Author Topic: Chrono Trigger™ Pinball Game  (Read 4850 times)

IAmSerge

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Re: Chrono Trigger™ Pinball Game
« Reply #15 on: August 06, 2009, 04:14:16 am »
may I also suggest a multitude of many strange ramps and 2nd level areas with an extra set of flippers?

And other crazy wacky things that you only find once in a blue moon in terms of pinball machines, you know?

GenesisOne

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Re: Chrono Trigger™ Pinball Game
« Reply #16 on: August 06, 2009, 04:22:38 pm »
Instead of Visual Pinball for my programming software, I am using something better called Future Pinball (perhaps you've heard of it and seen such videos on YouTube).

It has much flexibility and scripting options than the previously mentioned software.

Since this project is a humongous undertaking on my part, this is the time to start recruiting whoever is interested in this multimedia project.  The following positions are up for grabs:

- Game Design Team (Features, props, etc.)
- Playfield Design Team
- Art Design Team (Backbox, etc.)
- Scoring System Team (Jackpots, Bumpers, Targets, etc.)
- DMD Animation Team (Dot-Matrix Display)
- Music & Sound Design Team (From CT, of course)

These are the umbrella teams for the general design of the game itself.  Whoever participates in its production will, of course, get credit for its design and its (eventual) addition to the Compendium.

So, anyone up for this CT Multimedia Game?


« Last Edit: August 06, 2009, 09:18:59 pm by GenesisOne »

GenesisOne

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Re: Chrono Trigger™ Pinball Game
« Reply #17 on: August 17, 2009, 08:12:28 pm »
To help get things started, I created this title piece for the DMD animation (courtesy of Photoshop).

It was hard to find the best possible font and the correct sequence for the waving "Trigger", but I managed to render the Japanese text as clearly as possible. Plus, there was only so much room for the "C" clock. 

Still, I think it's a good first attempt.

Mr Bekkler

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Re: Chrono Trigger™ Pinball Game
« Reply #18 on: August 18, 2009, 12:02:54 am »
Very neat! The chinese modders could have used it as the NES CT intro animation  :lol:

GenesisOne

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Re: Chrono Trigger™ Pinball Game
« Reply #19 on: August 19, 2009, 04:09:07 am »
My latest upload shall be what would happen if someone came along and wanted to start a game.

Try to imagine the sound of coins plinking into the machine and the start-up sounds that would be made.

Enjoy!   :)

*      *      *      *      *      *

Also, at this time, I will take animation requests for any event in the game that may take place so there can be more steam generated for the DMD animation team and to get this multimedia project rolling along for future production.

Example list:

1. Mini-Quest Mode Begin (Video Modes)
       a. Bekkler's Clone Search
       b. Jet Bike Race
       c. Books of Zeal
2. Character Award
       a. Your playable character of choice w/ quote
3. Skill Shot Awarded
       a. Super Bumpers Awards
       b. Advance “Epoch” Letter
       c. Advance “Lavos” Letter
       d. Random Character Award
       e. “Extra Ball” Lit  

4. Epoch Multi-Ball Begin
5. Extra Ball!
6. Replay!!
7. Player One: Don't Move! (aka Ball Save)
8. Other (Please Specify)

Looking forward to the requests.
« Last Edit: August 25, 2009, 03:57:30 pm by GenesisOne »

GenesisOne

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Re: Chrono Trigger™ Pinball Game
« Reply #20 on: August 23, 2009, 03:29:07 am »


The latest edition in my CT Pinball animation archive is...

Player One: Don't Move!  (aka the 10-second Ball Save)

Hint: Try and imagine, if you will, the sound of the "Life" Tech being used.

Enjoy!   :D

mav

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Re: Chrono Trigger™ Pinball Game
« Reply #21 on: August 23, 2009, 02:27:33 pm »
Now that is just plain awesome. Well done.

