A tip from Gemini in the texture thread:
the drp files *should* (not verified, but it must be like that because of the method used for loading all the data) contain the field 3D model depending on the room.
It appears the drp files in Rooms\Disk1\####\unknown may be some sort of environmental model data.
I believe everything we're producing now is uncompressed, jono. The file sizes for the folders appear to be way bigger than the files from which Yazoo's decompressors extracted them. We're most likely looking at real model data. If you haven't had a chance to rip any of this stuff yourself, I'll gladly post examples of both environmental 3D files and what I think are character battle models (the "3" files Luminaire has already posted).
EDIT: Just for my own notes, it looks like we know of three sources for potential model files:
CD\Disk1\(CharacterName)\"3"
OMCM\Disk1\ (Though I think there's .TIMs in here too; maybe there's no models at all?)
Rooms\Disk1\(Room#)\unknown\
Also, I take back my earlier statement about our files being decompressed. Even the room decompressor and CD decompressor utilities seem to produce a collection of folders that are about the same size as the OUT files they came from; in fact, the CD folders are about 36 bytes
smaller in size than the OUT files they came from if I'm interpreting things correctly (with Serge, Kid, and Guile coming from 0075, 0076, and 0077 OUTs respectively).
And I have no clue as to where the enemy overworld and battle models are; maybe in the MISC folder?