Author Topic: The Mapping Thread  (Read 44140 times)

nightmare975

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Re: The Mapping Thread
« Reply #165 on: September 04, 2008, 10:40:25 pm »
I have got a little problem, I have a new laptop. So I can be on all the time, just no TF or Roms. I don't plan on installing them on here because this is more for just my school work.

So yeah. I'll get that shit done this weekend, hopefully. Spore comes out Sunday.

Zakyrus

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Re: The Mapping Thread
« Reply #166 on: September 09, 2008, 12:29:14 pm »
Didn't know where this fits, so it ended up here...
Hey, enhanced the Future Mall (I've sent this .export to your email jsondag)
I didn't know what to make Johnny or the Soldier in the small room say so I left them alone.
Heven't added any other NPCs yet, but made some tweaks to the ones that were present...

The NPCs in the Mall will call you cheap if you don't buy anything, which is something I'm doing for some shops in CT+

What the script does is assign Gil to seperate values.
They are divided into two sections "current Gil1" and "current Gil2"

After the Shop command, "current Gil2" is re-written and it compares to "current Gil1" (which never changed).

If you end up with the same amount-- If you closed the shop, or break even(VERY rarely happens)
ARMS MERCHANT: What?! Cheapskate...

If you end up with more or less Gil--
ARMS MERCHANT: Thanks for stopping by.

This Gil checking system could easily be copied to other shops.

I've also added {line breaks} in the correct places as well as a {delay 03} for the NPC that says:
ITEM MERCHANT: Feel free to browse my{line break}
inventory...{delay 03}as long as you buy!{null}

I'm not sure if you're going to do delays in basic dialoug for NPCs, but it seemed to me like a good idea, so it got added.  :lol:

Not only that but I fixed the NPC that faced away from the 1st Party Member. Facing was set to Object/0 should've been PC/0. (the other one was already working) I know that this kind of stuff is very easy to miss and can drive one mad!

Jsondag, you're saying that with map AB I can do ANYTHING? Do you have anything specific in mind?
Or am I (un)limited to the vestiges of my imagination?

As for map 14 (the small one) you wanted me to take a crack at, I've got a most insideous idea. In ChronoTrigger+, I'm making a small room in the Black Omen; right before Queen Zeal (and it's required to go through). What happens is the party enters the room, the doors lock, then there's a save that appears (and remains until the door is tried) When (and only when) the party tries the door, the save dissapears and a cutscene loads where the trap is activated. There are a few switches (4 or 5 maybe? - don't want to make it TOO hard, haha) and you must find the correct sequence to stop the trap and open the doors. On top of that there's a 5 minute countdown before fire (or something awful) fills the room, toasting the party and resulting in game over. To be even more diabolical, I'm making the switch-set randomize upon location load (which includes loading the save) ...so that every NewGame/+ puzzles dynamically change! People can still cheat and use savestates of course.  :x

I noticed that CE has a ruined Black Omen area - and since that's a latter area - a trap such as this could make things interesting. What do you say about me coding this room for CE as well? Of course, the cutscene's dialoug would be slightly different as they won't be going after Queen Zeal. I'm pretty confident I can code this in no time at all and I was thinking that this would make an awesome situation since a timed trap hasn't been done yet.

By the way, if you wan't me to "attack" any other locations that need fixing up, I have no problem doing so. Just give me stuff to do. :) Deviating from CT+ keeps me sane when I get temporarily burned out on working on that. (Motivation varies from day to day, some days I can't wait to get to my computer, others I just stared at TF and sigh.)

On another note(pun intended) that music puzzle in Singing Mountain thwarted the HELL out of me.
WHO'S RESPONSIBLE FOR THAT?! Totally awesome.  :D

~Z

Agent 12

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Re: The Mapping Thread
« Reply #167 on: September 09, 2008, 04:19:15 pm »
Good job Zakyrus.  We'll be adding delays to dialogue when needed, that simply wasn't Finalized dialogue (Zeality is in charge of that).  The breaking even will only happen to nerds like me that try to break stuff like that when they see it and shouldn't be that big of a deal.   The puzzle may not work for the ruined black zeal since the "main path" is suppose to be the exact path from CT just destroyed but should work for chapter 18 where they go back to a non destroyed ocean palace and take a side path (it can be the room before the mammon machine.


