Haha, I guess I browse the wrong forums sometimes lol. 😅 Usually, if anyone has anything bad to say about Working Designs's translations/localizations they say that some of the dialogue doesn't fit with the game - like why would there be a surfer-type dude in a remote village going, "Brah, the tides are rough today, bro." Sometimes they do have a lot of the female NPCs speaking in a type of typical, Californian Valley girl type of thing, "Like, I'm like totally leaving my boyfriend he's, like, sooooo cheating on me!" For example, think of how Claire speaks in Vanguard Bandits. I, myself, get a total kick out of that it reminds me of home and where I come from but a lot of gamers feel it doesn't 'fit' the atmosphere of the game if it's medieval or what-not.
I am in agreeance, I love that WD puts a lot of effort into the NPC dialogue. I have so much fun talking to every single person each and everytime just to find out what they have to say.
Yeah, I grew up in San Francisco and I'm pretty sure Redding is just up the road I always wanted to take a drive up there just to check it out.
LOL! I totally felt that they were all Morman, too!
I think after they shut down after putting out Growlanser they resurfaced in 2013 with Gaijinworks and put out a couple games like Summon Night and Class of Heroes 2. I scored a copy of Class of Heroes 2G but I didn't get Summon Night. I check their forums frequently quite a bit and it seems like there hasn't been an update in almost 4 years and a lot of the forum-goers are concerned about the future of Gaijinworks.