Chapter 9:
Fun Fact, chapter 8/9 used to be switched. It allowed for some cool temporal stuff in dinopolis but, in the end chrono'99 is right the order feels good. This place used to have an OW we swapped it out for the location OW we have no. Came out pretty good. The location OW used to use the fair tileset for like...stone roads and stuff..man was it ugly. Difficulty for this wasa little hard. I mean this team is amazing so I wanted to err on the side of hard. We hand out lapises constantly so that Frog isn't stuck constantly casting heal. Chrono'99's mapping yet again shines ( i know i'm a broken record) but check out..like the sign in front of the smithy..correct me if I'm wrong but thats the top of a ladder! small stuff like that really takes a creative mind.
It took me awhile to figure out what how he made the reptite caves look so awesome, then I realized it's the stuff in the ceiling. I never would have figured that out as a mapper. Good dialogue too, I love the "i always pick the winner guy". Wow that's the first time I face dthe two reptites AI in a regular setting it came out awesome!
Events:
Smithy save point has wrong save locationFirst elemental battle move battle screen => bottomMapping:
First room on way to smithy corner tile = above head during fightU-turn head is covered by bushesDIFFICULTY:
Double Reptite fight: Increase reptite offense by like 400%, magie by like 25%
NEED TO MAKE SURE THESE GUYS AREN"T IN ROBO/LUCCA'S CHAPTERChapter 10:
Super short chapter, really just one cutscene. Agent 12 is so awesome. Fun fact, thanks to the temporal rules we set up this is more complicated than we thought. We originally just saved the dragon tooth here to give to belth, it wasn't till much later that we realized that with our rules the dragon tooth would still show up and make the reptite world....but by that time we had set up the whole "chronopolis needs the dragon tooth or it'll run out of energy" story. So we hacked around it and had agent 12 recover it from 3 million BC
MUSIC:
Change the dactyls nest long map music to prehistoricChapter 11:
Back to being weak
![Sad :(](https://www.chronocompendium.com/Forums/Smileys/default/icon_sad.gif)
. Now we get to see what 1 AD really is like...and it's not pretty. The battle here is so amazing thanks to chrono'99! If it still hasn't clicked to the player how drastically they can change history with one event I think it does in this chapter. I purposely put the chaos bird here because I thought it'd be funny to give marle a taste of her own medicine (i constantly confused people when I use marle alone)
Events:
Reset the chest bits Infinite speed tab after 3x kilwala fight in lost woodsBattlefield save point is wrongPut different dialogue for talking to cedric twice after battle
maybe give an item when you go back to cedric Possible museaum item?
Back at portal dialogue => top Block of chronopolis teleporter for coming back form chapter 10 and chapter 11Difficulty:
Increase "porre guard" attack by 400%, increase magic defense by 300# Hecran battle needs revisited, some attacks are good but others are way too weak, cure may be too powerful
Chapter 12:
Honestly I hated this chapter at first. It felt out of place, and I feel like the player is ready to get the hunt king zeal on. However, it there are some good arguments for it...it adds an enemy that ISN't king zeal (though we do have kasmir too), it takes away from the static chronopolis OW, and it makes agent 12 that much more awesome
![Smile :)](https://www.chronocompendium.com/Forums/Smileys/default/icon_smile.gif)
.
EVENTS:
Chronopolis OW save is ???Room before boss battle menu => bottomAdding "DING" sounds when commander gives you 2500 G Weird...it says it's there but i didn't hear it, maybe it doesn't work with that song
Have 2 soldiers on the side of table not face you when you talk to themDifficulty:
Calkhula is a joke and his AI seems to render the display behind him uselessThe rest came out really well!
Chapter 13:
This i really the final interlude chapter into the serious bam bam bam action action action of the rest of the game. I think it came out fun, no battles, the irony of frog going around catching frogs, and a little serious reptite think tank action.
Events:
Instant end when all frogs are found.Marle facing is wrong after talking to her at partyDialogue:
Reptite speech fued => feudAdd hint that hunting range is east of aylas hut somewhere
Add X frogs left?Dancer's dialoge is not prehistory.
Mapping:
Frogs shadow shows on second level when coming from northSolidity of rock on east sideDifficulty:
Make timer 4 minutes. It was hard for me to judge how long to make this cause...well i knew where everything was.Chapter 14:
And the interlude is here. It's a wild ride to the end! This chapter stayed relatively the same. Old fans can rejoice to find Ozzie/Slash/Flea are still up to their shenanigans. The puzzles came out OK, their not hard by any means but I feel like they are pretty unique. People better talk to the damn townspeople we added the whole viper clan thing here, but people are probably going to miss it...You didn't use to have the epoch in this chapter so people were more inclined to talk to everyone plus you had to go through the mystic tunnel to get to Ozzie/Flea Slash. I like the pierre reference by tata' dad.
Dialogue:
Dorino Inn: Robo killed wild boar => TopDifficulty:
Lower Atlas by 5000, Clarent by 12,000, pearl cap by 3000--JP