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Messages - HydroChronic

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Chrono Trigger Modification / Re: Chrono Trigger Commented Events
« on: February 09, 2009, 04:59:08 pm »
Hey,

I've continued going through the Events by Location from the beginning of the game.  I have been doing tests on commands which I don't completely understand and have been coming up with good results.  But I am confused as to the differences between End, Break and Return.

From my programming background I would assume that End completely ends all execution, Return would return to the calling line of code and I figured that Break would be used for some sort of Debugging, but this doesn't seem to be the case.  Can someone clear up what Break is used for?

Thanks.

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Chrono Trigger Modification / Re: Chrono Trigger Commented Events
« on: February 05, 2009, 08:53:17 pm »
Hey Guys,

I've finished the {000} - Load Screen and {1B1} - Title Screen.  I'm posting what I've done for these so I can get feedback early and make any adjustments or corrections that people catch.

So let me know what you think.



[attachment deleted by admin]

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Chrono Trigger Modification / Re: Chrono Trigger Layer Issues
« on: February 05, 2009, 01:35:48 pm »
Figured it out guys.  I was assigning the Tile Properties to the wrong tiles.  The Tile Properties needed to be applied to the tiles that the PC is standing on, not the tiles that I actually want covered.

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Chrono Trigger Modification / Re: Chrono Trigger Commented Events
« on: February 05, 2009, 12:46:05 pm »
Ah, ok.  So don't isolate sections I comment... got it.

I totally agree that, from what I've seen, most of the game was coded by hand.  Clearly done by multiple programmers due to style differences such as always including End/Return statements or simply using Gotos.  There is also a lot of evidence of programming practices from the time, ie. lots of complex spaghetti code.  But, in the developer's defense, these were likely influenced by the systems and hardware they had access to.

So in order to distribute my progress I just need to zip the .proj folder?

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Chrono Trigger Modification / Chrono Trigger Layer Issues
« on: February 05, 2009, 12:29:47 pm »
Hey Guys,

I've started building an additional dungeon in Chrono Trigger as a stepping stone towards a Total Conversion.  I've created my couple of rooms in map C9, since it was unused and built my rooms.  Most of the tiles work perfectly, but some of the tiles end up going over the PC when they shouldn't.  I've tried playing with the Tile Properties, but they don't seem to have any effect.  Most of the offending tiles are "decorative sprites", like the suits of armor, the little jugs, and the Wine Kegs. I'll post my SMC rom if that would help.

Thanks

J

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Chrono Trigger Modification / Re: Chrono Trigger Commented Events
« on: February 04, 2009, 06:50:56 pm »
What would be the best way to distribute what I've done once I get to that point?

I ask because I've already hit a bunch of memory locations which I'm not clear on what they are referencing.  It may be that they are used to communicate state between locations, or some other more specific use.  I'm hoping that someone more familiar with the game systems will be able to fill in what I am missing.

I've also put together a spreadsheet of information surrounding the Location Tilesets and the Pallets they work with.  I plan on doing the Overworld Tilesets and Pallets as well, but haven't gotten to it yet.  Again, not sure if someone else has already done this.

Jsondag2 - I'll try to isolate the portions i end up commenting.

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Chrono Trigger Modification / Chrono Trigger Commented Events
« on: February 04, 2009, 04:00:09 pm »
Hey Guys,

I've started looking through some of the more complex Event code and have started commenting the existing code.  I am just wondering if this kind of project has been approached by anyone else.  I ask because some of the memory addresses which are referenced are un-named and don't appear in the Memory Map.  I don't want to go re-inventing the wheel if I don't have to.

Also, if no one has tried to do this, would anyone be interested in looking at the comments that I end up filling in?

J

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Chrono Trigger Modification / Re: Chrono Trigger Complete Mod Questions
« on: February 03, 2009, 09:57:30 am »
Cool.  Thanks a lot guys.  You guys really helped to bring me up to speed so I can try to get this project off the ground almost immediately.  I'll keep you guys posted on progress (and questions).

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Chrono Trigger Modification / Re: Chrono Trigger Complete Mod Questions
« on: February 02, 2009, 11:20:15 pm »
Alright, thanks a lot guys.

I've gotten that Events should be maintained as much as possible, with special emphasis on OW Events (I had been looking at these for the past couple of hours).  But I'm getting the impression that the maps can be modded to my heart's content.  Is this accurate?

Can you suggest any other Events which are useful for modification?  I've noticed that the End of Time Events are useful in order to interact with non-active party members, so I will be studying that very closely.  I would expect that Magus's Castle Entrance is a good one too, since it uses the CopyTiles function.  Any others which floating around out there?

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Chrono Trigger Modification / Re: Chrono Trigger Complete Mod Questions
« on: February 02, 2009, 10:42:34 pm »
Hey Justin,

Thanks for the quick reply and also complements on your name (I'm a Justin also).

Anywho, thanks for the advice with removing Events.  Is this because some events are used by Menu Screens, etc?  Also, since I will be removing things I don't plan on using in order to make space for new content, is it dangerous to completely edit entire maps and/or events?  Are there certain Maps and/or Events which are necessary for the game to run properly?

I want to know of any dependencies that the game has before I go tearing out its guts.  I know there is no way that I'll end up using ALL of the space that the ROM can hold (especially with the Extend Rom Hack) so I don't have any real problem with just replacing the stuff that I won't be using (which will be pretty much everything).  But I would like to avoid a "deck of cards" situation which turns into a disgusting mess halfway through development.

I've also got another question which I will be toying with tonight.  How difficult is it to re-design the Overworld Maps?  Such as if I completely re-design the land shapes, remove most existing buildings and add a bunch of my own.

Thanks Again,

J

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Chrono Trigger Modification / Chrono Trigger Complete Mod Questions
« on: February 02, 2009, 09:42:50 pm »
Hi Guys,

With this being my first post I'll give a little background for myself before getting into the meat of my questions.  I am currently a college student studying Game Development & Design.  My primary focus is programming and system implementations.  I am hoping it use Temporal Flux with the Game Development Club at my college to make a mod for Chrono Trigger.  I have been playing around with it for the past few days and have managed to get a general handle on Location, Overworld and Event Development & Design using the tutorials from the site.

So now, onto my questions.  My plan has been to use only specific parts of Chrono Trigger to make the game.  Specifically the lower level game systems (ie. the battle, party management, item & equipment management systems) and the assets.  As for the rest of the game (ie. Locations, Overworld maps, Dialog & Story) I wanted to make it all new.  So, is there any easy way to remove all of the data I don't need?

Also, are there any tutorials or threads which cover in detail how the individual Event Scripting Commands work?  Also how these commands work together with each other.  For instance, how do all of your available characters get drawn at The End of Time and allow you to talk to them in order to select them for your party?  I have also been playing with having Enemies and NPCs in the same room, but after the battle the NPC's sprite is replaced with some (what seems to be) battle text. I assume this is a side effect of the Battle System, but I am not exactly sure.

Thanks,

J

PS. I'm not sure if this is the correct thread for these questions. So if I'm outta line, someone give me a little check back on course.  --Thanks

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