Author Topic: Chrono Trigger Chat Thingy!  (Read 6955 times)

IAmSerge

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Re: Chrono Trigger Chat Thingy!
« Reply #30 on: June 15, 2009, 05:45:54 pm »
I'm not really sure either.

I'm working on my own project right now, as well.

Ema

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Re: Chrono Trigger Chat Thingy!
« Reply #31 on: June 15, 2009, 07:25:34 pm »
Ramsus, is this what you need?

I got in a background layer the image of the background, and on another layer the objects
that go above the character.
Or do you need a tile set?

IAmSerge

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Re: Chrono Trigger Chat Thingy!
« Reply #32 on: June 15, 2009, 07:48:06 pm »
well that is ONE way to do it atleast, but as per ramsus's requests, I cannot speak for him

Ramsus

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Re: Chrono Trigger Chat Thingy!
« Reply #33 on: June 16, 2009, 09:15:45 pm »
Ramsus, is this what you need?

I got in a background layer the image of the background, and on another layer the objects
that go above the character.
Or do you need a tile set?


Go ahead and do big images, saving each layer as a separate image, with the bottom layer being solid and the other layers having transparency. Feel free to use Alpha-transparent true-color PNGs (24-bit color).

It's simpler that way, since we don't have to write a tile-engine or anything fancy.

Also, make a 2-bit color black and white image (no anti-aliasing or anything) that shows where characters can move. That is, if you can't walk over something, make it black. If you can walk over something, make it white.

IAmSerge

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Re: Chrono Trigger Chat Thingy!
« Reply #34 on: June 17, 2009, 01:48:39 am »
an interesting feature of a chat/game thing would be to add fighting... both for fun and for rights to stay in that specific "room".

like, if some retard is being an idiot, someone could fight him and if he lost he'd be banned from that room for X amount of time.

or if a mod was present he could just be regularly banned.

it would be an RPG style system with levels and such... and specific ban fights and such could also have the added pleasure of dropping the idiot back to level 1 if he loses.

Ema

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Re: Chrono Trigger Chat Thingy!
« Reply #35 on: June 17, 2009, 04:20:58 am »
...well that's Ramsus' decision...for I believe coding a battle system is a bit hard..?

IAmSerge

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Re: Chrono Trigger Chat Thingy!
« Reply #36 on: June 17, 2009, 03:09:04 pm »
yep.

which is why it was just an idea.  I didn't expect it to be implemented...

...it was just one of those "ooh wouldnt it be cool if..." moments that I have.

Celdine

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Re: Chrono Trigger Chat Thingy!
« Reply #37 on: June 18, 2009, 02:37:32 pm »
an interesting feature of a chat/game thing would be to add fighting... both for fun and for rights to stay in that specific "room".

like, if some retard is being an idiot, someone could fight him and if he lost he'd be banned from that room for X amount of time.

or if a mod was present he could just be regularly banned.

it would be an RPG style system with levels and such... and specific ban fights and such could also have the added pleasure of dropping the idiot back to level 1 if he loses.

I would like to see something like this as well. Maybe not just for ban fights, but something to make it more than just a chat room would be cool.

EDIT: I've managed to get my hands on a Pro version of Game Maker and I'm in the process of learning how to do the online aspects. I don't know if Ramsus was just rallying for sprites images or if he was going to program though. Either way as IAmSerge stated before, game maker would be a good way to approach this if we don't have a whole lot of programming experience on hand.
« Last Edit: June 18, 2009, 03:22:32 pm by Celdine »

Ema

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Re: Chrono Trigger Chat Thingy!
« Reply #38 on: June 19, 2009, 03:17:12 am »
I am not 100% sure, but I believe Ramsus is doing the coding...

I believe that for now, the best thing would be to deal with the maps and the character sets.

Currently I am doing Leene Square, if any of you guys feel that you can do it, then go right ahead,

just let me know wich map you're working on so I don't waste my time doing it...

Oh, and if you are going to work on the maps, please follow Ramsus' specifications:

Go ahead and do big images, saving each layer as a separate image, with the bottom layer being solid and the other layers having transparency. Feel free to use Alpha-transparent true-color PNGs (24-bit color).

