays out:

Schala: Wait...

*everyone turns to face Schala. She looks at Magus.*

Schala: You...you're that prophet... *cough* {full break}
"I'll do anything to save you"... Is that what you said? Or was I just hearing things?

Magus: ... {line break}
You heard true.

Schala: Thank you, then... You seem...familiar. {full break}
Are you...? *cough* *cough*

*She looks away and closes her eyes*

Schala: No...that's impossible...

*She falls asleep*

Magus: ......

*He walks towards the party*

Magus: Let us make haste. She's depending on us.

NPC dialog in the hut:

Elder: Everyone is deeply troubled. For Lady Schala's safety, and their own. {full break}
Even with her magic, she could just barely keep the disease at bay. Without her, we're doomed...

Schala: *cough* Please...find a cure...

Earthbound: Some have fled the village in hopes of escaping the plague. I hope they'll be all right in the wilderness... {full break}
It's probably better than here, though, with this dreadful plague...

Enlightened One: This disease is terrible. It can weaken, spread, and kill with unnatural swiftness. {full break}
Not only that, but it's resistant to herbal cures and healing magic alike. Only the Lady's power is strong enough to cure the sickness. {full break}
But now, she is too weak to even stand...

(Don't know what the text for the other Earthbound should be)

(Note: The BGM for the hut is now "Depths of the Night")

In the Village Commons, there's a strange-looking boulder. An Earthbound is standing near it.

Earthbound: This boulder suddenly appeared one day. There's something strange about it...

If you examine the boulder:

[Party Leader]: Hey, I think I see something...

It shakes and moves back to reveal a hole and a ladder leading down. Everyone uses their "surprised" sprite when they see this.

Marle: This must have something to do with the source of the disease! Let's go!
Lucca: This is too suspicious to pass up an investigation. Let's go!
Robo: There's something blocking my sensors down there. We should find out what it is.
Frog: Is this where the source of the plague comes from?
Ayla: Hole strange! We go down!
Magus: I sense dark energy down there... This must be the source of the plague!

They climb down and go through a short dungeon of some sort, eventually coming to a room full of Daltonites.

*"Strange Occurrences" begins to play*

Head Daltonite: Excellent! This is good news! Soon, we will rule those fools!

Daltonite: Just make sure to sterilize Pestilence afterwards, so we'll still have some people to rule over.

Head Daltonite: Yes, of course! Don't worry!

Marle: What's going on?
Lucca: What are they talking about?
Robo: I can sense the virus here. We should be careful!
Frog: Rule...? What are they trying to do?
Ayla: What they speak of?
Magus: ...!

Daltonite: Hahaha! Yes! Schala might be impervious to head on-assaults, but with something like Pestilence, victory is assured!

*The party runs up to them. Music stops.*

Marle: How dare you...! Do you have any idea how many lives you're taking!?
Lucca: Pestilence? Is that what you call this horrid plague? Trying to control it...how foolish! We'll teach you never to try something like this again!
Robo: This virus will wipe out the entire population! Do you have any idea what you're doing?
Frog: You are the source of all this evil!?
Ayla: You make people sick!? You pay!
Magus: How dare you... You think you can take Schala's life and get away with it!? I'll destroy you!

Daltonite: I-it's them! The ones who took down Dalton!

Head Daltonite: Oh really?

*"Boss Battle 1" begins to play*

Head Daltonite: So, you're the fools who would oppose Dalton's rule? Ha! {full break} You may have defeated him then, but we're a lot stronger now! You stand no chance! {full break}
Hahaha! Crush them!

A fight with the Head Daltonite and two Expert Daltonites ensures. It uses the Boss Battle 1 theme. After the fight:

*Stop music*

Head Daltonite: Gah! No! Impossible...

*The Daltonites run to the corners of the room. The Head Daltonite falls to his knees.*

Marle: Tell us how to cure Pestilence! Now!
Lucca: Give us the antidote! Now!
Robo: We need the antidote to the virus you created. Please hand it over peacefully.
Frog: Give us the cure to that horrid plague!
Ayla: Give cure! Now!
Magus: Give us the antidote to Pestilence, and I may be persuaded to spare your worthless lives.

Head Daltonite: All right! Here's the antidote! Just don't hurt us!

*He puts a vial of liquid on a table at the back of the room.*

*"Critical Moment" begins to play*

Head Daltonite: Not that it will make any difference, ha! Pestilence has probably already taken Schala's life!

[People in party]: !

*The Daltonites flee*

Marle: We have to get back to Schala!
Lucca: I hope they were lying...
Robo: We must go back, before Schala perishes!
Frog: We have no time to pursue them... We must go back!
Ayla: Raah! Evil men! But no time for that! Save Schala!
Magus: We need to save Schala immediately!
Be warned that I will not hesitate to take your lives should you get in the way!

They return to the hut. Once there...

*Critical Moment" begins to play*

Marle: We have the antidote!
Lucca: The antidote is here!
Robo: We have something that should cure Schala's illness.
Frog: This antidote should cure the plague!
Ayla: We have cure! Give to Schala!
Magus: We have the antidote... I just hope it will work.

Elder: Quickly, then! Lady Schala's life is almost completely gone!

*The party runs to Schala and gives her the antidote. She opens her eyes.*

*Stop music*

Schala: Thank you... {full break}
...!

*She sits bolt upright and green mist comes out of her mouth. She falls back down, unconscious.*

Marle: What happened to Schala!?
Lucca: What is that mist?
Robo: That mist gives me the same readings as the virus! This must be Pestilence! Be careful!
Frog: What is happening!?
Ayla: What this?
Magus: Schala!

*The mist begins to condense into a large, green, Macabre-like creature. Everyone assumes a fighting stance*

*"Boss Battle 2" begins to play*

Marle: Everyone, leave quickly! We'll deal with this!
Lucca: This is the source of the disease! Run!
Robo: There can be no doubt about it! This is Pestilence! I advise you to flee from it!
Frog: We will deal with this fiend! Run!
Ayla: This Pestilence!?
Magus: So, this is the Daltonites' foul creation... A dangerous combination of science and magic. {line break}
But no matter! I will destroy it!

*The villagers leave the hut, and a fight with Pestilence ensures. The battle uses the "Boss Battle 2" theme.*

After the battle:

*Stop music*

Marle: ...Is it gone?
Lucca: That sure was strange.
Robo: That strange creature appears to have dissipated.
Frog: Have we defeated that foul thing?
Ayla: Pestilence gone? Schala safe?
Magus: ...

Schala: Ugh...

*"Schala's Theme" begins to play*

Marle: Schala?
Lucca: Are you all right?
Robo: It appears that Pestilence's hold on Schala is gone.
Frog: Are you cured?
Ayla: Schala feel good now?
Magus: Schala...

*Schala opens her eyes and looks at them*

Schala: Yes, I feel much better now... I cannot thank you enough.

If Magus is in the party, the following dialog occurs:

*Schala looks at Magus*

Schala: And you... I realize it, now that my senses are unclouded.

*pause*

Schala: It's you, isn't it, Janus?

Magus: ... {full break}
You are mistaken. I do not know of the one you speak.

Schala: No, Janus, I know it's you...

Magus: Janus is dead! I am [Magus's name] now!

Schala: ...No, Janus is not dead. How can he be, when he is right next to me at this very moment?

Magus: ...

*Magus looks away*

Magus: ...You don't understand.

*Pause. Schala closes her eyes again.*

Schala: ...I will think about this some more. I am still a bit weak, anyway. I will rest for now.

If Magus is not in the party:

Schala: However...I am still a bit weak. I will rest for today, to get my strength back.

Resume normal dialog:

Schala: You are likely tired as well. You should rest. We will speak again in the morning.

The screen goes dark, and the usual "Good Night" jingle plays. In the morning, The party heads to the hut again. Schala is waiting for them.

(The normal "Corridor of Time" music plays)

Schala: Oh, there you are. Good morning. {line break}
Could you tell me what happened while I was ill?

Marle: Followers of Dalton created Pestilence to try and kill you. They wanted to rule the village.
Lucca: Some Daltonites -- a cult of sorts centered around Dalton -- wanted to kill you so they could rule the village.
Robo: A group consisting of followers of Dalton wished to take over the village by ending your life with Pestilence.
Frog: Some followers of that fiend Dalton wished to gain control of the village by killing you.
Ayla: Daltonites try kill you! They want rule village!
Magus: Some fools -- followers of Dalton -- were trying to end your life with that foul thing so they could rule the village. {full break}
Moronic cretins, all of them.

Schala: Really!? That is troubling... {line break}
I'm worried that they'll try to strike again. I doubt they'll give up just because one of their plans was foiled.

Marle: That's probably true...
Lucca: Yes, that's a valid point... What should we do?
Robo: My programs calculate that the Daltonites have a high chance of striking again. We should try to stop them before they have the chance to try again.
Frog: You are probably right. I am worried of what might happen if they try again, as well...
Ayla: That true. Must do something!
Magus: That is likely true. We must deal with these fools at once! I will not dare risk your life again.

Schala: We should capture them the make sure they don't try anything again. {full break}
Let's head back to their lair. Maybe they're still there. {full break}
I'll come with you. Since I'm a member of the Zealian royal family, I can use powerful magic, so I'll be able to help you apprehend the Daltonites.

*Everyone nods. The naming screen comes up, and then the party switch menu; Schala must be in the party for the next section of the sidequest.*

If you go to the Epoch with Schala in your party:

Schala: I'm afraid I can't come with you. I need to stay here to oversee the village. {line break}
Please come back soon!

*The party switch menu comes up, with Schala out of the party*

You can go down the entrance to the Daltonite Lair again, fight some Daltonites, and go to the room you fought the Head Daltonite in again, where the following scene plays:

*"Strange Occurences" begins to play*

Head Daltonite: Yes, excellent. I'll follow your advice right away. This plan is sure to succeed!

Voice: Yes, good. I must go back to Headquarters now. {line break}
Carry out the plan immediately!

Marle: What was that? It didn't sound like a Daltonite...
Lucca: That voice doesn't sound like a Daltonite...strange...
Robo: My vision sensors cannot see the strange entity, though its voice does not sound like that of a regular Daltonite.
Frog: What foul fiend do we face now? I can't see it, but it doesn't sound like a Daltonite...
Ayla: What that? Not sound like Daltonite.
Magus: Strange... What could these fools be planning now?
Schala: I was right, then... {full break}
What about that strange voice? I don't think it's a Daltonite...

*The Head Daltonite turns around. Stop music.*

Head Daltonite: W-what!? You again!?

*Everyone assumes a fighting stance*

Marle: We're taking you in to assure you don't try anything else!
Lucca: You're being apprehended! We're not taking any chances with you again!
Robo: We are capturing you to make sure you do not try to harm [Schala's name] or the village again.
Please come along peacefully.
Frog: Your tricks are at their end! We're capturing you to make sure no more harm is done!
Ayla: No more plans! We capture you!
Magus: My sister wishes to merely apprehend you to ensure you don't try anything again. Consider yourself lucky.
Schala: We're apprehending you so you won't harm the village again! Please come along quietly!

Head Daltonite: Oh really? Bring it on!

Daltonite: You won't succeed!

Daltonite: Hahaha! You think you can beat us?

*A battle with "Daltonite Lord" and three Expert Daltonites ensures. The battle uses the "Boss Battle 1" theme.*

After the battle:

Head Daltonite: Ugh... {full break}
Even after those enhancements I got, I still can't win...

Marle: Let's round them up before they can escape again!
Lucca: We're not taking chances this time! Quickly, get them!
Robo: We should capture them before they escape again.
Frog: Quickly! Round them up before they escape us again!
Ayla: Capture Daltonites! Quickly!
Magus: If it were up to me, I would take your pitiful lives, but [Schala's name] has other plans...
Schala: We should capture them before they can escape!

*The screen darkens, and when it brightens, we see our heroes in one of the huts, with some Daltonites and the Head Daltonite tied up with rope in a corner.*

Schala: There...that should keep them from doing anything else.

Daltonite: Ha! You really think-

Head Daltonite: Shut up, you idiot!

Daltonite: ...

Marle: What was that about?
Lucca: That sounded suspicious...
Robo: What did you mean by that?
Frog: What? This is suspicious...
Ayla: [Ayla's name] confused. What Daltonites mean?
Magus: ...I do not like the sound of this...
Schala: What are you talking about...?

Daltonite: ...... {full break}
You really think that these ropes can hold us? Hahaha! We'll bust out of these in a day!

If Magus is in the party, the following dialog occurs:

*Magus runs up to a Daltonite and whips out his scythe. Everyone uses a "surprised" sprite.*

Magus: Really? I suppose we'd better kill you to make sure you don't try anything again.

Schala: Janus! You don't have to resort to violence like that!

Magus: ...

*Pause. He puts his scythe away.*

Magus: Hmph. I suppose this is your lucky day.

Resume normal dialog:

Marle: I don't think so! Those ropes are enchanted with magic!
Lucca: ...Which is exactly why those are enchanted ropes.
Robo: Those ropes are enchanted with spells of binding. It is highly unlikely you could get out of them.
Frog: Hah! Those ropes are magical! Nothing can get out of them!
Ayla: Ropes magic! No escape!
Magus: The ropes are enchanted with spells of binding. You cannot get out.
Schala: Those ropes are enchanted. You can't squeeze out of them, I'm afraid.

Daltonite: ...

*Schala turns to the party*

Schala: You're probably very tired from all of that. Please rest. We'll talk more in the morning.

*The screen darkens, and the normal "Good Night" jingle plays. After, if you go to the Elder's hut, you can find Schala waiting there.*

Schala: Oh, there you are. Good morning. {line break}
May I ask what you intend to do after this?

Marle: We're going to defeat Lavos!
Lucca: We're planning to defeat Lavos, to save the future.
Robo: We are planning on defeating Lavos. In the distant future, he has anihilated the planet.
Frog: To defeat the fiend Lavos!
Ayla: Defeat Lavos!
Magus: I seek revenge on Lavos.

If Magus is in the party:

*Schala turns to Magus*

Schala: Revenge on Lavos...? {full break}
Oh... I understand...

Resume normal dialog:

Schala: Defeat...Lavos? Is that even possible?

Marle: We think so.
Lucca: Nothing can stand in the way of science!
Robo: Perhaps not, but we must try anyway.
Frog: I will not die at the hands of such a fiend!
Ayla: Ayla strong! No lose!
Magus: It does not matter. I will find a way, no matter what.

Schala: Really...? That certainly seems a noble goal... I wish you luck.

Marle: Why don't you come with us?
Lucca: You should come with us!
Robo: Your magical prowess would be a great help in our quest.
Frog: Surely you are proficient with magic? You could be a great help to us!
Ayla: You come?
(Magus says nothing)

*Pause. Schala looks down.*

Schala: ...I'm afraid I can't.

*She looks up*

Schala: Even though this...Pestilence...is gone, the people will still need my help. I feel that I need to help with the construction of the new world. {full break}
I'm...sorry.

Marle: It's alright. I understand.
Lucca: Don't worry. What you're doing here is important!
Robo: Do not worry. You will be fine here.
Frog: That's alright. Your job here is important as well.
Ayla: It okay!
Magus: I cannot afford to put you in any further danger, anyway.

*The party turns to leave, but Schala stops them.*

Schala: Wait. I have something to give you... It's the least I can do to thank you.

(She gives them a "Zeal Crest", which quarters MP costs and gives a damage boost, like the Sunglasses, as well as 1 of each Capsule)

If Magus is in the party, she also says this:

Schala: Oh, and I see you still have my amulet, Janus... I discovered a way to increase the power of its protective charms.

*She chants and the screen glows blue*

("Schala's Amulet" is upgraded into "Holy Amulet", which gives Auto-Protect and Auto-Barrier as well as Status Immunity)

Schala: Good luck.

(If you talk to her again, she just repeats her speech about helping the villagers)

However, if you had Magus in your party during the quest, she talks to you as you board the Epoch.

Voice: Wait!

*Schala runs up to the party*

*"Schala's Theme" begins to play*

Schala: I've decided... I'm coming with you.

Marle: W-what? But I thought you said...
Lucca: Huh? But I thought you needed to help the villagers?
Robo: Why do you wish to join us now?
Frog: Don't the villagers need your help?
Ayla: ...?
Magus: Schala...!

*Schala turns to Magus*

Schala: Janus...what you said about being someone else...about Janus being dead...it's not true.

*Stop music*

Magus: No! I told you, you're wrong! You don't understand what I've done! {full break}
I've lead demons to war against innocent people! I've slaughtered thousands! And even my appearance has been warped by my dark magic... {full break}
All to get at Lavos! Look at me! {line break}
Would you still call a bloodthirsty, vengeful demon your brother?

Schala: ...

*"The Last Day of the World" begins to play*

Schala: Yes. {full break}
Janus...you're the one who doesn't understand. I don't care about any of that. You're still Janus at heart. You're still my brother. {full break}
When I heard that you had been swallowed by that black portal, it was like a knife to my heart. My one hope, that you had survived...shattered. {full break}
But now... You've come back! Please, Janus... {full break}
Even if you deny it, I'll show you that the young Janus that I remember still exists! That's why I want to come with you!  Lavos destroyed everything in my life as well!

Magus: ...Very well.

*"Schala's Theme" begins to play*

Schala: Thank you! You don't know how much that means to me!

*The party-switch menu comes up*

After, some of the NPCs in Surving Village say some things:

Enlightened One: I'm worried about those Daltonites... I fear they might still be up to something. {full break}
Perhaps you should go down to their lair again and check?

Earthbound: Thank you for rounding up the Daltonites. However... {full break}
There were so few of them. Surely that's not their entire force? It seems suspicious...

Earthbound by the entrance to the Daltonite Lair: I still feel a bad vibe coming from this hole... Are they truly gone? {line break}
I don't know... Perhaps you should go down and check?

If you head back into the Daltonite Lair again, there are no enemies, but if you go to the room where you fought the Head Daltonite, you'll see a Daltonite near the top-right corner of the room.

Daltonite: !!

*He dashes through a secret passage in the wall*

Marle: What? A Daltonite? I thought we got them all!
Lucca: How strange... Are there some Daltonites that escaped?
Robo: That was odd. We should follow him to see if any escaped.
Frog: One of those fiends? I thought they were all gone? {line break}
We should follow him!
Ayla: Daltonite? [Ayla's name] thought they all captured! We follow!
Magus: What!? I thought we got all of them... {line break}
We should follow him.
Schala: A Daltonite? That's odd... Were there some we missed?

In the secret room, there's a deactivated Skyway.

Marle: A Skyway! Does it still work?
Lucca: One of the Skyways survived? I doubt it still works, though...
Robo: Strange... The Skyway appears to be functional, but turned off somehow.
Frog: A Skyway!? Did that Daltonite escape through here?
Ayla: Skyway? Daltonite escape through here?
Magus: So, a Skyway survived... That Daltonite must have escaped through here.
Schala: A Skyway, but it's deactivated... Perhaps the Daltonite escaped through here?

*The party goes onto the Skyway, but the usual "The way is shut" message appears.*

If Schala is not in the party:

Marle: So, it doesn't work... How did the Daltonite escape, then?
Lucca: Is it broken? No, it couldn't be... This must be how the Daltonite escaped.
Robo: It is as my sensors say. Are the Daltonites able to activate and deactivate Skyways?
Frog: So, it's deactivated... This is perplexing.
Ayla: Skyway broken?
Magus: So, we can't follow them...

If Schala was recruited and Magus is in the party, but Schala is not:

*The party begins to leave*

Magus: Wait.

*The party turns to him*

Magus: I was never taught how to manage Skyways, but [Schala's name] was... We should show this to her. Maybe she can activate it.

If Schala is in the party:

Schala: Somehow the Daltonites must have figured out how to activate and deactivate Skyways...

*She walks around and looks at the Skyway*

Schala: I think I can make it work again. Just a minute...

*She chants, and the screen glows blue*

Schala: It should work now. Let's go!

The party uses the Skyway, and they are transported under the ocean, into the Zeal Ruins. The BGM is "Zeal Palace"

Marle: Is this...Zeal? It's still intact?
Lucca: Zeal!? I wonder what part of it this is...
Robo: It appears that the Zeal Palace has remained partially intact.
Frog: Is this...the kingdom of Zeal? I thought it was completely destroyed...
Ayla: This...Zeal? It still here?
Magus: ...Zeal!? It looks like this is the Palace... How did it survive?

Schala: Zeal!? This is the Palace, I think... {line break}
I wonder how it survived its fall?

*She turns to the party*

Schala: I have to stay... Please take me with you!

*The party switch menu comes up. Schala must be in the party for this section*

Not sure about what the specifics of the interior should be, but midway though, there's a side passage that leads to a door surrounded by magic circles.

If Magus is in the party:

Magus: So, the treasury survived...

Resume normal dialog:

*Schala walks towards a magic circle*

Schala: This is the royal treasury... A lot of powerful magical artifacts were stored here.

*She turns to the party*

Schala: They won't be doing anyone much good here, so we should go in and see how much is still there...

*She turns back to the door*

Schala: I should go first, though. There's a warding spell that only lets members of the royal family through.

*She walks towards the door, but as she touches the magic circle in front of the door, it flashes.*

Schala: Aaah...!

*She jumps back*

Schala: What? I should have been able to pass...

*An large, angelic figure with glowing red eyes, a blood-stained robe, and black wings phases into existence in front of the door. Schala pulls out her dagger.*

Schala: Be careful! It's very powerful!

A battle with the Fallen Angel occurs. It uses the "Zeal Palace" theme. After its defeat...

Schala: That should be it...we should be able to pass now.

The party can now go through the door. Inside are a bunch of chests, two of which contain the Jeweled Knife and the Rainbow Gemstone.

Once the party gets to the throne room, they find either Mecha-Dalton or the Golem Overlord there, along with some Daltonites.

Golem Overlord/Mecha-Dalton: I see our guests have arrived!

Marle: So, you're the true leader of the Daltonites!
Lucca: I see...the Head Daltonite wasn't the real leader, was he?
Robo: You must be the true leader of the Daltonites!
Frog: You're the Daltonites' real leader?
Ayla: You real Daltonite leader?
Magus: So, you're the true mastermind behind these schemes... {line break}
I'll destroy you! You won't lay a finger on my sister ever again!

Schala: So, the Head Daltonite wasn't the true leader... {full break}
We've come to crush your cult once and for all! I won't let you harm the village!

Daltonite: Hahaha! You think you can stop [Golem Overlord/Mecha-Dalton]? He's far more powerful than anything you've encountered before!

Golem Overlord/Mecha-Dalton: Hehehe! I'll enjoy crushing you, you pathetic worms!

A fight with the Golem Overlord/Mecha-Dalton and two Expert Daltonites occurs. The fight uses the "Boss Battle 1" theme. After the fight...

Golem Overlord/Mecha-Dalton: What!? No!

Marle: Give up! Your cult is destroyed!
Lucca: Stop fighting! It's pointless! It's time for your cult to end!
Robo: You are defeated. Your cult is no more. Please submit peacefully.
Frog: Hah! You won't harm anyone now! Your cult is destroyed!
Ayla: You lose! We win! Stop fighting!
Magus: How pathetic... Your cult has now reached its end. You won't ever harm [Schala's name] again!

*Schala walks forward*

Schala: Stop this! It's over! Disband your cult and live peacefully!

Golem Overlord/Mecha-Dalton: Ugh...! No! We won't submit to you!

*"Boss Battle 2" begins to play*

Golem Overlord/Mecha-Dalton: Tera Gaia! Crush them!!

*The floor under them cracks, and a pallette swap of Giga Gaia emerges from the water. It roars, and a fight with it occurs. It uses the "Boss Battle 2" theme.*

After the battle...

Schala: ... {full break}
So, it's finally over...

*A sparkle twinkles by the throne*

Schala: ...? {line break}
What's that...?

*She walks over to it and picks it up. Stop music.*

Schala: ...! {line break}
Th-the Dreamer's Star!

Marle: Dreamer's Star? What's that?
Lucca: The Dreamer's Star... Another Zealian artifact?
Robo: No record of such an artifact in my memory banks. What could this be?
Frog: Dreamer's Star? Is that some magical artifact?
Ayla: Dreamer's Star? What that?
Magus: Impossible...! The Dreamer's Star!?

*Schala turns to the party*

Schala: The Dreamer's Star is an ancient artifact. It was around even before Zeal was founded.
Like the Sun Stone, it used the power of the planet. {full break}
It can grant wishes. In fact, it was this star that helped raise Zeal into the heavens.
However, its power was completely used up by that wish...

*She puts the Dreamer's Star away*

Schala: I wonder why the Daltonites had it... Perhaps they were trying to charge it up again.

Marle: The power to grant wishes? That's pretty powerful! {full break}
What would you use it for, [Schala's name]?
Lucca: That's incredibly powerful... What a shame it was used up. {full break}
If it was still charged...what would you use it for?
Robo: The Dreamer's Star must have been packed with tremendous energy! {full break}
If you could use it, what would you use it for, [Schala's name]?
Frog: The power to grant wishes...
*he closes his eyes, then opens them*
Frog: It's a pity its energy is gone. {full break}
What would you have used it for?
Ayla: Wish-granting? That powerful magic! {full break}
What would [Schala's name] wish for?
Magus: Ah, yes, I remember hearing about it... So long ago... {full break}
It's completely useless now, but I must ask... {line break}
What would you wish for, [Schala's name]?

*Schala turns away and looks down*

Schala: If I had a wish...

*Pause. She turns back to the party.*

Schala: ...I...don't know. I'll have to think about it some more. {full break}
That was quite exhausting, at any rate... You are probably tired. Let's head back to the village and rest.

*The screen fades to black, and then shows an Earthbound hut during the night. The other party members are asleep, but Schala is awake.*

Schala: If I had a wish...

*She takes out the Dreamer's Star*

Schala: ... {full break}
Mother...

*The screen brightens, then when it dims again, Schala is in a place with a background like the night sky, like the background when Flea fights you. Schala looks around.*

Schala: !! {line break}
But, I thought that...

*She looks north.*

Schala: ...!

*The camera pans north, and we see Queen Zeal standing there. "Depths of the Night" begins to play. Schala walks towards Zeal.*

Zeal: Schala...

Schala: Mother... {line break}
But, isn't the Dreamer's Star...

Zeal: It no longer has the power to grant your wish fully. {full break}
But...it can bring me here for a short time.

Schala: Then...you can't stay?

Zeal: I'm sorry, but... I'm afraid not. {full break}
While I'm here, please listen to me.

*pause*

Zeal: You must defeat Lavos. That's the only way that I will be truly freed.

Schala: ... {full break}
Lavos...

Zeal: I'm...sorry I can't stay with you longer, Schala, but... {line break}
The Dreamer's Star is losing its energy. It can't hold me here any longer...

Schala: Mother...!

Zeal: Good luck, my daughter...

*The screen flashes again, and Schala is in the Earthbound hut again.*

Schala: ... {full break}
Mother...

*pause*

Schala: I'll do it. I'll defeat Lavos. I have to.

(You then recieve the Dreamer's Star for use as an accessory. I'm not entirely sure what it should do. If it's possible for it to have different effects depending on who it's equipped by, I think it should do that... If not, maybe 25% MP costs, Status Immunity/Critical Rate up?)

Miscellaneous script:

At the End of Time, if you have Schala in your party while talking to Magus, instead of his usual "I won't hesitate to take your life" speech, he should say something else. Also, Spekkio should say something when he sees her, maybe...

Spekkio: !!! {full break}
Lady [Schala's name]! Are my eyes deceiving me!? I thought you died in the Ocean Palace Disaster! {full break}
Well, anyway, she's "Light", and I don't really have anything to teach her; her magical prowess far exceeds mine!

Her dialog when the party sees Lavos's first form erupt:

Schala: What a powerful being...should we fight it?

If you answer "Flee for now":

Schala: I suppose you're right...we are not yet strong enough.

If you answer "Fight!":

*Schala assumes her fighting stance*

Schala: You're right! Even if we lose... I will fight for Mother, for Janus, for Zeal, for the entire world...!

Once Lavos's head is defeated:

Schala: That was not the true Lavos. We'll have to travel deeper...

Once they're in the shell:

Schala: Ugh...

*she stands up*

Schala: This place is so strange...

If you crashed the Epoch:

Schala: Ugh...! That was a loud crash.

*she stands up and looks around*

Schala: It seems everyone's safe.

*she turns around*

Schala: But the [Epoch's name]... It's...!

When you fight Lavos's second form:

Schala: Is this...Lavos's true form?

Her speech when she sees Lavos's third form:

Schala: ... {full break}
So, to you...we are nothing but wheat for the reaping...! {full break}
You monster... {line break}
You took everything from me! My family, my kingdom, my entire world...! {full break}
Yet all of that is meaningless to you! Even now, you do the same to everyone else!
I won't allow this to continue...!

*She assumes a fighting stance*

Schala: Give Mother back!!

At the End of Time, if you talk to her:

Schala: Is my assistance needed?

If you pick "no":

Schala: Oh...I see... Good luck, anyway.

If you pick "yes":

Schala: I will do my best to help you!

When she sees Zeal in the Black Omen Dream:

Schala: Mother...!

Right before the fight with Zeal 2 on top of the Black Dream:

*"Schala's Theme" begins to play*

Schala: Mother, please...stop this madness! Lavos will only lead you to further ruin!

Zeal: Schala! You still refuse to obey me!?

Schala: Mother...please...

Zeal: I won't bow down to you, insolent fool! Stop telling me what to do! {line break}
If you stand in my way, I'll destroy you!

Schala: ...

*The battle then plays to Schala's Theme. Whoever is the closest to the top of the party order, Janus or Schala, says their speech first. The battle plays to the theme of whoever goes last.*

When seeing the Dream Devourer:

Schala: W-what!? Myself...in Lavos? What is this...!?

