Author Topic: A few PAR codes submitted by chakrafire  (Read 7626 times)

justin3009

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Re: A few PAR codes submitted by chakrafire
« Reply #75 on: January 16, 2008, 07:03:16 pm »
I've never actually seen Grand Dream before so i'm not sure.

Edit: Your correct! XD!  Well, we've had issues with this and i've never actually used triple techs much so I never knew it was Grand dream.  Ah well, best to get this cleared up right away.

Edit 2: Also, for some reason, all my bytes techs are bumped a byte ahead.  Cyclone is now 02 and not 01 O_o..
« Last Edit: January 16, 2008, 07:04:58 pm by justin3009 »

ZeaLitY

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Re: A few PAR codes submitted by chakrafire
« Reply #76 on: January 16, 2008, 07:05:02 pm »

justin3009

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Re: A few PAR codes submitted by chakrafire
« Reply #77 on: January 16, 2008, 07:07:30 pm »
Ah.  Oh well.  Still was nice to get it cleared up.

FaustWolf

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Re: A few PAR codes submitted by chakrafire
« Reply #78 on: January 16, 2008, 08:29:59 pm »
Grand Dream appears at approx 2:08 on this incredibly-well done Youtube vid:
http://www.youtube.com/watch?v=04MBqcO2WMg

It appears that it's Grand Dream after all, in full. But does Grand Dream heal a party member as it does in Justin's vid?

ZeaLitY

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Re: A few PAR codes submitted by chakrafire
« Reply #79 on: January 16, 2008, 08:55:40 pm »
The enemy is Magus, who has elemental absorption powers.

justin3009

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Re: A few PAR codes submitted by chakrafire
« Reply #80 on: January 16, 2008, 09:45:09 pm »
The reason why it heals is because I had it replacing Frog's Cure 2.  As stated before, it switches out the rgaphics and sounds but not the actual effects.

FaustWolf

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Re: A few PAR codes submitted by chakrafire
« Reply #81 on: January 16, 2008, 11:00:01 pm »
Ah, that makes sense. Justin, you've mastered custom tech hacking then! If you can change the targeting and power/damage stats for Cure 2, you will have a perfectly functioning Grand Dream pasted over another tech.

justin3009

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Re: A few PAR codes submitted by chakrafire
« Reply #82 on: January 16, 2008, 11:38:23 pm »
I know we can change power!  God damnit...I hate it.  I had them written down in my notes years ago but I guess I lost them when I transfered over to my new computer way back then ><

FaustWolf

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Re: A few PAR codes submitted by chakrafire
« Reply #83 on: January 17, 2008, 12:00:46 am »
I ported this to our wiki from one of Maelstrom's posts, IIRC.

0x0C214B ~ 0x0C23EA: ST Tech power: 12 bytes per tech, 8 techs per character. 
  If the tech heals, 2nd byte affects power. For attack techs, 10th byte affects power.

We may be able to use this, I hope. I haven't had a chance to check it out in depth yet, though.

justin3009

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Re: A few PAR codes submitted by chakrafire
« Reply #84 on: January 17, 2008, 09:17:20 am »
YES!  THANK YOU!  THAT'S IT XD

Edit: School's closed!  WOOHOO!

Edit 2: One thing we don't quite know yet in techs is what determines how many hits it does, and what thing draws the geometrical graphics...If we can figure this out then we have bout 95% over full custom techs.  I've gone through Luminaire's entire hex and Confuses's hex and I CANNOT find the hit factor.

We can edit:
Graphics
Sound
Damage
Target
MP
Who does it
Whether it's double or triple

Can't edit:
Geometric Graphics
Hit Factor

I think that's pretty much it..
« Last Edit: January 17, 2008, 09:45:40 am by justin3009 »

Chakrafire

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Re: A few PAR codes submitted by chakrafire
« Reply #85 on: January 19, 2008, 08:30:39 pm »
Dunno if this is really contributing the previous comment but when i was messing around did come across some par codes that lets you cast a tech multiple times (worked everytime with the particular rom at the time, unfortunately doesnt anymore).  Say casting lightning 2 would make chrono jump in the middle cast it, then do it agian, and atk dmg is delivered twice. 

Of course dual casting(but with different techs) like in FF6 would be pretty awesome :)

Chakrafire

FaustWolf

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Re: A few PAR codes submitted by chakrafire
« Reply #86 on: January 19, 2008, 09:49:53 pm »
Do you have those codes handy, Chakrafire?  Could the difference between a headered and an unheadered ROM make the difference between the codes working and not working, perhaps?
« Last Edit: January 20, 2008, 11:47:07 am by FaustWolf »

Chakrafire

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Re: A few PAR codes submitted by chakrafire
« Reply #87 on: January 20, 2008, 06:41:15 pm »
Dual cast (prolly wont work, but when it did, worked consistantly) - 7e06ea8e (also noted some techs caused weird effects, reverse effects (aura did dmg) and or freezing.)

Changes color of damage to teal:
part1: 7e23077f
part2: 7e23057f

Party related:
7e2980XX - Changes 1st Slot Party member to XX
7e2981XX - Changes 2st Slot Party member to XX
7e2982XX - Changes 3st Slot Party member to XX
7e2985XX - Changes 4st Slot Party member to XX
*note the skip from 83 to 85 to get from slot 3 to 4
**Lets you have multiple of same characters 3 frogs etc.  however when moves are performed only 1 will do them.  possible to save in the game then erase code and load save and have all 3. 
***also these work in prophet's guile, so its possible to swap out magus with chrono, frog etc and have their moves n techs, also enables to adding 2 more charcs in there

XX=
00:chrono
01:marle
02:lucca
03:robo
04:frog
05:ayla
06:magus
07:essentially chrono but repeats whatever chracter is in the 1st slot
08+:messed up chrono
12+:messed up marle, thats pretty much chrono
didnt look into it too much after 14 and checked out FF results were same


FaustWolf

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Re: A few PAR codes submitted by chakrafire
« Reply #88 on: January 20, 2008, 07:20:23 pm »
 :lee: Thanks Chakrafire! I haven't seen fully functional character mod codes for the SNES version before (the best I could ever find were effective in the status screen only), so your post is a real treat for that alone.

Rrrr, gotta find some time to test these out. If anyone gets to it before me, please post your results along with whether you were using a headered v. an unheadered ROM -- that's the only thing I can think of that could make a difference. Anyone have any ideas as to why these codes would work on one ROM but not another? I seem to recall something about different versions of Chrono Trigger with regard to Game Genie format codes not working...

Vehek

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Re: A few PAR codes submitted by chakrafire
« Reply #89 on: January 20, 2008, 07:21:19 pm »
Knew those party mod codes already.