Author Topic: Project Valenguard: A retro MMO with a Chrono Trigger live action Tech combat!  (Read 590 times)

CptOvaltine

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I'm following this thread, even if I don't always reply.  I'm very interested in seeing how this develops.

unenergizer

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Hey bud, triple posting is okay over here. So is thread necromancy! As long as it's not blatant abuse, of course. But we don't discourage others with overly-stringent posting rules. Just as long as it's not insanity.

:D

Sweet. Now I can make all the posts!  :D

I'm following this thread, even if I don't always reply.  I'm very interested in seeing how this develops.

No problem man! Glad to have peaked your interest regardless!

Alright quick update.

I plan on getting a lot of combat stuff done, after I get some other basic functionality done. My thoughts are to have a few things implemented so when people go to test, they feel like they are playing a real game. When I say real game I mean I want you to be able to kill stuff, pick up items, trade items with players, use npc shops, etc.

Combat is the funnest part and I am saving that for last. Well not completely last, but you probably get what I mean.

Tonight I started to implement trade windows. Because trading loot with friends is cool.



Things we have left todo:

1. NPC Drop Tables [completed]
2. NPC Alignment (hostile, neutral, friendly) [completed]
3. Player Leveling (exp gains) [completed]
4. Player Item Trading [completed]
5. NPC Shops (add currency) [completed]
6. Player Banks
7. NPC Factions [completed]
8. Player Class System <in progress>
9. Player Party System
10. Player Guilds
11. NPC Walk/Run Paths
12. Quests and Story Telling
13. Cinemetaic map fly-throughs
14. Attributes such as resistances, damage, armor class, and more
15. Combat Spells, Special Moves, Combos, and Buffs
16. Dungeons/Raids
17. Professions (mining, wood cutting, etc)
18. Crafting
19. World weather
20. Day/Night Cycle
21. Automated/Fast Travel (boats, teleport pads, flying on birds)
22. Minigames (arenas, battlegrounds, gambling, card games)
23. Player Stat tracking (monsters killed, miles walked, etc)
« Last Edit: March 16, 2019, 09:33:16 pm by unenergizer »

unenergizer

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Trading now works! Took about 5 days  :o



Next up: NPC shops! I plan on being able to finish this one today!
« Last Edit: February 23, 2019, 10:51:18 am by unenergizer »

unenergizer

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Okay we've been hard at work on the game! Everyday I get something done.

Since I don't have any awesome combat to show yet, how about a cool code visualization?

The following video shows the process of building a mmo game. Watch the little guy fly around and zap dots. Every time this happens code is being written, edited, or deleted. It shows about 5 months of work!

Enjoy!
https://www.youtube.com/watch?v=0lKLCAjl0Oc

CptOvaltine

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That is both a really weird, and really cool thing to watch!

chrono.source

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    • Chrono Source - A Chrono Trigger Prequel
That was actually pretty cool

unenergizer

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Alright I wanted to get this done a lot earlier, but the framework is now setup for NPC shops!



A long with this a lot of tiny features were added and tons of bugs fixed.

When we get some more of the features built and some combat spells/effects going I will be reaching out to you guys to give you the ability to access and try it out. Expect bugs and some ugly user interfaces, but when the art direction is established everything visual will be cleaned up and polished.

Cheers guys!

CptOvaltine

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Sounds great!  I'm looking forward to it, and would be happy to help test it out!

unenergizer

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Alright got factions implemented into the game. In the gif below it shows an example. When you kill a factions friends, they can become hostile towards you.

Killing a npc can lower your reputation with his faction and raise your reputation with his enemy factions. Notice how when one NPC dies, his faction friends turn hostile towards you (indicated by a red name) and his faction enemies turn friendly towards you (as indicated by their names turning green).



So this is done and works well. A lot of design needs to go into this such as faction types, how many reputation points you gain/lose when attacking NPC's etc.  For now the base system is sufficient.

Next up we will get MySQL database up and running to save player progress. After this is done, we will begin doing combat related code. This would include making armor stats work, giving player entities classes and races, and then the good stuff. Chrono Trigger like combat! <- That is what I am most excited for!!!!

Boo the Gentleman Caller

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This is coming along pretty quickly and nicely!