Author Topic: Patch Builds  (Read 2492 times)

ZeaLitY

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Patch Builds
« on: February 14, 2009, 07:03:30 am »
As the team fixes bugs and implements planned ideas, new patches will be posted here. You're encouraged to save your game with a hard save (meaning, using Chrono Trigger's actual saveram function), then apply a new patch before continuing to test. Using a savestate across patches deosn't always work, because Temporal Flux moves exit data that sometimes traps you in locations if you revive a savestate from a prior version in a new build.
« Last Edit: February 14, 2009, 07:37:58 am by ZeaLitY »

ZeaLitY

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Re: Patch Builds
« Reply #1 on: February 14, 2009, 08:21:03 am »
And we're off. Good luck.

Chrono'99

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Re: Patch Builds
« Reply #2 on: February 14, 2009, 03:34:18 pm »
New patch. This is a simple polishing of something late in the game; probably no one has reached that part yet.

Damn, this caused another bug to show up. I'm removing this patch, sorry.
« Last Edit: February 14, 2009, 03:51:53 pm by Chrono'99 »

Chrono'99

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Re: Patch Builds
« Reply #3 on: February 14, 2009, 05:43:11 pm »
Fixed the King Guardia freeze reported by Justin.

Agent 12

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Re: Patch Builds
« Reply #4 on: February 16, 2009, 05:12:52 am »
Fixed the Chapter 16 show stopper.  i personally played this patch from chapter 16 to the end of the game.  There is one more pretty bad bug in the final chapter so I would only play this up until the final chapter of the game (you should be able to tell).

I made enemies that I have heard being whispered around this forum easier.  I was able to just hold down attack in the first chapter of the game and kill two beasts with a magus who had never levelled up. 
Fixed several bugs that people have been mentioning, many of them were cosmetic like screen transitions, placeholder text being found etc.

--JP

NOTE:  Incase you guys don't know you can still use youd old save data with the new patch.  If you are using zsnes automatic patching just name this ips file the same as your SMC, if you are hard patching it just back up your old SMC, patch a fresh rom with this patch and name it the same as your old file ( i.e. it should be the same name as your .srm file).


Agent 12

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Re: Patch Builds
« Reply #5 on: February 18, 2009, 04:10:55 am »
NON CRITICAL UPDATE:

I've decided to post some of the internal builds here more often (maybe every other day).  However if you really don't want to you don't have to go to the new build.  It'd be nice cause sometimes you may post a bug that has been fixed in a later patch.  There are no showstoppers in this update....well....actually i guess V found one in the auction house but nothing that makes it so you can't finish the game.  This is mainly just dialogue/map tweaks.

--JP

Agent 12

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Re: Patch Builds
« Reply #6 on: February 19, 2009, 03:03:42 am »
NON CRITICAL UPDATE:

Fixed some bugs Radical and V reported
Fixed year that is shown in corner of OW if you don't move
Added a sprite for chapter 17
Fixed a bug in chapter 17 that makes it look weird but isn't a show stopper.

--JP

Agent 12

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Re: Patch Builds
« Reply #7 on: February 21, 2009, 04:10:51 am »
CRITICAL UPDATE:

Three showstoppers are fixed in this patch. 

Trying out coliseum full party caused the game to freeze (though it was randomly...shrug)
One of the mystic dens was not escapable due to a map clean up I did
If you timed it right you could escape the 12K raft leaving you stranded.

Other minor bugs have been fixed.

--JP

Agent 12

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Re: Patch Builds
« Reply #8 on: February 23, 2009, 02:11:16 am »
NON CRITICAL UPDATE:

Well unless you hit the bug Lenophis is hitting where every time you return to 605 Frog's blood gets pounding and he forces himself into the party...in that case this is a critical update.

Besides that just fixed a bunch o bugs that got mentioned here.

--JP

Agent 12

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Re: Patch Builds
« Reply #9 on: February 26, 2009, 05:20:09 am »
CRITICAL UPDATE (kind of strong wording but a showstopper is fixed)

Show stopper in mystic tunnel if you attack the enemies in the middle section, of the middle room, from the top haha.

Bunch of other minor bugs too.

--JP

Chrono'99

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Re: Patch Builds
« Reply #10 on: February 28, 2009, 10:29:11 am »
Fixed the bug reported by Lenophis which was causing a character to vanish during the party split in the final dungeon.

Agent 12

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Re: Patch Builds
« Reply #11 on: March 04, 2009, 02:16:02 am »
There was a show stopper that V found.  Fixed in this patch.

--JP

Lord J Esq

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Re: Patch Builds
« Reply #12 on: March 04, 2009, 05:19:24 am »
Each patch contains all subsequent patches, right? No need to download earlier ones if you've downloaded the most recent?

Agent 12

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Re: Patch Builds
« Reply #13 on: March 04, 2009, 05:21:21 am »
yea they build on each other, you only need the latest.

--JP

EDIT: and teh patch should be applied to a FRESH CT rom  (i.e. on that has never been patched before)
« Last Edit: March 04, 2009, 05:22:53 am by jsondag2 »

Lord J Esq

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Re: Patch Builds
« Reply #14 on: March 04, 2009, 08:13:25 am »
Thanks!