Author Topic: Crazy Ideas Thread (outdated)  (Read 30813 times)

Kyronea

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Re: Crazy Ideas Thread
« Reply #255 on: April 15, 2007, 10:31:11 am »
Ok. Medina Village instead of Mystic Mountains.
Good idea, that.

...wait, what all are you changing in Medina again?

Zakyrus

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Re: Crazy Ideas Thread
« Reply #256 on: April 15, 2007, 10:34:13 am »
Medina Square is 3x bigger, mystics are dancing around Magus's statue. There will be alot more Mystics that are hostile towards you. Any chance you can write me a scene for Medina Square? Where mystics are saying prayers to Magus's statue and the party tries to ask someone what's going on, and you get quickly escorted from Medina Square.

Kyronea

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Re: Crazy Ideas Thread
« Reply #257 on: April 15, 2007, 10:38:39 am »
Medina Square is 3x bigger, mystics are dancing around Magus's statue. There will be alot more Mystics that are hostile towards you. Any chance you can write me a scene for Medina Square? Where mystics are saying prayers to Magus's statue and the party tries to ask someone what's going on, and you get quickly escorted from Medina Square.
Sure, that ought to go quickly enough. I'll write it up later, though...I've got some stuff I need to take care of. But before the end of today it'll be in The Lost Cutscenes thread.

Zakyrus

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Re: Crazy Ideas Thread
« Reply #258 on: April 15, 2007, 10:39:21 am »
Also, another mini-cutscene where the party mentions that the Magic Cave is the Heckran Caverns... we should also have a part where the party complains that they have to go through the water part..

Example:

{Marle}: There's no other way around?
{Lucca}: Damn. No other way through.
{Robo}: We have reached a dead end.

What are we going to do now?

It appears we need to go through the water.

I don't want to get wet!

But what about Robo?

Robo: My systems are protected from these elements. I'll be fine.

Let's go!
Here we go!
Geronimo!


Magic Cave:

UH! We have to get wet again?!

We have no choice if we want to save the world!

Kyronea

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Re: Crazy Ideas Thread
« Reply #259 on: April 15, 2007, 10:44:53 am »
The pair of scenes will also be in The Lost Cutscene thread by the end of the day. Anything else you need me to write?

Zakyrus

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Re: Crazy Ideas Thread
« Reply #260 on: April 15, 2007, 10:50:01 am »
Party commenting on the Cursed Woods being a maze if they haven't/had talked to Toma.

Skeletons waiting at the end of the Magic Cave (which now ends at the entrance point of Heckran Caverns).
The Skeletons could be called the "Scarlet Edge" or something like that.

Skeleton: You cannot pass! This is Holy Ground!

Frog: You mean Un-holy ground!
We have come to purge this land
of it's impurites!

Skeleton: We the "Scarlet Edge" shall
personally send you to Hell!

<tough battle>

That was tough! Let's keep moving!

Zakyrus

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Re: Crazy Ideas Thread
« Reply #261 on: April 15, 2007, 10:50:59 am »
I will also get you the enhanced item description list soon. Shouldn't take too long.

Kyronea

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Re: Crazy Ideas Thread
« Reply #262 on: April 15, 2007, 10:56:11 am »
Party commenting on the Cursed Woods being a maze if they haven't/had talked to Toma.

Skeletons waiting at the end of the Magic Cave (which now ends at the entrance point of Heckran Caverns).
The Skeletons could be called the "Scarlet Edge" or something like that.

Skeleton: You cannot pass! This is Holy Ground!

Frog: You mean Un-holy ground!
We have come to purge this land
of it's impurites!

Skeleton: We the "Scarlet Edge" shall
personally send you to Hell!

<tough battle>

That was tough! Let's keep moving!

I will also get you the enhanced item description list soon. Shouldn't take too long.
Understood on both.

Also, I must now depart for a while...I will return sometime later tonight.

Zakyrus

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Re: Crazy Ideas Thread
« Reply #263 on: April 15, 2007, 10:59:58 am »
Gotta go to work.  :x

Made awesome progress of Heckran/Magic Caves. Still have to do all scripting (I think I'll do all the mapping entirely first, then go back and add stuff -- otherwise I'll lose motivation) Now I started doing the Cursed Woods maze stuff. The direction of the eerie mist is random (has nothing to do with which way you have to go -- it's just to confuse travelers)  :)

Then I'll map out the rest of Truce Canyon (just have to fix tile stuff now). Reptites' Cave should be a sinch. Just have to rearrange the dungeon layout and enhance the tilesets and add more objects for scenery.

Kyronea

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Re: Crazy Ideas Thread
« Reply #264 on: April 16, 2007, 02:09:27 am »
You know...thinking about it...the water vent lines make no real sense, more like extra lines for no real rhyme or reason. I've got a scene of it written up and posted but it feels unnecessary, methinks.

Zakyrus

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Re: Crazy Ideas Thread
« Reply #265 on: April 16, 2007, 05:10:34 am »
Oh yeah. We need some kind of mini-boss for Crono to fight when going through Truce Canyon the first time.
A Goblin might work but could be too powerful for that early.

Kyronea

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Re: Crazy Ideas Thread
« Reply #266 on: April 16, 2007, 05:17:22 am »
Oh yeah. We need some kind of mini-boss for Crono to fight when going through Truce Canyon the first time.
A Goblin might work but could be too powerful for that early.
I'd just say a Mud Imp, really. I see the Imps there as a hidden strike force for the Mystics, a way of waging war against Truce and other nearby villages hidden safely in the mountains above. As such, they should be lead by another Imp, a Mud Imp.

My only concern is that even the Mud Imp is too powerful...we may need to make a much less powerful clone Mud Imp for this.

Zakyrus

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Re: Crazy Ideas Thread
« Reply #267 on: April 16, 2007, 05:30:07 am »
How 'bout a couple of Henchmen as a partol party or something? That could work too.

Kyronea

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Re: Crazy Ideas Thread
« Reply #268 on: April 16, 2007, 05:35:34 am »
How 'bout a couple of Henchmen as a partol party or something? That could work too.
That might work, so long as we have a purple Henchman as a leader of sorts. I want Crono to take out the leader, and once that's done we will only occasionally see Mystics up there, usually just scattered troop remnants(they can be anything Mystic related.) Then once the war is over no more Mystics will be there...something else ought to inhabit the area instead. One of the things that always frustrated me about the original was that Mystics obviously warring against the humans continued to inhabit an area very close to one of the key towns in Guardia...that just never made a damned bit of sense to me.

Zakyrus

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Re: Crazy Ideas Thread
« Reply #269 on: April 16, 2007, 05:48:51 am »
How bout I remove the beetle's from Guardia Forest 1000 A.F. and make them higher leveled? They were barely used anyhow....

Truce Canyon:
Imp Ace
Blue Imp

(after Lucca)
Green Imp
Roly

(after Yakra)
Poly
Green Imp
Roly Rider

(after Magus)
Beetle
Blue Eaglet (tougher version)
(and somethig else) Can't be Frogs or Tadpoles because there will be a Tadpole NPC here eventually that has the fishing stuff.