Another thing I think Justin should add, is a scene at the end of "Dream's Epilogue" if you recruited Schala:

After we see Magus walking around in the woods, we switch back to Schala and the DD.

Schala: Forgive me, Janus. I hope you will understand... {full break}
Perhaps you will even find a way to save me...

*she looks up*

Schala: ...?

The camera shows the End of Time. The party you used to fight the DD is returning via the bucket.

Schala: What? Myself...? {full break}
...! This is...!

The camera turns back to Schala and the DD. Schala is on her knees.

Schala: No! I won't...let you...take her... {line break}
Ugh...! Lavos!!

*Schala goes back into the position she is in during the DD fight*

Schala: ... {full break}
Yes, of course. I was a fool for resisting, Lavos. {full break}
Now, banish her to the Darkness Beyond Time! Your existence must be assured!

*Lavos roars*

The camera now shows the End of Time again. A black Gate opens up under Schala.

Schala: ...!

*Schala falls to her knees*

Schala: S-someone... Help...!

(Not sure what the party's reactions will be)

*Schala is swallowed by the Gate*

We now see a pitch-black area. Schala can dimly be seen in the middle, on her knees.

Schala: ...What is this place...?

*She stands up*

Schala: It's so dark... I can't see anything... {line break}
I can't seem to feel anything, either, even my own body...

*She falls down to her knees again*

Schala: But I know it's cold... So very, very cold...

*Lavos appears behind her, and growls.*

Schala: W-what? Who's there?

*She turns around, pauses, and begins backing away.*

Schala: No...no! {line break}
Lavos...!

*She falls to her knees and slowly begins to gravitate towards Lavos, like at the Ocean Palace. The screen goes completely black and the "scream" noise plays.*

In the "Beyond Time" ending:

Schala: Thank you...for everything. But...it seems I must leave now. {full break}
The people of my era need me. I will help regrow society. {full break}
Again, thank you... I thought everything was lost...
Farewell!

*She turns to Magus at the foot of the Gate*

Schala: Will you come as well, [Magus's name]?

Magus: Of course.

*They walk into the Gate and vanish*

Her weapons:

Royal Dagger (initial equip, description: "A dagger used by royalty for self-defense")
Dreamstone Dagger (sold in Surviving Village, description: "A dagger carved from dreamstone")
Celestial Dagger (found in a chest somewhere, Light damage, description: "Dagger imbued with power of the heavens")
Jeweled Knife: (ultimate weapon, (should have a special effect of some sort), description: "Knife with a hilt set with dazzling gems")
Dreamweaver (DV ultimate weapon, causes sleep, 60% critical rate, description: "Dagger with the power to create dreams")

New Armor:

Heavenly Robe (chest in Zeal Ruins, 25% MP costs, description: "A robe woven with the power of the heavens." Female only)

New Accessories:

Zeal Crest (25% MP costs, 25% damage boost, description: "A breech engraved with the crest of Zeal." Equippable by everyone)
Dreamer's Star (Not sure what it should do yet, description: "A beatiful star-shaped trinket that could once grant wishes." Equippable by everyone)
Rainbow Gemstone (Enables triple tech "Gaia's Dream", description: "A gemstone that sparkles with every color of the rainbow." Equippable by Crono, Janus, and Schala)
----------------------------------------------------------------------------------------------------------------------------------------------

Whew... That's that. I'll make a double post with the tech list next. (Sorry, but it's easier to look at and edit if they're separate...)
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on January 03, 2009, 04:40:42 pm
Here's the tech list:

-------------------------------------------------------------------------------------------------------------------------------------------------
Schala: *Restore (Restores status, including negated Status Immunity, target: single; Rainbow-colored orbs of light appear around a party member. Description: "Purge one ally of harmful status ailments.")

Schala: *Heal (Same as Glenn's)

Schala: *Seal (Light, inflicts Stop and possibly some other status ailments, target: single; Schala chants and the red pyramid she used to seal the Tyranno Lair Gate appears around an enemy. They flash and use their "damaged" sprite, then the pyramid disappears. Description: "Seal foe with divine power.")

Schala: *Starfall (Light, target: single; Schala chants, and white sparkles fall from the sky and crash into an enemy. Description: "Call upon the stars to smite an enemy with celestial power.")

Schala: *Comet (Light, target: all; Schala chants, and a ball of light descends from the sky. It grows bigger as it reaches the ground, and finally explodes with a brilliant flash of light. Description: "Call upon the heavens to smite enemies with celestial power.")

Schala: *Guardian (Gives Protect and Barrier, target: single; A red pyramid similar to the one Schala uses to seal the Gate appears around one party member. A sort of fusion of Protect and Barrier happens: the green orbs condense, then the yellow circle of protect appears, and the ending of Barrier occurs. Description: "Call upon holy power to shield an ally from all forms of damage.")

Schala: *Arise (Same as Marle's)

Schala: *Holy (Light, target: all; Schala chants, and a beam of light comes down from the sky in the center of the battlefield. The beam grows brighter and brighter, then there is an explosion that turns the screen white like Luminaire. Description: "Call upon the heavens to smite enemies with celestial power.")

Crono & Schala: Light Sword (Starfall + Cleave, Light, target: single; Schala casts Starfall on Crono's sword as he comes down, adding the normal Starfall animation on impact, like the other "Sword" techs. Description: "Strike foe with enchanted blade.")

Crono & Schala: Light Sword II (Comet + Frenzy, Light, target: circle; Schala casts Comet around Crono, and as he spins, the ball of light expands and explodes. Description: "Attack enemies in circle with spellblade.")

Crono & Schala: Heavenly Peal (Lightning + Holy, or Lightning + Comet if that's too powerful, Light, target: single; basically the same as the DD's version. Same animation as that, one enemy. Description: "Call down the wrath of the heavens to smite one enemy.")

Marle & Schala: Full Heal (Cure II + Heal, restores status, target: all; Marle casts Cure II on Schala, who immediately follows up with a Heal spell. Cure II sparkles fall on everyone, then the blue animation of Heal occurs. Description: "Combine healing magic to greatly heal allies.")

Marle & Schala: Comet Trail (Comet + Ice II, Ice, target: all; Schala and Marle cast their spells at the same time. Schala's Comet flies across the battlefield while Marle casts Ice II on it, causing it to leave a trail of ice, which freezes all enemies. Description: "Freeze a comet, creating a trail of frigid cold.")

Lucca & Schala: Flash Bang (Napalm Bomb + Starfall, Light, causes blindness, target: circle; Lucca tosses her Napalm Bomb onto an enemy while Schala casts Starfall. The two collide, causing a bright, white explosion. Description: "Blind enemies in a circle with light bomb.")

Lucca & Schala: Flash Bang II (Megaton Bomb + Comet, Light, causes blindness, target: all; Lucca tosses her Megaton Bomb up in the air while Schala casts Comet on it, causing it to explode in a magnificent flash of light. Description: "Blind enemies with powerful light bomb.")

Lucca & Schala: Sacred Protection (Guardian + Protect, gives Protect and Barrier, target: all; Schala casts a large Guardian that encases all party members, Lucca casts a large Protect on it, causing the Guardian to glow while the rest of the animation carries out. Description: "Imbue Guardian with divine protection.")

Robo & Schala: Healing Light (Heal + Heal Beam, target: all; Schala casts Heal on Robo as he uses Heal Beam. The beam he fires is white instead of blue, and causes the screen to turn white like Luminaire does)

Robo & Schala: Light-speed Fist (Starfall + Rapid-fire Fist, Light, target: single; Robo prepares to perform Rapid-fire Fist, but waits until Schala casts Starfall on him. He glows white, then as he punches, the screen flashes. Robo assumes his normal stance as if he has already done a Rapid-fire Fist, then punching animation appears over the enemy, with white fists. Description: "Imbue [Robo's name] with light, allowing him to fire weapons at light speed.")

Robo & Schala: Nova (Comet + Proximity Bomb, Light, target: circle around Robo; Schala casts a small Comet on Robo, who lets off his Proximity Bomb as the Comet hits him, causing it to explode in a flash of light. Description: "[Robo's name] explodes a blast of Light magic, causing an explosion of light around him.")

Glenn & Schala: Divine Storm (Water II + Holy, Light, target: all; Glenn begins casting Water II as Schala casts Holy Light. Glowing white rain pours down to smite enemies. Description: "Smite enemies with divine water." Idea From: Shadow D. Darkman)

Glenn & Schala: Pure Heal (Heal + Restore, restores status, target: all; Similar to Full Heal. Schala casts Restore on Glenn, who then casts Heal to spread it to everyone.)

Glenn & Schala: Holy Water (Water + Holy, Light, target: circle; Glenn casts Water, but the bubble does not pop when it reaches the enemy. Schala then casts Holy Light on it, causing a beam of light to go into the water. It glows white, and explodes. Description: "Smite enemies in a circle with divine water.")

Ayla & Schala: Star Toss (Starfall + Boulder Toss, Light, target: circle; Schala casts Starfall on Ayla, and she grabs the stars, then hurls them onto an enemy. Description: "Call down stars for [Ayla's name] to throw at enemies in a circle.")

Ayla & Schala: Comet Throw (Comet + Boulder Toss, Light, target: circle; Schala casts Comet on Ayla, who throws it onto an enemy. It explodes there. Description: "Call down a comet for [Ayla's name] to throw at enemies in a circle.")

Ayla & Schala: Greatstone (Guardian + Boulder Toss, non-elemental, target: all; Schala casts a modified version of Guardian that causes the three beams of light to condense on Ayla, causing her to glow white. The Grandstone sprite then phases into existence above her, and she hurls it at the enemies. (If we're going to have attacks inspired by Dreamreaver and Heavenly Tears, why not Grandstone as well, I thought? ;) Description: "Increase [Ayla's name]'s strength with magic, allowing her to crush enemies with a huge boulder.")

Janus & Schala: Twilight Bomb (Starfall + Dark Bomb, non-elemental, target: circle; Schala calls down stars that are encased in Janus's Dark Bomb. As it explodes, the stars spread out with a flash. Description: "Blast enemies in a circle with light and darkness.")

Janus & Schala: Twilight Blast (Comet + Dark Mist, non-elemental, target: all; Janus summons his Dark Mist, but it stays in the center of the screen while Schala summons her Comet. When they collide, a huge explosion and flash occurs. Description: "Blast all enemies with light and darkness.")

Janus & Schala: Black Wind (Dark Mist + Arise, inflicts high damage on all enemies and may cause instant death and/or other status ailments, Shadow, target: all; Janus casts Dark Mist, but it's smaller than usual and stays in the center of the screen while Schala casts Arise on it. The angels spread out, and the Dark Mist blows across the screen. Description: "Attack enemies with the Black Wind of death.")

Crono, Marle, Schala: Angel's Blessing (Arise + Arise + Raise, heals and casts "auto-raise", target: all; With their combined spells, Schala, Marle, and Crono call down a large angel that spreads its hands out and bathes the party in light. Description: "Summon a powerful angel to bless allies with divine protection.")

Crono, Lucca, Schala: Soul Flare (Flare + Raise + Holy, or Flare + Raise + Starfall if that's too powerful, non-elemental, target: all; Schala casts Holy/Starfall on Lucca, who glows with a white aura. Crono casts Raise on her, and she unleashes a turquoise Flare that explodes slowly, (i.e. maybe half-second pause between each "boom") leaves colored sparkles in its wake, and tints the screen blue. Description: "Create a magical blast of pure spiritual energy.")

Crono, Robo, Schala: Flash Frenzy (Frenzy + Rapid-fire Fist + Starfall, Light, causes Confuse, target: all; Crono and Robo dash around the battlefield bashing/slicing stuff while Schala begins casting Starfall. When she casts it, stars fly everywhere across the screen, there's a flash, and everyone returns to their normal positions.)

Crono, Glenn, Schala: Holy Smite/Holy Cross (Cleave + Aerial Strike + Holy, or Cyclone + Slurp Cut + Holy if that's too powerful, (use the second name in that case) Light, target: single; Schala begins casting while Glenn and Crono ready their techs. Schala casts Holy Light on both of them, causing their swords to glow white, then they rush at the enemy, causing a white explosion on contact. (If you decide to use "Holy Cross", just have Crono and Glenn do their normal X-Strike animation with white lines instead of red) Description: "Smite enemies with holy blade.")

Crono, Ayla, Schala: Dreamstone Crush (Raise + Boulder Toss + Guardian, non-elemental, target: all; Schala casts Guardian to boost Ayla's strength like with Greatstone while Crono summons a large dreamstone with Raise. Ayla hurls the dreamstone at the enemies. Description: "Summon a large dreamstone and increase [Ayla's name]'s strength so she can hurl it at enemies.")

Marle, Lucca, Schala: Trinity (Fire II + Ice II + Comet, Shadow, target: all; Everyone combines their spells in the middle of the battlefield, creating a white orb that expands and explodes as it glows red, blue, and white, ending with a flash. Description: "Blast enemies with three powerful spells.")

Marle, Robo, Schala: Prismatic Beam (Laser Spin + Ice + Comet, Light, target: all; Marle freezes Robo, then Schala casts Comet on him. The ice shimmers and disappears, but Robo now glows white. He jumps up in the air and a giant, rainbow colored laser is fired down and sweeps across the battlefield.)

Marle, Glenn, Schala: Starlight (Arise + Heal + Starfall, Light, heals allies, damages enemies, target: all; Schala casts Starfall as Marle casts Arise, causing the screen to go dark and stars to cover the background, like a starlit night sky. Glenn then casts Heal, causing a slow flash of light. When it clears, healing sparkles appear around the party and white, Starfall sparkles appear around enemies. (Not sure if it's possible to attack and heal at the same time, but if CC could do it, then maybe...) Description: "Call upon the stars to smite enemies and heal allies.")

Marle, Ayla, Schala: Prism Kick (Ice + Starfall + Triple Kick, Light, target: single; Marle casts Ice on Ayla as she rushes up, then as she comes down, ice forms. Schala then casts Starfall, turning the ice block to shine like a prism, then shatter)

Lucca, Robo, Schala: Supernova (Flare + Proximity Bomb + Starfall, Light, target: all; Robo jumps to the center of the battlefield and Schala casts Starfall on him as he lets off a Proximity Bomb, causing the stars to explode into light as Lucca casts Flare on them, causing a huge explosion of light. Description: "[Robo's name] blasts stars while [Lucca's name] increases their power with Flare.")

Lucca, Glenn, Schala: Blazing Lights (Water + Fire II + Holy, Light, target: line of sight; Glenn casts Water on Schala while she casts Holy on herself, creating an orb of light. Lucca then casts Fire II on the orb, causing it to burn with white fire, and the orb flies across a line of enemies, leaving white fire and light in its wake. Description: "Create holy fire to smite enemies.")

Lucca, Ayla, Schala: Meteor (Fire + Comet + Tail Spin, Fire, target: all; Schala begins casting Comet while Ayla jumps to the center of the battlefield and begins using Tail Spin as Lucca casts Fire on her. Schala's Comet arrives as Ayla spins and intensifies the fire, turning it into a whirlwind of flame around her. The inferno jumps up to burn Schala's Comet, turning it into a large, flaming meteor. It falls, causing a huge fiery explosion. Description: "Burn a comet, transforming it into a flaming sphere of destruction.")

Robo, Glenn, Schala: Holy Frog Smash (Frog Squash + Holy + Cure Beam, Light, partially affected by Glenn's remaining HP, target: all; Robo uses Cure Beam on Glenn while Schala casts Holy on him. He glows white, then jumps into the center of the screen. The screen flashes, and Glenn turns into a white-tinted version of the frog he summons in Frog Squash. He jumps around, leaving explosions of light/sparkles in his wake, then jumps back to the center of the screen. Beams of light shoot out from him, the screen flashes, and Glenn reverts to his normal form. All enemies turn white and use their "damaged" sprite while the attack happens. Description: "Turn [Glenn's name] into a holy frog and have him smite foes.") (Name sucks. Need new one)

Robo, Ayla, Schala: Grand Slam (Starfall + Cat Attack + Robo Tackle, Light, target: single; Schala casts Starfall on Ayla and Robo, covering them in sparkles, then they dash forward and slam into an enemy with a short flash on contact. Description: "Smash enemy with celestial energy." Idea from: mav)

Glenn, Ayla, Schala: Comet Strike (Aerial Strike + Boulder Toss + Comet, Light, target: line of sight; Schala casts Comet on Glenn as he runs and jumps onto Ayla, who hurls him across the battlefield as he trails explosions of light. Description: "Imbue [Glenn's name] with light magic and hurl him through enemies.")

Lucca, Janus, Schala: Eclipse (Dark Mist + Fire + Holy, or Dark Bomb + Fire + Holy if that's too powerful, Shadow, target: all; Schala begins casting Holy, and an orb of white light appears in the sky. Lucca casts Fire on it, causing it to burn with white fire, then Janus casts his spell, causing it to darken. The screen darkens, and beams of darkness shoot down upon enemies. Description: "Create a magical eclipse, blasting foes with dark energy.")

Crono, Janus, Schala: Gaia's Dream (Luminaire + Dark Matter + Holy, non-elemental, target: all, requires Rainbow Gemstone. This is stemmed from the Dreamreaver idea, thus "Dream" in the name. Non-elemental; Janus summons a pyramid of Dark Matter similar to Lavos's pyramid-like thing he creates with Dreamreaver, only black. Right as it closes, Crono summons Luminaire, trapping the green orb of holy light stuff inside the pyramid. Then, Schala casts Holy Light, causing the pyramid to glow white and explode. Flashes of various time periods occur, then a bright, slow flash happens, similarly to what happens when you defeat Lavos. Description: "Unleash an enormous output of magic power, summoning the planet's energy to smite enemies.")
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We still need a dual tech with Marle, though... :/ It'll come, I suppose.
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on January 03, 2009, 04:45:16 pm
The thing that confuses me...What are we going to do about Magus though?  He won't be able to join the party due to Schala so will he just randomly be at these locations?
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on January 03, 2009, 04:57:02 pm
What do you mean? The script I have here is after the 8th Character Patch is implemented properly. I have another one for before the Patch, it's about 20 pages back or so...

Oh, and an idea for her "victory pose" is, instead of doing something overly show-off-y, she could just close her eyes and pray or something. (Sort of like what Aeris does in FFVII)

Edit: Here we go.

----------------------------------------------------------------------------------------------------------------------------------------------
After fighting/not fighting Magus at North Cape, if you go to a hut, the villagers will say stuff about how Schala washed up on shore. If you go there, you can find her standing near the Elder.

Schala: Are you the ones from the Ocean Palace...? {line break}
You are... I see. {line break}
Thank you. Without the pendant's energy, I would have been trapped there... {line break}
I see you have also gotten rid of Dalton. Thank you for that as well. Now these people can live in peace. {line break}
What do you wish to do now?

Marle: [Crono's name]...
Lucca: I don't know anymore. [Crono's name]...the loss of him hit us pretty hard.
Robo: Everyone seems dispirited now that [Crono's name] is gone.
Frog: I don't know what to do. Now that [Crono's name] is gone...
Ayla: [Ayla's name] not know. [Crono's name] gone.

Schala: ... {line break}
I see... I am sorry for your loss as well. {line break}
Actually...

*Pause*

Schala: If I recall, Gaspar, the Guru of Time, was researching something... {line break}
His studies were very complicated, so I didn't understand much, but I believe he was trying to look into discarded timelines... {line break}
He succeeded, to an extent. He was working on something, a "Time Egg", I believe he called it. It had very strange temporal qualities. {line break}
However...it wasn't finished before he was banished by Lavos. {line break}
But, if anyone knows something about reviving [Crono's name], it would be Gaspar. You should look for him. {line break}
That strange vehicle, it matches Belthasar's designs for the Wings of Time... I'm sure you can find him, wherever that may be.

Marle: Thank you! We'll try our best!
Lucca: Reviving the dead? I don't know... But then again, I never believed in magic either before I started on this strange quest... {line break}
It's the only hope we have, we'll do out best to follow it through.
Robo: Everyone seems happier now that they have hope again!
Frog: Reviving him...? Very well. We'll give it a try.
Ayla: Let's go! Find Gaspar! Revive [Crono's name]!

As you go to leave:

Schala: Wait.

*She walks up to the party. "Schala's Theme" begins to play.*

Schala: What brought you to Zeal in the first place? What are you trying to do?

(They say the same things as in my earlier text block, Schala as well, minus the part about her joining)

Schala: Why don't I come with you? I hate Lavos as well. I would be glad to fight him with you. {line break}
I'm from the Zealian royal family, so I can use powerful magic. I won't be a burden on you.

Marle: It may be a bit dangerous... But yes, you can come! We need all the help we can get!
Lucca: Are you sure? It'll be dangerous... But I'm sure your magic is powerful. You should be all right.
Robo: Our chances of successfully defeating Lavos will be higher if you join us.
Frog: It will be a dangerous journey... But if you wish, I will not disagree with you.
Ayla: Lavos strong! Need as much help we can!

*Schala nods*

Schala: Thank you.

*The renaming/party switch menu comes up*
----------------------------------------------------------------------------------------------------------------------------------------------
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on January 03, 2009, 05:25:57 pm
Alrighty.  I'll get to work on that soon.  For right now, I managed to make one of the Glitchy animations of Magus to actually be another walking!  So right now, going to do a little testing on another animation...If the SA can fit properly.  Which I'm almost certain won't work because 2 of the rows are 5-6 frames instead of 4.
Title: Re: Chrono Trigger - Schala Project
Post by: mav on January 03, 2009, 05:27:55 pm
If you need new dialog for Magus at North Cape, here's my suggestion:
The team says "no" to fighting him.

Magus: So be it. {full break}
   You know...there's a way to bring
   Crono back.

Marle: Y...you're joking?!

Lucca: You're joking!?

Frog: Nonsense...!?

Magus: Find, Gaspar, the Guru of Time...
   He knows how to restore lost
   or misplaced time streams...
(Magus begins to leave.)

Party: Where will you go?

Magus: Just find the old coot...{full break}
   Since you can't find the answer
   on your own.

Party: Wait...

Magus: My burdens are my own.
(Magus leaves).
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on January 03, 2009, 05:32:53 pm
I love that dialogue!  Perfect!
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on January 03, 2009, 05:48:05 pm
That kind of conflicts with the script I have for Schala, but whatever. You can edit it accordingly if you want.
Title: Re: Chrono Trigger - Schala Project
Post by: mav on January 03, 2009, 05:57:27 pm
How does it conflict? He says go find the old man, she elaborates on what he could do. And Magus's lines are basically a rehash of what he says when you chose not to fight him anyway. I'll change it though, if you guys really think its necessary.
Title: Re: Chrono Trigger - Schala Project
Post by: Chocobo_Fan on January 03, 2009, 06:12:46 pm
Well, if Janus tells them, they wouldn't be all "sob Crono's dead and there's nothing we can do sob" and stuff. That's why I don't think Janus should tell them anything. But eh, whatever, Justin can do what he wants...
Title: Re: Chrono Trigger - Schala Project
Post by: justin3009 on January 03, 2009, 06:45:34 pm
No, we cannot throw this into the whole "I wrote this for this but if he wants this w/e do it" routine.  We need to make appropriate changes to make this work.  Stating that will pretty much end up running this project down into the dust and lost forever.  I don't think anyone wants that.  Plus, it was stated that this is a COMMUNITY project.  I am NOT the ruler of this project.  I'm only helping on things to move it forward just as you guys do to keep this project alive.

(http://i42.tinypic.com/4rq3o3.png) - I was afraid of this.  Even with a couple pixels cut off the pose doesn't fit and altering the X/Y coordinates of the things doesn't do squat.  I think Size 1 assembly would work but isn't that a bit pointless just to get 1 pose into the game?..
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Chrono'99 on January 03, 2009, 07:26:10 pm
I don't see anything wrong with that pose, but you could solve this by simply putting the extra pixels in a frame of another sprite and loading that sprite next to the "main" Schala sprite when necessary.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on January 03, 2009, 07:34:35 pm
Reason that I can't do that is because that pose will be there on the Dream Devourer at the end.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Chrono'99 on January 03, 2009, 07:51:38 pm
Perhaps SE actually did it by making Schala part of the background graphics? That would explain why she can't be targeted during that battle.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on January 03, 2009, 07:52:20 pm
Could be.  I've never seen background graphics that animate like that though...If that's the case, we're in for a bigger job on that.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Chocobo_Fan on January 03, 2009, 08:19:22 pm
Oh, sorry, Justin. I thought that since you were the one who started it, you were the leader... -.-; Sorry. What changes do you suggest, then?

(What's wrong with Schala's pose, by the way? It's off-center? I can't really help, unfortunately, but...)
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on January 03, 2009, 08:28:33 pm
It's off centered horribly...If I want to make it fit, I'll have to cut it down by 4-5 pixels on each frame which would really screw up the robe proportions.

And yea, just because I started it doesn't make me the leader.  This project wasn't a whole I DID EVERYTHING HAHAHAHAHA thing, it's a group effort.  Everyone who's contributing is just as important as a fan project leader ever could be.  Afterall, usually without them, the projects fail.

Edit: Well, we could make it so Magus leaves and doesn't say anything about it.  So the characters off to go to the End of Time to ask Gaspar for what to do next.  This would knock off to the Resurrect Crono quest smoothly I believe.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Chocobo_Fan on January 03, 2009, 08:38:32 pm
Ah, got it: If you choose not to fight him, he just turns around, says "...", and doesn't do anything. If you leave, then come back, he's no longer there. If you try to talk to him, nothing happens.

If you do fight him, though, instead of blabbing about Gasapr and stuff, he says: (after the "Glenn's curse will be undone" thing")

Magus: Ha...whoever would have thought...that you fools could defeat me... {line break}
It looks like...this will be...my last...farewell... {line break}
Schala...

*He turns around and dies*

That would make the characters' interaction with Schala make more sense.

(Also, I'm kind of new to writing script... is {full break} when the text box clears and a new set of text appears? And is a {null break} the end of a dialog? If so, I'll have to comb through my script and redo that... -_-)
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on January 03, 2009, 08:47:54 pm
{null} - Ends
{line break} - New line with a small indentation
{full break} - New text box
{delay - Delay...not sure how to work this
{instant page break} - I have no idea.
{instant full break} - Haven't used it.
Enter - Just pressing enter will skip to the next line without an indentation.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on January 03, 2009, 08:53:47 pm
I think Magus sounds a little too embittered, but that's definitely the right direction. I thought he should say something along the lines of "My death solves nothing" instead of gloating, even in death.

And if they choose not to kill him, he shouldn't mention Gaspar, I definitely agree on that, but he should point them in the right direction, with something like:

Magus: ...you won't find the answer to
   your problem with me...and you'll
   never find it alone. {full break}
   Take your misery back to the village.

Party: Wait, what will you do? Where will you go?

Magus: ...my burdens are my own.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: ZeaLitY on January 03, 2009, 08:59:48 pm
{delay 01} - Under a second
{delay 02} - One good second
{delay 03} - Two-ish?

And so on.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on January 03, 2009, 09:06:36 pm
Ah, thank you.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Chocobo_Fan on January 03, 2009, 09:47:41 pm
Gah... >_< Thanks for pointing that out. Whenever I said {line break} in the script, I meant {full break}. Gah, I'm dumb. I'll comb through the script and fix that.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on January 03, 2009, 10:06:29 pm
So how are we reworking the North Cape scene?
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on January 04, 2009, 12:49:19 am
Edit 3: http://jp.youtube.com/watch?v=OkAb9ITgmqU

Edit 4: (http://i44.tinypic.com/708i3d.png) - Possible new font.  Looks much better, easier to read etc etc...Just gotta fix the spacing.  I think this actually gives more room as well!

MAGUS:  Ha...whoever would have thought...{line break}
{delay 01}that you could defeat me... {line break}
{delay 03}It looks like...this will be...{page break}
{delay 04}my last...farewell... {Magus}...{null}

{Frog}: Halt!!{line break}
What wilt thou do?{line break}
Where wilt thou go?{null}

{Marle}: Wait a minute!
Where are you going?{line break}
What are you planning to do?{null}

{Lucca}: Wait!{line break}
Where will you go?{line break}
What will you do?{null}

All added.

Edit: After speech when he decides to leave.

{Frog}: There's nary we can do now...
Let's return to the village.{null}

{Marle}: We can't do anything now...
Let's return to the village.{null}

{Lucca}: There's nothing we can do{line break}
now...Let's head back to the village.{null}

Edit 2: And this is where I get confused.  I'm not sure how to make the game check a certain variable to see if this side-quest option should be available or not.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on January 04, 2009, 02:00:22 pm
Cool cool. Frog's sounds funny, but overall it all sounds really good.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: utunnels on January 04, 2009, 02:03:22 pm
I just wonder whether Woolsey translated Frog's lines just like how he translated Cyan's in FF6.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on January 04, 2009, 02:40:09 pm
(http://i39.tinypic.com/14adeuh.png) - Fixed all letters.  The grammar spacing still needs fixing.  Anywho, does this font look better then the other one?  Or should we stick with the FF9 one.

Edit: Bahamut Lagoon font.  It looks really similar to the DS menu font O_o
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Boo the Gentleman Caller on January 04, 2009, 03:03:00 pm
I saw the YouTube vid... looking good!
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on January 04, 2009, 05:55:09 pm
(http://i39.tinypic.com/14adeuh.png) - Fixed all letters.  The grammar spacing still needs fixing.  Anywho, does this font look better then the other one?  Or should we stick with the FF9 one.

