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Topics - HydroChronic

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Chrono Trigger Modification / Chrono Trigger Layer Issues
« on: February 05, 2009, 12:29:47 pm »
Hey Guys,

I've started building an additional dungeon in Chrono Trigger as a stepping stone towards a Total Conversion.  I've created my couple of rooms in map C9, since it was unused and built my rooms.  Most of the tiles work perfectly, but some of the tiles end up going over the PC when they shouldn't.  I've tried playing with the Tile Properties, but they don't seem to have any effect.  Most of the offending tiles are "decorative sprites", like the suits of armor, the little jugs, and the Wine Kegs. I'll post my SMC rom if that would help.

Thanks

J

2
Chrono Trigger Modification / Chrono Trigger Commented Events
« on: February 04, 2009, 04:00:09 pm »
Hey Guys,

I've started looking through some of the more complex Event code and have started commenting the existing code.  I am just wondering if this kind of project has been approached by anyone else.  I ask because some of the memory addresses which are referenced are un-named and don't appear in the Memory Map.  I don't want to go re-inventing the wheel if I don't have to.

Also, if no one has tried to do this, would anyone be interested in looking at the comments that I end up filling in?

J

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Chrono Trigger Modification / Chrono Trigger Complete Mod Questions
« on: February 02, 2009, 09:42:50 pm »
Hi Guys,

With this being my first post I'll give a little background for myself before getting into the meat of my questions.  I am currently a college student studying Game Development & Design.  My primary focus is programming and system implementations.  I am hoping it use Temporal Flux with the Game Development Club at my college to make a mod for Chrono Trigger.  I have been playing around with it for the past few days and have managed to get a general handle on Location, Overworld and Event Development & Design using the tutorials from the site.

So now, onto my questions.  My plan has been to use only specific parts of Chrono Trigger to make the game.  Specifically the lower level game systems (ie. the battle, party management, item & equipment management systems) and the assets.  As for the rest of the game (ie. Locations, Overworld maps, Dialog & Story) I wanted to make it all new.  So, is there any easy way to remove all of the data I don't need?

Also, are there any tutorials or threads which cover in detail how the individual Event Scripting Commands work?  Also how these commands work together with each other.  For instance, how do all of your available characters get drawn at The End of Time and allow you to talk to them in order to select them for your party?  I have also been playing with having Enemies and NPCs in the same room, but after the battle the NPC's sprite is replaced with some (what seems to be) battle text. I assume this is a side effect of the Battle System, but I am not exactly sure.

Thanks,

J

PS. I'm not sure if this is the correct thread for these questions. So if I'm outta line, someone give me a little check back on course.  --Thanks

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