Ayla disappears after the Frozen Flame trials -- confirmed. She's not there when the party regroups.
Dreaming Across Time (DBT)Holy mother of Zurvan, the DBT is the most deliciously designed dungeon ever created for an SNES game! I didn't even
know you could do that kind of party split with the CT game engine, and the later portion with the transitioning environments was ca-razay! Then there were tons of little things, like the little boy who surreally evolves into Lavoid creatures, and the chest that plays games with you to the sound of evil laughter, that really made it creepy. JP NOTE: Yea it came out really really good
![Smile :)](https://www.chronocompendium.com/Forums/Smileys/default/icon_smile.gif)
It was really the entire team coming together, the split party was majority of my code (polished by 99), mash up of time was i think my idea, but Nightmare really went above and beyond with the mapping (again polished by 99
![Smile :)](https://www.chronocompendium.com/Forums/Smileys/default/icon_smile.gif)
), and the dialogue of the flame emanations was a brain child of zeality
I assume that enemy AI isn't complete for the last boss yet? That was really, really, ridiculously easy. JP NOTE: in reply in fact.....if you can send me over that srm/save state I could use it to get the stats right
1. "I didn't find a golden egg..."![](http://img410.imageshack.us/img410/3092/24331802.png)
2. Ah, yes, the lovable
Speekio. JP NOTE: Did i spell it speekio wrong?
![](http://img410.imageshack.us/img410/4615/30289651.png)
3. In this corridor of the Dreamtime (where you fought the Eidolon), post-battle party still goes haywire after the non-boss battle there.![](http://img410.imageshack.us/img410/5623/79742493.png)
4. Hexapod discombobulates upon battle. Not all hexapods do this -- just this one I think.![](http://img410.imageshack.us/img410/8650/83736638.png)
5. Am I supposed to be able to open this chest? It doesn't open for me. ![Sad :(](https://www.chronocompendium.com/Forums/Smileys/default/icon_sad.gif)
JP NOTE: haha...looks like the tile moved but not the chest...
![](http://img410.imageshack.us/img410/6152/78815915.png)
6. Tubster discombobulates upon battle.![](http://img410.imageshack.us/img410/1139/96956879.png)
7.
Should be "its creation" I think. Nevermind. I'm not sure why I shot this now.
![](http://img410.imageshack.us/img410/6384/17097098.png)
8. Tile priority issue.![](http://img410.imageshack.us/img410/1057/55845333.png)
The remaining issues I found were with the ending, which is apparently filled with script fillers for the most part, with at least one concept from a previous draft ("Crono! Frog and Magus went on a rampage outside the castle!") still in the mix. Be sure to correct "Betlhasar" and "Monticref" when you go through the dialogue there. Also, Magus didn't have his own ending after being sent through the Time Dispatch chamber when I watched the ending. I think it's supposed to be sandwiched between the "The End" messages, but I'm not sure.
Game completion time: 28:30. I made prodigious use of ZSNES' fast forward button to zoom through non-boss battles and environments that I'd explored pretty thoroughly already, but I don't think that sped up the game clock. Probably would have been another 2 hours had I completed a couple sidequests and made full use of the various minigames.
I'm off to fill out the questionnaire.