Edit: Bahamut Lagoon font.  It looks really similar to the DS menu font O_o
The font in that screenshot looks phenomenal. Something didn't look right with the FF9 font...I wasn't sure what, but that font...it looks perfect.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Gemini on January 04, 2009, 09:00:44 pm
Way too small. That would work well as an 8x8 font in a menu, not for dialogue.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on January 04, 2009, 09:02:59 pm
Alright.  Thanks for that tidbit of info.  I'll switch back to the FF9 font for now.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on January 04, 2009, 10:16:15 pm
Weird...I found this easier to read than the FF9 font...but that's just me.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on January 04, 2009, 10:46:39 pm
Vehek, I got a question.  If it's possible to use midi's to import into RS3 using that little tool, could it be possible to find a midi of Schala's theme from Chrono Cross and import it into the program?  I kind of want this theme to be in game for the 14th ending I want to add :P
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Vehek on January 04, 2009, 10:48:50 pm
Probably, if it's simple enough channel/track-wise. What's the song called in Chrono Cross?
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on January 04, 2009, 10:50:39 pm
Life - Faraway Promise I believe.

http://www.squareenixmusic.com/projects/ccpc/1_life.mid - Here's a pretty good midi of it.  I'll see if I can find another one though incase.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on January 06, 2009, 09:10:14 pm
I'm lost as of right now.  I'm not entirely sure what to add next and if it requires a variable to checked from one map to another, that's one thing I don't quite understand how to work.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on January 07, 2009, 01:52:11 pm
Oy. Well, is there any other business that needs to be taken care of on our side, like script stuff, tech stuff, etc?
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Mauron on January 07, 2009, 02:52:51 pm
I don't know about directly, but if anyone can help with either general tech research (there's a fair amount of unknowns that need to be explored) or getting my Magus dual/triple tech project to work (absolutely necessary for giving them to Schala), please do.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on January 07, 2009, 06:17:38 pm
I'll try to balance between things but I'm really not sure what to do with the tech thing.  I'd help if I could.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: utunnels on January 09, 2009, 10:50:40 am
I made a portrait for Schala, it seems 16-color limit really gives some headache... :?

[attachment deleted by admin]
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on January 09, 2009, 12:10:12 pm
Seems really really small.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on January 09, 2009, 12:14:30 pm
Pixel-wise, the size seems fine, but I think too much of the image is lost to white space. I noticed that most of the original portraits from CT look pretty closeup and tend to be darker, rather than brighter.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Agent 12 on January 09, 2009, 03:44:35 pm
I actually think that looks pretty good, have you done other characters utunnels?

--JP
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: utunnels on January 09, 2009, 04:00:42 pm
Ah, yes, compared to Ayla's, the view point seems a bit farther.
Hmm, that's right , Schala looks paler, that's why I made it darker in the second attemp.

Quote
have you done other characters utunnels?
Not really, I'm trying to figure out the palette thing. :)
My first victim is Toma, it seems the colors are just too randomly used.
(http://www.chronocompendium.com/Forums/index.php?action=dlattach;topic=6742.0;attach=4660;image)

[attachment deleted by admin]
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Chocobo_Fan on January 09, 2009, 05:17:17 pm
Hm... Sorry that this is a bit late, but after watching the North Cape video, I have a few issues with the new font... The "a"s look like "o"s sometimes. Something you might want to fix...

Oh, and didn't Justin already make a portrait for Schala...? It looks okay though.

Sorry I haven't been posting often. Things just go so fast! D:
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on January 09, 2009, 05:31:08 pm
Indeed it does go fast.

Even though the second sprite is darkened, the majority of her face is in the lighter shade...same with her hair. How exactly are you making these?
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on January 09, 2009, 06:04:12 pm
I fixed the a a little ways back (http://i44.tinypic.com/2whl9au.png)
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on January 10, 2009, 03:21:44 pm
Fixed her blinking poses and added her death pose into the game.  Moved the End of Time's data but am going to have to completely re-do every text bank because they apparently didn't want to carry over.  After that, going to see if I can remove Ozzie's Fort side-quest or even the fort itself from 600 AD completely.  After that, going to see if I can get the new dialogue and NPC placement in the "Surviving Village" and start Schala's side-quest.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on January 10, 2009, 05:18:42 pm
Cool cool, keep up the good work.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on January 10, 2009, 06:38:30 pm
Woops.  Luckily I went through some things a bit more.  Found out that the overworld years when you press select were completely overwritten by Fiona's Villa data.  Very strange that TF would repoint it to that area...Anywho, moved that event data and fixed all text.  Now to work on the end of time :|
Edit: (http://i42.tinypic.com/2crko3r.png)
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on January 10, 2009, 08:22:52 pm
Woops.  Luckily I went through some things a bit more.  Found out that the overworld years when you press select were completely overwritten by Fiona's Villa data.  Very strange that TF would repoint it to that area...Anywho, moved that event data and fixed all text.  Now to work on the end of time :|

Edit: (http://i43.tinypic.com/11twi0g.png) - Text in action. (http://i39.tinypic.com/s6oev9.png)

Edit 2: Vehek, is there a limit on events at all?  I try adding anything to the EOT in empty space and it gives me a color crash every time =/ - UGH!  There IS a packet limit!  How the hell are we going to add a bunch of new checks and text boxes when you can't even add 3 things without it crashing...My only guess it to make a clone of EOT but only has those side-quests and up on it for more room...but the thing that would kill it, HOW do a check to teleport you to the 2nd EOT when you're on the Epoch?
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Vehek on January 10, 2009, 11:05:03 pm
Don't you just need a check in the EOT Epoch location?
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on January 10, 2009, 11:10:15 pm
OH DUH!  You're right!  I forgot about that!  I'm not sure how to do it but I guess I could steal one of the variables from the original EOT and check if it's w/e.  If so, go to the 2nd one.  I think this'll work.  Thanks for that!  Also, you'd need other checks for the like..9 other gates in CT as well.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Chocobo_Fan on January 11, 2009, 11:55:46 am
Awesome job, Justin and Vehek! If you're removing the Ozzie's Fort sidequest, though, then you should put the Gloom Helm/Cape and the Doom Scythe somewhere else... Maybe some hidden chests in the Daltonite Lair or something. Looking good, though!

(Oh, and until we can make Janus playable, I imagine that the whole Pestilence quest shouldn't be there... Maybe have Gaspar say something about the Zeal Ruins instead. Looking good nonetheless, though, like how the "a"s are fixed. This looks so awesome, I can't wait until it's finished! :D)
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on January 11, 2009, 12:06:21 pm
Yes, I was wondering what the hell to do with all the side-quests and things...But if that's the case, how are we going to recruit Schala?  Since the Pestilence quest isn't there anymore, there's nothing on how to get her.

Edit: Working with the End of Time Second.  There's a few massive bugs going on, but hopefully I can get them fixed today. -

Bugs
-----------------------
Every character is at the EOT being show even with them being active in your team.
If you leave the map and come back, AKA via Main Menu or Exchange Menu, you get the "Board the Epoch?" message.
If you talk to Gaspar, his bubble pops then you fly across the screen.
- Fixed

Edit: Hey Faust, do you have the data of where you pointed everything for DD graphics?  I'm going to need a base on this to figure out what to do with this to get the tiles setup.  Also, do you have the Tile Assembly data?
Quote from: Offsets Guide
362100   3621BF   PTR   N   "Pointers to Location L1/2 tile assembly (first at 2D0000, 2 byte aligned, last 9 invalid)"   2004.06.21
3621C0   36221F   PTR   N   "Pointers to Location L3 tile assembly (first at 2F7F41, last 4 invalid)"   2004.06.21

Edit 2: Neat.  I have a variable check to see if the data is New Game+ or not.  Tested out in the EOT Epoch area and it seems to work.  If 7F01AB is set to 80, it'll go to EOT 2, if not, EOT 1.  But that was just a test to see if it carried over, which apparently it does.  So right now, going to move that little tidbit to EOT 2 to make it lead to the DD or not.

Edit 3: (http://i43.tinypic.com/5txtsh.png) - Yay!  The star is misplaced because I moved it in EOT 2 to show that you ARE in the EOT 2.  ^_^
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on January 11, 2009, 03:15:10 pm
We could still keep the Pestilence...Magus had a ton of dialog there, but not all of it advanced the story, right? We'll scrap his lines and rewrite her dialog, and we'll be able to keep the Pestilence and the Zeal Ruins.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Schala Zeal on January 11, 2009, 03:48:54 pm
Time's Eclipse? Who would I be fighting?
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on January 11, 2009, 04:06:40 pm
I don't think you'll be fighting that battle.  Infact, you'll probably not even be there because you'll be stuck by the Dream Devourer.

A slight update, End Of Time Second is fully operational.  It ONLY appears AFTER you save Crono.  I'm probably going to change the message bucket up there to be available only if New Game+ is there and Crono is saved.  For now, I've got to alter about 10-11 more events slightly for this to work 100%.  After that, it's now the side-quest and the DD ^_^
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Schala Zeal on January 11, 2009, 04:10:21 pm
So....*rubs chin* I'll be in the party, but when everyone goes to fight Double-D, I'll somehow magically get stuck in him?

"Schala, what have I told you about playing with time portals?? Now look what's happened to you!"
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on January 11, 2009, 04:13:26 pm
No.  I believe we have something planned but it's not quite done yet.  Either that, or we could pull a CT:DS and randomly pull another Schala from another Dimension in there.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Chocobo_Fan on January 11, 2009, 06:17:19 pm
Gah, sorry for my lack of replies!

The 'v' in that font looks odd...sort of like it's italicized... o_O

And she should actually be able to fight the DD; it's after the battle that the scene I wrote where Schala gets swallowed happens.

And no, don't do the Pestilence thing. I made a script block for what to do before the 8th character is ready.

Edit: To avoid confusion, here it is:

----------------------------------------------------------------------------------------------------------------------------------------------
After fighting/not fighting Magus at North Cape, if you go to a hut, the villagers will say stuff about how Schala washed up on shore. If you go there, you can find her standing near the Elder.

Schala: Are you the ones from the Ocean Palace...? {full break}
You are... I see. {full break}
Thank you. Without the pendant's energy, I would have been trapped there... {full break}
I see you have also gotten rid of Dalton. Thank you for that as well. Now these people can live in peace. {full break}
What do you wish to do now? {null}

{Marle}: {Crono}... {null}
{Lucca}: I don't know anymore. {Crono}...the loss of him hit us pretty hard. {null}
{Robo}: Everyone seems dispirited now that {Crono} is gone. {null}
{Frog}: I don't know what to do. Now that {Crono} is gone... {null}
{Ayla}: {Ayla} not know. {Crono} gone.

*Schala looks down*

Schala: ...... {full break}
I see... I am sorry for your loss as well. {null}

*Pause*

*She looks up*

Schala: Wait... {delay 01} Actually... {delay 02}
If I recall, Gaspar, the Guru of Time, was researching something... {full break}
His studies were very complicated, so I didn't understand much, but I believe he was trying to look into discarded timelines... {full break}
He succeeded, to an extent. He was working on something, a "Time Egg", I believe he called it. It had very strange temporal qualities. {full break}
However...it wasn't finished before he was banished by Lavos. {full break}
But, if anyone knows something about reviving [Crono's name], it would be Gaspar. You should look for him. {full break}
That strange vehicle, it matches Belthasar's designs for the Wings of Time... I'm sure you can find him, wherever that may be. {null}

{Marle}: Thank you! We'll try our best!
{Lucca}: Reviving the dead? I don't know... {delay 02} But then again, I never believed in magic either before I started on this strange quest... {full break}
It's the only hope we have, we'll do out best to follow it through. {null}
{Robo}: Everyone seems happier now that they have hope again! {null}
{Frog}: Reviving him...? Very well. We'll give it a try. {null}
{Ayla}: Let's go! Find Gaspar! Revive {Crono}! {null}

As you go to leave:

Schala: Wait. {null}

*She walks up to the party. "Schala's Theme" begins to play.*

Schala: What brought you to Zeal in the first place? What are you trying to do? {null}

(They say the same things as in my earlier text block, Schala as well, minus the part about her joining)

Schala: Why don't I come with you? I hate Lavos as well. I would be glad to fight him with you. {full break}
I'm from the Zealian royal family, so I can use powerful magic. I won't be a burden on you. {null}

{Marle}: It may be a bit dangerous... {delay 01} But yes, you can come! We need all the help we can get! {null}
{Lucca}: Are you sure? It'll be dangerous... {delay 01} But I'm sure your magic is powerful. You should be all right. {null}
{Robo}: Our chances of successfully defeating Lavos will be higher if you join us. {null}
{Frog}: It will be a dangerous journey... {delay 01} But if you wish, I will not disagree with you. {null}
{Ayla}: Lavos strong! Need as much help we can! {null}

*Schala nods*

Schala: Thank you.

*The renaming/party switch menu comes up*
----------------------------------------------------------------------------------------------------------------------------------------------

^ Use this until the 8th character is ready.

Edit 2: Also, might I suggest using the more accurate translation of the Dream's Epilogue ending? Someone retranslated it more accurately... I'll try to find it.

Edit 3: Found it.

Quote from: Arc Impulse
First of all, Time's Eclipse in the Japanese version is called "Toki no Yami" = The Darkness of Time.  O SNAP.


The full text of the Eclipse scenario and ending follows:
(note, I had Magus in my fighting party, but as far as I can tell all the lines below are spoken by future!Magus and not by party!Magus.)


???「ここには、もうラヴォスはいない。
ここはすでにラヴォスが倒された
未来の時空だ。
俺たちがヤツを滅ぼした。

???: Lavos is no longer here.
This is a future timespace where
Lavos has already been defeated.
We destroyed him.
[I find it curious that this future(?) Magus refers to himself throughout this ending as 'ore'--
Magus in the rest of CT refers to himself as 'watashi' everywhere but a single scene.]

Magus「もっとも、お前たちが
やってきた世界で
俺たちが手を組んでいたかどうかは
知らぬがな。

Magus: Although I don't know
whether or not I joined forces
with you, in the world you come from.
[He said this to me with Magus in my party, so I assume he says the same thing no matter what.]

世界は、せんたくの数だけ存在する。

There are as many worlds out there as there are choices.

Magus「この先で、新たな敵が
生まれようとしている。
この先に広がる、時の闇の底で。

Magus: Beyond [this Gate], a new
enemy is trying to come into being.
In the deepest depths of the Darkness
of Time beyond this point.

人の記憶を、夢を、想いを
喰らおうとしている...。

It's trying to devour people's
memories, their dreams, their thoughts...

Magus「俺のジャマをするな。
お前たちはそこで見ているがいい...。

Magus: Don't get in my way.
You just stay there and watch...


((blah blah, Magus fights DD, sucks at it))


Magus「クッ...
ま、まだだ......。

Magus: Ungh...
Not--  not yet...

((the party enters.  In my party of Crono/Magus/Marle nothing interesting was said))

Magus「ジャマはするなと
言ったはずだ...。

Magus: I told you not to get in my way...

サラ「なにもかも、消えてしまえばいい。
失われてしまえばいい......!

Schala: Everything should just disappear.
It should all be lost forever...!

Magus「ダメだ!目を覚ませ!
目を覚ましてくれ......、サラ......!

Magus: No, don't!  Open your eyes!
Please, wake up...  Schala...!
['open your eyes/wake up' have the same metaphorical meaning in Japanese as they do in English -- he's begging her to break free of Lavos's influence.]

誰か「あ、あぶない!!

Somebody in the party: Look out!

((more boring messages from the party here))

サラ「滅びなさい、すべてのものよ!!

Schala: Let all things perish!!


((DD battle goes here.  Moment of editorializing: was pathetically easy at lvl 60 once I equipped status immunity items.))


Magus「ダメだ!
いけない、サラ......!

Magus: No, don't!
You can't do this, Schala...!

Magus「くッ......! 姉上!

Magus: Ungh...!  Schala!
[he actually says 'ane-ue', i.e. "big sister".  This is what Janus/Jyaki always calls her in the JP version.]

Magus「あ、姉上......?

Magus: S--  Schala...?

サラ「いずれ私の意識は、
完全にラヴォスに
飲み込まれてしまうでしょう。

Schala: Sooner or later, my
consciousness will probably be
completely swallowed up by
Lavos.

絶望と悲しみの底で、
すべてを消し去ることを......
自分を消し去ってしまうことさえ
望んだのは、私自身なのだから......。

Because I myself was the one who,
in deepest grief and despair,
wished that everything...  that even
my own existence would be erased...

サラ「いまのあなた方のちからでは、
私を解放することは不可能です。

Schala: All of you -- with your power
as it stands now, it's impossible for
you to free me.
[Note that she's specifically speaking in the plural, addressing the party as well as Magus.]

いえ、むしろ、
ちからに頼っている限り、
あなた方には世界の絶望も悲しみも、
いやすことはできないものです。

No, rather--
For as long as you rely on power,
none of you can heal this world's
grief, or its despair.

さあ、いまは、自分たちの時代に
おもどりなさい。

For now...  back to your own eras
with all of you.

Magus「姉上......。

Magus: Schala...

サラ「ジャキ......、ありがとう。
私は、もう以前の私ではないの......。
あなたは、強く生きて......。

Schala: Janus...  thank you.
I'm not the same person that I was before...
Please, live on and be strong*...
[*literally "live strongly".
In this part, she talks in an informal style, and her speech almost sounds like the slang of a perfectly normal girl...
you can really feel her love for Janus in this bit, I think.]

Magus「姉上!?

Magus: Schala!?

サラ「さようなら......

Schala: Goodbye...
[a formal "sayounara", which hints that she expects never to see him again.]

Magus「姉上ーッ!

Magus: Schala--!!

Magus「俺の力では、どうあっても
かなわぬというのか?

Magus: Do you really mean to say that
with my power, no matter what happens
it will never be enough?

ならば、俺という存在に、
これからの俺の日々に
いったいどんな意味があると
いうのか......?

If that's the way it is, just
what meaning could there
ever be in my existence, or
in my days to come?

Magus「フッ、いいだろう......。
ならば、俺もすべてを投げ出して
消え去ってしまうとしよう。

Magus: Heh...  very well, then...
If that's how it is, I too will
throw away everything and
disappear.

それでもまだ何かが残り、俺という
存在が続いていくというのならば......
その時こそ新たな何かが生まれ、
始まるのだろう。

And if even then, something still remains--
if some part of this being I call "myself" still
keeps existing...
Maybe then it will be possible for something
new to be born, to begin.


((Cue Magus poofing into the darkness, then reawakening in Random Forest A.))


ここは......?

うっ......

Where...?

Unh...

俺は......俺は、だれなんだ?
何も思い出せない......。
いったい、何がどうなっている......?

I......  Who--  Who am I?
I can't remember anything...
What in the world is going on...?

俺には、何か、どうしてもやらなくては
いけないことが......、見つけ出さなくては
ならないものがあった......はずだ。

There was something I...  had to do...
no matter what...
Something I had to find...
I'm sure of it.

それを、なんとしても取り戻してみせる。
きっと、な。
No matter what happens, I'll get it back again.
No matter what.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on January 11, 2009, 06:39:31 pm
Alrighty.  I'll work on that probably later tonight or sometime this week.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on January 11, 2009, 08:04:34 pm
Sounds good Chocobo--Frog's not speaking Old English, but whatever...I'll clean up those lines if necessary.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Schala Zeal on January 11, 2009, 08:22:27 pm
CTSD will have Frog not only speaking Old English, but properly named Glenn
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on January 12, 2009, 02:26:31 pm
Well that's great, and here's the rewritten Frog dialog for what Chocobo_Fan just posted:
Quote
{Frog}: I don't know what to do. Now that {Crono} is gone... {null}
{Frog}: I know not what to do. Now that {Crono} hath fallen... {null}
Quote
{Frog}: Reviving him...? Very well. We'll give it a try. {null}
{Frog}: Reviving him...? Very well. We haveth no choice! {null}
Quote
{Frog}: It will be a dangerous journey... {delay 01} But if you wish, I will not disagree with you. {null}
{Frog}: 'Tis a dangerous journey... {delay 01} But if thou wish, I shan't disagree with thee. {null}
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Chocobo_Fan on January 12, 2009, 05:42:53 pm
Thanks, mav!

And, Schala, I'm pretty sure Glenn isn't supposed to speak in Old English in the first place... >.> The whole thing was a fabrication of Woolsey's. The more accurate translations in CTDS and the Retranslation have him speaking normally.

And since you said that Janus shouldn't be gloating a while back, here's a revised script...

Magus: Ha... {delay 01} Killing me... {delay 01} won't solve... {delay 01} anything... {full break}
You condemn me... {delay 02} for killing thousands... {delay 02} when you... {delay 02} are just as heartless... {full break}
It... {delay 03} looks like... {delay 03} this will be... {delay 03} my last... {delay 03} farewell... {full break}
Schala... {delay 03} Forgive me...

*he dies*

{Marle}: ...... {full break}
Magus... {null}

*she closes her eyes*

{Marle}: May you rest in peace... {null}

{Lucca}: So, he's... {delay 01} gone... {null}

*she looks down*

{Lucca}: Magus... {delay 02} Maybe you weren't so bad after all... {null}

{Robo}: ...... {null}

*he does his eye-flash thing*

{Robo}: Have we really done the right thing...? {null}

{Frog}: ...... {full break}
So, the Fiendlord has fallen... {null}

*he looks down*

{Frog}: At first, I thought it would be no greater justice than to vanquish him... {full break}
But all I feel is hollow emptiness... {null}

*he walks up to where Magus died*

{Frog}: Magus... {delay 03}{line break}
Farewell... {null}

{Ayla}: So, Magus gone...

*she closes her eyes*

{Ayla}: {Ayla} feel we shouldn't have made him die...

As you go to leave:

{Marle}: What should we do now...? {full break}
We... {delay 01} We should go back to the village... {delay 02} Something might be there that can help us...

{Lucca}: He was right... {delay 01} We're no closer to anything... {full break}
I suppose we'll go back to the village... {delay 02} Maybe we'll find something there...

{Robo}: Doing this has not furthered our quest at all... {full break}
What should we do now...? {delay 03} I... {delay 01} guess we should go back to the village...

{Frog}: ..... {full break}

*he closes his eyes, then opens them*

{Frog}: We cannot let this burden us... {full break}
Let's go back to the village. Maybe... {delay 01} Maybe there's something there that can help us...

{Ayla}: Still need to find way to fight Lavos... {full break}
Go back to village. Maybe something there.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Yourgingerestfan on January 12, 2009, 05:47:46 pm
Wow nice .....its kinda sad that magus is dead but i liked how the party reacted

Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Chocobo_Fan on January 12, 2009, 06:03:50 pm
Well, it's still cannon that you don't kill him, but yes, the party's reactions are nice, I think... (Well of course I'd think that, I'm the person who wrote them... :p)

(This will all be changed back to normal once the 8th Character Patch is ready, since Schala won't be around to tell them about Gaspar, by the way)

Oh, and is it possible to make a new variable for Schala's name, or will you need to use the {Magus} variable instead?

(And I'm not a programming genius or anything, but to get rid of the annoying naming bug with Janus being called "Schala", perhaps just change the text to say "Magus" instead of "{Magus}"? But bah, what do I know...)

Speaking of Gaspar, here's her reaction to finding out he's, well, Gaspar:

Schala: You're...!

Could someone comb through the text and see if there are any other places where her reactions would be needed? I'd appreciate it. :)
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on January 12, 2009, 06:22:25 pm
Yea.  All {Magus} = MAGUS: now.  I really love the dialogue work guys.  You never cease to amaze me ^_^
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Chocobo_Fan on January 12, 2009, 06:32:01 pm
Wait, so can you make a ninth variable for Schala's name? If not, then we're going to have some problems once the Patch is finished... :/ If not, use the {Epoch} variable? I doubt anyone ever renames that thing anyway... o_O
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on January 12, 2009, 07:30:11 pm
What I think he means is that with the seven characters the name we've used to refer to a playable Magus would become Schala (or whatever you choose to name her), and all other instances of "Magus" (like in battle, and whenever else he's mentioned) will be MAGUS, a separate item, since you don't technically need to name him anymore.

And, yeah, if you need to scrape anything, it should be the naming menu for the Epoch.


By the way, that script was ridiculously good, should I rewrite Frog's lines? (I'm so happy that you don't mind the fact that I kinda jump in to rewrite his dialog, Chocobo, most people would be dicks about someone else touching their work.)
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Schala Zeal on January 12, 2009, 07:59:38 pm
{Frog}: Hi ho, {Epoch}!{null}

becomes

Willy: Hi ho, Vibrator!
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Chocobo_Fan on January 12, 2009, 08:09:47 pm
@ Schala: ... o_O Oooo-kaaaaaay then...

And don't worry, I don't mind, mav. I could never translate it, so you're performing a valuable service! :)
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on January 12, 2009, 08:23:21 pm
Once the 8th character is complete, there will be a seperate variable for {Magus} and {8th}.  But I think we'd have to hack in the 8th on our own.  From what's in the 8th character, 8th = epoch, epoch = 9th empty slot that works.  So it works out okay =D
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Chocobo_Fan on January 12, 2009, 08:27:11 pm
Okay, good.

And has anyone noticed any points where Schala's reactions are needed that I haven't covered yet? I don't have the script, so... :/ There aren't very many, of course, since it's at practically the end of the game, but...
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on January 12, 2009, 08:31:34 pm
End of Time.  I don't know what to use for dialogue for her when you talk to her and stuff.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on January 12, 2009, 08:51:59 pm
Quote
{Frog}: ...... {full break}
So, the Fiendlord has fallen... {null}

*he looks down*

{Frog}: At first, I thought it would be no greater joy than to vanquish him... {full break}
But I feel no joy at all... {null}

*he walks up to where Magus died*

{Frog}: {Magus}... {delay 02}{line break}
Farewell... {null}
{Frog}: ...... {full break}
So, the Fiendlord hath fallen... {null}

*he looks down*

{Frog}: 'Twas my belief that there would be no greater joy than to vanquish him... {full break}
But the joy is naught... {null}

*he walks up to where Magus died*

{Frog}: {Magus}... {delay 02}{line break}
Farewell... {null}

Quote
{Frog}: ..... {full break}

*he closes his eyes, then opens them*

{Frog}: We cannot let this burden us... {full break}
Let's go back to the village. Maybe... {delay 01} Maybe there's something there that can help us...

{Frog}: ..... {full break}

*he closes his eyes, then opens them*

{Frog}: We cannot let this burden us... {full break}
Let us go back to the village. Mayhap... {delay 01} Mayhap something there canst help us...

Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Chocobo_Fan on January 13, 2009, 09:15:32 pm
Thanks mav! :)

Oh, and here's her text for before/after Crono is revived:

Before:

{Magus}/{8th}: {Crono}... {full break}
I didn't know him as well as you did, but... {full break}
D-Don't worry! Gaspar was among the wisest and most knowledgeable people in Zeal! {full break}
The Chrono Trigger will work! I know it will! {delay 02}{line break}
It has to... {null}

After:

{Magus}/{8th}: {Crono}... {full break}
We don't know each other very well, but I'm just as glad as the others that you're back... {null}

*she looks down*

{Magus}/{8th}: I'm sorry... {delay 01} I shouldn't have activated that horrid thing. It's my fault you... {null}

*she looks up*

{Magus}/{8th}: B-But that doesn't matter! You're back! We can defeat Lavos now! {null}
----------------------------------------------------------------------------------------------

Tell me what you think. Also, here's the main script block. (for AFTER THE 8TH CHARACTER PATCH) I've polished up a few things:

--------------------------------------------------------------------------------------------------------------------------
At the Ocean Palace, after Schala says she'll teleport you out:

Branch dialog:

Try to save everyone?
->Yes
->No

If you pick 'No', the game continues as normal. However, if you pick 'Yes':

[Leader of party]: No, wait! Take some energy from our pendant!

*They show the pendant to Schala*

Schala: This pendant, it looks exactly like mine...

*The screen shakes, rocks fall in places*

Schala: ...but now is not the time to inquire about such things. {line break}
Hold the pendant towards me. I'll cast the spell.

*She chants, and sparkles fly to her from the pendant. However, the screen shakes again and is tinted red*

Schala: ...Ugh! I can't control it! If I teleport you now, you might-!

Magus: Just cast the spell! We'll all die anyway if we stay here!

Schala: ...

*She chants again. Everyone's teleported out, including Schala, though the screen flashes before she is teleported out.*

Later, after you recruit/kill Magus, you can find the NPCs talking about a disease and Schala. In the Elder's Hut, Schala is lying down on a bed in one corner of the hut. Two Earthbound and an Enlightened One are standing near her. No music plays, instead of the normal "Corridor of Time" music.*

{Marle}: Schala! {null}
{Lucca}: Is that...Schala? {null}
{Robo}: It appears that Schala is suffering from some sort of illness. {null}
{Ayla}: That Schala? {null}
{Frog}: Lady Schala is here...? {null}
{Magus}: I-impossible...! {null}

*Schala opens her eyes and looks at them*

Schala: Are you... {delay 01} the ones from the Ocean Palace? {delay 02}{line break}
Or is this just another hallucination? {null}

*The party walks toward Schala*

Schala: *cough* ...Yes, it seems you truly are there... {full break}
Thank you. Without your pendant's energy, I would have- *cough* {null}

*Depths of the Night begins playing*

{Marle}: Schala...! {null}
{Lucca}: She seems pretty sick... {null}
{Robo}: What is this? No records of this virus in my memory banks. {null}
{Frog}: What foul evil has done this!? {null}
{Ayla}: What wrong? {null}
{Magus}: ...Schala... {null}

Elder: Lady Schala washed up on the shore a little while after you left. However, as soon as she came here, a terrible disease broke out... {full break}
Lady Schala's magic is the only thing that can cure the foul illness. But now, it has claimed her as well... {null}

Schala: *cough* *cough* {null}

*Everyone turns to Schala*

Schala: I fear for the village's safety... {delay 01} Without me, the disease will... *cough* {delay 01} ...wipe out everyone. {full break}
Please, find a way to cure the disease, I beg you... {null}

{Marle}: Don't worry, we'll find a way! {null}
{Lucca}: We just have to find the right antibiotic... {null}
{Robo}: We will try out best. {null}
{Frog}: We will save you! {null}
{Ayla}: No worry! {null}
{Magus}: I will do anything to save you! {null}

If you try to leave with Magus in your party, the following dialog plays out:

Schala: Wait... {null}

*everyone turns to face Schala. She looks at Magus.*

Schala: You... {delay 01} you're that prophet... *cough* {full break}
"I'll do anything to save you"... {delay 02} Is that what you said? {delay 02}{line break}
Or was I just hearing things? {null}

Magus: ... {delay 03}{line break}
You heard true. {null}

Schala: Thank you, then... {delay 01} You seem...familiar. {full break}
Are you...? {delay 01} *cough* *cough* {null}

*She looks away and closes her eyes*

Schala: No... {delay 01} that's impossible... {null}

*She falls asleep*

Magus: ...... {null}

*He walks towards the party*

Magus: Let us make haste. She's depending on us. {null}

NPC dialog in the hut:

Elder: Everyone is deeply troubled. For Lady Schala's safety, and their own. {full break}
Even with her magic, she could just barely keep the disease at bay. Without her, we're doomed... {null}

Schala: *cough* Please... {delay 01} find a cure... {null}

Earthbound: Some have fled the village in hopes of escaping the plague. I hope they'll be all right in the wilderness... {full break}
It's probably better than here, though, with this dreadful plague... {null}

Enlightened One: This disease is terrible. It can weaken, spread, and kill with unnatural swiftness. {full break}
Not only that, but it's resistant to herbal cures and healing magic alike. Only the Lady's power is strong enough to cure the sickness. {full break}
But now, she is too weak to even stand... {null}

(Don't know what the text for the other Earthbound should be)

(Note: The BGM for the hut is now "Depths of the Night")

In the Village Commons, there's a strange-looking boulder. An Earthbound is standing near it.

