Chrono Cross: The Scars of Time
A Story Rewrite by PowerPandaAbout This ProjectLast year, I released a romhack for Final Fantasy VI known as “Divergent Paths”. This was a storyline re-arrangement of FFVI that improved pacing, added character development, completed the storylines of side characters, and in its biggest stretch, upgraded Leo from a single-battle guest to a fully playable main character.
As I was working on Divergent Paths, I replayed Chrono Cross for the first time in a decade. Chrono Cross is a game that is easy to love, and it is one of my personal favorites. As much as I love Chrono Cross though, it has flaws. The story starts strong, but frays after Ft. Dragonia and completely falls apart once you reach Chronopolis. By the end of the game, rather than feeling like you accomplished some great feat, much of the game’s plot points feel arbitrary. The finale doesn’t even seem to be sure if Serge and co are the good guys or not. Coming off of a series pedigree like Chrono Trigger, it felt like a beautiful picture that was framed incorrectly and out of focus.
While I played through Chrono Cross, I had the seed of an idea in my head. I could rewrite the story in such a way that it would bring out the beauty of the game. It would start by framing the narrative around a small, well-developed cast where each character had clear motivations and reason for being on the team. From there, it would shift to a focused story about the fate of failed timelines, what happens to the people who are trapped therein, and who gets to decide which timelines succeed and which ones fail. It would be a story intimately connected to its predecessor, Chrono Trigger, and one where a Radical and a Dreamer must rise above their fate.
FormatThe one thing that it won’t be is a game mod. My life in the past few years has become richer and fuller than I could have ever imagined, and while the benefits of this are obvious, the detriment is that I no longer have hundreds of hours to pour into a fan mod. I finished FFVI: Divergent Paths knowing it would likely be my last major mod to a video game. So, I will be presenting Chrono Cross: The Scars of Time in text format. I hope that the quality of the writing will speak for itself, and that it might inspire someone in a different stage of life to use it as a basis for their own work.
I will be posting chapters one at a time, as I play through the Remaster on my switch. My last playthrough, I focused on the broad strokes outline, and not on individual scenes. This time, I will be going scene by scene with the changes. There is no real release schedule. At several points in the game, I will need to play ahead so that I can re-arrange scenes and scenarios. Still, I've had this project in my head for close to 3 years, and at this point, I'm dedicated to finishing the script for my own sake. So while it may be a while between chapters, they will keep coming.
Spoiler WarningLiterally everything in these documents is a spoiler, and assumes that you have played and beaten Chrono Cross. Read at your own risk. This is your only warning.
ChaptersChapter 0 - Storyline Premise and Character BiosChapter 1 - Another WorldChapter 2 - Viper ManorChapter 3 - The Hydra Marshes