Author Topic: Things to do. Now with slightly updated action!  (Read 1351 times)

Agent 12

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Things to do. Now with slightly updated action!
« Reply #15 on: November 14, 2005, 03:15:23 am »
Thanks for the update, don't lose hope!! haha

--jp

Exodus

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Things to do. Now with slightly updated action!
« Reply #16 on: November 14, 2005, 09:23:29 pm »
It was my fault for not distributing as many copies as I should have. =_=;

DivineDragoonKain

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Things to do. Now with slightly updated action!
« Reply #17 on: November 19, 2005, 04:21:36 pm »
I finally found the rom. Incoming to your email, Biz.

ZeaLitY

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Things to do. Now with slightly updated action!
« Reply #18 on: November 21, 2005, 09:53:04 pm »
I shall lend my advice.

Now that 2.00 is on the way and people are actually trying to learn events, we're poised to do some work and actually revive the hope of this Mod seeing daylight. It's still a titanic undertaking, if you don't want to work on it, its your right (I would know, having bailed out). Should we continue,

1. Plot needs to be finalized
2. Plot needs to be revised to remove impossible ideas within the realm of CT rom hacking
3.. Plot needs to be converted to an objective format, meaning event coders can take a look at it and get to work; lulls in activity can be picked up right where they left off
4. Corps of coders and mappers need to be made so work can be switched off. For instance, jsondag has just completed a ton of Magus stuff. He's blazed a trail in coding at unheard of speeds, but he requires a mapper. With a good list of contacts, work can proceed smoothly.

ZeaLitY

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Things to do. Now with slightly updated action!
« Reply #19 on: January 01, 2006, 03:47:58 pm »
Locking in order to centralize at new task schedule.