Earthbound: This boulder suddenly appeared one day. There's something strange about it...

If you examine the boulder:

[Party Leader]: Hey, I think I see something...

It shakes and moves back to reveal a hole and a ladder leading down. Everyone uses their "surprised" sprite when they see this.

{Marle}: This must have something to do with the source of the disease! Let's go! {null}
{Lucca}: This is too suspicious to pass up an investigation. Let's go! {null}
{Robo}: There's something blocking my sensors down there. We should find out what it is. {null}
{Frog}: Is this where the source of the plague comes from? {null}
{Ayla}: Hole strange! We go down! {null}
{Magus}: I sense dark energy down there... This must be the source of the plague! {null}

They climb down and go through a short dungeon of some sort, eventually coming to a room full of Daltonites.

*"Strange Occurrences" begins to play*

Head Daltonite: Excellent! This is good news! Soon, we will rule those fools {null}

Daltonite: Just make sure to sterilize Pestilence afterwards, so we'll still have some people to rule over. {null}

Head Daltonite: Yes, of course! Don't worry! {null}

{Marle}: What's going on? {null}
{Lucca}: What are they talking about? {null}
{Robo}: I can sense the virus here. We should be careful! {null}
{Frog}: Rule...? What are they trying to do? {null}
{Ayla}: What they speak of? {null}
{Magus}: ...! {null}

Daltonite: Hahaha! Yes! Schala might be impervious to head on-assaults, but with something like Pestilence, victory is assured! {null}

*The party runs up to them. Music stops.*

{Marle}: How dare you...! Do you have any idea how many lives you're taking!? {null}
{Lucca}: Pestilence? Is that what you call this horrid plague? Trying to control it... {delay 01} how foolish! We'll teach you never to try something like this again! {null}
{Robo}: This virus will wipe out the entire population! Do you have any idea what you're doing? {null}
{Frog}: You are the source of all this evil!? {null}
{Ayla}: You make people sick!? You pay! {null}
{Magus}: How dare you... {delay 01} You think you can take Schala's life and get away with it!? I'll destroy you! {null}

Daltonite: I-it's them! The ones who took down Dalton! {null}

Head Daltonite: Oh really?

*"Boss Battle 1" begins to play*

Head Daltonite: So, you're the fools who would oppose Dalton's rule? Ha! {full break}
You may have defeated him then, but we're a lot stronger now! You stand no chance! {full break}
Hahaha! Crush them! {null}

A fight with the Head Daltonite and two Expert Daltonites ensures. It uses the Boss Battle 1 theme. After the fight:

*Stop music*

Head Daltonite: Gah! No! Impossible... {null}

*The Daltonites run to the corners of the room. The Head Daltonite falls to his knees.*

{Marle}: Tell us how to cure Pestilence! Now! {null}
{Lucca}: Give us the antidote! Now! {null}
{Robo}: We need the antidote to the virus you created. Please hand it over peacefully. {null}
{Frog}: Give us the cure to that horrid plague! {null}
{Ayla}: Give cure! Now! {null}
{Magus}: Give us the antidote to Pestilence, and I may be persuaded to spare your worthless lives. {null}

Head Daltonite: All right! Here's the antidote! Just don't hurt us! {null}

*He puts a vial of liquid on a table at the back of the room.*

*"Critical Moment" begins to play*

Head Daltonite: Not that it will make any difference, ha! Pestilence has probably already taken Schala's life! {null}

[People in party]: !

*The Daltonites flee*

{Marle}: We have to get back to Schala! {null}
{Lucca}: I hope they were lying... {null}
{Robo}: We must go back, before Schala perishes! {null}
{Frog}: We have no time to pursue them... We must go back! {null}
{Ayla}: Raah! Evil men! But no time for that! Save Schala! {null}
{Magus}: We need to save Schala immediately!
Be warned that I will not hesitate to take your lives should you get in the way! {null}

They return to the hut. Once there...

*Critical Moment" begins to play*

{Marle}: We have the antidote! {null}
{Lucca}: The antidote is here! {null}
{Robo}: We have something that should cure Schala's illness. {null}
{Frog}: This antidote should cure the plague! {null}
{Ayla}: We have cure! Give to Schala! {null}
{Magus}: We have the antidote... I just hope it will work. {null}

Elder: Quickly, then! Lady Schala's life is almost completely gone! {null}

*The party runs to Schala and gives her the antidote. She opens her eyes.*

*Stop music*

Schala: Thank you... {full break}
...! {null}

*She sits bolt upright and green mist comes out of her mouth. She falls back down, unconscious.*

{Marle}: What happened to Schala!? {null}
{Lucca}: What is that mist? {null}
{Robo}: That mist gives me the same readings as the virus! This must be Pestilence! Be careful! {null}
{Frog}: What is happening!? {null}
{Ayla}: What this? {null}
{Magus}: Schala! {null}

*The mist begins to condense into a large, green, Macabre-like creature. Everyone assumes a fighting stance*

*"Boss Battle 2" begins to play. Everyone assumes a fighting stance.*

{Marle}: Everyone, leave quickly! We'll deal with this! {null}
{Lucca}: This is the source of the disease! Run! {null}
{Robo}: There can be no doubt about it! This is Pestilence! I advise you to flee from it! {null}
{Frog}: We will deal with this fiend! Run! {null}
{Ayla}: This Pestilence!? {null}
{Magus}: So, this is the Daltonites' foul creation... A dangerous combination of science and magic. {delay 01}{line break}
But no matter! I will destroy it!

*The villagers leave the hut, and a fight with Pestilence ensures. The battle uses the "Boss Battle 2" theme.*

After the battle:

*Stop music*

{Marle}: ...Is it gone? {null}
{Lucca}: That sure was strange. {null}
{Robo}: That strange creature appears to have dissipated. {null}
{Frog}: Have we defeated that foul thing? {null}
{Ayla}: Pestilence gone? Schala safe? {null}
{Magus}: ... {null}

Schala: Ugh... {null}

*"Schala's Theme" begins to play*

{Marle}: Schala? {null}
{Lucca}: Are you all right? {null}
{Robo}: It appears that Pestilence's hold on Schala is gone. {null}
{Frog}: Are you cured? {null}
{Ayla}: Schala feel better now? {null}
{Magus}: Schala... {null}

*Schala opens her eyes and looks at them*

Schala: Yes, I feel much better now... {delay 01} I cannot thank you enough. {null}

If Magus is in the party, the following dialog occurs:

*Schala looks at Magus*

Schala: And you... {delay 02} I realize it, now that my senses are unclouded. {null}

*pause*

Schala: It's you, isn't it, Janus? {null}

{Magus}: ...... {full break}
You are mistaken. I do not know of the one you speak. {null}

Schala: No, Janus, I know it's you... {null}

{Magus}: Janus is dead! I am {Magus's name} now! {null}

*pause*

Schala: ...No, Janus is not dead. How can he be, when he is right next to me at this very moment? {null}

{Magus}: ...... {null}

*Magus looks away*

{Magus}: ...You don't understand. {null}

*Pause. Schala closes her eyes again.*

Schala: ...I will think about this some more. I am still a bit weak, anyway. I will rest for now. {null}

If Magus is not in the party:

Schala: However...I am still a bit weak. I will rest for today, to get my strength back. {null}

Resume normal dialog:

Schala: You are likely tired as well. You should rest. We will speak again in the morning. {null}

The screen goes dark, and the usual "Good Night" jingle plays. In the morning, The party heads to the hut again. Schala is waiting for them.

(The normal "Corridor of Time" music plays)

Schala: Oh, there you are. Good morning. {full break}
Could you tell me what happened while I was ill?

{Marle}: Followers of Dalton created Pestilence to try and kill you. They wanted to rule the village. {null}
{Lucca}: Some Daltonites -- a cult of sorts centered around Dalton -- wanted to kill you so they could rule the village. {null}
{Robo}: A group consisting of followers of Dalton wished to take over the village by ending your life with Pestilence. {null}
{Frog}: Some followers of that fiend Dalton wished to gain control of the village by killing you. {null}
{Ayla}: Daltonites try kill you! They want rule village! {null}
{Magus}: Some fools -- followers of Dalton -- were trying to end your life with that foul thing so they could rule the village. {full break}
Moronic cretins, all of them. {null}

Schala: Really!? That is troubling... {delay 02}
I'm worried that they'll try to strike again. I doubt they'll give up just because one of their plans was foiled. {null}

{Marle}: That's probably true... {null}
{Lucca}: Yes, that's a valid point... {delay 02} What should we do? {null}
{Robo}: My programs calculate that the Daltonites have a high chance of striking again. We should try to stop them before they have the chance to try again. {null}
{Frog}: You are probably right. I am worried of what might happen if they try again, as well... {null}
{Ayla}: That true. Must do something! {null}
{Magus}: That is likely true. We must deal with these fools at once! I will not dare risk your life again. {null}

Schala: We should capture them the make sure they don't try anything again. {full break}
Let's head back to their lair. Maybe they're still there. {full break}
I'll come with you. Since I'm a member of the Zealian royal family, I can use powerful magic, so I'll be able to help you apprehend the Daltonites. {null}

*Everyone nods. The naming screen comes up, and then the party switch menu; Schala must be in the party for the next section of the sidequest.*

If you go to the Epoch with Schala in your party:

{8th}: I'm afraid I can't come with you. I need to stay here to oversee the village. {full break}
Please come back soon! {null}

*The party switch menu comes up, with Schala out of the party*

You can go down the entrance to the Daltonite Lair again, fight some Daltonites, and go to the room you fought the Head Daltonite in again, where the following scene plays:

*"Strange Occurences" begins to play*

Head Daltonite: Yes, excellent. I'll follow your advice right away. This plan is sure to succeed! {null}

Voice: Yes, good. I must go back to Headquarters now. {delay 01}{line break}
Carry out the plan immediately!

{Marle}: What was that? It didn't sound like a Daltonite... {null}
{Lucca}: That voice doesn't sound like a Daltonite...strange... {null}
{Robo}: My vision sensors cannot see the strange entity, though its voice does not sound like that of a regular Daltonite. {null}
{Frog}: What foul fiend do we face now? I can't see it, but it doesn't sound like a Daltonite... {null}
{Ayla}: What that? Not sound like Daltonite. {null}
{Magus}: Strange... What could these fools be planning now? {null}
{8th}: I was right, then... {full break}
What about that strange voice? I don't think it's a Daltonite... {null}

*The Head Daltonite turns around. Stop music.*

Head Daltonite: W-what!? You again!? {null}

*Everyone assumes a fighting stance*

{Marle}: We're taking you in to assure you don't try anything else! {null}
{Lucca}: You're being apprehended! We're not taking any chances with you again! {null}
{Robo}: We are capturing you to make sure you do not try to harm {8th} or the village again.
Please come along peacefully. {null}
{Frog}: Your tricks are at their end! We're capturing you to make sure no more harm is done! {null}
{Ayla}: No more plans! We capture you!
{Magus}: My sister wishes to merely apprehend you to ensure you don't try anything again. Consider yourself lucky. {null}
{8th}: We're apprehending you so you won't harm the village again! Please come along quietly! {null}

Head Daltonite: Oh really? Bring it on! {null}

Daltonite: You won't succeed! {null}

Daltonite: Hahaha! You think you can beat us? {null}

*A battle with "Daltonite Lord" and three Expert Daltonites ensures. The battle uses the "Boss Battle 1" theme.*

After the battle:

Head Daltonite: Ugh... {full break}
Even after those enhancements I got, I still can't win... {null}

{Marle}: Let's round them up before they can escape again! {null}
{Lucca}: We're not taking chances this time! Quickly, get them! {null}
{Robo}: We should capture them before they escape again. {null}
{Frog}: Quickly! Round them up before they escape us again! {null}
{Ayla}: Capture Daltonites! Quickly! {null}
{Magus}: If it were up to me, I would take your pitiful lives, but {8th} has other plans... {null}
{8th}: We should capture them before they can escape!

*The screen darkens, and when it brightens, we see our heroes in one of the huts, with some Daltonites and the Head Daltonite tied up with rope in a corner.*

{8th}: There... {delay 01} That should keep them from doing anything else. {null}

Daltonite: Ha! You really think- {null}

Head Daltonite: Shut up, you idiot! {null}

*pause*

Daltonite: ...... {null}

{Marle}: What was that about? {null}
{Lucca}: That sounded suspicious... {null}
{Robo}: What did you mean by that? {null}
{Frog}: What? This is suspicious... {null}
{Ayla}: {Ayla} confused. What Daltonites mean? {null}
{Magus}: ...I do not like the sound of this... {null}
{8th}: What are you talking about...? {null}

Daltonite: ...... {full break}
You really think that these ropes can hold us? Hahaha! We'll bust out of these in a day! {null}

If Magus is in the party, the following dialog occurs:

*Magus runs up to a Daltonite and whips out his scythe. Everyone uses a "surprised" sprite.*

{Magus}: Really? I suppose we'd better kill you to make sure you don't try anything again. {null}

{8th}: Janus! You don't have to resort to violence like that! {null}

{Magus}: ...... {null}

*Pause. He puts his scythe away.*

{Magus}: Hmph. I suppose this is your lucky day. {null}

Resume normal dialog:

{Marle}: I don't think so! Those ropes are enchanted with magic! {null}
{Lucca}: ...Which is exactly why those are enchanted ropes. {null}
{Robo}: Those ropes are enchanted with spells of binding. It is highly unlikely you could get out of them. {null}
{Frog}: Hah! Those ropes are magical! Nothing can get out of them! {null}
{Ayla}: Ropes magic! No escape! {null}
{Magus}: The ropes are enchanted with spells of binding. You cannot get out. {null}
{8th}: Those ropes are enchanted. You can't squeeze out of them, I'm afraid. {null}

Daltonite: ...... {null}

*Schala turns to the party*

Schala: You're probably very tired from all of that. Please rest. We'll talk more in the morning. {null}

*The screen darkens, and the normal "Good Night" jingle plays. After, if you go to the Elder's hut, you can find Schala waiting there.*

{8th}: Oh, there you are. Good morning. {delay 01}{line break}
May I ask what you intend to do after this? {null}

{Marle}: We're going to defeat Lavos! {null}
{Lucca}: We're planning to defeat Lavos, to save the future. {null}
{Robo}: We are planning on defeating Lavos. In the distant future, he has annihilated the planet. {null}
{Frog}: To defeat the fiend Lavos! {null}
{Ayla}: Defeat Lavos! {null}
{Magus}: I seek revenge on Lavos. {null}

If Magus is in the party:

*Schala turns to Magus*

{8th}: Revenge on Lavos...? {full break}
Oh... {delay 02} I understand... {null}

Resume normal dialog:

{8th}: Defeat... {delay 01} Lavos? Is that even possible? {null}

{Marle}: We think so. {null}
{Lucca}: Nothing can stand in the way of science! {null}
{Robo}: Perhaps not, but we must try anyway. {null}
{Frog}: I will not die at the hands of such a fiend! {null}
{Ayla}: Ayla strong! No lose! {null}
{Magus}: It does not matter. I will find a way, no matter what. {null}

{8th}: Really...? That certainly seems a noble goal... {delay 01} I wish you luck. {null}

{Marle}: Why don't you come with us? {null}
{Lucca}: You should come with us! {null}
{Robo}: Your magical prowess would be a great help in our quest. {null}
{Frog}: Surely you are proficient with magic? You could be a great help to us! {null}
{Ayla}: You come? {null}
(Magus says nothing)

*Pause. Schala looks down.*

{8th}: ...I'm afraid I can't. {null}

*She looks up*

{8th}: Even though this... {delay 01} Pestilence... {delay 01} is gone, the people will still need my help. I feel that I need to help with the construction of the new world. {full break}
I'm... {delay 02} sorry. {null}

{Marle}: It's alright. I understand. {null}
{Lucca}: Don't worry. What you're doing here is important! {null}
{Robo}: Do not worry. You will be fine here. {null}
{Frog}: That's alright. Your job here is important as well. {null}
{Ayla}: It okay! {null}
{Magus}: I cannot afford to put you in any further danger, anyway. {null}

*The party turns to leave, but Schala stops them.*

{8th}: Wait. I have something to give you... {delay 02} It's the least I can do to thank you. {null}

(She gives them a "Zeal Crest", which quarters MP costs and gives a damage boost, like the Sunglasses, as well as 1 of each Capsule)

If Magus is in the party, she also says this:

{8th}: Oh, and I see you still have my amulet, Janus... {delay 01} I discovered a way to increase the power of its protective charms. {null}

*She chants and the screen glows blue*

("Schala's Amulet" is upgraded into "Holy Amulet", which gives Auto-Protect and Auto-Barrier as well as Status Immunity)

{8th}: Good luck. {null}

(If you talk to her again, she just repeats her speech about helping the villagers)

However, if you had Magus in your party during the quest, she talks to you as you board the Epoch.

Voice: Wait! {null}

*Schala runs up to the party*

*"Schala's Theme" begins to play*

{8th}: I've decided... {delay 02} I'm coming with you. {null}

{Marle}: W-what? But I thought you said... {null}
{Lucca}: Huh? But I thought you needed to help the villagers? {null}
{Robo}: Why do you wish to join us now? {null}
{Frog}: Don't the villagers need your help? {null}
{Ayla}: ...? {null}
{Magus}: Schala...! {null}

*Schala turns to Magus*

{8th}: Janus... {delay 01} what you said about being someone else... {delay 01} about Janus being dead... {delay 02} it's not true.

*Stop music*

{Magus}: No! I told you, you're wrong! You don't understand what I've done! {full break}
I've lead demons to war against innocent people! I've slaughtered thousands! And even my appearance has been warped by my dark magic... {full break}
All to get at Lavos! Look at me! {delay 01}{line break}
Would you still call a bloodthirsty, vengeful demon your brother? {null}

{8th}: ...... {null}

*"The Last Day of the World" begins to play*

{8th}: Yes. {full break}
Janus... {delay 02} you're the one who doesn't understand. I don't care about any of that. You're still Janus at heart. You're still my brother. {full break}
When I heard that you had been swallowed by that black portal, it was like a knife to my heart. My one hope, that you had survived... {delay 02} shattered. {full break}
But now... {delay 01} You've come back! Please, Janus... {full break}
Even if you deny it, I'll show you that the young Janus that I remember still exists! That's why I want to come with you!  Lavos destroyed everything in my life as well! {null}

*pause*

{Magus}: ...Very well. {null}

*"Schala's Theme" begins to play*

Schala: Thank you! You don't know how much that means to me! {null}

*The party-switch menu comes up*

After you have revived Crono, Gaspar adds another sidequest speech if you saved Schala earlier: (if not, then you can still save her, but he only adds it after you do so)

Gaspar: ...The broken remnants of a great kingdom that once floated in the sky, buried underneath the endless sea... {null}

If you talk to Schala after this:

{8th}: A great kingdom that once floated in the sky... {delay 03} Could it be...?! {null}

(The camera shows the Village Commons in 12000 BC)

Some NPCs now say:

Enlightened One: I'm worried about those Daltonites... I fear they might still be up to something. {full break}
Perhaps you should go down to their lair again and check? {null}

Earthbound: Thank you for rounding up the Daltonites. However... {full break}
There were so few of them. Surely that's not their entire force? It seems suspicious... {null}

Earthbound by the entrance to the Daltonite Lair: I still feel a bad vibe coming from this hole... Are they truly gone? {full break}
I don't know... Perhaps you should go down and check? {null}

If you head back into the Daltonite Lair again, there are no enemies, but if you go to the room where you fought the Head Daltonite, you'll see a Daltonite near the top-right corner of the room.

Daltonite: !! {null}

*He dashes through a secret passage in the wall*

{Marle}: What? A Daltonite? I thought we got them all! {null}
{Lucca}: How strange... {delay 01} Are there some Daltonites that escaped? {null}
{Robo}: That was odd. We should follow him to see if any escaped. {null}
{Frog}: One of those fiends? I thought they were all gone? {line break}
We should follow him! {null}
{Ayla}: Daltonite? {Ayla} thought they all captured! We follow! {null}
{Magus}: What!? I thought we got all of them... {delay 01}{line break}
We should follow him. {null}
{8th}: A Daltonite? That's odd... {delay 01} Were there some we missed? {null}

In the secret room, there's a deactivated Skyway.

{Marle}: A Skyway! Does it still work? {null}
{Lucca}: One of the Skyways survived? I doubt it still works, though... {null}
{Robo}: Strange... {delay 02} The Skyway appears to be functional, but turned off somehow. {null}
{Frog}: A Skyway!? Did that Daltonite escape through here? {null}
{Ayla}: Skyway? Daltonite escape through here? {null}
{Magus}: So, a Skyway survived... {delay 01} That Daltonite must have escaped through here. {null}
{8th}: A Skyway, but it's deactivated... {delay 02} Perhaps the Daltonite escaped through here? {null}

*The party goes onto the Skyway, but the usual "The way is shut" message appears.*

If Schala is not in the party:

{Marle}: So, it doesn't work... {delay 01} How did the Daltonite escape, then? {null}
{Lucca}: Is it broken? No, it couldn't be... {delay 01} This must be how the Daltonite escaped. {null}
{Robo}: It is as my sensors say. Are the Daltonites able to activate and deactivate Skyways? {null}
{Frog}: So, it's deactivated... {delay 02} This is perplexing. {null}
{Ayla}: Skyway broken? {null}
{Magus}: So, we can't follow them... {null}

If Schala was recruited and Magus is in the party, but Schala is not:

*The party begins to leave*

{Magus}: Wait. {null}

*The party turns to him*

{Magus}: I was never taught how to manage Skyways, but {8th} was... {delay 02} We should show this to her. Maybe she can activate it. {null}

If Schala is in the party:

{8th}: Somehow the Daltonites must have figured out how to activate and deactivate Skyways... {null}

*She walks around and looks at the Skyway*

{8th}: I think I can make it work again. Just a minute... {null}

*She chants, and the screen glows blue*

{8th}: It should work now. Let's go! {null}

The party uses the Skyway, and they are transported under the ocean, into the Zeal Ruins. The BGM is "Zeal Palace". Everyone walks forward slightly and looks around.

{Marle}: Is this... {delay 01} Zeal? It's still intact? {null}
{Lucca}: Zeal!? I wonder what part of it this is... {null}
{Robo}: It appears that the Zeal Palace has remained partially intact. {null}
{Frog}: Is this... {delay 01} the kingdom of Zeal? I thought it was completely destroyed... {null}
{Ayla}: This... {delay 01} Zeal? It still here? {null}
{Magus}: ...Zeal!? It looks like this is the Palace... {delay 02} How did it survive? {null}

{8th}: Zeal!? This is the Palace, I think... {delay 02}{line break}
I wonder how it survived its fall? {null}

*She turns to the party*

{8th}: I have to stay... {delay 01} Please take me with you! {null}

*The party switch menu comes up. Schala must be in the party for this section*

Not sure about what the specifics of the interior should be, but midway though, there's a side passage that leads to a door surrounded by magic circles.

If Magus is in the party:

{Magus}: So, the treasury survived... {null}

Resume normal dialog:

*Schala walks towards a magic circle*

{8th}: This is the royal treasury... {delay 01} Many powerful magical artifacts were stored here. {null}

*She turns to the party*

{8th}: They won't be doing anyone much good here, so we should go in and see how much is still there... {null}

*She turns back to the door*

{8th}: I should go first, though. There's a warding spell that only lets members of the royal family through. {null}

*She walks towards the door, but as she touches the magic circle in front of the door, it flashes. Schala uses her "hurt" sprite.*

{8th}: Aaah...! {null}

*She jumps back*

{8th}: What? I should have been able to pass... {null}

*An large, angelic figure with glowing red eyes, a blood-stained robe, and black wings phases into existence in front of the door. Schala pulls out her dagger.*

{8th}: Be careful! It's very powerful! {null}

A battle with the Fallen Angel occurs. It uses the "Zeal Palace" theme. After its defeat...

{8th}: That should be it... {delay 01} we should be able to pass now. {null}

The party can now go through the door. Inside are a bunch of chests, two of which contain the Jeweled Knife and the Rainbow Gemstone.

Once the party gets to the throne room, they find either Mecha-Dalton or the Golem Overlord there, along with some Daltonites.

Golem Overlord/Mecha-Dalton: I see our guests have arrived! {null}

{Marle}: So, you're the true leader of the Daltonites! {null}
{Lucca}: I see now... {delay 01} the Head Daltonite wasn't the real leader, was he? {null}
{Robo}: You must be the true leader of the Daltonites! {null}
{Frog}: You're the Daltonites' real leader? {null}
{Ayla}: You real Daltonite leader? {null}
{Magus}: So, you're the true mastermind behind these schemes... {full break}
I'll destroy you! You won't lay a finger on my sister ever again! {null}

{8th}: So, the Head Daltonite wasn't the true leader... {full break}
We've come to crush your cult once and for all! I won't let you harm the village! {null}

Daltonite: Hahaha! You think you can stop [Golem Overlord/Mecha-Dalton]? He's far more powerful than anything you've encountered before! {null}

Golem Overlord/Mecha-Dalton: Hehehe! I'll enjoy crushing you, you pathetic worms! {null}

A fight with the Golem Overlord/Mecha-Dalton and two Expert Daltonites occurs. The fight uses the "Boss Battle 1" theme. After the fight...

Golem Overlord/Mecha-Dalton: What!? No! {null}

{Marle}: Give up! Your cult is no more! {null}
{Lucca}: Stop fighting! It's pointless! It's time for this to end! {null}
{Robo}: You are defeated. Your cult is no more. Please submit peacefully. {null}
{Frog}: Hah! You won't harm anyone now! Your cult is destroyed! {null}
{Ayla}: You lose! We win! Stop fighting now! {null}
{Magus}: How pathetic... Your cult has now reached its end. You won't ever harm {8th} again! {null}

*Schala walks forward*

{8th}: Stop this! It's over! Disband your cult and live peacefully! {null}

Golem Overlord/Mecha-Dalton: Ugh...! No! We won't submit to you! {null}

*"Boss Battle 2" begins to play*

Golem Overlord/Mecha-Dalton: Tera Gaia! Crush them!! {null}

*The floor under them cracks, and a pallette swap of Giga Gaia emerges from the water. It roars, and a fight with it occurs. It uses the "Boss Battle 2" theme.*

After the battle...

{8th}: ...... {full break}
So, it's finally over... {null}

*A sparkle twinkles by the throne*

{8th}: ...? {delay 02}{line break}
What's that...? {null}

*She walks over to it and picks it up. Stop music.*

{8th}: ...! {delay 01}{line break}
Th-the Dreamer's Star!

