Author Topic: The Mapping Thread  (Read 48524 times)

Zakyrus

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Re: The Mapping Thread
« Reply #180 on: September 12, 2008, 01:47:59 pm »
Black Omen would fit better.  That current chapter o the story starts with ocean palace but it turns to black omen near the end.  That particular room definitely sounds like it works better near the end.

--JP

Ok. I'll get this to you soon. Maybe I'll start on it this afternoon.

nightmare975

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Re: The Mapping Thread
« Reply #181 on: September 15, 2008, 04:16:33 am »
Minor problem at home, at least this cell phone has internet. I'll get back to work in a day or two.

Sorry.

Zakyrus

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Re: The Mapping Thread
« Reply #182 on: September 15, 2008, 01:12:35 pm »
Minor motivational problem:
I've been to sucked into playing with the Enemy AI Editor than to make the room. (which isn't always such a bad thing!)

I'll get this map done at some point soon.

Agent 12

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Re: The Mapping Thread
« Reply #183 on: September 15, 2008, 01:24:17 pm »
haha,

Definitely not a bad thing Zakyrus :)

Hope everything is ok nightmare.  What kind of phone do you have and is this the first time you had internet on your phone.   I remember the first time I got it I was crazy addicted for like 3 weeks.

--JP

nightmare975

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Re: The Mapping Thread
« Reply #184 on: September 16, 2008, 02:26:19 am »
It's an Envy 2. Got it yesterday. Good news, got my laptop, bad news, not my actual computer.

I'm hiding from that asshole I've talked about before on the frustration thread.

Zakyrus

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Re: The Mapping Thread
« Reply #185 on: September 23, 2008, 01:56:33 pm »
It's taking a while to code that room. This is because:
1. I'm procrastinating and still playing with the AI Editor.
2. I'm making random perils happen in the trap (which is taking time).

When the trap is activated and you have 5 mins to find the right switch order to open the door, one of a few events are triggered:

Fire begins to fill the room.
The ceiling is coming down.
The floor is opening
The walls are closing in.
A barrier of light is sweeping through the room. (which incinerates)

Every time the trap is activated, one of these horrors will begin to happen. This way every time you play the game, something new happens here, the party reacts to it differently, and the switch order randomizes as well.
Bwa ha ha ha!  :twisted:

nightmare975

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Re: The Mapping Thread
« Reply #186 on: September 26, 2008, 09:31:42 pm »
I finally had some time, so here is some more of 2400 AD

I tried the new tile set but still had a problem. It's too jumbled up to use.

[attachment deleted by admin]

nightmare975

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Re: The Mapping Thread
« Reply #187 on: September 27, 2008, 07:07:10 pm »
Finished 2400 AD

[attachment deleted by admin]

nightmare975

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Re: The Mapping Thread
« Reply #188 on: September 28, 2008, 05:44:50 am »
I noticed that when i switch any tile thing-a-majing, even to already used ones, my tiles are screwed up. So I'm starting to think it's a ROM problem.

nightmare975

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Re: The Mapping Thread
« Reply #189 on: September 28, 2008, 03:46:25 pm »
You know, one of the things I had absolutely hated was the Prehistoric map. Whoever had tried to remove the lave did a horrible job. So I present to you Phase I of the new Prehistory.

[attachment deleted by admin]

Agent 12

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Re: The Mapping Thread
« Reply #190 on: September 29, 2008, 03:46:43 am »
Alright nightmare is in one of his mapping zones :)

I love when these happen ha ha.  If you put up flux files i'll add what you got.  Have you confirmed if it's a rom problem?  If you give step by step what you do and put pics of the result I can tell you if I have asimilar experiences.  remember vista has the nice "snipping tool" if you just search "snip" in the start menu.

--JP

nightmare975

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Re: The Mapping Thread
« Reply #191 on: September 30, 2008, 10:17:17 pm »
Is this how it's supposed to look?

I put circles around it because I just don't understand what went wrong.

[attachment deleted by admin]
« Last Edit: September 30, 2008, 10:22:30 pm by nightmare975 »

nightmare975

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Re: The Mapping Thread
« Reply #192 on: September 30, 2008, 10:58:34 pm »
Oh, and here's the flux file, plus an update to prehistory.

Lavos hit the ground hard, of course, that would be the cause of the massive continental shift. so in 5 years, I think he would have started some massive earthquake that would start the breaking of the super continent we all know and loved. Of course the epicenter would be the crater, so I removed it in place of a fault line. I plan to replace the mountains, just as soon as I have the ground finished.

[attachment deleted by admin]

Vehek

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Re: The Mapping Thread
« Reply #193 on: September 30, 2008, 11:01:02 pm »
What will The Breaking Point scene be like without the crater?

nightmare975

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Re: The Mapping Thread
« Reply #194 on: September 30, 2008, 11:04:15 pm »
What will The Breaking Point scene be like without the crater?

Did we see it from the distance? Oh shit.