Aw, shoot. Gally spoke too soon; she has a habit of doing that. It appears that the changes are superficial -- with AdNova's info I can get Magus' spells to appear on Crono's menu list and in-battle list, but when I click on any of Magus' spells, Crono sits there and his ATB bar refills, waiting for me to click on one of Magus' spells again like a dweeb who doesn't know what the hell's going on.
It appears that other pointers must also be changed to restore functionality to Magus' techs once they are in Crono's possession, and the like. Damn, damn, damn...
EDIT: It appears that, using AdNova's info, you can change Crono's in-battle techs to, say, begin with Lightning and end with Aura. Lightning works fine even though it's in Cyclone's place, but if you select Aura, the game hangs. Hmm, dark tidings indeed. It appears that tech hacking will be way more difficult than I had first imagined.
EDIT: I was hoping that changing the indices in offset range 0x0D45AD ~ 0x0D4925 such that all of Magus' techs use Crono's personal animation (and apparently sound) data, but no cigar. I guess AdNova's info is what I was looking for as far as the menus are concerned, but some in-depth hacking will be needed for complete tech switching.
Justin, we've gotta comb all of Kajar Labs for old tech posts somehow. I think I read last night someone had found tech stats way back when, but I'm not sure if that was referring to the targeting you've already listed. I'm not sure how best to do the research; I just started with your and jsondag2's old thread and followed the Yellow Brick Road of links.