*Marle blinks*
{Marle}: Dreamer's Star? What's that? {null}
*Lucca looks down*
{Lucca}: The Dreamer's Star... {delay 01} Another Zealian artifact? {null}
*Robo's eyes flash*
{Robo}: No record of such an artifact in my memory banks. What could this be? {null}
*Frog blinks*
{Frog}: Dreamer's Star? Is that some magical artifact? {null}
*Ayla blinks*
{Ayla}: Dreamer's Star? What that? {null}
{Magus}: Impossible...! The Dreamer's Star!? {null}

*Schala turns to the party*

{8th}: The Dreamer's Star is an ancient artifact. It was around even before Zeal was founded. {line break}
Like the Sun Stone, it used the power of the planet. {full break}
It can grant wishes. In fact, it was this star that helped raise Zeal into the heavens. {delay 01}{line break}
However, its power was completely used up by that wish... {null}

*She puts the Dreamer's Star away*

{8th}: I wonder why the Daltonites had it... {delay 01} Perhaps they were trying to charge it up again. {null}

{Marle}: The power to grant wishes? That's pretty powerful! {full break}
What would you use it for, {8th}? {null}
{Lucca}: That's incredibly powerful... {delay 01} What a shame it was used up. {full break}
If it was still charged... {delay 02} what would you use it for? {null}
*Robo uses his "surprised" sprite*
{Robo}: The Dreamer's Star must have been packed with tremendous energy! {full break}
*Robo returns to normal*
If you could use it, what would you use it for, {8th}? {null}
{Frog}: The power to grant wishes... {null}
*he closes his eyes, then opens them*
{Frog}: It's a pity its energy is gone. {full break}
What would you have used it for? {null}
{Ayla}: Wish-granting? That powerful magic! {full break}
What would {8th} wish for? {null}
{Magus}: Ah, yes, I remember hearing about it... {delay 02} So long ago... {full break}
It's completely useless now, but I must ask... {delay 03}{line break}
What would you wish for, {8th}? {null}

*Schala turns away and looks down*

{8th}: If I had a wish... {null}

*Pause. She turns back to the party.*

{8th}: ...I... {delay 02} don't know. I'll have to think about it some more. {full break}
That was quite exhausting, at any rate... {delay 01} You are probably tired. Let's head back to the village and rest. {null}

*The screen fades to black, and then shows an Earthbound hut during the night. The other party members are asleep, but Schala is awake.*

{8th}: If I had a wish... {null}

*She takes out the Dreamer's Star*

{8th}: ...... {full break}
Mother... {null}

*The screen brightens, then when it dims again, Schala is in a place with a background like the night sky, like the background when Flea fights you. Schala looks around.*

{8th}: !! {delay 02}{line break}
But, I thought that... {null}

*She looks north.*

{8th}: ...! {null}

*The camera pans north, and we see Queen Zeal standing there. "Depths of the Night" begins to play. Schala walks towards Zeal.*

Zeal: Schala... {null}

{8th}: Mother... {delay 01}{line break}
But, isn't the Dreamer's Star... {null}

Zeal: It no longer has the power to grant your wish fully. {full break}
But... {delay 02} it can bring me here for a short time. {null}

{8th}: Then... {delay 02} you can't stay? {null}

Zeal: I'm sorry, but... {delay 02} I'm afraid not. {full break}
While I'm here, please listen to me. {null}

*pause*

Zeal: You must defeat Lavos. That's the only way that I will be truly freed. {null}

{8th}: ...... {full break}
Lavos... {null}

Zeal: I'm... {delay 01} sorry I can't stay with you longer, Schala, but... {delay 01}{line break}
The Dreamer's Star is losing its energy. It can't hold me here any longer... {null}

{8th}: Mother...! {null}

*Zeal closes her eyes*

Zeal: Good luck, my daughter... {null}

*The screen flashes again, and Schala is in the Earthbound hut again.*

{8th}: ...... {full break}
Mother... {null}

*pause*

Schala: I'll do it. I'll defeat Lavos. I have to. {null}

(You then recieve the Dreamer's Star for use as an accessory. I'm not entirely sure what it should do. If it's possible for it to have different effects depending on who it's equipped by, I think it should do that... If not, maybe 25% MP costs, Status Immunity/Critical Rate up?)

Miscellaneous script:

At the End of Time, if you have Schala in your party while talking to Magus, instead of his usual "I won't hesitate to take your life" speech, he should say something else. Also, Spekkio should say something when he sees her, maybe...

Spekkio: !!! {full break}
Lady {8th}! Are my eyes deceiving me!? I thought you died in the Ocean Palace Disaster! {full break}
Well, anyway, she's "Light", and I don't really have anything to teach her; her magical prowess far exceeds mine! {null}

Her dialog when the party sees Lavos's first form erupt:

{8th}: What a powerful being... {delay 01} should we fight it? {null}

If you answer "Flee for now":

{8th}: I suppose you're right... {delay 01} we are not yet strong enough. {null}

If you answer "Fight!":

*Schala assumes her fighting stance*

{8th}: You're right! Even if we lose... {delay 01} I will fight for Mother, for Janus, for Zeal, for the entire world...! {null}

Once Lavos's head is defeated:

{8th}: That was not the true Lavos. We'll have to travel deeper... {null}

Once they're in the shell:

{8th}: Ugh...! {null}

*she stands up and looks around*

{8th}: This place is so strange... {null}

If you crashed the Epoch:

{8th}: Ugh...! {null}

*she stands up*

{8th}: That was a loud crash. {null}

*she looks around*

{8th}: It seems everyone's safe. {null}

*she turns around*

{8th}: But the {Epoch}... {delay 01} It's...! {null}

When you fight Lavos's second form:

{8th}: Is this... {delay 01} Lavos's true form? {null}

Her speech when she sees Lavos's third form:

{8th}: ...... {full break}
So, to you... {delay 02} we are nothing but wheat for the reaping...! {full break}
You monster... {delay 01}{line break}
You took everything from me! My family, my kingdom, my entire world...! {full break}
Yet all of that is meaningless to you! Even now, you do the same to everyone else! {line break}
I won't allow this to continue...! {null}

*She assumes a fighting stance*

{8th}: Give Mother back!! {null}

At the End of Time, if you talk to her:

{8th}: Is my assistance needed? {null}

If you pick "no":

{8th}: Oh... {delay 01} I see... {delay 02} Good luck, anyway. {null}

If you pick "yes":

*she nods*

{8th}: I will do my best to help you! {null}

When she sees Zeal in the Black Omen Dream:

{8th}: Mother...! {null}

Right before the fight with Zeal 2 on top of the Black Dream:

*"Schala's Theme" begins to play*

{8th}: Mother, please... {delay 01} stop this madness! Lavos will only lead you to further ruin! {null}

Zeal: Schala! You still refuse to obey me!? {null}

{8th}: Mother... {delay 02} please... {null}

Zeal: I won't bow down to you, insolent fool! Stop telling me what to do! {line break}
If you stand in my way, I'll destroy you! {null}

{8th}: ...... {null}

*The battle then plays to Schala's Theme. Whoever is the closest to the top of the party order, Janus or Schala, says their speech first. The battle plays to the theme of whoever goes last.*

When seeing the Dream Devourer:

{8th}: W-what!? Myself... {delay 01} in Lavos? What is this...!? {null}

Another thing I think Justin should add, is a scene at the end of "Dream's Epilogue" if you recruited Schala:

After we see Magus walking around in the woods, we switch back to Schala and the DD. Schala is looking down.

{8th}: Forgive me, Janus. I hope you will understand... {full break}
Perhaps you will even find a way to save me... {null}

*she looks up*

{8th}: ...? {null}

The camera shows the End of Time. The party you used to fight the DD is returning via the bucket.

{8th}: What? Myself...? {full break}
...! This is...! {null}

The camera turns back to Schala and the DD. Schala is on her knees.

{8th}: No! I won't {delay 01} ...let you {delay 02} ...take her... {delay 03}{line break}
Ugh...! Lavos!! {null}

*Schala goes back into the position she is in during the DD fight*

{8th}: ...... {full break}
Yes, of course. I was a fool for resisting, Lavos. {full break}
Now, banish her to the Darkness Beyond Time! Your existence must be assured! {null}

*Lavos roars*

The camera now shows the End of Time again. A black Gate opens up under Schala.

{8th}: ...! {null}

*Schala falls to her knees*

{8th}: S-someone... {delay 01} Help...! {null}

(Not sure what the party's reactions will be)

*Schala is swallowed by the Gate*

We now see a pitch-black area. Schala can dimly be seen in the middle, on her knees.

{8th}: ...What is this place...? {null}

*She stands up*

{8th}: It's so dark... {delay 02} I can't see anything... {delay 02}{line break}
I can't seem to feel anything, either, even my own body... {null}

*She falls down to her knees again*

{8th}: But I know it's cold... {delay 02} So very, very cold... {null}

*Lavos appears behind her, and growls. Schala jumps up.*

{8th}: W-what? Who's there? {null}

*She turns around, pauses, and begins backing away.*

{8th}: No...no! {delay 01}{line break}
Lavos...! {null}

*She falls to her knees and slowly begins to gravitate towards Lavos, like at the Ocean Palace. The screen goes completely black and the "scream" noise plays.*

In the "Beyond Time" ending:

{8th}: Thank you... {delay 01} for everything. But... {delay 02} it seems I must leave now. {full break}
The people of my era need me. I will help regrow society. {full break}
Again, thank you... {delay 02} I thought everything was lost... {delay 03}{line break}
Farewell! {null}

*She turns to Magus at the foot of the Gate*

{8th}: Will you come as well, {Magus}? {null}

{Magus}: Of course. {null}

*They walk into the Gate and vanish*

Her weapons:

Royal Dagger (initial equip, description: "A dagger used by royalty for self-defense")
Dreamstone Dagger (sold in Surviving Village, description: "A dagger carved from dreamstone")
Celestial Dagger (found in a chest somewhere, Light damage, description: "Dagger imbued with power of the heavens")
Jeweled Knife: (ultimate weapon, (should have a special effect of some sort), description: "Knife with a hilt set with dazzling gems")
Dreamweaver (DV ultimate weapon, causes sleep, 60% critical rate, description: "Dagger with the power to create dreams")

New Armor:

Heavenly Robe (chest in Zeal Ruins, 25% MP costs, Magic Defense +10, description: "A robe woven with the power of the heavens." Female only)
Archangel Plate (chest in Zeal Ruins, 25% MP costs, Auto-Haste, description: "Armor blessed with angelic power." Male only)

New Accessories:

Zeal Crest (25% MP costs, 25% damage boost, description: "A breech engraved with the crest of Zeal." Equippable by everyone)
Dreamer's Star (Not sure what it should do yet, description: "A beatiful star-shaped trinket that could once grant wishes." Equippable by everyone)
Rainbow Gemstone (Enables triple tech "Gaia's Dream", description: "A gemstone that sparkles with every color of the rainbow." Equippable by Crono, Janus, and Schala)
--------------------------------------------------------------------------------------------------------------------------

Whew... I think that the Pestilence quest should be available before Crono's revival, then the Zeal Ruins quest should be after, as Schala's "endgame sidequest"...
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on January 14, 2009, 12:36:15 am
Ah, {Magus} is Schala, I was thrown off for a second. Sounds good...where's this dialog said? And what's her dialog at the End of Time?
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on January 14, 2009, 08:56:20 am
(http://i40.tinypic.com/110ac85.gif) - Very betaish but Schala Running.  I decided to see if I could do it like this.  It seems better then her floating..plus we now know how to extend each persons frames to 8.  Probably going to make this 6.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on January 14, 2009, 04:17:13 pm
Looks good--it she looks like she's walking quickly, so it seems fitting to her character. I thought it'd be neat for her to float, but if it's as challenging as I think it'd be, I don't think you should waste your time on it.

Did we ever make overworld sprites for her?
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on January 14, 2009, 06:20:28 pm
Yes, I'm working on those a bit.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Chocobo_Fan on January 14, 2009, 06:21:32 pm
Reposted the main script block. I added {null}s and put {} around peoples' names to make it look neater.

Running Schala looks good by the way. As for overworld sprites, that's being discussed in Rox's thread. For her "idle" stance, I suggested her praying/meditating or looking at her pendant thoughtfully.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on January 14, 2009, 06:29:03 pm
Pendant looking would be best.  There's only 1 frame of animation and PC overworld animations are bit more complicated.  So it'd be easier.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on January 14, 2009, 06:31:56 pm
Hmm, someone mentioned in another thread (http://www.chronocompendium.com/Forums/index.php/topic,6055.75.html#quickreply) the problem of Frog exhibiting "joy" when he kills Magus:
I like what they're doing in Kajar with Glenn at Magus' death in the Schala hack. Where he finds that the joy he was chasing in killing Magus wasn't there to begin with.

The Other Promise from Kingdom Hearts 2 comes to mind.

Oh, that sounds really out of character.  It never seemed to me like Frog was under the illusion of having the "thrill of the hunt".  He pursued Magus to avenge his best friend, and to defend his Queen, King, and homeland- all of which should still have meaning later on.  Once you find out about Lavos and Magus' motivations, it doesn't make much sense to kill him.
Perhaps we should change replace the word joy with justice?

Quote
{Frog}: 'Twas my belief that there would be no greater justice than to vanquish him... {full break}
But the justice is naught... {null}


Otherwise, the script looks damn good, Chocobo. And I agree with Justin, looking at the pendant would be the most appropriate.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Chocobo_Fan on January 14, 2009, 06:40:35 pm
Good point, mav. Fixed. He now says, "At first, I thought it would be no greater justice that to vanquish him... But all I feel is hollow emptiness..."
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on January 14, 2009, 06:42:33 pm
Beautiful.

Like I said way back when, it's probably gonna take some fellow Compendiumites to point out if we besmirched some of the character's personalities. That was a quick fix though, so it's no big deal.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Chocobo_Fan on January 14, 2009, 06:44:11 pm
Yeah, I'm afraid I may have butchered some characters' personalities without realizing it... -_-; We'll have to see.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on January 14, 2009, 06:49:28 pm
Heh, well here's to hoping it all went fine. I don't think anything was wildly inappropriate, at worst it'd be one or two word fixes, like we just did. Thankfully the real script is for the 8th character patch, which isn't even ready, so we still have quite some time to refine it and hammer out the imperfections.

I think Ayla's gonna be the hardest character to find mistakes for...she's...strange.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Chocobo_Fan on January 14, 2009, 06:51:13 pm
Or perhaps the easiest. I could very easily skewer her prehistoric speech by accident... :/
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on January 14, 2009, 06:55:51 pm
(http://i41.tinypic.com/vpvm6w.gif) - I think this is the final version of her front running.

I've been working with the cape howl scene and adding animations, but I have to delete the damn "Regroup party" thing.  I just remembered that now.  I'll finish that soon.  Probably tonight or tomorrow.  School's been canceled for tomorrow due to the -40 below zero wind chills.

Also, the script is beautiful.  There maybe some kinks here and there that aren't exact, but as Mav said we have PLENTY of time before the real 8th character hack is complete.  I can't wait for that day.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: FaustWolf on January 14, 2009, 09:55:04 pm
Epic spriting!
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on January 14, 2009, 11:02:12 pm
Ya took the words right outta my mouth, Faust. And...-40o?! That's pretty tough, stay warm, pal.

And I noticed that the latest script didn't have Frog's accent--but don't fret, I have it all saved somewhere, in case it needs to be edited in, or whatever.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on January 14, 2009, 11:19:09 pm
Yay!  Schala's running front is done.  Took me an hour to get it setup because of how to organize everything.

Anywho, thanks xd.  We've had worse though.  If I remember correctly, we had a day where the high was -15 with a wind chill of like...-70.  This is one of the worst Winter's though that we've had in YEARS.  And people say Global Warming is taking effect.  It's getting colder up here.

But back on track, yea I'm not worrying.  The dialogue seems pretty damned near perfection right now so it saves a ton of work.  I hope we can get this project done soon though.  I really want to see this come to life!

Edit: Event's 100% done coding wise.  A video is dumping right now and it'll be up on Youtube shortly!
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on January 15, 2009, 02:57:43 pm
Double Post: Video Up!

http://jp.youtube.com/watch?v=dI0YpYaSThA
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on January 15, 2009, 03:07:24 pm
Very cool! Everything seemed to go together quite well...although the line about removing the curse on Glenn seems out of place, but if that's how it was originally, I don't see a need to change it.

I can't stop grinning.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Mauron on January 15, 2009, 03:28:27 pm
Nice job.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Chocobo_Fan on January 15, 2009, 04:10:20 pm
Wow, great job, Justin! I'm overjoyed to see my script make its way into the game! And yes, the line about Glenn's curse becoming undone did seem a little out of place... :/ But ah well. Looking really good so far, I can't wait until Schala actually becomes playable! :D

(Oh, and I liked my dialog for her reaction to Crono's death/revival so much that I think the Pestilence quest should be available before Death Peak, so she can have both reactions. It'll mean that poor Janus won't get a sidequest speech from Gaspar, but oh well. :p The Pestilence quest pretty much IS his end-game sidequest...)
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on January 15, 2009, 04:29:12 pm
Wow, great job, Justin! I'm overjoyed to see my script make its way into the game! And yes, the line about Glenn's curse becoming undone did seem a little out of place... :/
You know what, looking at CT's script I see the line just sittin' right there...Frog says, "Cyrus, I hath avenged thee!", and Magus responds "Defeat me, and you will break the curse on Frog." I don't know if Woolsey fucked up, but that seems really strange. Although...in the Excel sheet for the retranslation Magus's line is placed right after he says "But you shall not defeat me easily!"

It's your call, Justin.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Schala Zeal on January 15, 2009, 04:59:06 pm
*lowers head* That was depressing to watch...
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Chocobo_Fan on January 15, 2009, 05:09:29 pm
Well, it's still canon that he lives, plus you'll need him if you want Schala on your team...
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on January 15, 2009, 05:13:33 pm
I'm going to bump that line to when you choose yes to fight him.  I think it was suppose to be for there...it is horribly out of place where it's at now.

(http://i41.tinypic.com/168x0nn.png)(http://i42.tinypic.com/2lnk936.png)(http://i44.tinypic.com/95zfxy.png) - Better
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Chocobo_Fan on January 15, 2009, 05:50:19 pm
Ah yes, much better. Good job, Justin!

(Still, though, I don't like how the v's look... It's like they're italicized or something... But feh, I'll live...)
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Schala Zeal on January 15, 2009, 05:54:27 pm
Hey, don't pick on the Italians so much will ya? Hehe
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Chocobo_Fan on January 15, 2009, 05:55:47 pm
...? o_O I said ITALICIZED, not "Italianized"... o_O

You know, when you put the [ i ] tags around words? Like "v"?
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Schala Zeal on January 15, 2009, 05:58:39 pm
I know, just being silly. They sound similar and I had to take the opportunity.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on January 15, 2009, 09:06:48 pm
Hey, do we need another status portrait? I just found out that I can feed images through a program of mine and convert 'em to 2, 4, 8, 16, 32, 64, 128, or 256 colors.

Although we already have what's basically Schala's only portrait already converted...but I'm laying the option out there.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Chocobo_Fan on January 15, 2009, 09:57:05 pm
Well, she still need a miniaturized portrait for the save screen. (Rox made one, I believe, you may want to check it out) Other than that, I don't think she needs any other portraits, no.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on January 15, 2009, 10:01:00 pm
(http://i44.tinypic.com/2pparm0.png)(http://i39.tinypic.com/24qn5hw.png)
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on January 16, 2009, 12:19:46 pm
Aye, in the first video posted we got to see the save portrait (which looks great, by the way).

Here's basically what happens if I take Princess Schala Zeal's avatar, shrink it to 48x48, and feed it through the program: (http://i42.tinypic.com/2pqs4dw.gif)

But when I look at it...it doesn't look like 16 colors...
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on January 16, 2009, 03:35:45 pm
Fixed a few more text bugs and fixed a couple memory variables.  The EOT2 is now 100% fixed and working.  The DD's area is slowly being worked on and hopefully when everythings setup, I can get that setup and record a video for everyone.

I'm still baffled on how to fix that damn palette bug as well...That seems to be the only remaining one atm.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: FaustWolf on January 16, 2009, 03:48:28 pm
Is the rest of the ROM basically built now with the exception of the Dream Devourer? I'll get on that next thing I do if so.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on January 16, 2009, 04:06:36 pm
Pretty much.  I just have to move events here and there just to add a 1 line thing.  The place I listed in the other thread is perfectly fine for the DD.  I'll just make sure to put the new events around x500000 or so.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on January 16, 2009, 04:46:00 pm
Double post, but I think I know how to have Schala's sprite appear on the Dream Devourer perfectly.

I tested something out on the rom and used the Macabre as the test subject.  I set EVERYTHING of his to 0, Life Damage Hit everything.  I then set him to static and placed him next to a random enemy in Guardia Forest.  Ends up being, if everything's set to zero and Static, the enemy will stay in battle but cannot be hit and will not be affected by spell graphics =]

Edit: (http://i44.tinypic.com/2m6uatt.gif) - Schala Side Run
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Chocobo_Fan on January 16, 2009, 06:20:44 pm
Sweet, great job. Save portrait looks good. I'm loving how quickly this is coming along! :D I was expecting it to take way longer. You're doing an excellent job, guys! :)

And cool, finally figured out how they did that? Sweet. Just make sure to use the more accurate translation. Can't wait until you're finished with the DBT! :D

Then the real pain starts though... :/ (8th Character Patch... -_-)

Schala side run looks good, Justin. Although I still question how she can manage to fight in that flowing robe... o_O I like how you make it look like she's walking quickly instead of running, though, like mav said. Fits her character and makes sense, given her attire.

(Oh, and is it possible to make the battle screen use the new font? That'll give you a whole lot more room... It'll probably be helpful for the CT+ crew, too, since they're planning on breaking the 999 HP/99 MP limit. Also useful if you plan on using the CTDS names for stuff)

P.S. This probably isn't the right place to ask this, but for Chrono Trigger: Ultimate Edition, is it possible to put a Bestiary/Music Player/etc. in the menu, like in CTDS? I really liked those features, I'd like to wonder if it's possible to add them.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on January 16, 2009, 07:04:03 pm
That would require a ungodly amount of ASM Hacking which no one here is that experienced.  And no, we tried getting the battle to use the same font as the menu but we just don't know how to do that either.  Otherwise, would have done that by now D:
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Shee on January 16, 2009, 07:22:04 pm
*turns dewey eyes from corner towawrd room*

So uhh...I'm almost done with my silly thing for a friend and was wondering what's all left here?  Basically, if you need a HEX jam done or something, I'm useless as can be.  But if you need some events done or something, I'd love to help anywhere I could.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Chocobo_Fan on January 16, 2009, 07:25:57 pm
@ Justin: Aw, that sucks. :( You won't be able to get some of the revised DS names in there, then... :( Still, though, call me optimistic or dumb or whatever, but I wonder if it is possible, somehow... CTDS managed to do it... (Though that was on DS and they had direct access to the source code...)

And what's ASM...?

@ Shee: Glad to have you aboard. For now, it's almost done, though once the 8th Character is finished, we'll need a ton more events.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Shee on January 16, 2009, 07:29:12 pm
Nice!  Just keep me updated on anything you'd like etc etc etc

I do not own a DS or any emu/ROMs for it...nor am I going to pick any up for a hot minute, is that ok?
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on January 16, 2009, 07:56:39 pm
Wait, what?  You mean Item and Tech names in battle?  Oh, that's done already.  I was talking about monster names xD

(http://i40.tinypic.com/2j14msi.png)(http://i40.tinypic.com/293u0zp.png)
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Chocobo_Fan on January 16, 2009, 09:13:39 pm
Sweet! I was talking about the entire menu though, monster names and stats... :/

I wonder why no one's been able to find out a way yet...? Hm. I'm EPIC FAIL at coding, though, so I wouldn't know a thing...
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on January 16, 2009, 10:33:22 pm
I'm still baffled on how to fix that damn palette bug as well...That seems to be the only remaining one atm.
What exactly is the palette bug?

And everything looks and sounds like it's coming along swimmingly.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on January 16, 2009, 10:42:41 pm
Belthasar and Janus's palette are fucked up because Schala NPC doesn't appear and I've tried making her appear on a specific event but she refuses to appear whatsoever
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on January 21, 2009, 08:45:30 pm
Gah!  Sorry about not working on this guys!  I got lost into the 7th letter for some odd reason.  Plus there were final exams and whatnot...Plus some real life issues I'm working out a bit >_<
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Chocobo_Fan on January 22, 2009, 08:29:28 am
Don't worry, Real Life >>> Internet Life. I don't mind.

But, uh, do you know why you can't use the VWF for the stats in the menu? Are they hard-coded or something? Is it at least possible to change "POW." to "STR." and whatnot?
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on January 22, 2009, 10:37:03 am
Aye, take your time, Justin. The internet, hacks, and the Compendium can wait--if real life demands your attention, go give it.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on January 22, 2009, 11:54:33 am
Odd...I moved Truce Canyon Portal to empty space and put a If(Mem. 7F00AB & 20) command right above the warp to the EOT and put in there the exact same thing as what's below the location into this slot and changed it to End Of Time 2.  It works a little but when I get there, all my PC's are gone and it doesn't do the little thing where they fall from the sky into the portal light anymore.  They just kinda stop.  I'm not sure what causes this.  Maybe there's something I deleted that I shouldn't have in EOT2?  But I've gone through and there's really nothing of importance.  I've gotten rid of EVERYTHING at the beginning of the game and left everything afterward there.. - Deleted something I shouldn't have, will have to find it.

Edit 2: Well, right now I'm working on the Pre-Hand Time's Eclipse area where you see the prophet.  Gates are a BITCH to work with.  I've got it working to go back, but I have yet to figure out how to make it work when you first enter the area.

Edit 3: The gate is now working fine.  Just have to do a separate memory value so it starts off like the DS version when you first enter.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on January 22, 2009, 06:29:04 pm
(http://i44.tinypic.com/2dgs6t5.png) - Slight update.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: FaustWolf on January 22, 2009, 07:46:02 pm
Damn, that's a wonderful sprite. Are they waking up where I think they are...? I haven't read the script you guys have been working on yet, so the proceedings promise to be a surprise.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on January 22, 2009, 08:16:19 pm
Yes, they are.  I'm having issues with everything though.  The check to see if each PC is in their appropriate slot is going psychotic on me ~_~..
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on February 03, 2009, 08:06:31 pm
Fixed Schala/Janus palette issue in Ocean Palace Time Freeze, only issue is that Belthasar has 2 screwy colors which I can't really fix at all.  So the only bugs now are the ones in the Time's Eclipse area.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on February 03, 2009, 08:11:14 pm
I read this in another topic:
Look for Medina Elder's House 1F, NPC Ozzie, to see how a MemCopy can apply a different palette to a character on the fly (Ozzie, who is naturally green, is turned blue there by that command).
Could something like this be done as a quick fix for that palette issue? I have no knowledge of anything, mind you, but I figured I'd at least try saying something.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on February 03, 2009, 08:42:12 pm
I was trying to mess with that, but I can't do that without completely destroying someone elses.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Chrono'99 on February 04, 2009, 04:26:08 am
I read this in another topic:
Look for Medina Elder's House 1F, NPC Ozzie, to see how a MemCopy can apply a different palette to a character on the fly (Ozzie, who is naturally green, is turned blue there by that command).
Could something like this be done as a quick fix for that palette issue? I have no knowledge of anything, mind you, but I figured I'd at least try saying something.

That command is useful but really tricky. It actually changes the palette rather than the character, which means that if Belthasar shares his palette with Schala and you change it, Schala will also be changed. Moreover, the palette reverts itself if the sprite moves out of the screen and moves back in. Another workaround would be to put ChangePalette commands on every sprite loaded.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on February 04, 2009, 08:58:23 am
By doing so, Schala Belthasar and Janus's palette completely screws up.  Then when Melchior moves, his palette goes whacko as well.  I could be more complicated and copy Belthasar's NPC crap over to a new area, compress the sprites and re-import them to another area with a different NPC/palette to fix the problem.  Buuuuuut that's too technical and we're going to need to keep these palettes open.

Edit: Fixed it.  Did that and put a little "Animation Static 00" "Animation Static 01" one after another so it moves and uses the palette.  You can't even see any of them move when it loads the map so it's all good :D  Thankies Chrono'99
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Chocobo_Fan on February 04, 2009, 07:09:49 pm
Woo, another bug down! This is almost ready to go! :D

(Also, uh, I'm not dead! o_O It's just that my only purpose here lies with ideas, techs, and the script, and there was nothing concerning that, so I didn't feel the need to post. But, uh, yeah. Good luck, Person Who Is Way Better At Hacking Than Me!)
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on February 04, 2009, 11:31:48 pm
Fixed the EOT bug where they wouldn't transport correctly.  Gonna wait till the DD graphics are setup then I'm going to move every other event and add it so you can go to EOT 2 when this variable is set.  Then I can officially start fixing the Time's Eclipse bugs.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: FaustWolf on February 04, 2009, 11:39:17 pm
The DD graphics should be finished tomorrow or Friday.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on February 05, 2009, 09:41:02 am
Awesome stuff, men. Keep it up.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on February 05, 2009, 12:00:55 pm
Also, to anyone that thinks something needs to be changed, feel free to throw it out there.  We want this to be as close to CTish style as possible!
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Chocobo_Fan on February 06, 2009, 08:14:57 pm
Well, I have a small suggestion...

Is it just me, or does "World Revolution" sound...unfitting for the DD battle? "The Last Battle" and "Lavos's Theme" don't really fit either... Maybe someone could make a new track, if they want...? I'd make it, but like being epic fail at programming, I'm also epic fail at all the other arts, sans writing. (And even then, I'm better at dialog than description and such...)

So, uh, anyone think this is a good idea or am I just an idiot? :/

It's looking great otherwise, though.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on February 06, 2009, 08:34:35 pm
No, you're not an idiot.  I've been wanting to find a track anywhere that would fit Schala and Lavos, but I just haven't had any luck with that at all.  So we're probably not the only ones with this idea.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on February 06, 2009, 08:39:56 pm
Is there any song from Chrono Cross that'd fit? I believe utunnels has been successfully able to input CC songs (or potentially any midi) into CT, and it still sounded good. The question is what song...
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on February 06, 2009, 08:48:39 pm
There's no CC song that I've heard that would fit it at all.  I'm asking people around a bit and the best one I've had linked so far was this "http://www.youtube.com/watch?v=PJYVhvdENmw&feature=PlayList&p=032E37F18CB7E606&index=0"
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on February 07, 2009, 11:56:07 am
Interesting, interesting. I don't really like the idea of using non-Chrono songs, but that one is still damn cool. I thought Dragon God (http://www.youtube.com/watch?v=zbEoTownSrA) would work, but now I'm thinking, maybe not.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on February 07, 2009, 12:11:23 pm
I was originally thinking that as well, but I don't think it'd turn out well at all in CT.  The choir would have to be used for that voice, which I don't think would work at whats-so-ever.  We could probably cut the voice out and just leave the instrumentation, which is kick ass enough.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: utunnels on February 07, 2009, 12:18:44 pm
Sounds good.
Although those drum beats will make the task hard.