--JP

nightmare975

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Re: The Mapping Thread
« Reply #168 on: September 09, 2008, 04:41:23 pm »
Just wanted to say, got started on 2400 AD, this might be a love it or hate it map.

I'll post a pic when I finish a continent.

nightmare975

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Re: The Mapping Thread
« Reply #169 on: September 09, 2008, 05:54:37 pm »
Class starts for me soon, so I wish I had done more, but I want to show my progress so far.



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Re: The Mapping Thread
« Reply #170 on: September 09, 2008, 09:18:30 pm »
haha it's already better than what I got :)

that's definitely the hardest part.

--JP

nightmare975

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Re: The Mapping Thread
« Reply #171 on: September 09, 2008, 11:32:08 pm »
Okay, here is the first, and largest continent.

EDIT: First pic didn't have layer two, here it is now.

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Agent 12

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Re: The Mapping Thread
« Reply #172 on: September 10, 2008, 12:46:47 am »
Did you find the tileset that I was using unusable?  It had some tileset hacks implemented in it? 

I took a gander and there is some cleaning up that can still be done to make the destroyed domes less destroyed also the mountains are not the correct color.  Vehek do you think it's possible for you to look into this and see if there's a way to make the mountains in the current "Future OW" of the patch to be the brown color of mountains in 1002?  I fail every time I try to do palette hacks.

--JP

nightmare975

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Re: The Mapping Thread
« Reply #173 on: September 10, 2008, 02:03:48 am »
Mine didn't have any extra tiles, I'm using the latest patch, and I just had stock.

Extra tiles would work great.

12000 BC Tiles are screwed up a bit though.

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Re: The Mapping Thread
« Reply #174 on: September 10, 2008, 10:45:38 am »
What ow are you editing? The tileset that is changed is future. It looks like you may be editing apocalypse. Future= reptite apocalypse=chronopplis

Jp

Zakyrus

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Re: The Mapping Thread
« Reply #175 on: September 10, 2008, 12:34:14 pm »
The puzzle may not work for the ruined black zeal since the "main path" is suppose to be the exact path from CT just destroyed but should work for chapter 18 where they go back to a non destroyed ocean palace and take a side path (it can be the room before the mammon machine.

--JP

Works for me. As long as I get to code some horrible trap of doom! Yay! Doom!

nightmare975

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Re: The Mapping Thread
« Reply #176 on: September 10, 2008, 01:42:06 pm »
The future tileset is a mess.

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Re: The Mapping Thread
« Reply #177 on: September 10, 2008, 07:12:16 pm »
Hm, not sure how you got those values for L1/2 Tileset here's a picture of what values I use.

--JP

EDIT:  I actually got the mountains to work by using the "Palette" shift  for each subtile of the mountains, not sure why I didn't think of that before.  I'm attaching a patch where I did this palette shift here incase you are interested nightmare.  I'd prefer if we somehow utilized this tileset.  Simply because we aren't using it all in CE and if through some miracle we get a good graphics editor he basically has an "empty palette" to edit those tiles.  While if we use the same tileset for Chronopolis and reptite future were kind of stuck and can't make a "reptite future" tilset (because we'd be editing chronopolis domes as well. 

Edit^2:  btw nightmare which OW were you editing before?  Future or apocolypse?  I'm interested in how you ended up with that screwed up tileset?  You were using the latest patch correct?

Edit^3:  oh yea those values in the picture were before I put the mountain back in so L1/2 tilset should be 7.  Also nightmare not sure if you know this but vista does have a fantastic screen capture tool built into it.  If you type "snipping" in the start menu search it should pull up....i know how much you hate vista, hopefully this helps ease the pain :).  It's definitely one of the [few?] things i really  miss when i get home from work to my xp machine (the other one probably being the breaded path which i HATED at first but have grown to love) i use it almost daily when sending emails about bugs at work. 

--JP

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« Last Edit: September 10, 2008, 07:31:49 pm by jsondag2 »

Zakyrus

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Re: The Mapping Thread
« Reply #178 on: September 11, 2008, 01:21:34 pm »
Would you like me to use the Ocean Palace or Black Omen tileset for that room, jsondag?

Agent 12

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Re: The Mapping Thread
« Reply #179 on: September 12, 2008, 11:47:42 am »
Black Omen would fit better.  That current chapter o the story starts with ocean palace but it turns to black omen near the end.  That particular room definitely sounds like it works better near the end.

--JP