It's simpler that way, since we don't have to write a tile-engine or anything fancy.

Also, make a 2-bit color black and white image (no anti-aliasing or anything) that shows where characters can move. That is, if you can't walk over something, make it black. If you can walk over something, make it white.


*EDIT*
On a side note...I made this in hopes it inspires...something/one to do something...?


« Last Edit: June 20, 2009, 02:57:03 am by Ema »

Ramsus

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Re: Chrono Trigger Chat Thingy!
« Reply #39 on: June 20, 2009, 03:02:36 am »
If you guys want to roll this project into existence on your own, go right ahead. It's peaked my interest, but it's still somewhat low on my list of priorities.

Satoh

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Re: Chrono Trigger Chat Thingy!
« Reply #40 on: June 20, 2009, 12:49:01 pm »
Is there any semblance of an engine that has been chosen yet?

I remember a while back there were a few online capability scripts for RMXP... I never really figured them out, but I had no one to thest them with so there was no real point...

I'm messing with a CT similar game in RMXP now, so I know that much can be done. Really RMXP has all the capabilities you'd need for this, it's just a matter of getting it online.

Those are my thoughts... I like where this idea is heading.

I Found the online thingy for RMXP... unfortunately the guide I've found are all in portugese(?) or spanish or something... I can probably figure it out with time though...

It's called NRPGXP 2.1.6 if anyone cares.
« Last Edit: June 20, 2009, 01:05:04 pm by Satoh »

Celdine

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Re: Chrono Trigger Chat Thingy!
« Reply #41 on: June 20, 2009, 07:42:50 pm »
I was not aware that RMXP had any online capabilities.   I have spent the last week learning game maker and its online capabilities using the 39dll extension. I am in the process of building a crude chat program in it using a client/server structure. I have it so the 2 programs hook up, but I'm still working on making the chatting work correctly. I could work it into this project over time.

I know rm2k3 tended to be stiff and required a lot of work arounds to make this work the way you wanted, i don't know if its that way with RMXP but i do know that game maker is fairly easy to learn and feels alot more flexible. 

I think this was Ema's originally,  so if you wanna take lead and choose engine or w/e, I would be willing to help gather backgrounds and such if we go with RMXP or some other engine.



Satoh

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Re: Chrono Trigger Chat Thingy!
« Reply #42 on: June 20, 2009, 08:37:53 pm »
Lol, I'm working on a chrono game already, so once that's into it for a while, if the RMXP idea pans out, I can upload some pre-assembled maps.

I have Game maker as well... but I never got even as far as getting the two to connect... I'm willing to mess with that too, though I'm sure if you got that far, my moderate level of GML knowledge won't be of much use...

However, if you do get this working through GM, I'd love to see your code, as I have another online project of similar purpose...

Celdine

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Re: Chrono Trigger Chat Thingy!
« Reply #43 on: June 20, 2009, 09:01:11 pm »
Well the built in online functions ( I'll just refer to them as mplay) for GM are easy to use, but not very flexible. it requires that you use a single program to connect the games. So instead i got an extension dll called 39dll that gives me more control over what I can do. It has allowed me to setup 2 separate programs, one a client, and one being a server. It's a bit more complicated, but the tutorial that comes with it along with the authors comments for the functions has been doing me fine so far in terms of learning it. It should definitely allow several users to hook up to each other fairly easily compared to the mplay functions.

I have Game maker as well... but I never got even as far as getting the two to connect... I'm willing to mess with that too, though I'm sure if you got that far, my moderate level of GML knowledge won't be of much use...

However, if you do get this working through GM, I'd love to see your code, as I have another online project of similar purpose...

My GML knowledge is pretty low actually. I just got the full version of the program recently and I've mostly just been working with the 39dll.

I'll show you my terribly messy code when I get it working decent enough to have it be worth showing ;)

Satoh

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Re: Chrono Trigger Chat Thingy!
« Reply #44 on: June 20, 2009, 09:23:13 pm »
Really... that's enticing. I'll look into that, thanks for the info!

おうか-さん!ぼくはここに!