The midi here sounds not that great.
http://www.vgmusic.com/music/console/sony/ps1/fft_unavoidable.mid

Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on February 07, 2009, 12:21:36 pm
http://www.ffshrine.org/fft/fft-midi/1-12-unavoidable_battle01.mid - Here's another one.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on February 07, 2009, 04:33:47 pm
Double post, but the Dream Devourer is officially in the game and working correctly on the map so far.  I'm having issues editing the event though because Temporal Flux keeps REPOINTING the place I had it set to for some odd reason.

Edit: Fixed.  Now we can start working on the other bits of the game for the portals and we'll be on the last bit of the events =D
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on February 07, 2009, 04:41:47 pm
Well, at least the Dream Devourer is in game--that's awesome.

Oh and are we finalized on using that FFTactics song? I was gonna look at some Radical Dreamers and Xenogears stuff, but if it's unnecessary, then I'll just forget it.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on February 07, 2009, 04:43:05 pm
No, keep finding songs.  We might find something that's better.  I'm hoping for a song that sounds incredibly epic and sad/depressing/lonely
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Shee on February 07, 2009, 05:15:16 pm
Can a song be written in any MIDI program?  I gotta check out the importing tutorials...
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Boo the Gentleman Caller on February 07, 2009, 05:25:38 pm
This one is sort of sad, but I think it would have to be remade with Chrono Trigger's sound samples:
http://www.youtube.com/watch?v=DO60E6d2lok&feature=related

This one is epic and sounds like it could be from Chrono Trigger:
http://www.youtube.com/watch?v=PJutdJqFq8M&feature=related

I'll see what else I can't track down...
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on February 07, 2009, 06:22:27 pm
If someone can write a song that would fit it quite well, then go ahead.

Edit: http://www.youtube.com/watch?v=DxxRV0SujDI - Here's one that's pretty decent.

http://www.vgmusic.com/music/console/nintendo/gba/DR_GS_FusionDragon.mid - Midi of it
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on February 08, 2009, 12:33:50 pm
(http://i39.tinypic.com/20r79lv.png) - Double post but here's a little teaser 8D
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: utunnels on February 08, 2009, 12:47:40 pm
(http://i39.tinypic.com/20r79lv.png) - Double post but here's a little teaser 8D
Wow, at first I really thought it was from CT DS.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on February 08, 2009, 12:51:44 pm
We're gettin' some good ones, I really can't find anything m'self, but how bout this:
http://www.youtube.com/watch?v=6jLYDg6NhA0

Oh and, that screenshot is amazing, Justin. You're topnotch.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Yourgingerestfan on February 08, 2009, 12:56:43 pm
Nice screenie :)
Isnt star stealing girl a nice one to use for the battle ?
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: utunnels on February 08, 2009, 12:59:03 pm
We're gettin' some good ones, I really can't find anything m'self, but how bout this:
http://www.youtube.com/watch?v=6jLYDg6NhA0

Hmm, it reminds me of this remix.
http://www.ocremix.org/remix/OCR01344/ (http://www.ocremix.org/remix/OCR01344/)
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on February 08, 2009, 01:01:17 pm
Star Stealing Girl is such a bittersweet song...I wonder how it'd work in a battle...It can have that sad, depressing feel, non? Kinda like this song:
http://www.youtube.com/watch?v=VDbfOdvFBrA&feature=related

Hmm, it reminds me of this remix.
http://www.ocremix.org/remix/OCR01344/ (http://www.ocremix.org/remix/OCR01344/)
That remix was epic, good find.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on February 08, 2009, 02:03:05 pm
Also, thanks to Fausty for importing the tiles for it and setting it up correctly.  Could NOT have done it without him.

Edit: I don't think Star Stealing girl would work.  It's too slow.  It'd work if it was more up beat and epic sounding.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on February 08, 2009, 02:16:59 pm
Really? I though it was too fast--and that it lacked a level of despair and devastation. The song has to sound like one that would play when you didn't want to win. Like in the Miguel fight, from CC. You hear that sad, devastating theme, but you keep fighting, knowing that in the end you have to defeat this man, whether you want to or not.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on February 08, 2009, 03:01:03 pm
Star Stealing Girl wouldn't make much sense with Schala though.  Doesn't quite fit her.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Yourgingerestfan on February 08, 2009, 03:12:55 pm
http://www.ocremix.org/remix/OCR01641/

Its a nice remix of star stealing i found ...sounds very much like a battle theme and sad song at the same time :)
Its up too everyone really

http://www.ocremix.org/remix/OCR01099/

This one is a remix of schala's theme and it is just <3 in my oppinion

But they may be slow for what you guys are after ...  :? so ill try my best to help find a tune that can fit
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: FaustWolf on February 08, 2009, 03:32:45 pm
Didja guys notice that justin actually redesigned the Dream Devourer? It has a more compact, sleeker look than Lavos' shell to reflect its evolution into an ever smaller creature.

The Dream Devourer battle reminds me of "Le Ali del Principio" from Baten Kaitos (http://www.youtube.com/watch?v=nNwgFfwsVhQ). Obviously the choir would have to be replaced with something else, but I can't find a MIDI of it to save my life.

You may also wish to toss Madruk's Theme from Dragon Force (http://www.youtube.com/watch?v=KebtJ4W8Zio) into consideration (first minute or so of that video). I was seriously considering this one when I made a Youtube video of the Dream Devourer battle and wanted different music.

Far more easy to replicate, however, would be Apostle of an Evil God, (http://www.youtube.com/watch?v=I_N37U31RQs) but it might not have quite the right vibe to it.

Not sure how it would sound in MIDI, but I was also seriously considering The Phoenix boss battle theme from Ehrgeiz. (http://www.youtube.com/watch?v=I4fWj9si0So)
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on February 08, 2009, 07:49:58 pm
http://www.youtube.com/watch?v=Po4IZWShPs8 - The first song of this is what I was hoping for.  It doesn't sound to great at first but when the voices in the background kick off, wow.  It sounds amazing.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Sigma Head on February 08, 2009, 08:47:03 pm
I've been watching this thread for a long while now, and I have to say what's happening here is AWESOME. Like I said in a comment for Justin's vids: This should have been in CTDS. Freakin Epic, guys. Everyone who contributed deserves a medal of somekind. Kudos.

DD is rapidly becoming one of my favorite bosses, and I love redesign. In fact, I'll say it again, THAT should have been in CTDS. Anyways, I was thinking this for the DD fight.

http://www.youtube.com/watch?v=JYJWJWhcpbs&feature=related

It's the final boss fight from Megaman X5. It's starts off pretty menacing and then it just picks up, like you realize what exactly you're in for: a dreadful battle. It's exactly what I felt when I first fought DD.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on February 08, 2009, 08:56:20 pm
That actually sounds pretty good.  It's one of our better ones so far for choices.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on February 08, 2009, 08:59:43 pm
Aye, with the right instrumentation, that could be the one. And I didn't realize you tweaked the DD sprite, Justin, I haven't played CTDS, but that sprite looks quite professional and fuckin' spectacular. I compared it to the original DD sprite, and I gotta say I like yours more.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on February 08, 2009, 09:47:17 pm
I 'think' I found the animation data for it now.  So Schala should be able to be animated with 6 frames now if I can set everything up right.

Edit: 3 frames are done.  There's no more room in Lavos's data to add more frames, but I'm not sure if by compressing another huge frame set right under it that it'll pick it up..Guess it's time to find out.

Edit 2: Expanded the file holding Schala's graphics and re-compressed to test, it works =D!  I believe in a half an hour or so, her entire DD animation floaty thing will be done.  Size 5 SA is rather gay to work with.  80 bytes just for 1 sprite, sheesh.

Edit 3: Schala DD animation is all done now
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on February 09, 2009, 09:34:23 am
http://www.youtube.com/watch?v=U4_mJZH__fc - Animation showing!
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Chocobo_Fan on February 10, 2009, 10:28:52 am
Hm, she seems a bit...slow. Don't her robes flow faster in the DS version? Great job nonetheless, though; can't wait until the DBT is fully complete! :D

(Oh, and are you going to use that more accurate text I showed you?)
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: utunnels on February 10, 2009, 10:35:25 am
Everything is perfect except the palette I guess.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on February 10, 2009, 11:47:52 am
Yes, I'll be using the more accurate text.  What's wrong with the palette? O_o...That's her original CT one, pretty certain on that.

Edit: Yea, it is normal palette.  I just checked.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: utunnels on February 10, 2009, 12:05:31 pm
Yeah, perhaps that's because the video quality?
I mean the DD Schala, not the one in your party, those red "dots" around her?

It is really nice anyway, looks exactly like the scene is from CT DS.

---------

Edit, ah, it is the Shell, what did I think about...
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on February 10, 2009, 12:29:26 pm
Are the exact stats of the Dream Devourer known?  All I remember is that it has 20,000 HP and then the rest is a mystery.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: utunnels on February 10, 2009, 12:35:44 pm
20000HP?

If I recall, it has more that that.

------------------

HP 32000
DEF 220
MDEF 80

Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Schala Zeal on February 10, 2009, 12:43:26 pm
32,000

ok I guess utunnels beat me to it.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on February 10, 2009, 12:58:53 pm
Woops, my bad xd

Edit: Okay, this is getting annoying.  I'm trying to set her animation for in battle and it keeps leeching off her normal animation no matter where I put it.  Hell, I could make it animation 245 and the battle animation will STILL leech from it.  What the f*** :|
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on February 11, 2009, 09:17:30 am
Going to make a separate animation data for Schala and make the one before hand an NPC, then have it quickly swap out with the in battle.  The enemy one is rather annoying to work with on it's own animation set.

On other hand, fixed about 6 tech description bugs that were just a few typos.  Also, we've decided to add another Secret Boss besides the DD into the project.  More information may or may not be released as it progresses.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Sigma Head on February 11, 2009, 12:38:35 pm
Oh my. ANOTHER optional boss? Freakin sweet!
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on February 11, 2009, 06:33:09 pm
This is news! I look forward to it.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on February 13, 2009, 07:56:59 pm
Moved all the portal locations that warped to End of Time to empty space and added a new check variable sequence that warps to EOT 2 on all of them and fixed up a couple bugs with North Cape.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on February 28, 2009, 11:50:02 pm
Gah, sorry again guys.  My attention's been on RL things and 7th letter patch.  The 7th letter hack is ALMOST done >.<.  Just a few really annoying bugs here and there that need to be fixed.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on March 01, 2009, 03:08:21 pm
Don't worry about it--there's no deadline on this project, so let your attention go where it's needed.

EDIT: Sorry for the edit, but would we be able to add new music to the game? I know we've been talking about adding a different theme for the final battle, but the background song on this page (http://www.geocities.com/sephiroth_2384/ctquotes.html) would be so phenomenal for Zeal ruins, or something of the like. It'd need some editing, I guess, and we'd definitely need to get permission, but I think it'd really pull the hack together...
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Chocobo_Fan on March 06, 2009, 08:06:58 am
Huh, this project is kind of...dead. :/

Oh well. You can't rush this kind of stuff. Once Justin's done with the 7th Letter Patch, he'll resume work on this, I'm sure...

(...More like I hope... o_o)

...Unless he tries to make eight letters next. o_O
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on March 06, 2009, 08:52:21 am
8 letters would be done in 5 seconds when the 7th is working.  The 8th one has enough room to fit, it's just that there's too many bugs right now with 7th.  And yes, I'll work on this soon enough.  I've been really busy this week because of Foreign Language week at school.

And no, this project isn't dead.  For this version, all we have to do is do a Memory Check to see if we can get Schala at the coast (Without side-quest blah blah), get her in party, add some new dialogue everywhere, and fix up the DD's area.  Then it's done, minus the graphics.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on March 06, 2009, 11:52:07 am
Don't worry about it man, I was just wondering about something very insignificant. Like I keep saying, let the priorities come first--I'm prepared to watch as this hack takes its time in construction.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Chocobo_Fan on March 06, 2009, 05:32:13 pm
Oh! One thing I can do to pass the time: Schala needs reactions for events that occur everywhere after she's recruited... I mentioned this before. Can someone with the script look through where her reactions would be necessary? The only ones I can remember is right before and after the Omen rises, before and after the Lost Sanctum appears, when the party first arrives in the LS, and on Death Peak when the pendant reacts to the Chrono Trigger.

(Here are her reactions for those parts, by the way)

***

Right before the Omen rises:

{8th}: Wait... {delay 02} Something's...? {null}

After the Omen rises:

{8th}: Th, the Ocean Palace?! {null}

*sad sprite*

{8th}: Mother, you're still obsessed with Lavos? {full break}
Why can't you see? Please, stop... {null}

Right before the LS appears:

{8th}: Wait, something else is happening... {full break}
The Epoch's Time Gyro is picking up a... {delay 01} temporal distortion? {null}

After LS appears:

{8th}: First the Ocean Palace, now this... {null}

*sad sprite*

{8th}: I'm worried... {delay 02} That distortion can't be normal... {full break}
Has Lavos's influence mangled the timestream beyond repair? {null}

Upon arriving at the LS:

{8th}: What is this place...? {full break}
I sense something odd about this place... {delay 02} It feels like we're in another world... {null}

At Death Peak:

{8th}: Wait, {Marle}! The pendant's glowing! {full break}
Is it... {delay 02} reacting to the Chrono Trigger? {null}

***

Anyway, uh, thanks in advance, if you can find when her reactions would be needed for me...

Also, good luck on that 7th Letter, Justin.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on March 06, 2009, 06:15:22 pm
I'll hopefully get working on this again this weekend.  For now in the Schala Project once it's released, we'll have new techs, some added dialogue, and new items for her.  That's really about all we can do for now until 8thy is fully done and ultimate edition is done.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Chocobo_Fan on March 07, 2009, 07:58:28 am
Oh, yay!

But, after that, you'll need to cross the broken, destroyed, and burned bridge that is the 8th Character... >_< Oh well. I'm sure you'll be able to do it...eventually... o_O

(Oh, and I said she should be at the Village Commons, not North Cape, by the way. Your choice if that's too difficult though)

But, uh, has anyone combed through to see where her reactions are necessary? I know there are a truckload in the LS alone, plus all the ones from the other sidequests...

Edit: I remember some from the Dimensional Vortices, too.

Right before Crono drags the party to the ghostly Leene Square:

{8th}: What do you mean? Something beckons you? {null}

Right before the Steel Shade fight:

{8th}: What in Zeal's name?! What sorcery is this?! Two {Crono}s?! {null}

(Basically just repeat that line for the other Shade fights, only with "{Lucca}" or "{Marle}" instead of "{Crono}")

Edit 2: I remember another one. Yay for on-and-off memory? o_O

When seeing the monsters on the first visit to the 600 A.D. Lost Sanctum:

{8th}: Oh no! What has happened here? {full break}
There are far too many... {delay 01} We won't be able to make it through. {null}
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on March 07, 2009, 10:19:30 am
For now without all the DS add-ons, I think we have everything needed.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Chocobo_Fan on March 07, 2009, 11:50:18 am
Not quite. There are still some reactions that must be made, like I said. There are a truckload of them in all the end-game sidequests, not just the LS.

But yeah. It's coming along very well nonetheless.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on March 07, 2009, 02:08:59 pm
Did we get a reaction for when Schala meets Crono's mom--doesn't she say something unique for each party member?
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on March 07, 2009, 02:49:10 pm
Woops, forgot about that one.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: skylark on March 07, 2009, 02:49:37 pm
Having read through this entire topic, I must now say this.

You are my new favorite person.

Thank you. Thank you so much for doing this project. :D
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Chocobo_Fan on March 07, 2009, 03:32:29 pm
Well it wasn't just Justin, it was multiple people. (Myself, Vehek, and Mav also helped... A couple other people might've, too) But, uh, you're welcome! I can't wait until this becomes real too.

Oh yeah, Gina has a reaction to each party member, doesn't she...? The only one I've seen is Marle's, though. (I almost never go to Crono's House past the first chapter...)

Um... Hearing other characters' reactions might be helpful here. I'm not sure what to write, since I don't know what the "standard" is...

If I'm not mistaken, your leader has a reaction to finding the Sun Keep...

{8th}: What? This light... {delay 01} The way the cave is made... {full break}
It looks like the sun never sets here. Its light will always come through that hole in the ceiling... {null}

I haven't played CT in a while, though, so I can't rely on my sketchy memory for every one...

Though, if the only DS extra Justin's putting in is the DBT, which I already have her reactions written for, I could probably look at the Retranslation script to find where the sidequests require reactions...

...Wait, actually, I don't think I have all the reactions... I believe there's one upon entering the DBT, as well as a few others...

Oh, wait! I can use YouTube videos of CT DS playthroughs and such for the DS-exclusive reactions. So no one needs to comb through the script. :p I'll get to work on this right away. Expect quite a few edits with Schala's new dialog!
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on March 07, 2009, 04:01:39 pm
I'm working a bit now on the memory check for when you kill or decide not to kill Magus.  I'm using "7F0055   1   40   Given Marle her pendant / Juror 5 - Guilty" and setting it to 97.  When you hit this area, it's originally 96, and I can't find any changes at all after that so I think it's safe to use...but it might affect the ending?  I'm not sure on that.  For right now, I'm going to have it so when you go to the commons first, Schala's event plays, but if you go to the Epoch first, a random NPC will run up to you and tell you to come to the commons immediately thus also activating the Schala event.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Chocobo_Fan on March 07, 2009, 04:28:19 pm
Okay, that sounds fine.

Also, annoyingly, there don't seem to be any playthroughs of the DV and LS on YouTube. -_-

Oh well. We can worry about that later. I'll comb through the script now...

I did find out that she needs one for when Dalton shows up in the DV, though:

{8th}: D-Dalton? How did you end up in a place like this?! {full break}
Did one of your Golem summons backfire? I told you that summoning spells are dangerous- {null}

*Dalton: angry sprite*

Dalton: Sh, shut up, you stuck-up little brat! I executed it perfectly! {null}

{8th}: ...... {null}

*Dalton: normal sprite*

Dalton: But no matter. I'm sure you're all stunned by my brilliant reappearance! {null}

(^That takes place of his normal "It's been quite some time, hasn't it? Did I startle you with my brilliant reappearance?". The cutscene continues normally from there)

She needs one upon first arriving to the DBT, as well:

{8th}: This place... {delay 02} I feel tremendous dark energy here. And something else... {delay 03} Like the fabric of the universe is being torn asunder... {full break}
I don't know if it's safe to continue... {null}

But seriously, script combing time now. o_o I should be back in a little while...

Edit: Oh! If you can't find a fitting theme for the DD battle, I think that The Last Day of the World would work great. It's a very sad, lonely, emotional theme. I think it fits Schala's despair as she is imprisoned atop Lavos very well.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on March 07, 2009, 04:38:09 pm
^-- Sounds good!  I'll check out the theme as well.

On another note, does anyone know what variable causes the epoch on 12,000 BC to load up 2 separate locations?  I need it to stay in 1 location for this to work, or I can just do a fade screen event real quick on Epoch Flying and have it switch to Epoch Reborn.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: skylark on March 07, 2009, 05:47:20 pm
Well it wasn't just Justin, it was multiple people. (Myself, Vehek, and Mav also helped... A couple other people might've, too) But, uh, you're welcome! I can't wait until this becomes real too.

 :shock: *Takes foot out of mouth.* Sorry about that, guys. I meant to thank all of you. :(

Anyway, I might have an idea to Schala's reactions to Chrono's Mom. What do you think of this?

Chrono's Mom: Oh my another young lady? When did my boy become such a ladies man? But you look a little too thin, dear. That won't do at all!

Schala: (surprised) Umm... that's okay, Miss. I-

Chrono's Mom: And that attitude. You'll never find a good man if you're set on being so meek.

Schala: No, really-! I... umm... (Lowers head) *sigh* *Thinking* 'She's so assertive. I wonder if I could be like that, someday...'

I hope I didn't go out of character. What do you guys think?
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on March 07, 2009, 06:31:04 pm
Hah! That was great. Schala's wording seems a bit off, but I love what Crono's mom says. The reaction seems good. Let's see what Chocobo and the others think.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Yourgingerestfan on March 07, 2009, 06:37:14 pm
I like it , yeah the wording seems quite different to her character she would never use the word "Miss" after all she is royalty and has never had to use that word .Ever.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Schala Zeal on March 07, 2009, 06:38:56 pm
I treat everyone equally actually. I use 'Miss' quite a lot.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on March 07, 2009, 06:43:05 pm
Edit: Oh! If you can't find a fitting theme for the DD battle, I think that The Last Day of the World would work great. It's a very sad, lonely, emotional theme. I think it fits Schala's despair as she is imprisoned atop Lavos very well.
Is "The Last Day of the World" the same theme as "The Day The World Revived"?
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Yourgingerestfan on March 07, 2009, 06:43:37 pm
I see myself corrected :)
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Chocobo_Fan on March 07, 2009, 08:38:17 pm
Edit: Oh! If you can't find a fitting theme for the DD battle, I think that The Last Day of the World would work great. It's a very sad, lonely, emotional theme. I think it fits Schala's despair as she is imprisoned atop Lavos very well.
Is "The Last Day of the World" the same theme as "The Day The World Revived"?

Um, yeah... It's Tom Slattery's translation for the DS music player. Sorry if I confused you. (Personally, I like "The Last Day of the World" better, but "The Day the World Revived" is more fitting... Eh)

@ Skylark: Huh, Gina really wants Crono to have a girlfriend. o_O I'll have to check the other reactions, and the wording does sound a tad bit...off, but it's good. I'm sure Schala's reaction would definitely be very confused and surprised.

Perhaps "pale" instead of "thin", though? Because I imagine that Schala would be very pale... o_O (As would many other Zealians)

And yes, Schala using "Miss" is perfectly fine. She's very polite and formal, even if she is royalty, she'd still call Gina "Miss" or "Madam", I'm sure.

Oh, and also, I think it would be a good idea to add a "......" line for Schala after Dalton has his "you stuck-up brat!" line. I imagine her rolling her eyes or sighing or something. I bet she had to put up with him being like that a lot in Zeal. :p I'll edit my post to add it.

Edit: Ah, back to the good old days when I rapidly come up with a bunch of ideas in a short period of time and need to edit my posts madly! o_O I think her "surprised" sprite shouldn't be all bulgy-eyed and cartoony like the others'. Maybe just have her look a little taken aback or something...just something better than "bulgy eyes cartoon time!". o_O

Also, I really need to do that script combing thing. I keep putting that off. I'm going to do it now. For real. o_O
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Uboa on March 07, 2009, 08:43:36 pm
As a recent newcomer, allow me the pleasure of jumping in on page 40-something and saying...

This is awesome!

Rom hacking looks pretty fun, too...
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on March 07, 2009, 08:51:08 pm
I'm still kind of confused as of right now on how to code the overworld to either disable you using the Epoch real quick or at least keeping a specific location loaded until another value is changed.  The way it is right now, I can't just do a random let's switch to this map because it'll really screw up the events and whatnot.

Edit: I think I found a temporary way to disable the Epoch via the overworld but I'm not entirely sure if it's safe.
Edit 2: Nvm...I can't get a proper variable check on the Overworld for the variable I was using, so that plans out.  Ugh.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Chocobo_Fan on March 07, 2009, 11:04:35 pm
Hm. The script didn't help much in figuring out Gina's reaction to Schala. Hm.

With a little tweaking, Skylark's could work... Though I think Gina might want to know Schala's name... Also, doesn't she know Crono's already in love with Marle by that point...? Feh...

And now to find her actual reactions. Tomorrow though. Tired. o_o

Edit: Oh, wait... Right after Gina's done talking, Schala might walk over to Crono and say this:

{8th}: It seems your era is much different than mine, {Crono}... {line break}
I wonder if I'll ever get used to time traveling. {null}

Oh, and I think Schala needs a "sighing" sprite. I don't know why, it just seems fitting for her. o_O Only if it's not too much trouble, though.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Schala Zeal on March 07, 2009, 11:14:05 pm
I'm sure Rox won't mind.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Chocobo_Fan on March 08, 2009, 08:32:03 am
Oh, good! :D

After thinking it over last night, here's a refined version of Skylark's:

***

Gina: My, my! Crono is sure bringing over a lot of friends these days! {full break}
What's your name, dear? {null}

{8th}: I'm {8th}. Pleased to meet you. {null}

Gina: {8th}...? {delay 01} Sounds sort of... {delay 02} mystical. {full break}
But that name alone isn't going to attract any men around here!
You need to do something about that slim body of yours! You're as skinny as a stick! {null}

{8th}: U-um... {null}

Gina: And so pale! You need more sun! {null}

{8th} Well- {delay 01} uh- {delay 01} yes, many Zealians do tend to be- {null}

Gina: Don't you be eying my {Crono}, though! I hear he already has a girlfriend! {null}

*Schala: surprised sprite*

{8th}: W-what?! Why would I-? {null}

*Schala: normal sprite*

Gina: Oh, dear! Look at the time! Sorry for keeping you for so long. {full break}
I'm sure {Crono}'s getting impatient to leave. Go run along, now! {null}

{8th}: U-uh, yes, of course... {null}

If Crono is in the party, she will walk over to him and say:

*Schala: sigh sprite*

{8th}: It seems your home era is much different than mine, {Crono}... {full break}
I wonder if I'll ever get used to this... {null}

***

Tell me what you think. Also, SCRIPT COMBING TIME NOW. SERIOUSLY. o_o (Expect quite a few edits)

Edit: Found one. Remember when Gina asks if Crono's alright while the party gets the Dopple-doll? Here: (I'll include Gina's too, to make things less confusing. (I'm using the Retranslated script for her, by the way))

***

Gina: Ah, welcome. {line break}
Is {Crono} well? {null}

{8th}: I'm sorry to tell you this, but... {full break}
...... {full break}
I... {delay 02} I mean, he's fine. He's... {delay 03} okay... {null}

Gina: Yes, well, I hope he's not being too energetic and causing you too much trouble... {full break}
Tell {Crono} too. {line break}
"Don't cause too much trouble." {null}

{8th}: ...... {full break}
We... {delay 02} We'll make sure to tell him... {full break}
...Uh, also, though... {null}

Gina: Yes? {null}

{8th}: This doll... {delay 02}{line break}
We need it for something. {full break}
Can we please borrow it for a little while? {null}

***

Edit 2: Looks like the party has a lot of reactions at Death Peak's summit.

***

{8th}: We need your power... {delay 01} Please, give it to us... {full break}
All feelings that tremble in the night... {delay 02}{line break}
All life that stands against the darkness... {null}

{8th}: {Crono}...! {null}

(It turns out that she doesn't need a reaction for the pendant glowing. Instead, there's one after)

{8th}: N-no...! This can't be...! {full break}
The Guru of Time's projects never failed! Why now?! {line break}
{Crono}! Answer us!! {null}

{8th}: ...... {full break}
We went all this way, and now... {full break}
I suppose... {delay 02} It was impossible... {delay 03}
What comes from the earth, returns to it... {delay 02} The process cannot be reversed. {null}

{8th}: W-what?! {full break}
Yes! I knew Gaspar's Chrono Trigger would work! {null}

*she looks around*

{8th}: But...what is this? A time freeze...? Gaspar tried for years to do such a thing...!

{8th}: It worked... {delay 02} Thank the gods... {null}

(I don't think she should say much there, since Crono doesn't know her that well and would be confused as to why she's there.)

(I actually think she shouldn't say anything at all for the "Welcome back, Crono!!!" lines.)

*Schala: crying sprite* (<--- Yes, she needs a crying sprite, I think... Only if Rox/whoever's spriting is okay with it, though!)

{8th}: I... {delay 02} I'm so sorry... {full break}
I'm such a fool... {delay 02} It's all my fault... {full break}
I should never have powered that foul thing... {delay 01}
If I hadn't, Zeal would still be... {delay 02} {Crono} would still be... {full break}
But I was afraid... {delay 01} Afraid of Mother... {null}

If Magus is in the party:

{Magus}: Stop it, {8th}! Don't tear yourself apart like this! {full break}
It wasn't your fault. It was Lavos's. {delay 03}{line break}
And don't call that thing "Mother". It wasn't our mother, and you know that. {null}

*Schala: sad sprite*

{8th}: ...... {full break}
Yes... {delay 02} I suppose you're right... {null}

Resume normal dialog:

*Schala: normal sprite*

*Schala looks at the rest of the party clustered around Crono*

{8th}: ...I... {delay 01} mustn't dwell on this... {delay 02}{line break}
I should join the others. {null}

*she walks slightly closer to Crono*

***

Edit 3: I'll do all the reactions for the various end-game sidequests here. Expect this part to be big! D:

Upon seeing the pendant react to the Forest Ruins:

{8th}: {Marle}'s pendant...! It must be reacting to something... {null}

In the Sunken Desert:

{8th}: What's causing these violent tremors? {null}

Upon seeing Retinite/Melfikk:

{8th}: Oh no, I've heard of this thing... {full break}
It's a terrible parasite that drains all the nutrients out of the land, preventing anything from growing! {line break}
This must be what's preventing Fiona from planting her sapling! We have to defeat it! {null}

{8th}: It seems to have lodged itself within some strange undead creature that allows it to tunnel through the sand... {full break}
We need to find a way to engage it! {null}

After defeating Retinite/Melfikk:

{8th}: There... {delay 01} Now Fiona should be able to plant her sapling. {line break}
We should go back and tell her! {null}

(Agh, the campsite scene with Robo is difficult. I'll have to work on that later. Magus might talk with her a little off to the side, like on Death Peak, though. Maybe.)

