It's taking a while to code that room. This is because:
1. I'm procrastinating and still playing with the AI Editor.
2. I'm making random perils happen in the trap (which is taking time).
When the trap is activated and you have 5 mins to find the right switch order to open the door, one of a few events are triggered:
Fire begins to fill the room.
The ceiling is coming down.
The floor is opening
The walls are closing in.
A barrier of light is sweeping through the room. (which incinerates)
Every time the trap is activated, one of these horrors will begin to happen. This way every time you play the game, something new happens here, the party reacts to it differently, and the switch order randomizes as well.
Bwa ha ha ha!