Action $0B decoded:
0B aa vv mm ss
aa - value to add to enemy stat set start (enemy index in hex x $80 + $7E5E2D) to get final address
vv - value used in calculation
mm - mode. if $00, set vv to address. if not $00, OR existing value at address with vv
ss - battle enemy message string
Example with Terrasaur using Enemy Index $03:
0B
3E ($7E5FAD + $3E) = $7E5FEB
40 mode is 00, so set $7E5FEB Defense to $40
00 mode 00
39 "Def pwr decreases when shocked"
Action 0C
0C aa mm ss
aa value to add to (enemy index x $100) / 2 + 7E5E2D to get final address
mm multipurpose byte 0x80 mode. if 0x80 set, subtract. if 0x80 not set, add 0x7F amount to add/subtract
ss - battle enemy message string
Example with Mammon M. using Enemy Index $03:
0C
3E enemy index 03 x $100 = $300 / 2 = $0180 + $7E5E2D + $3E = $7E5FEB
30 <$80, add mode. add $30 to Defense
9F "Attack used to increase defense!"