In Geno Dome, after Atropos talks to Robo:

{8th}: What do you mean? {Robo} was just acting all this time...?! {null}

{8th}: No... {delay 02} that can't be true...! {null}

When seeing the human conveyor belt:

{8th}: !!! {full break}

*she looks away, crying sprite*

{8th}: I... {delay 01} I can't watch! This is terrible! We have to stop it! {null}

After defeating Mother Brain: (I think that Robo should add Schala to his speech of who his friends are if she's in the party, by the way)

{8th}: {Robo}... {null}

Upon obtaining the Moon Stone:

{8th}: The Sun Stone...! {full break}
I thought it would be lost forever after the Sun Palace was swallowed by the sea! {line break}
It has extremely high energy reserves. If we could use it... {full break}
...Oh, it seems all its power has been drained over the years... {full break}
However, if we could find a way to recharge its solar energy, we could use it again! {line break}
The only problem is that it would need to be exposed to constant sunlight for millions upon millions of years... {full break}
Let's bring it back to Prehistory. We'll need to place it there anyway to give it enough time to recharge. {null}

(I already gave her reaction to finding the Sun Keep a while back)

{8th}: There. Now, if we head to 2300 A.D., it should be completely recharged.

Upon finding the Moon Stone missing from the Sun Keep in 2300 AD:

{8th}: What?! It's gone?! {full break}
It seems like it's been a while since it disappeared, though. We should look for it in an earlier era. {null}

Upon finding the Moon Stone missing from the Sun Keep in 1000 AD:

{8th}: Hm... {delay 01} it's not here, either... {full break}
Its lingering energy is quite strong here, though. Did some greedy person from this era steal it? {null}

Upon finding the fully charged Sun Stone in the 2300 AD Sun Keep:

{8th}: It looks beautiful...! {full break}
It's been such a long time since I saw it... {delay 01} And I was very young then. {full break}
But that's not important. We should let {Lucca} see this. I'm sure she'd love to use its energy! {null}

Upon noticing Cyrus is invincible in the 1000 AD Northern Ruins:

{8th}: What is this? Nothing we try can even scratch it! {null}

Upon entering the Giant's Claw:

{8th}: What is this place? The architecture seems ancient...

(Poor Schala doesn't know what's going on, since she didn't see Lavos fall...)

Upon seeing the Rainbow Shell:

{8th}: Its beauty is dazzling...! {line break}
I wonder how it was made. It looks like a snail shell... {delay 02} What creature once lived in it?

(What DID live in that thing? No one seems the least bit curious about the fact it looks like a snail shell. o_O)

Upon trying to move the Rainbow Shell:

{8th}: It's far too heavy! We can't carry it like this... {null}

Upon asking King Guardia for help:

{8th}: We have a request... {delay 01} I'm sorry if it interrupts something important you need to do for the kingdom... {null}

After the king agrees to transport it:

{8th}: Thank you very much! {null}

After the Chancellor says to find evidence for the trial:

{8th}: Don't worry. If we can find the Rainbow Shell, we can prove he's innocent. {full break}
Since we altered history in 600 A.D., it should still be in the castle treasury. {null}

Upon finding the Rainbow Shell in the treasury:

{8th}: Here we are! Now we'll just- {delay 03}{line break}
Wait, what's this? A letter...? {null}

If Magus is in the party, after he says "Shall I burn it?":

{8th}: {Magus}! Don't say things like that! {null}

{Magus}: ...... {null}

After Marle reads the letter:

{8th}: That's so sweet... {null}

*sad sprite*

{8th}: I'm happy that you have a loving family, {Marle}... {null}

*normal sprite*

{8th}: B, but that's not important right now! We need to hurry and save your father! {null}

After Guardia the 33rd tells the party to take care of Marle:

{8th}: Don't worry. {Marle}'s strong. She'll be fine. {null}

Upon seeing Melchior:

{8th}: !! {null}

Melchior: !! {full break}
Dearest {8th}! What happened to you?! {null}

{8th}: After Lavos left, the Ocean Palace collapsed. I thought I was going to die... {null}

*she looks to the other party members*

{8th}: ...But they saved me. {null}

Melchior: Oh, I'm so glad! {null}

*Melchior: thoughtful sprite*

Melchior: I thought I was going to die as well... {delay 02} But the timegate sent me to this era. {null}

*Melchior: normal sprite*

Melchior: But enough talk. I'm a master smith, correct? The material this shell is made of -- and in such a great amount -- is a smith's dream come true! I'll forge the greatest armor you've ever seen from this thing! Just watch! {full break}
But first... {null}

(Resume normal dialog starting with his "you want 3 Prism Helms or 3 Prism Dresses?" text)

***

Whew, I think that's everything. o_o

Edit 4: :(

***

1999 AD: (Without Epoch)

Right before Lavos erupts:

{8th}: The air is tense... {delay 02} It's coming... {null}

{8th}: ...It's about to erupt! Brace yourselves! {null}

Right after Lavos erupts:

{8th}: Ugh...! {delay 02} Its power... {delay 01} It's overwhelming...! {null}

After defeating Lavos's "head":

{8th}: Amazing... {delay 01} We did it... {null}

{8th}: A hole...? Is there something inside? {null}

Right before going in to the shell:

*Schala falls to her knees*

{8th}: Aaah...! There's definitely something inside... {delay 01} I feel unbelievable amounts of dark energy radiating from that hole...! {null}

*Schala: normal sprite*

{8th}: We have no choice... {delay 02} We have to go inside to truly defeat Lavos! {null}

With Epoch:

{8th}: W-what is this? I feel tremendous energy, but not dark like Lavos's... {delay 02} Is the {Epoch} doing this...? {null}

{8th}: It's too powerful to fight on ground level... {delay 01} This may be our only chance! {delay 02}{line break}
...but the {Epoch} may not be enough either... {null}

{8th}: Aaah! The shock of the impact is going to be enormous! I'm not sure if we'll survive it...! {line break}
The {Epoch} might not either! {null}

{8th}: Our courage can't waver now! We have to believe in the {Epoch}! {null}

{8th}: Please, {Epoch}... {delay 02} Defeat this menace for us! {null}

{8th}: We can't give up hope now... {delay 01} Protect us, gods of Zeal... {null}

{8th}: This is it! Don't fail us now, {Epoch}...! {null}

(I have the rest of her Lavos speeches in the main text block. However, I think I messed up on her Lavos speech, so...)

Upon seeing Lavos's final form:

{8th}: ...... {full break}
So, to you, we are nothing but wheat for the reaping...! {full break}
You took everything from me! My family, my kingdom, my entire world...! {line break}
Yet all that is meaningless to you! You're nothing but a parasite... {delay 02} A parasite the feeds on peoples' hopes and dreams! {null}

{8th}: You monster... {delay 01} You don't care about any of the evil you're doing, do you? You don't think it matters? You think you can just get away with all of this...?! {null}

{8th}: I won't let this continue...! {null}

*she assumes a fighting stance*

{8th}: Give Mother back!! {null}

***

Whew. Okay, now I'm done. I think... o_o

...OH WAIT I HAVE TO WRITE SCRIPT FOR THE "REUNION" ENDING! WHY DOES THE WORLD HATE ME SO?!?!

Blargh. Later. o_o
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on March 08, 2009, 01:32:33 pm
Very nice so far, here are the only things that either need correction, or need rewording:
Quote
{8th}: I... {delay 02} I'm so sorry... {full break}
I'm such an idiot... {delay 02} It's all my fault... {full break}
Although the dialog makes perfect sense, "idiot" doesn't sound eloquent enough for Schala. "I'm such a fool" would work...that's my opinion though.
Quote
Upon seeing Retinite/Melfikk:

{8th}: Oh no, I've heard of this thing... {full break}
It's a terrible parasite that drains all the nutrients out of the land, preventing anything from growing! {line break}
This must be what's preventing Fiona from planting her sapling! We have to defeat it! {null}

{8th}: It seems to have lodged itself within some strange undead creature that allows it to tunnel through the sand... {full break}
We need to find a way to engage it! {null}
I'm not sure whether she should know what Retinite is, but that's your call. At times it's gonna seem like she knows far too much, in comparison to the other characters. On a lesser, unnecessary note, Schala seems very heavily impacted by the Crono's death and Robo's Mother Brain scenes--does she know them well enough to react in such a way? Crono's is fine, but I feel like she's already too connected to Robo. Again, your call, not mine.
Quote
{8th}: It's beauty is dazzling...! {line break}
I wonder how it was made. It looks like a snail shell... {delay 02} What creature once lived in it?

(What DID live in that thing? No one seems the least bit curious about the fact it looks like a snail shell. o_O)
Hah, I didn't even think about if anything lived in it. Anyway, It's beauty should be "Its beauty", nothing big.



Anyways, well done, well done. Most of my suggestions are just dialog tweaks at best, so fret not.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on March 08, 2009, 01:46:09 pm
I think her being connected to them is perfectly fine.  She didn't know Crono and crew in Zeal but she felt the need to save them.  She's too innocent you could say, so she feels sorry for anything so quickly.

I agree on her knowing what the Retinite is though.  That should be changed.  I also don't see her being the type to bash her self so openly.  Maybe remove the entire "I'm such an idiot" spot and just have it be "It's all my fault" for the second line.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Yourgingerestfan on March 08, 2009, 02:25:48 pm
Quote
Upon seeing the pendant react to the Forest Ruins:

{8th}: {Marle}'s pendant...! It must be reacting to something... {null}

Perhaps her pendant would react also ...unless its not powered up
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: skylark on March 08, 2009, 02:37:37 pm
Nice. I kinda agree on the Retinite thing, though. On the other hand, I kinda think it makes sense that Schala would have read about mystical or strange creatures from books or something. (Not much else to do in Zeal besides dream, right?) Like everybody says, it's your call.

I definitely like the re-work on the Chrono's Mom/Schala conversation. Better than what I had. :P
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Chocobo_Fan on March 08, 2009, 03:29:57 pm
The reason I had her know what Retinite was was because Janus knew it as well... I'm not sure if that's because he read about it in Zeal, or if he just knows about monsters since he's the demon king. :/

And *headdesk* *headdesk* *headdesk* at the "it's" thing. Will be fixed. Sorry.

And yeah, "fool" sounds more appropriate for that speech... And actually, she does seem like she'd be self-bashing for that sort of thing... It was kind of her fault that Zeal fell... Kind of. But she just seems like a...self-bashing person. (She reminds me of myself a lot, and I self-bash myself over things like that...) Also, she's supposed to be talking to herself. She's sort of whispering, I imagine... (She should be away from the main group, like Janus is during that scene if I recall correctly)

And hm... Well, Crono at least she'd be kind of attached to, as I imagine her constantly blaming herself for his death. (Same thing with the fall of Zeal; if she hadn't powered the Mammon Machine...) And also, in the normal game, her last line (after she teleports everyone out) is "Crono..."

Robo's may need to be slightly edited, though.

I find it kind of difficult to write for Schala, though. Even though her personality is similar to mine and that makes it somewhat easier to write for her, she's a pretty introverted character in a game where everything we know is through spoken text... o_O I'm sure I'll do okay, though. "Reunion" is going to be kind of tricky in the first part where everyone's being heartless, but I actually have something up my sleeve that I think will work. (I imagine that everyone's being heartless to try to distract themselves, because if they think about it too much, they'll likely break down in tears... o_O Well, except for Janus of course. Schala, however, is too compassionate that even if she tries to hold it back, she'll still probably have a nervous breakdown, ESPECIALLY since she blames herself for Crono's death... Trust me, though, what I have planned for her should work... I hope...)

Anyway, check my previous posts for the edits and stuff.

Edit: Reunion script time. Oh boy.

While everyone else is leaving, Schala is crying off to the side. After everyone leaves (including Lucca), Marle notices.

{Marle}: {8th}...? {null}

*Schala: sad sprite*

{8th}: I know what you're gong through, {Marle}... {full break}
My father, King Zeal, died when I was very young... {null}

{Marle}: ...... {null}

{8th}: Mother noticed I was crying... {delay 01} She was sad too, I know. But she told me... {delay 02} She told be it would be alright. That I shouldn't grieve so much about him. {null}

*Schala faces Marle*

{8th}: "What comes from this earth, returns to this earth." {full break}
That's what she said to me. She said that even though it's sad that he couldn't be with us anymore, I shouldn't grieve. It's our fate. We can't change it. She said... {delay 01} That he was in a better place now, looking down on us... {delay 02} And he would be sad to see me grieving over him. {null}

{Marle}: But... {null}

{8th}: Don't do the same thing to {Crono}, {Marle}. I don't think he'd want to see you like this... {null}

{Marle}: But... {delay 01} But I can't just give up like this! Doesn't it still hurt, that your father's gone? I can't just... {delay 01} forget about him! {null}

*Schala walks towards the gate to the terrace with the light pillars, but stops at the entrance to the gate*

{8th}: Yes... {delay 02} It still hurts... {delay 01} When I think about him... {full break}
But you can't bring him back. Nothing can reverse death. {full break}
Of course, you can still... {delay 02} prevent it... {null}

*Schala: crying sprite, though her sprite is turned away from the camera*

{8th}: *sob* {full break}
I'm sorry... {delay 02} It's all my fault... {null}

{Marle}: {8th}, don't say that... {null}

*Schala: normal sprite*

{8th}: We... {delay 01} We should go, before the Gates close. Otherwise we'll be stuck here forever. {null}

*she runs off*

{8th}: *sob* {null}

{Marle}: {8th}...! {null}

*Marle: sad sprite*

{Marle}: I suppose... {delay 02} She's right... {delay 01} There's no point in trying to reverse death... {null}

*Marle: normal sprite*

{Marle}: I, I should go... {delay 02} She's right, I don't want to be stuck here forever... {null}

*Marle walks off*

When Gaspar pops out of the Gate at Leene's Square:

{8th}: Gaspar, you actually made a Time Egg? Why didn't you tell us?! {null}

After Gaspar retreats into the portal:

{8th}: Gah! Gaspar, come back! We need that Time Egg!! {null}

***

Phew, hopefully that's good enough. o_o

Now to revise her text for the "Beyond Time" ending...
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on March 08, 2009, 05:49:49 pm
I'm going to pull a cheap thing and make it so when you win or lose against Magus, and after all their speeches, it'll just warp you to the village or something.  I can't figure out how to temporarily disable the Epoch.  I'd have it move...but that seems really odd to have it move here, then come back after that.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on March 08, 2009, 06:21:12 pm
I definitely agree on the introversion part--Schala fits the profile of someone who'd bottle things in, perhaps she'd take a more extroverted approach after the Fall of Zeal, but otherwise, she seems like the quiet, thoughtful, self-bashing type.

Oh and I think the warping would be fine, assuming that the player will always be able to trek back to the Epoch.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Chocobo_Fan on March 08, 2009, 06:47:58 pm
That sounds fine, Justin. Anything that works.

Also, I edited my previous post to include her text for the "Reunion" ending. Please give feedback!

Oh, and I think there should be a little conversation if she meets one of the Gurus... (e.g. Melchior at his house, finding Belthasar's Nu... I don't think Gaspar would be too shocked, since he probably saw them save her, though. I wonder if Belthasar programmed a reaction to seeing Schala in the case it happened? Or Schala could just say "Belthasar! So this is where the timegate sent you! It's been so long!" and the Nu being all ambivalent and "blahdy blah blah do this blah blah". Poor Schala.)

I think I'll do those after I revise her text for the "Beyond Time" ending.

Edit: Reading time for you, sanity implosion time for me. Yay.

***

(Firstly, Marle obviously won't ask Janus if he's going to "search for Schala". Her first text will be...)

After Lucca and Robo discuss whether or not Robo will exist in the new future:

{8th}: Don't worry, {Lucca}. Gaspar did a lot of research on time. One of the things I saw in his notes was called "Time Traveler's Immunity". It says that to avoid a paradox, time travelers aren't affected by changes to the timestream... {null}

{Marle}: ...Wha? {null}

{Lucca}: Uh...? {null}

{Robo}: ...Sorry. I seem to be unable to comprehend what you are trying to explain. {null}

{Magus}: ...... {null}

{8th}: ...... {full break}
Well, the point is, {Robo} will be fine. He won't be phased out of existence when he returns to the bright future or anything like that. {null}

{Lucca}: Oh. That takes a lot off my shoulders, then. {null}

*she turns to Robo*

{Lucca}: Still, though... {delay 01} It hurts to say goodbye... {full break}
{Robo}... {delay 02} Stay safe. {null}

(The text resumes from Robo's "you have taught me these emotions" speech)

(Insert the text I wrote for her during this ending a while back here)

***

^ Sorry if it might sound a little off in that part. Justin can edit it if he thinks it'll flow better in-game.

Whew, now for the Gurus...

(Also, I'd appreciate it if someone gave me a script dump or showed me playthroughs of the LS and DV so I can find reactions for her there...)

Also, I'm about to add "Why didn't you tell us?!" to Schala's "You actually made a Time Egg?!" line in my previous post.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on March 09, 2009, 12:58:26 pm
Heh, I liked this. We're solidifying the idea of Time Traveler's Immunity now, eh? Anyhow, Schala's fuckin' brilliant, so I'm sure she'd know of it. Sounds all good.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Chocobo_Fan on March 09, 2009, 09:19:39 pm
Thanks. ^_^ I was expecting someone to think the Reunion script was a bit off, ("Did Zeal know the planet was teh Entity or something? o_O") but it looks like you liked it.

(Actually, to the above "Zeal knowing about the planet's sentience" thing, they did use the Sun Stone and such, and likely have a "sixth sense", like how I have Schala react to feeling kinds of energy, (Mainly dark kinds... Poor Schala...(I say that a lot, don't I? o_O)) so I think they might have clued in a bit. Or Lavos's corruption could have blown that theory out of the water, I dunno. o_O It could be a saying passed down from Prehistory, though.)

Oh, and while I couldn't find a playthrough of the DV/LS, I did find that someone on GameFAQs has posted the script for CTDS, including the Dimensional Vortex and DBT. (It's not as good as a script dump, though, so that would still be preferred...) No LS script though, so a video or script dump of that would still be helpful. (The LS isn't high priority, though, since that's for CT: UE...) Anyway, I'll get on her DV reactions ASAP. (She still needs text for the campsite scene, though...hm. I think it would be cool if she related it to Zeal's study of the Sun Stone and other artifacts, etc. to add more Entity = planet confirmation. But I'm not sure how I'll do that yet... And there's still the Guru conversations to do. Hm.)

Firstly, though, I think she should have a reaction to seeing her brother in the DBT:

***

{8th}: Janus?!

{Magus}: {8th}?! You're-?! {delay 03}{line break}
But no... {delay 01} The {8th} I knew is... {full break}
Well, you'll see soon enough. But first, listen to me... {full break}

(He resumes his normal speech from there)

Upon seeing Magus getting pwned by the DD:

{8th}: No! Janus!! {null}

***

Agh, writing for Schala (and any introvert, for that matter) would be so much easier if I could just have markers that show that she's thinking, and not speaking... But gah, that will probably unnecessarily complicate things...

Anyway, expect an edit with her reactions to the DVs soon. (the part where your main party is trapped and your other characters need to rescue them may be a bit tricky, but I'm sure I'll come up with something...)

Edit: Here we go.

***

Upon entering the DV for the first time:

{8th}: What in Zeal's name!? W, what is this place? It seems like a jumbled mess of time and space... {delay 01} What could have caused such a massive rift in space-time? {full break}
We should make sure we're ready before we continue. This could be really dangerous... {null}

(I already wrote her reactions to Dalton and the Shades...)

In the Future DV, when the party becomes trapped by the emergency lockdown:

{8th}: Oh no! We're trapped! How are we going to get out of here!? {null}

{8th}: Someone, help us!! {null}

If Schala is in the party that comes to the door:

{8th}: What's happening? Are you all right? {null}

{8th}: Don't worry! We'll get you out of there as soon as we can! {null}

(Uh, the script doesn't post all character reactions, and only Robo seems to be using the terminal to open the lock after the "intruder elimination" battles. Is it just your leading character or something? If so, I'm not sure what to write for her, since she obviously wouldn't know computers very well... :/ It would be helpful to see Glenn's, Ayla's, or Janus's reactions... (Hah, I bet Ayla just smashes the thing. ^_^))

After the lock is released, if Schala is in the locked room:

{8th}: Thank the gods... {delay 01} It looks like they did it. We're saved. {full break}
Wait, what's that...? It looks like another door has been opened... {delay 01} Perhaps we should see what lies beyond. {null}

At the End of Time, when Gaspar's talking to them: (I'll include Gaspar's speech to avoid confusion)

Old Man: Have you, by chance, observed any odd distortions in time's fabric in {line break}
recent days? {null}

{8th}: Do you mean... {delay 02} The dimensional vortices? We've seen three of them... {null}

Old Man: Indeed… Then it is as I thought. {null}

{8th}: Oh no... {delay 02} Do you know what... {delay 02} created them? {null}

***

Please give feedback.

Edit 2: Perhaps I should work on the Gurus now...

***

(Melchior might be tricky, since this one I have planned if you meet him in his hut with Schala in your party, but the game forcibly has him meet the party in the Rainbow Shell part, and it wouldn't make sense for him to not notice or care at all that the princess of his kingdom that he thought was dead is now right in front of him... Maybe if you have the conversation with Melchior in his hut, that creates a flag that doesn't make Melchior go "OMG SCHALA YOU'RE NOT DEAD" at the Rainbow Shell scene, but if the flag isn't on, then the text I wrote earlier plays out. Maybe. o_O)

*stop music*

Melchior: !! {null}

{8th}: !! {null}

*Play music: Corridor of Time*

Melchior: {8th}! I... {delay 01} After what happened at the Ocean Palace, I thought you were... {null}

{8th}: I feared for you as well... {delay 02} I didn't know where that black portal would send you... {full break}
I'm glad you're all right. {null}

*Play music: Depths of the Night/At the Bottom of the Night*

*Melchior: back-facing thoughtful sprite*

Melchior: I may not be physically dead... {delay 01} But I may as well be. {null}

{8th}: Melchior... {null}

*Melchior: back-facing normal sprite*

Melchior: Do you know what I was forced to do to make a living in this era, {8th}? {null}

{8th}: ...... {null}

Melchior: I became a weapons dealer. Me, the Guru of Life, a weaponsmith! {null}

{8th}: What!? Surely you could- {null}

*Melchior turns around*

Melchior: I'm afraid that was the only job I could take. This era.. {delay 02} isn't like Zeal. You need to have a job to make currency to sustain yourself... {delay 01} And I didn't have any other option. {null}

{8th}: That's terrible...! {null}

*Melchior: thoughtful sprite*

Melchior: I wonder, if this was random chance, or one of Lavos's sadistic jokes? To send me to this era, where I would have to give up all my ideals to survive... {null}

*Melchior: normal sprite*

Melchior: So now do you see, {8th}? My body may be alive, but my ideals and morals have been malnourished and suffocated. {null}

{8th}: Don't say that...! {Marle}'s the princess of a kingdom, I'm sure she could find you another job if you asked... {null}

(I have the feeling Marle should say something here if she's in the party...)

Melchior: Hm, that's true. Perhaps. {null}

*Melchior: thoughtful sprite*

Melchior: But... {delay 01} I suppose... {delay 03} Making weapons DOES preserve life, in a way... {full break}
In the hands of a selfish or greedy person, it would do nothing but take life, of course. But in the hands of a wise man, it could potentially give life, by protecting others... {null}

{8th}: That does sound true... {delay 02} See, you're still the Guru of Life, Melchior! {null}

*Play music: Green Memories/Memories of Green*

*Melchior: normal sprite*

Melchior: Haha, perhaps I am. {full break}
Thank you for paying this old man a visit, dearest {8th}. {full break}
But I'm sure you have more important things to do. You should be on your way. {null}

{8th}: Farewell, Melchior. Never be discouraged! {null}

***

Sleep time now.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on March 09, 2009, 11:20:59 pm
Not bad at all, I have a few very worthless suggestions:
Quote
{Magus}: {8th}?! You're-?! {delay 03}{line break}
But no, you're not MY {8th}... {delay 02} She's... {full break}
Well, you'll see soon enough. But first, listen to me... {full break}
I don't really have an issue with this, other than the fact that he refers to Schala as his. I don't really know how you could reword this other than, "N-no, the {8th} I knew is..." Anyhow, it's your call--I just find that the connotation may throw some people off at first glance.
Quote
{8th}: What in Zeal's name!? W, what is this place? It seems like a jumbled mess of time and space... {delay 01} What could have caused such a massive rift in space-time? {full break}
Hmm...I haven't played CTDS, so I don't know how the party reacts, but her technical knowledge seems too high...again. It's the same thing I keep noting, but I guess it's not really a problem that she's knowledgeable...
Quote
{8th}: Thank the gods... {delay 01} It looks like they did it. We're saved. {full break}
Wait, what's that...? It looks like another door has been opened... {delay 01} Perhaps we should see what lies beyond. {null}
We're not being screwed by censorship, but what is the precedent for the use of "God" or "the gods" in the Chrono series? I know Zeality and those fellas were asked about its use in Prophet's Guile, should we impose self-censorship or let it be?

As for the dialog between Gaspar and Schala, I think its fine content-wise and certainly format-wise, but is it necessary? Like I said, I haven't played CTDS, so is this dialog a new event or is it expanding on an old event--did Gaspar say anything in CTDS?

Melchior and Schala sounded fine too--I'll reread some of the original CT script to make sure Melchior is still in character, but overall that exchange seemed good; very real, quite sweet. Though it's kinda sad to hear how pessimistic the old bloke became...


Anyway, good job. Take my suggestions with a grain of salt, but do read 'em please.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Chocobo_Fan on March 10, 2009, 08:24:39 am
1. Yeah, you're right, the wording's a bit off... I'll fix it. Thanks for pointing that out.

2. In CTDS, Janus comments that it's a rift in space-time as well, so I imagine she'd know.

3. I've had her say "thank the gods" multiple times before, you just noticed? o_O Maybe in the original SNES version, but now censorship is less constricting. Also, I imagine that Zeal worshiped other gods before switching over to Lavos. Maybe she's just referencing those older gods that she knew before Lavos came.

4. Yes. In CTDS, after you clear all three Vortices, Gaspar makes that speech. All the party members have reactions to his speech.

Thanks for the feedback, mav. Oh, and I think I actually should make a conversation with Gaspar... Maybe. Also, do you think that Belthasar actually transfered his mind and consciousness into the Nu robot, like they seem to be able to do in Chronopolis, or did he just write a few programs for it to carry out, and simply recorded his voice to speak to the party? Judging from what he says, it seems the latter is more likely...

Finally, I think it would be interesting if Schala flipped out at Lavos if she's seen all of the Gurus... Something like "Is this just some game to you? Do you think it's funny to watch the three wisest men in Zeal meet such ironic banishments, you monster!?"

(Oh, and sorry if I ended my sentences in "?!" in the script. That's how I write it, but in CT, it seems like it's universally written "!?", so Justin can take note of that when putting the text in)
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on March 10, 2009, 11:29:11 am
Ah, well if it's in CTDS, then, yeah, Schala's gonna need to say something, in which case, what you've got is fine. And I don't know why the "thank the gods" thing just caught my attention--I guess it's cause I just read a post where someone pointed it out to the Prophet's Guile guys. Either way, it doesn't matter to me, I was just curious.

You know, I don't really know how it works with Belthasar. The programmed Nu is strange, I don't think it has much sentience of its own...maybe Schala could say something to it, but it wouldn't give the response she's looking for?

And Schala definitely needs to gripe at Lavos, especially after she's reunited with Gaspar and those blokes.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: skylark on March 10, 2009, 04:45:42 pm
I have an idea for the Belthasar/Nu sequence.

When shutting down the Nu, maybe have one last message where it says something like, "If, somehow, you were ever to come across a young woman named Schala..." to tell her a password for the central terminal. Examining this terminal displays a holographic message from Belthasar for her.

She won't be able to talk to it, but all things considering, it's the closest thing to a reunion she'll get with him.

It could definitely give a bigger impact on Schala's 'post-Guru' gripe at Lavos. :P

But that's just an idea.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Chocobo_Fan on March 10, 2009, 07:44:41 pm
Actually, I was thinking that Belthasar put one last program into the Nu that played if it recognized Schala's voice or something... Although, you could permanently miss the conversation if you switch the Nu off before getting Schala... I like your idea better. So, right before Belthasar tells you to switch off the Nu, he tells you that if you ever find Schala, to bring her to the Dome... That could work.

P.S. I was a bit confused when Janus said "My God" in PG... Not even the censorship, (there was blood and foul language in there, too... o_O) but just "does Janus even worship a god? o_O" Especially the capitalization, meaning that he's referring to the Christian God, and I'm pretty sure that Christianity doesn't even EXIST in the Chronoverse until the A.D. eras... o_O But no matter.

Oh, and I have the conversation for Gaspar...

***

After Gapsar gives his speech and the Time Egg, etc...