KebreI

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Re: Chrono Trigger™ Pinball Game
« Reply #22 on: August 24, 2009, 07:56:11 pm »
I know people who refurbish, repair, and build Pinball/Arcade Machines. Ive done projects with them before(most recently my MAME cabinet). If your get some where with this I may become inspired...

GenesisOne

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Re: Chrono Trigger™ Pinball Game
« Reply #23 on: August 24, 2009, 08:06:33 pm »

I do hope to get somewhere with this.  You can help by sending in a request for a custom animation for a pinball event (courtesy of the list I provided).  The next one will be on its way before you know it.

GenesisOne

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Re: Chrono Trigger™ Pinball Game
« Reply #24 on: August 24, 2009, 10:45:38 pm »

My latest addition of custom pinball animations.

Enjoy!   :D

Hint: You can only pick one when you take the shot.

The chosen one will become my next custom animation.

GenesisOne

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Re: Chrono Trigger™ Pinball Game
« Reply #25 on: August 27, 2009, 05:03:43 pm »
After refreshing my memory and playing abilities, I have found some better fonts to put into my animation and not just the same old stuff.

Also, I'm hoping to start programming on Future Pinball.  It'll be a long process, and a difficult one at that, but I'm willing to make a one-of-a-kind CT multimedia game.

Finally, I'm looking for beta testers and script writers for the scoring system and video/music library.  If anyone likes to volunteer, then PM me. I'm working to get this project into full swing.
For the script writers - visit this website:

http://futurepinball.com/

You can download the software for free.  It comes with a manual that gives you all the details you need to know about scripting and so on.

Best of luck and perseverance towards this project.  It'll be worth it.
« Last Edit: August 30, 2009, 01:07:59 am by GenesisOne »

GenesisOne

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Re: Chrono Trigger™ Pinball Game
« Reply #26 on: September 01, 2009, 11:26:07 pm »

For this post, I release nothing new, but two remakes of some previous animations I have done thus far on this thread.  The first one will be the Pinball Title Screen, followed by the Skill Shot Screen.

Enjoy v2.0 of these animations, now more crisp and updated than before.  :D

« Last Edit: September 02, 2009, 12:35:33 am by GenesisOne »

GenesisOne

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Re: Chrono Trigger™ Pinball Game
« Reply #27 on: September 01, 2009, 11:27:43 pm »

Now for the next one: the Skill Shot Screen.

Enjoy. :D

P.S. Don't be afraid to PM me for requests.  I'm quite adept at these sorts of things.

GenesisOne

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Re: Chrono Trigger™ Pinball Game
« Reply #28 on: September 02, 2009, 12:31:55 am »

My latest incarnation from the Animation Dept. of the unofficial Chrono Trigger Pinball Game. At 60 frames, it's my largest animation yet. Enjoy it... if you dare.  :D

This animation is the winner of the Skill Shot contest I held earlier in my previous animation.

Hint: Flying off to distant times, it carries the pinball with it so we can advance.

GenesisOne

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Re: Chrono Trigger™ Pinball Game
« Reply #29 on: October 02, 2009, 04:48:59 pm »
Wow.  It's been a while anyone posted in here.  Well, time for me to shatter the silence.

For almost a month, I have worked on the schematics for the table.  Here it is.

I had to make some sacrifices and modifications in light of table-top dimensions. This includes:

- Wittling down the original Crono, Marle, and Lucca ramps to just “Character” and “Element” Ramps.

-  Instead of entry lanes for the ramps, I amped it up with some Vertical Kickers on both ramps.

- Modifying the orbits to end behind the T-I-M-E lanes on the left side.

- Eliminating the Epoch barrier, lock mechanism, and Lavos prop in favor of bank shots that spell out “experience” and light up “Mini-Quest Mode”

- Changing the "Dark Matter" center field magnet to the "Black Wind" spinning disk

- Adding “Guru Spinners” to the orbit entries

*      *      *      *      *      *

Hope you like the look.  Now for the fun part; adding the table-top artwork and lights.