Author Topic: Inject custom spc music into CT  (Read 15385 times)

FaustWolf

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Re: Inject custom spc music into CT
« Reply #15 on: January 28, 2009, 12:05:30 am »
justin, can you elaborate on the "Chrono Composer" comment you made about Front Mission: Gun Hazard? I want to make sure I've got the right SPCs on hand for that game, because the music is just grand-tacular and it must be used in millions of CT ROM hacks.

justin3009

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Re: Inject custom spc music into CT
« Reply #16 on: January 28, 2009, 12:28:35 am »
It was in one of my notes.  One of Chrono trigger's composers were used in that game.

utunnels

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Re: Inject custom spc music into CT
« Reply #17 on: January 28, 2009, 09:08:00 am »
Yeah, those games use similar spc cores. I checked E.V.O, it seems the data format is completely different.
Anyway, midi to spc is still capable, although you need more efforts.

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http://www.youtube.com/watch?v=repCzRMATUo

Grasslands/Dream Shore (Map Themes from CC)
And how to solve looping problem is explained in the first post.

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I attached the 2 mml files here.

[attachment deleted by admin]
« Last Edit: January 28, 2009, 09:10:56 am by utunnels »

justin3009

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Re: Inject custom spc music into CT
« Reply #18 on: January 28, 2009, 09:10:35 am »
WOW!  That's not too bad!

mav

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Re: Inject custom spc music into CT
« Reply #19 on: January 28, 2009, 12:00:21 pm »
That was brilliant! Well done, well done, well done. Those themes sounded damn good, although the volume and instrument choice sounded a little off at times, but overall I'd say that was pretty impressive. Keep it up man.

ZeaLitY

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Re: Inject custom spc music into CT
« Reply #20 on: January 28, 2009, 12:17:09 pm »
You bring a tear to my eye...

 :lee:

This is the springtime of youth.

utunnels

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Re: Inject custom spc music into CT
« Reply #21 on: January 28, 2009, 12:31:05 pm »
Yeah, making them as good as the original piece is really a tough job. It depends on the midi itself and also sample choice.

----------------

http://www.youtube.com/watch?v=Fv6UyNeBYhw

Another 2 pieces from CC: Aruni Village and People Imprisoned by Destiny

The later one is a bit dull though...can't find a better midi.

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It seems the midi is just fine, but those cymbal beats are really out of tune.
« Last Edit: January 28, 2009, 02:24:03 pm by utunnels »

mav

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Re: Inject custom spc music into CT
« Reply #22 on: January 28, 2009, 02:31:53 pm »
Where have you been collecting these midis, anyway? I was surprised at how good some of the midis over at vgmusic.com sound. On top of that, they've also got some of the unreleased tracks in midi form, in case anyone was planning on inserting those too.

utunnels

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Re: Inject custom spc music into CT
« Reply #23 on: January 28, 2009, 02:57:38 pm »
Most of them are from vgmusic. But midi itself is only a score, under different instruments, it sounds completely different.
Some pieces use some effect such as volume slide which is not included in the score, those will be the hardest to try out.

Yourgingerestfan

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Re: Inject custom spc music into CT
« Reply #24 on: January 28, 2009, 03:09:37 pm »
Wow these are really good :)
I really like Grasslands/Dream shore (which sounds great i really like it ) I also like time scar :)

<3

FaustWolf

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Re: Inject custom spc music into CT
« Reply #25 on: January 28, 2009, 03:21:33 pm »
Utterly amazing.

utunnels

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Re: Inject custom spc music into CT
« Reply #26 on: January 28, 2009, 03:29:49 pm »
Here's the midi file: http://www.hamienet.com/midi17765_People-Seized-With-Life.html

The cymbal beats are just too hard to simulate. This piece isn't played from begin to the end with the same dynamic...sounds really professional.
And it seems I also chose the wrong instruments >_>

Gotta try some easier pieces...

FaustWolf

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Re: Inject custom spc music into CT
« Reply #27 on: January 28, 2009, 03:37:47 pm »
Utunnels, I have a special request. This is a boss battle theme from Legend of Dragoon that I've always really enjoyed, and there will be a few places for it in AE:HU if it's doable. I think CT's native instruments should suffice. If it turns out to be a nightmare or anything, don't worry about it for now.

http://www.vgmusic.com/music/console/sony/ps1/LODMBOSS.mid

mav

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Re: Inject custom spc music into CT
« Reply #28 on: January 28, 2009, 05:57:02 pm »
Dude, that People Seized file sounds perfect...is that even a midi? My goodness, that'll be tough to pull off...I can see why you wanna try some easier ones.

utunnels

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Re: Inject custom spc music into CT
« Reply #29 on: January 29, 2009, 01:03:38 am »
Dude, that People Seized file sounds perfect...is that even a midi? My goodness, that'll be tough to pull off...I can see why you wanna try some easier ones.

It's mp3 logged from that midi...but you can download the midi from that page.

Utunnels, I have a special request. This is a boss battle theme from Legend of Dragoon that I've always really enjoyed, and there will be a few places for it in AE:HU if it's doable. I think CT's native instruments should suffice. If it turns out to be a nightmare or anything, don't worry about it for now.

http://www.vgmusic.com/music/console/sony/ps1/LODMBOSS.mid
9 channels...but I think we can remove one.
There are so many drum beats in this music, need time to figure them out.