{8th}: Gaspar... {null}

Old Man: Ah, {8th}, it's good to see you again... {full break}
Don't be surprised if I'm not, though, as I already saw you getting saved... {null}

{8th}: What do you mean...? {null}

Old Man: Remember my notes, back in Zeal? One of my theories was called "Time-Error"? {delay 02} An axis perpendicular to the normal flow of time... {null}

{8th}: ...That isn't affected by changes to the timestream... {delay 01} Yes, I remember. {null}

Old Man: It's what time travelers operate on... {delay 01} But it also applies to this place. Time never passes here, and no changes to the timestream affect it... {full break}
It also allows me to see everything that's happening along the timeline and remember changes that time travelers have made. {null}

{8th}: So, you already saw... {null}

Old Man: ...When this band of time travelers saved you from the Ocean Palace, yes. I was quite scared for a moment... {delay 01} If they hadn't saved you when you did... {null}

{8th}: The Ocean Palace would have collapsed... {delay 02} I would have died... {null}

Old Man: ...Or worse. {null}

{8th}: What do you mean? {null}

Old Man: ...Well, in the original timeline... {full break}
...... {null}

{8th}: What? {delay 02} ...What happened to me? {null}

Old Man: ...I don't want to talk about it... {null}

{8th}: What, Gaspar...? I can't hear you when you mumble like that- {null}

Old Man: When I was sent here by the timegate, I suffered an ironic fate... {full break}
I, the Guru of Time, was sent to this dull place -- a timeless place. {null}

{8th}: But what about... {null}

Old Man: ...... {null}

{8th}: I mean... {delay 02} Surely you could continue your studies? You'd have plenty of time to look at the different eras- {null}

Old Man: You'd think that, but no. {null}

{8th}: What...? {null}

Old Man: I can't truly study time here. Like I said, it's utterly timeless. While I can see into other eras... {delay 02} It's not the same. I can't seem to work properly... {null}

{8th}: ...Gaspar... {null}

Old Man: And it's lonely... {delay 01} Very lonely. I can't really study anything. My life feels so dull now... {full break}
If I could actually step outside, into the actual timestream, instead of staying here, then maybe it would be different... {delay 02} But the only reason I've been here for so long is because time doesn't flow. {full break}
That means I don't age. {full break}
I'm afraid that if I step outside, my bones will turn to dust... {delay 03} I mean, technically, of course, I should merely be suspended in time and should be all right, but I don't want to risk it... {full break}
Besides, at my age, I was knocking on death's door already... {null}

{8th}: Don't worry, Gaspar... {delay 01} I can bring you some things from the timestream... {null}

Old Man: No, no, don't worry about me... {full break}
Though I wonder... {delay 03} Was this but a cruel twist of fate, or a sadistic joke made by Lavos? {full break}
Judging from what happened to the other Gurus- {null}

*Schala: surprised sprite*

{8th}: The other Gurus!? They're alive!? {null}

*Schala: normal sprite*

Old Man: ...... {full break}
Yes... {delay 02} However... {null}

{8th}: Tell me! Tell me where they are! {null}

Old Man: ...You won't like it... {null}

{8th}: ...What do you mean? {null}

Old Man: They, like me, have suffered ironic fates... {null}

*Gaspar looks around*

Old Man: Your friends have encountered them before. Ask them if you wish to see the Gurus again... {null}

{8th}: Gaspar... {delay 02} You miss them too, don't you? {null}

Old Man: ...Yes... {full break}
We used to have such wonderful discussions about life, time, and reason... {delay 02} We made so many breakthroughs, just sharing our knowledge... {null}

{8th}: Yes, I remember... {delay 01} I heard some of them... {delay 02} But most of it I didn't understand at all. {null}

Old Man: Haha, yes, we did tend to talk about very advanced things... {delay 01} Sometimes I even confused myself. {null}

{8th}: Why don't I find them for you? I can bring them here, and then you can- {null}

Old Man: No, {8th}... {null}

{8th}: ...... {null}

Old Man: I wouldn't want to plague them... {delay 02} By having them come to this bleak place... {full break}
Nothing deserves to be here. Nothing even SHOULD be here... {full break}
But it does warm my heart to see your face again, dear {8th}... {delay 01}{line break}
Perhaps you should see the other Gurus. I'm sure they would be glad to see you as well... {null}

{8th}: Thank you, Gaspar. I'll find them. {null}

Old Man: Good luck, {8th}. {null}

***

I'll do Belthasar's block later... o_o Soon, though. Hopefully.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on March 12, 2009, 09:35:48 pm
Cool cool, everything seems good there.

Oh and I'd recommend taking a look at some of the work being done in the 8th Playable Character topic (http://www.chronocompendium.com/Forums/index.php/topic,4100.300.html). Apparently an 8th character isn't too far off. Justin posted a screen shot of the 8th character:
(http://i44.tinypic.com/dr7fhl.png)

...but is it just me or does the portrait look iffy? I think I mentioned this a while back, but I made a new Schala portrait, I was hoping we could use it...
(http://i43.tinypic.com/2ntwt4w.gif)
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Schala Zeal on March 12, 2009, 09:42:43 pm
I look like Ryoko from Tenchi Muyo in the screenshot one.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: teaflower on March 12, 2009, 09:47:02 pm
The second one seems like her skin is too... pink. I prefer the first one. But whatever.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Boo the Gentleman Caller on March 12, 2009, 10:04:32 pm
Remember that any picture/sprite can only have 12 colors.  Total.  So you might have to screen yours, mav, to ensure that it only has the 12 colors maximum.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on March 12, 2009, 10:09:08 pm
I preferred the one that's there right now because it's not so zoomed in on the face.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Chocobo_Fan on March 12, 2009, 10:14:28 pm
As do I.

(I've been tossing around what the Belthasar conversation should be like in my head a bit, but it's not finished yet, and it's late. Blargh. Sleep soon. Sorry I haven't been on here recently, I've been caught up in other stuff.)
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: FaustWolf on March 12, 2009, 11:09:46 pm
Oh, the portraits can have 15 colors. They're special.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on March 13, 2009, 12:25:53 am
15? Hmm, I thought it was 16. Anyhow, it's cool guys, don't worry about it. This is really just an avatar fed through a program and then using Ayla's face coloring. However, it retains the general "dottiness" of the CT team's portraits--Justin's looks smooth, which is neat, but it's always looked different to the other portraits. That's just my opinion though, so whatever.

Anyhow, didn't mean to derail what we were discussing earlier--the script should be our main focus.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: FaustWolf on March 13, 2009, 12:27:48 am
It would be 16 but for the fact that one color is a transparency.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on March 13, 2009, 12:44:48 am
Ah, interesting, interesting. According to the program it is leaving one color transparent. Anyhow, I haven't really verified whether or not that image is using 15 colors (it sure doesn't seem like it), but it might be. And it's actually pretty easy to mess with the coloration of these images--say I wanted to make her skin less pink or her hair bluer, it's all done quite simply.


But anyway...this had pretty much nothing to do with the project itself, so...
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Chocobo_Fan on March 15, 2009, 05:28:39 am
Agh, sorry I haven't posted the Belthasar scene by now. I've been a bit sad on the whole lately. I don't really know why. But I should be better soon.

I've planned it out a bit, and here's the Belthasar scene, finally:

***

(Right before Belthasar tells you to switch off the Nu)

Belthasar: And please... {delay 02} If you ever come across someone named '{8th}', please bring her here... {delay 01} I have an important message for her on the terminal in the previous room... {full break}

If you bring Schala to the computer screen in Keeper's Dome, the following scene plays out:

{8th}: What's this...? {null}

[System] VOICE COMMAND RECOGNIZED. EXECUTING PROGRAM. {null}

*light shines from the monitor to form a holographic Belthasar. The party runs in front of him*

*Schala: Surprised sprite*

{8th}: B, Belthasar!? {null}

{Marle}: What is that? A hologram? Did Belthasar make this? {null}
{Lucca}: Amazing, technology capable of such a realistic hologram...! {null}
{Robo}: It seems that Belthasar made a hologram of himself. {null}
{Frog}: What is this? It looks like Belthasar, but isn't... {delay 01} It must be an image generated by that computer. {null}
{Ayla}: That Belthasar? Look like have important message for {8th}. {null}
{Magus}: Belthasar...? {full break}
No, it's just an image of him... {delay 02} Though, he went out of his way to make something like this... {delay 01} How odd. {null}

*Schala: normal sprite*

Belthasar: Hello, {8th}. I've finally got around to creating this message for you, if you ever come here... {full break}
That time portal in Zeal sent me here, to this wasteland. It appears that Lavos awakened here and wreaked havoc upon the planet's surface. {full break}
But for what reason, I do not know. Perhaps it was instinct, or perhaps the thing is sentient and actively malicious. {full break}
The technology here is extremely advanced, however. I theorize this place to be in the far, far future. {delay 02} But, due to Lavos's devastation of the planet, food sources no longer exist. I am parched and starving... {delay 01} However, there is a machine here, which the surviving humans call an "Enertron", which seems to keep me alive, somehow... {delay 01} It doesn't keep my hunger and thirst at bay, though. {full break}
Due to the advanced technology in this place, I've managed to begin work on the Wings of Time. Yes, it's no longer just an idea, I may actually finish it! Perhaps, then, I can return... {delay 02} Home... {null}

*Schala: sad sprite*

{8th}: Belthasar... {null}

*Schala: normal sprite*

Belthasar: However, I doubt I will be able to finish it with my current health... {delay 01} I'm too weak, too frail... {delay 02} So I've decided to create a robotic replica of a Nu. I'm programming it now. If I die before I finish the Wings of Time, this robot will complete it with the instructions I'm going to give it. {full break}
However, I'm finding it harder and harder to work like this... {delay 02} I'm not sure how long I can keep doing this. It's hard to maintain my sanity... {full break}
Imagine that. The Guru of Reason, gone mad. {null}

{8th}: No... {delay 01} Belthasar...! {null}

Belthasar: And if you're seeing this, {8th}, I suppose it means I'm already gone... {full break}
I miss you so much, {8th}... {delay 01} And everyone else... {full break}
Maybe it won't all be for naught. Maybe I'll be able to return home... {full break}
Maybe. {null}

{8th}: ...... {null}

Belthasar: Well, I should get back to programming my Nu robot now... {delay 01} If I die before I finish programming it, all of my work will be wasted... {full break}
But before I go, I must ask one thing of you... {full break}
I sensed that there were some time travelers in this era a while back. Surely they will try to do something about the state this world is in. If so, after they prevent Lavos from devastating the planet, this future should be a bright and happy one, instead of... {delay 02} this. {full break}
In that bright future, one where I shouldn't die as quickly as here... {delay 02} Please, visit me... {full break}
I'd give anything to see your face again, {8th}... {null}

{8th}: ...Belthasar... {null}

Belthasar: But that's enough for now. I really need to get back to work... {full break}
Farewell, dearest {8th}... {null}

*the hologram fades*

*pause*

{8th}: It... {delay 01} It's just a dream, isn't it? P, please... {delay 02} Tell me... {delay 01} tell me this isn't real... {null}

*Schala falls to her knees*

{Marle}: {8th}... {full break}
When I first came here, I felt the same way... {delay 01} I was the one who decided we had to stop Lavos. {full break}
I know this is terrible, but we need to keep going. If we can defeat Lavos, then none of this will have ever happened! {null}
{Lucca}: {8th}... {delay 01} Don't just give up like this... {full break}
I know, it's awful... {delay 01} What happened here... {full break}
But if we don't defeat Lavos, this will all be for nothing. We have to. For the sake of everyone here... {null}
{Robo}: ...... {full break}
I... {delay 01} never saw the Day of Lavos. I was shut off before it erupted. {full break}
But when Lucca recharged me, and I saw the aftermath... {full break}
I felt the same way. That this couldn't possibly be happening... {full break}
But if we can defeat Lavos, we can save this place! {null}
{Frog}: Lady {8th}... {delay 01} Don't give up now... {full break}
I know that this is terrible, but it's what we're fighting for. We have the power to change it. And we will. {full break}
You have to stay strong, so we can defeat Lavos... {null}
{Ayla}: {8th} sad? {Ayla} understand... {delay 01}
Bad things, happen here... {Ayla} scared too, when see. {full break}
But if Lavos gone, then this place saved! Belthasar, saved too. {full break}
But {8th} need strength, to battle Lavos, safe future. {null}

*Schala gets up, and turns around to face the others*

{8th}: Thank you, everyone... {delay 02} You're right, I can't just give up... {delay 01} Everything will be better if I can defeat Lavos. {full break}
We have to continue... {delay 01} Then the future will be saved... {null}

*she turns to where Belthasar's hologram was*

{8th}: ...... {full break}
I'll come, Belthasar. I promise. {null}

***

Finally got that off my chest... I'll do what she says if she's seen all the Gurus next. That shouldn't be as hard. I need to look at her Lavos dialog beforehand, though, to see where it should go.

Edit: Found where it should go.

***

As an extension of her "you think you can get away with all the evil you've caused" line:

{8th}: I understand it now... {delay 01} You're not like some animal acting on instinct, you're actively evil...! {full break}
The Guru of Time in a timeless place, the Guru of Life a weaponsmith, and the Guru of Reason gone mad... {full break}
Do you think it's funny!? Is it some sadistic joke of yours!? You think you can just do all of this and think no one will care!? {full break}
Well, you can't! We'll show you... {delay 01} Not to play with a peoples' lives! {null}

***

Not sure if that flows 100% well and if it perfectly fits Schala, (she kind of...goes berserk... o_O) so please give feedback.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on March 15, 2009, 09:23:53 am
Aw D:!  Well get better soon with all of that.  Those things are hard to get rid of once it hits you a bit.

I think it's good.  There maybe a few kinks but that's pretty damned good.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Chocobo_Fan on March 15, 2009, 01:31:49 pm
Yeah, I'm officially depressed, but I'm getting better at dealing with it... It sort of goes up and down. Right now I'm feeling better. But later, something will probably happen to make me feel "blargh" again. And then I'll get over it. And so on.

But yeah. Glad you like my script.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: skylark on March 15, 2009, 02:01:11 pm
As far as I'm concerned, Schala has every damn reason to go berserk. Great job on those last scripts. :D

And I've been through depression streaks before. They suck, but I'm sure you'll be fine.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on March 15, 2009, 03:03:07 pm
I'm kind of with you Chocobo.  Idk if I'm "officially" depressed but I get massive waves of them every few days and it takes forever to get out of them.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Chocobo_Fan on March 15, 2009, 09:46:02 pm
Eh, it's okay. Thanks for your support, though.

And, uh, actually, I think I'm...DONE. O_O Other than the reactions for the LS, (which will doubtlessly sound cheesy, be forced, and just in general be a pain to do) I think all of her script is done.

Please tell me if you think I missed anything, but I'm pretty sure all my work is done.

...Which takes A LOT off my chest... *relieved sigh* Since I am EPIC FAIL at coding, spriting, etc., all I can do now is watch.

It does seem like this project is coming along pretty quickly, or at least the 8th character is. That's one of the major blockades in this, and once that's out of the way, it should be (comparatively) easy going from there.

I hope.

Well, good luck, guys! Hope this gets finished soon! :D
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on March 15, 2009, 09:54:06 pm
I'll try to work on this more soon.  Lots of stuff going on plus I think I'm getting sick now.  The extreme warm weather we got down to extreme cold back to warm again is really fucking with me, so I think I might have caught something.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Chocobo_Fan on March 15, 2009, 09:56:26 pm
Ugh, I have a cold too, and I HATE IT. I hate being ill... All you can do is sit in bed and take medicine all day... :( My cold's not too bad though, I only have a stuffy nose, but it's still really annoying.

Well, sorry to hear that, Justin. I hope you get better soon! D:
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on March 16, 2009, 03:36:08 pm
Alrighty, that script sounds good, but here's all that needs change:
Quote
{Frog}: What is this? It looks like Belthasar, but isn't... {delay 01} It must be an image generated by that computer. {null}
I'll just put this back in his SNES "accent": {Frog}: What be this? He hath the appearance of Belthasar, yet it is not...{delay 01} 'Tis merely a specter, generated by thine computer.
I dunno about what I wrote...I feel like Frog wouldn't mention that it's generated by that computer.
Quote
{Frog}: Lady {8th}... {delay 01} Don't give up now... {full break}
I know that this is terrible, but it's what we're fighting for. We have the power to change it. And we will. {full break}
You have to stay strong, so we can defeat Lavos... {null}
Frog: Lady {8th}...{delay 01} Do not give up hope...{full break}
'Tis terrible, but we hath the power to change it. And we will.{full break}
Thou must stay strong, so we can defeat Lavos...
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on March 17, 2009, 06:09:16 pm
Gahhhh!  I'll have to work on this later next week or something.  For a project, we have a huge portfolio due for this class and was going to be set due to next month, but with how retarded the freshman in my class are, they acted up and the teacher got pissed and bumped it to NEXT TUESDAY.  I've got 4 out of 9 things done completely so pretty much to sum it up, I'S GOTS TO GET MY ASS INTO GEAR.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on March 21, 2009, 05:19:22 pm
I have 8 out of 9 things done and I'll finish the rest tomorrow.  For now, a slight update.  That stupid redundant bug that had them saying "LOL VILLAGE" about 600 times is fixed now.  I'm going to add another chunk onto the event that has them walk forward, pick up Schala's Amulet, and then poof back to the village to recruit her.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on March 22, 2009, 11:59:56 pm
(http://i43.tinypic.com/kpaoj.png) - Triple Post.  Found a new font!  The VWF is all screwy cause I never changed it, but how is it?  It kinda resembles the DS font except larger!
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on March 23, 2009, 12:02:14 am
Very nice, very readable--I like it. Where's this font from anyway?
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on March 23, 2009, 12:39:11 am
It's some one that Gemini had laying around from 2007 or 2008 on romhacking.net
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: vivify93 on March 23, 2009, 10:27:24 pm
(http://i43.tinypic.com/kpaoj.png) - Triple Post.  Found a new font!  The VWF is all screwy cause I never changed it, but how is it?  It kinda resembles the DS font except larger!
I'm going to use my first post to say that I really, really do not like that font. I'm actually working on a nice one as I type. Can't say I'd know how it'd look in CT though.

EDIT:
(http://i62.photobucket.com/albums/h109/51793Moeman/font64657786854.png)

Took me an hour to whip up. Just in case I disappear off the face of the earth, I'm giving you my permission to edit it in any way you'd like. Any of you.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on March 23, 2009, 11:34:10 pm
I'll hack it in real quick and post what it looks like.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on March 23, 2009, 11:44:46 pm
I'm just curious, is there a reason we're not using the original SNES font? Seems like there's always someone dejected by the font choice...
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on March 23, 2009, 11:49:23 pm
Had to change it so we could fit better item/tech descriptions.  If we used the original font, we'd have to cut down by at least 1-3 words on the descriptions which would seriously look ugly.

(http://i41.tinypic.com/5n261v.png) - I really screwed up leveling them, but I actually kinda like this font.  It's big and easily legible.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: vivify93 on March 24, 2009, 12:14:47 am
I really screwed up leveling them, but I actually kinda like this font.  It's big and easily legible.
Ah, thank you. That was my goal, actually--a larger font than any thus far while still being nice and legible. To be honest, I sort of combined Ryusui's font for the Breath of Fire II retranslation, Gemini's font for the Persona 2: Innocent Sin and Tales of Phantasia PS1 translations, and my own ideas for this. I'm glad you like it; I just hope everyone else does too, and we can finally settle on a font! Heh.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Mauron on March 24, 2009, 12:16:55 am
Looks good, I think. It's hard to tell for sure with the off balanced look.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on March 24, 2009, 12:17:33 am
Sorry about that Xd;  I'll fix that tomorrow.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: vivify93 on March 24, 2009, 12:40:26 am
Here's a mockup.
(http://i62.photobucket.com/albums/h109/51793Moeman/ctfontfixedwhoo.png)

I think it looks nice, anyway.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: skylark on March 24, 2009, 12:49:34 am
Hey, that looks pretty sweet. :)
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on March 24, 2009, 12:50:54 am
That looks pretty nifty!
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on March 24, 2009, 09:22:45 am
(http://i40.tinypic.com/2ia62iu.png) - Leveled and fixed the VWF routine.  I haven't changed the grammatical signs or the numbers yet, but I think this font is actually really good.

Edit: I think this actually made MORE room for us XD
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on March 24, 2009, 11:39:18 am
Nice! This one is both huge and spacious, a combination I didn't exactly expect. From an aesthetic standpoint I liked the other one more, but from a legibility standpoint, this is probably one of the best ones we have seen yet. Well done guys, well done.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: vivify93 on March 24, 2009, 03:17:20 pm
Wow, I'm pleasantly surprised that you guys like my font!

I think this actually made MORE room for us XD
XD You're serious? Hooray for no more tiny fonts!

Nice! This one is both huge and spacious, a combination I didn't exactly expect.

I think myself to be something of a Master of Fonts, not to "toot my own horn." I pay attention to the font used in a game closely. For example, the most aesthetically pleasing fonts I've seen are Chicago, Orange Kid, and the fonts used in the Final Fantasy Advance series of ports. The least aesthetically pleasing fonts I've seen are in Star Ocean: The 2nd Story and The Legend of Dragoon. You should really compare Absolute Zero's Tales of Phantasia PS1 translation's dialogue font, and Dragon Quest Translations' Dragon Quest III SNES translation's dialogue font to the one I made--they have many similarities.

From an aesthetic standpoint I liked the other one more, but from a legibility standpoint, this is probably one of the best ones we have seen yet. Well done guys, well done.
Why thank you. *bows as his ego expands to the size of a small sun* :lol:
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on March 24, 2009, 06:04:49 pm
I was always trying to find a large font but wasn't too wide, glad you made this one.  It's exactly perfect.  Hell, if the font switching ever gets 100% perfect to the way people want it, we could always put more into what people like.

Edit: All grammar is added and done along with a few more fixed spacing issues!
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on April 13, 2009, 06:32:01 pm
Sorry about not working on this guys.  I'm kind of waiting for 8thy to be done to continue on it any further.  8thy is almost there so I think we can wait this out.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Mauron on April 13, 2009, 08:21:48 pm
For dual and triple tech purposes, it would make more sense to have Schala as the 7th character and Magus as the 8th.

The game reads data in order, so keeping Magus as the 7th character would mean having to create a bunch of blank techs unless you wanted to add some for Schala.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on April 13, 2009, 08:31:56 pm
Aye, I just found out that triple tech editing is possible (http://www.youtube.com/watch?v=hcJMp2aohvQ&feature=related)! If I was tech savvy (hah, a pun), I'd help, since what Mauron just said made a lot of sense.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: FaustWolf on April 13, 2009, 09:04:17 pm
Good God, how are techs going to be implemented in this patch? Are you going to sacrifice some other player techs justin, or is there a surefire way to add new tech "slots" nowadays? There seemed to be very little unused space in the player character techs section of the ROM.

Heh, that said, you could probably fit all of Schala's techs into the space used for "Slurp Cut," if you were willing to give that one up.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Mauron on April 13, 2009, 09:28:40 pm
I was thinking of storing data for techs in bank 5E, and other tech related data in bank 5F. The bank used is changed anyway, so it hasn't been hard to code thus far.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: FaustWolf on April 13, 2009, 09:38:35 pm
Wow. I bow to you for thinking about that possibility, and actually having the capability to recode the game to implement it!
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Shee on April 14, 2009, 01:30:28 am
I'm trying hard to follow just what in the hell is going on here.  For the billionth time, I haven't had any free time to be looking at hex numberish type data stuff mumbo jumbo nonsensical headaches.  I am, however, still working on the ol' eventing. 

But one of my questions is:  what is the difference between this and the 8th char project?  Is this just about what happens with recruiting Schala while the other is the actual coding to make that possible?  I do hope that it makes sense.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: FaustWolf on April 14, 2009, 01:36:56 am
Yeah, you could call this an application of the 8th character project Shee. In other words, the 8th character project is a necessary foundation for what justin's trying to do here.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: vivify93 on April 14, 2009, 02:53:03 am
In light of new posts in this topic, I've decided to make a new 8x8 font--something more in line with the VWF.

Pictures and font block forthcoming.

EDIT:

(http://i62.photobucket.com/albums/h109/51793Moeman/ChronoTriggerfont_00003.png)
(http://i62.photobucket.com/albums/h109/51793Moeman/ChronoTriggerfont_00002.png)
(http://i62.photobucket.com/albums/h109/51793Moeman/ChronoTriggerfont_00001.png)
(http://i62.photobucket.com/albums/h109/51793Moeman/ChronoTriggerfont_00000.png)
(http://i62.photobucket.com/albums/h109/51793Moeman/ct8x8fwf.png)


Basically a bolded version of the 8x8 VWF with some minor alterations.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on April 14, 2009, 08:57:48 am
I think the weapon/Shield Icons will remain the same but I like that font.  It takes up more room and looks easy to read I believe.

And Shee, this project right now REPLACES Magus so he's not playable at all.  With the 8th character patch, you can play as both Schala and Magus.  And yes, Schala will be the 8th character once it's setup.  That's why I'm stopping progress until we have it done, the entire project is going to have to be redone.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on April 14, 2009, 10:51:40 am
Right, and thankfully we've figured out most of the new events that'll have to take place. Obviously the coders have the harder part, but for the most part this project and topic have relied on Schala as an 8th character, with a full story, sidequest, weapons, techs, and combos. However, the 8th character project is the template needed for any project that wants to make an 8th character, whether it's a playable Glenn, Schala, or anyone else.


That new font is officially my favorite, since it's so reminiscent of the original. Well done vivify, well done, but will it still give us the amount of space we desire with a new font?
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: vivify93 on April 14, 2009, 02:35:19 pm
I think the weapon/Shield Icons will remain the same but I like that font.
I took this from a minor hack of mine, actually--I didn't intend for the weapon/shield icons to change. I was just too lazy to get the old ones back and paste them in. XD

It takes up more room and looks easy to read I believe.
Well, to be honest, this is the 8x8 fixed width font. Y'know, the one you have to use at the naming screen and such because the 8x8 VWF won't support those? I could get a better mockup of how it'd look with the VWF if you'd like.

That new font is officially my favorite, since it's so reminiscent of the original.
Uh... It's just a bold version of the CTDS font, actually...

Well done vivify, well done, but will it still give us the amount of space we desire with a new font?
Since it's the fixed-width font, I should hope so!

Oh, if any of you are looking at that "Single Tech" text, don't--that's a leftover of the original. In other words, I don't know how to change widths in the big font. XD

(http://i62.photobucket.com/albums/h109/51793Moeman/ctfontmockup65i4347650753054i865444.png)

There. That's what it should look like with the VWF. (Don't mind the character names--they're an in-joke with a friend. >_>)

BTW, Justin, I think you messed up in the VWF patch. At least, the one with the CTDS equipment/item/tech names. For Magus's scythes, it uses Schala's knife names.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on April 14, 2009, 06:04:29 pm
Bold version of the CTDS font, eh? I wouldn't have guessed, but it's nice nonetheless.

Oh and I think it's showing Schala's knife names cause Schala was gonna replace Magus, so her weapons needed to replace his too. I think.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on April 14, 2009, 06:09:18 pm
I really hope I didn't put that into one of the VWF patches -____-
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Shee on April 14, 2009, 06:19:45 pm
I see I see...makes more sense and it looks great!  Keep me posted!
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: vivify93 on April 14, 2009, 09:03:07 pm
I really hope I didn't put that into one of the VWF patches -____-
Yeah, you did, unfortunately. Magus was equipped with Schala's Jeweled Knife. Well, the scythe icon was intact, but it said "Jeweled Knife."
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on April 14, 2009, 09:06:23 pm
Fuck.  I'll have to fix that later ~_~
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: Chocobo_Fan on April 15, 2009, 08:09:33 pm
Oh man. Really? That must have been...confusing. And embarrassing for Justin. -_-;

And honestly, the bolded CTDS font is...hm... I don't like it all that much, honestly... I like the other one that gave more space. The spacing also seems a bit odd - the spaces between letters look a little too big. But eh, whatever Justin wants to use.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on April 15, 2009, 08:15:10 pm
I can always change it back to the original if needed.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: vivify93 on April 15, 2009, 08:48:55 pm
And honestly, the bolded CTDS font is...hm... I don't like it all that much, honestly... I like the other one that gave more space. The spacing also seems a bit odd - the spaces between letters look a little too big. But eh, whatever Justin wants to use.
:picardno

It takes up the exact same amount of space as the original font. Geez...

This is the font my new one intends to replace:
(http://i62.photobucket.com/albums/h109/51793Moeman/mustispellitout.png)
<Picture taken from an unmodified Chrono Trigger SNES ROM. The font I intend to change is circled in a bold, red oval. The center has been left out of this oval so you can see the font I intend to change.>

Not the tiny variable-width font Justin pulled from Chrono Trigger DS. Not the new, large font I made. This font. The same font that Justin was forced to use on the monster names, "ITEM/WEAPON/HELMET/ARMOR/ACCESSORY" text, the naming screen, the character names, the "item count," (The number that shows up after the items. Looks like this ":82".) the "Who'll you replace?" screen, all numbers and text related to stats, and I believe the Configurations screen, but don't quote me on that.

This specific font is set at an 8 pixels by 8 pixels width and height. There is no way to change the widths of now on that fixed width 8 pixels by 8 pixels font. Both the bold Chrono Trigger DS font and this "Final Fantasy II SNES" font are the exact same width, as there is no way to change it.

In conclusion, yes, it will give us the space we need; being a fixed-width font, which cannot be changed, not even by Justin for the time being. Yes, it gives the exact same amount of space as the old one. I apologize if the spacing's odd--I barely modified the font at all, aside from making it bold.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on April 15, 2009, 09:06:45 pm
If we can get 16 letter item names into the game without the VWF routine stuff, then fuck yea I'm going to use that.  The VWF routine is really nice and all, but really, it's sluggish and bogs down.  I really don't like it too much but we're forced to use it right now.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: vivify93 on April 16, 2009, 02:12:14 am
But you get it though? This font:
(http://i62.photobucket.com/albums/h109/51793Moeman/ct8x8fwf.png)

was intended to replace this font:
(http://i62.photobucket.com/albums/h109/51793Moeman/ctoriginal8x8font.png)

and just this font; not any others?
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on April 28, 2009, 09:01:40 am
Still on hiatus for 8thy to get done, but since we're waiting, I've been working on the Schala sheet a bit more.  No, I haven't added anything new, but I'm fixing up some sprites and stuff so hopefully it'll look better.
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: mav on April 28, 2009, 06:38:49 pm
Good news. While you're on the hacking side of things, is there anything that needs re-visitation on our end? Script-wise, tech-wise, weapon-wise, etc?
Title: Re: Chrono Trigger - Schala Project (Community Project)
Post by: justin3009 on April 28, 2009, 08:31:51 pm
From what's been done so far, I don't think anything has to be changed really.  Seems perfectly fine.